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Queen of Spies box art

Queen of Spies

Game ID: GID0453222
Game Info
Year
2026
Players
1
Age
14+
Collection
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Description

A solo story-driven espionage game set in occupied Belgium during World War I where players lead a team of spies against the Germans

Description

A solo story-driven espionage game set in occupied Belgium during World War I where players lead a team of spies against the Germans

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video RQ8BP4-IKxo Review at 0:08 sentiment: positive
video_pk 74196 · mention_pk 178553
Queen of Spies video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic feel and table presence
  • Excellent art and production quality by Meibo Foundry
  • Engaging bag-building mechanism with meaningful decisions
  • High replayability through multiple stories and missions
  • Challenging, rewarding solo experience
Cons
  • Not an easy game; relatively heavy and space-intensive
  • Designed primarily as a solo experience; may be less suited to多人 play
  • Complex setup and management can be daunting on first play
Thematic elements
  • espionage and resistance
  • small town of St. Francois during World War I
  • independent story structured in three chapters
Comparison games
  • Dispatch
Mechanics (from transcript analysis)
  • end of chapter progression — A chapter ends when time markers run out or you choose to end; unfinished assignments are abandoned; progress and items are retained for the next chapter.
  • Expansion potential — There is discussion of potential chapter packs or expansions that could come in the future.
  • jail and interrogation — If a troop token is drawn or certain conditions occur, operatives can be arrested and sent to jail and may undergo interrogation with possible despair or betrayal outcomes.
  • operatives and tasks — Assign operatives from your hand to locations to train, gather items, complete missions, and pursue objectives; operatives can be grouped on tasks; meeting at a location adds an alert token unless coordinated by Alice.
  • pigeon network and scoring — In the pigeon story, you acquire pigeons, train them to return home, and send them to locations to gather intelligence; end-of-game scoring is based on pigeons sent and end-of-game tokens drawn for locations.
  • resources and risk tokens — Alerts and troop tokens are added to the success bag and affect outcomes; plupart tokens are generally detrimental and should be avoided.
  • success bag and checks — Resolve checks by drawing tokens from a success bag; untrained operatives draw two tokens, trained operatives draw 0 to three tokens; progress from checks advances tasks.
  • time markers and phases — Each assignment begins with time markers; phases include assigning operatives, removing time markers, then resolving assignments, with chapters ending when time markers run out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, this is a solo game and it definitely feels like a solo game.
  • This is not a small table game.
  • the art. Meibo Foundry just does a really good job at producing how the games look and the flow of the game and understanding user experience within the cards.
  • I think that's kind of the first key feature of this game is how thematic it truly feels.
  • It's not an easy game.
  • there's a ton of opportunity for expansions and growth in this game.
References (from this video)
No references stored for this video.
Video juXR8-A0RGA Preview at 0:14 sentiment: positive
video_pk 74148 · mention_pk 178432
Queen of Spies video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous art and graphics
  • Beautiful components, including wooden tokens
  • Emphasizes time pressure and creates a challenging experience
  • Multiple ways to approach objectives
  • Exciting to see a prototype evolve into a publisher-level version
Cons
  • Potential for frustration due to time constraints and bag draws
  • Jail requires management, wastes time and resources, and is dangerous
  • Losing the game if alert or troop tokens run out
Thematic elements
  • Managing a spy network
  • Fictional town in World War I, Belgium
Comparison games
none
Mechanics (from transcript analysis)
  • bag building — Players draw tokens from a bag that represent skills and success or failure in tasks, with the bag being modified over time by adding alert and troop tokens.
  • Resource management — Time and resources are critical, with time being spent on assignments and potential waste due to bag draws or being in jail.
  • scenario-based gameplay — The game is split into scenarios, stories, and chapters, with specific locations and items tied to different parts of the game.
  • set collection — Players learn and build items, such as bombs, jail keys, and false papers, which are then used to help pass checks or achieve objectives.
  • worker placement — Operatives are sent to various locations in the town to perform actions like training, learning to make items, recruiting, or laying low.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey gamers, this is Liz Davidson from Beyond Solitaire, and I am so excited to be showing you this video because after years and years and years of covering other people's beautiful games, uh I now have an advanced prototype of my own to show you.
  • So, Queen of Spies is a game about managing a spy network in like a fictional town in World War I, Belgium.
  • This is coming out from Salt and Pepper and the art and graphics are by Mele Foundry. And as you can see, they've done a really, really good job.
  • The jail is not fun, as we will soon discover.
  • So, that's the starting drawback, but trust me, it's not the ending drawback because you are going to mess this baby up.
  • time is an extremely limited resource and you are going to be spending it like crazy trying to get everything done.
  • We wanted to really emphasize the time pressure and how little space there is to get everything done, especially if somebody is in jail or if your organization is having problems. time is so so short and that's supposed to put a good amount of pressure on you and so trust me it will.
  • I'm really, really, really proud of this.
References (from this video)
No references stored for this video.
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