Sneak Peek: Queen of Spies w/ David Thompson
Transcript
hey Gamers this is Liz Davidson and I'm here with David Thompson and we're GNA show you just a little demo of our upcoming game queen of spies so how you doing this morning David I'm good excited about showing this off yes uh I want everyone to know that it is currently 6: am my time and that we were both up doing things before this so welcome to mornings with David that's right it's actually like late for us to be Mee like this this is like this is like two hours later than our normal time so oh all right so in the spirit of peak alertness I'm kidding um uh so David why don't you give everybody just like the very quick overview of the game y'all our plan is to give the brief rundown and then we're just gonna play it and talk through it because that's probably more interesting than listening to a r stump okay awesome so the as you said the name of the game is Queen of spies uh the theme of the game is that we take the role of Alice Alice is a sort of spy Master she's running a ring a network of cells in uh a a small little town in Belgium occupied Belgium during World War I and so one thing we we like to make sure that people know is this game is very much inspired by stories of um of the era you know stories of of small networks of you know intelligence operatives and agents working in towns just like this but it's not based on One Singular historical
um narrative right so it's sort of an aggregate of a bunch of different stories inspiring the game that we've created the other thing that I want to know first off before we get started is what you're seeing here is nothing like what the actual final game will look like this is extremely you know crude prototype stuff so the everything will be completely different even the the cars that we're playing with will be turned into a a nice pretty board and um we're super excited to talk about who we're going to be working with because the the whole team is really awesome but we can't talk about that quite yet yes so all right so with that harder construction that's yes that's right yes please please please don't take any of this as what the game is gonna look like uh okay so with that Preamble over we'll talk about the game so this is a solitire only game like I said you take the role of Alice and you're G to be controlling Alice and a network of of operatives and so this is Alice's card and then we're gonna we have four different cells in the beginning of the game we're going to take one operative at random from each cell and so these are our people and we can get more but this is what we're going to start with and so if we look at Alice for example she has all of these attributes on the left hand side and this first one this green one is manipulation second one here is Insight the third one is Technical and the last is stealth and as you can see she's got everything and in
this case she has two marks that means she's trained so she can do it really well we'll talk about in more detail the differences the other people all have one or two attributes and if it only has one mark on it that means they're not trained yet but they can be trained if they have like an opening here and you can see that only some people have stealth and so throughout the course of the game we're going to be allocating these operatives to different locations trying to complete missions and um yeah so that's that's our team to work with like I said we can go get more later on uh but that's who we have to start now the other thing we'll talk about is we uh the game comes with a quick little demo Mission that's designed to teach you the game and then we have three stories and these three stories all have three parts three chapters so uh idea is we've designed a game where you can play one chapter of a story really quickly 20 30 minutes max or you can have one session where you play through an entire story um the three stories are Standalone so you can play them in any order you want and they all have a very different feel so I guess Liz we didn't talk about this which should we just do the demo or we're gonna do the whole story oh yeah do you want to do the demo or do you want to do pigeons I'm I'm good either way let's whatever you think here's what let's do pigeons and play for an hour and then if we don't finish then people got a sense of because it shows like the chapter changes yep and I think that's great so uh like like P like P pigeon like L said we're playing pigeons and as you can see
some of the components have a little pigeon down at the bottom and they also have one two three and this telling us this is played with the pigeon story and the one two three means the chapter that you use the um the component in so in this case we're going to play chapter one of the pigeon story so we're going to put this location into play We're keep the rest set aside and then we have this special little card that's unique to this chapter we're going to add it to our safe house here and so just so high level of what we're going to try to do in the story we are going to use pigeons to gather intelligence now before we can gather intelligence they obviously need need we need to find them we need to get them to begin with and then we need to train them and then we can send them off on their merry little way to gather intelligence so the first thing we're g to do is we want to go to the back alley and gather pigeons so that's our goal right now but we can't just go straight to the back alley and do that we got plenty of other things we're going to need to do uh we're going to be dra on the attention of guards Etc so I think Liz what should we do what should let's just give people a quick tour of town so I'll do that and you can like fill me in yep uh okay so I like to just kind of do this in columns so over here on the left side is basically where you send your operatives to get trained um so as you would have noticed on the cards let's just look at somebody who's not in the game um you've got people who have these different skills so basically red is Tech blue is Insight so you are observant of your surroundings and then
green is manipulation like you can you got some chattering skills you can get people to do what you want so all those can be trained in the game um and they can be trained by people who have One X but space for two so for example Chantel here uh she is not trained in manipulation but she has the skill so we can send her to do manipulation training is how that works so we've got Technical Training here Insight manipulation so you can basically train your agents and it affects how many tokens they can draw from the bag when they're doing a success check we're going to show you how to do it the other thing is if you've got somebody who's already trained and they come to one of these places you can use them to get items so we've got a bomb that's always a good time we may make that uh there's a disguise if you want to go do insight and you also can get false papers or a jail key if if you come over here to manipulation training with a trained operative so this is where like the goodies and the improvements really are um in on the right column let's do the right uh this is like stuff that stores items and helps you improve like your your team and then also you're just set up to do stuff with your team So This is recruit this is how you get more cards I would be careful how many cards I recruit you'll find out why um uh there's the safe house this one lets you kind of decrease alert so the more attention we draw the more of it we
might want to cool down there's also kind of a storage area where you put items that you have collected and that you're able to use in the game and then down here we have the workshop so when you come over to a training place and you get an item card you learned how to do it but you haven't made it yet so you put it in your Workshop you make it in the workshop and then once you've done that it comes to the safe house so basically there's like a process where you learn to do something you actually do it and then you have the item that you can deploy later so that's that right column is kind of about building your team and building up your items and dealing with stuff in the back and then here in the middle uh you've got a different little setup options down here is a special one called Low um if you assign operatives here then you can get the escape plan which lets you ignore one troop token from the bag which can really save you know an assignment or help somebody important avoid arrest so you're probably going to want Escape Plan pretty regularly um appear here of the train station so again as troops come into the bag this sort of like the have dealing with ar rest area of the board um the train station uh lets you kind of spy on troop movements so you can remove one from the draw bag which we're going to be adding them and they can make us go to jail and then finally here's jail got to love jail so in uh in jail there are three cards here but they're all taking to the same place um we will go through the interrogation system but basically when people go to jail they get interrogated and they could possibly snap and turn other people on the cell in their cell in which is really bad so
if you talk with guards you can kind of cool down the interrogation process for people who are there if you smuggle stuff you can uplift the spirits of operatives who are currently imprisoned um or you can come here with the key and try to break people out of jail so um these are sort of just the basic options that are in every game and you're going to want to use this to support what's going on in your main mission so right now we are kind of going creepily into a back alley to try to collect Birds but we're also trying to set ourselves up for future chapters of the game because this is only chapter one of three um and there will be more to do does that make sense David that's awesome Yep yeah and I think you know as you just went through that there's so many different ways like a lot of people will immediately think well I'm just going to go to the back alley and get pigeons because that's what I'm supposed to do and that's fine you can do that you can absolutely do that um I'm kind of a conservative player I like to go get the Escape Plan first just to have that you know in in the safe house for the inevitable when we get picked up by a cop and then the other thing of course is going in recruiting if there's a certain type of person you want to add to the team or training because it's a good time to invest in the training now because it'll pay off through the whole story so the first that first round of assignments is so critical in sort of setting the tone for not just like this chapter but the whole story yes all right so speaking of think about what we want to do for our first turns um let's have a look at our team and our
skill distribution Okay so we've got a lot of tech everybody's looking really good on Tech we are a little weaker as well I mean we got a little of everything I think it's not a bad starting lineup actually yeah I I agree I mean we we have a good mixture my my I like more stey though yeah I wouldn't mind grabbing a stealthy person if we wanted to recruit it would we would want to recruit a person that's either stealth with manipulation or stealth with tech I mean um Insight yeah we got our girl Renne Ren just comes through every time y'all just so you know and and I think I think the first thing I'd like to do is train ran yes okay so y'all when we assign basically there's a little little helper over here you assign operatives you remove time you resolve assignments you resolve interrogation if you follow those steps the game magically works so if we assign our agents so we're going to assign reand so you can see her skill matches was required here so that's like why it's so we're hoping for a real graphic design pass to make this more attractive but red red gear Gear she could do this task and then uh we put two two of these little um oh Lord we we put two of these little uh time markers here uh specifically because on the technical training card up at the top left corner um we know that it takes two time to do this
assignment so Ran's going to need one success at the assignment or one progress is what we've just changed to to like help with terminology uh she's one progress in this Tech skill area and it takes two time for her to complete this assignment successfully um so those are the numbers you want to be paying attention to as we place things out um I think we should definitely send two people to Lelo okay yep so we want to get the Escape Plan do we did we want to recruit a new person or not um I'm on the fence about it yeah yeah me too I mean I guess if we're gonna do it now because the other thing we could do is we could just go straight for a pigeon while the bag's clean yep y I think we go straight for a pigeon and then we see about recruiting after all right do we want to send um all right so for those of you watching if we want to go to the back alley we can't even though Alice can do everything she can't go do this by yourself you have to send a different agent to deal with each skill area so if you look at the back alley to the left you've got one manipulation at the bottom you see you need one progress and insight so you need somebody who can do manipulation to go handle the manipulation part you need somebody who can do insight to handle the Insight part but one person can't do both so we need a minimum of two agents here and and one thing we we can go ahead and mention now is let's say we sent Gideon and donique right so Gideon can't do manipulations so he would go to Insight and denique would go to manipulation if
we did this they are from two different cells and so uh they're meeting and Alice as part you know as the Spy Master who's trying to keep everyone sort of um partitioned off the two cells meeting will raise alert and so the exception to that would be if Alice was there either if she's you know if she went and joined one of them and there's no limit to the number of Agents you can assign to one attribute as long as they have the the appropriate attribute yeah so if there make sure you read the cards there are a couple exceptions but right yeah unless it's written on the card um but if Alice goes then she's you know as the Puppet Master she's she can facilitate them not uh you know meeting it but while they're supporting the the the task right so if we decide to send these two we're going to cause an alert so I would propose we send Alice and one other person and then we let the other two well I guess it won't matter how we do it yeah yeah that's true that's true so I think what we do is we go ahead and we send Alice to the back Alle because she has a greater chance of success and she's got a stealth and it'll be done earlier right so we'll get her back yeah and so let's send these two to Leela okay all right so for those of you what we've done is we've sent two people to the back alley so Alice is going to try to handle the Insight I mean the manipulation part of the task GID in here is going to try to handle the Insight part and it'll be fun cuz we can show trained versus untrained drawing here as well which I like y um so
they've got their time there's two time on here to match the corner and then we've got three time here at Lelo um this is a special card because it'll automatically be successful it just takes a bunch of time also since these two are kind of laying alone planing together um imagine them kind of showing up at the the safe house and they are like a little suspicious cuz they're not in the same cell so there's a little bit of awkwardness so David did you add an alert yet I did not okay so this well this is our friend the success bag which everyone's going to meet um we're going to add one alert to it right now um but when we do some draws from here we're going to talk about the contents uh but let's worry about that a second so we've assigned our age our operatives and we have done all the things we need to do we've laid out our time we put an alert into the bag when that was necessary so now what we're going to do is we're going to do the remove time step that means that one time comes off of each of these locations um then we would resolve assignments if there's one that has no time left on it but everybody's still ticking away over here um if somebody was in the jail we'd resolve interrogation but fortunately that has not happened yet big word yet um all right uh and then we are gonna basically back to the top so assign operaters we don't have anybody to assign everybody's out in an assignment um just some things to note if somebody is here you can't put them on an
assignment that other people have already started so you can add a bunch of people right at the start together but you can't like put more agents on the same task that once it's already begun and the time's already been allotted um the other thing is that if you've got somebody in your hand and you've don't a lot them anywhere that's not free you do still have to put a Time on them so you know time passes no matter what you do so make sure that you don't try to take shortcuts that you end up not being able to take it's frustrating I've had my own game has taught me this all right so there's nobody to assign we're going to remove time again so time comes off okay so the the ladies at the safe house are still at work but up here in the back alley and tech training we're ready to resolve some assignment here so that is good uh David I think we should do the back alley first yeah and it's a good and it's good to let people know at this point we can choose which of these we want to resolve in what order and then once we just made that decision let's decide we we do the back alley first we can decide which of these two we want to resolve but once we start like let's say there were two people doing insight and one doing manipulation once you start an attribute you have to resolve all of those agents there before you move on to the next and and um the sequence in which you make those decisions is extremely important especially once Cops start going into the bag and people can get arrested yes but yeah we can go to the back alley and describe the two different trained versus untrained yeah
let's do it okay so basically again you have a lot of flexibility in order you decide which of the resolvable assignments to do first and you also get to decide which operative goes first everybody has to resolve no matter what but you get to pick the order so um Gideon here I think should go first Gideon is untrained in this area so basically what that means is that he can do this task but he has limitations in terms of how many tokens come out of this bag so because he's untrained he just always has to pull two tokens um no matter what so even if he makes enough progress he can't stop um he has to fully do the task um at at two tokens no matter what whereas Alice over here has much more flexibility because she's trained and she's going to be doing this um this manipulation test over here her training lets her choose whether to pull zero one two or three tokens from this bag for her check so you have to declare it beforehand but you have a lot more flexibility like there's situations where maybe you don't want to draw from the bag or you don't want to overdraw um but she also could draw really hard if you're really really looking for that success so her training gives us more flexibility with her that Gideon does not have so we're going to pull for Gideon first cuz he's the one that's there's the less there's less Choice associated with him so I'll I'll do the risk and pull two so one okay so Gideon got a progress towards his task which is good because that means that he is going to complete
it we also have an alert which we'll talk about in a moment when we total it at the end of the check but he still has to pull a second one which kind of stinks cuz he pulled an additional success out of the bag so he's made more progress than he actually needs to he only needed one but because he had draw two tokens our bag now has one less progress in it um that I mean we probably would have pulled it anyway frankly to make sure we got it but he can't help it meanwhile Alice over here has a choice to draw any number between zero and three so because Gideon has succeeded um we definitely want her to succeed so um and we should point out and not all um checks like this have penalties if you fail but mean and what fail means is people go to it and you resolve the location and don't complete it right so we need we need her to complete it because if she doesn't uh we add two alert tokens and we remove all progress so we can't come back and finish it later right so some some uh of these activities will allow you to keep progress that you've made so we put these two progress cubes on here for Gideon's work but the back alley in particular has a fail condition that will force us to remove that progress if we don't make it here so here's do you want to just pull three even though I think so I think so so okay so because Alice can pull three she will so one that was no progress two uh oh alert time but we did succeed and I'm actually
kind of glad we pulled three because honestly we needed it yep so the other thing you might have noticed is that the tokens that Gideon pulled don't go back in the bag you don't put anything back in that bag until everybody at the assignment has done their check so the successes that you pull early are successes that you will not be able to pull late as you're checking for multiple agents um the other thing that we need to do is we need to check our alert so this token has an alert symbol on it even though it was progress this one also has an alert symbol on it and we compare that to the number of sell symbols that at the bottom left of each card so Alice has one stealth that's little I but Gideon this boy ain't Ste so we have two alerts to one stealth and that means that while we're getting our pigeon somebody's going woo woo like a bag or something like that we've drawn some attention so we got our pigeon but we drew some attention and that means that we need to add a troop to this bag so everything's going to go back in the bag but so is a troop so now we've already got to the point where somebody could theoretically get arrested however we did succeed so we're going to move one pigeon mark refer apply to untrained on the pigeon Cube so we have a pigeon we're going have to train it later but we did get it yay uh and then Place one alert token in the success bag for each operative assigned here so because there were two Alice and Gideon we're also putting a couple of alerts in this bag so this gets messy quick um let's just
show them a search in the bag so as youall can see the black border tokens are just the starting ones and they are just a mix so the check is just straight up progress and X just means no progress a check with the alert as you might have noticed is a you make progress but it made some noise too which is not the best uh but it's still you know still good and then you also can fail or succeed so make progress or not make any and waste time so if you have a check with a clock what that means is that you made progress but you also have to pull another time from the supply because it took you forever um and you're also able to make no progress and also waste time which is diabolical when you draw it but you know that's the game uh and then you also have these red border tokens that get added these straight up alerts that just make it more likely that there will be more troops or you could have troops in the bag that can cause you to go to jail so this bag is messy and we can talk about ways to deal with that all right but Ren is over here we still got to resolve her sha so because she is untrained in Tech she's just going to draw two tokens like this she doesn't have any choice so David do you want to do the honors on her oh goodness no all right so somehow I knew that David would be responsible for sending all right so and I mean we
should tell people we don't have favorit but if we did ranne would be our favorite I know we got to get her out she can't just hang out this jail um so Renne because we pulled this cop and we don't have an Escape Plan there's nothing we can do about it she goes to jail we're just going to put her right here in the jail and there's going to be an interrogation token that goes here as you can see is just the most Charming of images for interrogation um so Ranna is now in prison and she's going to get interrogated at the end of this ter the other thing that happens is when you draw a cop um there are a couple of consequences one is every cop that was in the bag comes out so there weren't any more as y'all can see so we won't pull it uh and this one will also go back to the supply so when somebody goes to jail they feel like they caught someone and it pulls all the troop tokens out of the bag and the reason for that is that it kind of gives you a bit of a cool down so you don't send multiple people to jail at the same turn um you know it's it's like the a slight Mercy the game gives you but now R is a jail and we have to deal with it and that's tough because um well we're going to we're going to do our our interrogation now so not only did we the other thing that I should mention by the way is that yes all progress on the assignment stops it just like it busts the whole thing up everything gets lost so troops are super damaging because they ruin all of your progress that you might have made and they also send somebody to jail so let's go to jail let's have a
look so the next thing we're GNA have to do is resolve interrogation so there's one interrogation token here on um on this talk with guards card and that means that Renne is going to get interrogated with like basically one level of pressure and let's go ahead and pull oh no okay so I pulled one token from the bag for um for this interrogation it it has no check on it so basically when you interrogate someone um you just you pull token and the time and the alert don't matter uh but if there's not a progress marker on it there's no check then they didn't have a good time in there I guess nobody ever does uh and then they take on Des spare so now Renne is like in jail and she's like starting to have the emotional weight of that on her which is tough and if she gets three of these despair she's going to break and leave the game but in addition to that she will turn somebody else in and she can only turn in somebody she really knows which means that there are multiple people from her same cell from D cell she might turn in one of them but right now the only person she knows is Alice and if Alice ends a chapter in jail then you lose the game because you need your boss and so this is a pretty dangerous situation actually we've got to do something for Reen also at the end of interrogation you add another interrogation token so the pressure goes up next time so we
have to do something about this like now all right so with that in mind uh what you want to do David I mean so we should talk like we have two paths to get her out we have the bomb and we have the key or the third path is just mitigate the impact of it like we just keep sending people to remove interrogation or remove despair right like those are the three options we have um oh goodness we we could send Alice to get the bomb and we could send Gideon to try to smuggle something in and make her feel better yeah and did you I can't remember we can go for the key that's the other option yeah I can't remember did you say when we send people to these location to the training locations to get an item they have to already be trained when they go there did you mention that but this is the perfect time to bring that home okay so basically is in jail we have a couple ways to deal with it there are soft ways so we can try to lower the interrogation pressure by talking with the guards it does add some alert to the bag but it would remove one of these if we have some success um we can smuggle things into the jail like maybe we smuggle info or snacks or something and it would remove a despair from ran and make her feel better so we could keep her from breaking even if we can't get her out or there's a breakout but you have to have the key to do it and you
only get to release one person from jail for each progress R marker which means that you could still use the key and like not get anybody out uh there is one other way to get people out of jail and that is to build the bomb so the bomb is a fun item because you can only use it once per chapter and there's two ways that you can use it one is to give yourself extra time so we can get six time back and have it spend in the chapter or we can remove everybody from jail but we have to pull a token for each person and if it's not a progress token they die because there was an explosion so so we have some options for how to get ran out but we have to think about what they are um I I'm thinking maybe maybe we just get the key with with Alice yeah I think that might be the best choice because the other the other thing to keep in mind is once we've researched the key so we're gonna we're gonna send Alice to get the to research the key she's going to get it and we're going to put it on the workshop and then we have to build the key but from that point on it all always come back to the workshop so at least we've done that yeah right yeah like we've got the system for getting jail Keys basically right so let's go ahead and send Alice here oh sorry once we do no that's a good point once we use it at the jail to break out it actually comes back because what we're simulating with manipulation training is they're actually going out and talking with people to research the key so oh goodness I don't know yeah cuz you can to break out it says move the jail
key from the safe house to manipulation training mul process yeah but I think the thing is that we could just try to keep her happy and like do whatever else we need to do I yeah I think maybe we do that we have so little time left that if we just this is difficult if Gideon goes here he's he's gonna wind up adding cops to the bag because he's got no stealth he's a goof yeah but I think we could send Alice to try to remove the two interrogation yeah and we can send Gideon to Safe House yeah yeah okay okay so we're gonna add these times all right all right so Gideon's on the safe the safe house is Special by the way because it's it costs as many times there are agents there but he'll get to remove one alert from the bag right away which is really nice okay so we'll remove all of our time and f ah I'm just going to move the whole jail um the first thing that we're going to do is I think get our esape plan yeah this cost us nothing we just get an escape plan so the next time somebody draws a troop we can spend it to ignore that which would be great and then these agents just come back we'll have to assign them but we got to do these other things first um then we should because we get to pick the order we're definitely going to do Gideon next uh because there's no reason to leave extra Alert in there so we pull an alert out put it back in the supply FYI if you ever need to add a troop or an alert
token to a and the supply is empty then you lose the game because you just drew so much attention you busted up your spiring so Gideon comes back he did his job for once I don't have Gideon um uh and then Alice is going to get to pull tokens so basically we get to remove one interrogation marker for each manipulation progress marker we do have to place another alert though so it's kind of like a net we at least controlling the aler go so how many do you think she should draw like two I think three because I think we want to we want to play the odds of getting two progress right and pull both those interrogation tokens off I think okay I would pull two but let's do three oh God two oh my goodness oh no that was horrible that was horrible oh all right so this gets removed though because we had one progress like that's good we know we know so basically uh we don't actually have to leave the progress of there but we'll put it like she got the success I removed one interrogation token to reflect that yeah so we're good um but also we still have to add a troop to the bag now because Alice was like too chaty and they were like this lady is suspicious so now this goes in and we had an alert and we have to add alert anyway so she caught their attention oh my goodness she did like a Bugs Bunny interrog distraction instead
of like a slick one you know now we really need okay so so we we've finished our assignments now we're going recol the interrogation the good news is we're down to just one interrogation token so we're only pulling one but the bag is such a mess like oh come on oh yeah this is a hot mess okay so we do have to resolve the interrogation but we only to do one come on Reen yes yes okay okay so because we drew this progress marker instead of anything else ran is like I got this I'm tough screw y'all so she holds out she does not add any despair she's she's tough in it this turn but guess what we still had another interrogation because it's a forever forever problem um so we are back to assign operatives and we got to put some people somewhere um I think we assign probably Alice again and we send at least one person to the safe house to take out an alert just keep that going and then maybe we s there are technically no there's one troop in the bag do we want to try to get we haven't trained anybody we haven't done anything but at least we can get some pigeons so I think we send somebody to get do you want to send like denique and Gideon yeah now here's here's here's what we're gonna wind up doing we're gonna wind up adding an alert and then taking it out the alternative would be we send a person with manipulation that's not trained here and we send Alice to the back alley which would you
rather do at least Alice has stealth and she can pull three yeah let's send Alice to the back alley and we'll put gine let's see if no not get let's see if denique can talk with these guards let's send somebody else okay so two time here the guards like man all these people want to talk to us like what's going on okay so we didn't have to add any alert so that's good all right yeah we remove time uhhuh so the back allei is still in progress yeah um let's go ahead and let's do yeah let's do let's do Leon first because we'll get and alert out okay come on denique oh God I have a good feeling about this she has to draw to you because she's untrained oh she wasted a bajillion years in there but she did remove one inter I don't know that we've seen these before so we should mention these so there are tokens that that you know have progress and tokens that don't have progress but they also cost additional time and so when you're trying to do your best to calculate how much time you're gonna spend doing a task you never know for certain because you can always pull these tokens yes we couldn't let you have that good a day yeah okay so you put the progress here this was there so yeah basically you would remove one interrogation for one progress I skip steps like a bad math
student um so I guess at least you know Ran's not gonna snap this time we we do add an alert yeah so denique went in there and they're like man this is just kind of odd like what are these people want here in this jail I'm like distracted but uh so for come on girl yes yes she's holding out she's tough see you know even in distress distressing situations Reen is like just a real one um okay but the interrogation comes back they want to put more pressure on her think we do the same thing right we just send them back yeah I don't love it because we're not making the kind of progress I want to make but we have to manage this situation or else because if we end the chapter with Alice and jail yeah we lose well and here's the deal we we really are just buying time to try to get one more pigeon right at this point so yeah that's brutal so yeah we wanted this game to put really nasty time pressure on you because like you know you don't have all the time in the world to successfully have a resistance movement so like not everybody has time to get perfectly trained and not everybody has time to do everything they wanted to do the way they wanted to do it and we wanted to kind of replicate that and I would say that we're we're succeeding it is a game of a lot of hard choices that is for sure yes all right so we definitely want to
do Leon first yep so we'll get an alert out which is good there's only two alert but there's one troop still in here but we do have the Escape Plan I think this is interesting let's do this first use the escape plan if we draw The Troop okay because it's a guaranteed pigeon all right pull for Gideon first yeah let's pull for this idiot first I don't have lingering resistance all right okay so he succeeded one time I'll put that in progress on there for him excellent I think we need to pull three let's just pull three because we have the escape plan so we'll be okay and we plan works if we pull the troops so it's all good y so one two three oh I oh that's great ass okay y um so she killed it for unfortunately we don't get extra pigeons for that I wish yeah um but we do get one pigeon marker so now we got two pigeons hell yeah uh and we have to we do have to place it alert well we have to place two alerts right because one for each one for each yeah and then we'll replenish the bag I think what we're going to do is let's finish the chapter out show them how we'd set up for the next chapter and just kind of give an overview like what it would have been like to score yep that you can do whatever real life things you have to do today all right we still gotta get denique all P that so we're drawn to come on denique talk with those guards oh oh boy okay so
it kind of worked in the sense that it took an interrogation off however um the cops are like wait what was that let's go find her and so they're going to put this bag and we had an alert oh denique denique told you to be subtle now now we're at a point where we do have two time left we could assign agents to do things yeah for example we could assign two agents I mean we could assign all the agents to the back alley we could send them all there that would be our last time actually we can't do that oh no we could we can we can we can Leon has both yeah you're right you're right you're right y now if we did that um we got we should have we should have added another interrogation token so if we did that what would happen is we'd have to go through two whole rounds of nobody helping ran a pull oh we didn't pull we we didn't resolve Ran's interrogation for this round yes we did did we not did we no not yet no we pulled we pulled interrogation talking off but we been Ying all right there we go she tough though she's good she's good all right so now we had it okay so we would we'd have to just hope that she doesn't break in the last two rounds and when we resolve the back alley with all these untrained people who are forced to pull all these tokens we almost certainly would draw one of the tokens that is Advanced time and we wouldn't have any time left and so we
wouldn't even complete the the task anyway so at this point we have the option to just stopping and I think we're probably in as a good situation as we're going to be yeah I think we just stop and walk through end of chapter and set up for next because I mean we got two pigeons that's actually pretty good so just you know like we have ended this with no pigeons We've Ended this with three pigeons like I it just depends on how the bad goes we've had people who are totally trained and not made any progress much towards the main goal of this chapter but it like it really opened up the next chapter every time you play it it just kind of turns out a little different so however you end up playing it don't worry because it's probably pretty normal um okay so we we hit the end of a chapter then so we're going to decide voluntarily to stop here and what that means is that we're going to do a little bit of cleanup so the good news is that they couldn't get anything on Ren she she made it to the end of the chapter if it's Alice you lose the game Sorry but if it's anybody else um they get a little bit of a break so Ren will get to come home we get her back she'll continue her elicit activities but the despair that's on her leaves the game this does not go back into the pile of available despair to put on people during interrogations and if you run out of this you lose because it just got too tough like if you have to place one and you can't everybody's just too demoralized so you just cannot let people die spare in jail um so Ren gets to come back we're looking at her a
little funny but she seems to have held up uh the jail will clear off the bag will clear out for the most part so all these alert will come out uh but there are two troops in here only one of those is going to come out because you start the second chapter of a game with one troop in the bag and the third chapter will start with two so basically because we've been doing stuff we've got enough attention there are going to be troops on the lookout for us from the beginning now we've lost our early stage immunity and uh that's basically how that'll work and we got to reset our time so we got so basically chapter one is very TI height there's only 20 time I have to lift these up there we go I like that um but we get to add five more time so in Chapter 2 we'll get 20 time how nice um the other thing is David do you want to pull down our our new locations yep yep so we had the back alley we get to keep it because if you look at it it says one two three which means we play it with chapters one two and three yes add two new locations yes so now we have the abandoned building and the forest so
this is this is basically what emerged from me obsessively reading about pigeons so when you get when you get pigeons you acquire them and you have to train them to learn to come home to like your pigeon Coupe and so um what you do is you take them further and further away from home and like let them develop the in the ability to fly back and then before long they're able to like come home from anywhere so the idea is that in chapter one you're getting the pigeons in chapter two you are training them to come home so you can take them to the abandoned building which is a little riskier or the forest which takes a little longer um and they'll return and then in the next chapter you're able to take the pigeons to various places um and then they will hopefully bring back intelligence to you because they know how to come home now so one of the things I didn't actually realize about pigeon delivery until I really I was like how do they get back and forth the answer is that they actually don't um pigeons only know how to go home so if you want information via a pigeon you have to have the pigeon already that like somebody has to give you the pigeon for you to release and then it'll go home but it won't come back to you your pigeons can come back to you um so this uh this has meant to replicate like training your pigeons to come home and then in the next chapter you will take them to places like the neighboring town or on a train trip uh and have them come home from greater distances to bring you information I think and one other thing uh you mentioned this at the beginning of the game but I'll just foot stomp it anything that we had built or you know
researched and then built in the workshop that went to the safe house will stay between chapters so for example we spent time investing in the escape plan we get to keep it if we had built the jail key or the bomb and it was in the safe house we would we would still have access into it in uh in chapter two and then I guess should we we don't have to walk through the locations but we should walk through what happens at the end of the full story with the pigeons that we've successfully sent on their missions yes I think we should okay so basically these training locations if you succeed you can move pigeons from untrained to trained so let's say that we trained our pigeons and then let's say that we successfully used these cards up here so we got the bicycle the post office and the train so like these are just different ways of like shipping our pigeons around basically so they could bring us back little crumbs of information um so let's say that we successfully completed the train you would leave one pigeon token on the train then and let's say that we did one with the post office um so at the end of the game you score one point per pigeon that you successfully delivered to one of these tasks and then you draw extra from your bag depending on like the potential juiciness of the information so if you have one pigeon on the neighboring town instead you'll get one point for the pigeon and then you'll pull one token from the bag so that would actually have been two points if the pigeon's here at the post office you get one point for the pigeon but you get to draw two tokens from the bag to see if you get extra points oh
that's some hot drawing right there so that would have been worth up to three points total um if you got a pigeon on the train you get one base point for the pigeon and you get to draw three tokens but as you can see that actually didn't do well it wasn't worth that many points but you had a higher chance to draw more points so because intelligence itself is kind of variable like you don't know how well it's going to go uh we wanted to replicate that so you can like do harder tasks in hopes of getting better Intel back but you don't actually know for sure it's dependent on the draw and that also means that how you do is partially dependent on how clean your draw bag is at the end of the of the game um and so if you've got it all mucked up with a bunch of alert a bunch of police and stuff like that um then you may not score as well because your odds of drawing those successes are lower awesome okay I think that's good and we should we should just say we we kind of mentioned this in past in the beginning the so you this is the pigeon story obviously we're trying to train pigeons the others are about um trying to help PS escape from the jail and then there's one where you're actually you're Alice and you're building up your your cells so you only start with one other operative that's helping you and you have to build that up and you're trying to get Intel from a hotel and office building Yeah so basically we wanted to try to create like different aspects of this experience so recruiting to get what you need versus managing the jail lot instead of avoiding it um versus you
know we tried to give you a a variety of ways to play Spy so uh and then up here we have a little mini expansion that we're working on uh where where we got to test the rules maybe a little bit more but you're trying to train Alice's replacement so uh Sophie up here once trained can flip over and become like Alice so you know normally if Alice is in jail at the end of a chapter or something you lose the game or she dies but if you got Sophie then somebody can take over so it gives you just one more kind of story beat SL setup of play game gameplay options okay I have one last thing I wanted to say Liz yes I received notice while we're doing this from the publisher that we are allowed to say who it is yay so we get a special surprise announcement right here at the end of the video all right you do the honors drum roll okay so we are really excited to say this game is gonna come out with salt and pepper yeah and and not only salt and pepper but if if folks are familiar with um resist and Witchcraft it's the exact same art and graphic design team that worked on those two games so it'll be Albert Monty doing the illustration and uh meeple Foundry doing the graphic design yes and we had a lovely meeting earlier in the week I'm super excited to be working with them um it's it's going to be awesome we're really happy y but uh yeah this is Queen of spies so
for those of you who hung out and watch the gameplay and hung out for our chatter uh I'm glad you got the special announcement at the end and uh and we're really really really excited to bring this one out so uh feel free to comment ask questions um hopefully you'll be playing this one soon uh but until then I know you got a lot of I know you've got lots of options so happy gaming y'all