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Tulikko - How to Play & Review

Let's Table It Jun 12, 2026
Transcript 6:37

Hey there, board game Brody here with Let's Table It, where we get games to the table, like this one right here, Tico. It's got the shiny uh cover here that you can see with that light. And it's published by Pandasaurus Games. This is a tile placement game with a twist, which will, you know, be explained here soon. First, each player will have their own wilderness map or playerboard to place tiles on. And each player will have 12 animal tokens of a specific color with also six river tokens to be used throughout the game. Each player will take their 12 tiles and shuffle them up to make a face down pile near their board. And the central board is placed out for all to be able to place a tile there from one end. and then the tiles slide over to make, you know, a tile exit on the other side to be able to be placing that tile on your board. That's the twist part of this game. So, your choices for tiles are from the four shown on the central board. As you place down tiles, you will also be placing down your animal and river tokens according to how those work, which I will explain here soon.

But the game ends once a player places all of the animal and river tokens or after 12 rounds as there are no more tiles for each player uh in their personal tile pile to be able to push other tiles out and place more tiles on their board. Now, the player who placed all their tokens, if they are the only player to do so, they will win the game. But if the game ends and no one has placed all of their tokens, then after the 12th round, you gain two points for each unplaced animal token and one point for each unplaced river token. And the player with the lowest score wins the game. So you want to place tiles and place tokens to be the first one to have everything done. You want to get things done in this game. Okay, so now on your turn, you will first eject a tile from the central board. You do this by taking the top tile of your personal stack and flipping it over. And then you will slide it into the central board from one of the four sides knowing that it will pop out a specific tile, but also it matters what symbol is shown on the side the tile is ejected from. Next is placing that tile on your board. So the placement of the tile has to go on a matching symbol on your board from where it ejected from. So now you understand that your choice of tile is also tied to where you push it out from as it only can be placed on the matching symbols on your board. If you don't have any matching symbols left, then you can't place that tile out this turn. Now if

the tile you placed is adjacent to another tile, then you will place a token in between those tiles. If are they are the same type of tile, you will place an animal token. And if they are different tiles, then you'll place a river token between the two tiles. It's also possible to place multiple tokens if you are placing a tile between multiple tiles. Chain reactions here. The last thing to be aware of in this game is that you can choose not to place down a tile and instead you can complete one objective. Now, there are three objectives for each game and one is randomly drawn of each type for the game. If you match the arrangement shown on the objective card, then you will place two of your animal tokens on the corresponding card. You can only fulfill each card once, though. In addition, there are four symbol cards, and the first player to place a tile on all five spaces with the matching symbol will be able to place two of their animal tokens on that card. And these symbol cards can only be completed by one player where the objective cards can be completed by each player once. Again, it's a race to get your tokens placed. So, completing objectives or those symbol cards will just progress you towards victory. But also, some planning and foresight will help as the tiles you slide in will eventually slide out for you to use or someone else to use. Maybe that's how you play Tico. A tile placement race of

completing objectives and matching tiles with each other. It's not a complex complicated game, but it's not an easy no fun game either. You know, in this game, you have to think in layers or turns or or possibilities because you are trying to place tiles next to each other, but ultimately this can be done in very different effective ways. sometimes one by one and other times you can, you know, set things up and then have a very planned out move that will place uh tiles in between other ones and place multiple tokens all in one turn. Now, some of the layering is trying to complete objectives shown on those cards as well as racing to place down five tiles matching a symbol that you have placed a lot of while also seeing what's available for you this turn. your choice of putting in a tile is really not a choice and depending on how many players you are playing with in the game. Uh the central board might move much more that you know might be impossible to predict what will be available for your next turn. But if it's a two-player game, you know, maybe you can use a little bit of that strategy. It's an abstract strategy game. Some of the theme isn't felt much except for the art that helps it a little bit. Uh I have no issues with the art. It matches well with the game. The components are on the higher end of what it could be. You know, the wooden components for the tokens are nice to have. The tiles are not too thin. They don't fall apart. I, you know, don't ask much for tiles, but these do well. The central board works well. Double-sided cardboard helping with its function. The

player boards are not cardboard, but you know, like paper mats, but that doesn't really matter. They don't really need to be cardboard anyway, so probably not a big deal. But really good components overall. It's a game with some planning, some foresight if you, you know, actually want to win in the game. But you can also play it with kids and, you know, those who don't want a complex game as well. So, it's a a compromise type game for those who want more and those who also want less. It's for two to four players and plays in 30 minutes. The game says it's recommended for 8 years old and older. Again, Brody here with Let's Table It, where we get games to the table like this one. Tulico, a tile placement uh abstract strategy game by Pandasaurus Games. Please like and subscribe to our channel. We are working hard to bring to you videos like this one so you know if these games here are ones that you want to get to your own table.

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