Game Info
Year
2026
Players
2-4
Age
12+
Playtime
40 min
Complexity
2/5
Collection
Your Tier
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Description
An expandable card game set in the MAYA universe where players compete in trials using faction decks
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment:
pos 7 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–8 of 8
Video 8L_fN7cZ9AY
The Brothers Murph Playthrough at 0:16 sentiment: positive
video_pk 119394 · mention_pk 336214
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strategic decision-making regarding energy and card costs.
- Engaging tactical maneuvering with various movement and combat abilities.
- Unique champion abilities offer varied playstyles.
- Possibility for deck construction beyond basic decks.
Cons
- Initiative can be crucial, leading to potentially unfavorable back-to-back turns.
- Misplaying initiative can lead to being in a disadvantageous position.
Thematic elements
- simulation battles to destroy opponent's tower
- a simulated world
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players can place fortifications that create colonies, influencing combat and providing advantages.
- Card activation — Energy is spent to activate cards, which then allow players to perform actions shown on the card.
- Combat — Includes direct tower attacks, minion combat with damage and health tracking, and champion elimination.
- Deck construction — Players can deck build or deck construct their decks beyond the suggested basic champion decks.
- Hand Management — Players draw cards up to their hand limit and manage their hand for strategic plays.
- Player Mat Upgrade — Gaining XP allows players to upgrade their player mat for better abilities, health, and energy.
- Projectile Attacks — Some attacks have range, allowing players to attack from afar.
- Push/pull mechanics — Abilities allow players to push enemies into other units or spaces, or pull units towards them.
- Rooting — An effect that can immobilize or reduce movement of units.
- Tableau Building — Players use a card system that shifts, allowing for actions like attacking, moving, and drawing cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We're in the simulation. Get ready for battle.
- This is a a kind of a simulation battler game where uh in within the story of the world where we're kind of Maya's running tree of Maya.
- You want to be the first one to do that.
- Each round will go through several phases in order.
- This is a simulation battler game where uh in within the story of the world where we're kind of Maya's running tree of Maya.
- All right, so, um, we'll go ahead and start with the refresh phase.
- So, um, how forward, how aggressive do I want to be?
- So, our little starting, uh, tower here.
- Um, so we'll say first of all, prototype stuff, prototype components, prototype everything.
- This is where I can do upgrades.
- This is interesting because I basically get to control them.
- Oh, no. You're not going to be quite quite dead.
- I was I was maybe a little too confident
- Yeah. So, you know what? That situation. I'm going to actually have them push you cuz you just won't move which means it will hit this for three because maybe I can like lower their health and then maybe I can kill them.
- Yeah. I think you're probably still going to get me dead, but
- My question is how much on my turn? How much def damage did I do?
- Man, so tough.
- It's a lot of decisions, you know, the initiative, the the actions that are provided, any passive effects, on and on.
- I really, really want to destroy.
- I don't think I can get you though.
- So, the thing is your tower can attack back, but it attacks back at the end of your turn.
- So, the initiative, the the actions that are provided, any passive effects, on and on.
- You took down my tower's health by like half in one turn there.
- This was but a simulation. Nothing bad actually happened anyway.
References (from this video)
No references stored for this video.
Video XqbdEFb30OY
Meeple University Rules Teach at 0:06 sentiment: positive
video_pk 119026 · mention_pk 335313
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Focus on player actions driving the game.
- Satisfying victory through destroying enemy towers.
- Ability to sway minions to fight as allies.
- Strategic depth in card activation and energy management.
Cons
none
Thematic elements
- Champions battling in arena combats for Maya's knowledge and understanding
- the land of Naay, under the super sentient Maya network
Comparison games
none
Mechanics (from transcript analysis)
- Card activation — Players activate deactivated cards by paying an energy cost and sliding the card up to take actions.
- Combat — Actions include moving, drawing cards, increasing defense, pulling/pushing entities, and attacking enemies or minions.
- Deck construction — Players have a deck of cards, either pre-built or built using the game's deck construction rules.
- Energy management — Energy is used to pay for card actions, and is gained based on what's in the lower right corner of cards during the 'slide' phase.
- Equipment/Relics — Relics can be equipped to action card slots, adding their effects to the activated card.
- Initiative tracking — Players reveal action cards and use energies to set the initiative order, with ties broken by a tiebreaker track.
- minion management — Neutral or enemy minions can be damaged to gain their hit points and heads, and then spawned as friendly minions.
- Objective Completion — Players can gain experience by meeting objectives on the objective mat, with points awarded for being the first to mark it.
- Spellcasting — Players can play spell cards from hand, paying energy costs and resolving effects.
- Status tokens — Attacks can deal status tokens like root (cancels movement) and bleed (suffer damage when activating a card).
- Terrain effects — Different terrains on the map can have effects, and connected groups of matching hexes are called zones.
- tower combat — In siege mode, players have towers that can attack, and towers lose health from conventional attacks or when a champion dies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And hi everyone, it's Stella.
- And Tarrant, welcome to Maple University.
- To Maya, the players are mere pawns and data points.
- This is also your current maximum value for both health and defense.
- The rest of your board has three passive abilities available immediately, and several upgradeables, which begin inactive.
- To begin, there will be two starter objectives, and others from the deck, for a total of four objectives in a two-player game, or five objectives with more.
- For now, arrange players only on the tiebreaker track, not initiative.
- Players slide all their cards to the right, and for the ones which are discarded, players gain energy based on what's in the lower right, and resolve on exit effects in initiative order if there are any.
- Any ties are broken by the tiebreak track with the tiebreak winner pushing to the back of the queue.
- If your champion is off the map, return it to an empty space as close to one of your spawn points as possible.
- Completely finish with one minion before starting another if you have more than one.
- The core of the game is in the player's actions.
- Take any number of actions with your champion, most of which will come from spending energy to activate the action cards in your tableau.
- You may activate a deactivated card.
- I'll talk more about the action phase in the next section.
- You may play a spell from hand.
- For reaction spell, you may play this only out of turn in response to a trigger.
- You may equip a relic from hand.
- You may use a champion's active skill or ability.
- You may gain experience.
- A key part of your battle will be swaying minions to fight as allies on your side.
- When you damage a neutral or enemy minion, you take its hit points to your bank.
- And when you land the final blow, you also get to take its head.
- At any time during your turn, you may spawn a friendly minion by putting a head you've collected on top of any number of banked hit points and spawning next to one of your spawn points.
- Some attacks deal status tokens.
- Read your champion's abilities and strategy tips carefully as these will drive your style of play.
- In the siege, all spawn points are contestable, and at the end of the round, you claim any spawn point where your team has strictly more entities on its adjacent spaces than the enemy or the neutrals.
- When they damage minions, any hit points they take go to a shared hit point bank.
- There is also never friendly fire.
- In a siege scenario, your aim is to destroy the enemy tower.
- These are out of the game. They are not banked.
- Secondly, when a champion loses all health, it dies and is removed from the board.
- The champion will respawn with full health in that player's next respawn step, keeping everything on your board except for negative statuses and relics.
- In the siege, the first player or team to destroy all opposing towers is the winner.
References (from this video)
No references stored for this video.
Video QZ32REAaBWo
Rob's Tabletop World Review at 0:36 sentiment: positive
video_pk 112064 · mention_pk 322809
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very good prototype quality
- Unique MOBA system
- Strong integration of book theme into gameplay
- Intense and unnerving story
- Likely to be interesting on Gamefound
- Deserves to be funded
- Wonderful and unique game
Cons
none
Thematic elements
- prediction of the future
- futuristic, involving a supercomputer in the form of a tree
Comparison games
- League of Legends
Mechanics (from transcript analysis)
- Area Control/Objective — The core objective is to destroy the opponent's base while defending your own.
- Card Play — Players use cards to pay for actions and abilities, with energy costs and effects described.
- Combat — Players can move, attack, and defend using their champions and minions.
- Deck construction — The game involves constructing decks, and players will be able to acquire more characters for expansions.
- Energy management — Players manage energy to pay for card costs and activate abilities.
- Minion Movement — Players control minions that move on the board, and these can be captured and used by the opponent if defeated.
- MOBA — The game is described as a MOBA, similar to League of Legends, involving combat and strategic objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, you're going to want to look for it, and I believe it is coming to Gamefound, if I'm not uh 100% correct. But, it is based on a book, and it's called Trials of Maya.
- From from looks of prototype, boy, uh I think you're going to want to get this, cuz the prototype's really good.
- It feels like the book. And I really think this is something that you'll find very interesting on Game Fan.
- The story is so unique and so out there a little bit. And it it it it kind of unnerves you a little bit and I I like that.
- Wonderful wonderful unique different type of of of of game and story and I keep saying that but that's what we need nowadays.
References (from this video)
No references stored for this video.
Video HEerilhGSPc
Meet Me At The Table Unboxing at 0:06 sentiment: positive
video_pk 111307 · mention_pk 320377
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Multiple ways to play (1v1, 2v2, 2v4, potential solo/co-op)
- Deep tactical gameplay with many options
- High replayability due to character variety and deck construction
- Engaging theme and lore
- Interesting mechanics like rotating card slots for energy gain and dynamic objectives
Cons
none
Thematic elements
- Arena-based expandable card game
- Mayan narrative universe
Comparison games
- League of Legends
- Dota
Mechanics (from transcript analysis)
- Area Control — The game involves controlling zones on the board, with objectives and abilities tied to specific areas.
- arena combat — The game is described as arena-based, where champions command different characters in battles.
- Character progression — Characters can be upgraded during the game by spending experience points on skill cards and passives.
- Deck Building — Players create decks from 24 to 40 cards, initially recommending using a provided deck but allowing for custom creation.
- expandable card game — The game is an expandable card game where players can build and customize their decks.
- initiative bidding — Cards played have an energy cost and an initiative value; the lowest initiative number goes first, influencing turn order.
- Minion control — Players can defeat minions and potentially take control of them to use as allies.
- Modular Board — The game uses different areas and zones that can be placed on the board to create varied battlefields.
- Objective Completion — Players complete objectives to gain experience points, with some objectives being continuously available and others drawn from a deck.
- Player vs. Player (PvP) — The game supports various PvP modes including 1v1, 2v2, and a 2v4 battle royale/bloodbath mode.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is an arena-based expandable card game in the Mayan narrative universe.
- Trials of Maya is considered what would be a MOBA-type game.
- Having the high ground is apparently very, very important.
- Every character is going to be played completely different, giving us this unique way of playing when you play the game multiple times.
- So, it's kind of a yin-yang type maneuver here. Do I want to keep the more powerful card out to be able to do damage and do the what it does or do I want to get rid of it so I can get some more energy to be able to play other cards out.
- It's kind of cool that you're not sure exactly what's going to be coming out during the game. But then you can plan your turn around that potentially to gain some experience to power up your characters.
References (from this video)
No references stored for this video.
Video uSSwLwc4bLg
Game Night Picks - Pair Of Dice Paradise Top List at 11:41 sentiment: positive
video_pk 105883 · mention_pk 305115
Click to watch at 11:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Combines rapid decisions of a multiplayer battle arena with spatial puzzle of a tactical tabletop game.
- Striking art and design
- Expandable system
Cons
none
Thematic elements
- commanding champions in card-driven combat
- arena
- Maya narrative universe
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Across different arenas.
- Deck Building — Players command champions with customizable decks.
- expandable card game — An arena-based expandable card game.
- Hand Management — Managing energy, chaining card combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It may look like a nature documentary on the surface, but it often feels more like a knife fight over the last bag of trail mix.
- The result is an engine builder where your engine is temporary, and the workplace is structurally unsound.
- Players still need to fit cats into their boats, complete lessons, and manage awkward shapes without leaving too many empty spaces. But now you're not only rescuing cats, you are rescuing the particular cats that leave your opponent staring at an island and reconsidering your friendship.
- French Toast plays with two to 10 people in about 15 minutes, and it creates a peculiar kind of teamwork where everyone is cooperating, everyone is communicating, but no one is entirely certain if they're using language correctly.
- I am fascinated by any game that is confident enough to combine area control, professional wrestling, and treacherous shellfish treacherous shellfish in the same box.
References (from this video)
No references stored for this video.
Video 7xQFZ_DkXXg
Rob's Tabletop World Discussion at 2:17
video_pk 102405 · mention_pk 292202
Click to watch at 2:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I made 15 videos last week. Which is inhuman.
- It's just one thing after another. I mean, there's just no end.
- You need to take a look at it. It's Pokémon with armaments.
- I'm just by myself. I'm not like some of these marks that that, you know, have little helpers or guys that just want to be famous or fake you know. I just go out there and I do my stuff, you know? And I do it to the best of my ability. That's all I can do.
- I'm grateful for it. I'm grateful for you guys.
- I'm not a big massive Euro gamer. So, you know, I stayed away from a lot of stuff. But it's stuff that I think I'm going to like and usually I'm pretty right about those things.
- If you do that, that's that's the best thing that you could ever do for me.
References (from this video)
No references stored for this video.
Video VCHI9EWN2i0
Rahdo Runs Through Preview at 0:02 sentiment: positive
video_pk 100037 · mention_pk 278131
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting and imaginative characters with distinct feelings.
- High style and imagination in presentation.
- Excellent card play system that is detailed and requires forward thought.
- Card play simplifies turn actions while rewarding planning.
- Good interplay between initiative and energy gain.
- Minions add to tempo and strategic options.
- Deck construction allows for significant customization and replayability.
- Multiple heroes with unique abilities and playstyles.
- Variety in game modes (Siege, Headhunters).
- 2v2 Siege mode is highlighted as the best form for teamwork.
- Headhunters mode offers a PvE-focused experience.
- Satisfying puzzle for players who like preparatory elements.
- Excellent on its own, even without engaging with the Mayaverse lore.
Cons
- Moravi, the glass cannon, can be easily killed.
- Going later in turn order due to high energy cards can be disadvantageous.
- Tiebreaker system can lead to unfavorable turn order.
- Some actions can be difficult to afford or execute optimally.
- Player can 'bone themselves' by making suboptimal moves.
- A minion placement (engram) can hinder movement options.
Thematic elements
- Simulated battles within a shared world called the Mayaverse
- Inside a living supercomputer running a simulation
Comparison games
- League of Legends
- Dota
Mechanics (from transcript analysis)
- Area of Effect Attacks — Attacks that can hit multiple enemies, especially piercing attacks.
- Card Play — A strategic card play system where cards are played from hand, provide energy, and determine actions.
- Damage Over Time (Bleed) — A status effect that deals damage when activating cards or taking actions.
- Deck construction — Players can alter and construct decks for heroes using a variety of cards.
- Defensive Buffs — Players can gain defense tokens, often based on adjacent enemy units or specific cards.
- Engrams/Idols — Stationary objects that can be placed on the board, acting like turrets or dealing damage.
- hero abilities — Each hero has unique abilities, stats, and potential upgrades.
- Initiative system — The energy values of played cards determine the initiative order for the round.
- lane battler — Gameplay involves progressing through lanes to destroy opponent towers, similar to MOBAs.
- Minion control — Players can defeat minions and take control of them, creating new allies or using them for objectives.
- movement manipulation — Cards and abilities affect character movement, including jumping and special movement types.
- Objective Cards — Players can achieve objectives to gain XP, which can then be used to upgrade abilities.
- Relic cards — Special cards that can be attached to card slots, providing ongoing effects.
- Status Effects (Root) — A status effect that reduces movement.
- Tower Defense/Offense — Players aim to destroy the opponent's towers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The card play system is my favorite thing in this game.
- The variation alone is enough to keep you coming back.
- This game is excellent on its own and it is going to be really satisfying for people who like these competitive strategy games.
- The 2v2 siege is really the best form of it because you've got, you know, a four-player game. You've got teams of two, and you are really having to work together, not just planning ahead, but also uh with a lot of uh utilizing teamwork with your teammate against your opponents.
References (from this video)
No references stored for this video.
Video _XTwLtVsYUk
Drive Thru Games Review at 34:22 sentiment: positive
video_pk 84105 · mention_pk 213194
Click to watch at 34:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Runs very well with minor configuration changes.
- Has a nice cell-shaded look.
Cons
- Requires some setting changes to run optimally.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Here we've also got the good old games Doom 1 Doom 2.
- Yeah, so you know, it's Doom.
- It works.
- And while we're talking about it, same idea here with Heretic and Hexen.
- this is just Doom fantasy.
- And then here we have System Shock 2.
- But, it's it's a remaster of System Shock 2, so it's a little bit updated.
- But it runs good just like basically right out of the box there.
- And this is last one this Pico-8.
- So, what Pico-8 is, it's almost like it's own little console.
- But then, you get like hundreds and hundreds of games for free.
- these little like Gameboy S games.
- This top screen runs at 120 Hz.
- So, if I'm just playing like, you know, retro games or something, I don't worry about it.
- And if I'm especially if I'm playing the dual screen games here, then if you set this to 120, this bottom screen is like a little bit weird cuz the screen technically can't go to 120, but it kind of fakes it out.
References (from this video)
No references stored for this video.
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