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Vengeful Dragons box art

Vengeful Dragons

Game ID: GID0458302
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Description

A dark fantasy party card game where players amass magic treasures and deploy traps against rivals

Description

A dark fantasy party card game where players amass magic treasures and deploy traps against rivals

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video 3pK8DKlxuQM Hungry Gamer Rules Teach at 0:11 sentiment: neutral
video_pk 81443 · mention_pk 202274
Hungry Gamer - Vengeful Dragons video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • dragons raiding for treasure with traps and raiders
  • dragon-themed fantasy setting
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Dragons have unique actions activated by discarding a card; examples include moving traps, destroying raiders, sending raiders, and preventing treasure from being added or removed; actions are instant and can be used on any turn.
  • Dragon actions — Dragons have unique actions activated by discarding a card; examples include moving traps, destroying raiders, sending raiders, and preventing treasure from being added or removed; actions are instant and can be used on any turn.
  • Draw phase — After relic resolution, draw one card.
  • Hidden Deployment — Lay a trap face down into your trap row.
  • Magic and No Card — Magic cards can be played at any time on any player's turn; the 'no card' reverses the last action and can block certain actions for one round, with only certain action types eligible for negation.
  • Main phase actions — On your turn you may perform up to four actions (trap a card, lay a treasure card, discard a trap, or send a raider). You can do each action once, in any order.
  • Raiders and resolution — You can send a raider to another player; flip the targeted trap and compare raider color symbols to determine outcome (yellow destroys trap, red raider defeated, green destroys trap and claims treasure). If raider is defeated, trap remains face up.
  • Relic rolling phase — Roll a d20 during relic phase to attempt to discard relics; one roll per turn; relics may allow drawing two cards in the draw phase and discard occurs at end of turn if not discarded.
  • Setup Phase — Setup includes choosing dragons, setting up dragons, preparing the treasure and encounter decks, and dealing starting hands (from transcript: 'first thing is each player will take one of the different dragons...' etc.)
  • Trap Deployment — Lay a trap face down into your trap row.
  • Treasure deployment and win condition — If you have a treasure card, place it in your treasure row; the game ends when a player has five treasures.
  • Turn end and passing — Turn ends and the d20 passes to the next player.
  • Winning and last-chance — The first player to finish their turn with five treasures wins; players with five treasures have a last chance to play magic cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vengeful Dragons published by Vengeful Gaming.
  • the first player to finish their turn with five treasures will win the game.
  • the no card. This is simply a card that's which is going to reverse the last action that was taken and prevent the player from taking that action for one round.
References (from this video)
No references stored for this video.
Video jT-0AWlWkDg The Dice Tower Playthrough at 1:04 sentiment: positive
video_pk 80741 · mention_pk 197666
The Dice Tower - Vengeful Dragons video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic dragon abilities that cost resources and have cooldowns.
  • High player interaction with raiding and stealing.
  • Fun and chaotic gameplay.
  • Artwork is praised.
  • Player aids are helpful for learning.
Cons
  • Relics can be frustrating and difficult to overcome.
  • Memory can be an issue for remembering effects and rules.
Thematic elements
  • Dragons trying to get a horde of loot.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players can draw a card, lay a treasure, lay a trap, or raid another player, with options to skip their turn.
  • Drag Down/Cooldown — Dragon abilities can be used by discarding a card, but the dragon goes on cooldown for three turns.
  • Hand Management — Players draw cards, have a hand limit, and must decide when to play cards or skip turns to draw more.
  • Magic/Instant Cards — Cards can be played at any time, including in response to other actions, often affecting the stack or resolving immediately.
  • player interaction — Players can directly interact by raiding, taking, or destroying each other's cards and treasures.
  • relics — Relics are cards that often have ongoing effects that can hinder players or change game conditions, requiring dice rolls to overcome.
  • Set Collection — The win condition is collecting five treasure cards.
  • Trap placement — Players can lay traps face down to protect their treasures, which can be revealed and potentially disarmed by opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Basically, I call it being delicio style.
  • Basically, the big picture here is uh get treasure or die trying.
  • We're starting off a little a little too friendly here. So, we got to mix things up.
  • You've definitely got the vengeful going.
  • This is how it always goes. You get so close to seeing something finished and then someone comes in there and just yanks it away from you.
  • It's not a good thing. Remember, relics aren't good.
  • Never eat soggy waffles.
References (from this video)
No references stored for this video.
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