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Dungeons of Infinity: Discussion

Board Games UnLocked Dec 16, 2024
Transcript 31:52

some viewers may find the following video disturbing viewer discretion is advised hey everyone welcome back to board games and LU Bri and I are doing a discussion over dungeons of Infinity uh the deluxe edition that is made by Sky Kingdom games um so caveat to this discussion because this is going to be only over the um not the campaign just the one shots I guess uh that are you just pick one of the opening scenarios really because the pretty much this entire campaign book which is called a campaign book doesn't it's like there's like five pages that are the scenarios and then the rest is the entire campaign so with that being said I want to know if this game was meant to be designed as a campign aign game because I I haven't really looked into the campaign stuff I don't know if it's like an exponential fail forward go just make it through the the three you know stories for each character how all that works because otherwise man I don't I don't like much I do not like much about this game um I like the guy I talked to at Gen Con that's a pretty good salesman that they have working with him at Sky Kingdom games because he he hyped it up um but man is this like the most generic

dry like Dune like I I i' rather play mass of Darkness one or mass Moria or whatever it was called or Arcadia Quest yeah M uh over this because there was just not a whole lot of stuff that would redeeming for me um Brad what do you think next next big next great thing I don't know what to think I I mean I it's very disappointing because I this is as boring this is going to date this video immediately this is as boring as that Mike Tyson Jake Paul fight um because there was everything about this game you know when this project came out few years ago um it just it looked really good the the component stuff is sweet the Arts subject I mean we we had that discussion yeah I mean the art on the characters like is good but literally like the the abilities are just constellations right and the art on the equipment is like clip art stuff yeah so yeah I I I'm not going to give up on this game at all because I want to try the campaign out just to see if it does something different yeah but doing the these one shots that we've done right now it seems there there's a disc we talk about too there there seems to be

some sort of a weird disconnect somewhere and I'm not sure where it is I have never it's been a long time since I have never been so sure I was playing a game wrong well right that's why I kept saying I was like cuz you read the rules to this one and stuff and I was like some of the terminology they use it makes it sound like there should be other stuff but it's not and I'm like like it almost make it almost makes it like and that's what makes me wonder if the campaign is probably the way to go yeah is because you know with isari and guard it's a it's a SLO yeah it's slow leveling up you know it's all this different stuff and they it's almost like cuz we just leveled up yeah the first time at the very end of this deal and it's like five levels it's like how in the [ __ ] are you gonna go up to five five level when you go all the way back to zero yeah and then that that track automatically almost anything you do makes that track increase that's I made her his ass before the the the dungeon master or whatever pops out yeah the the dungeon Lord shows up and then he's just like oh by the way you can't do damage to me so I guess I'm just going to oneshot you yeah because it's like everything they want you to fight it's like okay sure it's a Dungeon Crawl like you you should fight but you can't guarantee a fight because it's not like each tile might have debris might have a chest might have whatever it's like you might have Mist which is generally going to be your enemies but even then they

might not show up and even when you do get into a fight it's immediate mobs so it's like the worst part of D and D where it's just like ah let's just fight swarms you want to fight five skeletons no that's not fun Welly you're going to um and that's the only way you get good items and you can't even wield them like it's like oh sweet I finally found this Hand of Doom oh have to be level four well to be level four I have to get 10 22 um 36 XP to get to level four at least for my character right and I I can't I haven't really looked and I'm assuming they're pretty the same that they're all the same yeah I think they're pretty same um so 36 XP to get to level four and you gain One XP when you hit so I'm my assumption is that the one shots are not meant to right you're not supposed to get high level that's why it's not oh defeat the lord of the dungeon it's you know defeat a cal and and escape and leave yeah which is the most boring [ __ ] scenario area there's nothing exciting about it and if the campaign is basically I play three games of this in a row but you have to have this character oh God would it be awful now obviously the campaign does seem like it has more because each character

has special items that you can craft um obviously whenever you get to higher levels you get um better abilities to have um but other than that it's yeah the the whole [ __ ] one shots are just like oh you explored the dungeon and the dungeon Lord was waiting yeah what okay so and that we knew this was going to happen like whenever I first knew about this game we uh we talk about it for a lot of games where it's like hey this game could be played semi-cooperative it could be played Cooperative it could be played competitive solo campaign you can like it jerks you off it's like okay so you have all these different modes and none of them are going to be good then MH like yeah cuz that's what like Arena the contest yeah was like that it had all those different deals but none of them really there was so much weird directions that none of them really was good yeah and then they came out and they're like hey they put all their eggs mainly in the comp uh uh massive campaign basket you could still do the PVP but it's like yeah this is this is like over here you can if you want to but we didn't really design it and you can do PVP here cuz whenever we were like initially just learning the game we were going to just do the first one where and do it competitive but I was like that just sounds annoying it's like CU it's like hey for no Rhyme or Reason you can attack another player it reminds

me of dungeon run did you ever play the old dungeon run from plat hat no was all one of their early games right after Summoner Wars okay and it was a semi Coop you guys could do whatever you wanted in the dungeon and but then as soon as somebody beat the dungeon master and got the orb yeah then it turned into all of versus one that's okay I do remember hearing about that and it kind of was like that say that kind of gave me cuz it was square tiles there's a lot reminded me of that game right and I yeah anyway and it's like yeah so the PVP the competitive is just I guess just there for people who hate Cooperative games and maybe your wife will like this game you just do you do the competitive but it's also like there is something to be said about games that you know like this that are simple you know because not everything needs to be a 80 page rule book but I can't even give it that because the rule book is massive and it's ass it's so bad it's all over the place it literally talks about like as you're like reading it like it breaks up the action points like instead of just being like here's the actions you can do is like here's the basic actions okay now four pages later oh here now let's talk about initiative now let's talk about Advanced actions oh and by the way before you even learn about assessing threat which is in every game now let's talk about

the the um oh God damn it what was what was before Oh PVP yeah it goes to PVP then it goes to threat assessment and so you're whenever you have to reference anything it in it's like I I remember reading that but I don't know where it's at um but I'm just like okay well it's not simple like the terminology is weird because they I guess tried to go too simple and they're like well it makes sense to us it's like well no [ __ ] you designed the game um and it's just boring that's really the Crux of it is like I can't even really say the design of the game is bad it's just boring which is worse in my book cuz I'm just frustrated like the entire time like in Dungeon games dungeon crawls to me should be like what massive Darkness 2 is which I know you haven't played it but it's kick the door down you're finding a bunch of loot it's exciting you're ramping up you're leveling up like even Marvel Zombies where it's like oh I did this okay oh I'm now all of a sudden in Orange tier and you feel good the entire time and here it's like okay I have three action points move one okay threat goes up and the dungeon Lord shows up and we lost yeah and well that's what I was going to say like like the the biggest negative to me on this game because I don't mind I'm

going to be playing this solo yeah so I don't mind the three action points whatever that is the that's what the straw that breaks the back for me yeah is because there's not way every single thing you do makes that go up there's not it's not like like and maybe it's because I'm used to like I brought up during that gameplay was Shadows of Brimstone you do stuff that can make it go up but you always have that die roll and it might not move up yeah for something you do and because it's called assessing Threat Level it's like yeah there should be like a number like it almost like if you roll you know that number below yeah then yeah then oh oh yeah it moves up one right and it makes it harder the cler it goes but then it's like at the beginning you're not making passes that would make the most sense where it's like and the the longer you're in this dude's dungeon the more aware he is not one step there they are right and that's the thing because if you run it does it if you if you do a new tile if you open a chest it's like there's only everything makes it go up and and it just it doesn't that's the part I don't like MH like what number does it go up to too uh well so in if so funny enough um whenever if you play solo it starts at 12 right and two player it starts at 10 and then three players eight four players six five players what's the very top of it though 24 oh okay so it's not D20 cuz if it would have been like a D20

then you would go you know or I mean hell that could even be a house rule to be honest with you once you get up to over 20 then it's going to go up every time because he's he knows you're there it's like yeah the assessing thread that I I mean I agree like that's easily the worst part because cuz I don't mind searching through the dungeon on a solo deal right I mean my time and doing that stuff to yeah the thing is is like I mean when you do one I mean the one shot should should Advance you quicker cuz you're not doing the campaign to try and be like okay yeah it caps me at a certain level naturally through the campaign I'll get to level four and whatever it might be it's um it's like so the one shots should have you constantly be gaining XP not get four tiles in you ran once or you got into four fights and all of a sudden the dungeon Lord shows up and it's like okay yeah I guess we we can't win because no matter what we do because once this threat meter is gone every time you assess threat which is either from revealing a new tile getting into combat it's also at the end of your turn you draw so your randomness of like oh if this ramps up too quickly well you haven't explored so chances are he might not show up but chances are he might yeah like it's not even like that like oh okay it's two or 23 well there's 23 so I guess he's here and then now he just starts running and in this case ah he has 12 defense well I

have level one gear so I guess we just run around and have him avoid us uh and again fighting the dungeon Lord is not the end goal for most scenarios but the fact that he's there and he does 13 attack and he's pretty much going to hit you it's like well guess we lost and since this is cooperative if any of us go down we we lose it's just I don't get it unless that AA cuz you know there's an AATA out I wonder if it changes anything it's a whole new it's oh oh the Threat Level actually well that's their difficulty than cuz they do say in the rule book of like these are the standard but it's like if you want to make it easier you put it lower so it's like all right I guess so I can get some semblance of enjoyment I'm going to start it at one every time yeah because if to explore the Dungeon and hell even this this orb quest one it's it's it's not fun it's do the same thing and then oh we finally found the tile that has the Sentinel on it let's kill him and now head back and okay we won cuz we found like a one of the the risk cards was like a bounty on like a dead body and this is like hey kill a sentinel and go back and if you do that you get 10 gold and then one shots that means absolutely nothing right I mean to be fair that one is just happened to go out with the one where we had to kill a sentinel to win but it's

like if that wasn't the case if it was you know this one and you had to do something else completely it's like oh hey now we have 10 money now we can buy this shitty starter gear right and then oh man dude once I look through that chest deck and I was like it's literally just gold like that's so lame yeah because then it's like why in the hell would you ever because doing my bash opens up chest without a key which is awesome but it also adds two to and it's just gold yeah there are quests in here yeah um but it is literally gold um but like here I mean well there are catastrophic events in here but it's like this gold piece is worth 10 but you have to draw two Sentinels and you can't collect the gold until you defeat both oh God so it's like I mean yeah I guess we'll open chest but like what Dungeon Crawl game has he where you open it's just like wow not loot it's it's just it's gold to go back to the merchant spend two of your precious three or four AP to get money to be like Anyway now could I get a level one bow you know like it's not like his gear changes to where having more money is going to be good so it almost be cool if they had like separate item deck like if you were level two then there'd be like a level two deck yeah you know what I'm saying like it would be cool like just so you'd be able to go get more stuff once you were leveled up that yeah give you kind of a reason but like whenever cuz they have like a neat idea of having the

having the merchant like send a his errant boy to go it's like hey we we found a bunch of chest can you go get us a key and three rounds later like we can go get the key and to go open the chest without assessing threat and but then it's like well that's not worth it because it's three rounds from now which is not worth it to go get gold and now literally one of these Golds uh zero is zero yeah so it's like what is the [ __ ] point of that are any of the weapons that you can buy from him are they all level one weapons or are they sure yeah cuz I think yeah they're all level one okay um unless I unless I'm like missing something and I grab like a different deck and but like yeah cuz some of these I mean these are just there's a pickaxe that you can use to now mine which mining you can get a special or to uh craft your characters one of your character's unique gear but that that that just brings up more questions though cuz it's like the crafting system it's like you don't have time no yeah it's again it's I don't there's something the campaign's got to be the way to go that is I mean that's got to be it and I don't know but then why throw in the coop like no I I agree I I totally agree with you um but I mean I'm I'm grasping at STW it's got to the campaign's got to be where it's at and I'm going to I'm going to still play the [ __ ] campaign because I paid money for it I'm I'm going to be gluton for

punishment just to see what the hell happens yeah and I'll update you later yeah I mean so cuz I mean so if you look at the first one which I mean I I like the idea of the campaign do they preset the dungeon I think so so you don't have threat every time you're flipping tiles so that's probably where that's be so into the dungeon the king's daugh so I like the idea again because it's seated like Dungeons M um and you have to play a character and each dungeon is around a certain character and I think that's cool like not enough dungeon crawls do that where the characters are I mean one specifically but that's like if they're pre-made characters so that fixes a bunch of it right there automatically yeah yeah Special rules do not use the threat meter do not draw Lord event cards until instructed by the story begin that this could be just just dungeon one no I know but still if that's the direction they're going with that kind of crap like riddles and Magic do not use the threat meter yeah some that's special rules do not use three there you go it's the campaign so and they have a bunch of events in here um okay well then oh here's so here's a lot more text in case you were trying to justify let me just double let me let me keep going special rules um do not use a threat Mir if every single one of the the campaigns says don't use the threat me I'm just

going to this thing mine's torn anyway cuz well no that that that makes me feel better because the M most hated thing of the deal was that and if that's not going to be in the campaign then I'm going to give my I'm going to give my score for this as a one shot how we played it yes but then I know that the campaign's definitely going to be higher it should yeah cuz so far I mean they also cuz they have many um oh look it's Gregory from dungeons of Infinity uh yeah I mean that's Bonkers I mean chapter 10 dungeon 2 which again that's all text by the way so I'd probably just buy that yeah t meter not needed um I could see it maybe on the boss levels you know like like the very end of like yeah but this one but this one says do not draw Lord event cards until instructed by the events so pretty much don't use the the threat chapter 10 dungeon 3 um um well there just I mean it it gets exp exponentially like more complex I mean look at that tile right um but they also use those tokens that are like they're all pre I was they're pre-planned for like there's a body there's debris because that was another thing where whenever you're doing the one shots and you move and it's like oh tile eight oh that's a body well I just moved so I'm not even I'll just I'm not even GNA place the tile on there I'm just going

to explore it so I was thinking what's the point of um even taking those tiles to place them out when you're most likely going to immediately explore it and the only thing of the these four risk decks de Decks that are drawn are the Miss Right immediately so uh yeah I mean I if this game did not have the campaign that we just looked God horrible it to be fair it is horrible it is not a good one shot game but I can't really think of any campaign game like game that was designed with a campaign that is also good as a one shot no because it's about the growth right exactly yeah I mean that's Oaths weren't any of those it's about the growth of your character exactly so that would be the only thing that would probably still hold me back on the campaign I don't cuz I clearly don't know what the growth of the characters are um but it it seems maybe I would here my guess would be that your growth is over those three dungeons yeah and I'm almost wondering if you keep your level that would be my hope is that um in chap in dungeons like chapter 1 2 and three is that you yeah you keep your XP and you keep your level as you go up so

that you can potentially find good loot and gear but then it's not like an overarching character growth thing I'm not playing as Gregory through all 30 whatever it's kind of like what they did with isian guard I mean you play with a a couple true story and then you play with another couple through the story that's true that's true I mean it's kind of yeah so I mean in terms of positives um I don't hate the dungeon layout thing uh I I like where each tile number could just be a potential I mean it's very so I'm I'm really grasping for positives here well that won't even be a part of the campaign because it's already preceded that's true then you won't even have that so you'll know what you're getting into I actually think it's interesting that your hit chance is that's your window mhm like it's not like rolling low is actually good in this game right um which again is like okay you just want to be different but I'll take I'll take okay hit chances 14 I have 1 to 14 to hit um versus I need to roll higher so the game seems more in your favor of hitting uh there's virtually no mitigation now granted Gregory has a goat skull mask once for you may reroll one attack um but almost no mitigation but again the percentage of hitting is pretty good uh and it's very simple to look at like oh here's the dungeon Lord villa villa Spectrum um

like he doesn't modify an attack but like fighting a human guy gives you a minus three to hit because he's more Elusive and he's he's like so it's like okay instead of a 14 to hit it's a one to an 11 right right I I don't hate that um I wouldn't necessarily say any of the abilities that I've seen so far are cool and neither is any of the gear like hell even that even this Hand of Doom that's a level four weapon is just plus4 power like okay woo he give me a stat buff that's not super exciting but that would be good with something like like my enrage cuz if you're leveled up I mean even if I'm a level four it's plus seven yeah and then if you had that Doom deal I mean I'd be knocking [ __ ] on people but you know yeah it yeah I don't really like that the abilities also like are so slow in XP like my voice of the king is Plus three four 5 6 or seven power for three turns but I only get one XP for using it and it costs all my AP M to do it so it's like okay I basically waste a whole turn to and one of my three abilities to get more power it's like okay and I only get one XP out of that that's kind of lame I almost wonder like cuz you know my thing has the two I'd put two of them on it says plus one per use I wonder if that's each time you each time you put a thing on I thought the same thing couldn't find any clarification on that I see

that being the case but the the problem is is like the per use makes me think I spent three AP to use it that is true that's how I took it when I first put cuz then my guard says the same thing plus one uh XP per use it's like okay well that only cost me one so I don't know that there's something about Sky Kingdom games and just they just [ __ ] love the grind they must have no uh external fact affecting their dayto day they must have all the time in the world no kids pets lovers they just get to sit here and grind uh to their heart's content um which I've done a video on which should be coming up relatively soon on the isofarian guard grind because it is atrocious even with the new update stuff yeah the new update stuff is makes it better but we had some stuff come up in the in Chapter 2 that I was like I was like no this is still it's still a factor it's still a huge problem for me I'm not and I don't mind doing certain things to grind like uh but man when it's just getting like like grinding for like an endgame item it's like sure you theoretically can do that to get your four star weapon but it's like I just want my my next two star weapon well four hours it's like no not happening not happening uh but that's isop ferian

guard here yeah I mean I planned on doing a series for for this because it seems like a very simple succinct kind of campaign yeah 30 games but it's like oh we're boom we're already here like it's it's very concise here's the story here's the mission you're done uh so we'll see we'll see if if I do decide to do the series I'll give it a shot like I'll start the the campaign yeah was going to to um and who knows who knows if that'll that'll increase my score but um yeah Brad you got anything else on on the on the one shot for dungeons of infinity no cool scale one to 10 what are you giving what are you giving this one shot wise yeah the way it played out with having the Doom track or whatever that threat track threat track stuff I would say probably four that's where I'm at too and then but knowing that with the campaign and if it fixes that issue this could easily be a seven or eight I think um just because I enjoy what we did if that wasn't a part of the game yeah I'm out of four as well it's definitely below average as as the one shot so if anyone comes in it's like it's actually [ __ ] amazing it's like okay well are you talking about the campaign um but the campaign because I play a lot of a lot of camp channel has pretty much devolved into what I've always wanted it to be which is like a let's play um it's going

to come to a couple things charact like character builds or character growth um kind of how you how you go up if by the end of it I'm able to use better stuff my my like you feel stronger and better but the missions it's going to come down to scenarios being exciting for rules um and story yeah like the story is going to have to be somewhat exciting uh for me to in increase it to because and I there's just so many unknowns with that like maybe maybe it could be an eight um but if the if it's still this game play but hey you do it three times and there's just you know CU we had special rules for this one and I was like woof like it's like it it might just be one of those well not for me but we'll see yeah cuz I think the progression you know like as long as you keep your level going from one to the next yeah which you should I mean if they don't that'll suck but if they if they do for that three story cycle yeah which it can't they got to let you keep your level um then that's going to make you feel cooler cuz you're going to have the better stuff you're going to be able to yeah I mean cuz this this deck isck is [ __ ] huge it's like these well actually sorry these are like difficulty missions but like these are are for for campaigns like for the different dungeons that get thrown into the risk decks um so so we we'll see I

mean uh I mean we're going to be doing the campaign separately because you'll be doing it solo I might do it with Devin just to see because uh but I guess keep an eye out on um on the discussion for the campaign if it if that ever hits but yeah one shot D dungeons of infinity is pretty poop it's poopy so that's it everyone that's our thoughts on dungeons of infinity the one shots uh not the campaign and uh other than that uh let us know what you think of that in the comments below and uh like comment share and subscribe and have a wonderful whatever type of day is for you hey everyone thank you for watching and I really hope that you enjoyed the video if you would like to see more of my content go ahead and click that subscribe button and and the bell to be notified whenever I upload any new content if you feel like supporting the channel you can go ahead and click that patreon link to be taken to my patreon and any help is truly appreciated other than that stick around for any any other run-throughs or reviews or cool top t or whatever I feel like putting on other than that like comment share and subscribe and have a wonderful whatever time of day it is for you

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