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TRUST THE BAG 🤣 ! Whisperwood Gameplay!

Tim Chuon Aug 24, 2026
Transcript 53:43

Hey everyone, welcome back to the Wolf Pack. I wanted to show you all some really fun Whisperwood gameplay. Now, what you're about to see is not sponsored. This is just some extra footage that I was really excited about and we both filmed it because I really wanted to showcase some Whisperwood gameplay. But some minor notes before diving into the gameplay. First off, if you haven't seen our preview video, make sure you go and check that out along the link somewhere. In that video, we're going to show you how to play the game and everything. And then in today's video, we're diving straight into the game play and going straight from like turn one. And some notes to make sure you are aware of while watching today's game play. One is that corruption tokens do have to go into the spend pool. Again, this is a prototype and we are playing with prototype rules and components and everything. So, please make sure you are aware of that while watching today's video. So, crushing tokens. Second thing is that when you unlock wildlife, you unlock them as you pass them along the track. So, there are a few times where we forget, but we will backtrack and then tell you all like, "Oh, wait a minute. We've forgot to bring out some otter during this moment in time." And the last thing are the restoration tokens. Our copy had five restoration tokens. Technically, you are supposed to have 10, so we could have doubled the amount of restoration that we could have done as you'll see momentarily. With that said, hope you all enjoyed today's video. Sorry about the notes and everything. And have a blast. We'll see you all in a bit.

I have the first player token. I have both versions here. So, I'm going to go double first. We're going to start playing right now with step one, draw.

Okay, we just draw a handful and put it all at once, right?

One at a time, top to bottom. If you were wondering that, time to go back on the YouTube video and watch the beginning.

It's a big deal because if you draw corruption as case in point,

I drew corruption right away. Just let you know everyone, the corruption harmony are double-sided. So, whenever you draw this token from the bag, it's always corruption. Don't make it like, oh, it's harmony. No, it's corruption. Much to my chagrin. Are you already done? Oh my gosh.

What in the fancy word you say to me?

What' you call me?

Shagrin.

Drew magic and water. Okay, I'm done. So, that was a simultaneous action. The next action that we're all going to take is

prepare.

Prepare,

which is also simultaneous.

You are allowed to move your tokens around as you're placing them on the board. You just can't move the ones that were there from a previous turn, which might happen in the future.

Ready?

Ready.

You have the double first player marker.

I have the double first player marker. The first thing I'm going to do is move with flow. So, I'm going to put the water token in my spend pool here. And I can move my druid up to three spaces along the river. So, I'm going to go one, two, and stop there. Okay, straight to the water golem.

Your turn

for me. I'm going to cleanse and spend this magic token to remove this corruption and make it harmony.

You know, I really like what you did there. I think I'm going to do the same thing. I'm going to cleanse and remove my magic token. And I could have unbound as well, but I'm going to choose to cleanse. And I'm going to cleanse this corruption token, make it harmony, and place it over here.

Okay. Then I'm going to restore and spend a water token and a moononglow to restore water. Now take this water and place it right where my druid spot is in the starting area, which means I now get to move up on the water track. So let's reset this. I'm going to move off the water track and gain a moon glow to my spent pool. And then I get to also speak to otter. That's exactly the sound it makes when I have spoken to it. So now I can place it on where my druid is or an adjacent area. But otter love to be paired up in twos. And then I gain the otter card.

And then otter token goes in spend pool. Done.

All right, I'm going to go ahead and transmute. I will spend my ember. And then I have to release the earth token. And then I can gain two tokens of my choice. I'm going to gain one moononglow and one more earth token actually. And because this action is clear of corruption, I can actually take the Moonglow or the Earth token and place it anywhere on my board right now if I wanted to.

Also, a side note,

can I move this to transmute because this isn't even a thing. It I meant to do transmute. My brain said was

Yeah, the two tokens that I would get is Moonglow and then I'm also going to get one magic token. Now, because the corruption space is clear here, I can take one of the tokens and place it on my board for my next action or my next turn if I want. I will take this magic token that I just got and place it on the cleanse action again. I'm going to follow suit and transmute. Spend one air and release Earth because I really want a magic token here. And then I'm going to take a water token to place it immediately on flow. I'm going to go ahead and cleanse. And I just got that magic token. So, I'll place it in my spent pool. And then I will go ahead and take this corruption token, flip it over to harmony, remove it from that area, and place in my harmony section. It's your turn.

I like that. We're going to flow for my final turn. And I want to move here. Just just one space down. Chill in the river. Lazy river.

It's the lazy river. For my turn, I'm going to take Serene the Jellyfish. I'll take her token and put in the spent pool. Place a magic restoration in your location. Advance one space on each path that matches a restoration. Here, I'm going to place it right here on the water space. And unfortunately, there's no other restoration tokens there. So, I don't get to move forward anywhere.

Then I'm going to recover and steal this first player double player from you.

I'm also going to recover.

Right in time.

Yeah. Right in time. So, we're both in the recovery phase now. We're going to move the token to round. Did you hear my hip?

Yeah.

The mic. I wonder if the mic picked that up. I'm going to move that token to round two.

Already.

Already. Round two. And we're not going to place our tokens from our spent pool back in our bag. We only refill our bag if there's no more tokens to draw from.

Right. Easily misrule. We're just going to draw straight.

Which I drew one token and my bag's empty. So, I'm immediately going to pour it. This thing is super cool. Are you going to have to draw one? I want to see this.

Ready? One, two.

Satisfied.

A little scoop. Just did our draw phase. On round two, time to prepare. I didn't draw Serene the Jellyfish. No,

no animals for you today. I'm going to send S off to restore. So S goes to the spent pool and then I can place a water restoration where I am here and go up on the water track again. And this time I'm going to go up to upgrade instead of getting a fade.

Let's upgrade float.

Okay.

So now every time you upgrade an action it will be additional points at the end of the game. Two points.

Oo.

Okay. To you.

I'm going to start off by whispering to a golem

already. I'm going to whisper to a golem. Yeah, I mean you you got like the otter. I need something. So, I'm going to spend the magic token and then I have to release the earth token back to supply and then I'm going to take a Gollum heart and I am sharing a spot with the golem. So, I'm allowed to make this move. And I take the heart and I can either flip it over for three victory points and block something or I can just activate it. I'm going to activate it. I'm going to choose a top action right here for the river water golem. When you rest, you may purify or gain one harmony. So now I have that. After I do the golem action, I'm going to move the golem to anywhere. I'm gonna move right here.

Yes.

And I'm going to take the water one and do this one right here with the water. Okay.

Okay.

And then I'm going to be able to move up the track because there's no corruption token on that spot. So then I'm going to move up and I'm going to get one moononglow and place in my spent pool. And because I moved the water golem to a site that had corruption on it, whenever a golem or a fay or a druid moves into a corruption site, they have to take the token and it goes straight to my spent pool.

How bad. Worth the whisper.

Worth the whisper.

What are you telling the golem? You need to help me win.

I see. That's why it's so close to you. It's crazy. I'm going to transmute one moonlow spent in my spent pool. I am going to release water, but in exchange, I get two different ones. So, I'm going to gain air and put it straight to Inscribe for this action. And I gain one more. I'm going to take an ember.

All right. So, my turn. I'm going to transmute. I'm going to spend my ember, place it in my spent pool, and I do have to release the water token, and then I can get two tokens of my choice. Because that spot is blank, I can take one of the tokens I gain and immediately place it on my board somewhere. So, I'm going to take a water token back, put it in my spent pool, and then I'll take an air token and place it on his inscribe.

I'm going to do exactly what you're trying to build up to, which is inscribe.

These two tokens are spent. I am releasing a moononglow. And now here I can take this rune token for endgame points. I'm then gonna take off one [snorts] of these rune stones to place it there instead. And instead of getting the endgame condition, I'm actually going to take this water connection enchantment and slot that in, which allows me to advance one space on the water path and upgrade a water spell. I can move up this way, which means I get to unlock another otter at my spot. And this one means I gain another wildlife token. So, I'll get another water token into my spent pool and then upgrade one water spell. So, I'm going to upgrade transmute.

Wow, that's really good. Wow, that was a really good turn, Tim. I I think you got this game. We're on round two and I think you got it. Like, this is five rounds left.

Like, oh my god. Oh my god. I did whisper wrong.

Oh,

I didn't spend a water or a moon glow. I think I'm gonna just recover. You know, it's been a long day for round two and I think it's time that I just take the first player token for round three.

You deserve this one.

Thank you.

You're welcome.

It's your turn.

Well, I am going to recover cuz it's been a long day. But

you don't get that one.

You're right.

All right. So, we're going to go ahead and move this to round three. It crossed over,

which means

we're going to take this token. And now we have an extra spot to draw another token.

We're already on round three, Tim. At any time, you're allowed to look in your bag. Except for when you're drawing, but like during the game, you can look in your bag.

You can look in your bag while you're drawing to see what you're going to get.

Ah, I drew corruption.

Place that right there. Okay. Preparation.

Mhm. You start us off. I'm the first player. Let's go. I'm gonna go ahead and transmute. I will take the F magic token, put in my spent pool, take the ember, and I have to release it because it has an X on that spot. I gain two tokens of my choice. Because the corruption spot is empty, I can immediately take one of those tokens and place it anywhere for a future turn. I will take one moonglow. I will be taking the earth token, the green one, and I will be using that action there to stride for a future turn.

I'm going to do an advanced flow, spending this water token. I can move up to three water spaces, but I'm going to go straight into corruption and gain a corruption token into my pool. And then I could unbind a token or cleanse. I'm actually going to unbind a water token for two points.

Tim, I think we're going to do the same move.

Really?

Yes. And you're going to do it before me. I'm so upset.

Oh, you're right.

Oh my gosh, Tim.

H how conniving do I want to be? I'm going to move over here and use my earth token to stride and go over here and gain one corruption token and put in my spent pool. Your turn. I wonder what you're going to do. Have you heard the phrase there are no friends in this game? H sorry Bonds. I'm going to whisper and water spent moononglow release. Sorry I had to take this from you Bonds. So, I'm going to take one golem token and let's use this action instead, which is I can use moononglow and water tokens interchangeably. And then next step is I can send the water golem anywhere. Now, it'd be such a douchy move if I do something like that.

You could do whatever you want,

but I'm just going to go like this.

You could do whatever you want. It will not be a douchy move. You do whatever you want.

Really?

Mhm.

Okay. I'm going. Then I can restore what's there. So I'm going to add a water restoration here. And because I have no corruption here, I can move up on the water track. I'm going to inscribe. I'll take this one. So this means I can gain a potion, which is a wild. And then I can also gain a free harmony. And because there's no more of these corrupted tiles here, this gets removed. Then I can place one of these gemstones out. So let's place this one here. And I'll leave that and give condition as it is, which is three points for each of my water restorations in this location and adjacent locations.

I'm going to inscribe. I'm going to take the air token, put in my spent pool. I'll take the magic token, put in my spent pool. I'll take the moononglow token and release it. I'm also going to inscribe this turn. There's another spot here. I'm going to take this token and then I'm going to release this one right here. Place the ruin right there on the second spot. And I could either keep three victory points for each of your earth restorations in this location adjacent. Or I could use one of my enchantment cards. And I think I'm going to try out one of these enchantment cards. I'm going to play stop packed, which is an immediate action, and slot it in slot one. Here it says place one air or magic golem token. So, I'm going to take this token and place it in the magic area. And it says, "Dazzle the magic golem." And I'm going to say, "You may place golem tokens on any golem from now on."

That's crazy.

Now, I'm hoping it'll work. So, that was my action for Inscribe.

Very nice. Okay, advanced transmute. I do have to release this magic token, but I do gain two in exchange, and I get to place one. I'm going to take water and moononglow. I'm just gonna place one unadvanced flow and moononglow into my spent pool.

You know what, Tim?

What?

Even though I have two spots available, I don't have to take them. I can save them for a future turn.

I am going to recover.

Okay, then that stays with you. I'm going to take an advanced flow for this action and move here. And I could unbind. I'm going to unbind one moonglow for two points. Then I'll take an action again. So for the otter, I can move an otter, which I'll just move this one over here. And then do a water restoration, gain corruption, and then lastly go up on the water track. I'm going to go here and I could gain a harmony, which I will.

Nice.

Plus put another otter out.

Okay. Hey, wait a minute. Am I on this track? Just realized that moving along the tracks, easy to forget that you do place the otter over here. So, we're just going to take two otter, which we were missing from earlier, and place it one where Bonds was initially.

Where I was? Yep. And I whispered to the water golem there.

You whispered to the water golem, which I think is when that happened. And then for me, I've only moved around here. So, I'll just take this one.

Yeah. And you also whispered to the water golem there. Now, when you place the otter, it can go there or an adjacent hex. We're just placing it there.

Okay. Yeah, we're all cleared up now.

We're all cleared.

Yeah. So, I have the otter.

Yes.

Yes. And my otter token went to my spent pool.

Mhm.

Moving to

round four.

Halfway through. Bon. More than halfway through.

Oh, I have no tokens in my bag.

Me, too.

When you rest, you may purify or gain one harmony. This one on my board should have been over here. Bam.

Nice. I'm

put another corruption back over there. Ready, Tim?

Ready.

Let's go. prepare. You'll see here how we had a ton of actions to go through. Carb actually recommends that you could even use dice to track. Oh, I'm going to do this one first and second and third and fourth.

Oh, really? Oh,

I don't know if they're going to include dice for the campaign, but that is enough.

Okay. Oh, cool. Well, are you ready, Tim? I'm

ready.

Okay. I have the starting player token for round four. So, here we go. I'm going to start off by spending my stride earth token and moving over here. We're all just collaborating over here. It's your turn. We're all huddled in one area.

Okay, I'm going to do an advanced transmute and get rid of this air token. And instead, I'm going to gain one earth to place here on convoke immediately. And then I'm going to gain another earth to put into my spent pool.

I'm going to whisper. I finally get to whisper to the water golem again.

It's time.

It's time. I've been chasing it around.

Sorry.

I'm going to put this water token to my spent pool. I do have to release the moononglow token. And now I can whisper to the water golem by taking this golem token. And because of my dazzle, the magic golem ability, you may place golem tokens on any golem. I'm actually going to place this token on dazzle.

Okay.

And it says immediately gain one fay or one upgrade of any kind.

Oh, which one you going to take? You get any of them.

What's this? Will wisp. What's that say? Reveal five cards from the deck. Keep one. Discard the rest.

Okay, that one just says

sapling gets a restoration.

Restoration.

Ether drake. Go up on any track.

Ooh.

And then gain a reward from a different path on the same position as the moved marker.

Yeah, I'll do that.

The ether drake.

Yeah, I'll do the ether drake. That sounds kind of cool. And then I will spend a harmony to be able to do that action right away.

Oh, that's a good one. And I can move up on any track.

Flying you over to the Earth Kingdom.

I'm going to move up on that track right there and get a really cool ember token right here. Put in my spent pool.

And I'm going to do that one. And then this one goes to my spent pool as well. Now I'm going to move the golem. I'll move it right over here. Corruption. Put it right there. All right. Oh, wait. No. I just No. I I CAN'T DO THAT. YEAH, I can't do that. No, no, no, no. And now because I moved here, I can place a token there and immediately get to move up that track. Oh, let's go. It must be water. Good thing there's a water spot there. Yeah, I'll place that one right here. Okay. And then a move up on the water track. And I'm going to unlock the fay.

Okay.

I'm unlock the the first one right there.

The whisper

The whisper And guess what, Tim? I have a harmony. Boglin. The whisper I'm going to use right now and spend one of my harmonies to be able to use it right now. Advance your lowest path marker one space. That's going to be this top track right here and I'll get one moononglow to my spent pool. Oh, I get both.

You get both.

Hand them over.

You are the the creature collector here. You think you have enough faze and critters?

Yeah. [gasps] These want to be separated from everyone. These want to be in clusters. So, actually, they could both go here because this is a cluster and this is separated on its own. Yeah. Let's go. You got a farm over here.

It's not a farm. We're a family. Now, I'm going to take this token because I just used it for Boglin and Whisper I'm going to spend it. And that was my whisper action. That was That was my whisper action. One whisperer got you one, two, three, four. Four new critters. It's crazy.

Your turn.

Okay,

I may lose, but at least I have a family.

Time to convoke. I'm going to spend one earth and one water, and I can go to any golem. I'm trying to get to the air golem. So, let's go here.

That's it.

Mhm.

Okay.

Oh, sorry. That was it. Wow, that was it. I'm gonna use Serene the Jellyfish.

Okay,

spend it. Place a magic restoration in my location. I will use the last one here. I get a corruption token. This is not good. Not good. You know, not good.

Uhoh.

Yeah,

last spot.

And it'll say advance one space on each path that matches a restoration. Here I can move up water. Move up here.

Which means another honor for you. Take this dude. I'm gonna place it right here because that's adjacent to where I am. Okay. I am now going to whisper to the air golem. This moononglow has to be released. But the air goes into my spent pool and then I get a golem token to place onto breeze the air golem. This is crazy. When you soar, you may place a restoration of any type where you land.

Oo,

let's do that one. And then I can move the air golem here. And when I move it there, I can do an air restoration next. And lastly, go up on the air track to gain a moononglow, which means this owl. Then I'm going take this owl and place it onto an adjacent space. And then gain an owl card.

You're part of the owl family now.

Here we go.

What a hoot. I'm going to cleanse. I'll spend my magic token and take this corruption token, flip it over to harmony, and put in my harmony section. And that's my turn.

Okay, I'm also going to cleanse, but then I'm going to unbind an earth token for two points.

I'm going to transmute. I'm going to spend my Moonglow token and then I have to release my magic token. I can gain two because that corruption spot is free. I can take that token and place it somewhere. I'll take one magic token and one air token. I'll take the magic token and place it back on cleanse for a future turn.

Okay. And then I'll recover.

All right.

Take that from you. It's back to you.

I'll take the cleanse and magic token and spend it. And then I'm going to choose to take this harmony and flip it over and remove it.

You purify the world.

It is my turn again. However, the spot where I'm at doesn't allow me to place a water token, and that's what I need to do. So, I'm going to choose not to do that right now.

Okay,

my next move is going to be soar and remove this one and move one spot adjacent.

Wait, that goes in your spent pool.

Oh. Oh. Oh, Tim, thank you so much. Saving my feather there. Place that right here. Yeah. [sighs] Yeah, let's do it.

No, I'm dead.

Okay,

I'm going to I'm going to recover now.

Next round. Round five.

Oh, we get another spot free.

Unlocking our last area. And we draw.

When you rest, you may purify or gain one harmony. I'm going to purify. There you go.

Nice.

Time to draw my bears and owls and all them.

Here comes the farm. I am going to start off with a a quick little stride to the forest. Spend my

just a little jaunt.

Just a little jaunt from the mountains over here into corruption. Gain one corruption.

No big deal.

Just straight to corruption.

I'm going to start off with Serene the jellyfish. I missed her.

Good old Serene.

Mhm. I place a magic restoration in my location. And then I can advance one space on each path that matches a restoration there. There's one left here where I'm at. So I'm going to cover up this green one. Let's start with water. I'm going to move right here and gain a water. And I immediately get to place it.

Oh my gosh.

Heck yeah. Air. I move up and Okay, let's look at the phase. Now, you know what? I'll get this upgrade tile, but I get another owl token. And owls like to be in clusters. So, I'll put it right here actually where I'm at.

Oh, that's a lot of owls.

Yeah. And then that that was a real hoot. And now I get to transmute. I did advanced inscribe, so that's the one I upgraded.

I think that's what Serene's going to do for me this turn.

Serene always does a lot.

Serene's pretty cool.

He's so cool. I'm going to whisper now.

Whisper.

So spend one water. Moononglow gets released. And here with a water golem. And I'll gain another golem token. So every time I rest, I'm going to I'm going to copy you and take that one. Every time I rest, I can purify.

Yeah, that's really nice.

I like that. And then I'm put my water golem over here. My water golem.

Your water golem. Uh-huh. I see.

And place one water restoration and finish.

That was all your water restoration tokens.

Yes.

Oh,

I have no more.

Wow. Oh, I got the wrong token. I was supposed to get earth. That's why I'm here for air.

Yeah.

Just redo it. Just like change it out.

Yeah, you're going to let me change it out. I I I meant to get a a a air instead of a water. I moved over here. I'm take that one. Move that one right there. Adjacent.

I'm gonna take S. And I have no more water restorations, but I can still go up on the water track. So, I'm move forward. I'm going to take the whisper walk.

Yeah, whisper walk is pretty cool.

And let's spend harmony. That way I can use it right now. Advance your lowest space. Advance your lowest marker one space. So, we move up here. And then I can gain an ember. And I do have two more harmonies I can spend. Spend these two and advance one more path. Advance one more space on the same path here to upgrade an earth action. And I want to upgrade restore.

And also Tim, you passed two different bears here. And you get the bear animal.

Look at that.

The bear card.

The bear animal.

The bear animal. Let's take the bear and place one here and place the second bear here and take this bear.

I'm going to move the water token to my spent pool. Moonglow has to be released and I'm over here. I'm going to whisper this dude. Hey Gollum, what's up? I'm going to take a golem token.

Let's go for a swim.

And I can place it anywhere.

Okay,

let's go. Wildlife may place magic restorations on their matching spots. And now you also unlock the bottom ability.

Six victory points per golem with at least one golem token. So I already have 12 points.

Wow.

From that wildlife may place magic restorations on their matching spots. I placed the golem token on Dazzle the magic golem. And now I'm going to move the water golem away

all the way over there.

Yeah. I gain one corruption token.

One corruption.

Thank you. restore water over there.

I'm going to block this one over here. And then I'm going to restore water. And then because the corruption token is clear, I can move forward on the water track. Move forward here. And I get a wild token.

Cardboard alchemy token.

Oo.

My turn. I'm actually going to release one of my otter.

You're going to release one of your otter?

Yes. Here's a reason why. So I do get this released. However, I score points immediately for all the pairs right now.

Immediately.

One, two, three, four pairs. Four pairs equals eight points.

Oh my goodness.

So, let's take this and exchange for two stars. And then I get to take on an otter anywhere on the board and place it into my den. They're resting in the den now.

I'm not going to release my otter. I like my otter.

Well, mine's still in the den permanently. What the hey?

Yeah,

I'm going to go ahead and spend my otter token. And I will move an otter here. Move an otter right here. And then I'm going to go ahead and place a magic token on this spot. Gain a corruption

because this is because of your golem ability.

Because my golem ability. That's right. Dazzle of magic golem. Wildlife may place magic restorations on their matching spots. And then I can move up the water track and move up here. And I get to upgrade.

Oh, upgrade any action.

I'm going to upgrade transmute here. Kind of like what you did. So, I just upgraded that because of that action by doing my otter move. And now it's your turn.

Okay. I'm going to have my owls spent over here. So, that means I can call an owl to me. To me, my furry friends. Feathery friends. Feathery. And then I got to do an air restoration here and go up on the air track. Let's follow you and do an air upgrade. Inscribing to advanced inscribe.

I'm going to do advanced transmute. I have to release this water token. I get two tokens of my choice and I get to place one immediately because that one is all good to go. I will take one moon glow and one earth. And then I will take that earth and I'll immediately place it here for advanced transcribe.

Advanced flow. And I'm going to flow down this laser river. One, two, and three. Gain corruption. This is potentially destructive for me, but I got points to spare hopefully.

Yeah, that's good.

And then I also get a free unbind or harmony. And I'll take a harmony.

And we draw.

We're on round six of seven.

Start us off.

I'm going to start off. Yep. I'm going to go ahead and move my Boglin, the Whisper

I [snorts] love that name. And I will advance my lowest path marker one space. Okay, that's going to be green. I'll move up here and I'll get to upgrade a tile. A a green tile.

I'm going to upgrade restore. Shoo. Why not? Oh, [snorts] amazing.

That's such a good upgrade.

Such a good upgrade. And then I'm gonna play one harmony, two harmony, advance one more space on the same path, and I'm going to unlock another bear. And I get the token. Put in my spent pool. And I'll put the bear right there. Your turn.

Okay. I have way too much corruption. I'm going to cleanse. I'm going to go ahead and stride. I'm going to take a nice walk and move my druid one spot over to the adjacent tile. And it's your turn.

Okay, I'm going to have S over here. So, no more water, but I do get to go up on the water track and gain another otter.

I'm going to take this owl.

Okay. And I'll move an owl and move this one over here because they like to be in a cluster. And then I can take a feather token. Now, I could use a magic one if I wanted because I have Dazzle the Magic Gollum. Wildlife may place magic restorations on their matching spots. So, I'm actually going to do that instead.

Okay.

Place that one right here. And then I get to move up on the air track and I unlock another owl. I'll place it adjacent to that one because again they want to be in a cluster. Then I'll take this token, put in my spent pool.

Dang bonds. Okay, time for advanced transmute. Getting rid of this ember. And then I'm going to gain two different tokens. I'm going to gain a moononglow to put down here. And I'm going to get one magic token.

Okay, I'm going to do advanced transmute. I have to release my magic token. I get two tokens. I'm actually going to get tempted to get two moonstones and I get to immediately place one or yeah, I'm going to get two moonstones. I'm going for it. One's going to go in my spent and my other one is going to go to advanced inscribe.

Your turn.

Okay, time to convoke. I don't know why I'm praying. Wasn't [gasps] spend these two and I'm going to teleport over on to the air golem.

Nice. I'm going to advance inscribe. So, I have to spend my air token and then the moononglow has to be released. And now I can take a ruin token and place it over here. I'm going to take this three victory points. Oh, I love this build up.

I'll take this rune right here. I'll place it right here. And then I'm not going to cover it up because it says three victory points for each of your magic restorations in this location and adjacent.

That's so I'm guessing it's going to be these two.

Mhm.

And right now I have one, two, three, four. So that's going to be a 12-pointer for me.

My gosh.

Yeah, I think that's going to be better than placing an enchantment card.

That was a crazy buildup. Went to whisper to the air golem.

Whisper. Spend one air and release one moonglow. Then take one golem token and put it here. Before drawing from your bag, you may draw air type tokens from your spent pool.

M.

That's pretty cool.

Okay, next I get to move the air golem. I move it here. Air restoration. And then I get to move up on the air track to follow you.

Nice. I'm going to go ahead and cleanse. So, I get to spend that one. And then I'm going to remove this token and turn it into harmony.

This is going to be my last action. Advanced flow. And my druid is over here. We're going to go one, two, and three towards the air golem. And then afterwards, I could unbind or gain harmony. I'm actually going to unbind one water token. I'll go ahead and do advance restore and I'm going to spend my magic token which allows me to move up on any path. It's going to allow me to play a card from my hand immediately with the lightning bolt action and then discard it. I'm going to choose magic connection, advance one space on any path, upgrade any spell, gain one corruption.

Oh my.

So, let's just start by gaining one corruption.

Okay, here you go. And then let's just put it somewhere because I can I'm going to remove at the end of my turn. And then I can advance on any path and I get to upgrade any spell.

Oh my.

I'm going to upgrade cleanse. That's going to be great. I think I'm going to go up here cuz now I unlock the two points per green, which I don't have any but whatever. And then I'm going to upgrade. I'm really just doing it for the upgrade. Mhm.

I'm going to advanced convoke because now I can place a water or an earth in the future. I can go to where Gollum is and I could gain two victor points if it's not covered [snorts] by corruption. My points I have 10 points right now. Tim, how many points do you have?

29.

You have 29 points.

But that's just here. Not what you got stockpiled up here. We're about to find out.

You're out of like multiple rows. Yeah, I'm getting slaughtered. I need that one. No, you're not.

That's what I'm doing. Okay, I passed.

You passed.

I'll take this.

Okay.

Into our last round. Now it's just you.

I'm going to stay. I'm going to I'm going to recover. Emit.

Oh, you are?

I'm going to recover. Yeah.

Okay.

So, at the end of my turn, I get to purify or gain one harmony. And so, do you.

Mhm.

Bam.

Me, too. And now, round seven, please.

Round seven.

This is it. This is it.

I'm ready. What the hell are you?

Well, I mean, I'm ready to put the tokens out.

I was like, how? I just like looked at this for two seconds.

Tam, you have the first player marker. It's the last turn of the entire game.

Are you ready?

I'm ready.

Advanced transmute. So, I'm going to release this one and I get two tokens. First, I'm going to get an earth token to place here on convoke. And then I'm going to take a air token.

I'm going to whisper. Whisper. That's my whisper song. I'm going to spend my air token, release the moononglow, and I'm going to whisper to the air golem right here where I'm at. I get to place a heart anywhere.

Mhm.

All right, I'm going to place my golem token on when you get a wildlife token, you may spend one harm to place it on its card and then I can do the action on future turn. Now, I do have the you may place golem tokens on any golem, but I want to place it on there. Okay, so that was my whisper first part of the action. Then I need to move the golem. I'm going to move it over here. And then I can restore something there. And I'll put the feather icon right here. And because this is cleared, I the corruption space isn't covered. I can move forward one spot on that track. And I gain two enchantment cards. Please. Thank you. That was my whisper action. It's your turn.

Very nice. Okay, I don't want to do this, but I must. I'm going to convoke and I'm going to go straight into corruption for the water golem. So, I'm going to gain a corruption and go into into my spent pool to you.

Wow, that's a 29 pointer talking.

What?

I was like, took me a second to realize that. What? I'll do the bear action right now and I'm going to score points. And I believe there are two three four five six.

There's six. So that's going to be five points.

Mhm.

And then this has to be go. Bye-bye.

It's a good one.

Oh, and then I take a bear. I'll take it from here.

No.

Now place it right here in my den.

That means it's worth less points for me when I do that.

Well, just don't do it.

I must. Okay, first I'm going to whisper to the water golem. And I do have a water token here. I'm actually getting rid of my frog permanently.

I thought you needed a moononglow.

Yeah, so my ability. You may use the moonlow water tokens interchangeably.

Goodbye frog.

Man, that's messed up.

For a good cause.

Whisper bog. Whisper is a boglin, not a frog.

I'm sorry. Whisper It's for a good cause. I promise. Now from there, I'm going to take

Oh, wait. Boglin is the name. Whisperwog is what he is.

It is. Yeah. Okay. I'm going to place my final

water golem token there. Next, I get to do a restoration. I'm out of water restorations, but I could move up the water track, which was the goal here.

Nice.

To gain a potion. And then I also get to move the water golem anywhere. We just move him here.

I will take advanced convoke. And I'm going to spend my water token. I'm going to move to If I go there, I'm going to take a corruption.

Mhm.

Please. Oh, I got to put it up here and then I can gain two points right away. Please.

Look at you stacking up stars.

Yeah.

Okay, for my turn, I'm going to sacrifice an owl. One owl is gone, but we do have one, two, three, four, five. A group of five, which means I would get three points. One, two, three. And then I get to remove an owl to put it into my den.

I'm going to do you have an otter thing. You're not going to score otter anytime soon?

Nope.

Okay, then I'm going to do advance and scribe. I get to spend my earth token or my air token. release the moononglow. And now I'm going to take a ruin, a run stone. I'mma place it right here and get that fivep pointer.

My gosh.

Okay. And then I think I can remove this corruption. Get out of here, corruption. I'm a druid. That's why I'm here. I'm going to take a card that I already have here and I'm going to go ahead and slot it. Magic focus. I advance one space on two different paths, gain two corruption. I'm going to advance one space here. I get golem heart and I could place it anywhere. I'm going to choose to place it here. I'll just do the you may purify when you end movement in a corrupted location. Oh, I get my little dude. Of course. No. This is going to help you. I don't want this for you. I'm going to put it right here. It's not going to count.

I can't believe you. I can't believe you. Why would you do that?

Sacrificing a bear this time. So, bear token gone.

Sacrificing a bear. That's terrible.

But a bear returns to me. And you know what? I'm going to take that that one that you've placed over there to go to my den. One, two, three, four, five bears equals five points.

I'm going to do advanced transmute. I'm going to remove this ember and I get two tokens of my choice. At this point, I don't know that it really matters. Take a magic and then I get to place one anywhere and do it immediately. I think I'm going to do advance restore for a future turn.

Okay. To me, my final action is cleanse and remove off this corruption.

Okay.

It's you.

I'm going to do otter. Remove it. Goodbye, Mr. Otter. And then we're going to count up the pairs.

One, two, three. Wait, three. Well, this one is more than two. So, it's not a pair.

It does count.

Oh, it does count.

Yeah. on this image. They just can't be alone.

So, one, two, three.

Three. So, I get six points.

Dang. Okay.

Your 35 points better be watching out.

Look at that. And then you put your

And then I take one. I'll take this one. No, I'll take that far up far away. I'm put in my den. And then you are done, right?

I'm done.

Okay. That's actually a really good point because a tiebreaker for a certain point is whoever had the first player marker and you have the first player marker. I don't know that this is going to be a tie. I'm not worried about that. I think you're going to blow me out of the water here.

Look.

Now I'm going to do advance restore. And I spend that one. And I since I did magic, I can move up on any track. I'm going to move up on this track right here. This is going to give me another bear. Actually, I'll put him where I am. And then I get a fay of my choice. I can do a pink or a green. It's a bramblesoon hair. And I'm going to place the token and spend one harmony to be able to do that action right away. And it says purify from your token bag or spend pool.

Any corruption on your playerboard is negative two at the end of the game. [gasps]

Well, I'm getting rid of that one.

Mhm.

Taking rid of that one. Even though I have my ability, I wasn't too worried about it. I'm going to spend two harmony. Oops, sorry. Use the primary ability of any fay in the game, including this one.

That's nuts.

Okay.

In the game,

I'm just going to upgrade this.

Uhhuh.

Upgrade that one. I'm going to upgrade advanced soore by moving up that track. I unlock another owl. And I'll put them right here. They like to be in a cluster. That was the end of that turn. I spend this token. Now it's my next turn cuz you already recovered. I'm going to spend advanced sword to my pool and I can move anywhere. If I'm on a green tile, then I move to an earth. I'll just move right here if I were to play another turn.

Flying up.

Then because that is not corrupted, I get to draw an enchantment card. Now I'm going to recover.

Okay, that is end game.

Yeah, that was that towards the end of the game, the turns get really long. Mhm.

That's what I'm realizing cuz there's just a lot to do.

Yeah. You have a ton of things to do.

Yeah.

Okay. Ready to score?

Yes.

Rune sight tokens is first, which means they are these. So, you total all them up. I only have three.

I have 11.

Dang. Look at that. 11. Next one is endgame enchantments. Any of them that haven't been covered up by an ability.

I already have these, but they have lightning token or lightning symbols. So that's like that's not endgame. But I have one that I didn't use a card for,

which is here.

It's Oh, yes. Thank you. Three victory points for each of your magic restorations in this location and adjacent. So one,

three, six, 9, 12 points.

Okay. 12 points.

And then for me, I have one as well.

Same thing or which one?

Same thing, but for water. Three points for each water in this location that are mine or adjacent. I have 3 6 9 12. Same amount.

Same amount. Next one is three points for each column token that we flipped over to a three-point side. We didn't flip over anything.

I didn't. I should have done that. I forgot about that cuz I was just doing it for this one.

No, I forgot about it.

That would have been three. What if

that would have been six points?

What if it was a three-point difference?

Well, I would have done this with six points.

Mhm.

Yeah.

Okay, we're about to find out. Next up is points for each golem that we have fulfilled over here. Okay, let's do you first cuz I don't know where yours is.

I get three points for each corruption that is empty on my player board. 3 6 9 12

12. Okay.

Okay. 12 10

I get six points per golem with at least one golem token on it and I have all four.

Okay.

So 6 * 4 is 24.

Next up, advanced spells on your playerboard. The ones that you've upgraded. I have 8 2 4 6 8.

I have 2 4 6 8 10 12

12. Oh my gosh. Bot. Oh my gosh. But

thank you.

Wildlife in den, which is here.

Ooh, you got three.

Three of them, which means nine points.

Okay. I got two of them, which is five points.

Next up, all your potions, doesn't matter where they are, you get points for them. One point each. I just have one.

I have two. So, one point for you.

Thank you.

Two points for me. Next up, corruption. Any corruption on your player board. Negative two. We are clear of corruption boss

even in our bag, right?

Only on our player board.

Yeah, I don't have any.

Nice. So, we're both clear out of corruption. No negative points.

We're pretty good druids.

Yeah, I like that. The last way to score points is a big one. This is for all the restorations that you've done. So, for instance, let's look at the water restoration first, right? The further along you are on the track, the more points your restoration is worth. So for me, I would have all my water restorations worth three points. So then you look at the board and see how many restorations you have out. So I have one, two, three, four, five, which is the max. Five times three, that's 15 points.

What? We're going to run out of coins.

We got coins somewhere. Okay. Now for you, there were two points each. You have one, two, three. So I have three I have six

six points. Next up, earth. So all of your earth are worth two points each. And you have out here zero earth.

No.

Okay. I didn't spend any my earth either, even though they're worth one point each.

So there's only five of each.

That makes a little bit easier

to count out.

Yeah.

Okay. Next one over here for air. Two points each. You have one air out. So that's two points. I'll take it.

Where's your air?

Right here.

There it is. Okay. And then for me, it is worth one point each. For air, I placed out three. So, three points. And lastly is magic. So, magic being the wild and the strongest one, it's going to be worth all of these boards over here. So, for bonds, for instance, she would have one point for magic, two points for magic, three points for magic for each one that she put out. And she put out all of them.

So, 15.

15. That might have helped me right there. That might have helped me.

I placed out zero magic. So even if mine is worth currently one, two, three points, I placed out zero. Okay, it was it now we score.

Okay,

count them up. You first or me first?

You first.

No, you first.

111.

Really?

I think so. Yeah,

I'm at 98.

98.

Oh my god.

Dang. Oh my god. See, he died the whole time.

98.

98. So I was 111. So that's uh one that's 13 points difference.

Mhm.

I think I mean the magic gave me 15 points.

The magic that

the magic

Mhm. And you still could have scored those for three extra points.

I could have and I wasn't thinking about it.

Yeah, that's crazy. Oh man.

So a big point score.

Because of the magic, it was more of like a point differential, but besides that, it was a pretty close game. Like we were all we were neck and neck the whole time. And it wasn't until that very end that I like sped ahead.

Yeah, I think you dodged yourself the whole time. Mine was just just for show until because I I didn't score any extras till the end.

You were scoring so much points during the game. I was like, "This is not good. I'm not going anywhere."

Yeah, you're freaking me out. I was like, "What do you mean?" All right, y'all. I hope you all enjoyed today's gameplay of Whisperwood.

My brain hurts.

Me, too. In a good way.

It was a good good burn. Yeah.

It was like you're going to have to think about what you're doing, but also like the game keeps on moving. It's not like you're just sitting still. I always feel like you're doing something.

Yeah. Cuz it escalates over time, but when you start in the beginning, you just draw in place.

Yeah.

You have two actions, but then it expands.

Like we all start off with the same board,

but you can customize how you're going to be unique in your own way. But it also gives you a way for you to have the same exact thing. Like if we both went for the same phase, we could do that. But we don't have to. So, I wouldn't even say it's like an asymmetric game because it's not.

Yeah,

you could do the exact same thing if you wanted to.

All right, y'all. Hope you all enjoyed today's gameplay of Whisperwood. Thank you so much to Carver Alking for sponsoring today's video. If you made it to the very end, go ahead and comment.

Whisper.

Whisper for all the whispering that we're going to be doing to the gongs. Whisper in the ears. Hey, make sure I win this game. I don't know. I'm acting like I'm praying to them right now. Please let me win this game. Simple whispering

in a way where we cleanse the force at the very end. Yeah, we're getting rid of corruption, so it makes sense, right?

Yeah.

Thank you all so much for watching, Bons. Thank you again for

Thank you for having me. This was so much fun

for continuing your streak. Like I said,

here we go. Hope you all enjoyed it and we'll see you on the next one.

Bye

bye.

Can you start something?

You're so funny. Okay,

you do better.

I don't know. Maybe you're going to have to take that one.

You got this. You got this. No. Okay. Okay. Now, to restore, you have to Ready [gasps] to do this?

Are you okay?

Define fine. Okay.

Are you okay enough for this video?

Yes.

You You got the the hyperventilation out.

Yes, I am. Okay. I'm locked in. Are you locked in?

I'm locked.

I'm locked in. Are you locked in?

Ready.

Restore. I mean, um, wow. Action phase. Prepare phase. You can you can recover.

I don't want to recover even on there.

Can I have 20? I got 24.

Just here's a one. I'll take a five.

Progress saved