How to Play Vengeful Dragons
Transcript
Oo, that looks tasty. Welcome folks. The Hungry Gamer is back with another how to play video. And today we're learning how to play Vengeful Dragons published by Vengeful Gaming. And this is a two to four player competitive aggressive card playing game in which you are taking on the role of a dragon trying to get the most treasure. and it's playable in anywhere between 30 and 60 minutes depending on player count. And so what you have here are the components of the game as well as one of the playmats. The first thing is each player will take one of the different dragons. They all have different abilities, but which one is taken is not overly important. And that gets placed right there. And any unused dragons will get returned to the box. Then you'll separate out all the treasure cards. And then you'll take all of the raider cards, the trap cards, and the magic cards, and you'll shuffle those together.
Then for each player in the game, you'll take three treasure cards and also shuffle those into the deck. So for the sake of argument, we'll say that we are playing with two players. So we'll take six and these two will get shuffled into the deck. Then you'll set the deck aside within reach of all players. And for the remaining treasures, each player takes one of them and then places it in their treasure horde like so. And then all remaining treasures get put back into the box. Each player is then dealt five cards and you are ready to start the game. Then whichever player is first, you give them the d20 and that represents a current player marker. With that, we're ready to learn how to play the game. First phase is the relic rolling phase. And the way that's going to work is if you've been afflicted with any relics like so. This is your chance to get rid of those relics. Let's zoom in and look at one of these. This particular relic will allow you during the draw phase to draw two cards.
However, at the end of the turn, you're going to have to discard all of the cards out of your hand. However, during the relic phase, you get to roll the d20 and see if you manage to get rid of the relic. In this case, I need to roll 14 or higher. I would not have gotten rid of it. I'll also point out you're only going to roll the dieice one times no matter how many relics that you have. And this can be good or bad. So, for example, here I rolled that. I rolled a 19, which means I would get rid of the PPE's cursed ring, but I would be stuck with the withering roots. And so, this means it's possible with a single die roll, you can get rid of multiple relics. So, for example, if I also had this one here, my single die roll of a three would get rid of the withering roots. However, if I had rolled a two, I would have gotten rid of both the withering roots and the babble conchk.
Whereas, if I had rolled a 20, I would have gotten rid of both the poppers cursed ring and the babble conchk. It's important to note that no matter what, you're only rolling the die one time. Then, after the relic dice challenge, you move into the draw phase, in which case you simply draw one card that comes into your hand. Then, you enter into the main phase of the game. And there's several things that you can do. The first thing is you can choose to do nothing on your turn to simply draw two more cards into your hand. Or if you don't want to do that, there are four different things that you're able to do on your turn. And you can do each of these once. You can do these actions in any order that you want. The first one is you can lay a trap. And when you lay a trap, you lay it face down into your trap row like so. Next thing you can do is you can lay down a treasure card. If you have a treasure card in your hand, you simply place it in your treasure row like so. And this matters because the game's going to end when at the end of any player's turn, they have five treasures. The next thing you can do is you can always discard a trap card that you have out. And I'll explain in just a moment why you might want to do that. And then finally, you can send a raider. And the way it works is you pick any other player and you take your raider and you place that raider in front of one of their traps.
So, for example, if I had already laid out two more traps, then they would choose which one of the three they want to approach. And so, we're going to assume for sake of argument that they're going to approach that one. And I'm going to turn this around so it's easier for us to see. And then we would flip it over. And what we're looking for is the symbol up here. You'll see that this one is the little C looking symbol. And then we compare that to the raider. And we find the symbol which is right here. And we see that it is yellow. And what that means is that the raider is going to destroy the trap. So this gets discarded, but then it's going to retreat back to its owner's hand. Another option would be perhaps if I sent something like this, and you'll see that the matching symbol is red, and that means that this raider has succumbed to the trap, has been defeated, and it gets discarded from the game. And the third outcome would be it has a green symbol, which means it will destroy the trap.
and proceed through and claim one of the treasures, which then gets placed into the raiding player's horde. Now, it's also important to note that in the event that the raider is simply defeated, the trap remains and stays face up, which is why you may decide you want to discard a trap rather than leaving it out there for anyone to get past. Then after you've done as many of those actions as you would like, only one time per action, then you say your turn is over and you are and you will pass the d20 to the next player and they'll start their turn. Now, there are a couple of other things to talk about before we wrap up this video. The first thing is dragon actions. And as you can see, each of these different dragons has a different action. And in all cases though, you activate it by discarding a card from your hand.
For example, this player here, it allows you to move any trap on the field from one player to another. This one here simply destroys an attacking raider. This one sends a raider against any player. And and this one prevents target player from adding or removing treasure from their horde. And these actions are instant actions. Can be done at any time on any player's turn. And the same thing goes for any cards that are marked magic, whether that be magic instant or magic relic. They can be played at any time on any player's turn. And as I said, the first player to finish their turn with five treasures will win the game. Though, all players when you announce you have five treasures have a last chance to play any of their magic cards to perhaps change that situation.
And the last thing that I want to talk about is one particular magic card called the no card. This is simply a card that's which is going to reverse the last action that was taken and prevent the player from taking that action for one round. In other words, you're going to say no, you don't get to play a raider this round or no, you don't get to draw a card this round or no, you don't get to lay a trap, etc., etc. And the designers have made it very clear which types of actions can be nodeed. Anything outside of that, they encourage you to come up with house rules on your own, but officially these are the only types of cards that can have a no played on them. And that's how this game works. As always, if you found this video useful, please like, subscribe, share, maybe become a channel member. As always, thank you so much for watching. Have a wonderful, wonderful day.