Game Info
Year
2026
Players
2
Age
9+
Playtime
15 min
Publisher
Hans im Glück
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description
A standalone second Cardia box of two-player card duels set in an archipelago with island travel and vials
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video TtDCdx5VByc
Brettspielblog - Die besten Brettspiele im Test Top List at 31:39 sentiment: positive
video_pk 159651 · mention_pk 438376
Click to watch at 31:39 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Adds new game mechanics
- Considers weather cards a sufficient rule change
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Area Movement — Players travel back and forth to islands.
- card abilities — The lower number on a card activates its properties.
- Simultaneous card play — Players play a card simultaneously and flip it over.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I have rarely played a trick-taking game, or a two-person thing, that has made my brain smoke so much until you really figure out how to play it well.
- But the puzzle alone: when do I play which card, what does that do for the rest of my hand? That's just crazy.
- So, in a way: Faust has to accomplish a task twice, while the other person wants to prevent it from happening, and I think that works much better than Scotland Yard—no, not Scotland Yard, than Jekyll and Hyde, which I generally liked as well.
- And the expansion isn't just an expansion at all; it’s a standalone game.
- I believe over 200 are possible by now, and I’ll try that out sometime, too.
- It has the basic mechanics of Agent Avenue, and if you're thinking, wow, that Agent Avenue mechanic with the open offer and the face-down offer, you have to decide on something and one thing can be good for you, the other thing can be bad for you.
- I thought that was super, I thought it was mega.
- I liked that the artwork was designed so colorblind people can play it, even though there is blue.
- If you know how to play, you might be able to rattle it off in 45 to 60 minutes.
- And the other player also always gets to perform the action that is currently active for them.
- And the contracts are also very exciting because they are always designed so that one side of this card points toward me.
- If you like games like Beer and Bread or Wine and Cheese, then you will love Windmill Valley Duel—Flower Street Duel—
- I thought it was mega. It was super fun.
- But if I had the choice between Compile and Biters, I would always pick Biters, just because of this Mad Max setting, this post-apocalypse, we have these cool cars, we have this row of vehicles, we can always either drive with our cars, meaning swap positions with the car in front, or activate their special ability...
- And the problem is, we're not just driving for fun, we're fleeing an evil sandstorm, and it always swallows the last car.
- I think it's great thematically. I really feel the theme in this game. I think the artwork is amazing, and the only downside to the game is that I need four or five games, which are played in 10, 15 minutes, to get an overview of it.
- Because the effects are only ever written on one side. There is always so much empty space at the top; I would have really liked it if they were also printed on the other side with keywords or symbols.
References (from this video)
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