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About MindForge

A place for board gamers and hobbyists to connect with rich opinions and content from real people who love the hobby.


What We're About

We believe the best gaming decisions come from trusted human voices — not algorithms. MindForge is built around three ideas:

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Real Voices

Connect you with quality human opinion. Real reviewers, real takes, real enthusiasm.

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Your Tools

Make that information yours to shape. Browse it, combine it, filter it — put it to work the way you want.

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Game Night

Make game night actually happen. Take the friction out of picking games and getting people to the table.


What You Can Do Here

Library

A large catalog of video reviews and content, linked directly to the board games they cover. Jump from a game to a review, from that review to another game, and keep going. Find more of what you love, or stumble into something new.

Top 10 Compiler

Watch a top 10 list from a reviewer you trust — we pull out the games automatically. Watch a few more. Then combine them into a single compiled top 10 built from the reviewers you chose. Pick your favorite 2 or 5 voices, mash their opinions together, and get a list that's actually personal. Share it with friends if you want to start an argument.

Game Night Voting

Set up a gaming guild, add your group's collections, and plan a game night without the usual "so... what should we play?" loop.

Each person gets 4 votes they can spread across up to 4 games, or stack all 4 on one game they really want to play. The games you vote on come from the collections within your guild — so everything on the list is something someone actually owns and can bring.

When game night arrives, it's easy to see what the group is excited about. After you play and log a game, its votes clear — but every other game keeps its votes. So if your pick didn't make it this time, your votes carry forward. Keep pushing for it and watch it climb the list.


Who's Behind This

MindForge is built by Aaron Greunke, a board gamer who got tired of scattered information, wanted a better way to research games, to help content creators with what will be a tough battle with AI generated content, and to get my games to the actual table (why is this so hard?).

Heavy support from Jerry Clifft, a seasoned Software Architect.

If you have ideas, feedback, or just want to say hi — please use the feedback icon in the bottom left. I'm not very organized or email focused right now, but I am focused on making improvements and fixing issues.