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Dungeons of Infinity box art

Dungeons of Infinity

Game ID: GID0107656
Game Info
Year
2021
Collection
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Description

Explore an unknown dungeon with up to 5 Heroes. The dungeon is created randomly as you explore. Experience over 100 different events that are randomly generated. Each game is a completely different experience. Never play the same game twice in your lifetime.

Single game or campaign play are available either cooperatively or competitively the game system adjusts to either. Dungeon enemies track you, lay in wait for you or follow you. The game system controls the events. As you explore the dungeon each hero has different ways in which they draw unwanted attention. It is up to you the player to manage and control your exposure in the Dungeon. Combat is decided by dice rolls, but the damage is not random.

Events and equipment are card based with over 400 cards. The game has scenarios that are designed for unlimited replayability and story-based campaign scenarios with secrets and surprises.

Description

Explore an unknown dungeon with up to 5 Heroes. The dungeon is created randomly as you explore. Experience over 100 different events that are randomly generated. Each game is a completely different experience. Never play the same game twice in your lifetime.

Single game or campaign play are available either cooperatively or competitively the game system adjusts to either. Dungeon enemies track you, lay in wait for you or follow you. The game system controls the events. As you explore the dungeon each hero has different ways in which they draw unwanted attention. It is up to you the player to manage and control your exposure in the Dungeon. Combat is decided by dice rolls, but the damage is not random.

Events and equipment are card based with over 400 cards. The game has scenarios that are designed for unlimited replayability and story-based campaign scenarios with secrets and surprises.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 0 · neu 0 · neg 2
Mentions per page
Showing 1–3 of 3
Video rxN0BkEaHY0 Board Games UnLocked Review at 0:16 sentiment: negative
video_pk 112959 · mention_pk 324602
Board Games UnLocked - Dungeons of Infinity video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The game doesn't do anything well for the reviewer.
  • The game feels scripted or repetitive.
  • Items are lame and abilities become bog standard.
  • Fighting the same minions over and over.
  • The core gameplay loop is just rolling a D20 on a grid.
  • Narrative characters are not compelling.
  • The threat meter in one-shots is the worst.
  • Decks of mist, debris, and chest are lame.
  • Gold feels useless.
  • The core element of the game is not enhanced by the campaign mode.
  • Loot feels trivial and not exciting.
  • There's no feeling of ramping up or feeling epic.
  • Loot is not exciting and items don't feel awesome.
  • The game feels tacked together, like a few dungeon crawl episodes tied with a loose narrative.
  • You never feel like you're getting cool loot or ramping up.
  • Loot drops don't feel fun to try.
  • Character abilities feel trivial.
  • Dungeon Lords are just larger enemies that hit hard.
  • The campaign mode doesn't enhance the game.
  • The core system is not enjoyable.
  • The story is not great.
  • Minions are sycophantic.
  • Items are not exciting.
  • Loot decks have no tier or structure of leveling.
  • Items are often not the right level.
  • Progression is not exciting.
  • The rule book is hated.
  • The player aid is terrible.
  • The game is described as boring.
  • The game does not stack up to modern campaign games or even other dungeon crawls.
  • Content becomes repetitive due to a lack of unique elements.
Thematic elements
Comparison games
  • Madara the Crawl
  • Gloomhaven Frosthaven
  • Massive Darkness 2
Mechanics (from transcript analysis)
  • Ability Acquisition — Abilities are gained through leveling up, but they become bog standard.
  • Card drawing — Drawing cards from decks like mist, debris, chest, and body, which often leads to combat.
  • Character progression — Players can level up and equip items, but the progression feels trivial and unexciting.
  • Combat — Combat involves rolling a D20 to hit enemies, often swarms of minions.
  • Dungeon Crawl — The game is a dungeon crawl, with a campaign mode featuring chapters and dungeons.
  • exploration — Players explore by moving across tiles and revealing them.
  • item acquisition — Players can get better items as they level up, but the items themselves are described as lame.
  • Leveling up — Players gain experience to level up, which grants more abilities and allows for better items.
  • Threat track — A threat meter that ramps up as players explore or move, which is described as significantly better in the campaign mode than in one-shots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything just about this just isn't exciting to me
  • it almost feels like it's I don't know like scripted in some way or repetitive in what you do
  • all of that just feels so mundane about like your your items are still lame your abilities are cool when you're first using them but then they just become so bog standard
  • we fight the same minions over and over and it's always just swarms of Minions that requires you to just stand on a tile and look at a row of you know grid of 3x3 uh and just roll a D20 and see if they hit
  • I really don't find any of that stuff exciting
  • your gold feels useless
  • I just really think that the core element of of this game is not enhanced by a campaign mode
  • none of the items you ever get feel awesome
  • it almost feels like it's just tacked together
  • you never feel like you're getting cool loot or ramping up and feeling epic
  • whenever I'm comparing it to other dungeon crawls when you level up it's like a big deal
  • it felt so trivial
  • I don't find the Lord the dungeon Lords exciting or like a big bad
  • unfortunately I think the campaign mode doesn't enhance this from where I would ever want to try this again
  • I'm having a hard time finding anything about this that I actually enjoy
  • it's just tedious to play
  • the story is not great
  • the minions are sycophantic
  • the items I mean you just and the reason why they flood you with minions is so you can just get through this massive deck of of loot
  • because half the time you won't even be a good enough level to to get it
  • it just gives you a few P more power okay like that's not exciting
  • this feels like this would have been awesome 15 years ago in like 2009 2010
  • now there it just doesn't stack up to almost any campaign that's like this
  • hell even if it's not a campaign game it doesn't feel like it Stacks up to any other Dungeon Crawl
  • I have no intention of actually doing any more chapters because I just don't like the core system
  • it's still all the same stuff everything that's here on the table is what's going to be there and you can't really modify that in any interesting way because you've seen it
  • I don't like five it's average I guess it works
  • I hate the rule book the player r is ass
  • I'm like between a four and a five slightly below average to average at best
  • I don't want to play this again if someone asked me I i' be it'd be a hard pass because I don't really have many redeeming qualities
  • it's just that I find it completely boring every step of the way
References (from this video)
No references stored for this video.
Video FJ2D2QThXYs Board Games UnLocked Review at 0:16 sentiment: negative
video_pk 112960 · mention_pk 324603
Board Games UnLocked - Dungeons of Infinity video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The campaign might be the intended way to play and could fix the issues found in the one-shots.
  • The hit chance mechanic is unique and simpler to understand than traditional roll-high systems.
  • The idea of pre-set dungeons for campaign scenarios is seen as a positive.
Cons
  • The one-shot experience is described as boring, generic, and disappointing.
  • The rules are confusing and poorly organized, making the game difficult to learn and play correctly.
  • Character progression is too slow, making it impossible to feel powerful or utilize better gear in one-shots.
  • The threat meter mechanic often leads to unwinnable situations in one-shots.
  • The loot system is unrewarding, with chests yielding mostly gold that has limited use.
  • The game feels like a grind, with little payoff for the effort invested.
  • The art on equipment is compared to clip art.
  • The campaign book's structure is criticized for having limited scenario pages and the rest being campaign content.
Thematic elements
Comparison games
  • Mass of Darkness
  • Arcadia Quest
  • Isofarian Guard
  • Marvel Zombies
  • Dungeon Run
  • Mass Moria
  • Oaths
Mechanics (from transcript analysis)
  • Character progression — Characters gain experience (XP) to level up and acquire new abilities. However, the rate of XP gain is criticized as too slow, making it difficult to reach higher levels within the scope of one-shot scenarios.
  • Combat — Players engage in combat with enemies. The hit chance mechanic, where a lower roll is better, is mentioned as a unique aspect, but the overall combat experience in one-shots is deemed unrewarding due to the difficulty of the enemies and the Dungeon Lord.
  • crafting — There is a crafting system that allows characters to craft unique gear, but the time and resources required make it difficult to utilize effectively, especially in one-shot games.
  • Loot/Chests — Players can find loot by opening chests. However, the loot is predominantly gold, which has limited utility for purchasing gear, especially at low levels.
  • Scenario Objectives — Objectives in one-shots, such as finding a specific tile or defeating a sentinel, are often seen as mundane and lacking excitement. The goal of simply escaping is also criticized.
  • Threat meter — A central mechanic that increases with player actions, potentially triggering the appearance of the Dungeon Lord. The reviewers found this mechanic frustrating and poorly implemented in one-shots, as it often led to premature losses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • man is this like the most generic dry like Dune like I I i' rather play mass of Darkness one or mass Moria or whatever it was called or Arcadia Quest
  • this is as boring this is going to date this video immediately this is as boring as that Mike Tyson Jake Paul fight
  • I have never it's been a long time since I have never been so sure I was playing a game wrong
  • the rule book is massive and it's ass it's so bad it's all over the place
  • it's just boring that's really the Crux of it is like I can't even really say the design of the game is bad it's just boring which is worse in my book
  • one shot Dungeons of Infinity is pretty poop it's poopy
References (from this video)
No references stored for this video.
Video wv2pmtyhZK4 Meet Me at the Table Discussion at 0:04 sentiment: positive
video_pk 4047 · mention_pk 11836
Meet Me at the Table - Dungeons of Infinity video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Comprehensive deluxe components (metal coins, minis, acrylic standees)
  • Rich expansion content with Kingdom Cost integration
  • Enchantment cards add new tactical options
  • Large campaign book and rich campaign tiles
  • Flexible play modes (solo, co-op, competitive)
Cons
  • High complexity and lengthy setup with many components
  • Rulebook and campaign book can be intimidating for new players
  • Expensive All-in bundle may be cost-prohibitive
Thematic elements
  • Exploration, loot acquisition, and boss encounters within a dungeon crawler framework
  • Dungeon crawl fantasy setting with modular tiles and campaign structure
  • Campaign-driven progression with hero backstories and evolving threats
Comparison games
  • The Stonebound Saga
Mechanics (from transcript analysis)
  • AI enemy cards — Enemies have AI cards that dictate actions during combat
  • Campaign book and campaign tiles — Long campaign with multiple tiles and scenarios including standalone modes
  • Character progression and level-up — Experience points allow leveling up, improving abilities and healing
  • Dungeon tiles and modular board — Rooms and corridors that generate a variable dungeon layout
  • Merchant/loot economy — Merchants with timed restock using countdown tokens
  • Modular Board — Rooms and corridors that generate a variable dungeon layout
  • Noise and threat tracking — Noise tokens raise a threat meter that drives dungeon events
  • Threat meter and lord events — Meter increases with action and triggers lord event cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm excited to dig in and show everybody inside the deluxe box
  • this is the Allin everything Allin bundle
  • there's so many different ways to play this particular Dungeon Crawler
References (from this video)
No references stored for this video.
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