Tichu took much of its rules and mechanics from Zheng Fen. It is a partnership climbing card game, and the object of play is to rid yourself of your hand, preferably while scoring points in the process.
The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong (1). When it's your turn, you may either beat the current top card combination — single card, pair of cards, sequence of pairs, full house, etc. — or pass. If play passes all the way back to the player who laid the top cards, they win the trick, clears the cards, and can lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.
The last player out in a round gives all the cards they won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses — but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to playing any card. This indicates that the player thinks they can empty their hand first this round; if they do so, their team scores 100 points, and if not, their team instead loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only their first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).
The first team to 1,000 points wins.
Images
Mechanics (from transcript analysis)
- Ladder Climbing — A type of card game mechanic involving playing cards in ascending sequences.
Video topics + discussion points
Quotes (from this video)
- Yes, Ollie is joining us today to ward off the bad luck that has been plaguing me this last week.
- But Ollie has a steep price, and that's constant pets.
- I'm going to need you to unpack that for me.
- That brain space had been dedicated to rubbing a dog, so I hadn't thought that far ahead.
- I'm changing it so we don't have the same answer and because I've decided dragons tell riddles.
- Don't correct me on camera, Google.
- That's And that's the problem with artificial intelligence. Unnecessary. So uppity.
- BoardGameGeek was built around a copy of Acquire, and that's the foundation of it.
- I need you to get one wrong if I'm going to catch up.
- If you're going through hell, keep going.
References (from this video)
- innovative pain mechanic
- high interaction and group tension
- fun with large five-player rounds
- can be punishing and heavy for new players
- rules may be complex to learn
- pain-trick-taking with risk and negative points
- Euchre
Mechanics (from transcript analysis)
- Card Collection — gathered cards contribute to future scoring opportunities
- lead and beat mechanic — lead card sets the potential; highest non-lead color can win if colors differ
- pain suit scoring — players assign a pain suit; points from non-pain colors; penalties for pain-suit cards
- round scoring — points accumulate from tricks; penalties for pain-suit cards
- trick-taking with follow-not-follow rule — any card can be played; not required to follow suit; winner determined by color/points rules
Video topics + discussion points
Quotes (from this video)
- this is a game about pain
- it was a wonderful experience
- mind games and mind-melding going on with this game
- I strongly advise that anyone who's interested in playing taeju you try to find somebody who likes it who knows it already who can teach it
References (from this video)
- one of my favorite games; great to teach; lots of mind games
- very engaging teaching moments
- high tension and fun when teach calls occur
- difficult to teach newcomers; needs experienced players
- teaching takes time to phase in rules
- card shedding, partnership, and mind games; gambling-like tension
- Euchre
Mechanics (from transcript analysis)
- partnership play — two teams of two; partner across the table
- pattern-based shedding — players play patterns (single card, pair, full house, three of a kind, straight) and others can top to beat it by matching and improving
- replay-length variability — game length varies based on how often teach calls happen and how quickly players shed cards
- scoring and progression — first to a thousand points; 100 points for successful teach call; 100 deduction if partner finishes first
- Special cards — four jokers (One, Phoenix, Dragon, Dog) add special rules and scoring effects
- the taeju call — the option to call Teach You to attempt to shed all cards for 100 points; if someone else finishes first, your team loses 100 points
Video topics + discussion points
Quotes (from this video)
- this is a game about pain
- it was a wonderful experience
- mind games and mind-melding going on with this game
- I strongly advise that anyone who's interested in playing taeju you try to find somebody who likes it who knows it already who can teach it
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the entire idea of these sponsored tutorials is that i don't give my opinion the game itself is trying to sell itself
- Jump into the pool without preparing yourself
- i love answering all these questions
References (from this video)
- deep strategy and knowledge development
- highly engaging and social due to partnerships
- extensive play history and commitment
- risky tension and strategic hand management
- card-climbing partnership game
- Deuces
Mechanics (from transcript analysis)
- partnership-based shedding — Players try to get rid of their cards; a partner may call teach you to dramatically adjust hand contents.
- special joker cards and scoring — Includes joker-like cards with specific rules; scoring is dynamic as hands progress.
- teach you (bet) and hand management — Teach you is a 100-point bet before playing a hand that will cause both teams to adjust points; Grand Teacher variant exists with 200-point bet.
Video topics + discussion points
Quotes (from this video)
- nostalgic for me the copy of can't stop that i have is one that i played as a six or seven year old
- finca is a wonderful little euro game
- the windmill is different every single time you play
- it's such a cool mechanic
- teach you call is really why this game is amazing
References (from this video)
- fun social bluffing / trick-taking dynamic
- great for larger groups
- color/paint bluffing
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hadrian's Wall is so neat it feels like a game you can play solo or with others and still have a great experience.
- Enchanted Plumes ended up surprising me; it was exactly what I wanted it to be.
- Mass Transit is a cooperative-leaning roller of logistics with approachable complexity.
- Nova Luna is a special game, a race to the finish with clever pattern-building.
- Mystic Veil balances collecting veils with building your cards in a clever way.
References (from this video)
- Described as one of the newest designs by Emma Bell Holland.
- Hard to teach; didn't enamor the speaker as hoped.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think I might be kind of done with it
- the best solution for us right now is my iphone
- we filmed two more playthroughs and those realistically should be the first ones that go public
- I really can't wait to hear what people think
- we're hoping to put out the gallerist later this month
References (from this video)
- one of my favorite games
- the variant scoring ideas were incorporated
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- two videos a week is the goal for 2024
- it's the curse of being self-employed
- check out my steam power mod
- virtual tabletop lets you just be stuck in a browser
- maps of Myera is a game about cartography where you are making a map of an island
- I fell in love with Medina second edition
References (from this video)
- Too long (12 hands too many)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it was a little too long 12 hands was too many I would have preferred playing the 500 instead of a thousand
- this system was had its cool things it had some cool things but it also had just some garbage ideas
- it's just like who came about these rules it's just like these aren't streamlined these are garbage they are horrible
- the Marvel superheroes game was like the Marvel Universe
- spacehulk spacehulk spacehulk space Hulk I knew it was Warhammer I just didn't know
- it's the one where you uh you're playing as a disease trying to kill everybody take over the world it's like an AA control game
- I think it's in my top 25 or 50 games of all time
- the game just chef's kiss
- Shadows of Brimstone game and it's just like yeah doing nothing
- Brimstone is our money maker they they'll milk the dead
- it's sort of a Rog likee and I think it doesn't get enough credit
- like you're doing the same thing just longer and more tedious and more like that's that's bad
- the deluxe version of it um had a basically kind of a foil cover like as the person's casting a spell and so there's this kind of rainbow effect foil cover of like the magic that's coming up
- it was it was insane yes crazy what people go foil covers bring to the end
- the Cliffhanger game with a more compact box size streamline rule book and over a decade's worth of Polish and AATA worked in this is the ultimate edition of the classic Cliffhanger Adventure game
- the cards were tiny
- Shadows of Brimstone game and it's just like
- we couldn't get any traction we couldn't get anybody to notice the game even existed anywhere
- it was like it sold it we sold out day and a half just because it had a foil had a foil rainbow cover
- I hate those things yeah I pick every box sleeve off of every game I've ever got
- we would rather be cheated out of money than refuse a customer service request from somebody who honestly needed it
- the owner said why isn't that guy allowed in the store and they told him why and he's like it's a free country he can say whatever he wants
- I was like Rich if like quite literally Rich you should just tell people that I will be there and that will get more people to come in and and sell stuff and I and give me the table for free
- I don't make anything so what's the point of
- I don't have to pay $5 just so sit at a [ __ ] table now
- we're not coming here anymore you come to my house for board game night that's it
- well how about you buy it and when you're done with it bring it back to me and I'll give you the money back minus five bucks
References (from this video)
- stunning art
- three variants offer variety
- artful, vibrant aesthetics; multi-variant Michi releases
Mechanics (from transcript analysis)
- variant forms — dice game, card game, and board game variants mentioned.
Video topics + discussion points
Quotes (from this video)
- your voices mean a ton in those spaces
- it's a Gateway game that will just feel a lot of fun to play again
- it's kind of a brain burner actually
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we will link the BGG preview list down below so you can also explore and read about all the different games
- you have to come in with an open mind
- we're excited and do a lot give us that pra to a lot of games
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It is weekly alaboom. The year of Our Lord uh no 2nd of July, The Year of Our Lord 2025 weekly album is the longest running weekly video cast on YouTube and and I don't know if that means anything, but I'll keep doing this until they plant me in the ground so I can hold that record forever.
- What is up with the crowns?
- Thanks for the fans out in the community. Top three. Get special badges and live chat. It resets every stream so you can always try again.
- The more you chat, the more XP you get.
- I don't even know how that works. I I get emails about it all the time saying, "Do you want to enable super chats or whatever?"
- It's a classic for a reason, the depth is incredible.
- You really feel like a railroad tycoon making big decisions.
- The stock market part of the game is surprisingly tense.
- It’s one of those games that you can play hundreds of times and still discover new strategies.
- It may be gucha.
References (from this video)
- Interesting choice of pain suit
- Joyful to play
- Don't get tired of it
- Took a while to get into the strategy
- Can be negative points for not having lead suit cards
Mechanics (from transcript analysis)
- Suit Preference — It's like a suit and then those are the colors that how do I say? Wait, you get negative points for not having for the cards the cards that are of the same suit, including that card.
- Trick-Taking — The tricks are a little interesting in this one in that you will play them down.
- trump — Like I feel like you have like a secondary suit or a trump or something that goes in there. And this game is just it's not that.
Video topics + discussion points
Quotes (from this video)
- The player who played the second highest card in the lead suit wins the trick.
- You're trying to sting the other players with bees.
- If you collect the same valued bee, same color, same value, you get eliminated by going into anaphylaxis shock.
- This is the meanest trick taking game I've ever played.
- The market adds a lot of unique and interesting aspects to this game because of the way that everybody else can see it.
- The hierarchy gets really difficult to follow like there's so many different combinations that occur.
- The first phase is actually trick taking for cards. And the cards that you win, you'll be playing the second phase in a card shedding phase.
- The way that this game works is you'll shuffle those two decks together.
- I find it chaotically pleasing.
- I think that experience along with the trick taking is very unique.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- That was the funniest thing I've witnessed.
- I remember talking to him at WSBG when he was there for a couple years. We were like, "We should play Tichu." And I was like, "I want to play teach with you." And then it just never happened.
- This uses trick taking in, I believe, area control uh, on a board.
- Time chasers is a weird trick.
- It's very heavy.
- But I again I haven't played it. So they're saying it's a card shedding game with double-ended cards.
- Shallow sea is the game for you because they sponsored this RNR show.
- Bad Comet is again a really great company with um, exceptional production quality as well.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I love the White Castle. I love it so much.
- World Order. Yeah, it's so good.
- Cities, I loved Cities. I think it's just fantastic.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Clever twist on tile-laying games with the dual layer board.
- The memory element adds an interesting challenge.
- Fast-playing game.
- Cannot forward plan effectively in a four-player game due to tile draw uncertainty.
- Luck factor can be high.
- Not ideal for two players.
- A firefox runs and where its tail grazes the trees, the Aurora Borealis lights the sky.
- Deep in a northern forest
Mechanics (from transcript analysis)
- Memory — The hidden tile in the center of the drafting board requires players to remember what was there.
- Objective Fulfillment — Players score points by achieving in-game scoring objectives or patterns.
- Pattern Building — Players aim to create specific patterns or arrangements of tiles on their board to score points.
- tile drafting — Players draft tiles from a central board using a dual-layer mechanism where sliding a tile in pushes another out.
- Tile Placement — Players place drafted tiles onto their player board according to symbol matching rules.
Video topics + discussion points
Quotes (from this video)
- So, it's funny after after that happened, I went, 'What's their biggest songs?' And it was like summer breeze obviously.
- Sky Joe should not take an hour.
- But, you know, Sky Joe, great family game.
- It is such a great So, Sky Joe's great game. Flip seven with Avengers. Great game.
- It's the one thing in the middle about the pushing and everything.
- This is an under the radar type game. So, if you get a chance, definitely give it a play.
- The two things that really stand out about this to me is one, the revolving actions that you'll take.
- So, you're battling here. were thinking, 'How am I going to get these worship tokens so I can do these better actions?'
- The game will end as soon as somebody has placed all their tokens and rivers.
- It gave me the vibe of Small World, and I like the fact that there's a semi-ooperative in in this game.
- You are not joking about the Imperial Settller's font size.
- Damn it, I'm getting older.
- Nuance upon nuance that it's just puts a little twist in your regular trick taking game that is just going to really elevate a lot.
- Great family game.
- It's the memory element.
- Because she was always being told no in Hollywood because of her face and she was like they were constantly saying no to her and getting any show your your face is not the right shape d she said screw it I'll just do it myself.
References (from this video)
- A firefox runs and where its tail grazes the trees, the Aurora Borealis lights the sky.
- Deep in a northern forest
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So, it's funny after after that happened, I went, 'What's their biggest songs?' And it was like summer breeze obviously.
- Sky Joe should not take an hour.
- But, you know, Sky Joe, great family game.
- It is such a great So, Sky Joe's great game. Flip seven with Avengers. Great game.
- It's the one thing in the middle about the pushing and everything.
- This is an under the radar type game. So, if you get a chance, definitely give it a play.
- The two things that really stand out about this to me is one, the revolving actions that you'll take.
- So, you're battling here. were thinking, 'How am I going to get these worship tokens so I can do these better actions?'
- The game will end as soon as somebody has placed all their tokens and rivers.
- It gave me the vibe of Small World, and I like the fact that there's a semi-ooperative in in this game.
- You are not joking about the Imperial Settller's font size.
- Damn it, I'm getting older.
- Nuance upon nuance that it's just puts a little twist in your regular trick taking game that is just going to really elevate a lot.
- Great family game.
- It's the memory element.
- Because she was always being told no in Hollywood because of her face and she was like they were constantly saying no to her and getting any show your your face is not the right shape d she said screw it I'll just do it myself.
References (from this video)
Mechanics (from transcript analysis)
- Tableau Building — a quick tableau building card game
Video topics + discussion points
Quotes (from this video)
- Game number four is Jaipore.
- What a wonderful push and pull this game has.
- I truly I cannot recommend Jaipore highly enough.
- And that game is Florestry.
- I cannot believe how fun this simple little game is.
- It makes for some incredibly exciting moments.
- Lost Cities game number two is so ding dang incredibly good.
- Those kinds of strategic decisions of when and what card you're playing or drawing is what makes this game just so interesting to me.
- And it's just like a delightful kind of anger when it happens.
- Lost Cities, don't be like me. Do not sleep on this 30-year-old game.
- The number one game on my list is another one that has been around for a good old chunk of time. It's Tari.
- Tari just feels so unique.
- It just feels different from anything else I own. And I just love it. I love Tari and that's what makes it my number one game.
- Did you skip ahead to this one? Are you a kind of person who like reads the last page of a book before you've read the rest of the book? You're a monster.
References (from this video)
- Clever puzzle
- Engaging race element
- Tense endgame
- Modular objectives for freshness
- forest
Mechanics (from transcript analysis)
- Objective Fulfillment — Players are trying to "meet objectives" and place tokens to score.
- Push Your Luck — Deciding where to push tiles out can influence placement and potentially benefit other players.
- Set Collection — Players are trying to meet objectives and place tokens correctly to score.
- tile drafting — Players "draw a tile from your own pile and you'll push it in the center, pushing another tile out."
Video topics + discussion points
Quotes (from this video)
- I love seeing it evolve into these massive combos at the tail end just because.
- I love games that give me a little bit of nostalgia.
- And I feel like this game really shines at a higher player count. the more players would be better. But because I've enjoyed it so much at two and three players, I feel like this has to be on my list
- It's all just this fun little puzzle to map yourself out into this new town that you are making or suburb that you are making.
- I think if you like Welcome 2, this is like an elevated Welcome 2. It's got a bit more complexity going on with it.
References (from this video)
- Was a favorite game played during the convention.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is basically a board game industry kind of conference thing that is presented and run by Asthma Canada.
- I kind of think of this as the Canadian Gamma, which gamma is kind of like the industry board game industry convention conference that is held every year in the US, but we kind of have a little mini version for us here in Canada where board game publishers as well as retailers and media all come together to just talk new games, better ways to help support the board game industry here in Canada.
- So, we're here. Of course. There he is.
- We've all been the first giants content creators in the wild behind the bushes in their natural habitat. In their natural habitat or oi none of that things batteries.
- Guys, I am obsessed with this card game. It is fantastic.
- This is the final version of nature. I believe this is like the retail edition.
- As someone that loves like potions, witchy things, this is a party game that I could get down with.
- This is a fantastic game if you haven't played it yet. Such a good hand management card game.
- This is a very fun game. If you guys have seen me, I've talked about Ohanami quite a bit, which is a game where you're creating gardens of cards in a line that are either having to be in uh like ascending or descending order. This has that kind of vibe, but plays in a very different way.
- Katan on the Road. I actually just did a how to play of this game and it's actually quite enjoyable.
- Toil and troubles. Toil and troubles. This is a game from grandpa beck.
- I love the like magical kind of uh forest creature kind of vibe to it.
- Dixit kids, which is very cute. I love this.
- One thing, one like big highlight for me was just being able to hang out with friends, either local friends. All of us are very local, but it is really nice to have some specific thing that brings us all together, to be able to hang out and play games.
- Obviously, like I mentioned, I played Denup a ton. That was a huge highlight for me.
- Remember, you are somebody's reason to smile.
References (from this video)
- Very fun game.
- Love it.
- Very unique, very fun.
- Could be remembering the rules completely wrong.
- race to clear tokens
Mechanics (from transcript analysis)
- Pattern Building — Whenever you put two tiles together that are different, you put a river. And then whenever you place two of the same colored tiles beside each other, you place your player color token on that tile.
- Race game — It is ultimately a race game where you're trying to get rid of all of your different uh player color tokens as well as these different river tokens.
- tile drafting — You're going to draw a tile off of the top of your player um like stack. And then you're going to be sliding it into the player board.
- Tile Placement — And you're placing these tiles onto your board.
Video topics + discussion points
Quotes (from this video)
- April was crazy when it came to board games.
- I played a ton of new to me games, which was so much fun.
- Leaf has always been a game that has really intrigued me because it has such a cool mechanism with these different leaves that you're going to be able to play a card that'll then get you a specific leaf shape.
- And overall, it's such a simple game, but it is just so lovely.
- I am obsessed with this game. I really want to play this one solo.
- If you enjoy games where you are bumping tracks, this game right here is the ultimate bumping tracks game.
- This is such a good game. I am in love with this game.
- It revolves around this seven bridge theory or concept where there are seven different bridges and you can only go over a bridge once.
- And this game is a one versus many where the one player and very cool part of this game is you play it in the pitch dark. So fun.
- It has a very sketched kind of art style to it, which I've always loved. And that game is just so beautiful.
- And during this game, we were all just being so chaotic and just ending the game just like very abruptly and people just like not being prepared for it and just being chaotic and it was just the funniest thing.
- And this game really messed with my brain.
- Can't get enough of it. It's my most played game of April.
- And this one I did a preview for. is a solo only game from Salt and Pepper Games where you are running a bakery or bake shop and you're trying to achieve these different um customers orders by first folding this piece of pastry which I think is such a unique part of the game.
- Three Sisters is one of my favorite Roland rights.
- I'm so sorry that I decided to do 10 games for this video. I will try for future months to only stick to five so these videos aren't too crazy long, but I just could not not talk about all these games cuz I just had a great month of gaming.
References (from this video)
- The game has a nice shiny cover and good art.
- The tile placement with the sliding mechanic is a twist.
- Components are on the higher end, with nice wooden tokens and good quality tiles.
- The central board works well and is double-sided.
- It's a game with some planning and foresight needed to win.
- It can be played with kids or those who don't want a complex game.
- It's a compromise game suitable for different player preferences.
- The central board might move much more in games with more players, making it impossible to predict what will be available.
- Player boards are paper mats, not cardboard, though this doesn't significantly detract from the game.
Mechanics (from transcript analysis)
- Objective Fulfillment — Players can choose not to place a tile and instead complete one of three objectives by matching an arrangement shown on an objective card.
- Push Your Luck — Players draw a tile from their personal stack and slide it into the central board, which ejects another tile. The placement of the tile is tied to where it was ejected from.
- Set Collection — Players aim to place tiles on all five spaces with a matching symbol to complete symbol cards.
- Tile Placement — Players place tiles on their own wilderness map, and the central board has a mechanic where tiles slide over to make room for new ones.
Video topics + discussion points
Quotes (from this video)
- This is a tile placement game with a twist, which will, you know, be explained here soon.
- It's not a complex complicated game, but it's not an easy no fun game either.
- It's an abstract strategy game.
- But really good components overall.
- It's a game with some planning, some foresight if you, you know, actually want to win in the game.
- So, it's a a compromise type game for those who want more and those who also want less.
References (from this video)
- Important within its genre
- Unique card mechanics
- Influential
- Feels like a miss from the original 25 Hall of Fame inductees.
- Card Game
- The Crew
- Lord of the Rings Trick-Taking game
- Hearts
- Spades
Mechanics (from transcript analysis)
- Ladder Climbing — Players play combinations of cards in ascending order.
- Set Collection — Forming specific card combinations.
- Trick-Taking — Players play cards to win 'tricks'.
Video topics + discussion points
Quotes (from this video)
- I think from my perspective based on what I've seen of the games that they inducted the original 25 uh I just wanted to speculate on what the next 25 would be
- there's some interesting gaps in the 25 list that's out there now
- Shadows over Camelot out really started that whole thing
- it influences things that you wouldn't necessarily think that it did influence that kind of thing
- it really took the world over for several years
- it's like too big I mean the shadows of Brimstone which isn't on this list and I would never suggest to be in the Hall of Fame is like its own thing
- it is such um a force or a presence in the board gaming world that it just has to be in there
- it's almost like the quintessential board game in in a way
- it is really the predecessor of all of these board games that have been a big part of the board game geek hobby
- maybe eventually this is my opinion here I think they should stick to the games for a few years and then you know later on they can start thinking about like putting ryer kitsi in or stefen Feld or Christian Peterson or Corey kesa Cole Worley Richard Borg
References (from this video)
- Lost two of her cheese due to 'Moldy Cheese' treachery card.
Mechanics (from transcript analysis)
- Attack Bonus — Gets bonuses from Ring of Cat Strength and a wounded Colin. Rolls 4 dice for an attack.
- Mace Power — Her mace power is boosted if Meganos is wounded.
- Movement — Starts with a base of 2, adds 1 for a total of 3 movement spaces. Moves to the same space as Meganos.
- search — Rolls a die and needs to get a star to succeed. Successfully searched.
Video topics + discussion points
Quotes (from this video)
- as long as it has a Target at the start of its turn it's not going to move at all instead it's just going to attack the closest Target that I can see
- if you try to move across a mouse trap you have to pause you have to stop and see if you actually successfully cross that mousetrap without springing it
- if you don't roll a star in other words if you're a slow moving animal maybe you don't roll very many dice and therefore you don't roll the star that you in need the Trap is sprung
- and now he's in line of sight he can attack him he's going to use the Mystic bolt now that's going to cost him one cheese
- the best part here is he just grabbed four cheese cuz he gets two cheese for every one cheese that he rolls that's his special ability
- so in this situation if the rat next to them was not killed he wants to go after this rat
- so although she's wounded that doesn't count but Colin is wounded so she's going to get another die for that so that's four dice
- so in that situation no blocks at all that means the damage gets through and we're going to be able to remove this rat Warrior right from the board
- we only used up his move action so let's use up his main action to do search a search
- so very heroic of You Luke I like that
- this is the first time we've ever pulled this card and this is pretty cool so I guess the idea here is that for a period of time you've created this this Golem made out of cheese that will attack and defend for you and it's got really good stats a four attack and a three defense
- minions are not affected by tile of effects including most traps
- We're going to be able to remove this rat Warrior right from the board
- so that wraps this turn up so now we have to turn it back over to you guys and once again meganos is going to be first
References (from this video)
- Unique deduction and hidden information gameplay.
- Engaging for both the 'knower' and the guessers.
- Creates a 'crazy' and thought-provoking experience.
- Deduction game with a 'knower' trying to hide information and other players trying to deduce a character and item.
- Deductive and hidden information
Mechanics (from transcript analysis)
- Deduction — Players try to deduce a character and an item based on the cards played.
- Hidden Roles — One player acts as the 'knower' with hidden information.
- Information gathering — Players observe card plays and the 'knower's' reactions to gain clues.
- Trick-Taking — Players play cards to win tricks.
Video topics + discussion points
Quotes (from this video)
- Wow, straightforward.
- One of the best mechanisms ever and and most everlasting.
- This is just like seriously one of the like most bafflingly amazing mechanisms ever created for games.
- Keep making new ones. How?
- It's fantastic.
- The scoring in this game is nuts.
- It was one of the greatest like board gaming experience of my life.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Acropolis is just this really smart Thailand game.
- it's very very easy to teach this one to other people.
- I've won every game of this except for one.
- it's all about getting combos with different symbols of things in this stack of tiles that you're putting in front of you.
- I requested a press copy of this one and Hatchet Games sent it over to me.
- Chaos Teacher which is this wonderful variant that our group came up with about 10 years ago.
- i'm pretty sure i lost my voice largely lost my voice just because of teach you
References (from this video)
Mechanics (from transcript analysis)
- Climbing — a climbing game; also described as a card shedding game
Video topics + discussion points
Quotes (from this video)
- as long as it's very clear that you were paid for that content as long as it's on screen as it's in the description you click the little button within a YouTube UI that pops up a thing that said this includes pay promotion I think that's fine
- I think as long as you are fully transparent about being paid it pretty much doesn't matter what kind of content you're making
- it's very hard to make these campaigns work
- I started a patreon campaign after I can't remove the specifics but it was like maybe two two and a half years into making my junkets games channel
- if you're gonna be spending $100 a year on board games then you know I like to think that it makes sense to throw one two five to ten dollars or whatever to people whose opinions you really value
References (from this video)
- Simple card game with deep team play
- Engaging teamwork and bidding dynamics
- Learning curve for precise rules
- Complexity can be intimidating for newcomers
- team-based climbing and trick-taking card play
- Chinese-style card game with martial flair (descriptions in transcript are more about play flow than setting)
- two-team strategy with bidding and positional play
Mechanics (from transcript analysis)
- higher combination wins the trick — the highest play in a sequence takes the trick and gains a point value
- point collection from won tricks — points are awarded based on accumulated tricks/cards won
- team strategy and passing cards — you can pass cards to your partner and coordinate plays
- two versus two climbing — teams play combinations that others must beat with higher combinations
Video topics + discussion points
Quotes (from this video)
- This game is like roller coaster.
- getting non-gamers into it. This is how you play it with some cake, some uh drinks, beverages and have a good time.
- It's modern art.
- Modern Art is Yes. Ryan Kitia's ball game.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- My number one, Ryan, is not a surprise to anyone on the channel.
- 174 times. Full games of Crokinol.
- I will I will never buy a Polyomino game again.
- You found the Unknown Planet.
References (from this video)
Mechanics (from transcript analysis)
- Card Play — Mentioned as a mechanic that the reviewer might like.
Video topics + discussion points
Quotes (from this video)
- It's kind of like Cosmic Encounter, the trick-taking game.
References (from this video)
- No barrier to entry, gets right into the fun
- Amazing and enduring puzzle
- Tension in decisions like calling Tichu
- Good team synergy potential
- Hard to get to the table with a group that knows how to play
- Disadvantage for new players against experienced ones
- trick-taking
Mechanics (from transcript analysis)
- Hand Management — Players manage their hands to play cards and make strategic decisions.
- partnership play — The game involves playing with a teammate.
- Set Collection — Implied by the scoring and combinations of cards, especially with bombs.
- Trick-Taking — Explicitly mentioned as a trick-taking game.
Video topics + discussion points
Quotes (from this video)
- Meaningful strategic decisions that then feed into a lot of random outcomes and very entertaining random outcomes.
- The game does the best like chain reaction type experience that I think I've seen in a game.
- It feels like Ethnos meets Quacks of Quedlinburg.
- It's got the same element as a game like Quacks where you might just have a bad round drawing. But it feels even worse in this game because you're playing a big two plus hour game and have a bigger overarching strategy. So for it to really not pan out it stings more.
- Number one goes to Arcs.
- This is the marriage of those two [heavy conflict interactions and trick taking].
- When you're able to pull something off, it feels like this game is so satisfying.
- Having the cards push you in different directions and like I can't do what I want, but how can I make something work? I find a lot more kind of compelling and replayable.
- It is a very rewarding game.
- I think he even recently said it's his top game.
- So much so that he was the one that requested to put it on our wedding registry.
References (from this video)
- high tension from pre-play bets
- strong gambling feel without monetary stakes
- Liar Dice
Mechanics (from transcript analysis)
- four-player partnership with betting before play — Two teams of two; players bid points before playing; aim to go out with all cards first.
- special cards and betting dynamics — Phoenix, Dragon, Ma Jiang (Maang), and Dog influence play; 'tachu' betting increases tension and partner coordination.
Video topics + discussion points
Quotes (from this video)
- it's just a pristine version of it
- it's a push your luck kind of bluffing game
- it's fully Cooperative
- it's the best version of gambling without money I've ever seen
- I love that hand building and simple turn structure
- ends in only 20 minutes
References (from this video)
- well-produced components
- solid football strategy in a boxed game
- language barrier for some terms
- rules can be dense for newcomers
- sports strategy and tactical card play
- Football match simulator with card-driven players
- competitive sports simulation with customized teams
Mechanics (from transcript analysis)
- Card-driven actions — cards grant different actions and player modifiers
- Dice Drafting — drafts and builds teams with unique abilities
- player drafting — drafts and builds teams with unique abilities
Video topics + discussion points
Quotes (from this video)
- we're going to give you five amazing games each each so 10 in total
- the maximum play time is 60 minutes
- PanAm is inevitable so it's gonna come and get you
- adrenaline rush of a board game
- Starship Troopers in a box
- it's just a fabulous game
- Ra simple as that
References (from this video)
- Unique sliding-tile/puzzle mechanism
- Interesting central rondelle integration
- Atmospheric, moody artwork and theme
- Early rule-rundown can be dense; may require reading
- Localizaton effort noted by publisher
- Forest spirits and legend
- Mythical forest world with animal spirits
- Puzzle-driven, central mechanism heavy
Mechanics (from transcript analysis)
- placement/puzzle interaction — Strategic placement with hidden/rotating center interactions
- Rondel — A central rotating/interaction element (rondelle) as part of setup
- Rondelle — A central rotating/interaction element (rondelle) as part of setup
- sliding tile/puzzle mechanism — Tiles slide from a central mechanism into player boards
- Tile Placement — Strategic placement with hidden/rotating center interactions
Video topics + discussion points
Quotes (from this video)
- This is your weekly dose of board games, beverages, and shenanigans.
- IRL Bailey.
- I'm buying it now.
- Donkey lines. Cross the donkey line.
- The central rondelle, wow, that's next level.
- We are farmers and we are going to be on the island here.
- Delivery time. Up to six.
- It's a 20-minute game. It's probably one of my all-time filler games ever released.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- spoiler alert, one of my current favorite games.
- I cannot wait to play this one.
- The Luna expansion for Galileo Galilei is my number one thing I had to grab at Pax Unplugged.
- This is probably the game or one of the games that I'm most excited about coming home with from Packs Unplugged.
References (from this video)
- Deep tactical play
- Relatively quick rounds
- Complex rules for newcomers
- Requires partner coordination
- Chinese-inspired
- trick-taking card game
- abstract
Mechanics (from transcript analysis)
- Hand Management — manage hand to win tricks
- Trick-Taking — players play cards in tricks with a hierarchy
Video topics + discussion points
Quotes (from this video)
- Isn't it kind of ironic that only one company is allowed to publish Monopoly?
- Why don't board gamers ever go camping? Because they can't handle the setup time for the tent.
- What happens when a board gamer dies? It's got dark. They get returned to the box.
- Touring Machine has dozens of and dozens if not hundreds and hundreds of different levels of all levels of difficulty.
- We built this city on rocks and rolls.
References (from this video)
- engaging take-that style without being overly complicated
- accessible entry point for trick-taking fans
- box art and theme may not appeal to everyone
- suspicion around negative points can be tough for new players
- trick-taking with a light fantasy aesthetic
Mechanics (from transcript analysis)
- Trick-Taking — players play a card to win tricks; you must avoid tricks containing your chosen pain suit to minimize points
Video topics + discussion points
Quotes (from this video)
- I really want to be able to hop into a live stream and know exactly what I'm doing.
- Less but better quality is something I'm embracing going into 2024.
- Septima is my number one game of the month.
References (from this video)
- clever shedding mechanic
- card-based core with a classic feel
- non-linear, shedding-style card play
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is Son and this is Joannes and you're watching board gaming ramblings
- the biggest surprise... cyberpunk 2077 the board game is a very fun game
- the top three games of the month are you ready
- my number one is epos it's my number one because it's a really good game
- and it's going to be a prototype as your number one and it's going to be luer
- I didn't like it a lot I think it was fun but I will never Play I Will Not choose to play it
- cyberpunk 2077 the board game is a very fun game like I said it's a real time game it's going to be a campaign game
References (from this video)
- offers deep strategic play once learned
- fast rounds and satisfying payoff when mastered
- strong group dynamic through partnerships
- steep learning curve for new players
- can be punishing to mistakes in early plays
- card play and partnerships
- abstract trick-taking card game with partnerships
- non-narrative, competitive card play
Mechanics (from transcript analysis)
- Hand Management — players choose which cards to play and when to declare bids like Tichu
- Trick-Taking — players play cards to win tricks; partnerships and signaling influence outcomes
Video topics + discussion points
Quotes (from this video)
- my number 10 is tachu
- it's fun I mean plant and I mean so you obviously I would say do you like that kind of having to siphon through
- the real MVP comment Micah down below
- Kay's number one game of all time tune in next year geez
References (from this video)
- Deep mind games and teamwork
- High strategic payoff when played well
- Can be tense or heated in some groups
- team-based trick-taking and signaling
- Traditional Chinese card game with Western adaptation
- competitive, intense
- Bridge
- Hearts
Mechanics (from transcript analysis)
- team_play — Partnerships and calling 'Grand Tichu' affect play.
- trick_taking — Players play to take tricks with signaling and bombs.
Video topics + discussion points
Quotes (from this video)
- it's so nostalgic that it's like so much of me wants to own it
- I think this quite possibly could be my top game
- the Mind Games I really like the mind games
- the combination of bag building and push your luck is just really nice
- we'll be seeing Twilight Imperium on Caitlyn's no we will not
References (from this video)
- Deep yet approachable trick-taking with strong partner dynamics
- Rich tension and misdirection without explicit communication
- High strategic ceiling from a deck of standard cards with light absurdity
- Requires four players for full experience
- Rule calls (Grand Tichu, etc.) can be intimidating to new players
- Trick-taking, partnership-based card game
- abstract
Mechanics (from transcript analysis)
- Calling/Bets (Tichu mechanics) — Special calls (e.g., Grand Tichu) add risk and scoring nuance.
- Hand Management — Players must optimize a multi-suit hand to maximize trick wins and scoring opportunities.
- partnership — Two teams of two play together with hidden coordination and limited communication.
- Teams — Two teams of two play together with hidden coordination and limited communication.
- Trick-Taking — Players compete to win a sequence of tricks, with higher cards taking tricks.
Video topics + discussion points
Quotes (from this video)
- the partner Dynamics in tiu are so fun because you can't talk to each other
- it's the best card game trick-taking game
- this is the game that we keep coming back to for group drama and big moments
- you can't beat the drama at the end when both teams are close to a thousand points
References (from this video)
- Depth and strategic richness that emerge with repeated plays
- Strong social glue for groups that can commit to regular play
- High replayability due to combinations, bidding choices, and varying partner dynamics
- Accessible core idea (trick-taking) with elevated strategic layers
- Best experienced with four players; irregular schedules can reduce enjoyment
- Steep learning curve for newcomers unfamiliar with trick-taking and bidding
- Regulatory nuance of rules can be confusing without a reliable local group
- Competitive trick-taking with climbing/combination elements
- Casual home game nights with friends
- Informational review with personal anecdotes
Mechanics (from transcript analysis)
- bidding/calling (Tichu/Grand Tichu) — Players may declare Tichu or Grand Tichu for risk-reward point bonuses and strategic pressure.
- hand_management — Strategic control of when/how to deploy cards to maximize trick value and avoid giving opponents favorable plays.
- special combinations (bombs) — Powerful card groupings that can disrupt the flow and overturn control of a hand.
- Trick-Taking — Players compete to win individual tricks by playing cards in order of rank or via valid combinations.
Video topics + discussion points
Quotes (from this video)
- if you enjoy classic card games with trick taking or climbing mechanisms you love exploring games that reveal their depth over repeated plays
- and you have at least three like-minded friends teu is a game that has been a staple in our group for over a decade
- if you want to check out our full review of teu we've got a link to it here and hopefully that'll help if you were wondering
References (from this video)
- rewards returning to the same group with a strong sense of flow
- high skill ceiling; very rewarding with a consistent group
- requires four players and a stable group
- rules can be dense for newcomers
- team-based, four-player partnership
- high-card, traditional trick-taking card game
- classic card play with serious group coordination
- Gloomhaven
- Dominion
Mechanics (from transcript analysis)
- team_play — partnership requires coordination and signaling through bids
- trick_taking — players compete in tricks using a hand of cards
Video topics + discussion points
Quotes (from this video)
- the box is worn, it is beaten, and yet it is still holding strong
- you've got to have four people and you have to play it with people that you're going to be able to play with again
- the tension of those things... I love the stress and the bet of 'is this the right move?'
- it's the granddaddy of the genre
- Race for the Galaxy sits the top of the list
References (from this video)
- partnership, signaling, and flexible play
- classic trick-taking card game
- abstract card play with team-based scoring
Mechanics (from transcript analysis)
- Card Play — hand management and signaling to outmaneuver opponents
- Hand Management — hand management and signaling to outmaneuver opponents
- partnership — teams coordinate to maximize hand value and tricks
- Trick-Taking — players aim to win tricks with card combinations
Video topics + discussion points
Quotes (from this video)
- we're going to bask in the world's negativity today
- the world's negativity cuz that's really what we need more of
- we want to be a beacon of negativity in this world
- the special cards are pictorially meaningless
- randomness disguising itself as difficulty
- it's an evil game
- sandbox experience
- I feel like a boy that has cheated on the test because that was one of the comments
- three faces on the cover
- three big faces one of them is wearing a cowboy hat
- this game is clearly inferior
- the rule book was great but everything else was weak
References (from this video)
- Highly social and accessible once learned, making it ideal for groups seeking a quick, energetic game
- Fast rounds and clear goals keep players engaged and eager for the next hand
- Engaging bidding and bluffing dynamics that reward shared understanding and micro-level strategy
- Rule learnability can be nontrivial for newcomers, especially around bids and special combinations
- Scoring can be fiddly and unintuitive at first, potentially slowing down initial sessions
- Less thematic depth and variance compared to heavier card games; may feel lightweight to some players
- Competitive trick-taking with a focus on bidding, signaling, and team play, where success hinges on reading opponents and coordinating with a partner under imperfect information.
- A fast-paced, social trick-taking card game with a thematic veneer that evokes traditional card play but is designed for modern tables. Thematic elements lean into playful competition, partnership dynamics, and a lighthearted aura around strategic bluffs and bids.
- Light, competitive, and social; narratives emerge from the interplay of bids, discards, and the ebb and flow of hand strength across rounds.
- Arkham Horror
Mechanics (from transcript analysis)
- Hand Management — Players must optimize card usage across rounds, balancing short-term gains against longer-term hand structure for future tricks.
- Limited Communication — Two-player partnerships exist with no partner signaling beyond conventional card play; communication is indirect and strategic rather than explicit, which adds depth and misdirection.
- Partnerships and limited communication — Two-player partnerships exist with no partner signaling beyond conventional card play; communication is indirect and strategic rather than explicit, which adds depth and misdirection.
- Scoring and round structure — Scoring includes bonuses for specific combinations and penalties for certain misplays; rounds cycle rapidly, creating a brisk, social tempo suitable for party settings.
- Trick-Taking — A fast cycle of hands where players bid and play cards to win tricks, with special combinations and higher-value cards shaping round outcomes.
- Trick-taking and bidding — A fast cycle of hands where players bid and play cards to win tricks, with special combinations and higher-value cards shaping round outcomes.
Video topics + discussion points
Quotes (from this video)
- this was really the game that became my college group of friends and it's like a gamer's party game in a lot of ways
- it's got this like complexity to it that you're going to need people that like power interactions and like all this like it's not simple
- this is a wild random experience where you're jocking, somebody's gonna come out
- it's almost more the story and just like the dynamics that uh than than the end result
- the memories of those sessions still linger when we think about how the night unfolded and what almost happened on the board
References (from this video)
- Heavy strategic depth for a relatively short game
- Excellent when played with a cohesive partner group
- Can be complex for newcomers; requires good communication
- Trick-taking, partnership
- Traditional card-game setting
- Deep strategic play with communication cues
- Bridge
- Spades
Mechanics (from transcript analysis)
- Partnership communication — Players deduce and read partners' intentions via play patterns
- Trick-Taking — Players bid and play through a hand, trying to win tricks in pairs
- Trick-taking / climbing — Players bid and play through a hand, trying to win tricks in pairs
Video topics + discussion points
Quotes (from this video)
- This goes to Times Up Title Recall. Ryan's now calibrating how many more plays.
- Carcassonne is a classic. I would totally be down to still play Carcassonne.
- The OG of Quacks of Quedlinburg. We have the OG of it.
- This is Summoner Wars being a fantastic game.
- The decks have their own identities. Day-long KeyForge experiences are special.
- The 3D Santorini with god powers is just incredible.
References (from this video)
- Deep social interaction and communication
- Excellent group game when four players are available
- Low cost and accessible starter for a strong game night
- Can be divisive or frustrating if players are not in sync
- Group needs to be four players for best experience
- Partnership-based strategy with signals and bids
- Traditional trick-taking card game
- Competitive, highly interactive trick-taking
- Cascadia
- Killer Bunnies
Mechanics (from transcript analysis)
- card passing / signaling — Passing cards to teammates and signaling intentions
- team-based play — Partnership between two players with shared objectives
- Teams — Partnership between two players with shared objectives
- Trick-Taking — Players bid and play cards to win tricks
Video topics + discussion points
Quotes (from this video)
- the dynamic map element, which that's unique to Catacombs, the other ones just have a static board, is a huge part of the fun of the experience.
- it's a game that allows as much thinking as you want.
- there's nothing like it.