Game Info
Year
2024
Players
1-4
Age
14+
Playtime
90 min
Complexity
3/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
An extraction dungeon crawler set on a sci-fi ship where players scavenge for loot while confronting alien lifeforms
Featured Videos
Review
Enormity: Incursion {Part 3}
Ask a Rules Question
Images
GID0453228.jpg
GID0453228_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment:
pos 7 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–9 of 9
Video iOlToBffL7c
Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 112948 · mention_pk 324590
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Solid foundation and great potential.
- Streamlined combat compared to Aon Trespass.
- Ammo management adds a layer of strategy.
- Random body part targeting can lead to thematic justifications.
- Learning and developing tech for specific bosses is a cool idea.
- Wound instinct responses add interactivity.
- Roguelike progression for boss fights is engaging.
- Demo is rich with features like voice narration.
- Fail forward mechanic is amazing.
- Incursion mode is a nice addition that complements extraction mode.
- Bosses are amazing.
- Demo provides a good taste of the full experience.
Cons
- Level one felt a little easy in the demo.
- Random body part targeting can be disappointing if it negates good rolls.
- Combat can feel a bit swingy due to dice rolls.
- The demo's difficulty might not represent the full game's challenge.
- Four players with firearms can make boss fights easier if not properly countered by the game's mechanics.
Thematic elements
- Boss fight
Comparison games
- Aon Trespass
- Nemesis
- Kingdom Death
- Dungeons & Dragons
- ATTO
- Monster Hunter
- Frosthaven
- Remnant
Mechanics (from transcript analysis)
- AI Decks — Enemies have AI decks that dictate their actions and abilities.
- Ammo Management — Players need to manage their ammo supply, especially when using firearms.
- Body Part Targeting — Attacks target random body parts of the boss, each with different health and effects.
- boss fight — The core of the discussion revolves around the boss fight mechanics in the incursion mode.
- Consciousness Download — A sci-fi concept for continuing the game after player 'death', involving downloading consciousness into new bodies or clones.
- Dice Rolling — The game uses dice for damage and other actions, with a discussion on how it differs from Aon Trespass and ATTO.
- Evasion — The game includes evasion mechanics, though simplified compared to ATTO.
- Fail forward — When a scenario is failed, players progress in a different way to continue the game.
- Knockback — A mechanic that can be detrimental, especially when board edges are hazardous.
- Radiation Tokens — A mechanic involving radiation tokens that affect players, particularly in relation to the boss's Supernova ability.
- Supernova — A special attack or phase for the boss with a critical effect.
- Teamwork/Cooperation — Emphasis on teamwork, especially in managing dice rolls and tokens to counteract shortcomings.
- Tech/Gear Progression — The idea that players develop tech and gear specifically equipped to fight certain bosses over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the foundation is solid and there's like great potential
- it kind of gives me the same Vibes as when you do an attack in Nemesis and you're like wow I had a really good attack and then you have to draw a random card and it's like actually no sorry this card had six Health even though you roll four damage
- I don't like deterministic combat I would absolutely hate it if I could see exactly what I could shoot and just do it
- do I think the potential is good enough for me to drop $450 no
- this bite was seven out of 10 but like that's cuz you had one bite of the burger
- props for just how much is in this demo
References (from this video)
No references stored for this video.
Video eXDY3RggGX4
Board Games UnLocked Review at 0:16 sentiment: mixed
video_pk 112949 · mention_pk 324591
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Engaging boss fight mechanics
- Interesting thematic elements
- Potential for strategic depth
- Satisfying critical hit effects
- Cool loot and gear cards
Cons
- Rule ambiguity and interpretation
- High difficulty when rules are unclear
- Potential for frustration with dice rolls
- Some mechanics not fully explained or utilized in demo
Thematic elements
- Surviving a spaceship with alien boss encounters
Comparison games
- Aeon Trespass
Mechanics (from transcript analysis)
- AI deck — The AI's actions are dictated by an AI deck that dictates its moves and attacks.
- Body part deck — Wounding the boss involves drawing from a body part deck, with damage escalating the difficulty by adding higher-level cards.
- boss battle — The core of the gameplay involves fighting a large enemy, The Moth Man, with unique abilities and attack patterns.
- Cover system — Players can use 'cover' tiles to reduce the effectiveness of ranged attacks.
- Critical hits — Critting on certain body parts can have special effects, such as disabling keywords or counting as multiple wounds.
- Damage Escalation — When the boss is wounded, higher-level AI cards are shuffled in, increasing the threat.
- Experience/Discipline/Confidence Tokens — Players can gain tokens that can be spent to modify dice rolls or activate special abilities.
- Knockback — The boss can knock players back, affecting positioning and potentially causing other negative effects.
- Lure — The boss has an ability to 'lure' players towards it, influencing movement and positioning.
- Radiation Tokens — Players can accumulate radiation tokens, which can lead to instant death if they reach a certain threshold.
- scavenging — Players can attempt to scavenge for new weapons or items when out of ammo or in specific locations.
- Targeting Systems — The game features targeting systems that determine which player the boss attacks based on factors like distance and noise.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- "We're in the incursion step which is where we are now doing our first boss fight against The Moth Man."
- "I hope that's not the case because that would be insanely difficult."
- "So many rules that are just not mentioned in the rules."
- "So, yeah, being adjacent to these things will give us cover."
- "Let me know in the comments if you know we totally butchered it, but I think we'll be fine."
- "Yeah, because normally there's like a to hit value, but we also don't roll numbers."
- "It's like, guys, quit aiming for his clearly metallic armor-plated wings and body. He's just wearing he's wearing Crocs. Just wear his shoot his feet."
- "This Moth Man is weak sauce."
- "Dude, this Moth Man is weak sauce."
- "I swear I read something earlier about having to read something when when something gets looted, but you die."
- "Yeah, we defeat the Moth Man, one of countless boss Intruders you will face in Enormity."
- "Oh, that makes sense. Yeah, everything is just capped at level one for the demo."
- "Oh, hell yeah. So those give for an expert a stress and two expertise."
- "Well, that did not go where there we are."
References (from this video)
No references stored for this video.
Video ZJg9kb7RpsU
Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 112956 · mention_pk 324598
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong thematic elements and immersive sci-fi horror vibe.
- Satisfying escalation and ramping of difficulty.
- Potential for deep character builds and customization.
- Innovative mechanics like the adrenaline system.
- Cool dice system with potential for interesting outcomes.
- Excellent art and voice acting in the demo.
- Permanent legacy elements add to replayability.
- Making firearms feel powerful yet challenging due to reload mechanics.
- Unique character abilities.
- Clear emphasis on positioning due to linear movement.
Cons
- Steep learning curve and overwhelming rulebook.
- Fiddly mechanics, especially in later game stages.
- Confusing critical hit symbol design on dice.
- Adrenaline system can feel restrictive when many actions require it.
- Overwhelming component load and token management.
- Tabletop Simulator can exacerbate the fiddliness and learning curve.
- Initial learning session was very long and difficult.
- The demo may not fully represent the character customization aspect.
- High cost of full game pledges.
Thematic elements
- survival horror
- ship
Comparison games
- Aon Trespass Odyssey
- Kingdom Death
- Gloomhaven
- Frosthaven
- Arks
Mechanics (from transcript analysis)
- Action card system — Players have action cards to choose from, but managing adrenaline and action economy is critical.
- Adrenaline system — A core mechanic where actions like reloading and performing major tasks require adrenaline, which also increases as players perform actions.
- Blip spawning — Blips are spawned on a tracker, and depending on the type (e.g., echo), they can lead to new creature spawns.
- Campaign play — The game is designed as a large campaign with multiple scenarios and replayability.
- Character builds/customization — The potential for character builds and customization through unique abilities and gear is highlighted as a key factor for long-term engagement.
- Combat (Melee/Ranged) — Players engage in combat with creatures, with mechanics for weapon types, ammo, and reloading.
- cooperative play — The game is played cooperatively by the hosts.
- Dice rolling (success/half success/crit) — Custom dice are used with symbols representing success, half success, and critical hits, though the design for criticals is noted as confusing.
- exploration — The initial part of the game involves exploration of the ship, gathering resources and items.
- legacy elements — Permanent changes to the game, such as placing stickers, are part of the design.
- Noise generation — Rolling for noise is a mechanic where players assign noise values, which can affect enemy spawns and movement.
- Resource management (ammo, stamina) — Players need to manage limited resources like ammo and stamina, and actions to recover them often cost adrenaline.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We were raw doggin that rule book
- 46 pages of straight wall to--all small text like completely filled up and it was a little overwhelming
- It's like pedal to the middle like it's go time now
- the demo is better than the full base game of arcs a million perc
References (from this video)
No references stored for this video.
Video 59ZY14saVY0
Board Games UnLocked Other at 0:21 sentiment: positive
video_pk 112965 · mention_pk 324608
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Impressive art style
- Interesting mechanics like liquid turns
- Engaging theme
Cons
- Overwhelming rulebook for the demo
- Dice can be difficult to differentiate
- Potential for complexity to be high
Thematic elements
- Survival horror in space, with a mysterious presence and failing ship systems.
- A spaceship called the Shepherd, stranded in the void between origin points.
- Mission logs and in-game audio logs.
Comparison games
- Altrespass Odyssey
- Kingdoms Forlorn
- Gloomhaven
- Frost Haven
- Nemesis
- Dishonored
Mechanics (from transcript analysis)
- Action cards — Characters have double-sided action cards that can be played in any order.
- adrenaline — Adrenaline increases as players take certain actions, potentially granting benefits but also leading to negative effects if too high.
- Campaign — The game features a campaign structure.
- Combat — Players engage in combat using weapons, requiring dice rolls to deal damage and potentially triggering enemy responses.
- Dice Rolling — Dice are used for skill tests, combat, and other actions.
- Dungeon Crawler — The game is described as a dive into a Dungeon Crawler.
- Liquid Turns — Players can decide who goes when, offering flexibility in turn order.
- Metro Vania — The game is described as a Metro Vania.
- Noise Rolls — Actions can generate noise, which can attract enemies (blips).
- Procedural generation — The game uses procedurally generated tiles.
- scavenging — Players can perform a scavenge action to find loot or interact with game elements.
- Skill Tests — Players perform tests using attributes like strength, intelligence, willpower, or dexterity, often involving dice rolls and success/power symbols.
- Stress System — Players can gain stress, which affects their character and can lead to breakdown cards.
- Threat Trackers — A countdown tracker indicates escalating danger.
- token management — Various tokens (expertise, discipline, confidence, discovery, anomalous reading) are used to track game state and provide benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The rule book's gone um where even the demo rule book is 40 pages long filled with wall to--all text it's very overwhelming
- this is their dive into a Dungeon Crawler that's supposed to be kind of a Metro Vania with procedurally quote unquote procedurally generated tiles
- The artwork just looks um looks so good yeah I'm surprised how much work they've already done it actually is very yeah very impressive
- The turns are very liquid uh technically the first thing we would do um is we would move the countdown tracker
- full liquid turns is so much fun
- The dice are kind of dog [__] in this
- The longer the game goes on the stronger you get but it's a double-edged sword because you can have a heart attack for adrenaline getting too high stress getting too high gives you a nervous breakdown vitals go down you flatline
References (from this video)
No references stored for this video.
Video MGuZMroP5J4
One Stop Co-op Shop Analysis at 1:16 sentiment: mixed
video_pk 85164 · mention_pk 217730
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Boss battling is great
- Aon Trespass knows how to do boss battling well
Cons
- Stealth exploring spaceship stuff was a let down
- Don't like the blip system and enemy spawning
- Hopes they reexamine and redesign some of that stuff
Thematic elements
- Boss battling
- Spaceship
Comparison games
- Aon Trespass Kingdom for Lauren
Mechanics (from transcript analysis)
- Blip system — I don't really like the blip system and kind of how they're spawning enemies.
- Boss battling — The boss battling is great.
- Stealth exploring — The sort of like stealthy exploring the spaceship stuff was kind of a let down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Welcome to Shelf Life, the monthly series where I talk about games I covered about six or seven months ago on the channel and let you know whether they're still in my collection.
- This would definitely be a keep if it was out yet.
- I mostly liked this one.
- The boss battling is great. Yeah, I want to reiterate. I think the boss battling was awesome.
- This is not in my top Post Curious games, but it is solid.
- It is a call.
- This is an expansion that I would not buy myself if they had not sent me a review copy.
- This is maybe my favorite Arkham Horror the card game campaign ever.
- This one has a solid set.
- But it's also just kind of a chore to play.
- I love the stealth in this one.
- This time it's going to be in my top game for sure.
- I do think for me it is an upgrade to Imperium in almost every way.
- This was a pretty dang good month. Five games kept out of eight.
- Mike Owens, you are our winner for the month.
References (from this video)
No references stored for this video.
Video H5wNAb7hp94
Board Games UnLocked Top List at 34:12 sentiment: positive
video_pk 83588 · mention_pk 210864
Click to watch at 34:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Ambitious sci-fi theme
- Roguelike elements for replayability
- Flexible play options (one-shot or campaign)
Cons
- Host has some reservations based on the company's previous game not meeting expectations.
Thematic elements
- Extraction dungeon crawler with boss battles
- Sci-fi
Comparison games
- Aon Trespass Odyssey
- Kingdoms Forlorn
- Tainted Grail
Mechanics (from transcript analysis)
- Boss Battler — Features epic boss battles.
- Campaign — Can be played in interconnected modular campaigns.
- Extraction — Described as an extraction dungeon crawler.
- Roguelike — Mentioned as having a 'rogike kind of feel.'
- Sci-Fi — The game has a sci-fi setting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- On Trust Odyssey is a 10 out of 10 game for me. there was no reality where any of these other games were gonna surpass this.
- It'll I probably won't even [ __ ] get to it next year when it comes out because I still haven't finished my atto stuff
- This game is is the replacement. Like it's so it's it it is Netrunner. They just changed the terms.
- So in the uh in this game, you're both doing the same thing. They they found a way to merge the corp and the runner for each person to control at the same time.
- Michael Bogs is the creator of this and he was the one doing the last like third of Netrunner.
References (from this video)
No references stored for this video.
Video GIgwamWEN7U
Board Games UnLocked Top List at 40:42 sentiment: positive
video_pk 82193 · mention_pk 206414
Click to watch at 40:42 · YouTube ↗
Overall sentiment (raw)
cautiously positive
Pros
- Strong thematic elements (sci-fi, mature storytelling)
- Familiar systems from successful predecessor (ATO)
- Potential for deep tactical combat
- Inverted paradigm combat adds interesting risk/reward
Cons
- Risk of being a letdown like Kingdoms 4
- Presence of firearms might simplify boss fights
- More dungeon crawler elements than previous games
Thematic elements
- Epic boss battles
- Sci-fi world
- Dark mature storytelling
Comparison games
- Attack on Titan (board game, implied AON Trespass)
- Kingdoms 4
- AON Trespass Odyssey
- Remnant (video game, implied)
Mechanics (from transcript analysis)
- Body part deck — they even had the body part deck and the attack deck that escalated.
- Boss battling — epic boss battles
- cooperative play — seamless open world, cooperative sci sci-fi dungeon crawler
- Dungeon Crawler — dungeon crawler board game for one to four players
- exploration — endless exploration. maneuvering through the ship, exploring sections, having minions kind of dot around the board, and you have to use your your scanner to figure out what they are.
- Firearms — the fact that you have firearms.
- Inverted paradigm combat — As your HP gets low, you get stronger.
- replayability — infinitely replayable sci-fi world.
- Tactical combat — engrossing tactical combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, these are ranked in an order of how excited I am of for them to come out, but that is that obviously all remains to be seen.
- You have to primarily be fighting the boss, not a boss that shows up.
- So, this one just looks very quaint. I like the small footprint it has.
- It just feels like it's going to be a very small form kind of boss battler, which for all these other games I've been talking about have been big grandiose games.
- But the JRPG boss battler system is something I'm very excited for and it being a oneshot.
- So, this is the number two because it's into the unknown and my favorite game of all time is uh I was say Attack on Titan is Aon Trespass Odyssey.
- Is what's this one going to end up being like? Is it going to be more epic like atto or is it going to fall flat a little bit like Kingdoms 4 or is it going to land a little bit in the middle?
- So, like I literally just said, Aon Trespass Odyssey is my favorite board game. So when they announced 12 cents of Heracles, it is I just it's more of that
- The boss battler genre is popping off right now. I absolutely love it.
- So, if you know of any boss battlers that were not on this list, let me know in the comments below because I definitely want to check them out because I this is like I mentioned, if it says narrative driven campaign or boss battler, I'm I'm all in.
References (from this video)
No references stored for this video.
Video MVRa4OYUvKw
Preview at 1:37 sentiment: positive
video_pk 74162 · mention_pk 178475
Click to watch at 1:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Continues the trend of large, immersive games from the publisher.
- Successfully captures the desired feeling for an aliens-type genre game.
- Creates intense pressure and a feeling of power and awesomeness.
- Mixes overwhelming situations with the potential for everything to fall apart.
- Finds new ways to create intensity and action-packed gameplay.
- Highly immersive and fear-inducing.
- Engaging cooperative experience.
Cons
- Not a light game; has complex moments.
- Mistakes are likely due to the complexity.
- Prototype stage means rules are subject to change and may vary between content creators.
- Can be overwhelming when the situation ramps up.
Thematic elements
- aliens
- a derelict ship
- through lore book entries and reading logs
Comparison games
- Trespass
- Kingdoms
- Alien
Mechanics (from transcript analysis)
- Action cards — Players play three double-sided action cards on their turn, with the option to use an 'exert' to play the opposite side.
- adrenaline — Performing certain actions increases an adrenaline marker, which can lead to more powerful abilities but also risks.
- Conditions — Players can suffer from various conditions that affect gameplay for the rest of the game.
- cooperative play — The game is fully cooperative out of the box, with players working together.
- Countdown Track — A countdown marker moves across the board, applying pressure and triggering events as it progresses.
- Dice combat — Combat involves rolling dice, with modifiers based on stress and weapon capabilities, aiming to hit enemy health thresholds.
- Discoveries — Players can make discoveries which are numbered and colored, requiring them to read passages from a lore book.
- Enemy AI/Automa — Enemies have their own AI decks and behaviors that determine their movement and attacks.
- Grid-based movement — The game uses a grid-based system for player movement.
- noise mechanic — Making noise by moving around triggers dice rolls that can affect enemy movement and behavior.
- scavenging — Players can scavenge to interact with items and locations to gain resources or cards.
- scouting — Players can scout to reveal blips and prepare for incoming enemies.
- Skill checks — Characters have skill checks on their cards that are used to resolve certain situations.
- Stress and health management — Players manage stress and health, with crossing thresholds leading to negative consequences like nervous breakdowns.
- Unique Specimens — Special cards can add traits, dice, health, and passive abilities to enemies, making them more powerful.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a gigantic game it's not a light game
- this is a full Cooperative game out of the box
- it's not a light game and there will be mistakes made
- the adrenaline marker and and if you don't know itu stuff it it has a system where like the more damage you take the more adrenaline all this stuff that you do the more amped up you get and the more powerful things get
- if you risk it too much in this game and your stress gets too high and it crosses with your health you can have a nervous breakdown
- this is a grid base system so you're just moving the grid base
- when you make noise you got to roll
- bullets are restricted you're not just firing in this game
- this is very much a like Metroid is type game where your certain stuff is going on you're kind of discovering things
- they're going big they're going for it
- this game while it's in its early form really hits the feeling that I want in a aliens type uh game franchise type game
- fully Cooperative really immersive creating fear
- there's something about itu games where they create this pressure and power and feeling of Awesomeness and mix with this like oh my God it can all fall apart
References (from this video)
No references stored for this video.
Video rLleF25jJew
Preview at 0:01 sentiment: positive
video_pk 74151 · mention_pk 178443
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Lots of content already in prototype
- Potential for a lot of stuff to be happening
- Modular design with reusable components and secret stickers
- Option for one-off games or persistent campaigns
- Deep boss fight mechanics similar to Aon Trespass Odyssey
- Character progression and upgrades in the full game
- Large, explorable map
Cons
- Limited prototype has only a couple of scenarios and enemy types
- Potential for permanent negative conditions like 'gift' cards
Thematic elements
- Spacers trapped aboard a ship with intruders
- an enormous ship called The Shepherd
Comparison games
- Aon Trespass Odyssey
Mechanics (from transcript analysis)
- Adrenaline Track — Moving up this track unlocks more powerful tokens and abilities for players, but also influences enemy capabilities.
- Boss AI Decks — Bosses have unique AI decks that dictate their behavior and attacks, with different levels and 'BP' (Boss Power?) cards determining the difficulty of attacking them.
- Card Pairing — Character cards (class and suit) are paired up to determine available action cards, with the full game featuring an upgrade tree for unlocking more options.
- Countdown Track — A track with white, red, and black sections that increases the enemies' awareness, affecting their stats, behavior, and dice rolls.
- Discoveries/Anomalies — Tokens on the map that lead to drawing from specific decks or reading entries in a Mythos book, uncovering events, challenges, or loot.
- Inverted Combat System — Characters start with limited abilities, but as adrenaline increases (due to fear, damage, or climax), they unlock more powerful actions and weapon upgrades, mirroring the enemy's increasing threat.
- Loot Deck — A deck specific to certain scenarios or locations that players draw from to find equipment and upgrades.
- Metroidvania Style Map — The game features a large, interconnected map that players explore, with locations potentially being reused and combined to form a massive play area.
- Noise Rolls — Rolling dice when taking certain actions to determine if enemies are alerted or if blips move closer.
- Stress/Health — Players have health and stress tracks, with a stress breakdown occurring if they meet or cross. Certain events can also lead to permanent 'gift' conditions.
- Token Pool — Tokens (discipline, confidence, expertise) are added to a pool and can be spent by subsequent players to modify actions or rolls. Tokens move from an 'incoming' to an 'active' section.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we are spacers trapped aboard an enormous ship
- this is more spaceship crawling as there are things out here there will be discoveries to be made
- the incursions the big boss fights function very much like the boss fights in Aon trespass Odyssey
- part of having a token pool and giving tokens to the next player to be able to use on their turn
- this is a game of two halves of you know storybook reading and then going to a boss fight this is more spaceship crawling
- the inverted combat system where everybody starts out Heroes and monsters kind of standard not able to do too much but as adrenaline starts pumping as we start to fear for our lives as we start to take damage as things kind of reach a climax we will unlock more and more of these tokens be allowed to do more our weapons can get more powerful but so too can the enemy attacks their ability to withstand damage and their eagerness to hunt us now
- The Moth Man's got 780 can't actually be wounded or can it
- there is so much to talk about and so much that isn't in here yet
- this is a game that you could spend an enormous amount of time on
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–9 of 9