Enormity Preview: Did You Hear That? Does Into the Unknown Have Another Hit?
Transcript
hey party people welcome back to MVM and today I'm here with the preview for enormity by this is by itu into the unknown this is their third entry this is their third big game okay so I've played Just disclosure here I played the prototype for an trest pass final one awesome game kind of proof of concept that they can pull off something gigantic and they're about to deliver more content so I'm assuming it's going to be great if the other one is great I mean check this check the numbers on BGG I know that's a thing but just check it that they're doing okay they're doing all right then you have Kingdom's for which I did the previe before for this channel is really impressed with that even in its rough State uh in its rough prototype State I have good I have really high hopes for what they do actually by lowkey just want to let you know good writing team uh they really write lower really well as trespass being proof we'll wait until the final product arrives and now we have enormity this is a prototype so everything you see is in prototype form as a matter of fact if you look across several different content creators you may see some different twists on the rules that's because it's in Prototype form and we all have questions and we all don't do these right this is a gigantic game it's not a light game it has some easy moments to it to understand but it's not a light game and there will be mistakes made we'll do our best to show you exactly I'll do my best to show you um the concepts of the game and hopefully you understand that of course all these things are subject to change all right Lord Jesus you got to do all these these full disclosures before you
start you barely get to talk about the game sometimes how you doing we have an normony here on my table and armony is a one to four player game uh these scenarios can take about an hour and a half uh pretty much about an hour and a half after you set up and stuff uh get running you are playing four characters these four characters are spacers they have arrived arrived on this derik ship and there are blips moving around things moving around and of course there are these Intruders this is a aliens theme type game if Alien aliens if you're used to that kind of stuff boy they just keep doing these aliens movies that's that's a sidebar here but the games this one is a full Cooperative game out of the box there's no uh competitive from what I know at all and you are trying to find out information you can have an extraction where you're just going out trying to find certain things complete a mission and then get up out of there before everything goes sideways there's a kind of a a leadup pressure part here with this countdown a countdown marker that goes across the board and it it it puts pressure on you it builds it up because eventually some big guy may show up there and chase you all the way back out so it's not going to be very easy it's going to ramp ramp ramp ramp ramp we'll talk about that as we move along but let me just go ahead and dig into it we're going to we're going to be here for a hot minute try to pay attention to this stuff uh there's a lot of details I may miss out on we'll get there all right here we go what you're looking at
is a layout for an extraction Mission uh they come on these cards and they also come from this little lore book over here this Mythos book uh for the demo that we had we had this Mythos book that has specific cards and things like that the first one was kind of a walkthrough Dark Side of the Sun then we had a boss fight over here I did not do the boss fight um but I did do this one the ship is alive the extraction one right here and and they give you the layout for it they also tell you what's going to happen as a matter of fact they give you options for this stuff you're also going to have these uh reading logs as you open up the computers and you start to interact with them they're going to tell you what to do and how to set things up but also um maybe some cards to pull out and things of that nature you even got this decoder thing we'll get to that stuff you also have things that talk about the discovery so there's the specific discoveries in the game I'll show you what those are but there's ones that are numbered and colored and uh you're going to see the different passages that you have to read you also have discoveries uh on these cards here which will also tell you some effects that have happened to the game you will likely have to do a skill check for them and the skill checks are on this on the um on our spacers cards here and I'll talk about that kind of stuff we just I just want to give you an idea here no there let's go ahead and dig into what's going on in this game on this table you see a setup for one of the missions here this is a evacuation if I remember correctly uh I have some fake anaros here as a matter of fact I'm going to pull this
off until I get to a certain part uh I have my fake inario right here this is all set up the way I want it the way I like it as a matter of fact I'm going pull this back off and I'm G put this here we going to put that right there like that all right and then uh we're going to play off of it I to you please don't hate on me if you see this people and this is your final copy trust me this is not this is not a tutorial all right it's not a full tutorial this is definitely some things I have changed just so I can show you some things all right so what you're seeing here is the layout they have these coordinates right here to kind of tell you um where things are sometimes it'll say put it on I4 or whatever there's actually some things that show coordinates we'll talk about that all right so you have your spacers here we already have an automa that's right there okay that is one of the enemies that's in the game I also have a different one here called the grin and these are the different automas for the game uh sorry the different enemies for the game uh they can also have unique species that come out here and they put them on the card that changes their stats but we'll get into that a little bit later when we get to their phase the game has three phases to a round you have 10 Rounds here uh this is kind of the the the phases of the countdown so you'll be moving across this countdown uh resolving these as you hit them the countdown actually goes like this just for the space sake I have it like this uh so you have all the way down to one and as you can see certain things will be revealed as you move across there these also move the story forward so
you'll always have something going on that seems unpredictable especially when these discoveries are face down you don't know what the numbers or the letters uh the numbers or the colors are going to be and they have different numbers and colors so that's what you're trying to you you just never know you just never know all right so uh you have these different ingrams over here these are going to have uh not only are they going to have resources that you use during the game during during your uh session you'll also have in between sessions you'll have these the other side of them that can be used for upgrades and stuff like that I believe you also have what's called enormity those are used to level up yourself as well that nothing in the demo really goes through full-on leveling uh up from what I have played uh so there's a lot of different things that you can do in this game that are unlocked in the full game but you're playing a more demo kind of condens uh stuff that's going on in here and haven't played the boss match all I did was kind of play around with some of the mean pics and go through um this one right here um different form anyway so during the countdown we will be moving across this here the white signifying yeah it's kind of calm around here nothing's nothing's crazy we don't hear anything then we get to the red things start chasing you down things are trying to find you get closer to you the dice get more threatening uh that's why these have the red black and uh red black yellow red red white and black is represent like more more uh dangerous dice uh but more powerful dice as well could be for you could be for them right
and now you get to the real dangerous stuff where all hell is breaking loose and everything is just basically chasing you down a hallway and trying to close in on you and then if you finally when you finally get down to the bottom here that's where the big guy comes in all right and for our demo kit they had moth man we'll talk about that one a little bit later but let's get to our turn which is the spacer spacer face space phase we have our spacers they all have their own Specialties and their own abilities they all have passive abilities that they will use during the the around they also have our own spacer suits and these suits will also have different stats uh stats and things that they can do in reactions and Shields and things of that Natures uh these ones have refle uh reflex action to them depending on how the the turns the attacks work out and things like that and they also have with those different backpacks or suits they're going to have a lot of different types of room in their backpacks for certain things and also what they can carry just as a whole um during the game uh you'll also notice in the bottom of both of these um what they both contribute to this pool as you take on adrenaline this is an adrenaline marker the adrenaline marker and and if you don't know itu stuff it it has a system where like the more damage you take the more adrenaline all this stuff that you do the more amped up you get and the more powerful things get uh that's that's kind of a a thing that's
anous with them it it ramps up your tension gets you really powerful but you kind of can just burst in a sense you could just die from that that adrenaline being too high if you risk it too much in this game and your stress gets too high and it crosses with your health you can have a nervous breakdown there's there's that line you walk that you have to like calm yourself down and you also have to be like you know what I'm going to go in here I don't care you know that kind of thing so it's it's both in this game uh so with that being said you have your stress marker and your health over here so you have your suit your person now this is going to be these icons are going to be where you dedicate your your pool and you'll see that as we go along these are all the weapons they have equipped and uh this woman here Aubry happens to have a status called days which is going to affect how far she can see and that's syon synonymous for all of these people they have their own abilities but the things they have in common are these action cards and on your turn you're going to be able to play three of them they are double-sided so they have different actions on them and if you have what's called an exert you can play the exert to play the opposite opposite of one of the cards you just played so that way you can get get more actions out but that does count for future rounds until you take a breath to um so you can play less cards So you you're overexerting yourself you don't want to continuously do that but you may have to to get things done you're you're worried you don't have enough time to get up out of there maybe all right so let's just play uh maybe a
turn or two of us and then give you an idea of some of the mechanics in the game and then also uh show you what The Intruders do and just come back and talk about more so for example we are going to actually get moving so we can unlock this noise mechanic so the first thing we're going to do is a steady walk and a steady walk just basically means we don't care we just kind of ho one and two all right so this is a grid base system so you're just moving the grid base this also has a direction on it so you know which direction you're going and when I step on a discovery I just flip that over it has a color it has a number uh that may matter so then you go to the mythol book you look in the back here um if it's a specific Discovery from these cards you would have that as well for the demo they actually have them in the uh have these in the inside the book uh and then you will resolve that I'm not going to resolve that but like I said there are some stories and different things that stories and different things that happen based on that but let's get into the noise mechanic cuz I made Noise by moving around you are going to roll as many dice as you see blips blips represent these unknowns that are walking around the area within the pipes and different things like that think aliens right and they're going to be moving determined by how peaceful I just call it peaceful peaceful it is then how you know it's starting to get crazy where they actually start to move towards you and hunt you down and then you have black which they're just beining straight towards you to reveal themselves possibly attack you possibly
nothing we don't know these blips are random they you don't know until they they come near you or you um Scout for them and you use your light to kind of find them they will you'll reveal them and you can decide you can see what may potentially be coming towards you so you have different ways of dealing with this but when you make noise you got to roll so these are the D uh noise dice you roll them as many like I said as many of them that's there you do not uh if you don't see one of the little circles there with the line through it then you're good to go because that is a potential the rest of these lines are successes uh now of course a success on for them for the noise would be one of these what I would do after I roll this is I would assign that to each one of these enemies potential ones and then if it has one of these on it while I'm in the white right here I can just move this one that way and it continues moving in the directions they have so some of these are just moving left moving right they're not necessarily coming after you right now okay so that's you know that's different if I was over let's say uh let's say five right if I was in five those guys they would actually turn towards me and start moving this way towards these people here the person who makes the noise because they follow um they follow the people who make the noise this is a little noise marker so they would start beining towards her cuz she's making all that noise all right
the next thing I want to do and and by the way the the weapons here you can do a fast reload so you at least get one weapon one bullet in there bullets are restricted you're not just firing in this game but if you have a heavy one you have to actually take some more time to reload in this game and that is fullon rearms so you're trying to get all your get all the bullets put in there and stuff like that um the next one we're going to do is we're going to do like the big card here and this one is performance performance has a whole bunch of things that you can do but it's going to P push up this what we call Adrenaline I was referring to that before this marker represents the adrenaline it it will move uh this way like that now what we'll do is we'll perform the action uh we can scout scout means we'll look at our suit and we'll uh it has a distance number on it and we'll rolling die and if a blip was let's say here within our distance it's about two away we could roll to see if we see it so if we do that and we get a success which we did we could flip this and look at it and if there's a blip there we know that this is going to be an enemy that's going to come up so we can prepare for that move away from it we can uh basically reveal it and then fight it we can do that if we want to but we know what's coming we know what's coming up until it comes here and it comes after us and it's right there we're good to go but if we move towards it we can move past it it's kind of like thematically you're sneaking past it uh
we can scavenge and scavenge is how you interact with things if you're near one of these or one of these cashs and things like that you can interact with them uh during the game so those are ways you pick up stuff if I go through one of these these cach things right here I actually have this deck of cards that come from envelopes uh that represent the scenarios in the game there's envelopes you have different decks and cards and discoveries that are in there uh that you don't open until I got some over there I probably should have brought them over here but you have this deck where you can pull cards from under there and these cards will have different things that you can get oh there's some cool stuff in here I didn't uh oh what's that I'm not going to Ru okay I'm not going to spoil it but they also have opposite sides that will you know that have more powered up stuff I'm assuming that just comes from campaign stuff you know like I didn't even get to dig into all this stuff there's a lot of content in this actual this actually quite a bit of content in this U prototype by the way so let's say I interact with this computer here um I'm going to scavenge but I just want to talk about this full reload we you just reload your whole thing and rationalize this will help you start to calm down with your adrenaline uh we have rationalize it'll say you lose two stress so then the stress will go down okay so my stress would go down if I wanted to do that um I also can I I talked about Scout I talked about scav um catch a breath so that will lower my adrenaline so there's all these different types of things you can do uh but since I did that action and I am scouting and Scavenging um I would put
these gems uh put these enr inrs in there so uh these are all different different things you put them in a pool okay so I'm looking to the left of this and I'm going to put these all in a pool I'll talk about what they are in a second but I'm just going to put them all in here and we got these to here all right cool so all of these emblems here these these these chits here represent different things that I'm going to basically donate contribute uh to a pool that after I'm done these will move over to the active side and I can use them so um I have done that action here let's say I interacted with that it tells me hey you got all this data you open the door you open this door um you've unlocked those doors these all have unlocked that could be cool that could be bad because maybe there's some things that will come because this is open let's just say I did that fake anaro folks fake inario all right um so yeah let's say I unlocked all that that would be my turn for that and then lastly I can start moving again so maybe I want to move two spaces but then I'm going to gain some stress so I'll gain some stress and then I will move okay so may maybe I maybe I don't want to walk that line uh but I'm going to to do it so I want to go ahead gain some stress and then move two spaces one two I may have repeated that card move two spaces I think I just repeated that
card let's move three spaces sorry move three spaces so we're going to move three spaces we check for noise again roll all right now since I have one of these in here I will assign it to this one here move these over here and then this one will move okay like that done that is my turn now once my turn is over these slide in here like this and now they are available for um the next next player I'm just going to move them over to this one here they didn't have any identifiers here so I've just been kind of trying to memorize these on my own but I'm just going to play with these uh the way I have it now I'm going to go deeper into actual characters here so each one of these um characters has their own passive ability it says if the incoming active pool is empty or or incoming or active pool is empty gain one stress to place two confidence tokens in there and I'm just going to raise some stress I'm going stress hard so I'm going to put two of those in there we're going to put two confidence in there it says optimization an adjacent spacer performs a fast reload so I have these different abilities that I can can use by positioning contributing to these things uh contributing to our pool here but let me go ahead and keep diving into this pool you have these different tokens that will help you um with different setups so you have uh like I said before when you get this and you would possibly have these um chase after you you can use this to eliminate this you can turn a a
half success into a success if you if you have this one here these other ones here confidence will help you roll a die you take that one you can roll that die you want to get a better roll than I just did whoa Jesus whoa roll okay there we go all right cheating cheating cheating all right so yeah well each one of these you get to roll one die one time and then you have these gems here these are the uh what are they called uh expertise the expertise are going to go on some of these uh special strategems over here these strategems the more those tokens you put on there you get some kind of cool abilities here so for example um this one here is tactical deployment after I put eight of these on here it says uh perform a free move uh a three move move sorry a free move three action and then you make noise this one here says Morpheus protocol put this over after you put six on here recover three stress so this will help you with your stress deactivate when you use the last charge immediately flip this card so you have these um different things that you can use to your advantage I'm just going to go ahead and put that on there just to kind of show you that it's the stuff goes on there um but that would be you know that the kind of contribution to that as you can see they also have different um different tokens that they will contribute just based on who they are and their skill set so that's something to pay attention to as well all right so here we go I am going to uh we'll just say that he is this guy right here and I'm going to roll up on your boy right here one two three uh
let's see one two three four all right so I think what I'm going to do is since I am uh range three I'm going to go one two like that all right so I'll go on to and I'm looking for yeah I'm looking for that let's see so my stress is f perfect okay so I would move two and when I move two I have to roll all right cool nothing nobody anything I would put those die on there da da nothing moves by the way this is out of the way sorry all right and now I'm going to do this I'm going to perform an attack now I'm going to choose my target my card says that it's three away okay so I can have three distance I get to roll three white dice I am also I have five stress I happen to have five stress so I'm going to be able to roll an extra die it says that as well um I also have to have two two criticals and criticals are these little red slashes over here now I will tell you better weapons have better dice like this one right here I get to roll two red dice which have more stuff uh and then also if I had five stress I get automatic two hits on it already this one also has burst so it can hit multiple things uh so you have these different pretty cool weapons that come out of discovering more things opening more caches and things of that nature
but I'm just going to give this one a go all right so I'm going to go uh I'm going to roll let's see one two three four dice four white Dice and what am I trying to beat now each one of these guys has um different health and it depends on where you are on that what I'm calling the peace track it's the countown countdown track but uh this one says he has he has four health so we have to actually hit them uh by getting four all right so we have to take out four so we'll use our confidence pool we'll use all this stuff to help with us here so we'll roll looks like we got one two three now I'm going to use this confidence token here roll all right cool so then I got four now they just take that damage that's four that gives you a hit that's how I see it it's it's you are trying to hit not four hits but you're trying to get four and then if you do that you have hit them they die all right now there are ones that of course take multiple hits and things of that nature but that's typically how this one works this guy be blown to smerin they're gone okay that it's kind of how these work very very easy system but let's just say like I got a half success I can use this guy here to make it a full success uh things like that so you have these different ways that you can mitigate Dice and get them done you could even have something else maybe that these guys one of these guys supports the other one just by being there or they have like a hey this is going to this is what's going to happen
now the enemy also can respond to this so they may have a reflex here that's you know that says hey if you if you attack if if you attack me this is what happens in response to that so it says place two fungal Colony terrain on the intruder's former space and if there is less than two automas or blips on the board immediately spawn one blip so now it's going to leave these nasty uh little spawn things here and these these fungal things cause a condition uh in this in this uh particular scenario so you want to stay away from these you actually get a card here it's called Insidious infection uh so you got to watch out for that stuff cuz it spreads starts messing with you starts messing with your mind and things of that nature all right so what other things can you do in this game well eventually what's going to happen is is enemies are going to get a chance to go and I'm just going to simulate a couple things for you uh just to give you an idea what's going on first and foremost if you either Scout or this enemy comes towards you you would flip this over and like I said we were uh flipping that over there's an opportunity for red or white to come and I'm just going to throw this in here just fill me on this this little grin thing is going to come in here and the grin is actually on this other sheet I'm just going to show you this just to give you an idea because I want you to see the both of these automas you could have um different ones with different skill sets they have
different Health they uh also have a different movement and that escalates as they move on but they also have their own like on appearance this will happen so for the automas they spawn another aoma for this one here they clear all the they clear all the pieces out of your attack pool and things like that so it's kind of like they scare you and then you all gain stress so it's it's like it really gets you going it gets you amped up uh then they have their different attacks that they will have so for for this one their dice pool is uh two uh two red and one white there you go this one here is two red and they have different things that they have that they do and then you may have different reflexes and things that you can pull off based on if you got wounded or not you get you get a chance to kind of counter as well if there are opens of there's opportunities to do that um to do that now should also say they are what there's something called unique um specimens unique specimens are this deck of cards here and what these will do is is they will add specific traits to these that will add Dice and they will also add add health and things of that and also passive abilities that Trump what's here as well so you're going to have lots of things stacking up against you more and more powerful enemies as the game moves along we'll put this little TOA back on here all right so when you get to the Intruder part this is where uh this is a really interesting mechanic you'll
notice that these cards are here they represent the color colors once again of this uh so first of all the intruders would move we will resolve those and do all that stuff they would attack we would read their uh read their thing and do what they say but we got to move these blips okay so what we do is is we're currently in the white so we will take one of these cards and they're all these decoder cards you have a decoder you'll put that in here like so all right and you'll take a look at it now you can't 100% see that let me see if you maybe you can see that uh but I'll have a picture on it you'll take this and you'll look at the person who last made noise let's actually let's just say this guy made noise right here so we'll say he made noise what we would do is we will line this up with him and then we would look at the quadrants that are based off of where they're at now if there was a blip over here it would move once and that's based on these little noise markers here this one here is in the bottom right it moves once uh this one over here okay if there was a blip it would move two spaces this one right here it would move two spaces and like I I said if it was if we were in the red they would start to move towards us but for right now in the white they just go the direction they're going they kind of about PA and turn around and go the other way until um things start to change things start to change as we move around in this round all right so that would be their part enemies attack if they attack and then that would be the
round okay and then we move on to the next round and like I said you move on As you move on you may discover some more stuff so now you're flipping this stuff over um and as you make these discoveries uh you will also there this is the extraction Point thing it would actually move down and closer to the end and then that's where you would find your final maybe your final destination which it'll tell you I believe in this scenario it's actually on the setup page and you're going to go boom you're going to go back here and go all the way back to E1 and then you're going to evacuate there so just keep that in mind this is this this is very much a like Metroid is type game where your certain stuff is going on you're kind of discovering things like the screen is moving like that in a kind of sense like a video old school video game if you guys remember that kind of stuff the screen would move and then you would like walk out and then it' be like boom you know that kind of thing anyway so you're trying to get up out of there but by the time you do this something big may arrive okay like The Moth Man Now The Moth Man actually on the other side here has its own own AI deck uh a little bit more complicated it's got uh levels it's got different levels one two and three the AI cards are on the back here on the back they're very very easy to understand I wish I could tell you more about them uh you can actually start out the scenario in this one with the Moth Man uh in it so I was like uh nah I'm good like I'm so good but uh
this is this is one of those things you set up here this is the wound stack typically they are just the oh crap button and you need to get up out of there this is not the stick around and fight version of what's going on here uh so they'll stop they'll show up and there's going to be several big bads they'll come in they'll chase you down uh you're trying to get up out of there hopefully that gives you an idea of what this game is doing I mean I can talk about how you could have this nervous breakdown and uh I mean I might as well talk about it this one here like you get different conditions uh if your stress and your health cross each other um and you get these things and you can go crazy violence paranoia feel feel in and panic you follow instructions and this will be with you for the rest of that game but if you get out of it if you get through it you may have something awesome that happens to you as well so it helps you out okay so that's a really interesting mechanic there's also these different conditions I talked about exert a little bit but once again this helps you take more actions uh so once you have this exert card you can you have you'll be able to play less cards cards that's something that's in the game uh there's there's a lot of different things here um these are the demo cards they give you different objectives but the ones that I saw on the TTS give you a whole bunch of these different options that ramp up ramp it up more attacking more fighting more fighting and running kind of stuff like that uh I I just have a whole bunch of stuff back here that I could show you um but hopefully that gives you an idea of what's going on in here and let's bring it back
up huh I to you man they they're going big they're going for it okay they're going for it that's that's it I mean they got three big games they're going for it this one will fund I know that you're watching this video hopefully because you care about what I have to share with you um and you want to know more about the title all I can tell you is is that they continue to go big and they continue to hit it at the park they just do uh this game while it's in its early form really hits the feeling that I want in a aliens type uh game franchise type game this is the the type of feel that I want fully Cooperative really immersive creating fear it creates a fear doesn't feel like it in the beginning doesn't feel like it when the blips are moving around you're like whatever and then as as it starts to ramp up you start to see how this can be overwhelming and then you start to F with these enemies and they get so hard they're chucking these hard dice and you're like oh crap man like I got my ammo I'm losing you know I'm like I'm running out of ammo I got to sit and aim I got to get all this stuff ready I'm running out you start to have this pressure and if you take some damage you you start to get freaked out you know like you you got all these pool tokens you got these tokens and you're thinking like I'm good as long as I keep producing all these tokens I'm so good but you're walking a line and there's something about itu games where they create this
pressure and power and feeling of Awesomeness and mix with this like oh my God it can all fall apart that's something that just something I really appreciate about their designs and yet again they found another way to create that intensity and actionpack um stuff that I'm looking for uh in this type of genre and they they do it and do it so well um they just do it so well um so hopefully that gives you an idea of uh what's going on in in in Normandy I I try to I try to give you the essence of it hopefully I didn't give away too much um but I hopefully I helped you make an informed back in decision because I can never tell you what to do with your money I will not tell you what to do with your money uh this is a sponsored video so if there's any opinion in there you're like come on dude I already love their games so whatever right like whatever so thank you to itu for doing this uh for for sponsoring this video and hopefully I helped you make a good backing decision you have any questions leave them in the comments below they will probably be in the comments answer your questions as well and with that party people you have a wonderful day thank you for joining me on MBM feel free to like And subscribe you take care