Whisperwood - Teach & Playthrough
Transcript
Hi everyone, my name is Monique
and I'm Naveen from Before You Play
and today we're gonna be doing a playthrough of a game that is currently on Kickstarter called Whisperwood.
Yes, this game is designed by Brad Brooks, Aaron McDonald, as well as Christian Strain and published by Cardboard Alchemy who are helping sponsor this playthrough. Now, in this game, players are taking on the roles of druids who are trying to restore an ancient forest. Unfortunately, many, many years ago, the forest was ravished by war, and now it's gone silent. And it's our job to try to work with the ancient knowledge of the Gollums to help restore this forest.
That's right. This is a bag building and action selection game for one to four players in which players will need to manage their bag of elemental tokens wisely so that we can cast spells and otherwise restore various aspects of the forest. And so, today, as per usual, we are going to start with a tea to the game and go straight into a two-player playthrough. If you'd like to jump around, we'll include timestamps in the description below. Now, we do have to mention this is a prototype copy of the game. So, things of course are subject to change in the future. If you're interested in the campaign, there's going to be a link in the description which you can check out. And lastly, if you like these kind of videos and you want to see more in the future, please consider subscribing.
And with that, we are ready to begin. So, if you please direct your attention to the center of the table, we're all set up here for a two-player game of Whisperwood. Welcome to the forest. And so, like we're mentioning, in this game, players play as druids who are tasked with restoring the forest.
Yes. Many many years ago, there was a great war that basically ravished the entire land. We have corruption throughout. And so, we are trying to restore it to its former glory by removing as much corruption as possible, as well as whispering to the various golems and restoring its flora and fauna. Now, in order to do this over the course of the game, we are going to be using six different core elements in order to cast spells that will allow us to place out restorations of the four main elements across the forest. We'll also be repopulating the wildlife. We'll be inscribing runes in order to cast enchantments for endgame scoring. And we'll also be whispering to the golems, who will also help in placing out these restorations. Along the way, we'll also utilize the assistance of various familiars and phase. And at the end of seven rounds, the player who is able to do all of these things the best and score the most amount of points wins the game. Now, the way that the game works is this game is primarily a baguer, which means players will start the game with a certain combination of these elemental tokens. And in this game, there are six main elements. There's air, earth, magic, moonlow, which is purple, water, as well as ember. And each round, we'll draw and assign a certain number of these from our bag to the various spells on our player board, which represents all the different types of actions in the game.
Yeah. And some of the actions are going to require you to actually get rid of or lose some of the tokens that you're going to be placing out when taking actions. Other actions will allow you to gain more. So, it truly is a bag builder. You're trying to customize what's in your bag. Now, each round is split into four phases. Starting with the draw phase, which will be done simultaneously. During this phase, each player will draw tokens from their bag one at a time, placing it on their casting board over here until either they've run out of tokens in their bag or they run out of spaces on their casting board, just like this. In future rounds, before drawing tokens from my bag, if I have any tokens left over on my player board, I can optionally remove them and place them on my casting board. And again, this is optional. Sometimes you might have these tokens left over because, as you'll see, you're not required to take these actions even though they are fully prepared. So, it's possible you might have a change of heart at some point. Now, each round as you spend these tokens, they're going to go into your spent pool. They won't go directly back into your bag. So, if during this phase you run out of tokens in your bag, but you still have spaces on your casting board, then you'll place all the tokens in your spent pool back into your bag and continue drawing. Once all players have finished drawing all of their tokens, then we move into the prepare actions phase, which is also done simultaneously. During this phase, you'll assign tokens from your casting board to the various spells that are on your player board. And when doing so, you are not required to place all of them, but any tokens you did not place will stay on your casting board for the next round.
Now, each player has a total of 10 spells, and we all have the same ones. There's no asymmetry in that regard, but all of them, except for whisper, are upgradeable, which either makes an action cheaper to take or just better.
Now, when assigning your tokens, most spells require either one or two tokens, and one spell, your inscribed spell over here, requires three,
a lot.
If the spell is blank, then it can be any token. And of course, if the spell shows specific elements, then you are required to place those elemental tokens on those spaces. The exception is that over the course of the game, you'll run into some unique characters. Each player will start the game with a familiar as an example, but you'll also encounter animals which will give you animal tokens as well as these unique fay. And they have their own unique tokens which are used to take their specific action. So, as an example, if I wanted to take the action of Cinder the Fox over here, who is my familiar, then I must assign Cinder's token to that action spot. No other tokens in the game will allow me to take their action. On the plus side, their tokens are actually versatile because instead of assigning their tokens to their action space, you can use them in place of their corresponding core element token, which in the case of this token would be magic.
Yes. And as another example for me in this game, I have this gray token here, which can basically represent uh the gray air token. So I can basically use it in place of any actions or spells that require the air element. And again, the same is true for any animal tokens you acquire, as well as fay, which we'll talk about later. And lastly, some token spaces have an X on them, which basically means after you finish resolving that spell, the token that you place on that space will go back to the supply, which means it is not going back into your bag. it is now out of rotation. But again, there are ways for you to acquire additional tokens, so you will have opportunities to do so. One of which being the transmute spell that's on your board. Then once all players have finished assigning their tokens, then we'll all move into the action step where starting with the first player and going clockwise. On your turn, you'll cast one spell and we'll basically continue taking turns this way until players have chosen to rest. Now, speaking of these spells, let's quickly go over them. The first column on your left all has to do with movement. Each player is represented by a druid token that starts the game on the start forest tile. It is a very specific tile that starts in the center and during setup there's actually a way in which you build out the board. So each time you play the setup the configuration will be different.
And also in higher player counts the board will be bigger. So just so you're aware we are set up for a two-player game specifically. Now like we're mentioning our main goal with all the different types of actions we'll be taking is to restore this forest which means we need to be able to get around the forest. And so, as you can see, the forest is comprised of three different types of terrain. We have green earth, gray air, and blue water. And some tiles have a combination of all three. Yep. The stride action requires an earth element, and this just allows you to move to an adjacent tile. Now, one important thing about the board is that some of these tiles have these borders around them, and they represent corrupted spaces.
Yes. Again, thematically, after the Great War that occurred many, many years ago, the land is riddled with corruption. And so, part of our job is to go around and try to rid the land of that corruption.
That's right. But unfortunately, it still exists. And so, over the course of the game, anytime you end your movement in a corrupted tile, you take a corruption. And corruption is represented by these corruption tokens. Each player actually starts the game with a corruption token on their player board. And these are bad, but they're also kind of good, as you'll see. Yeah,
because at the end of the game, any corruption token still on your board will be worth minus two victory points. So, they are going to score you negative points and when gained, they go into your spent pool just like any other token and then they make their way into your bag. And so, during the draw phase, anytime you draw a corruption token, they do not get placed onto your casting board. Instead, you're required to place them on an empty corruption spot. And these spots look like this.
Yeah, they kind of have that orange border in a circle. But the thing is, each of these corruption spots shows a benefit that makes that specific spell sweeter. And anytime you cover that spot with a corruption token, you no longer have access to that specific benefit.
So, it's in your best interest to rid yourself of this corruption. And there are ways to do so.
And we'll talk about that in a second, but that is the good aspect of corruption tokens. It's not all bad, as you'll see. So, just keep in mind that anytime you end your movement, as well as any other tokens that you are controlling, whether it's an animal token or a golem token, as you'll see in a corrupted tile, then you must take a corruption token. And after drawing a corruption token, if you have nowhere to place it, then it's minus two victory points, and then you would return it to the supply. And so, that is movement via stride. Now, like we mentioned earlier, each of these tiles is upgradeable. And anytime you upgrade a tile, you'll flip it over to the advanced side, which again will make the action either cheaper or just better. In the case of advanced stride, this allows you to move up to two spaces away rather than just adjacent. In addition, there is a corruption space here that if uncovered will allow you to purify a corruption token. And when doing so, you'll just choose one that's on your playerboard.
It must be on your board. It cannot be in your spent area or in your bag. And then you'll flip it over to the harmony side. And these tokens get placed at the top left hand side of your board here. And then it becomes currency which you can now spend when recruiting Fay as you'll see later.
Anytime you have harmony tokens, like Monnique said, they are currency. They will never go back into your draw bag.
Yes. Now, the other thing to note about these spells is that some of them, just like the advanced stride action here, shows multiple effects. And when resolving these, you must resolve them from left to right. And none of these effects are optional, right?
So, if you cannot resolve the leftmost effect, then you do not get to resolve the one on the right. And that's an example of one of the advanced spells. Now, we're not going to go over all of the advanced sides. Just know that any upgraded spells are worth two points at the end of the game, and we will be upgrading our spells over the course of the game, so you'll be able to see that uh multiple times. Now, as for these other two movement actions, flow has to do with the water element, and this allows you to move across the water terrain. Your druid must be starting in a space with water. And when taking that action, you can move up to three spaces away as long as they are all connected via water. And again, crossing through corrupted spaces don't gain you corruption. Only if you end in that space, you'll gain it.
And as for the soar action, this has to do with the air element, and this allows you to fly. You're basically soaring from a space that contains air to another space that contains air. As for the bottommost spell here, convoke is also a movement action, but this allows you for two element tokens here to move to a space that contains a golem. And so in this game, there are four different golems. They pertain to the four main elements that we're going to be using. There's the water, air, earth, and magic golem.
So the golems are the larger pieces that you see laying down here. We are these druids here. And there's also animals that you'll see getting populated onto the board.
The golems are going to be very useful. So it is helpful for us to be able to move directly to a space with a golem, as you'll see in a second. Now, moving on to the middle column here. We're going to skip whisper for now and we'll get back to it in a second. And we'll go directly to transmute. This is the one spell on your board that basically allows you to use two tokens to gain two tokens from the supply. This is like one of your main ways to gain additional tokens into your bag. When casting this spell, in order to fully prepare it, which basically means putting enough tokens on there for you to take the action, you need to place any two tokens with the knowledge that one token is going to leave your supply at the end of resolving that spell. So, as an example, during the preparation phase, I could place these two tokens here. And then when I go to resolve the transmute action, my magic token will get placed into my spent area. And my earth token will go back to the supply forever leaving my bag. But then I would get to resolve the spell, which allows me to take any two tokens from the supply. And we have them all offcreen here. And when gaining these, you'll place them both into your spent area. However, if you do not have a corruption token on the corruption space, one of the two tokens you gain from the supply, you are allowed to place immediately onto an empty space of your board, except for the transmute space.
Yeah, and that could be a very useful way to leave an action or a spell empty and then use the transmute action and your ability to place out that newly acquired token onto the action that you want to take later on in the round.
Right? So, as an example, after resolving the transmute action with the emperor token I received, I can place it directly onto the call wildlife space. And then now during this round, I can choose to resolve that spell. Now, as for the other spells, these are the main ways in which you'll score points in the game. Starting with the restore spell, this allows you to put out your restoration tokens onto the various restoration spaces on each tile. Each player has 10 restoration tokens of each of the four main elements, which are water, air, earth, and magic. And over the course of the game, placing these restoration tokens out will typically allow you to advance on its corresponding path, which are these three boards here to the left. And these paths will give you immediate bonuses as well as endgame multipliers for the restoration tokens that you have on the board. Because at the end of the game, for each of the elements, you'll score points equal to the number of tokens you have multiplied by the multiplier you've unlocked. Now, there are exceptions.
Sometimes you'll be able to place these tokens out without advancing on the path, but the main way in which you'll be doing this is via the restore spell. And in order to cast the spell, you'll need to assign two specific elemental tokens based on this chart. Depending on which type of restoration token you'd like to place out.
Yeah. So, if Mon'nique wanted to really put out a water element token to restore in the forest, then she would have to place out a water element token here and a moononglow token there.
That's right. And this chart is extremely important. You need to make sure you're putting out the correct pairing of elemental tokens. And when taking this action, your druid must also be on a tile that contains an available space for the elemental token you're putting out. The starting tile, which by the way is called the druid's defiance, has a wild space for each player. And so, one time per game, you can place out a single elemental token of any type on that space that belongs to you. Now, if for example, I wanted to put out an Earth restoration token, then I would need to be on a tile that contains those spaces. So, as an example, I could take a movement action to move to this space because all four of the restoration spaces are actually the Earth type. Now, when casting the restore spell, not only will you put out a restoration token, which by the way is represented by this symbol here. So, anytime you see this symbol throughout the game, that effect allows you to put out a restoration token. And some of these symbols will require you to put out a specific type.
But as long as the corruption space is not covered, you'll also be allowed to advance on its corresponding path, which in my example over here would be the earth path along this earth board. Now, we're not going to go over all of the bonuses on these path tiles. Just know that each path you must follow the arrows when advancing, and the multipliers are at the top of each space. Not all of the spaces, but some spaces. And at the end of the game, the multiplier you use will be the furthest one that you've unlocked with the exception of the magic element because this is considered to be wild. Magic, which is the red element, does not have its own path board, and it also does not have its own spaces. So, if you were to put out the combination that allows you to cast the magical restoration spell here,
you could place it on any available space, and in that case, you would advance on its corresponding uh path.
Yeah. Yeah. So, if you put the wild magic token on this uh earth space, then you would go up the green path.
And like we're mentioning, magic is the exception. So, at the end of the game, its multiplier will be the sum of all of the magic multipliers you've reached along all three of the paths.
Yeah. So, best case scenario, if you have somehow gotten all your tokens all the way to this point, for each path, you would get 6x.
Probably rare,
very difficult.
And just so you're aware, some of these spaces have this sort of red outline, and that represents corruption. So, anytime you place a restoration token in those spaces, you also gain a corruption token. And going back to the path boards, we're going to go over all the bonuses as we reach them. A majority of them will give us specific tokens that we get to add to our spent pool. Some spaces will allow us to upgrade our spells, but something that is specific to these paths are the three different types of wildlife in the game, and they also pertain to these three specific elements. So for the water board we have otter. For the earth board we have bears. And for the air board we have owls. Now some of these animals will start the game on the board and they are another way in which you can earn points in the game because each time you reach a space that contains their corresponding animal token symbol, you'll take their corresponding token from the supply. And this is actually an owl token from the air path. In addition, the first time you gain one of their tokens, you'll also take an animal card. And there are one of these for each player. So you'll only ever have one throughout the game.
And this becomes an animal that you can uh assign its specific token to in order to take its corresponding action. Now each animal has two different actions and you can only assign its token to its space. Like we were mentioning earlier though, even though this is a unique type of token, it can also be used in place of the air element tokens on your player board. So they are versatile in that regard. But just so you're aware, all three animal cards function the same way. The leftmost action here allows you to bring an animal token of its type to the tile where your druid is, and you get to place out a restoration token of the animals type, which in the case of the owls would be air, then advance on its corresponding path, which is what that arrow represents. Now, on the other hand, the second action on all of these animal cards is a scoring action, which allows you to score points. But keep in mind that when assigning your token to this action over here, there is an X, which means after resolving it, you must discard this token back to the supply.
So, it is out of your circulation.
Mhm.
Now, the amount of points you score depends on the type of animal. Owls want to be in a contiguous connected grouping of spaces. So, as an example, right now we don't have that because we have an owl here and an owl here. So, they are not adjacent. But two adjacent spaces with L's will score you two points up to a maximum of seven contiguous spaces for seven points. Then after you're finished scoring, you'll always end by taking one of these L tokens and placing them in your den. Because at the end of the game, you'll score points depending on how many animal tokens you have in your den. Two points all the way up to 20 points if you have five tokens. Mhm.
And if you're curious how animals actually show up on the board, anytime you move up a track and cross uh the basically the animal meuples that you see below, that player gets to actually put them out onto the board.
So, in the case of the blue otter, they want to be in pairs or greater on each tile. And as for the bears, they want to be alone. So, they'll score you points based on the number of tiles that have a single bear that is adjacent to a tile that contains at least one bear. And each animal card has its own chart that tells you how many points you'll score. So, we'll go over those as we play the game.
Now, the last really important benefit that you'll see on these paths is the ability to draw a fay card. Now, fays are unique creatures who want harmony amongst the forest. And so, when gaining a fay card, you'll choose one from the deck that matches the specific element type of whatever effect you're resolving. And you'll also gain its unique token, just like the animals and the familiars. So, as an example, if I were to acquire this fay card, I would gain its unique token. Now, unlike all other tokens in the game, when gained, you actually have the option of assigning their token to their action space immediately so that you can resolve their action that round. But if you'd like to do so, you must pay a harmony token. So, this is the main reason why we are turning corruption into harmony
so that you can use a harmony in order to activate the fay cards. In addition, each fay has two actions. one that is required and the rightmost one here which is optional but if you would like to take the rightmost action you must spend for harmony and they are typically pretty powerful so we'll discuss these as well as we play the game and that's essentially all you need to know about the three paths we'll be explaining them all as we play the game
yeah the iconography actually makes it really simple uh so we'll talk about it as we take these actions
so then moving on to the whisper spell this is the one that you cannot upgrade and it kind of goes handinhand with restoring because this action allows you to utilize the golems in order to put out these restoration tokens. Similar to the restore spell, when taking this action, you need to put out a specific combination of elemental tokens, and that's dependent on which golem you'd like to move. But also keep in mind that the golem has to be in the same space as your druid. And these combinations are going to be the same pairings as the restore spell. Now, the difference is when casting the whisper spell, this allows you to gain a benefit from the specific golem you're whispering to. Each golem has their own card which has three different effects as well as an endgame scoring criteria that you'll activate if you've placed golem tokens on all three of its effects. So when casting the spell, the first thing that you'll do is you'll assign one of your golem tokens to one of the three effects of that specific golem. So in this example, if I were whispering to river the water golem, I can choose one of these three effects, which are stuff like when you rest, you may purify or gain one harmony. This bottom one here allows me to use moononglow and water tokens interchangeably. Now, if I don't like any of the effects on their card, I can just flip the token over and it'll just score me three points at the end of the game.
Now, as soon as I place tokens on all three cards, then I unlock the scoring criteria at the bottom here, which is three points per empty corruption space on your player board,
which can be really nice, especially as you start to upgrade these different spells. More of these corruption spaces become available. So, if you can manage your corruption, you can score a lot of points that way,
right? The scoring criteria on the golems can be particularly lucrative. So, let's explain those as we play. But after placing your golem token, then you must move the golem to any other space in the forest. They just cannot be moved to the the same space you're already on.
They don't want to talk to you anymore, basically.
But make sure you choose that space wisely because like we were mentioning earlier, if you move the golem to a corrupted space, then you must take a corruption token. You'll then get to place out a restoration token corresponding to the golem's element, which in this case would be a water token, but again, there has to be an available space. At the start of the game, the corruption space will be filled with a corruption token, which means if I don't remove this token, then that ends that spell. Yep. However, as soon as I'm able to remove this, then from then on, that spell also allows me to advance along its path. And that's essentially how we're going to be putting out restoration tokens via our player boards. that is probably going to be the action that we'll be taking the most. Some of our familiars and phase will also allow us to put out these tokens. As an example, our starting familiars here will let us put out a specific token. But there is another way in which we'll be scoring points, and that is by inscribing runes. At the start of the game, we are going to randomly distribute these rune tokens on rune spaces. So each tile has either one or two of these rune tiles. And the inscribe spell allows you to take a rune token from the space that you're in. And you'll just place it beside your player board because at the end of the game, these will score you points. Some of the other ones will give you an effect that you just resolve immediately. Then in its place, you'll cast one of your enchantments. And each player has a series of six enchantments at the top of your player board. And these will unlock endgame scoring, requiring you to have a certain uh sort of combination of specific elemental restoration tokens on the forest board. So, as an example, if I were to place this enchantment token
uh on this space over here, at the end of the game, I'll score three points for each of my water restorations in this location and adjacent. And that's just one example of the types of scoring criteria that you'll see. Now, if you don't really care to score one of these, instead you can choose an enchantment card from your hand to put in its place. And these cards will either have an ongoing effect or an immediate benefit, and you'll basically just choose a card, place it on its face to show that you're not going to be scoring that specific enchantment at the end of the game, and then you'll just resolve your card.
Yes. And each player starts the game with these, and we will have the opportunity to draw more of these cards potentially.
But that's essentially all there is to the inscribe spell. Now, the last two spells are simple. We have the cleanse spell, which allows you to either unbind a token for two victory points by basically taking a token either from your player board or your bag or your spent pool and removing it back to the supply. Or you can purify a corruption token, flipping it over to its harmony side and placing it on your board.
Yes. And whenever you do that purify, it has to be a corruption token that's on your board. You don't get to dig from the bag or somewhere else.
Right. And finally, we have the call wildlife spell, which basically allows you to choose a wildlife token and bring them to your space, allowing you to place out a restoration token of its type as long as there is available space. However, when taking the basic version of this spell, you do not get to advance along its path.
Yeah. So, this is could be one of the ways that you move these animals around for that animal scoring action that we talked about. So, like in this case, if Mo'Nique wanted to bring this otter here, there would be a pair of otter to try to score her card.
And that's essentially it. Those are all the different types of spells that you'll see us cast. Now again, each spell except for whisper is upgradeable. So sometimes there are better versions of them, but that's essentially what we're going to be doing throughout the game. Now, if on your turn you decide that you don't want to cast another spell, even though you have some that are still prepared, or if you just don't have anything left to do, then instead of taking an action, you can rest. And that basically ends your round. The first player to rest each round will get the first player token, though, so they'll be the first player to start the next round. And once all players have rested, then we move into the recover phase to end the round where we basically just advance the round marker. And by the way, anytime we move past these symbols, which is going to be moving into the third round and moving into the fifth round, we're going to move a barrier token from our casting board, which means over the course of the game, we'll be able to draw more and more tokens. But that's essentially it.
As soon as the seventh round ends, then we go into final scoring. And at the end of the game, players will score points for their rune site tokens, as well as any enchantments we've unlocked. We'll score points for our golem cards, the three points for any tokens we chose to flip over, as well as any of the Gollum endgame scoring we've unlocked. Each advanced spell will score us two points. We'll also score points depending on how many wildlife tokens we have in our den. And some effects will also allow us to gain these potion tokens, which are considered to be wild for the six core elemental tokens, not the unique ones. And any of these that we still have left over will score us one point at the end of the game. We'll also score points for our restoration tokens depending on how many we have on the forest board multiplied by their corresponding multipliers. And we'll do this for each of the four types. And then of course, we'll add up any points that we have in hand that we've earned throughout the game. And then we'll also score minus two points for each corruption token we have left on our player board, specifically our player boards. And at that point, whoever has the most points wins. And in the case of a tie, the player with more restoration tokens placed out wins the game. And that's essentially how you play Whisperwood.
Now, we didn't go over absolutely everything. Of course, we'll be going over them as we play the game. But for now, we're going to go ahead and get cleaned up and we'll get started with our playthrough.
Okay, we are all set up. Everything has been reset. We each have six of our starting enchantment cards, which is very important for us. We also have all our tokens that we start the game with in our color bags. There was a little bit of setup beforehand. Mon'nique will be going first.
Mhm. During setup, each player starts with a familiar as well as six enchantment cards in our hands. And in subsequent games, you can choose to draft these. We chose to go with a standard sort of first time setup. And so today I'm going to be playing with Cinder the Fox as my familiar. And I have my unique Cinder the Fox token already on my casting board.
Solid.
And whenever I assign its token to Cinder's card over here that I get to put out a magic restoration token and go up the corresponding spaces path. In addition, the familiar you start with also determines what your starting elemental tokens are. And so I have this combination of tokens already in my bag ready to be uh drafted as well as the six enchantment cards which I'll start the game with. So they all pertain to this specific familiar.
All right. As for me, I have Tango the Toucan. That is my familiar is uh basically whenever I put a token here, I get to place out a restoration token on the air symbols and then I also go up on the gray path. So it's kind of encouraging me to go in that direction. Uh my stuff at the very uh back side of the card is a little bit different than Mon'nique's. I start with a harmony token. You do?
So I have one here which can be used towards those fay that help me take different types of action. So I have to acquire a fay.
Yes.
In order to use it, but at least there it is. Uh whenever that time comes.
And these are all my starting stuff. So there we go.
And otherwise I think we are ready to begin. Are you ready?
I'm ready.
All right. It is a total of seven rounds. So we're going to go ahead and start with round one. And again, at the start of each round, we're going to start by drawing tokens from our bags. During the first round, we will only have these four spaces available because two of them are blocked off and one of them we already start with. Yeah, it's
populated.
Yeah, our unique token. So, this is done simultaneously. I'm just going to go ahead and draw my tokens now.
Out now. Yeah.
So, three and four. So, I have two left in my bag, and I know which two they're going to be. Okay.
Because keeping track of your tokens is probably the right thing to do. Uh you can always look in your bag. Um but you can never look in your opponent's bag.
Right. Now that that's done, we're going to move to the preparation step, which is also done simultaneously. Now again, during this step, you can assign any and all of your tokens to the various spells on your board. You are not required to assign all of them, but any of them that get left over will stay there for the next round. So for the first round, we'll walk you through our placements. So shall I go first?
Yeah. And again, this would be simultaneous, but yeah, go ahead.
All right. for me. Seeing as I have my familiar token out now, I'm going to go ahead and assign my familiar to Cinder the Fox. And again, this is a unique token that I can only place on Cinder the Fox or I can use it in place of magic, which is red. I'm also going to want to move. So, I'm going to place green here, the Earth token on Stride, because that is what it requires. I definitely want to cast transmute because this is how you get additional tokens or additional specific types of tokens. And then I think I'm going to try to restore. So I'm going to place one token here, which means this spell is not fully prepared, right?
Meaning I do not get to actually cast this unless I'm able to put a token there somehow.
But you're trying to set it up with a transmute action.
That is the goal.
Yeah, makes sense.
Yeah, we shall see.
Okay, very good. Uh so uh for me, um I got I'm trying to get off where we are. So I'm going to use this token here.
Uh I am going to I'm going to soar. So I'm going to be flying from a gray location to any other gray location,
right? Uh, then I'm going to try to set myself up similar to what Monnique is doing. I'll put that there. Uh, this token right here, even though it is the one that goes to my familiar, I'm actually going to use it here in transmute.
Okay. In place of air.
Yep. Exactly. I'm going to try to set myself up here for something.
Okay.
And then uh this one is going to go into my transmute section there. So, as of right now, my uh restore as well as my whisper actions or spells are not prepared. So, I can't technically take them. But if I can do some clever stuff, then I will be able to take them.
And if you choose to not take them, then at the start of the next round during the draw step before drawing tokens from your bag, you can choose to remove tokens from your spells if you have any left over and place them on your casting board. You just can never move from spells to another spell directly. It has to basically take up a space on your casting board. So now that we are both fully uh prepared for the next step, we're going to move into the actions phase. And again, this is going to be in turn order starting with me. On your turn, you cast one spell. Not all of them, just a single spell.
So, since we're here on the Druids Defiance tile, there's really not much going on here. We do have that one single wild space for us to place a restoration token, but I want to save that for later, I think. So, my first turn, I'm going to cast the stride spell. Now, again, this spell allows me to move just to an adjacent tile. And again, if I were to choose a tile that has a corruption borders, then I would need to draw a corruption token. I don't think I'm going to do that, though. I'm going to move just to this tile over here.
And whenever you resolve these spells, the token gets spent into your spent pool. And that's it for me because that is one action.
All right. Very good. So for me, uh the very first thing I'm going to do is I'm going to soar. So I'm going to spend this token and I'm going to go from a gray tile or a an airspace. Yes.
To another airspace. So this is going to go here.
I'm going to go from here. So technically like even though my my token is sitting in this green, I'm in all places at once. Yeah, there are technically no spaces of the tile. There just has to be a gray section of the tile to be able to
soar. So, I'm just going to soar very short distance. I'm going to sore here. There we are.
Oh, interesting. So, you could have used stride, but you wanted to use your gray token.
Yes, I wanted to use my gray token to get to where it was.
Very nice. So, now it is back to me. And I'm going to choose to take the action of Cinder the Fox over here, who allows me to place out a magic restoration token. And again, the magic tokens are wild. So I can basically choose an available space and place it on there. And afterwards, I can also advance on the path that corresponds to the element I'm covering. So in this case, they are all earth. The difference is that these two spaces are regular earth spaces, whereas these two are corrupted. So if I were to place there, I would have to take a corruption token, which is not bad, but it's not good right now. So, I'm going to place my magic restoration token here, and I'm going to advance up on the earth path.
All right. So, by you doing that, uh, you Oh, I'm purple.
Oh, sorry. You're purple. By doing that, space,
you gain an ember token, and that's going to go into your little pile over here.
My spent
spent.
All right. Very nice. And now I have an ember that's going into my bag at some point. And now Mo'Nique technically right now is scoring one point at the very end of the game for every single Earth restore token that she has on the board.
Yes, which is zero.
Which is zero. But obviously like you're going to try to move up these. You're going to try to litter them out on the board as as best as you can.
So there you go. And in addition to that, Mon'nique has crossed over a space passing over where these two little animal tokens are.
So Mon'nique is going to be able to put out a bear.
Yes.
And remember bears, they want to be alone. Yeah. but amongst other bears in adjacent tiles.
It's like alone but also not really separate but together.
They don't want to be too lonely. So, they want to be alone in a space but adjacent to a space that contains at least one bear. Yeah.
So, when placing these out, you either place them in the space that contains your druid or an adjacent space. I'm just going to place the bear
right there. All right. And now that's it. So, I'm going to go ahead and place my token in my spent area. And just so you're aware, um I place my restoration tokens here. That's not where they go. We just needed some space for them.
Exactly. All right. The next action I'm going to take is uh pretty obvious here because these are not readied. So, I have to do this transmute.
So, this one right here is just going to go back into my supply. Yeah.
This one is the one that gets kicked out, unfortunately.
There's an X.
There's an X. So, I'm actually going to get rid of this one.
The moon.
Uh, yes. Can I have an ember, please?
Okay.
And also, I'm going to take an earth. An ember and an earth.
An ember and an earth. Again, the transmute spell let you take two of your choice from the supply.
There you go. So, these are going to go here. But one of those of the two of the ember earth I can because this is not corrupted, I can actually place it.
So, I'm going to place it here where the whisper is.
Very nice. So, now that action set up
and you'll be able to take that this round. All right. So, then it goes back to me and I'm doing the exact same thing. I prepared the transmute action. This goes into my spent area and the moon. We both were like, "No moon,
no moon.
Moon out of here." So, I'm spending that. It'll
come back.
And I think I'm actually going to take a moon back because I'm scared of having none of these in my bag. That's like my only one, you know. And similar to Naveen, because that space is not covered by corruption token. The second one, which is going to be Earth, will get placed immediately uh to prepare my restore action. So, now it goes back to you.
All right. Very good. So, uh I have now set up whisper.
You may now whisper.
So, I'm going to whisper. So, the way this works is you need to be where a golem is. So, I happen to soar to the location that I was trying to set up for myself.
Magic.
There's a magic golem there. So, then you're going to consult this chart because you better have put those tokens
to the golem that you're actually trying to whisper to. And I did. So, I have a magic and an ember.
Very nice.
So, I have to kick out the ember that goes bye-bye. So, the one easy come easy go. I I got it via transmute and off it goes.
Really easy.
This one's Yeah. So, there you go. Then what you do is you're going to take one of these tokens that that basically symbolizes that and then you're gonna uh choose one of the three different locations or like actions.
Yes. The the effect that that golem allows you.
Yeah. So uh I have three choices and this is a good time to maybe read through them right now. So for the magic golem, who is the one that I'm interacting with? Uh dazzle the magic golems. So this first one right here, which is a good one spoiler, I'm going to take this one. It says immediately I can gain one fay again, which is one of those like fairy creatures that you can kind of interact with or I can upgrade uh any of my actions. So, I'm going to do that and then we'll read through the other two here. So, I'm going to I'm going to place this like this.
Okay.
Uh and I'm going to have it face down. If I did not really care for one of these things, then I can leave it face up and it's just worth three points at the end of the game. But I don't unlock that ability. So, I am going to unlock this ability, and I am going to upgrade my restore action over here.
Very nice.
So, this one's going to flip over. This token that's on it is going to stay with it.
Yeah,
it's going to flip over. And now it's activated.
Wow, look at you.
I was able to do something.
Prepared. It's fully prepared.
Yes, prepared.
Interesting. So, sometimes, um, if you were to have placed two tokens there and then you were to flip it over and now it's cheaper. Sometimes you do have to put one token back. I've done that
into your spent area like a waste. So, you want to plan your upgrades wisely. Basically,
uh the other two options I had in that moment right there was I may place golem tokens on any golem. So, just like I'm interacting with the magic one.
If I had that unlocked, I can say even though I'm talking to the magic, I'm going to place something to unlock uh the water or the earth. You know, I don't have to stick to that specific golem. And then the last one here is wildlife may place magic restorations on their matching spots.
Like if you had an owl card as an example that required you to put out their corresponding element token on their matching element instead of that you can place magic
magic. Yeah. So especially if you're trying to move up the magic and get the high multipliers and that could be very useful for me. So that's what I'm going to do there. Uh and I believe that is it for that aspect of it. The next thing I do is I have to say goodbye to said golem. So, the magic golem is going to go somewhere else. Uh, I'm gonna send them very far.
Very far.
I'm gonna send them Where are you? You're here.
I'm gonna send them here.
Why are you being so mean?
I don't know. They have to go a little bit further away.
You said where are you?
I don't want to make it easy.
The golem real far.
I don't want to make it easy.
Well, who said I wanted to whisper to that golem anyway?
I don't know. You You have the magic uh thing going on right now. So, I have to keep it away from you.
Wow.
A little bit.
Seven rounds maybe. Seven.
I know.
Anything else? Uh then I am going to go ahead and put out a magic restore token. Yeah. Now unfortunately uh this corruption is blocking this. That would have been so nice. But
alas,
it is what it is.
Magic is going to go out and I have one of four options. It has to be where it has to be here.
Oh, sorry. It has to be here. One of three.
Air.
Four options. They're all air.
Yes, they're all air. It's an air tile. That's right.
So,
it's where the golem goes to, not where it came from. Correct. That's okay. Uh I will just do this right here. Make it easy.
Okay,
there we are.
And that's it. Because like you said, your your action is still corrupted.
Unfortunately, by drawing the magic token, cleanse would have been the thing to get this off, but then I wouldn't have it for this action in this round, right?
So then I'd have to wait. So I didn't want to wait.
Okay. Now, as for the magic golem scoring criteria, so as soon as Naveen is able to cover up all three effects, then this unlocks and this is six points per golem with at least one golem token. So basically, you're going to want one, two, three, four, five, six to get 24 points, if that makes sense. Because you want you want to then diversify with all the golems.
All right. So then it goes back to me for my final spell. I'm going to cast the restore spell. So I have an ember and an earth, which means I'm going to do an earth restoration. So I'm going to go ahead and place this out here. And they're all earth in the space that I'm in anyway. So I'm going to place that there. And that allows me to go up advance on the earth path.
All right. Which So now here you have a fork in the road. You can either go up here
or you can go down here. It's up to you.
So what are the benefits?
Uh so going up here will get you a fay,
specifically an earth fay.
Earth fay, which is uh you'll dig through the cards and you you'll choose one. Or you can go down here and upgrade one of your three green actions. So like how I did my green.
I'm going to do that.
You're doing that one?
Yeah. I'm going to upgrade I'm going to upgrade my store.
Makes sense. So, these are spent and I'm now going to flip this over. There's two points at the end of the game. But now, just like Naveen's advanced restore, it only requires a single element.
Again, you're pulling only so many tokens. So, if you can make your actions cheaper, that's what you want to do in the game.
So, for me, now that I have the advanced restore, I'm going to spend this one. This one goes into my supply and I am going to put out a earth
Earth
where I am. So, I I'll take care of it. It's right over here. So, I only have one choice. It's either here
or nowhere. So, it's going to be right there.
Okay. I have one choice. It's either
Yeah. And then and then I'm gonna move up on the green.
Boom. Just like that.
And what do you get
now? I get an ember.
Okay.
And I get to put out that last lagging bear that's right there. So, there's bear.
It doesn't have to be lagging.
It's semi- lagging.
The final bear. Where are you going to place? So, either on your space or in any of these three.
You know, these bears, they don't want to be alone or they want to be alone.
They want to be alone.
So, let's just do that. You don't want to score the bears.
I Well, you're ahead of me right now, so I don't know. I don't know.
Nina's like really afraid of this compet. It doesn't have to be competitive yet. I mean, we can work together. We're trying to restore the forest.
I want to I want to do well.
We want to be peaceful.
I want to be the most druid.
Peaceful. All right. Well, then it goes back to me. I have no other spells to cast, so I'm going to rest. Since I'm the first player to rest, I get the first player token for the next round.
You hold it.
So, then it goes back to you. And I think you're probably going to rest.
I'm also going to rest. So you're just going to maintain that.
All right. So then that is it for the action step. We're going to now end in the recover phase where we just advance the round. If we pass one of these spaces, then we also remove a barrier token from our casting board. But that is not the case. So now we're going to move into round two. Very simple first round. You know, you don't have too many options for actions just yet. But as we progress through the game, we will have more and more tokens to assign and our spells will be advanced hopefully. So, let's go ahead and go into the second round and let's draw our tokens. So, I only have two tokens left.
Have one water left. Yep, there we go.
You only have the one. Yep.
So, because we still have more spaces available, we are going to dump our spent back into our bag.
The bag building aspect
and continue drawing. And so typically you would draw one at a time. Um because if you get corruption, you have to place that corruption. You don't want to just draw everything out at once,
right?
Because corruption tokens do not get placed on your casting board. They get placed directly onto your player board on an available corruption space. And if you don't have any available spaces, then you actually remove it back to the supply and you lose two points. Yeah. So try to make sure you always have an available space. Manage your corruption wisely and you'll be fine. So anywh who, let's go ahead and prepare by sending these tokens. And from now on, we're not going to make you sit through it. So we'll see you in a second. All right, we have finished preparing our spells. And so now we're going to go into actions starting with me. And the first thing I'm going to do is I'm going to get out of here because the other two restoration spaces gain me corruption. And I'm already going to gain corruption for doing this because I'm taking the stride action. I'm casting this spell
to move to an adjacent space which is going to be here. Because I moved into a space that is corrupted, I gain
a corruption token. And when gained, they go into your your discard. All right, that's me.
Okay, very good. So, uh I am actually going to employ the help of my toucan over here. So, this one's going to go here. Uh I'm going to be able to put out a token on the gray space. So,
air. You're restoring the air.
Yeah, I'm restoring the air. So, I have two choices. it. This one's a hybrid. Yeah.
Or I can do that one over there. I'm just gonna do the one that's isolated by itself. Just like that.
That's very nice.
Then I get to move up on the designated track. So now I'm gonna move up here.
And you get
I get a Moonglow token, the one that I got rid of in the first round.
Very nice.
And I get to put out one of these owls. So owls, they want to be uh next to each other. They want to be in one large cluster. So I'm just going to I don't want to take a corruption. So I'm just going to put them here.
Okay.
Come with me over here. Snow goes to me and I'm going to resolve Cinder. My familiar as well. So, this goes into the discard. I'm placing out a magic restoration token um on a space. I can choose any of them, but I think I'm going to take this spot here.
And this is either uh water or earth. I'm going to go up on Earth.
Earth. Okay.
So, I get to go up on the
Earth. So, now you get to get an animal.
So, I get an animal token.
And I also get the corresponding animal card, which is going to be a bear card. And you actually keep these. So for the fay cards, if ever you have to basically trash that token, then you also discard the card because there really is only one time that you'll gain its unique token. Animals, on the other hand, you'll gain multiple of those tokens as you progress up the track. So you'll always hold on to these cards. And I'm just going to place my animal card here. Yeah.
Now the bears, if I take the leftmost action, allows me to call a bear to the space that I am in my druid token. Place an earth restoration and go up on the earth path. And then again, the other space here is discarding the token to score the bears. So that's something I may want to consider. If there are maybe seven bears out there, then that'll be a good number for me to score max points. Speaking of bears, I also get to put out a bear tok. Yeah, you get to put out a bear.
Thank you. All right, so I can place one here.
That would be corrupted
or Yes. No, when you place out animal tokens, you do not take corruption.
Yeah, that's right. If you move them into there. Yeah,
they're a bit of an exception. So that's the best time to do it, frankly. Okay. Yeah.
Right.
Okay.
Okay. Uh I think I'm done with the space that I'm at. So I'm going to flow. Now whenever you flow, you can move up to three spaces away following the water. That's kind of what this uh designates. So I'm going to move two spaces away. We're follow this water. One,
two, and we're going to hang out there. So you get I ended my movement there. I get a corruption.
There you go.
I'm not You know, you can't be too worried about corruption in this game because you want to convert it into harmony so that you can use it when those particular cards come out. Yes, that's true. All right, so then it goes back to me and since my inscribed spell is not fully prepared, I kind of just place this here for the future. I'm going to cast transmute. So, this goes into my spent and this goes out. My Ember is gone.
Yep.
And in return, I'm going to take an earth token. I think I have so many of these now, so I may want to consider trashing those.
And maybe I'll take a magic this time. Okay.
So, I may want to remember or I guess I can look in my bag.
You can always look. Yeah,
I removed an ever. So, now my uh advanced restore is fully prepared,
but that's for next action. So, it goes to you.
Uh, speaking of advanced restore, I'm actually going to do that next. So, now that I'm here, I'm going to uh basically um restore an earth element there.
So, it just cost one now. So, that's going to be this. I put on earth element. And now I have two choices. I can put it here
for no corruption or here for corruption.
I'm going to put it here. you were singing the praise of corruption.
I don't have I don't have that much that many ways to kind of undo the corruption. So I will do that later.
He says
yeah that's true. So uh now I'm I'm going to be uh able to move up on the green path
which I
direction
want this.
You want a fay?
But I won't take it. I'm going to go here.
Okay.
And the reason why is we're talking about all this corruption. This allows me to upgrade one of my uh remaining two green actions. Advance restore is already advanced.
Yes. I'm going to upgrade stride. And the reason why I like it is it gets you to be able to move two spaces away. And if this is uncorrupted, then you can take a corruption token and turn it into a harmony. That's a second way you can do it without having to cleanse.
That's nice.
So I can move and clean out. So that was kind of something that I was thinking about.
All right. So then it goes back to me and I'm going to uh restore. So this is the Earth restoration token. Where am I? I'm here. Yeah, you're there.
Okay. There really is only one other spot, which is this space here.
And now I'm going to advance on the green path.
So now you have a choice again. You can either go here and upgrade anything
or you can go down here and kind of cut around and try to make your multiplier, you know, sweeter, faster.
It's like a fast track to the end.
And then get a fay of either the bear's fay or the magical fay.
Now, if I go up, I'll hit that space eventually.
You will hit it eventually. So if here, here, then Yeah, I I I think up is nice. Yeah. I'm going to do that because that space has an upgrade symbol with no color designation. You can choose any spell.
Do you
I'm going to I'm going to upgrade transmute.
Oh, not your uh relic over there.
My relic
or the the inscribe.
Inscribe.
That's why I thought you were setting up.
I mean, transmute is nice because it's only requires you to spend one token.
It's probably the next thing I'm trying to do.
It's the same kind of thing except with inscribe you only spend two tokens. I'm going to be using transmute more.
Basically, every round you're you're probably going to be transmuting.
I'm doing that more than I'm going to inscribe.
Cool.
So, I'm going to do my advanced transmute.
Cool. Cool. Cool. Cool.
All right. That's me.
All right. So, now I'm going to transmute. Uh, gray is just the one that just kind of takes the space. This is the one that gets kicked out. So, that goes bye-bye.
What would you like?
Um, I am going to take I will take a water.
Okay.
And I will take an ember.
Water. Water and ember.
Ember.
And ember is going to go here. And the water is going to go back to advance restore.
Oh no.
You restore more.
Yeah.
All right. Well, I'm done. I I can't keep up with Naveen. So, it's back to me. I have no more rest.
So, you are going to maintain first player. Yes.
Okay.
But it's not so bad because Naveen gets another action.
I get one action. Yeah. Yeah. So, now advance restore. So, I'm here at this location. Blue. I'm going to put this out. I get to put out my first water restore. Yeah.
So, that's going to go. I can either take corruption or I could not take corruption. I'll do the not taking of corruption. Let's go there.
So, you go up the
And now I get to move up on the blue track. So, now I get up another moon.
Everything.
Yeah.
There you go. There's your moon.
Yeah.
You have lots of moon.
There you go. And we get to put an otter.
Yeah. Where too?
The otter. They want to be together.
That's true.
Otter adjacency adjacent to my druid.
Okay.
So, I put it there.
Very good. Anything else? Uh, no. I have no more tokens to actually play. So, I'm also going to have to rest now.
All right, that is the end. So, let's recover. We're going to go into the third round. Now, we remove a barrier token.
Let the game begin.
Unlock an additional space on our casting boards.
Take more actions.
Corruption is probably going to show up at some point. Yeah, things are going to change a little.
And just like that, we are now moving into round three. So, things are going to get a little bit serious.
The rounds elongate turns a little bit longer. that
we're going to have
we kind of deviate a little bit more.
More cards, more things, things are upgraded. So, we're going to become efficient in some ways and not in other ways.
Sometimes now we have more tokens. Like the in ideal draw can happen, but you have to make do with it,
right? Speaking of drawing, let's go ahead and draw our tokens.
All right.
So, hopefully you've been keeping track.
I don't think I have any corruption in here. Yep.
I don't think I do either, but let's just Yeah, I don't. So, I'm drawing all these
two. You can always look in your bag.
I know. I don't know why I didn't.
Okay. So, I have two more here. And I do have a corruption token in my bag. Same.
So I have to draw these
one at a time.
One at a time. So please don't draw corruption.
Oh, I have a lot of earth.
I do.
That's a problem.
Too much earth, Monique. You need to throw it away via transmute.
Too much earth. I shall do that. All right, let's go ahead and prepare. All right, we are now fully prepared. I had some insecurity about the spells because I have so much earth. You really need to be cautious. You have to Yeah.
your bag. Okay. So, I just kind of had to figure what to do.
Something there.
So, let's go ahead and go into actions then, starting with me.
Okay.
All right. I have some not fully prepared spells, but I'm going to do my best. So, the first spell I'm going to cast is my advanced transmute. This is going out. I'm kicking out an earth token. Thank goodness.
Had to go.
And I get to take two tokens of my choice. One of which will be a magic, which I'm going to place immediately so that I can inscribe.
It's a lot of magic. Yeah.
And the other one will not be an earth token. Um, what did I regret not having? I think I'm going to go for another ember cuz I know I removed one,
you know.
And if you're going to take this action, you will remove it also.
Yeah,
that is true. So, there you go. For that reminder.
So, that's it for me.
Okay. Very good. Uh, the first thing I'm going to do is I'm going to cleanse.
So, I'm just going to get rid of this. This one goes into my supply. Yeah.
And I have two choices. is I can either unbind, which is basically go look for a tile token. Yeah. From my bag or anywhere and get two points, get it out of the game. Or I can purify this. So, I'm just going to purify this. This now turns into a harmony token.
Nice. It's
going to hang out there. I can't really use them yet.
You're in the future. Yeah. Yep.
Goes into your savings account. There you go.
All right. So, then it goes to me. And before I do anything else, I think I'm going to cast my Inscribe spell. So, this is the first time we are doing this again. Inscribe allows you to do two things. You take a rune token from the location where you're at. And in this case, there are two I have two options here. And you also inscribe an enchantment. So, the first thing I'm going to do is I'm actually going to spend these tokens. So, these two go into my discard. This moononglow goes out of the game. And then I'm going to take a rune token. Between the five and the three, we're taking the five.
Yeah, five is better than three. I think
this goes just I'm going to put it here.
That's just straight up five points.
Points at the end of the game. M. Now, because I am removing the rune token that has that corruption symbol, this is the token that basically signified this space as a corrupted space. But because I'm removing it, then this space is no longer corrupted.
So now we can move animals in. You could move into it and end your turn there and not have to take corruption.
That's the goal. And now I'm going to place out one of my rune markers. This is basically going to unlock an endgame scoring enchantment for me if I'd like to use one of these. or I can instead of using the preprinted ones, I can choose a card from my hand to put into play immediately. Um, honestly, this is kind of a nice central space. So, I am going to use one of the preprinted enchantments. And I'm going to place out this rune token.
Yeah.
So, this is going to go here to help me remember that I've unlocked this. And this says at the end of the game, I'm going to score three points for each of my Earth restorations in this location and adjacent locations. So, there is a lot of green.
Yes. Yes, in adjacent locations, which is going to be helpful for putting those out.
So, so currently the way it stands is you're scoring six points, right? So, you have this one right here in the location of the rune token and anywhere adjacent to it, this is adjacent to it. This is yours. So, 3 * 2 is six.
That is right. I guess that's it for me. Goes to you.
Uh, we are going to flow. So, unfortunately, I did not grab one of my green tokens. Uh, but
Oh, I wanted this, but it's okay.
So, we're going to flow. This one's going to go out and I'm just going to flow down river here.
One space.
One space. That's it.
Okay. Interesting. All right. So, then it goes back to me. I'm going to stride. So,
okay.
I'm thinking you wanted to do
and I'm just moving to
this space here. So, I'm in in this area. I'm trying not to cover up the earth. I see.
You know, when you play this game, you're not going to lay these tokens down. You're going to stand them up. So, we're just trying not to cover up the
spaces. Yeah. Fair enough.
All right. Back to you.
Okay. So I must because this is this whispering is not ready. I must take my transmute action. So this one goes into here. This one goes bye-bye.
Uh I need if I want to whisper to the blue golem, I need a moononglow. So can I have definitely a moononglow?
Okay,
which is the that one. And then I'll take a water.
Water.
Yeah.
Oh, interesting.
So water. I'll take that. And then now I'm going to put this moononglow here just so I can set it up. Ready it.
All right. Uh then it goes back to me. I'm doing my advanced restore. So, this is the earth token, which lets me put out an earth restoration. It's a very earthy space, but I'm going to place this here as to avoid corruption.
And now I get to advance on the earth path, please.
All right, there you go.
So, that allows me to
uh basically put out one of these onto a golem.
And there's no color.
No.
Right. So, I can place out any which one. Seeing as I still have an overabundance of earth tokens, I think I'm going to upgrade convoke.
Okay. So, the thing that's nice about the convoke spell, which again allows you to move directly to a space that has a golem in it, but the thing that's nice about this is I can place out just a single token, either a water or an earth.
And when doing so, as long as the space is not corrupted, I gain two points. Two points.
So, it's early enough. I haven't been whispering yet. So, it's I think it's pretty nice.
Okay.
So, that's it. Go with you. Oh, actually, no, it's not it.
Oh, that's not it.
I have to place out a bear.
Bear. Yeah.
Can I forget these? Might as well put it where you are.
It is kind of ideal. I feel like I can always bring this bear in.
Good.
So, I'm just going to put that there.
Still works.
It's a little bit more. Or, you know what? I'm going to place it here. It's a little bit more difficult. It's further out, you know.
Fair enough. Uh, so I am in a space with the blue golem, the water golem, which is exactly the tokens I have set up for myself here.
River.
So, yes, river. So, uh, I am going to be able to put out one of these tokens onto uh, one of the blue. So, I'm going to do this one here, this middle one. And uh this one basically says after you place a water restoration, you may move your druid to an adjacent location.
Oh, that's great.
We'll probably do that.
The other options,
the other options are this one right here is when you rest, so at the end of my round, uh you may purify or gain one harmony. So basically, I can I can flip over a corruption. If I don't have a corruption, then I can just take one from the supply and make it into a harmony.
And then the other one here is you may use moononglow as water and water as moonlow. So they become basically two to one. Yeah. And if I was to completely fill this out, then you would get uh three points per empty corruption space on your board at the end of the game. So if you can clear out all the corruption, you don't have to face the negatives. Plus, you'll get an additional three points.
Okay. So uh first of all, I should probably be spending these. So the water goes here. This one goes out.
Glue goes out.
Okay. So now that I've done that, then I am going to move the golem.
Yeah. Where does river go?
River goes somewhere. You got to be in a space with water if you want to put out a water restoration token.
Yes. So, I don't really want to take corruption. So, I'm not going to put them into a space that uh that gives corruption. So, I'm going to put them all the way over here.
And then uh so they're going to hang out there.
Okay.
And then I get to put out um a water restoration
on a space. So, this one has a hybrid that has water on it. So, it's
a single space.
Single space. There's that. So, then that means I move up on the water. So now here I can upgrade my transmute. Oh, I think I have to do that. Or I can get a uh one of the blue fay.
I want both, but I I have to upgrade this transmute. I got I got to make this a thing.
If you continue to advance along this path, you will have an opportunity to get a
later on. Later. So this is I just want to only spend one token to do this, you know.
Yeah.
I don't want to spend two.
I know.
So there's that. Uh then um something else happens
after you place
uh a water restoration. You may move your druid to an adjacent location. I'm going to definitely do that. Uh so I'm going to move here and take corruption. It's adjacent. Yeah.
There you go.
Yes. And I'm doing that so I can actually take my last action.
So now it goes back to me. I only have one last spell to cast. And this is the cleanse spell. It's basically what Naveen did. I'm going to remove this corruption and create some harmony. We'll land. That's it. Very basic.
Very nice. All right. My very last token. I am going to use tango. And the reason why I had to get this ability was because where I was, I could not use tango because there is no uh feathers or uh no air. Air space. Yeah. So, I'm here.
So, I'm going to use this token. We are going to put out an air token.
I don't want to take corruption, so I'll put it here.
Very nice.
So, that's good for me.
Go up on air.
I go up on air. Now I have a branching choice. I can upgrade uh one of my gray spaces or I can uh get a fay. Let's get a fay.
You're going to get a fay.
I'm going to get a fay. Yes.
Oh my gosh. Okay. Who?
Uh so it has to be one of the gray ones. So there's two of them.
So there are um I believe there are two fay cards per element type, right?
And there's one per player. So it's not a race and each player can only have at most one per uh specific fay.
And they each have their own unique token. So, who who do you you know who you want?
Um, I think it's supposed to be
Would you like Will Wisping?
Zip Zipa the Quickling.
Zipa the Quickling.
So,
so this one says right here, uh, this one basically uh whenever I activate it, I can put out one of my restore tokens wherever I'm going to be.
Uh, and then if I can, uh, discard two harmony to basically either move up on the gray track or put out another token.
So, nice.
So, yeah. And this one you can put out any type that you want. Unlike this one, like it tells you what color,
right? This one is wherever my druid is, I can put one out.
All right. Well, here's the token. Now, again, the fays are the exception. So, usually when you gain a token, you have to place them into your spent pile with a fay. Naveen can spend a harmony to immediately assign this token.
I could I do that?
I am not going to do that.
Oh, okay.
Because if I want because I only have two harmony the way I see it. If I want to assign this now so that I can use it now,
uh, then I I I would only have one harmony left. And if I want to take both actions in one action in one run, then I would need additional. Does that make sense? So, I'm not going to do that. It'll it'll show up at some point. I I'll use it at some point.
So, there we go.
Okay.
There we go.
Very nice. All right. Well, it's back to me. I'm going to rest. Did I rest yet?
I don't think I did, right?
You did not.
Well, if I didn't, I'm resting now.
Okay. So,
I'm going to be going first in the next
I'm resting also.
Then let's recover. We're going to move into round four. No, nothing else unlocks.
Nope.
But just like that, we are approaching almost halfway through the game. So, Naveen, I feel like, has done a lot more than I have.
You have bulleted on the green track, the green path. I have moved all into like space two on each track.
And you have a fay.
And I have whispered to some golems. You have some golem abilities unlocked. Uh, I have some catching up to do.
We'll see. But anyh who, let's go ahead and draw our tokens. Time to draw. So, I think I do have some corruption in here.
I think I definitely have one in here.
I just cleansed.
There it is.
There's my corruption.
Okay. So, where you going to place it?
Uh, I'm not whispering now.
Oh, I do mine, too.
Are you?
Okay.
Okay. So, I'm going to have to put back into my bag. Oh, there's two.
I am going to whisper.
You are.
That's the problem.
I'm going to cover up something else.
Am I going to convoke? I think you just were highly
I just I just did this, but I just don't want to Yeah, I'm going to do that. I'm going to cover up that advanced skin vote. That's unfortunate.
That's too bad.
All right. I also have to
to spend these or put these into my bag. I think this one fell out as well.
All right. So, I have two more.
Okay.
Uh oh, I have a lot of magic. Okay.
And magic.
Magic. Oh,
all right. I have an unbalanced bag. That's fine. So, let's go ahead and prepare. All right, we are now fully prepared. And since we are in the fourth round, by the way, we'll try to explain less and we'll just kind of go with the flow. So, I'm going to go ahead and take the first action. Since I am here in a very earthy space, I think the first action I'm going to take is the bears action over here. It's the first time we're doing this. Again, when you take an animal cards action, you either do the left or the right. I'm choosing not to score the bears just yet. So, I'm going to do the leftmost action here, which does not require me to spend the token out. I get to keep this.
It stays with you, but it's not out of the game for you,
right? So, I'm going to put this in my spent pile. And this allows me to bring a bear to my space. So, I'm going to bring this bear into here.
That's ideal.
And then I get to place out an earth, specifically an earth restoration token.
You're all earth in this game.
I am. I don't I don't know why I so much. This feels scary. Yeah,
I don't think it was right. Anyway, I'm going to place this here. I have to take a corruption token because of the space.
So, there's that. Um, and then now I advance. Oh, speaking of advancing, I don't think I actually put out my golem token.
Oh, when you did that first one,
you got the benefit of flipping over, but you're supposed to cover it up.
I did the upgrade, but I didn't place out the token. So, now I'm going to go ahead and advance
here.
And this is going to allow me to gain a fay, right?
Either a magical fay or a bear fay.
Okay. A bear. An earth fay. Earth.
I'm going to go with a magical fay. And I think I'm going to gain aether drake over here. And uh what aether drake does is the leftmost spot here lets me just advance on a path of my choice.
And then if I choose to take the optional action by spending for harmony, then I gain a reward from a different path at the same position as the marker I'm
so you be like here you are. Which path would you like to gain? Like this benefit or this benefit?
That's kind of nice because I'm so far up on the green path.
Yeah. No, that's really good,
you know. So I'm going to place my FA here and I need to take my face token. So, are you going to put it on directly?
I'm not. Okay. Because same reason you stated, although I don't know. That's really expensive.
It's expensive. Yeah.
But like you said, there really is no rush right now
to go up on any of those tracks. So, I don't know. I'll just put that in my spent pile.
Okay. Very good. Uh I am going to Let's transmute. So, I'm going to get rid of which two tokens.
Uh I definitely want an air.
Okay.
So, can I have an air? And then I'm going to look through my bag because that is my right and an earth, please.
All right.
So, I'm going to keep the air for in play.
Okay,
now I can inscribe. That's good for me.
And then this one will go there.
All right. Now, it goes to me. I'm also going to advance transmute.
And I must take another earth, which is hilarious. Probably horrible. I'm horrible. Horrible bag.
And I'm gonna take an air. Yeah, I can't stop.
Somebody stop me.
Oh my gosh. All right, that's it. So, now it goes to you.
Okay. Uh, well, since you're doing all this Earth stuff, let me just do this advance restore before you just take literally every single one of them. So, this one's going to go out. Yeah,
I'm gonna put it on here. I know there's no immediate threat, but I enough. I have to show you Earth. I get to move up on this track. So, now I get a bear card.
You do get a bear card. That's
So, that's And I get to put out this bear.
And you get a bear token.
And you get a bear token. Bear, bear, bear.
All right. Where are you going to put out the bear? Um, the bear is gonna go, uh, let's just hang out, bear. This is There's no penalty for this.
That's true. Might
as well.
So, here's your bear card.
So, bear comes to me and then now I get a bear token. A bear token. Yeah. So, I have myself a bear token and hopefully it shows up at some point.
It will.
It will.
All right. So, now it goes back to me. I am going to do that advanced restore.
So, another one.
Let's do it. You know, it's not bad. It's not completely bad because you have 10 of these. You want to put them out. Yeah.
And I am going higher. You get 40 points.
The green. Yeah. On the multiplier here. But I'm going to put this out.
Corruption time.
Corruption time. It is corruption time. There's that. Um
I mean you have this rune that says like load up as many uh of those like wood.
This earth.
Yes. Out with it. Nibby. I can't speak.
Have Have earth restoration.
So what did you do? You go you go up here.
Yeah.
All right. So put out another bear
and I get another bear token. Can I have a bear token, please? It's another green
bear token.
Token. My goodness.
There you go.
And there's really no tucking this one, I think, because all of the bears are so central. So, I'm just going to put it Where am I? Here.
I have to put it here then. Yep. If I want to
You don't have to, but
I don't want to double up because that will decrease the scoring.
Sure.
If I'm hoping to be able to score it at some point. So now, in addition to the bear token, I also get a potion, and that's beautiful because these tokens are considered wild for the core elements, not for the unique tokens, but they're also worth a point at the end of the game as long as I keep them in my rotation. All right, Naveen, what would you like to do?
Uh, let's inscribe. So, I finally did this. So, we got a little bit of everything here.
Okay,
the one that goes away is the moonlow.
Got to remember how much moononglow I have.
So, where are you?
Uh, I am here. Which room token?
I can uh I can do this one or this one. This one's two points or this one is upgrade an action. The way I see it is upgrading a spell is two points.
It's true.
So, and I can rid this corruption. So, you know, that's what we're trying to do.
That is a corrupted rune site. Now that it's out,
this space is now free of
you've done it. You feel the stress of the forest sort of lifting a little bit. We're doing our job.
I did. Yeah, I did. I did my part. Um, also in addition, I get to upgrade any action or any spell of my choice because it has the black background.
What will it be?
I am going to do this one.
Call wildlife
cuz I've already set it up. So, I'm going to flip this over. Call wildlife is going to get flipped over. Now, I can use not only ember but also water, which is good.
And then when I call wildlife, not only do I get to put out the the
restoration, [clears throat] but I also get to move up on the respective track.
Nice. Cuz typically you don't get to do that.
No.
With that spell.
There you go. So, let's just keep this like this. Looking good. Nice and neat.
It looks good.
Yeah.
You're not done, though.
Uh, no.
You must put out one of your rune tokens. Yes. Unlock an enchantment.
It's true. Uh, I think I'm going to do this instead. I'm going to play this card.
Well, you still have to choose one of these.
Oh. Uh, it's going to be this one. Sorry.
Cuz you're basically saying I'm not scoring that.
I'm not scoring this. This was like you get four points for each rune uh that's in this location. Oo. You know what? Actually, I'm I'm not going to do that one.
I'm going to do this one. The air ones. There's not too much air in this area.
Yeah, there's one more. Yeah, there's one more. And actually, there's one over there. And there. Never mind. Let's not do that one either.
Yeah, you can see it's where the air is is where the restoration sites will be.
Right. Okay. I'm going to do the one for the wilds.
I'm I'm not putting out any wilds. I put one out so far in this game. Yeah, the magic. So, I'm going to put that there.
Okay.
Uh and then I am not going to be scoring it. I'm going to play this card and say this is an instant card.
Okay.
Air focus. Advance two spaces on the air path and gain two corruption.
Oh, okay.
So, two corruption for me. This one's going to go over here. So, I'm not scoring that.
There's your corruption.
Go there. And then I advance two spaces. So, we're going to go one.
And then I have a choice to go down here for a fay or play another card.
Oh, I'm going to play another card. So, let me let me uh get the animal.
You get an owl.
Owl.
And you get an owl token.
Owl and owl token. So, this one is very similar uh to the previous ones. I'm kind of show
except it's just it's pretty much the same. They're the animals are they work the same way. Yeah.
It's just they all score differently. So, owls just want to be in a contiguous grouping,
right? of uh space. It's kind of like how the bears are. Honestly, we didn't have to do it this way, but this is how it worked out. Kind of
worked out.
Now, you also put out an owl token.
Yes, I put out an owl token. So, I should put one this one right here, right?
Yeah.
Okay. Uh where am I?
You are
I'm here.
Yeah.
So, I can put them here. So, this is one, two, three, four. They're all hanging out.
Yes.
That's what they want. They want to be in
They want to be a contiguous group. So, now you're going to play another enchantment card.
Yeah. So, this one that I play uh does not cover up one of my enchantments.
I'm going to play this one. I like this one a lot. This is a complete cleanse. Search your token bag, spent pool, and player board for up to six corruption to purify.
Ah,
so I'm going to take one, two, I think.
Wow, that's a lot.
One, two, three, and then I think in my bag.
Oh my gosh, amazing.
Four.
So there. So I turned all my corruption into four harmony. That was amazing.
Two, three, four. There we go.
I'm jealous.
So So now when I when I try to work with this, I can actually do something.
I will say your enchantment said up to six.
Up to six. I Yeah, I could have taken I could have taken more corruption
opportunity. Yeah,
there was times where I could have
You could have Yeah, you could have moved thing. Yeah, I mean it is what it is. It's fine.
Yeah, not bad. There we go. I'm just going to keep this out. I'll just toss it like kind of here so we know it was spent. And that is going to be it for me.
All right. And by the way, um you may notice that some of these like things are overhanging and then some of these point tokens look like they're from maybe a different game. It's because this is a prototype.
And so some very specific things are going to be changing for the final production copy. All right. Well, my turn is going to be very simple. I'm going to cleanse. So, let's just flip this over. Now I have a harmony. Back to you.
Uh okay. Last thing I'm going to do is advance call wildlife. Uh so this is going to go here. So basically I'm going to bring an animal to where I am. I'm going to be able to put out the the respective token of that type of animal and then move up on the respective track. So, I'd like to move on the blue track a little bit more. So, I'm going to do I'm going to bring over this otter. So, let's bring the otter over.
Okay.
Uh then I'm going to put out one of my blue tokens onto this uncorrupted spot. And then I'm going to be able to now move up uh the blue track
the water path.
There we go. So, now I get a animal. The other the last animal,
the otter. all of the animal cards.
I'm going to put this one up here just so I can kind of keep it a little tighter. Okay.
And then I'll have all my animals just in this kind of little spot there. Now I take an otter otter token. That's I have a lot of tokens now. Now I I don't know what I'm going to draw
anymore. So you do have a lot of tokens.
That is a thing. Uh then uh because I've moved up on this track, I get to put out an otter. This otter is going to go here.
Just like they want to be.
They want to be together.
They want to be together.
All right. Done.
That's it. So now I'm going to cast my advanced convoke spell for the first time. So again, this spell allows me to move to a druid, which is just going to be or a golem, sorry, which is just going to be here. But because it's advanced, I also score two points. So this is the first time we're actually scoring in-game points. Yeah,
the singles are yellow.
So there's that. And that's it. So this gets spent. Back to you.
Okay. Uh this is not set up. It's half set up here. So
I'm resting.
You're resting.
That's it. You're going to be first.
Yes,
you're going to be first going into the next round. There you go.
Okay, perfect. Thank you. Uh, sorry. Going back one second if you don't mind. I have this ability when I brought that otter over and did this whole thing. I'm supposed to be able to move to an adjacent location.
Oh,
do you mind if I do said thing,
please?
All right.
That was just last
That was just the last turn. Yeah. So, I'm just going to move over here. That's all. Just wanted to move over.
All right. So, now it goes back to me and I am going to resolve Sydney the fox. So, I'm placing out a magic token. Okay.
And it's going to go. I'm here, right?
I'm going to place I think there's only three
spaces. They're all air. So, let's just take the non-corrupted space.
And now I get to advance on the air path.
Air path.
For the first time.
Moononglow.
I get Moononglow.
And now you can put one of these guys out.
Oh. Um I feel like Naveen's going to score them like very soon. How many of the them are out? One, four, two, three, four.
And they want to be next to each other.
Yeah. Four. So in the bracket, fours and fives score the same.
Okay, it doesn't matter anyway because I'm just going to place it here because I
Yeah, I guess I could put it in the same spot in the same space just to make sure it doesn't get out of hand. Let's do that.
Okay,
I'll put it in the same space. All right,
so right now there's there's four hex's that are still touching each other.
Yeah.
Okay.
And since the bean has already rested, then it is back to me and I'm going to whisper. Is this for the first time? It might be.
Yeah, it might be. to the magic golem.
So, this goes out and I am going to whisper to Yes, the magic golem because those are the two that I placed here. Sorry. So, whispering to the magic golem. I must place one of these out. I'm going to place it here. So, this allows me to place golem tokens on any golem.
So, anytime I whisper to a golem, it does not have to be the corresponding golem. I can place it on any. Now, I'm going to move this golem to any space. I think I'm going to move the golem here. So, I can take that last airspace.
Okay. uh with a magic token.
So, you're going to take a corruption.
I'm gonna take a corruption and I go up on the air path.
Okay.
I can either take a fay or upgrade. I'm going to upgrade.
Upgrade.
Yeah. I'm just going to upgrade my
relic making scribe.
Yeah.
Because it makes it cheaper, which is nice. And I debated upgrading this earlier.
So, and I believe that's it. Now, we've both rested. Let's go ahead and recover. We're going to move into the fifth round, which means we unlock
our second barrier token. Now we have all these spaces to draw tiles and place it to. All right, we're more than halfway through the game moving into round five. Even though we're more than halfway through our elongates a little bit
are a little bit longer for these final three rounds, but also you want to kind of wrap things up. We're kind of at that plateau in the sort of the tempo of the entire
I've only put out one relic so far. I need to put more.
Oh, your rune.
Yes. Or runes. Yeah, sorry. Well, this is a good time because now you know where you've placed out your restoration tokens. I've only gone up one path.
I'm kind of all over the place, though. I'm not like in a bunch. Well, but there's more game to about. Yeah.
So, let's go ahead and draw our tokens. I know I'm going to definitely need to
corruption time.
Look at all these tokens in here.
One.
Um,
two.
I have so much earth.
Water. Where's my
One, two, three, four. Okay, so these are going to go back into my bag and hopefully I can hold off on drawing the corruption for at least one more round. We'll see.
Oh my gosh,
I'm empty as well. So,
this is so bad.
No good.
I did this to myself. Oh, it's corruption. Oh my gosh. Where am I going to put this?
Okay, we got one.
I'm going to corrupt my advanced restore.
Okay,
cuz I'm not in a Well, yeah, I'm just going to do it.
All right, here we go. All right, we've got magic.
Magic.
Look at this terrible assortment.
Glorious.
Well, it is what it is, unfortunately. So, let's go ahead and prepare. All right, we are fully prepared. So, round five actions this time. Starting with Univ.
Yeah, I'm first. Okay. Um, right order of operations here. I got to do this uh properly.
Yeah.
So, the first thing I'm going to do is my familiar, the toucan.
Oh,
I'm going to use this one. Yeah. Hiding there. Just trying to make it a little bit cleaner.
Special tokens. Yeah, exactly. So, this one go here.
Uh, so I'm going to put out one of these feathers.
I'm going to put it on the non um corruption space. This is me right here. So, I'm going to put on the non-corrupted space.
Okay.
Uh, then I get to move up on the gray track, and that is going to go here, allowing me to draw two more cards. One.
That's what that symbol means.
Yeah, exactly. So, we started the game with these six enchantment cards that pertain to our familiar, but there's also a deck of additional enchantment cards. So, you can draw an additional ones see more
and because I crossed this little section here, I put out another owl. I am here. I'm going to put it adjacent. Let's just put them here. Why not?
Okay. Because you're here, right?
Yep.
All right. So, you drew your cards. It's just draw two.
It's just draw two. That's it.
All right.
And then even though this looks like this is the next spot, there is no bridge there. So I have to you have to go down and around.
It's a long way.
It's a long way. Yeah.
So follow the path. Arrows. They're very important.
All right. So that goes back to me. I have a very simple turn. I'm just going to cleanse. This is the most inefficient use of healing corruption.
Okay.
I there are other ways in which you can actually flip over these corruption tokens via your golems or sometimes your enchantment cards.
My advanced stride that I've never used.
Yeah. There like something like an ongoing benefit. cleanse is like the worst way to do it, but I I'm gonna do it. I actually would have wanted to use the unbind version of this actually to remove these earth tokens, but I need to remove this. So, I'm going to cleanse that one corruption.
Boom.
Very nice.
So, now I have another one of these. All right, back to you.
All right, next thing I'm going to do, let's do the advanced restore. So, this one is going to gain me corruption. Blue.
Okay,
goes here. I'm going to take water restoration.
Water restoration on here. That's going to get me that corruption.
Fortunate. There you go.
So, I'm going to take this. This goes here. And then, because I have this ability unlocked by visiting the golem earlier in the game, after you place a water restoration, you may move your druid to an adjacent location.
Okay.
So, I'm going to move here to this adjacent location.
Interesting.
Yeah. Well, there's just more space to put out stuff versus just having one one thing there.
Okay.
Cuz you you only have so much time to move, right?
Uh Okay. So, there there's that. And then, um I now move up on the blue track because that's what I what I put out. So, I'm going to move here.
Okay,
that looks good to me.
What does that do?
This one allows me to immediately put out one of my runes. So, I'm going to take this one, this ruin site token, and I'm going to place it over this right here.
Okay.
So, I get three points at the end of the game. And so, this one, what it does is I get two points for each location connected to this rune where I have restorations.
Okay.
So, basically, as long as I can like snake these all together, then they'll all be worth two points.
So, you are going to go with this scoring. I am going to go with that. I'm going to go with that. Mhm. And now that I've hit this point, all of my water tokens that are out at the end of the game are going to be worth at least two points.
Nice. Anything else?
That's it.
All right. So then it goes back to me. And since we are now in the same location,
yeah,
I'm going to do my advanced restore because I would like to put out a restoration token there. So this is a magic restoration token which I'm going to place on air. Those are the only two that are available. They're both air. So, I get a corruption token for that though. I have a lot of corruption. It's not good.
But then I get to advance on air.
So, that gains me uh you get
an animal token.
So, this is the owl. Do I have an animal token, please?
Yeah, I'll get that.
And this is my first
owl token. So, I take the owl card. I'm just going to stack them.
Okay.
Until I Yeah, until I pull one of their tokens.
All right. I think that's me.
Well, now that you've done that, I moved over here so that there was two spaces. I didn't realize you were there. I didn't even see your purple piece. That's okay. That's all right. Uh so maybe now it's going to force me to do this action here then. So I'm going to use my um my fay.
Okay.
So I'm going to spend this. This one's going to go out. Uh that does not get trashed. So um that's that the only one that gets trashed is when you do the animals scoring,
right?
So that's not the case here.
Or if you decide to use that unique token for any of the
these other faces. Yeah.
Mhm. So, this one says basically put out any token of my choice. Well, there's only one choice that I have here, and that is going to be air.
But you could do magic.
Oh, I could do magic. And my magic is scoring one, two, three.
Yes,
let's do that. Well, my my heirs are are scoring, too. Let's do magic. Let's just have fun with it. Why not?
Wow.
Magic to know that.
Exciting. Here's your corruption token. Now, this entire space is completely restored.
It is. And I do not move up on the track for that particular one because that's not what was here. But uh because I've activated this quickling, I then can spend two harmony. So now
the second action is always optional, but it does cost harmony. So are you going to do that?
Yeah, I have a lot of harmony, so I might as well. So here's two harmony. What does it do? Uh it says I can either place one air restoration in any region or advance on the air uh track basically. So
So it's one or the other. So, that's an example of sometimes you can place out a restoration and not have the ability to advance on a path.
Yeah. So, this one says on uh in any region.
I think I'm going to continue advancing though. I would love to place out another one of these tokens. I'm just going to advance. Okay.
Just going to take the free.
So, you're going to follow the arrow downward,
which gets me a wild.
Yeah, you get a a potion.
Yeah,
there you go.
All right. So, that goes
I draw that thing.
All right. So, now it's back to me and I'm going to cast the advanced convoke spell. So, with this spell, I'm going to move directly to the magic golem. Uh, dazzle.
Dazzle
this area. And I get two points because it's advanced.
Yeah, that's nice.
That is really nice. All right, that's me. Back to you.
You're going to talk to them, huh?
I'm going to talk. We're going to whisper.
You set it up.
Whisper. Whispering voices
loudly. Okay. Well, I'm just going to soar. So, I'm just going to move.
So, soar is from air. Oh, yeah. Sorry.
Yeah, no problem.
Soar is from air to air.
So, gray.
Yeah. to gray over here. So, we're just gonna go farfly. There we go.
Farfly.
Farfly.
All right. So, now it goes back to me. I'm going to advance transmute. So, kicking these this green token out. I'm not bringing another one back in. I'm going to actually take two Ember. So, one Ember is going to get placed immediately so that I can cast the whisper spell and the other one goes into my spent. Back to you.
Done.
All right. Now that I'm there, I'm going to whisper to the blue river golem. So, it's going to be blue. Mhm.
Moononglow. That's exactly what you see here. So, Moononglow goes bye-bye.
Okay.
So, now I am going to whisper and learn about uh this one right here. I'm going to learn about You may use moononglow and water tokens interchangeably. So, all my blues are the purples and all my purples are the blue vice versa,
which is good.
So, that'll go here, which is good. Now, if I can do this one, then
three points for every single one of these empty corruption spaces on my board. Okay. So, you're going to want to you're going to want to upgrade
upgrade upgrade upgrade. Flip flip
spells that have the corruption spaces.
Yeah. And if I don't, then as of right now, it's 1 2 3 4 5. So, it's worth 15 points as of right now if I can get this last one.
So, I just whispered to them. They are going to vacate. They They've heard what I had to say.
Now they're off.
They're off. They're just going to go a corruption.
I do gain a corruption, and I'm okay with that.
Okay.
Um,
this one was spent, by the way.
Oh, yeah. This is spent. Thank you. Uh then I am going to put out one of the blue tokens. That's who they are.
I'm going to do it on a space that is uncorrupted. Let's go right there.
Uh and then I'm going to advance on the blue track which is going to go here. Now this can allow me to cleanse
if something's on my board.
It's not. So therefore, I take a harmony and from the supply and just put it into my supply.
Oh my gosh.
From the supply and into my supply. Yeah,
that's amazing.
I only have one way though to actually use the harmony. Time to look for more fay.
They're here. That's where they are. Right there.
Yeah.
Yeah.
It's tough because especially in the earlier areas of this the boards, you're like given an option between a fay or an upgrade. It's like, oh, which one am I going to definitely
upgrade makes your things cheaper or better, but the fay allows you to take basically more actions.
Yeah, but the Fay is like maybe a little bit later in the game because you need to acrew enough harmony where you really have to just go for it. So,
anyh who,
there you go.
Anything else? Uh, I think that was it.
All right. So, it goes back to me. I too.
Sorry, that's not it. Because, uh, don't forget I have the ability after I put out one of these tokens, I can move. I am going to move.
Oh,
I'm going to take corruption for doing so. Yes. But now I'm with I can whisper to them again. I'm like pesking
peskering.
Peskering at them. Is that the right word?
I think it's pestering
pestering them. Yeah.
But anyh who, I'm going to whisper as well
and I'm whispering to uh dazzle. So, it's these two combination which is good. So, this goes out. This goes into my spent. Um, I'm gonna place a Gollum token. H, to unlock something or to just complete that, that is the question. I'm gonna unlock something. I think I'm going to go here. You may use moononglow and ember tokens interchangeably. And again, the reason why I can place a golem token here is because I have unlocked this ability that says you may place golem tokens on any golem. Got it?
Because again, typically you have to place the token on the golem that you're whispering to, right? Make sense? Yep.
So now I must move the golem. I think I'm going to move just I'm going to move the red golem just over one space.
Easy to get to.
Place dazzle here.
Okay. Don't want to cover anything.
So, Dazzle's here.
And then I'm going to place out a magic token on the last available space, which is air.
So, it is a corrupted space. I must take a corruption for that. But I now advance on the air
board. Okay.
Please. So, I do have to put out an owl. And I'd like to go up
up a card.
I want to play a card. Yeah. Anyway, here's the owl.
H. Where do I put this owl? Is Naveen going to do this first?
You could do it.
But I only have one owl token.
Same.
But I guess
live a little.
I was going to place that.
What?
Yeah, keep it at five. I feel like Naveen is going to have access to it before me. So,
you're going to draw it. Watch.
I probably knowing my luck, I will draw it first and I'm going to regret that.
But now I do get to play a card. So, I think I think I'm just going to It has to be a card that gives you an immediate benefit. I'm sure there are better ones than this, but I think I'm going to play this one. This is Star Packed. It lets me place one air or a magic golem token. So, you know, I'm going to put this off to the side here.
There.
I'm just going to place a uh a magic token just so I don't have to worry about this anymore. I can unlock the scoring criteria. I'm going to do it on it a three side.
So, at the end of the game, I'll score three points because I don't really care too much to allow wildlife to place magic restoration tokens on their matching spots. I don't know. Oh, I think it's a little it's a little late for that. So, now that I have all three tokens here at the end of the game, I'm going to score six points per golem with at least one token. So, right now, I'm
So, you can go around and like whisper to everybody.
If I can I really I can whisper to the same golem
because I just have to place one more on each of these two to score the full 24. So,
that's going to happen, huh?
That's my goal. We shall see. There are two more rounds, but you never know.
You're doing it.
You're gonna do it. I know you. All right, that is me cuz uh yeah, I finished whispering. Back to you.
Uh didn't want to be rude while you're taking your turn, but I had crossed over this threshold. I was supposed to put out an otter.
Ah, easy to forget.
Um I was already here, so I'm just going to put the otter here.
Okay,
simple. They're not scoring because uh they want to be in at least pairs or greater.
Yeah,
but there you go.
All right. Well, it is still back to you.
Yeah. So, uh let's score the bears. I have this one here.
So, this one uh you want
single bears on hex's.
Yeah. as many of them that are connected to each other
that are adjacent to another.
So they are all doing it.
So one, two, three, four, five, six, seven, eight. It's overkill. The best you can score a seven. So you can also get your seven money.
I can try
because uh so I'm going to score seven points. So
seven points.
Yeah. Now this gets trashed. This goes out.
Yeah,
this goes into the
keep the card though because you can still hold on.
So I have the little
You can still gain more of those
token over here.
But then you now take a bear. Now I take a bear and I don't think I can ruin it where it's like I separate like two tribes of bears. So
yeah, they're all
they're all kind of in a good spot. I'll just take this one.
Okay, now you have a bear in your den.
I do.
Congrats.
Thanks.
All right. Well, it goes back to me and I'm going to stride. So I'm just moving one space over. Where am I? Here to the golem. I'm
just going to move here.
Yeah, I like to I'm This golem is my best friend. Dazzle. Dazzle and I go way back. We both did this kind of the same idea like where it's like just move sideways. I'll meet you in a second. We're going to continue this conversation.
In higher player counts, you will have more players sort of chasing the golems around on the map,
moving them far away.
The map will be bigger, though. So, that is a thing. But there are only ever going to be four golems. So,
okay. So, uh I have one last action. This is going to be the advanced transmute. I think
that goes out.
This goes out. But I'll take it back. I think
Oh, let me take it. I should be able to look at what I have in here. Yeah, I'll keep it. And
and then I will take knowing that water and um water and moononglow is reverse compatible. I will take a moononglow.
Moononglow.
Yeah.
All right. There you go.
But then I can place out one of these right away. So I'm just going to put the moonlow there. There we are.
Oh, you're going to restore again.
You're going to restore water. Oh, that's nice. Well, it goes back to me. I have nothing left. I have nothing to my name except for this unprepared
advanced inscribe. So, I'm going to rest. I get to go first in the next round.
That's okay.
That goes back to you.
All right. Uh, advanced restore. Um, we just talked about how moononglow is water and vice versa. So, it's going to be this. I'm going to put out a water here. Uncorruptible water.
There we are.
Oh, nice.
Uh, that allows me then to this goes out. That allows me to move up here. Now, I can take um a fay.
A fay
of either the blue or magic.
Do you know who? Um,
who are you going to who are you going to summon?
So, I really like this one. Uh, this one is the whisper What I really like about it is this one says, "Advance your lowest path marker one space."
Oh,
so that's nice. Yeah. Uh, then if I uh use two harmony, advance one more space on that same path. So, basically uh I can do it twice, you know.
Yeah, that's really nice. So, this is what's who? Selquin.
Silken. Sulken. The whisper one.
The whisper one. There's your W.
Thank you. I am going to put them into play right now.
Oh, you are.
Put them here.
That's not there.
No. What?
That is here.
Oh, yeah.
Yeah. Sorry. Harmony everywhere. Yeah. So, it goes there.
You're holding You're holding the card.
It's a lot going on for me right now. My brain my brain I'll just hang out here.
All right. So, you're already resting.
I'm already done. So, then you can continue going. Are you going to Yeah.
resolve whisper wall?
Let's do it. Yeah. So, I want to make things cheaper. So, I'm going to get rid of this.
Yes.
I'm going to spend it. It's going to go here.
Oh, yeah. Tokens.
Advance your lowest path marker one space. I'm going to do this one. Do I like this? I like this.
Oh, you're advanced on all three.
I Yeah, it has to be this one cuz it's the the lowest. It
is the lowest. Yeah. So, I have a choice. I can go here.
Yeah. Faster.
Or I can go here, which is an upgrade, which gets me two points each time. So, I'll go here.
I'm going to upgrade one of my actions. And I'm I would like my inscribe ability to be a little bit sweeter. Yeah. Unfortunately, it doesn't go handinhand with the three points for having corruption space, but I don't want to have to pay a lot here. See?
Interesting.
There we go. I don't have too much magic. I don't know when magic's coming. So, there's that. That makes that cheaper. It's going to be worth an extra two at the end of the game. Then, uh I am going to continue on with this action,
the the optional one. So, you have to spend two harmony harmony. Advance one more space on the same path. Let's advance here.
Ooh, you get to put out a golem token.
Talk to Gollum.
Any color of your choice. Yeah. I'm going to go face up.
Okay.
And I'm going to put it here. The pink one.
So, three points.
Three points. Yeah.
You don't want the ability to
I mean, I want the ability, but like I want three points more.
You saw that I played three points and you're like, I can't be behind three points.
If this is early in the game, I'd be talking to more golems, but like I know I'm going to talk to the blue one.
Okay.
And the blue one's going to go on the blue one so I can make this a scoring opportunity.
Two scoring.
That's the plan.
Oh,
yeah. Oh, I'm scared this going to be tough.
I mean, you're doing pretty well, though. I think you're very well situated.
Pretty well. I don't know.
I think I went very one note. I think I said this earlier, but I really hit earth hard. I went like earth and magic and we're really kind of staying out of each other's way.
Now you're in the air the air game. You're in the air game.
I'm starting to be there, but I really didn't really diversify too much. So, we'll see. We'll see how this goes.
Um, I did pass over another bear, so I do have to put one out. So, I will just put this bear. Where am I? Here.
Yes,
I'm going to put them adjacent. Let's just have them paired up.
Okay,
there we go. So, that's it for me. I have no more tokens to place out. So, I am going to rest.
All right, so that's the end of the actions phase. Let's recover. We're just going to move on to round six. We are in the pen ultimate round. You can still do a lot. It is the second to last round, but there there's still a lot to be done because we can we still draw those tokens. We have a lot of tokens now. That's kind of
seven. And then with the transmute, if it's uncorrupted, then you can play shot again. So yeah,
I hope you draw a lot of your corruption tokens. That's
I think I gained like three on that turn. That was not good.
Oh, I hope you draw them all. Naveen.
All right. Are you ready to draw?
Yes.
Okay.
I think I have exactly six because I've already seen these. I have exactly six that I know that are not any
corrupt. But there are
there's no so many spaces. There's more than six spaces.
No, I know. So I knew these six were not going to be corrupted. So I didn't have to go one by one just to be slow. Oh my gosh.
So now I have to toss this in and hopefully
So many problems.
Hopefully we see no corruption.
So many.
You got a lot of
the same token.
No, no corruption. I'm going to say that was lucky.
That was pretty good.
That was very lucky.
Oh, I got this blue guy right there.
All right, let's go ahead and prepare. We'll see you in a second.
All right, we are now fully prepared. We have lots to do this time starting with me. My first action is going to be very simple. Well, I'm just going to start this round off with an ice transmute.
Okay,
so I'm kicking this air element out. I'm going to take a moon glow and let's go with water.
I feel like I've don't have much water.
Dehydrated out. Yeah, a little dehydrated.
Okay.
All right.
Good for you. Um for me, I am going to also advance transmute.
Okay,
this is going to go out.
Well, good for you.
I'm going to get a moon glow, please. So, I'm setting myself up also for my and a water.
Since water
exact same thing
since water is moononglow and vice versa, I might as well do that. So, this is going to go here.
Yeah.
And then this water is going to go there.
All right. Um, then it goes back to me and I'm going to do the advanced inscribe. That was the whole reason why I wanted to do that. So, it's been a while since I've inscribed anything. This goes out. This goes in. Oh, I should have taken a moon glow. That's okay. I am going to take the last rune that's in my location. I was so nervous that Naveen was going to take that.
Why?
I was like sweating because I really wanted it. I really wanted it for this.
I'm going to put this out. This is the uh enchantment that gives me three points for each of my magic restorations in this location and adjacent. So, that's kind of what I've been working towards. One, two, three, four, five, six.
Six. So, that's 18 points.
Yeah.
All right.
Right now,
clever.
Okay. We're doing something very similar, but this is just kind of the way it worked out. I am also going to advance inscribe. So, this one goes bye-bye.
Okay.
This one goes over here.
You are.
I'm here. So, I'm going to rid this place of corruption. So, it's five points. So, that goes bye-bye.
Yeah, that's the corrupted rune sight token.
So, this comes off. We have saved the day.
You're free.
You're free. Now, I can bring animals in there.
You You moved all of the restoration.
I did. I did. Yeah.
So, what uh enchantment are you going to
I'm going to do this one. And I'm actually gonna score it uh at the end of the game. So I'm not gonna play it. This rune is going to go here.
All right. So
and this one says three points for each of your water restorations in this location [clears throat] and adjacent. So right now I have one, two, three, four.
Oh,
but there's also five potential six.
The realm of opportunity.
Yeah.
Okay. Anything else?
Uh that's it for that action.
All right. Then it goes back to me. I'm going to whisper. So I have dazzle over here. And now my moon glow can be used as ember. It's interchangeable with ember. So this goes out.
This gets spent. This is actually my fay.
My fay token. I just I didn't Yeah, I didn't use it for my fay. That's fine,
unfortunately. But let's go ahead and whisper to Dazzle. I'm going to place a Golem token. I'm actually going to place it over here
cuz you have the ability.
I have the ability to to place them on a different golem token. This is for Breeze. Um, I'm gonna place it on this one. Unlocking the top most ability that says, "When you gain a wildlife token, you may spend one harmony to place it on its card."
Cool.
So, I could basically like score something immediately when I gain it or, you know, whatever I want to do.
I got you.
So, there's that. Now, I'm going to move Dazzle. And I think I'm just going to move Dazzle here.
I think I'm gonna I think I'm gonna finally place out
on the home
a restoration on the wild. Every each player has one wild space on this tile.
Yeah,
you have to place it on the one that belongs to you.
That belongs to you.
So, this one's me up there.
So, I'm going to place out a magic
token there.
And I'm going to use it as blue. So, I'm going to advance on blue.
Well, here you go.
I get a moon back.
Moon blow.
All right.
And you get to put on otter.
Oh, an otter.
Yeah.
Um, do I Are you going to score the You're
scoring the otter? Yes.
How many What's the max? uh if four four plus so right now it's scoring here they want to be in pairs or greater only two pairs are present a present if you uh put it here which is your right to go adjacent to you then that would be three and you don't want to do that
ah
so just put them somewhere else
and these locations don't have to be adjacent
no
so pairs or greater
so literally anywhere except here if you don't want me to score it
I'll place it where I am but it still has to be uh in my space or adjacent so I'll place it there
cool
I think That's it, right?
Mhm.
So, I got my moon gole placed out the otter. That was everything for whispering. So, now it goes back to you.
All right. Very good. So, uh I'm going to do advance call wildlife.
Oo.
Uh so, that's going to be the orange ember. And now I'm going to bring an animal to me, place out um a token on that space.
Okay.
And then advance on the respective track basically. So, I think I'm going to bring over that otter that you put out. So, thank you. I'll just bring it over here. They're still not paired up. unfortunately. So, I'm going to put it there.
Uh, and then because I did that, um, I get to put out a water, which is what I want for this rune. This rune wants as many water next to it. So, each rune or each of water next to it is going to get me three points.
That's a corrupted space.
That's corrupted space. So, I take corruption. Uh, then because I have this uncorrupted, I move up on the water. So, now I get one of these blue animal tokens.
So, another otter token. I don't think I'm going to be seeing any of these tokens because I think I have more than seven placeable tokens. Okay. So, these will not come back into cycle.
Oh, I see.
I'm just dumping corruption in there is fine for me right now. Okay.
So, because I put out a blue water restoration, I can move.
Are you going to do that? You're here.
I'm already with the Gollum. That's my problem with moving.
Yeah.
So, if Well, I could move. Ah gosh, I want to move, but I won't I won't move. No, I won't move because I'm with the golem. Hopefully, I can talk to
who you want to whisper to.
Yeah, exactly.
All right. So, then it goes to me and I will move.
That's the thing I'm going to do. I'm going to stride. So, this is a a cute little bear token that I'm using as a an earth element.
Sure.
So, I'm just move over here.
I gain a corruption for doing so. And that's it. Back to you.
All right. Nice turn. Uh for me, I
All right. Let's go ahead and just score the otter. Why not? So, I'm going to score the otter. So, this goes here.
So, it's one, two.
There's two pairs. And you want pairs are greater.
Yeah.
So, two, follow this chart. I get four points.
Four points.
And then I bring an otter and put it into my den.
Can I have a a yellow?
Yeah, I give you a yellow. Go. And then I'll take an otter. Which would you like? Don't think I'm going to be able to Let me make sure I can't score these otterters. I don't have an extra otter token. So, I'm going to just break this up just in case.
Okay.
And I'll put this with me.
Very nice. So, then it goes back to me. I'm going to take the left bear action. So, this allows me So, this the token stays with me, but this lets me bring a bear to where I am. So, I'm going to bring this bear here. And because I'm doing that, I get to place out an Earth restoration token here as long as there's an available space, which there is. So, place that there. And then I get to advance on the green path. Can you advance for me, please?
Green path. Yeah, there you go. So that allows me to either purify a corruption token or take a harmony token if I don't have to take a harmony.
Good.
And now my my earth tokens are have a 3x multiplier.
And that's it for me. So that goes back to you.
All right. So just like I scored the otter, I'm going to do the same thing for the owls. So this one's going to go out. This uh these are actually supposed to get trashed when I score them. I kept them in my supply.
Oh, okay.
Yeah, they're out.
Okay. So then uh the way the owls work is you want groupings of owls
contiguous
contiguous.
So it doesn't matter if they're alone or doesn't matter the quantity. One, two, three, four, five.
Five. Yeah. So Mon'nique was doing this clever thing instead of spreading them out so that I wouldn't be able to score them.
Is that clever? Yes.
I was just grouping them. So
So five is three points.
Three points.
Yeah.
It's not not that glorious, but I'll take it. Don't forget you're scoring for animals in your den.
In your den. Yeah. So that's really nice.
Yeah. So then now I pluck off uh one of these owls and who
who will it be you?
There you are. Good. So now Oh, these are all still contiguous. Uh let's go. This one right here. There. Now that breaks up isolated away. Yeah. Isolated owl.
All right. There we are.
So you're scoring nine points.
Nine points in wildlife and you're dead.
Yeah. Exactly.
All right. Um so then it goes back to me. I'm going to utilize Cinder the fox. Cinder. It's been a long time since I've utilized invisibility, but I can put out a magic um
restoration token.
And I'm going to place it here.
You're just saying
so it's another earth.
But I really want to do that. I get a corruption for this. So I really wanted to do this because I get to go up on the earth path. I'm going to go Yeah, I'm going to do the shortcut
so that you can get a higher multiple for all your things.
And also because I get a bear token. And now that I've placed this golem here, when I gain a wildlife token, I can spend one harmony to immediately place it on its card. So, I'm gonna do that. I'm spending a harmony
to place it here
to score the bears.
To be able to score the bears.
I That's good.
Yeah. All right, that's it.
Oh, no. It's not good.
Back to you.
Well, I didn't like that. Um, so I have this cleanse action here. Let's just do it now. So, I'm actually going to be using the unbind section of it.
Okay. So, basically, I can look through my bag or anywhere really and just discard a token.
I have a corruption token and I'm going to discard it.
Okay,
because this is probably going to be in cycle. It's in my bag right now. So, that goes bye-bye. This does not become a harmony. That's just out of the game for me. But, I score two points for doing that.
Two points. Oh, boy. I'm so worried about the final round
because I think I have two corruption in my bag and I have a bunch of corruption in my
going in.
Yeah. And I'm going to take another one. And I think I've just been like, "Oh, it's fine.
I'll find a way.
Take a corruption. I'm not going to draw it. It'll be fine." But if you don't have a space to place your corruption token, it's minus two points.
You just have three spaces.
I only have three spaces. I only have
You have four spaces. You have a fourth space.
I do.
Yeah. Right here. You're
the capacity to take four of them, but it's still not great because I want them.
Diminishes your actions.
Yeah.
What are you going to do?
What am I going to do? That's true.
Yeah.
All right. So, then it goes to me.
Yep.
All right. I'm going to activate the bears now. So this is the rightmost scoring. This goes out. And I'm just going to score the bears. So lone bears adjacent to other bears. I have one, two, three, four, five, six, seven, eight.
Maxed out.
Okay. So seven or more, it's just seven points. So I'm going to take
That's good.
The points.
Now you get a bear.
And then I get a bear. Do you have bears still? That's the question.
Uh, yes. You're not allowed to know about my uh
You don't You can clearly see I don't have I only have this one right here.
All right. So then I am going to try to preserve what we've got here. I'll just take this one
just in case you draw a bear.
Yeah, just in case I draw another bear.
Fair enough.
All right,
be good.
That's me.
Uh do I have anything else? Yes, I have uh my fay over here. Yeah. So this one is going to allow me to move up my lowest path. Now I have a tie here. So these are both the same.
Yeah. So which one?
Okay. So now it comes down to how many of these tokens have I actually put out? One, two, three, four, five, six, seven. I' I've only put out three of those. What?
I know. I don't think I put out like I put out any of these.
Five, six, seven.
They're both seven. So, moving forward here gets me a Fay.
Mhm.
Which I don't think I'll be able to draw. I I uh this is not the most ideal situation, but I'm going to bring up the uh the air
air.
Yeah, we're going to go up one. Now, this allows me to uh basically purify a corruption token. I don't have any.
Nervous left.
That's a little bit of a bummer. Okay.
But I'm going to spend these two harmony.
Yeah.
To wait. I should see if I have this in rotation. If this is in rotation, I should probably not do it.
Why? Oh, for this cuz you'd like this one better.
Yeah, I'd like to do this and this right here. Yeah, cuz then that would make it better. Let me see my bag.
Okay. I won't spend it. I I I think I'm going to be able to draw you.
I think I will most likely be able to draw it. Yeah.
Okay. All right. Well, that's it for for that then, right? So, then it goes back to me. I'm going to do my advanced restore for magic and it's going to be here. This is my second to last magic token. I have to take a corruption for that. Oh, this is what I'm talking about. Naveen
corrupted.
I am a corrupted
person. So, this is the water. You
got all your magic though, man.
The water space. Yeah, I tried.
I tried real hard. I mean, the multiplier is on magic. I tried.
Right now, your multiplier is one, two, three. You know, you're making this for me.
Yeah. Right now.
So, four times 10 is 40 points.
Yeah. Right now. Right now. I think she did it. Yeah. You want to go up here or here?
I you know I think water fay. I'm going to go down.
You get two points for flipping
and I need a space. I need a space for corruption. So it's specifically a water
a water spell right.
So advanced flow or called wildlife. They both have a corrupted.
And if you end up flowing then you can remove you can unbind.
It's true. And I'm in a flowable space. Okay. So I'll do
you're in a water space. Exactly. So you can flow out of there.
Upgrade flow. Okay.
Flow show.
Flow show. All right, that's me.
All right.
Anything for you?
I think I am resting. So therefore, I have the right to
Therefore,
peace.
You're gonna go. You're gonna go first in the final round. It's never going to feel Well, I'm going to rest as well.
Okay.
And so, let's recover. Well, on the topic of resting, might as well recover.
All right.
And just like that, we're entering the final round.
Last round.
What an arc it [clears throat] has been.
I am very I think your scoring is good.
You got the magic. You got the guy that says, "Put a token on all the different guys."
You have two twole possibilities.
You have to whisper to both of them.
You know how hard that is?
It's pretty hard.
Pretty much impossible.
I mean, you can are there is a space, right, that gives you like a golem placement.
It's already happened.
Ah, you can do earth a bunch of times and get to the next one. I know.
It's tough. Yeah. I guess we'll see. We shall see.
Yeah.
All right. Well, I wrap it all up because these are your final actions. Let's go ahead and draw our tokens.
It's unfortunate because I have a lot of corruption here and I'm going to have to spill my spent pool. Oh, there. There's one.
Got one.
What do I do?
I can't advise.
Do I cover? I'm going to cover advanced transmute because now is not the time.
Now's not the time.
You know what I mean?
Yeah.
Okay. Oh, and I have another corruption. Oh my gosh. This is a bad start. Let's go with advance convoke. We don't need the two points.
No.
Okay, here we go.
Dump.
I've only drawn one token. Oh my gosh.
Wish me luck, Nine.
Oh. Oh, sorry. Good luck.
Please. Thank you.
Best of luck to you.
Wow. I cannot believe your board is clean.
Yeah, which is good for scoring.
You must have.
Oh, I was able to clear out all that corruption.
What am I going to do? Advanced flow. I guess it has to be advanced flow, right?
Mhm. Oh my gosh, I'm like, oh no,
so much corruption money.
Everything.
And each one on your board is minus two points at the end of the game.
Each one on my board
is minus two at the end.
Minus two points at the end of the game.
How much corruption did you have?
I don't know how much more there is.
You can cleanse.
I can cleanse if I pull a token that allows me to do so. I think that did that that that will. Oh,
rough. All five. [sighs]
You went. You just were so magical.
Minus 10 points.
Corruption.
That's minus 10. Oh,
it was a corruption.
Well, that's unfortunate. I don't have any place to put this. So, I have to discard it out and I lose two points.
Naveen, this is my downfall.
Who? I don't even know if I was.
Wow. Did you even like
Did I even What? What?
Account for all the corruption you were just taking. You're dropping magic in all these corrupted spots.
Hold on. I need to know. I need to know if I had more.
You had five plus one you just tossed out. That's six.
Let's see if there was more in the bag.
I have to know.
Did I pull all of them? Did I lit Oh, there was one more.
There was another one. You had seven to
worse. You had so many tokens.
It could have been worse.
You didn't pull a bear.
I didn't pull a bear.
Nice.
Are you happy? Are you happy? Are you thrilled?
Yes. I'm very happy.
That was like the worst pull. Okay. Okay. Anyway,
you got to you got to keep the bag lean and
let's be thankful for
what you have.
What we have. All right.
You can cleanse one of them.
We'll see. Well, let's go ahead and prepare, shall we?
Sure.
All right. We are fully prepared. And honestly, it is what it is.
Okay.
It's not ideal, but I think my final round is just the running theme is just to pay for your sins. do what you can to rid your life of corruption because it's minus two points for everyone that I remove off my board.
Yeah,
it's unfortunate because it means I can't do cooler things like I'm spending my time distributing and just take negative 10 points.
I could. That's true,
but I'm not going to. I think
so. Anyway, um I think you're going to go first. So, go ahead and and cast your first spell.
Okay. So, everything is like locked. Like one thing has to go first before the next thing. I think it's like one of these kind of rounds for me. So,
Tango.
Yeah,
we're going to use Tango's token. So, we are going to put out the final feather
here. I'm going to take a corruption. Now, corruption now at this point doesn't mean anything cuz it's not going to show up on my board, but there it is.
Uh, then I get to move up on the gray track. And so, now I get another animal token. Again, it's not going to show up here, but I'll just take it.
Okay.
Um, I don't have that ability that says, you know, when you get a token.
It's really nice.
That's nice. Then I could have put it on, but not the case. Uh, so that's it for me.
All right, really simple turn for me. I'm going to cleanse. So I am going to remove this.
That's the most important one.
Yes, there is a specific order of things definitely on my board in order to maximize the amount of corruption I can remove. Yeah.
So it's going to be that one. Okay.
All right. Back to you.
All right. I'm where the golem is. I'm going to whisper now. This is not looking legal, but because I have this ability.
Yeah. This can represent the moononglow.
Okay.
And vice versa.
Water. Water.
So water. So this goes out.
Okay.
Uh this one goes to my supply. I am talking and whispering to river.
Yep.
The water golem. Uh and basically we are going to put this one out and I'm going to have it flipped over face up because I don't really care about the ability anymore. That's going to be worth three points.
Nice.
Uh then I'm going to send them away. And I'm going to send them here.
Just right there. one away and they are going to now put out one of these tokens for me. And again, this is the kind of one that I want next to this rune specifically. I want a bunch of water.
So, I was able to maximize a lot of water. I take another corruption.
Yep. There you go.
Uh then because I put out a blue token, I have this ability. I can move.
So, I'm going to passively move myself here.
Okay,
there we are.
Don't forget to advance on the path.
Yes, blue path advancing. So, now all my blue are worth three points. And I get a wild potion token, which is important because it is worth one point, I think.
Oh, you were also supposed to put out an otter.
Uh, otter. Yes. Sorry. That was supposed to happen a while back.
No, I think it was just now.
Just now. Oh, yeah. Yeah. It was It was like this.
Yeah.
I'm not scoring them. You're not scoring them. Let's just say I did it to here.
Okay.
Yeah.
No, I think you're right. It was a while back, but that's okay.
That's okay. Yeah. I I've been hanging out in this in this section here.
Yeah.
Okay. Sorry about that. Yeah. So, that's going to be everything for me.
All right. So, it goes back to me. I'm going to advance flow. Time to flow.
So, I am in a space that has water or else this would not be legal. I'm going to go one, two.
Okay.
So, I'm going into this space over there.
And this the uncorrupted corruption space allows me to Oh, no. I think I'm still good. So, this allows me to either unbind or take a harmony token from the supply. Now, unbinding allows you to take a token from your unspent pool, your draw bag, or from your your action space,
remove it from the game, and gain two points. So, I'm going to do that with this corruption token.
Yeah, that makes sense.
So, this going out.
You get two points.
Two points. Okay, that was even better than I think I was anticipating
cuz you weren't planning on using harmony.
No, I know. No, not not really.
All right, I think that's it.
Okay, very nice. So, the next thing I'm going to do is uh this action here. So this one is for my fay, my owl fay. Owl like Fay.
So this one is going to go out.
Okay.
And that is put out uh a token. Yes.
Um basically. So I'm going to put out the water
on my reserved spot. Who am I?
Who are you?
I'm orange.
You're this one.
This one, which is good for go back to my rune again. So
So you don't advance on it.
I don't advance unless you
which I'll do that. Yeah.
Oh, actually this specifically gray. Yeah,
it's specifically air. Do you want to do that? spend two harmony to advance up on air or Oh, you can't place an air token.
You know what? Instead of doing that, let me let me take that back. I'm gonna do I'm gonna do a different way. I There's a different way for me to do this. So, I will put this one right back here.
Uh this will stay out here because I'll just do it on advanced restore.
Oh, okay.
So, this one I want to go up on blue so that I can passively move somewhere else.
Uh so, this one is going to represent the blue that I put out. I will now move up on the on the water track. So, I can unbind.
Would you like to unbind or immediately place a water or moonlow?
I'll unbind for two points.
Okay,
let's do this. So, I'm going to go there. I'll just I'll just toss this this corruption out. Uh, can I have two points, please?
Okay,
so that's me unbinding.
And then because I put out a water,
um, I'm going to be able to passively move
to an adjacent space.
Adjacent space. And I'm going to move here. That's a really nice
I like this uh this little what's that called? Rune
the rune site site. That's little That's big.
That's a big one. I get a corruption for doing that.
Yes. All right. Too bad you don't have minus 10 points for corruption in your bag.
Technically, you have to take a corruption.
Oh, yeah. That's true. Yeah. Right now.
Y.
Okay. Finished.
That's it. Yeah.
All right. I'm going to do something simple. Advanced transmute. And I'm just doing it to be able to put out another cleanse here.
Cleansings.
It's wrong. this one and then if it's gonna take anything and put it in my my spend. All right, back to you.
Okay, now that I can legally do this, so I will put this one out. So, this is going to go out. I'm going to put out one of the tokens that is represented there. So, it's going to be I think just the forest. That's all that's there, right?
Uh yeah, it's an entire earth space.
Do you mind putting one out for me?
You want to be Doesn't matter where.
Is that a non-corrupted space? Okay, so go up there. So, now I go up there. Uh I'm going to get a fay of my choice. Let me just have the top magic fay. I'm not going to be able to activate
magic. This this one
I don't Yeah, I don't have the ability to activate it.
Ether Drake.
Yeah, Eether Drake.
You don't have the You don't have
I don't have this one to be able to actually
Oh, it's a Fay.
It's a Fay. Yes, I will take the token, please.
Well, do you want that one? Cuz now you can decide.
A track is kind of nice.
Your options are magic or earth. There are other.
Let's just see what they have.
This is the other one.
Definitely not that.
Okay.
Yeah. Sorry. What a hater.
Okay. Well, there's a burrow pig and uh a sapling.
No, no, no. I think I like what I got.
Okay,
so I can immediately activate it or put it into play
by spending a harmony token.
This will allow me to kind of bring up the rear of something.
Yeah, I can get right here. So, another every magic is an extra one.
Yeah. Wow. You're you went so far up on all the tracks. I don't think you needed to worry, Nian. I think
I don't know. I think you you did pretty well.
You did really well here.
All right. Okay, you're finished.
Uh, that was me. Yeah, that was unexpected what I just did right there. I did not.
Well, then it's luck if Naveen wins.
Don't put that in their minds.
I'm just joking.
I worked hard.
All right. Um, I'm going to advance inscribe. So, again, this can be moononglow, which is why I place it there because I want to hold on to my potion. I don't want to you don't want to get rid of these. They're worth a point at the end of the game.
So, I'm going to I'm going to uh collect this rune site token and in its place, I'm going to put out one of these. So, which one? I don't have any water or air really.
You could play a card.
I could, but I want to score points.
Yeah, points are nice.
You know what I mean? Points are good.
Like, we're in the last round here now. None of these are better than a um an a scoring enchantment right now.
Okay.
So, this is two points for each location connected to this rune where I have restorations. I have one, two, three, four, five. So, this could be 10 or maybe 12 points. This one is four points for each of my runes in this location and adjacent. So, I have three of them and they are adjacent. So, this is 12 points.
Okay.
So, I'll put this one out.
Let's put that there. Let's just make it make it simple cuz I don't think I'm going to put out like one more token max, you know?
Mhm.
All right. That's me. So, that's to you.
All right. The next thing I'm going to do is let's just do this advance inscribe. So, this one goes out.
Okay. Uh, I'm gonna be putting a rune and cleaning up this five right there. Yeah.
All right.
And I'm gonna put Yeah. And so there's five points at the end of the game.
And this is now
un free. Oh, we're not going to We're going to end with two of them still. We didn't do our job.
That's okay. That's this animal's job now.
We both
It's in your hands.
It's fair.
Yeah.
So, which one are you going to put out?
Uh, so this one right here says I get four points for each of your runes in this location and adjacent. So, if I put it here, it's four.
Mhm.
Do I have another rune anywhere there? So, that this would only be worth four points if I put that out. So, I'm going to put this one out. This one's going to score me six points. This is three points for each of your earth restorations in this location adjacent. So, if I put this here.
Yep.
Then I have 1 2 3 4 5 six. It's something. It's better than four.
Yeah.
And then I don't think any of these cards would do me better.
So, it goes back to me. I'm cleansing again.
It's the cleansing.
That's pretty good.
Yeah. I'm going to move this one. I can't use any of this. You'll get two points. Yeah, I'll be able to get two points.
Doing it.
That's me.
Okay. Well, I am going to spend this to move up and then I do not have four harmony to be able to do this. I only have one harmony left. So, I'm going to move up on any one uh track.
Oh, the FA really do help you move up on these paths. Like, if you want to move up on all three of them, Fay is the way to go.
So, the way I see it is I have one, two, three, four, five, six. So, I have four um air.
Yeah.
So, if I could just move up here, I get basically four points because my twos convert to threes.
Mhm.
Uh I could move up here for magic, but I think I've only put out two magic. So, that'd be only an extra two points. And the water is is No. Yeah, I think that's it. I'll go with that. And so, I'm supposed to draw two cards, but I don't think I have an action to actually put it into play. That's okay. Let's just draw it.
Okay. Well, at least you get to see uh you know,
see more for the next game. Yeah.
All right. I'm going to do advanced convoke. So, I'm going to go to a location where there is a golem and
he's going to hang out the golem.
He's going to go with you. I'm going to go over here.
What's up?
We're We're hanging out, me and you.
You know, start together and together.
Good caller combo right there. Yeah.
I'm going to take two points cuz it's no longer corrupted. So, I'll take a five and give back three.
And that's it for me.
Back to you, Navian.
I'm out of actions, so I think I'm going to have to rest. I think
you get that token.
I see nothing. And yeah, there we go.
Well, then it's back to me for my final action, and it's Cinder the Fox, my familiar my familiar friend who I started the game with. We've come full circle. Cinder,
I am going to
place out a magic. My last magic restoration.
That's a good one.
Over here. So, it's not going to help me with my rune. No, it's good.
I will be able to advance on um I get a corruption,
but I can advance on Earth,
which is good. I'm assuming that you have to go. So, there you go.
Yes.
So, now advance somewhere else. And it's a 4x.
4x on green. I didn't put out all of them, but at least it's the best multiplier. Um, if I go up on blue, let's go up on blue.
Well, no, no, you could say this one to score an extra point.
Oh,
you can say I'm advancing beyond. And anytime you go beyond, you want to go blue
because I get a I get to put out a an otter and then I get to score the otter because of my
um
my ability.
Oh, do you have that ability right now? What's going on?
This one.
Oh, yeah.
The when you gain a wildlife token, I can spend one harmony. No, it's way better
to place it on its cards. So definitely these want to be together. It's only going to be
four points.
Yeah, this is my first time taking otter. So I'm going to place it on its harmony.
That's good.
Place it on.
That's a good ability right there. Yeah,
that's great. And I get because there's only two that are meeting the criteria. I get four points. So I'll take the five,
which is really seven points cuz you're you're going to add an animal to your game.
Yeah, it's nice.
That's really take an otter.
Could be any.
So it could be any otter. Let's take this standing up.
Okay. And then this goes out.
Ah, seven. That was a good seven.
That was nice. That was really nice.
Unclans or cleansed and then seven.
Yeah, I still have two corruption on my board. But you know what? Minus4 is better than minus 10. So I think
it was not too bad. And I got two points along the way for the advanced
to get that otter. Man, that I didn't want you to score that.
But that is it. That is the end of the action.
No more recovering because it's the end of the seventh round. So, now we are going to go into final scoring. The game has ended. All right. Shall we score?
Yeah, let's do it.
We're going to use the uh the score sheet official. There's a lot of stuff to score in this game. All right. There are plenty of categories here, so buckle up, folks.
First things first are the victory point stars that we have in our possession. I have 5, 10, 15, 25, 26, 27. Cuz you start with 10.
Yeah.
So, I have 27.
I have 28.
Oh, already winning. All right. Rune site tokens. I have these three for five, six, seven, eight, nine, 10.
I have five, 10, 15, 16. No,
what?
5, 10, 13.
I said 5, 10, 15, 16, 17. Sorry,
I got out of hand.
13.
All right. Next, we have enchantments. So, I have three of them. The first one here is four points for each of my runes in this location. So, it's this rune and adjacent. So, I have three of them. One, two, three.
Okay.
So, that's 12.
12. This one's three points for each of my magic restorations in this location and adjacent. So I have uh let's go 1 2 3 4 5 6 7 8 9.
So 9 * 3
So 9 * 3 is 27.
So 27 + 12.
Yeah. And then this one is the same except it's for earth restorations in this location and adjacent. So 1 2 3 4.
Okay.
Five six.
Okay.
So
some three is 18.
Okay. So is that 57?
Uh 57. Yeah. Okay.
Yes. 39 + 18. Yep.
All right. So, what about you?
That seemed pretty good. Um, so this one, let's let's start from left to right. So, this is three points for each of your Earth restorations in this location adjacent. So, it's the last one I just put out. It's going to be 3 six. I think that's it.
Okay.
Right. So, six uh this one, this is my good one, I think. So, three points for each of your water restorations in this location and adjacent. That's going to be here. So, I have one, two, three, four, five, six, seven. So 21
21. So 21 + 6 27. And then my last one is two points for each location connected to this rune where you have restoration. So it is here.
So it's going to be 1 2 3. They're connected. Four, five, six, seven, eight. So all of them are connected. Eight * 2 is 16.
So what is that?
I think 43.
Okay. Here we go. All right. Gollum tokens. So these are the tokens themselves. So I have one for three points.
Okay. Uh, I have two for six points.
Six points. Golem powers. So, it's going to be the scoring criteria at the bottom. So, I only unlocked one of them. This is six points per golem with at least one uh token.
Okay.
So, I have 1 2 3 * 6 is 18.
That's good. So, I only unlocked one of them. If I had this one, I could have done the same one that Mooney did. So, it's this one. It's three points per empty corruption space. So, it's 3 6 9 12 15 points.
Okay. Next, we have advanced spells. So, how many of these did you upgrade? I have one, two, three, four, five for 10 points.
I'm five as well. Also for 10. So, it's one, two, three, four, five.
All right. Wildlife in your den. You have one more than me. I do.
So, for two of them, it's five points.
Uh, and then for three of them, which is what I have, it's nine points.
Do you have any potions left? So, this is going to be potions that are in your
everywhere.
Yeah. That you possess. I think I just have I have two.
I think I might have two.
There's one there. There's only so many ways to get them.
Yeah, it's hard to get potions.
I only have two. [snorts] So, two.
I only have one. Oh, no.
No, you have one here.
I know.
Oh, that's the one. Okay,
that's the one. Did I not get another one? You really have to look for them. I think there's only a couple of ways.
Yeah, you can get one here. Here.
Yeah. All right. So, just one point.
So, one for you, two for me.
Any corruption left on your player board? It's minus two points. It's minus four for me.
Uh, zero. And then finally, we are going to score our restoration tokens. How many of them we've placed out multiplied by their multiplier? Shall we just go top to bottom and do magic last?
Sure. Magic can go last. So, uh, do you want to go first?
Sure. Air. Did I even put out anything?
So, you have two times
I don't know if I put out any. 1 2 3 4 5 6 7 8 9 10.
So, nothing. So, zero on that.
Did I really not? Yeah, I guess not.
Yeah. So, zero.
We're doing a lot of forest and magic.
Yeah.
Which you're going to score a lot, right? We'll see. How about you?
Uh, okay. So, for me, for air, it's three times. So, I have one, two, three, four, five, six. So, we start with 10. So, 3 * 4 is 12.
12. Okay. All right. Next, we have Earth.
Mhm.
So, my multiplier is four.
I put out six of them cuz they only have four left. So, 24 points.
Okay. My multiplier is only two. I lagged a little bit. I wanted to get here. So, uh, two * four. So, I get eight points.
Eight.
Mhm.
All right. Moving on to water. My multiplier is one. Oh, I was what? Short.
I don't even know if I put any of these out.
Did you put any water out?
One, two, three, four, five, six, seven, eight, nine, 10. I did not.
No water. You're very
I was very earth and magic%. So, uh, I put out nine * 3 for 27.
Oh, no. That's so beautiful for you.
All right. And finally, we have magic. And again, magic is the exception because your multiplier is really based on how far along all three paths you were able to progress. And you add up all of those plus ones.
So for me,
you have gone up one, two, three, four. Four times. Is it all of them? Oh,
I put out all of them.
40 points.
I went hard magic.
So 40 points.
Mine's not very good. So I have uh one, two, three.
Okay.
Times two for six.
For six.
Yeah, that's it.
Okay.
This is going to be really interesting.
The score. What's happening here?
Well, that is it. I must do some math and then I'll get back to you with our final scores. All right, final scores are in and they are me with 191 to Naveen with 179.
Oh
yeah,
1791. Oh, that 12 points,
huh?
12 point difference.
Um 179 18.
No, 20. No,
12 points.
12 points.
It looks like a bigger score.
You're right. You're right. 12 points. You're in the 90s. I'm the same.
It was not a big difference. 12 points. 12 points. It could have been anything. We stayed out of each other's way too much. I think
I should have put that rune over over like here. I should have put one right there. But I think
this one that I that I that got me the magic. Even if you did. So if you were to have put the rune here, which rune was it that you were that you
I I would have done the connected one. So it would have been the same, but I think it would have blocked you off. But I didn't recognize
it would have blocked me off.
I didn't recognize that you were going to be able to litter out so much magic.
And then I could have put it here.
Mhm.
And it would have been just minus 9. Well, you probably would have put it here and then it would have spread out into this and then you would have got the nine anyway.
I don't think I would have spread out here. It was so late in the game.
So, I think that it still wouldn't have been the difference.
You probably would have still won by six maybe.
It would have been Yeah. All right.
It wouldn't have been the difference, but um
would have been closer,
you know.
Dang.
It was It's It's all about the journey.
Ah, I felt good. I felt good. I felt good. But
you don't know, right?
We did score pretty high.
One of those games where you're just working. You're working. You're working to restore the forest. You're doing everything. You're doing what you can. You're going up the paths. You really have to see, you know, I think the game does reward you for sticking to one thing.
I mean, if you can get 40 points for like close to both of them,
but also dabbling in the others because the benefits of going up the paths are really strong.
Yeah. And you want to play into like your fay and your familiar also cuz you know that's going to you know you're going to start with it once and then
uh the first like three or four rounds you're going to see the same tokens and then by round six or seven it's like I have no idea what tokens going to show up.
Yes. Right. Everybody's first round is simple
and then you kind of just you gain a token you you leave a token. Right. And then as the game progresses, there's sort of an arc of discovery where you start unlocking things or you might take a fay that you didn't know you were going to get eventually. And then that's sort of opens up opportunities for you. Um, now like we're mentioning though, we are playing a two-player game. So at higher player counts, you will have more people vying for different areas of the board. They'll be opening up opportunities for the animal scoring. So the the wildlife I feel like really does sort of dance a little bit more in higher player counts, right? Yeah, I've played in higher player counts and um there's definitely competition for like when you're going to because you take an animal out of scoring. Yes.
So if I have the same animal and like three of us have the same animal and we're all looking to score it. You can see turn [clears throat] order really matters. Yeah.
Cuz you can really just take that one bear out, separate everybody out and it's like well now now you're nobody else is going to be willing to score it, you know, during that round. So
and the movement of the golems also they're going to be moving around a lot more because Naveen and I sort of I focused on magic and earth. Yeah, I did the water one.
Yeah, you did water. You did some air. You kind of did a little bit of
I didn't do enough air. I think I I think I like I should have done a little bit more doubling up on air. Like I did a lot of water.
Not enough of air.
But because we were doing that, we were easily able to like move the golem and then go to the golem. Yeah.
Right. So higher player counts, you'll be moving the golems a little bit more. Still only four.
Sorry. There was also specific actions that I wanted to convert into their advanced form as early as possible
and they were not associated with air.
Oh,
like air was like a later thing like when I'm ready ready to put out my runes, you know, and try to score those. Like I knew I really wanted advance restore cuz I don't want to spend two tokens to put out a token to to clean up an area. I want to just put out one and just the one for it. So yeah, so there's uh there's some incentive to go up certain tracks at certain times also.
Yes. And there's a lot of different paths that you can take. Like each player starts the game with six of these enchantments that you can put into play instead of your scoring. And I don't think we played a whole lot of them. You did one
uh to put into play. I mean I I I played this one also to clear out a bunch of corruption. Yeah.
Clear out four corruption.
That's true. That was nice. I put one into play which is a place one air.
That was big for you.
It was really nice.
There are other ones like this. I was I debated a couple of them like advance one space on two different paths and gain two corruption but I just wasn't like at the right areas of the path boards to really this one lets me advance one space on any path upgrade any spell and gain a corruption. I think this is one that I put into play very early in a previous game
to allow me to upgrade one of these two because I feel like these are the two uh spells that we really want to upgrade as early as possible.
This gets you more stuff and then if you can just place out that token that you get like it feeds into itself. cuz you're really putting out restoration tokens. Like that is what you
scored the 40 points plus another what 30 something.
This is another one that I had used previously. When you place a magic restoration, you may purify once per turn. So each time I would put out a magic restoration token, I would be able to flip over my corruption instead of whereas this game I was going I used this action so many times that I should have upgraded it frankly because the upgraded version of cleanse
allows you to do it twice.
Yeah, it's good
as long as that space is open. So that can be really nice. And
especially in your last round, that could have been really nice.
Yeah. And so each time we play the game, it has gone wildly different. Now, we did not go through all of the different phase. There are two for each of the four different elements.
At least in our prototype. I don't know if they're going to have more.
That's true. And they all do um different things. They all sort of specialize in something. I know that in a previous game I use burrow, the burrow pig.
It helps you get around.
Gets me that helps me get around really quickly to earth spaces. And they also really help you go up on the passports. uh very quickly. And again, for our gameplay, we decided to go with the starting setup where each player started with a different starting familiar as well as their cards. You can choose to play a game in subsequent games where each player drafts their starting enchantment card. So, that can kind of spice things up a little bit more.
Definitely.
And again, we are playing a two-player game, so the size of the board is really based on player count. There's a whole sort of setup uh instruction that we did not showcase in the game where during setup players will take turns placing out these different tiles so that you'll be able to have a say as to where the tiles go within reason.
Well, there you have it. That is Whisperwood. Now, this game is currently on Kickstarter. So, if you're interested in the campaign, there's going to be a link in the description which you can check out. If you have questions about the gameplay, feel free to leave in the comments down below. We'll try to get back to you as soon as we can. And thank you all so much for watching the video. We hope you enjoyed it. If you like to see more videos like this in the future, please consider subscribing.
Thank you. Bye.