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Blood of Lions: The Somme box art

Blood of Lions: The Somme

Game Info
Year
2025
Players
1
Age
14+
Playtime
45 min
Publisher
Worthington Publishing
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

A solitaire World War I wargame where the player commands the British 4th Army at the 1916 Battle of the Somme

Description

A solitaire World War I wargame where the player commands the British 4th Army at the 1916 Battle of the Somme

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–2 of 2
Video tPs1WMwE6Ns The Discriminating Gamer Top List at 19:55 sentiment: negative
video_pk 160243 · mention_pk 438449
The Discriminating Gamer - Blood of Lions: The Somme video thumbnail
Click to watch at 19:55 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • fan of Worthington Publishing's solitary war games in general
Cons
  • a lot of typos
  • things with timing that the rule book didn't really answer
  • just kind of attack. Do I get my die rolls? No, I don't.
  • there's just not that much of a game there
  • didn't feel like there was all that much there
  • very disappointing game
Thematic elements
  • British army advancement in no man's land
  • World War I
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling combat — The game involves attacking and making die rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My top 10 game disappointments of all time.
  • These were games that I was really looking forward to for one reason or another, and they just fell flat or they are just bad games.
  • I like to talk about fun games, but uh I think it's important sometimes to recognize there are some games out there that are not that great or again just disappointing.
  • This is a genuinely bad game.
  • And I don't think I've spent a game or I spent as much time in the rule book while playing a game.
  • if I got to work that hard to learn how to play a game already, you've lost me.
  • And then when I played the game, like I say, for the amount of work we put into it, it just wasn't wasn't that much there.
  • This is not only is this a disappointing game, this is probably for for for the kind of game it is, easily the worst game I've ever played.
  • The game is unplayable. It's unplayable.
References (from this video)
No references stored for this video.
Video CTe0QDWvhlc Zilla Blitz Other at 15:38 sentiment: positive
video_pk 85640 · mention_pk 219994
Zilla Blitz - Blood of Lions: The Somme video thumbnail
Click to watch at 15:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting for solo gamers
Cons
  • Prototype board graphic quality not final
Thematic elements
  • British offensive
  • Battle of Soissons, July 1916 (World War I)
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Gameplay involves cards.
  • Dice Rolling — Gameplay involves dice.
  • Objective-based — Players aim to achieve objectives by moving forward and gaining command points.
  • solo — Exclusively a solo game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's checking off a lot of boxes for me and that it's solitire, individual man, campaign, strong narrative elements, events.
  • I love to see new games, new companies popping up and see newcomers into the field. It only helps us have more creativity, more innovation, and more people pushing the edge of the design envelope.
  • This is a new and interesting direction for them.
  • This is a lot of fun. I think it's going to spin great narratives.
  • My understanding of World War I combat of course listening to him went up through the roof.
  • And this game focuses on the reconnaissance at Verdon as the part of the combat.
  • Warfare traditionally was a situation especially as you go farther back in time where you didn't have anywhere close to full information and getting that information and what you did with that information and analyzing that information and making decisions on incomplete information was such a huge part of warfare that really hasn't been captured in a lot of our modern wargaming experience.
References (from this video)
No references stored for this video.
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