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Dungeons of Infinity box art

Dungeons of Infinity

Game Info
Year
2021
Players
Age
Playtime
Publisher
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Explore an unknown dungeon with up to 5 Heroes. The dungeon is created randomly as you explore. Experience over 100 different events that are randomly generated. Each game is a completely different experience. Never play the same game twice in your lifetime.

Single game or campaign play are available either cooperatively or competitively the game system adjusts to either. Dungeon enemies track you, lay in wait for you or follow you. The game system controls the events. As you explore the dungeon each hero has different ways in which they draw unwanted attention. It is up to you the player to manage and control your exposure in the Dungeon. Combat is decided by dice rolls, but the damage is not random.

Events and equipment are card based with over 400 cards. The game has scenarios that are designed for unlimited replayability and story-based campaign scenarios with secrets and surprises.

Description

Explore an unknown dungeon with up to 5 Heroes. The dungeon is created randomly as you explore. Experience over 100 different events that are randomly generated. Each game is a completely different experience. Never play the same game twice in your lifetime.

Single game or campaign play are available either cooperatively or competitively the game system adjusts to either. Dungeon enemies track you, lay in wait for you or follow you. The game system controls the events. As you explore the dungeon each hero has different ways in which they draw unwanted attention. It is up to you the player to manage and control your exposure in the Dungeon. Combat is decided by dice rolls, but the damage is not random.

Events and equipment are card based with over 400 cards. The game has scenarios that are designed for unlimited replayability and story-based campaign scenarios with secrets and surprises.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 2 · mix 0 · neu 0 · neg 3
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Showing 1–6 of 6
Video M97mxWoGF_U BoardGameCo Other at 37:44
video_pk 156824 · mention_pk 436846
BoardGameCo - Dungeons of Infinity video thumbnail
Click to watch at 37:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Accidental heroes is upcoming crowdfunding.
  • Necroolds. Don't know if you ever heard of Necroles. It's basically a Play-Doh Morgan.
  • Pirates of the High Tease is already out and Good Kitties and Super Chunk I believe are coming to crafting soon.
  • Post curious has fantastic uh puzzle escape room games. Some of the best, not some of the best, the in my opinion the best out there. If you're looking for an escape room experience, they are absolutely fantastic.
  • Giant RPG, biggest RPG of all time they just did with um whatever it's called.
  • Ghostfire Gaming. They're more known for RPGs. Not on this side, on this side. Uh, Ghostfire Gaming is more known for RPGs, but they do have Aberation and Companion Quest. They do have a few board games as well.
  • Stellaris Infinite Legacy. I think it's finally coming, but it's been like 5 years. It's a It's one of those weird things about crowdfunding. At a certain point, you burn out your audience on how long they've been waiting for a thing that even when you deliver,
  • Kingdom of Monster, they definitely have burnt out their audience and still managed to be successful.
  • Lord of the Rings Ascension, which is basically Ascension, but with Lord of the Rings theming.
  • And uh my personal favorite is Mythic Mischief.
  • It's about an hour long video. Now I have to figure out whether I do a rapid fire shot through the hall or whether I actually leave me just talking for an hour and just rambling on and on and on.
References (from this video)
No references stored for this video.
Video n1Pceh77EBA Board Games UnLocked Top List at 19:12 sentiment: positive
video_pk 156217 · mention_pk 435537
Board Games UnLocked - Dungeons of Infinity video thumbnail
Click to watch at 19:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Badass redesign of the original
  • Detailed and recessed player boards
  • High quality components and miniatures
  • Meticulous development and playtesting
  • Kingdoms Cost expansion adds significant content
Cons
  • Long development time, though justified by quality
Thematic elements
  • Dungeon dive
  • Dungeon
  • Campaign with expansion adding a mini-campaign
Comparison games
  • Isle of Skye
  • Guardians of Sol
  • Endless Winter
Mechanics (from transcript analysis)
  • Campaign play — The base game is a campaign, and the expansion adds a 'new 18 dungeon mini campaign'.
  • Dungeon Crawl — Described as an 'interesting kind of a dungeon dive kind of game'.
  • legacy elements — Mentions 'forell thing for dungeons of infinity', implying a resettable legacy aspect.
  • Randomized dungeon — It's a 'randomized dungeon'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Witcher path of Destiny ah um so this one I hum hul around about a little bit when it was on game found and I was kind of back and forth on it a little bit and I had decided I'm just gonna dive and I went all in on it
  • Primal The Awakening yeah is a boss battler where basically gives off heavy Monster Hunter Vibes um just with the enemies that you're going to be fighting against and then the the weapons you're wielding like come on if you're not if you're saying this is a monster hunter then you'd be lying
  • this game is a superb solo only game they've perfected it
  • Black Rose Wars is one of my favorite Magic games where you just have so much content of various schools with the the programmable abilities or programmable spells
  • The more I play this game, the more I absolutely adore it.
  • it seems like it's doing combat really well because it's not dice based so your guns have have a range and they have a accuracy thing that determines kind of where you're at on this accuracy track
  • I love the fact that this isn't [ __ ] Skyrim again yes like thank God chip Theory games
  • My Hope for this is really to just have it be kind of like Elder Scrolls Online that you're just kind of able to go to various uh locations in the elter Scrolls universe
  • this is the same company into the unknown that did a on trespass Odyssey
  • I know it's a dark fantasy world with insane amount of Storytelling characters have personal stories it seems that they also do something where like characters will interact with one another so that is something that would be really cool because you never really see that a whole lot
References (from this video)
No references stored for this video.
Video Vp6IzcVdPSQ Board Games UnLocked Top List at 1:11:05 sentiment: negative
video_pk 154182 · mention_pk 430460
Board Games UnLocked - Dungeons of Infinity video thumbnail
Click to watch at 1:11:05 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
  • High component quality (Sky Kingdom Games)
  • Unique inverted dice mechanic for hitting
  • Campaign design focusing on individual characters has potential
  • Voice-acted narration
Cons
  • Felt dated despite being a recent edition
  • Painfully boring gameplay
  • Slow leveling system
  • Lame items and loot
  • Annoying board management during combat
  • Frustrating and fast-ramping threat track
  • Generic campaign story tropes
  • Player characters not always represented in the narrative
Thematic elements
  • Voice-acted narration
Comparison games
  • Primal: The Awakening
  • Massive Darkness 1
  • Massive Darkness 2
Mechanics (from transcript analysis)
  • Campaign play — The game features a campaign mode with a narrative focus.
  • Combat — Combat involves minions and dungeon lords.
  • Dungeon Crawl — The game is a dungeon crawl experience.
  • Inverted Dice — A unique dice mechanic where hitting requires rolling a number less than or equal to a target number.
  • Leveling system — Characters gain experience and level up, but the process is described as very slow.
  • Threat track — A track that increases the difficulty or spawns enemies over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nothing on this list is I deem a bad game it's just the hype for the game or whatever reason makes it disappointing
  • I gave this game a six out of 10 which now apparently means it's a two out of 10
  • For a high aggressive war game that like cuz I remember someone on Reddit posted like hey for some reason arcs cuz now this community for this game has made PE other people who don't like this one feel inferior you don't well you must be playing it wrong
  • The trick taking element of this game made me realize I don't like trick-taking games
  • This game is so [__] boring
  • It felt dated even though it was a 2021 design still
  • The threat track yeah how it just it like it ramped up so fast it doesn't matter what you did
  • if you made it all the way here fully feel free to disagree with us and let us know why these games you really liked why they met your expectations these are just ones that didn't for one reason or another
  • I have no patience for anyone just being a dick for the sake of being a dick
References (from this video)
No references stored for this video.
Video rxN0BkEaHY0 Board Games UnLocked Review at 0:16 sentiment: negative
video_pk 112959 · mention_pk 324602
Board Games UnLocked - Dungeons of Infinity video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The game doesn't do anything well for the reviewer.
  • The game feels scripted or repetitive.
  • Items are lame and abilities become bog standard.
  • Fighting the same minions over and over.
  • The core gameplay loop is just rolling a D20 on a grid.
  • Narrative characters are not compelling.
  • The threat meter in one-shots is the worst.
  • Decks of mist, debris, and chest are lame.
  • Gold feels useless.
  • The core element of the game is not enhanced by the campaign mode.
  • Loot feels trivial and not exciting.
  • There's no feeling of ramping up or feeling epic.
  • Loot is not exciting and items don't feel awesome.
  • The game feels tacked together, like a few dungeon crawl episodes tied with a loose narrative.
  • You never feel like you're getting cool loot or ramping up.
  • Loot drops don't feel fun to try.
  • Character abilities feel trivial.
  • Dungeon Lords are just larger enemies that hit hard.
  • The campaign mode doesn't enhance the game.
  • The core system is not enjoyable.
  • The story is not great.
  • Minions are sycophantic.
  • Items are not exciting.
  • Loot decks have no tier or structure of leveling.
  • Items are often not the right level.
  • Progression is not exciting.
  • The rule book is hated.
  • The player aid is terrible.
  • The game is described as boring.
  • The game does not stack up to modern campaign games or even other dungeon crawls.
  • Content becomes repetitive due to a lack of unique elements.
Thematic elements
Comparison games
  • Madara the Crawl
  • Gloomhaven Frosthaven
  • Massive Darkness 2
Mechanics (from transcript analysis)
  • Ability Acquisition — Abilities are gained through leveling up, but they become bog standard.
  • Card drawing — Drawing cards from decks like mist, debris, chest, and body, which often leads to combat.
  • Character progression — Players can level up and equip items, but the progression feels trivial and unexciting.
  • Combat — Combat involves rolling a D20 to hit enemies, often swarms of minions.
  • Dungeon Crawl — The game is a dungeon crawl, with a campaign mode featuring chapters and dungeons.
  • exploration — Players explore by moving across tiles and revealing them.
  • item acquisition — Players can get better items as they level up, but the items themselves are described as lame.
  • Leveling up — Players gain experience to level up, which grants more abilities and allows for better items.
  • Threat track — A threat meter that ramps up as players explore or move, which is described as significantly better in the campaign mode than in one-shots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything just about this just isn't exciting to me
  • it almost feels like it's I don't know like scripted in some way or repetitive in what you do
  • all of that just feels so mundane about like your your items are still lame your abilities are cool when you're first using them but then they just become so bog standard
  • we fight the same minions over and over and it's always just swarms of Minions that requires you to just stand on a tile and look at a row of you know grid of 3x3 uh and just roll a D20 and see if they hit
  • I really don't find any of that stuff exciting
  • your gold feels useless
  • I just really think that the core element of of this game is not enhanced by a campaign mode
  • none of the items you ever get feel awesome
  • it almost feels like it's just tacked together
  • you never feel like you're getting cool loot or ramping up and feeling epic
  • whenever I'm comparing it to other dungeon crawls when you level up it's like a big deal
  • it felt so trivial
  • I don't find the Lord the dungeon Lords exciting or like a big bad
  • unfortunately I think the campaign mode doesn't enhance this from where I would ever want to try this again
  • I'm having a hard time finding anything about this that I actually enjoy
  • it's just tedious to play
  • the story is not great
  • the minions are sycophantic
  • the items I mean you just and the reason why they flood you with minions is so you can just get through this massive deck of of loot
  • because half the time you won't even be a good enough level to to get it
  • it just gives you a few P more power okay like that's not exciting
  • this feels like this would have been awesome 15 years ago in like 2009 2010
  • now there it just doesn't stack up to almost any campaign that's like this
  • hell even if it's not a campaign game it doesn't feel like it Stacks up to any other Dungeon Crawl
  • I have no intention of actually doing any more chapters because I just don't like the core system
  • it's still all the same stuff everything that's here on the table is what's going to be there and you can't really modify that in any interesting way because you've seen it
  • I don't like five it's average I guess it works
  • I hate the rule book the player r is ass
  • I'm like between a four and a five slightly below average to average at best
  • I don't want to play this again if someone asked me I i' be it'd be a hard pass because I don't really have many redeeming qualities
  • it's just that I find it completely boring every step of the way
References (from this video)
No references stored for this video.
Video FJ2D2QThXYs Board Games UnLocked Review at 0:16 sentiment: negative
video_pk 112960 · mention_pk 324603
Board Games UnLocked - Dungeons of Infinity video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The campaign might be the intended way to play and could fix the issues found in the one-shots.
  • The hit chance mechanic is unique and simpler to understand than traditional roll-high systems.
  • The idea of pre-set dungeons for campaign scenarios is seen as a positive.
Cons
  • The one-shot experience is described as boring, generic, and disappointing.
  • The rules are confusing and poorly organized, making the game difficult to learn and play correctly.
  • Character progression is too slow, making it impossible to feel powerful or utilize better gear in one-shots.
  • The threat meter mechanic often leads to unwinnable situations in one-shots.
  • The loot system is unrewarding, with chests yielding mostly gold that has limited use.
  • The game feels like a grind, with little payoff for the effort invested.
  • The art on equipment is compared to clip art.
  • The campaign book's structure is criticized for having limited scenario pages and the rest being campaign content.
Thematic elements
Comparison games
  • Mass of Darkness
  • Arcadia Quest
  • Isofarian Guard
  • Marvel Zombies
  • Dungeon Run
  • Mass Moria
  • Oaths
Mechanics (from transcript analysis)
  • Character progression — Characters gain experience (XP) to level up and acquire new abilities. However, the rate of XP gain is criticized as too slow, making it difficult to reach higher levels within the scope of one-shot scenarios.
  • Combat — Players engage in combat with enemies. The hit chance mechanic, where a lower roll is better, is mentioned as a unique aspect, but the overall combat experience in one-shots is deemed unrewarding due to the difficulty of the enemies and the Dungeon Lord.
  • crafting — There is a crafting system that allows characters to craft unique gear, but the time and resources required make it difficult to utilize effectively, especially in one-shot games.
  • Loot/Chests — Players can find loot by opening chests. However, the loot is predominantly gold, which has limited utility for purchasing gear, especially at low levels.
  • Scenario Objectives — Objectives in one-shots, such as finding a specific tile or defeating a sentinel, are often seen as mundane and lacking excitement. The goal of simply escaping is also criticized.
  • Threat meter — A central mechanic that increases with player actions, potentially triggering the appearance of the Dungeon Lord. The reviewers found this mechanic frustrating and poorly implemented in one-shots, as it often led to premature losses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • man is this like the most generic dry like Dune like I I i' rather play mass of Darkness one or mass Moria or whatever it was called or Arcadia Quest
  • this is as boring this is going to date this video immediately this is as boring as that Mike Tyson Jake Paul fight
  • I have never it's been a long time since I have never been so sure I was playing a game wrong
  • the rule book is massive and it's ass it's so bad it's all over the place
  • it's just boring that's really the Crux of it is like I can't even really say the design of the game is bad it's just boring which is worse in my book
  • one shot Dungeons of Infinity is pretty poop it's poopy
References (from this video)
No references stored for this video.
Video wv2pmtyhZK4 Meet Me at the Table Discussion at 0:04 sentiment: positive
video_pk 4047 · mention_pk 11836
Meet Me at the Table - Dungeons of Infinity video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Comprehensive deluxe components (metal coins, minis, acrylic standees)
  • Rich expansion content with Kingdom Cost integration
  • Enchantment cards add new tactical options
  • Large campaign book and rich campaign tiles
  • Flexible play modes (solo, co-op, competitive)
Cons
  • High complexity and lengthy setup with many components
  • Rulebook and campaign book can be intimidating for new players
  • Expensive All-in bundle may be cost-prohibitive
Thematic elements
  • Exploration, loot acquisition, and boss encounters within a dungeon crawler framework
  • Dungeon crawl fantasy setting with modular tiles and campaign structure
  • Campaign-driven progression with hero backstories and evolving threats
Comparison games
  • The Stonebound Saga
Mechanics (from transcript analysis)
  • AI enemy cards — Enemies have AI cards that dictate actions during combat
  • Campaign book and campaign tiles — Long campaign with multiple tiles and scenarios including standalone modes
  • Character progression and level-up — Experience points allow leveling up, improving abilities and healing
  • Dungeon tiles and modular board — Rooms and corridors that generate a variable dungeon layout
  • Merchant/loot economy — Merchants with timed restock using countdown tokens
  • Modular Board — Rooms and corridors that generate a variable dungeon layout
  • Noise and threat tracking — Noise tokens raise a threat meter that drives dungeon events
  • Threat meter and lord events — Meter increases with action and triggers lord event cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm excited to dig in and show everybody inside the deluxe box
  • this is the Allin everything Allin bundle
  • there's so many different ways to play this particular Dungeon Crawler
References (from this video)
No references stored for this video.
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