Trials of Maya l Prototype Mechanism overview
Transcript
Greetings. I'm Barren and welcome to Meet Me at the Table. Today I am going to be doing a mechanism overview of Trials of Maya. This is a MOA style game that can be played 1 v one, 2v2, or up to four players in a battle royale type sit scenario. This also is going to have a solo and co-op mode from what I understand and I'm excited to give those a shot. But for this particular video, as it is moving into crowdfunding, I kind of wanted to show you an overview of what to expect if this is a game that you are interested in picking up. In this video, I'm going to show the four different characters that were part of this prototype. And yes, this is a prototype. So, if there's anything you see, it is subject to change moving forward during the design process. I'm going to go through a setup on how to for this game and then explain the different tokens and the cards and kind of how they interact and kind of demonstrate how the game moves along and the flow of it and what to expect if this is something you're interested in.
And of course, if you are, please check out the link to the crowdfunding page in the description of this video. I will also try to pin it to the comment section as well, so you can see it there. Now, if you're excited to see Trials of Maya, then I need you to meet me at the table.
First class.
First, let's start by setting up our characters. This is going to be just one of the four characters that I have in the game to discuss, but they're all going to be very similar. So, what I'm going to do is show you this one in detail, but then just kind of talk about some of the differences you may see with the other characters because all the characters are asymmetrical, which is one of the cool things in this game. Now, for the most part, like I said, these are all going to be set up very similar. They're all going to have these passive powers available to you. And it shows you which ones you're supposed to have for each of your characters because it does have the name of them on the back there. So, here is our character. This is Kashar. This is the one I'm going to go into detail about and the components that you see. And each of these passives are going to have a lot to do with the actual character itself. These up here are going to be the traits that this character possesses. This one has Nog, relic keeper, and fleet shot.
These are going to be the exact things here. These are what they are going to be able to do. They're kind of have to do with their passives. They're also going to have more to do along with the symbols and stuff you have are going to be part of their card deck as well, which I'm going to go over shortly. The other thing, it has the strategy tip on how to play your character. Every character does come with a preassembled 24 card deck. This is the cool thing about the game that has a deck of cards that you're going to be using to plan out what you want to do for your turns going forward. On top of that, this game is a deck construction game where you can have another set of these are all cards that are not part of the starting decks that you can use to fit into the other decks to your other deck and create a completely different way to play each of the characters. You can mix and match all of these different cards to complement what you have in that deck or completely make a new one. Now, of course, some of the things you have to think about is how this character plays along with the type of traits that they have. The traits are going to be important in how these decks are constructed from how I understand it. As you play through the game, you're going to gain experience for your character that you can spend on different things.
And right here, it shows you a few that you're going to be able to spend them on. The three numbers you see here, the first one is your hand size. The next one is the amount of bonus energy you're going to gain when sliding off a card. And the other one is going to be the upgraded health you get. I'm going to quickly just discuss these. As you see up here, this particular character starts at four and four is right here. If you do ever upgrade that and you gain this one by spending three experiences, it does show you exactly what you need on each of these things to upgrade. So, if I do spend three experience to upgrade to seven, I would immediately gain that difference. So, if I was down at two and I got seven, if I were able to upgrade this to seven, I wouldn't go straight to seven. I would go to five because there is a threepoint difference. That's how that particular upgrade works. The next thing is going to be these down here. These symbols are all grayed out. I do not have access to these symbols. As I unlock these, I can flip them over and then these are going to give me bonus symbols that could potentially strengthen some of the cards that I am going to be playing into the game. name and I'll explain the cards in a little bit, but as you can see, this one has again NOG and it has fleet shot here. If I needed to have a Nog symbol, I could use this as the NOG symbol. Now, if I needed a Nog and Fleet shot symbol, I could not use both of these in the same one because there is that line there.
So, I'm not able to do that. But each of these are unique in their own way. This one, for example, if it flips over, only has one symbol on it. It may be only one, but that is a wild symbol, which could be used for anything, even things that are outside of your own deck that you normally constructed. This could be a way to add potentially other things in that aren't your normal ones that you see on your character boards. The next thing you are seeing on the character boards are going to be the champions skill cards down here. These skill cards again are going to be unlocked based on experience points. And once it's unlocked, you're just going to rotate it and you're going to gain the ability. So now all enemies within a v Vish, I think is what these are. I apologize if I'm wrong. Suffer rip one, which is going to be not good for them. Now, of course, if you're not sure what some of these symbols mean, rip, for example, is going to mean that's going to rip a card out of somebody's hand is what it is.
They're going to discard a card of my choice. And you and uh for that particular ability, the these are vish tokens. They're kind of like poison tokens that are going to go out for this particular character. If you're not sure what some of these things mean as you upgrade them, it does have a every charact character is going to have a playaid that you're going to be able to use to understand all the different tokens out there, not even including the ones that aren't yours, so that you know what you're walking into if you're going into something. On top of that, there is an reference book as well that can tell you all the different types of icons and the different traits and what you can expect from those particular traits. If you're creating a deck of cards that for your characters, you can decide kind of what type of things you're going to expect if you decide to play that particular character with the type of abilities that they or traits that they have. On the top of that, there is of course a glossery at the end. So, if there isn't a word you're not completely sure of, you can check in the glossery to find out. So, it does come with this book as well and it has an index to get you to where you need to know what you're seeing as fast as you can. Now, the other thing about these cool cards is as you're leveling them up, look at the next one. It does say down here, I can spend two experience points to either have the A side or the B side.
So, now I have to flip it over and decide which one I want to have. Do I want this one all enemies with with Vish suffer drain one or do I want this all enemies with vish suffer rip two? This rip seems pretty good. You can take a whole bunch of cards out of their deck. Super good. Okay, that is the types of champions skill cards. The next thing I want to discuss are these over here. Like I said before, and I've talked about it, these are Vish tokens. This particular enemy or it's not enemy, I apologize. This particular character uses Vish tokens. It's kind of ittic. It's one of the neat asymmetrical parts of this character is being able to use these Vish tokens and be able to use cards from the deck that are going to use those Vish tokens. The next thing you see up here, those are going to be our characters player tokens. And you're going to want take the ones that match the color of your particular player board. And this does come out. So every you can have different colors. You can take pick the color you like, put your character in there, and you're good to go. Each one comes with a base that you just place onto your character. And these those are going to be where you're going to be able to place minions that you have that you can put out on the board. These are minion control markers.
And as you play through the game, you're going to be able to gain the heads of minions that then you can place out and you can use for yourself to help defeat your other opponent or their opponent's minions. These player tokens here are going to be used for two different things. One of them is there as you play through the game, you're going to complete objectives, and that is the way you're going to get experience, which you can then level up a lot of the stuff on your board. What? And you're going to place this out on those particular objectives to show that you have done that. If of course you're the first person to complete an objective, you're going to get the full experience. If you're another person that's come along later in being able to complete that objective, you're only going to get one experience point for it. So it does help to do those before other people. The other things those player markers are going to be used for is determining or being able to put down initiative order tokens and tiebreaker tokens as well.
The last thing which I haven't talked about yet is these over here. These are cards that these are the starting cards and there is a bunch of different starting cards that you can put out there. But you automatically have to start with these memories and as the game goes forward, you're going to trade out those memories for cards from your actual deck. So if this was my hand of cards, say I drew up I had these four cards in my hand. Now the amount of cards you have in your hand is be different per character and then so just be aware that it's not always four, but everybody does have their own hand size limit and things of that nature. at the be there's going to be different the turn order for this is refresh phase, slide phase, initiative phase, and player turns. And a lot of that I can show you right here. The first one is the refresh phase. You're going to reset any of those experience cards that we were able to gain with these tokens to gain experience points for. We're going to draw up to our cards and then we're going to reset our action cards. The next thing is going to be our slide of the slide phase. We're going to slide this card off of the board. When this goes off the board, you're going to gain energy equal to the number down here.
So, we would get four energy. If had we upgraded any of these, we would get bonus. So, say I'd upgraded this token and been able to flip this over, I would get an extra one. So, now I'm up to five. I would have that five energy that I could use to play the cards that I have. Now, once that slides off, these are going to go down. The next thing I am going to do is I am going to take a card in my hand and place it face down. This is going to matter because the numbers you're seeing up here is is what you're going to be using to fight for initiative. So, say we're going to put this card down like this. And then once everybody has placed their card, you are going to flip over your cards and you're going to see who is going to be going in initiative order. Now, for this particular example, this is kind of a bad card to show. Let's use this one.
This is going to be the one we do. Now I I pointed at the wrong symbol. This is not the one that shows initiative. This is your initiative value down here. Mine would be a seven. So I check my number against the other car enemy or should say enemies I guess other players that are out there on what their card is. The low lower the number the earlier you get to go and then you would place that down onto the turn track which I will show you when we move into how the board is set up. If you both have the same one there is a tiebreaker which is why you have the other token. And I'll show that again and when we get to the point of the board where I can show you the different types of things that for the initiative and the tiebreaker token I can show you that board. Now the next thing we're going to do is check to see if there's anything that has an on arrival effect. Now as you can see I did play a card to show this. This one does say on arrival. I'm going to be able to do this particular bonus here is which is going to potentially most likely it's going to help us. There could be things that may hinder us or our opponents as we go through this. This particular one does mean I can discard my hand to gain energy equals the total trait symbols on your mat, which means I could discard my entire hand if I wish to to gain the symbols on the mat. As you can see, I have no symbols on my mat except for this one. But this one is considered a shattered symbol is what that's considered, which means it does not count towards checking for symbols on the mat. but they are eligible to be drafted into a champion's deck when I am constructing a deck using the different types of traits. Again, there's a lot of really cool things in this game when it
comes to deck construction and being able to figure out how to play, when to play, and what to play out on this. This is really the main part of the game when it comes to the strategy of trying to figure out how you want to do things on your turn. If you do want to go near the end, you might want to play something that has a higher value. Do you want to go near the front? You want to play one that has less value. But of course, that card is going to be slowly moving down and eventually off the track. And if it's a low number and you need to and you're at a point in the game where you need to do a lot, you might only have a few energy to be able to play cards because the numbers you're seeing up here are the number of energy you're going to need to play these cards when it comes to the player's turn. And the cards themselves have four different types of cards that you could play. Actually, there's more than four. I think there's five or six. Okay. Anyway, the for example, we got action here.
These are going to be action cards that you're going to pay for. Let's pay two and we would show that we have activated this card and we'd be able to do what's on here. This one is going to be help have us move two and then do one damage. Now, the cool thing about this is it's kind of predetermined what you're doing. There's no luck per se involved in what you're doing here when it comes to drawing cards. That is where the luck factor comes in. But, of course, if you construct your deck well enough, you're going to kind of have an idea of what could potentially be coming out and in what order. So, I really like the fact that they've kind of eliminated like there's no dice or anything like that that can really skew the way a game can play. It really is going to be the way you plan things out and hopefully conduct your turns well enough and be able to figure out the best way to get the most out of what your character can do. There are other types of cards. For example, a modifier card. This is different than the action card. These are going to modify things. There are relic cards. Relics are things that are going to slide underneath your character here that can expand what cards are going to be able to do in the particular areas they are. For example, now of course you have to play the relic before you activate the card. If I've activated this card and then put the relic down, I wouldn't be able to take advantage of what the relic does. But if I had the relic in this location and then I use this card, if the action in this slot deals no damage, I'm going to gain a energy that I could potentially use on one of the other cards that I'm playing.
There's so many cool things and like I said, each character is very asymmetric and be able to do totally different things. So, these are just some of the cards that they have. They also have passive end of turn abilities. There are reaction abilities that you can do. It's there's so many different things that this that can happen and you're going to have a good amount of cards in your hand and be able to try to plan out what you want to do on the board. Now, that's really what this character is. I want to quickly just talk about some of the other characters and what they have, making them unique. There's one that is going to have a fly token that's going to be able to let that character fly around the board, and that's this character right here. And again, it shows you some strategy tips, the different traits that it has. Also, if you're interested in really learning a little bit more and kind of getting hopefully an idea of what to expect when playing him, it does show a little bit about what the character is, the play style again, and shows you a little bit of like the complexity, the power scaling, the mobility, durability, utility, versatility of the particular characters. So, that one gets the ability to fly. Our next character is going to be able to build out these foundation tokens, which are going to give him the advantage in certain areas if they're in or near those foundation tokens. It's super helpful. And of course, again on the back, it shows a play style, how to do this very complex character with a lot of utility. If you are interested in seeing how this character is played, I'll put a link to a playthrough in here that was done. The Brothers Murf, which is a fantastic YouTube channel. If you don't know who that is, please go check that out. I'll put a link to it in the description to the playthrough and then check out some of their other videos. They're really, really good. The next character I have is going to be this one right here. This
is Dan Danza. Apparently, I'm terrible at saying names. And this one can, of course, like I said, it has the whole stuff on the back on its play style and everything. And like I said, each one of these comes with its own deck of cards. It's asymmetrical play style. And it has its own symbols that you're going to be able to build other decks from as well. As you look through here, these are all the decks and cards that you can build. So, for example, this has the relic keeper symbol. So, it could be one I may potentially want to add to this deck and change it up. You don't have to keep it 24. You could have it higher n card count of up to 40 cards, but in other deck builder games, I've always noticed that the smaller the deck, the better because it's easier to get the cards you really want to come out or find a synergy in there that works with the amount of cards you have. Now, that doesn't stop you from making a 40 card deck, but I've noticed that in the past, it's sometimes better to keep it as close, small as you can. If you do run out of cards, you do shuffle the deck back together. It's not a loss condition if you run out of cards. That is the characters and the deck construction ability that you can do. Let me quickly show you what the board looks like and kind of what to expect if you're playing the game out there. Here are the three different battlefields that have came in the prototype. This is the 2v2 map. This is the 1v one and this is the head hunter map. These are four separate boards that can be placed out here depending on how many players you want have playing. One to four players can play the head hunter mode. Then it's kind of like the battle royale type game and that's going to be this one. Once you decide which way you want to play, you're going to look into your game mode
book and it is going to give you a setup for that particular game. So, if we decide to play Siege, which is 1v one, we're going to use this particular setup. And I'm going to use that one just to kind of show you what you're going to see. I will talk about some of the differences between the other two after I get this set up and kind of show you what you see. Now, the core concept behind Trials of Maya is over several rounds, your goal is to take out your opponent's tower. If you're able to do that, you have won the game. You of course can be doing that by moving down the board and doing damage to the enemy either by your by your character or of course using minions. As you're playing, you're going to be taking your character. And for example, we've decided to use this card, this one right here. Say we played this card and activated, I'd be able to move two and do one damage. So, I'd be able to move one, two spaces and do one damage to this minion. If I was to do damage to the minion or anything else that has chips or sorry, if you do damage to minions, you're able to take that chip and you place it into your HP bank. That bank is going to be later used to place out the minions that you have the heads of. For example, say as I've defeated this one, I would eventually get the head once all these chips are defeated.
You're going to see symbols out here. This denotes either having the high ground or the low ground. If you have the high ground, you're going to be able to do more damage than if you have the low ground. Now, technically, I had the low ground here, so I wouldn't actually probably be able to do as much damage. I might even be able to do any damage to this guy because he is, of course, on a higher elevation than myself. But for the sake of the play, I'm just going to talk. I'm going to show you how this all works. Say we slowly dwindled this one down and we have defeated it. We would get these and we've gotten all of these HP base at during my turn. I can choose to place this one back out next to my spawn point which is depicted here by the color I have on top and I'm able to play and it is kind of cool because it's got this like little suction cupy and on top of that this is magnet so it just kind of pops right on this. I can then place this down and then I can activate those minions as well as myself going through here. If your character ever falls in battle, the game is not over. Your character is removed from the battle.
Any of the tokens that were on the different maps here or on the arena would stay out there, but the character would be removed, and you would gain what is called a death token from this bin. These are the death tokens right here. I would place this death token in here. Once the death token is placed, then I would remove points from my tower equal to the number of death tokens. So, if I died the first time, I'd lose one. If I died the second time, I'd lose two hit points from this. So, there is a cost to having your character die. Not only am I doing damage to my tower, I would also lose any relics that I had placed under my character board because those are be gone as my character is defeated. Now, in certain setups of the map, I believe it's the head hunter board, they do have a bounty for the minions, which you can place, which you're going to place down, and there's cards for those particular minions. And not only are you going to be going after each other, you're also going to be trying to gain bounties from the minions. Now, that's not used, I believe, in the 1v one or 2v2. Of course, I could be wrong about that. I could be wrong about any of this. So, please make sure you check the pin comments. you'll be able to find any errors that I talked about in this video there to help clarify anything that I may have missed. Now, remember I discussed the initiative track. Here's the initiative track right here. So, for example, I would be able to place my token here if I had the initiative compared to some of my other ones only had the second one. Then the other person might be ahead of me. For example, if we're playing this character right here, so we're playing against
that guy and say the card I played is going to give me two energy and he played one that had three energy, I he would be there. I'd be the first player in the turn order, which would be super cool. Then down here is going to be the tiebreaker. Say we both had put a two card in. Then the tiebreaker would come into effect. Now the tiebreaker is going to be laid out here before the start of the game. You're going to mix these all up in your hands and you're just going to put them out in order. So let's say it was this. Then for example, if we did both have two, I would win because my tiebreaker token is higher. Now once I've won that tiebreaker, I would drop my token to the back and this one would move up. So if again say we both had a two, he would now win the tiebreaker and his token would go to the back. Now of course there would be more tokens potentially out here for playing four players. But if you're playing two, that would be how the initiative system works. I think that's a really cool system because it does give you an idea of when you might want to go first or play a kind of a little bit higher card because you know you're higher in the tiebreaker. It might help you out. So I love this system. I think this is really cool how they do the initiative and tiebreaker system. This is the next point of the game I want to talk about, and that's the objective deck. This is a really cool system because I like the way that you're able to gain experience.
It's very, like I said, very similar to those mobile games where you can't just run down the lane and then you win. No, you have to kind of level yourself up to give you the ability to have the power to overcome your adversaries on the board and be able to take them out. And the way you do that is through experience. Like I said, when I was talking about our characters, you're going to see these different things out here. As you're playing through the game, you're going to have up to five, but you automatically start with these two out on the board. And then you're going to put other ones out as well. Like I said, as you complete these, you can complete one. And as you complete it, you're going to place that token out here. And if that happens, then when you go to the end, you're going to gain the experience on there and be able to level up your character during your turn. Just explain that a little bit better. Not the end of turn. You're going to gain this during the action phase of your character. You could gain experience if you're able to complete one of these objectives. also that if you're standing next to one of the experience markers, which is this marker here on one of the towers, you can choose that to then to use your experience. You can't just use it anywhere on the board. You have to get next to one of these. Now, there's two different types of towers. There's the one that is just for experience.
It's also a neutral tower where you could take that over as time goes on and be able to place your token on top of it. Also, you do have your own spawn area. This is being the spawn area where you can spawn your characters or your minions. You also have the one in your home uh place already, like this one right here. You're able to use that to level up your different characters by spending experience points as well. So, there's usually at least two out there on the map. And then, of course, you have your home point as well, being able to spend your experience and gain some cool abilities for your characters. And there are so many different ways to go about the character builds. Like I showed when I showed off the characters, you can level up health. You can level up your sliding point costs that you get for your energy. You could level up the the ability uh tokens on your character board that can give you the ability to gain more power from the cards because you could get something. You're going to consume one from entirety deal damage equal to the your relics that you have.
Where's one that could potentially use those? The target has two, deal two. There's going to be ones that equal. Here you go. If you're going to do damage equal to the amount of these ability tokens that you have out on the board, including the ones that are on your player mat if you're able to level them up. For example, if I had bought both of these, that's two already that I have out on my character boards. When I play that card, it's going to do more damage. So many different ways to do it. Now, I want to get back to the cards. If you're able to complete this one, you're going to discard them unless they say something at the bottom. For example, the one starter ones that come out do say when you've done this, flip the card and you flip the card and you would then in this next part, if you're able to do this one, you're then going to discard the card and that would be removed from the game. And if you put in the discard pile and then you're going to be placing out new ones as you go, but do know the starter ones do start out here. If I'm able to complete this and I place my token on there, anybody else that completes it that turn is still able to gain the advantage of the experience but can only gain one experience for it.
Returning to the board, I could place out more minions. And I just wanted to show you that it is this is going to signify who owns what minions out on the board. Now, of course, like I said, this is played in rounds. So, you're just going to be moving back and forth between rounds trying to get down and hopefully take out the other person's tower. Once that is defeated, you have won the game. And there I am super impressed with this game. I love the fact, like I said, that there's not a very there's a tad bit of luck, but there's also the programming in this game where you want to program your stuff to be able to gain the most benefit from the cards that you can. You're going to want to level up your character and level it up in the way that's going to help you the most. Do you think you need a lot of energy because you built a deck that has a lot of energy, highc cost energy cards? Then you might want to build up that sliding gain. or are you really worried about the health of your character? In that case, you might want to power that up.
Or do you need to do you need symbols for the cards that you want to perform? Then you're going to want to level up those. There are so many awesome ways. I love the fact that every character is so asymmetrical in the way that they play. I've played with two different characters and they've felt so different. It's super cool. So, there you have it. That is Trials of Maya, a mechanism overview. Hopefully giving you an idea of what to expect if you were to back this game. This is one that I am excited for to come out. Now you I only have four characters, but there are going to be so many characters that are unlock that you can play with and all the different types of these minions coming out as well. One of the things I think they do need to improve on is the chip of the game, the quality of them or and I've also thought of asking them they might want to think about maybe putting a five point chip in here as well because once you get these stacks kind of high like if you have over well some of the the towers go up to 18 and if that's the case I mean these could spill out onto the board and it could be sad sad city. So that's about the only thing I have about this but of course this is a prototype and it is subject to change moving forward. So, I'm sure the obviously the quality of the chips will improve and they probably might stack a lot easier without having them fall over. But that's the only thing I have against this game. Other than that, I love the experience point gain in this.
I like the fact that you can get those and maybe your your opponents cannot because you went first, which is cool because I love that initiative track. That's really cool how they have that and I like the tiebreaker. I like how that works. I love the sliding cards and then everybody flipping over a card and then that is kind of how you're programming your turns to go forward because once you have your three cards out on that board, you're going to have to pay for these to happen. Now, of course, like I said, there's different kinds of cards. I like that, too. There's relic cards. There's action cards that are going to have your character move and then draw a card and then seek one relic from your discard pile to your hand and they can look for that relic and have it because because this particular character is all about finding relics. There are also spell cards. These are cards you're going to place straight from your hand onto the onto the on into the game and have it have it deal damage. Deal one entity if they have two plus vish tokens on them deal two damage. I mean that's fantastic. Just one guy one hit point left. Ha, hit him with this card. Didn't even know it was coming. Super cool.
There are reaction cards as well. They're usually more for advanced play, but they do have a whole deck of reaction cards as well that came with the prototype. And moving back to the cards, you can construct your own deck. I love that. I think that's fantastic. The replay in this game is going to be immense into the type of decisions process you want to make in order to create a really fun character to play out on that board. Now, like I said, if you're looking for a great playthrough, please go check out the Brothers Murf. I'll put a link to that in the description of this video. They did a fantastic job and they are a fantastic channel. Please check them out. I hope this helped you make a informed decision whether or not this is a game you may be interested in. Again, like I've said at the beginning, this is a 1v one, 2v2, or a battle royale type system, but they are going to be creating a solo and co-op version of this game as well. And hopefully have a chance to show that off when it comes out. Now, if you did enjoy the video, don't forget to like, subscribe, and hit that bell symbol so you know when more content comes out.
Also, please feel free to leave anything in the comment section below. I would love to hear from everyone. Is this something you're interested in? Was this something you didn't know about, but are now really interested in? I'm excited to hear what you have to say about Trials of Maya. If you're interested in supporting the channel, the link to the Patreon is located in the description of this video. Those that have joined the Patreon are shown here on the screen. Some of the perks that our Patreon supporters get as they get to watch our videos usually, I should say, our playthroughs usually a day or two ahead of time without commercial interruptions. On top of that, they get to help us decide what characters we get to play in some of our upcoming games. It gives the Patreon supporters a chance to help us decide how the games come to be. So, there you have it. Trials of Maya. Please check it out on the crowdfunding page. The link is in the description of the video and also in the pinned comment section of the video.
Thank you so much for watching. And if you're excited to see what Colin and I have coming up, then I need you to meet me at the table. to fill me up with all your energy. It's your master plan when you set me up against your enemies.