Trials of Maya Play Through | The Game Haus
Transcript
We're in the simulation. Get ready for battle. Simulation [clears throat] of Maya.
What's up everybody? My name is Nick.
I'm Mike.
We are the brothers Murf. Today at the game house we are playing Trials of Maya which is by Department of Lore who are sponsoring this one. Big big shout out to them. Thank you. You can follow the game for Trials of Maya down in the description below. Make sure to let them know the brothers Murf sent you.
Absolutely. This is a a kind of a simulation battler game where uh in within the story of the world where we're kind of Maya's running
tree of Maya. Yeah.
Yeah. Running these simulations and stuff and and trying to kind of understand the world. So, we're going to be uh participating in this battle where we're trying to ultimately destroy each other's tower. You want to be the first one to do that. You can do that by attacking the tower directly. You can do that by uh killing your opponent's champion, which will come back on the board, but has kind of an escalating cost uh toward that tower uh and making use of abilities and using this kind of uh tableau shifting building card system uh to carry out attacks, move around, draw cards, and all that jazz. So, what we're going to do is we're going to show you an overview uh briefly of how this game is going to work. Then, we're going to hop right into our 1v one play. In Trials of Mayo, we will be engaging in a fierce 1v one battle as we attempt to destroy each other's tower first. Each round will go through several phases in order. First, the refresh phase where you will draw up to your hand limit and reset activated cards from the round before. Now, you will slide all of your cards on your mat and eject the rightmost card, gaining the energy matching the amount shown in the bottom right. This energy can be used to activate cards and play cards. Each player will secretly choose a card to add to their player mat. And then both players reveal simultaneously, and the player that played the lowest energy card becomes the first player. Now, it's time for actions. There are many actions you can do, and we will focus on a few.
You can spend energy to activate a card, and then you can use the action showing at the bottom of that card. Many cards will allow you to move and attack. When moving, you can move through your own allies, but not enemies, unless you have a jump ability. To attack, you will deal damage showing on the action. At times, this is a flat amount, while others may deal damage based on matching symbols you have showing on your player mat. These will come from cards in play and from symbol upgrades you can unlock. When damaging a minion or tower, you will remove health chips from their stack. Health chips from minions will go into your HP bank, which can be used to give health to minions you summon in the future. If you kill a rival champion, that player takes a death token and loses health from their tower equal to the amount of death tokens they have. You can also direct your attacks to the tower yourself if you find yourself in range to do so. Some attacks must happen to an adjacent enemy, while others can have a range and are considered projectiles, allowing you to attack from afar. At times, the actions you take will allow you to gain XP, which can be used to upgrade your player map, giving you better abilities, more health, and extra energy to use each round. Player will continue with players using their unique abilities until one player drains all health from their opponent's tower, making them the winner.
We're in the simulation. Get ready for battle simulation of Maya.
Maya's out here running tests.
Yeah, just run simulation. See what happens. Pulling people from from history and all this kind of stuff. See what happens. Yeah,
absolutely.
Um, so we'll say first of all, prototype stuff, prototype components, prototype everything. Um,
everything is subject to change. Nothing here is final. Final. So
indeed. All right, Mikey. So, um, we'll go ahead and start with the refresh phase. So, we would reset our XP cards. We're not going to do that this round because we have we already draw up to four cards. We have our cards, and then reset our action card. So, if anything was down here, we would reset them back down. All right. And then we're going to slide. So, you're going to slide off the rightmost card, gain that much energy. So, this is all simultaneous, but I want to gain five energy from this card.
Six.
All right. And then those memory fragments just kind of go out because they won't reshuffle back through your deck. If you ever go through your deck, you reshuffled, of course, but those aren't part of that. All righty. And then, um, we will figure out what do you want to play.
Um, I'll do this. Trying to think of like what I'll be able to afford. I think I
That's the thing is like you really have to look at the cost of everything here.
Yep. All right. All right. All right. So then we're going to uh reveal
rebellio. So I have six on the bottom.
I have five.
Okay. So Mikey is going to be first. So it'll be that's the tiebreaker track and then boop. And there we go. I don't think either of us has any on arrive effects, do we? Nope. Okay. Then it's Mikey's turn. So first thing you'll do is respawn. We are not on the board. Our champions are not on the board. So, bring it on. So, um, how forward, how aggressive do I want to be? Super. I'm going to start here.
Super.
So, our little starting, uh, tower here. So, I'm just going to start here so I can like get out into the world, man. Cuz I'm not scared because you're actually scared if you think about it.
What kick?
I guess I guess who are you playing real quick? I'm playing as uh a danga here as a vanar. Um and I'm kind of have a lot of like ability to jump and stuff so I'll be able to kind of maneuver around
um and I have a lot of kind of I have vanguard as one of my little um little skills there. One of your classes I guess is what it is.
Yeah. And so that has like a lot more defense and stuff. So, I don't strategically, as I said here, you don't have to necessarily worry as much about getting your um maximum health increased,
right?
You can maybe uh upgrade other things and sort of get off to the races quicker. So, that's sort of my thing is is maneuverability, jumping around, boppinging on people on their head. Yeah,
I have things that will do damage and stuff if I land on someone and things like that. So, that's how I'm going to try to get position and and strike.
All righty. How about you? Um I'm playing probably so I'm a minutia. So my minutia the main thing is they get to put out these fortification tokens which are always considered to have high ground. And um these basically whenever you put one of these out this spot in any spot adjacent to it is considered to be a colony. And those colonies um are going to they do nothing on their own necessarily, but there's gonna be a lot of my cards that are basically be like if you're in a colony, da da d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d d all these things happen, good things for me, bad things for Mike, that kind of stuff.
And then I also have the Harrier skill and then also the vanguard skill. So I also have a lot of defense and the Harrier skill is going to be a lot about pulling people to me and so um yeah, we will see.
All right, what do you feel like doing? Oh, that's a good question.
So, again, we're trying to destroy each other's forts. We have 12 health.
Yeah.
I think I'm going to spend So, yeah. Okay. I'm going to start off by spending three boop boop energy and I'm going to activate this card. Okay. So, I can do its effects now.
Uh I'm going to start off. Well, I'll do get my defense for one. Let's get that real quick. That's a little shield symbol here.
Um I can move for one. I'm gonna move here adjacent to this minion because I'm trying to get one of these on my side, man.
Yeah.
And then I'm gonna attack them for two. So, boom.
To Deaggio. They don't have any defense. If Nick had defense and I was attacking him, I'd have to lower that first, then assign demise.
Make sure to go to your HP bank.
Oh my gosh. That's right. Cuz bring back my own minion. That's right. I forgot. Okay, cool. I'm now going to spend one, two, three more energy, and I'm going to uh activate this card. So, anything on here, if I hadn't done some of the effects, I would no longer be able to do that. In this case, I have done them all. Um, okay. So, I'm going to do this. I'm going to jump. That's a little kind of bouncy. Boop. Yep.
Um, and if I jump on an enemy, the attack deals plus one damage.
So, I am going, let's see.
And it's attack everything adjacent to you. I don't think you're really hit.
I'm not going to hit multiple things. But actually, before I do that, I'm gonna play this relic.
Okay. Um, I'm going to play a relic. I'm gonna play Bola and I'm going to put it here.
Well, you have the energy to pay for that relic.
It's zero. So, in this case, I do. I don't have any other energy, but I got enough for something that's free.
So, Bola here um affects this card. Yep.
And an attack uh inflicts one route on lower ground targets. M.
So, [clears throat] the way I'm going to kind of work this all together is the jump I'm going to do is I'm going to jump onto them, which means I land on a space adjacent,
uh, which puts me in higher ground. And since I did that, this attack is going to deal one extra damage. And this is a kind of everything around me,
right?
Uh, effect. Uh, so I will do two damage. This is the only thing around me, but I will do two instead of one. And I'm on higher ground than they are. So, I will inflict root, which won't really matter this much because they won't need a move to get to you. But
no. Well,
it's still nice, though.
But I do have um where is it? Right here. After um a successful attack, I can move one once return. So, I think I might do that to move a space away.
That's a void. You can't go there. Oh, duh. Uh I'll just go straight up the void. No, go into the void. That's bad. Um,
really impossible. That's that's, you know, a little glitch in the simulation. That's a void. Don't worry about that. Don't worry about that.
That's fine.
Um, okay. And I think that's all I'm going to do.
Okay. I also got to keep track. So, our our walls are here and here. Got to keep track of our walls. Although Mike can jump over walls.
Jump over walls. Can't jump over voids,
but yeah, I cannot jump over voids. Okay.
Okay. So, do all my stuff. I think that's all I'm going to do. Pretty sure that is good. I don't believe I accomplished any of the objectives. I did do two damage with a single action, so I can claim that. I'll claim that and get one.
Yeah, I didn't do four to get the higher one, but but we'll take, you know, and these are actually ones you don't need to claim with this because you can do them multiple times basically until someone does the bigger one in which case it'll flip and then if someone does the bigger one again, then this card goes away. All the other ones are all like one time kind of thingies. And I did do two damage twice. So I guess I'll do the second one here. Yeah. All right. Cool. Then I think that's it for reels. For reals. This is where I can do upgrades. Yeah.
Spaceship. Do I want to do an upgrade? I'm going to Yeah, real quick. I'm going to upgrade this. So this costs two. And this will flip over. So now when sliding a card off, I will always get one additional energy. I feel like energy is going to be important. So I'm just going to do that now. I'm for real done. No, take back seis. Okay, so now um aggro uh first of all, your tower would shoot if they have anything to shoot at. They don't. Um and then aggro enemies. Go. So my gonna have two aggro minions because you attacked this one, which means they're aggro towards you and then you end your turn.
That's why I want this one in the void.
Yeah, basically. So this is interesting because I basically get to control them. So they this one won't move and I can either damage him for three or I can push for two. I'm trying to decide. [clears throat] Pushing is interesting because then it would actually damage that other minion as well.
Although I guess that wouldn't go into my HP bank because that's technically a minion damaging another minion in which case the HP just goes away. Sure.
And so I mean you know this is gonna I think this is going to straight kill you.
What? because they attack for three. You You foolishly went aggravated two of them because this one will move for three and then attack for three and so it'll attack you for three.
Go one, two, three.
Oh, no. You're not going to be quite quite dead. And then this one will lose one of its move because of the route. And you can use route and stuff and on minions. So, it's one and it'll go two and then it'll get here and then it'll hit you for three as well.
Okay. I was I was maybe a little too confident
actually. You know what? that situation. I'm going to actually have them push you cuz you just won't move which means it will hit this for three because maybe I can like lower their health and then maybe I can kill them.
Interesting. So, same damage to me.
Yes,
cuz you basically every area you weren't able to be pushed to deals a damage and it deals a damage to the thing you pushed into as well.
All right.
All right, Mikey. So, then it's me. So, the respawn. So, I should probably try to think I guess I'll go here because again I'm spawning next to my spawn point here. I'm thinking I overextended.
You might have overextended a little bit. Again, dying your champion dying in this game not your I'm not
isn't really a big deal. You're not out. It doesn't hurt escalating cost to die,
but like it's not that bad really. Um
and so I I do think that it's probably not too too bad, but you probably did um overextend a wee bit. We probably should not have ended next to them. You probably should have gone here instead, but it is what it is.
Amen.
Okay, so for me, gosh. Um, I only have five, so I I can't do both of these cards. I only these two. So, actually, real quick, the start of my turn, uh, which is after you spawn. Um, I actually forgot, Nick, real quick, I had one more defense. My end of turn ability here is I gain defense equal to adjacent enemy units. Oh, so you have
So the only thing that's going to change is I would have had one more defense. I'll have one more health.
Yeah, I think you're probably still going to get me dead, but
uh yeah, we'll see. We'll see. Um so yeah, so you respawn and then you do all your ally minions. So if you had any ally minions under control, they would all go and then you kind of do your turn. So I first thing I have to do at the start of my turn, my ability here is I put a fortification on my space and then when I build a fortification within two spaces of another fortification, I would gain an energy. This is the only one I have. But basically this spot and then again all the spots around it are a colony and this is considered to be high ground as well. So that means anything around this is a colony which is interesting. Okay. So that's the start of my turn. I also have a thing where I gain um defense at the end of my turn equal to adjacent units. And one of my abilities here is while moving I can move to a space occupied by an entity. So basically something else. Um and I can force them to an adjacent space. So I actually can go to where other people are
which is pretty cool. And then once per attack I can spend two of my defense to increase it by one. That's kind of my base abilities here which is pretty sweet. So this spot here I'm going to activate this card. So I'm going to go boom. So that's going to be three. Is there anything else? No. Um, I'm going to move for one and then I'm going to push for three. Oh, except for, you know, I think I need to push in a straight line, don't I? I believe so. H, what I wanted to do is I wanted to push this directly into you again, kind of like I did earlier.
So, like I said, I wanted to I double checked real quick to make sure you have to push in a straight line. You do. So, I really wanted to push Mike this way, but I would have to be standing here to do that. So, I think I will just push them into the wall that surrounds the arena, which will hit them for three.
That's not bad
because again, I'm pushing for three, but you basically get damage for each spot that they can't be pushed.
XP, too.
Um, it does
two more damage with a single action. You almost got to the bigger one.
I know. I know, right? I was like, man, can I? But that is this one here. So, I can only do this one, which we move two and then attack for once. So, you know, here's the thing, Mikey. I don't know if I will be able to end you,
which is too bad. I'm not going to lie,
baby. And I also can't kill this thingy, which is a bum sasher.
Oo. And I only have one.
I could upgrade this. I would have to get next to an upgrade pole, which would be this one or this one. I'm not going to be able to get to that one. And this would allow me to start basically any action with this Harrier symbol on it, which this one would be now would add a pull three to it. Like all actions with that would add a pull three, which is pretty darn great. Um, darn. I don't know if I really have H. I guess I'll do this one, which will be two. Bop bop. And I can move two and attack for one. Or I can attack for one and move two. I don't know.
I think I am. I think I'm going to attack for one here. And then I will move up to two here back onto my um fortification. And and then they weren't low ground, were they? Okay. Something we have to make sure we're always paying attention to is the low ground and the high ground because you always get plus one attack when you do. And then I think I'm going to upgrade. So I think I'm going to spend my one XP and I'm going to gain this skill. So again, this basically says that whenever an action with the Harrier symbol, which like this one would have, I would gain um it would have the action of pull three with it as well, which is pretty darn great. I don't think I'm going to do anything else. So, and a turnability. So, I gain defense equal to um adjacent enemy units. I don't have any adjacent enemy units, so I won't get that unfortunately. And I can discard. Do I want to discard these things?
That's kind of nice. Um, I'll discard this card.
Cool.
Okay. And then, um, after an aggro, minions attacks. That one is going to attack me, Mikey. So, how would you like them to go?
Um, they can move three.
Mhm. And they will always go just the the shortest route. They don't like maximize damage minions. They kind of just go. Yeah. If
it was me, I would do something different, but those move forward one space and hit you for three.
Yeah, basically.
One, two, three.
Yeah. No defense, unfortunately. [sighs]
Okay, y'all. So, that is the end of the turn. So, now we're going to be go back to the refresh phase. So, the beginning of the fresh phase is we would reset XP cards. We did not have to reset anything because again, you don't put your player pieces on these ones and we didn't get these ones.
Yeah. One thing to note, I did move I think four more spaces overall on my turn. So, I think we should have done that, but we'll just leave it for now. And that'll be something I need.
We'll keep paying attention to that one. Exactly.
So, we won't have to do that. Um, and then we'll draw back up to our hand limit, which my case is four. And I think Mikey is the same. [clears throat]
I'll draw two cuz I kept two.
So, that's why you can discard the end of your turn if you want to kind of get some stuff. H interesting. Okay. Uh and we are playing with the kind of the the suggested basic decks for your champions, but you can deck build in this game or deck construct, I should say. Okay. And then we reset our action cards. So any action cards we have will go back down to deactivated. Deactivated. Deactivated.
Okay, Mikey. And then we're going to do the slide phase. So we're going to slide off here. This one gives me four energy.
This gives me four, but I have plus one.
Yeah. Pretty sweet. Boom. And then these memory fragment cards will go away. Okay, Mikey. Um, and then figure out what you want to do. I think I'm set.
That's pretty nice. I'll do that. Okay.
Okay.
All right. [clears throat] Flip them over. So, I got four. I've got six. So, you are going to become I am going to become first.
Interesting. Interesting. Um any on arrival effects?
Uh nope. Nope. Indeed. Okay, cool. So, now we're back to um thing. So, at first we respawn, not going to respond. And then I had any minions, I would activate them now. I am also not going to do that. Although during my action phase, I could spawn a minion because I do have HP, which is cool. Okay, so I think I am So I only have [clears throat] four, which is kind of a bummer because that means I can't really do much else. So h I think what I'll go ahead and do is I am going to spend one energy and I'm going to put in a relic. So I'm going to put this uh uh part of thieves vision.
So basically I'm put this one on here. And this basically says if I'm inside a colony whenever I do whatever this card is uh I will gain an energy which is just outstanding. Um, [sighs] that's also interesting. Okay, so now I can do some stuff. I think I'll spend two. Man, this is so tough. I really, really want to destroy. All right, so I'm going to spend two to ready this card activated and then I'll go ahead and use it. Um, so if I'm in a colony, the modifier part of this card says if I'm in a colony, all actions have a plus one value. Also, the end of my turn, I should have put out a fortification, but I don't have space to put it because I put it in my spot. So, the starter turn re the reason why I um ended that. Um so, if I'm inside a colony, all actions have plus one value. And if I'm inside a colony, I gain one energy. So, I'm going to gain an energy here.
Oh, man. Nice.
And then I'm going to do an attack. So, I'm going to attack for one. I'm in a colony, so it's two. I'm also on high ground because I'm in this spot. That's going to be three damage.
Dang. And I'm actually going to take out this minion. So this minion, um, I have now collected their head, which means I can bring them in. They are mine.
Nice. Um, and that is outstanding. Okay.
Yeah. I realized last turn when I had the high ground, I was focusing on putting the root, but I should have dealt them one more damage.
I see. Yeah, me. That's all you, man.
I remember these things, man.
Yeah. Um, and then and then I think I get one more of these, right? So, I got four. I spent one to put this out. No, I think I'm still here. Um, so I don't think I can do another one of those, unfortunately. So, I did do two damage. Gosh, I haven't done three damage. Uh, or I did three damage. I haven't done four damage. I don't want to do this, but I did do this one. Is there any other one I think I can get to? Have three unique symbols on my mat. I just I have two and I don't think I have the ability to get three,
right?
Um, and then move seven plus save. So, I guess I'll do this one and just gain one of these. I don't think I have another one experience thing. So, I think I was I might have to just kind of call it there. So, I guess what I'll do is I'll go ahead and play this spell. So, spells are cards you just play and they do what they do. So, it cost me one energy. It said, um, oh, you know, this one actually helped me. Never mind. This is gain one energy per enemy in your colony. But then I have to end my turn. There is no longer an enemy in my colony because I eliminated their face.
So, I think that's going to be it for me then.
Okay. So, the end of my turn here. Um, I can discard. Do I want I'll discard that card. Um, and then any aggro enemies will happen. The only aggro enemy was here and they are gone. So, I think it is Mikey.
Okay. H. All right. So, I think I'm going start off by building bringing in my elder. Uh, I do have four.
Make sure you slap on your little
HP
things so we know.
Blam. Um, so I'm gonna use all that HP in the bank to do this. Um, interesting. All right. Um, I only have five energy, so I can only activate one of these cards.
I think I'm going to spend one, two, three to activate this one in my sights.
Um, and then I'm going to draw two cards.
Nice.
See if maybe I can get like a spell or something I can use some energy for. Interesting. Okay. Um All right. I think let's how do I want to work this? Um so I have a projectile. I can throw it up to two spaces and deal a damage.
So, and this allows me to have two movement. So, I think I might go H I'm trying to think if I can take this thing out, right? All right. All right. So, I'm actually going to have to wait till next turn to use this friend here. But, I will I'm going to do this where I'm going to move for two. And once per turn, I can turn a move into a jump. Uh, and I'm going to go one, two, um, and jump on this side. And then I'm going to attack them with my projectile. So, it's only one damage. Um, but one damage is one damage.
Yep. And then I can use my other uh once per turn ability here or after I can move for one after successful attack. So I'll just move here um to get a little further back. Although I'm probably going to get wrecked here. But
I think you are going to get wrecked regardless. But
yeah, I don't have a lot of health. Um that's all I can do this turn. So
yeah, I definitely am saving some energy for next turn because this turn I was like oh I can't really The good thing like the really strong cards cost a lot of energy and so it is it is a little tough.
But I'll have two left over for the future. So, that's good. Uh, so yeah, that's going to be it for me.
All right, then they're going to go here and then attack you for three. All right, so I am removed from the board. I add a death token here and then I lose health for my tower, which again is the ultimate goal.
Yes.
Uh, equal to the death token. So, the first time it's just one, but
only one.
It's going to get worse.
And then you do lose all your relics, unfortunately.
Yeah. So, this one is a gown.
It's definitely not great, too. But again, dying is part of it. You're going to constantly respond. That's why getting control of this spawn point is nice because you can stomp back in the middle of the board as opposed to always having to go all the way back.
Cool. Okay. All right. So, you have any end of turn effects? Um
um I I would gain defense for one for every enemy unit, but I didn't have any. So, uh cuz they moved into me, so nothing for me.
Okay. And then you can discard any cards you want. Um and then we'll reset.
I'm going to keep my cards.
Okay. All right. So, we're reset XP cards. didn't again have a chance to do any of these. We'll draw back up. I'm going to get three more cards.
I'm already at five cards, so I won't be drawing.
That's right. You got to draw cards. Uh then we'll reset our actions and then slide off. So, this one's going to slide. I'm going to get five.
And I will get five plus one is six. So, that puts me on eight total.
Nice. Sweet.
Yeah, that's great. Okay. Um and then prepare what card you want to play.
Okay. Let me think.
Oh, that one doesn't count though.
[sighs]
Okay. Yesesh. But Yeah, I'll do this one. Well, I'll do this one. We'll see what happens. So many decisions,
man. Yeah, let Oh, yay. Let's do [sighs and gasps] I'm gonna I'm so torn. I'm so sorry. [gasps] What direction to go? All right, stick with it.
Sticking with it. All right.
No, wait eight. I had the wrong card. Stick with it. Sorry.
All right. I have seven. Oh, you also have seven. Okay. So, the tiebreaker is going to happen. So, actually, I'm going to stay first, but I will move to the back
of the tiebreaker track. Okay. Um, any on arrival abilities? Not for me. Okay. So, now it's back to me. Um, I would respawn. I'm not going to respawn. I'm trying to decide if I want to bring in my friend.
These are my friends.
Two. Yeah, I'll bring them in. I'll go ahead and bring them in with four health.
Okay. Say right there. Boom. Okay. Okay. So, now I get to activate. Um, so start of my turn again. I would place a fortification. My space. I need to move so I can actually start placing these fortifications. But um uh yeah. So man, I want So I have a decent amount of energy here, which is pretty great. Um I'm going to activate I can't push anything though. I'll do this one. So that's going to be two. And I'll go ahead and do this action. So basically if inside colony all actions have a plus one value. So I will have a plus one value. So I'm going to go one two.
I'm gonna go ahead and spend three to do activate this card. Okay.
And then yeah. So one I get to build a fortification or if I'm inside a colony I'll gain two um energy. But I will build a fortification here. And the cool thing is is when I build a fortification within two space of another fortification, which this one is, I will gain an energy, which is one of my abilities there, which is great. Um, and then I basically can do damage. I'm not next to anything, but I could also move and draw a card. So, I'll draw a card. Can I move anywhere and do much? Not really. Nard, no, I am going to move one here. Okay. Um, and then I could do this one as well. Man, I want to let me see. So, I was here. One, two, three.
I probably should try to move one more because then I can get this, but I could do. So, I really want experience because I want to unlock my cooler stuff.
Yeah, same. I got I got ideas. So, I think the problem is if I end up next to that minion, I think they're going to come back and slap me. And I think it's going to kill me. And I don't really want that to happen.
I've been slapped by a minion before.
Yeah. Right. It's like the reason why I don't want that to happen is because I want to stay next to this thing.
Mhm.
So that I can take control of it. But the problem is is we look at this at the end of the whole round, not at the end of my turn.
So if you stand there, it's kind of putting target on your back. Well, yeah. If I end up next to them, they're going to come hit me. And so, I don't think I am going to activate this card. And I think I might just park it right now. Yeah, I think. Yeah, I was going to say.
Okay. Okay. All done.
Yep.
Okay. Uh, so I'm going to have my minion go and they are going to attack for four. They have a range of two. It's a projectile. So, I'm going to have them hit this one for four.
Okay.
One, two, three, four.
Yeah. Very strong. It's a very strong ally.
And will this come to my bank?
Yep. So, there's that. And I also did four more damage with a single action. So, I'll get two XP.
I did do this. So, I'll get
Yeah. one. Yeah. And this will flip over because it was the lower. So, now this has the general thing where if you do four, it'll deal two. And if it does six, it'll deal three. And then we would discard this card. So that sort of has progressed. Um I think with them I can have them move to I'll have them move one two go here. Okay. Um I need to respawn. Actually needed to respawn first. So I'll go here because my minion was there at the time.
Um and now I can do my main action. So, I think I'm going to spend three. One, two, three energy. And I'm going to activate this card. And then I will do the draw two cards ability because I like having options. Oh, baby.
All right.
Um, and then I'm going to have them move one, two from this uh action, which means I move two spaces on turn. So, I'll get uh well, actually, I might move more. So, I'll wait to see if I get the higher level.
Yeah. Well, you only claim one objective per turn per turn. So, you actually cannot claim that one as well.
Well, then hey, smoke if you got him. I am going to do one damage with a projectile to eliminate that minion,
which means I've collected that skull,
collected that cranium, [clears throat]
which is pretty white.
Um, okay. And then I am going to spend one, two, three energy to activate this card. I'll do a move for one and I'm going to use my once per turn ability to turn it into a jump. So I can jump boop and then bop over to here. Right. Um, and then okay. [clears throat] Uh, and then I'm going to attack. So I can do an attack of one. This is a projectile for three. So projectiles can be thrown kind of in a bend. So I'm going to go one, two, three to hit you
um with that. So I have to go around the void.
Um so that'll be one damage to you. Whoop. Oh, you're so close to death.
I am. H I don't think I can get you though. I don't think I can get you. Yeah, I was kind of hoping you couldn't. Um, but I'll use this once per turn ability. So after a successful attack, I can move one. I'm just going to move here into the corner.
Okay.
So, so I'm kind of far away from stuff. I think that's going to be it. I'm going to save some energy for the future. And do I want to I could I'm standing next to this so I can upgrade if I like.
Could you got two?
I do have two H. Sure. I'm going to spend the two that I have and I'm going to upgrade this so that these symbols are always active for me. These are always
very nice.
Always around. Always visible.
Always visible.
Actually, I might do Sorry. Instead of that one, I'm going to do this one. Same cost.
Yeah,
I'm just going to do that. All right. Now, I'm done.
Okay, man. So, you don't have any aggro enemies because you eliminated the only one that would have been aggro because you didn't end your turn next to anything bad. All right. So, you can discard down if you would like to. And then we're back to refresh phase. So again, we still haven't quite enough to refresh.
Yep.
Uh and you'll draw back up to four if you haven't. I think you're good to go. We'll reset our cards. And then
I never reset my health, but I'm back to six now.
Oh, yes, you are.
But I came back.
All right. And slide off. I'm going to get six.
I will get six as well cuz I have five plus one. So that's become eight.
All right. Then go ahead and prepare. Um, [sighs] man, I want to buggy. I just don't think I can.
[sighs] All right, we out here.
Yeah. Man, so tough.
Mhm.
It's a lot of decisions. You know, the initiative, the the actions that are provided, any passive effects, on and on.
This one. All right.
Okay.
So, boom. Flip them over. I got two.
I've got seven. So, you are definitely still first.
Okay. So, I do have a bunch. I really really want to because I'm not I have one health, so I know I'm going to die soon. So, I'm just like I really really want to like try and slap your tower a little bit, but I I can't get there. I just can't.
Sure.
First thing I'll do in my turn um at the I'll respawn first. I respond and my allies will go and then I'll do my start of turn. So, my ally Oh, should I try and like take out another one of these minions or should I throw something at you? I could reach you. M
you know what I'm going to do is I'm going to go one two here and then Oh no. So the my projectile is two not four. My damage
I will Oh, I'm sorry. At the end of the round by the way.
Oh yeah, you took control became mine.
Dang.
Which is great. That's awesome because it's going to be yours for the whole game though.
It is not even if Mike ended his turn there. You really do. if you want to come.
So, I'm going to attack this one for four uh with them because I wanted to hit Mike, but I can't. He's a little bit too far away. Okay, so then let me see. Okay, so then I'm going to start my turn. I have to build a fortification here. And if I build it within two of another fortification, I get um one energy. So, I actually have 10 energy, which is great. 10 energy and one health.
Just the way you always wanted.
It's absolutely crushing it, man. Okay. So, I have Man, you know what? I really, two, three, four. I can get there, but I don't think I'll be able to hit your thing. Um, man, I just want to get there, but I don't think I can. So what I will do is I think I am going to move. I'll spend um two one two. I can do this one. I can move for two and then I attack. My damage is zero but I hit everything around me but I give them roots and then I can pull stuff to me. But I have to pull in a straight line and so I don't know if there's anything really super useful. But I will move two to here.
And then
that roots the um
it does root them. Yeah.
Minion. Well, so I could I'll have moved here actually and I'll route
sure
your elder here just because it'll it'll slow them down a little bit. Um so I'll do that one. I also want to end up next to an upgrade point. I can use Mike's upgrade point. I just can't spawn there. So I will go ahead and do this card which will be three and I can build a colony or from inside a colony I can get two. I am going to build another colony here. So that's all my colonies all my fortifications rather. But that is nice. Um and then um I will do that. That's grand. Uh, and since I built it in between or within two of another one, that's great.
Um, and then I'll get to draw a card and I'll get to attack. So, attack for every one of these symbols I have. I only have one, but I will hit your guy here for one.
Actually, I guess two cuz I am in a higher
You are in an higher area.
There you go.
Thank you. Um, okay. Okay. And then the last thing I'll do here is move. Boom. For that one. And then I'm going to use this one for two. And move again. Actually, no. I'm going attack first. I'm going attack first because if I'm inside a colony, all actions here are plus one value. So, I'll attack for two.
I'm assuming.
Oh, you know what? Hold on. Maybe not. I could get to your I could get to your um tower too.
Yeah, because I can move for two. So, actually I will I'm gonna go all the way up here and do I'll only do one attack now because I'm not inside a colony anymore. But I will hit it for one,
which is good. Thank you. Actually, this one just goes away. It's only for minions and such.
Okay, so that's all my kind of activations there. I do have two um or maybe more experience because I did move a lot. I definitely moved four plus spaces. So, I will do that and get two.
Nice.
All right. So, now I have four XP. I definitely want to upgrade before um I get absolutely obliterated. Um obliterated there. So, I have four. I can upgrade. I think I want to upgrade my symbols. So, I think I'm going to upgrade you. And I think you Okay. And then I think that's me, man. Nice. Alrighty. Um, let's see. I do this. I think I'll start by uh spawning my little uh minion here. I'm already on the board, so I don't need to respawn, but I'm gonna spawn this friend.
I guess here because I can just take you out. So, one thing real quick, Mikey, this one was technically aggroed me because I hit them. Uh, and they would go after them here.
So, they hit them for one dubs. Sweet.
Um, all right. So, I'll have this minion go real quick and just push you into my tower for three and take you out. So,
there you go. Death token for these and then I'll take one off my tower.
All right. Uh my other minion, I'll just have them push. They can move two, but they are rooted for one, so they can move one. I'll have them move. Can I move on to these?
Yeah. Boop. Uh okay, now it's to me. So I am I'm going to activate this for three. One, two, three. Um and then I will draw two cards. And then I'm going to move to one, two right here. Um, and then I will hit I'll hit your minion for one.
Okay. Boom. Okay. So, that's all I can do with that card. Let me just draw. Nice. Um, perfect. I'm going to play a spell real quick. So, this costs one energy.
Okay,
this allows me to do a jump action for two. So, I'm just going to jump in a straight line. Boop. One, two. Just over you.
By the way, did you hit me from here, right? So, I should have one.
Sorry. Yep. One more damage
cuz you Mikey had the high ground.
Thank you. Um,
I've got the high ground.
Stop that part.
So dope. Um, let's see. Let's see. Let's see. I'll activate this card. I really want to activate this one, but I'm going activate this card.
Okay.
Um, and I will use the move to move forward one. Actually, I don't need to move to get to you here
because we can do that.
Yeah. So, I'm going to do uh this action. And I have the ability I can discard four cards to repeat the attack action with minus one range. This projectile is range three.
I am going to discard four cards.
Three cards. You might as well, right?
Um so I'm going to get rid of one, two, three, and four. Discard four cards. Those four. So I'll be able to do this attack twice. It's just an attack for one, but the first one I will go and hit your tower. The second one is only a range two, but I'm still two spaces away. So, we'll hit your tower again. And I guess I'm on higher ground [clears throat] cuz this is not on higher ground. That's a good four damage total.
Oh, no.
Uh, and then that is everything I can do.
Okay. Well, that was good. It
wasn't bad.
Yeah, not bad at all. All right. So, do you have anyone who are aggro against? I don't believe so. I don't think you hit anything. You didn't end up next to anything.
I am next to one thing, so I'll gain one defense. Um, but I never I didn't end up next to them. I didn't attack them. So, I don't believe there's anything aggro toward.
Okay, cool. Um, so, all right. So, we'll reset our XP cards. We're not quite there, although both of us moved a decent amount. Um, but Okay, so we're good to go. We will then draw cards. I'll draw back up to,
I guess. Yeah, I did do this where I get the two, but it's not enough to flip it. [sighs and clears throat]
Okay. Oh, and my relics, by the way, are gone cuz I died.
Okay, man.
Actually, spent those two to flip that. Sorry. A little out of order.
That's fine.
All right.
All right. So, uh, slide your cards. I'm going to get four more here. Boom. Uh, we'll get seven because six plus one. So, that puts me back on to eight. Okie dokie. Um, and then prepare your cards. What do you want to do?
Do that. I'll do that. We'll see what happens. Okay. Okay. Three. I've got one.
Oh, wow. Okay. You're first then. Okay.
Oh, that's not good. I think I needed [clears throat] to go first there.
Um Okay. So, oh yeah, I think I think I needed to go first this round, y'all. I'm gonna spend two to activate this card. Um, I'll do the draw card real quick. Okay. And then I'll jump for two. I'm just going to jump one space forward right there. Then it says, immediately after jumping, deal one damage to everything around me. So, I'll deal one damage to you. No. No. And then I'm going to spend one, two, three to activate this my strafing strike.
Strafe strike.
And this will once again allow me to draw a card. Okay. And this will do uh a damage for every one of these symbols I have. So I have one, two, three. So I'll do three damage. Oh no.
How many do you have? Three health left.
Yeah. Gosh.
So, the thing is your tower can attack back, but it attacks back at the end of your turn. And so, Mike going at the end of last round and then first this round is not good because I basically have no ability to do anything about this.
Yeah.
Until it's my turn, if it even will get to my turn. Um, I think it's going to be, but I think it's going to be on the you're going to be on the precipice. One, two, three. I'm going spend three energy to activate this card here.
Yep.
Um, I will attack and then again I'll discard four cards to um be able to do that twice. So, I'll deal two damage. I'm not on a high ground now, so thank God. Yeah, cuz jeez.
And then I can spend um one I could move. I could move once. I'll move. Yeah, I'll move back one up onto the high ground there, which will gain me a defense at the end of my turn because there's one adjacent enemy. And I'm done. Okay, man. All righty. So, I have to respawn. So, I I wanted to respond here. My whole plan was to do this so I can go forward, but like I feel like I have to take Mike out or at least try to or else I'm way back here now. It's like I feel like I'm just delaying the inevitable. But I don't think I'll be able to get through your minions and get up there anyway. So I might as well do that. So I'll go here um as my respawn and then my ally minions will attack. So I will go ahead and attack here. It will hit you for four. So that's going to be one, two, three, four. Yeah. So that's good.
Y
um Okay. So, and then I'll start my turn. So, start my turn, I will build a fortification, but I have no fortifications to build. So, we are good. [sighs] H. Okay. So, I have a decent amount of Yeah. So, I'm going to go ahead and spend one, two, three, and activate this card. Whirling weights.
Oh, wait. I am going to um attack first. So I'll attack for each one of these harrier symbols I have. So I have one Oh, this one doesn't count cuz it's shattered symbol. One, two, three. So it'll be three damage
uh on my champion. One, two, three.
And then I will do a push. I I'll push everything around me and I'm going to push you directly into me. So the good thing is you don't hurt your own allies with this, but Mike will take one more damage from that,
which I believe will kill you.
Yes, sir.
Okay, well that's good. At least I was able to get through that.
Yep.
Might get another death note.
I will. So, boom. That means two come off my tower. Hey, man. That's good. At least.
Yep.
Okay, so that's good. Um, and then for each enemy I moved with my push, I get to draw a card and then gain a defense, which Oh, I'm back to five. So, I'll gain a defense, which is great. Um, and then I can move for two. I guess I'll go here. Um, okay. And then I guess I'm just going to keep on moving forward. Hey, sure.
Um, I will go ahead and do this one. It's going to cost me three. One, two, three. So, first thing I can build a colony or from inside a colony, I can gain two energy. What was this? Um, that's fine. Um, yeah. I So, I will gain two energy from that because I'm inside a colony. And then I will deal damage equal to the amount of this symbol I have. That's two. But I'm on the low ground, so I wouldn't even be hitting them for more. H, do I want to hit them or do I want to just move forward and kind of ignore them? I think I'm going to hit them because I don't think I have a choice to get away from them. So, I think I'm going to hit them for two.
And if I can hit him two more times, that would be great. Probably should have brought in my other minion as well. And then I can move one and then draw a card. And then I'll do this card right here. So I can move two and I attack everything around me, but it only gives people roots. So I'll go ahead and go roots. And then I can move two, which will be here. Oh, I'll have move there first because then if I do an attack, it does plus one damage because I'm on the high ground.
Nice.
I don't think I can take them out though.
No,
no. I have this ability here where I can spend two defense to boost by one, but like I am not going to be able to do that. My question is how much on my turn? How much def damage did I do? I did I think I did plus six, right?
I think so. I done quite a bit.
Yeah. So, I think I definitely did because you had like two defense and like five health. So, that'll be boom. And then discard this card. So, this card is now we'll finally get some new um stuff out here. Um and then do I can I move? I don't think so. So, last thing I'll do is I'll just play this relic for free. I'll put it in this spot. Um, this one is if I'm inside a colony, this deal whatever card is here will deal plus one damage.
Nice.
Um, and then I did not end up next to an upgrade spot, so I can't use this XP, but I will hopefully use it soon. Okay, that's the end of the round, Mikey. So, again, we check this. I'm still the only one next to it, and it hasn't changed, so I can keep that.
Do I want to discard any cards at the end of my turn? Let's do Boom. Yeah, I'll do these two. So, all right. So, now we're back. We're going to reset. So, now we finally get a new card here. So, this one, Mikey, is going to be have
three equipped relics. Oh, that is going to be tough.
Okay.
Uh, and then reset all your cards and draw back up if you need to. And then we're going to slide cards. This is going to give me seven energy, which is grand. Um, this is going to give me eight because I have plus one. All right, then. Choose a new card. H. That's cool.
Sure. All right. All right.
Okay.
Three. We got seven. So,
I am going to
or you become first player.
Become first player.
Okay. Um, no auto arrival effects. So, nope. I am good to go. So, I want to So, my minion has to go first. Oh, you know what, Mikey? They were supposed to attack me.
Oh, yeah. That's right.
Uh, they wouldn't have moved this route. Actually, I guess the route wouldn't go away because they're not trying to move, but they would have hit me for um one. So, let me go. Forgot about that. Sorry, y'all. Okay. So, now I can move. I'm going to use this one. Spend three. One, two, three. And I can move for two. I will Oh, you know what I can do? Because of this ability, when I move to a space occupied by an entity, forcing them to an adjacent empty space. I'm actually going to move out of this spot
and force you down here.
Nice.
Boom. That's two movement. I can draw a card and I can do one damage. But it says if both you and the target are inside a colony, it deals two extra damage plus one more cuz I'm on higher ground. So I will do enough damage basically.
All right. That's right. Now they gone.
They don't.
All right.
Boom. I'll take those in case.
Do you collect their head now that you've
No. So those ones always stay loyal to you.
Oh, that's right. This is my turn.
Keep forgetting [clears throat] to bring my person. I need to bring them in. Yeah. So those ones always stay loyal to you. Although if like Mike killed like this, if I killed this one for Mike, I would then take their head. But that is one of the rules for a 1v one is that um minion always stays loyal to you.
Um okay, so that was that. I can I get through um be one, two, that would be nice. Okay, so I'll go ahead and do this one, which is two. And I will move for two. And I'm going to move again onto you. And I'm going to push you this way.
Oh man. Um, and then I'm going to do an attack. I am on high ground cuz Mike ended up on a low ground spot. So I only will do one attack, but I will give you roots.
Oh man.
Root you down there a little bit.
All right. Cuz it's an attack of zero plus one. Right.
Yes. Exactly.
So that is for you.
Oh, thank you. Um, and then I could pull. I don't think I'm going to pull, but I will then use [snorts] this one for three. One, two, three. And I will move here for two. And I'll do a damage for each one of these Harrier symbols I have. I have three. So, I'll do three damage there. Um, and I can push. I don't think I can push your fortress, so I will not do that if you try.
Yeah.
All right. And then I have three.
I do have this. I'll claim this one, Mikey. Yeah.
So, this have three different relics, not relics, three different um symbols, trait symbols. And I definitely have more than three. So, um I have one, two, yeah, three alone for there. So, that one is good. That will give me two more experience. So, I have five experience. I should probably spend this. Um let me see. Do I think that would give me four? I'm going to spend three to upgrade my health. So, I'm going from five to nine is on my max health. So, I just immediately will get the difference. which in this case is going to be full out to nine. And then am I I'm nowhere near a colony. Uh I'll go and use the last two to do this skill here, which is basically all units at the end of my turn, all units in my colony take one damage. So basically, wow,
anything in my colony will take a damage. Um and speaking of, I think I'm at the end of my turn and so uh this will take one damage because they are in my colony. I think that's right.
Well done.
Okay, man. And I think that's it for me.
Okay. Um, so need to respawn. I'll respawn here. Then my minion can go. I'll have them move down here and hit you for three. I'm probably going to get
Oh, sorry. But they Roose, they had enough room to still get to you, but just count that.
This eats up your movement. I'll probably get slapped around here, but I'm like, okay, I did I did some good work here. Yeah, let's think. Let's think. Let's think. Um, okay. So, if I do that, I have one, two, one, two, three. Okay.
So, I think I will spend I'm a low energy turn next turn. Yeah. Um I'm going to spend two energy to activate this and then I will draw a card. Cool. Uh and then I can jump for two. Um I'm just going to jump one spot here. Um and then immediately after jumping I deal one damage to everything around me. So it'll be one damage to your champing.
Champine.
Um yeah, cuz you can kill me, you will win. So
yeah, that's what I got to try to do here. So got five more. I think I can maybe just do it. One, two, three. I'll activate this card. We'll draw a card first. Okay. Um All right. And then I will attack for each of these little wind symbols I have. This is a shattered one, but I do have one and two. So, it'll be two damage to you. Um to your champion. Um and then I'll spend my final one, two, three to do this and attack you. I have one, two, three.
So, be just enough to take you out.
He is going to take me out, which unfortunately gives me a second death note.
Death tokens. And what happens?
Um and then you take damage equal to your death tokens, which is two. Yeah, I was like, can I get there? Like I was able to do a decent amount of damage this last turn here.
Yeah, you really bust like I was like
I don't know. I probably No, I didn't quite have enough experience. Yeah, I'm curious. Like I was I probably should have spent my experience a little bit different. I probably should have done these more instead of getting these symbols.
Yeah, the symbols are so tempting.
They are. And I had one that was for hairier symbols. So, this one was good. But I mostly did this one to get the this one. Yeah.
I kept being like, "No, I want to do this cuz I'm so close. I'm so close and I kind of spent time doing that where I probably should have just spent that energy
um that um XP rather here or here or getting some other stuff there.
So I feel like I played a little bit in that turn where you went back to back. Yeah.
Which is why initiative can be so important in the game.
I play this as one. I was like I'm going to need to take control.
That was so bad. I was like, "Oh, Mike is going to stand right in front and just like wallop on my um my thing there." And then it was never a situation where you were in my zone at the end of my at the end of your turn. I mean, here's you would have won regardless because I was in your zone and your tower would have attacked me regardless. So, it was a forun collusion. I was like, let me get up here. I was able to move pretty far forward and then do what I could.
You took down my tower's health by like half in one turn there.
So, it was pretty good there. But, GG, Mike,
thank you, sir.
You have one. Um, and uh this was but a simulation. Nothing bad actually happened anyway. This was
so that was boom trials of my indeed Mikey he took me out I got a couple good licks in there but man Mike had that backto-back turn that's why in the you can see me in the playthrough I was like oh that's is this is not good I I I to that was the lowest card I could have played but Mike was able to go back to back which is why initiative really matters in these kinds of games but big big shout out to department of lore for sponsoring this one again you can check out Trials of Mile down in the description below and get you some of that
check out the game found if you found this one interesting do tell department of lord that we sent you. We'd appreciate that very much and we'll see youall next time at the game house.
Bye everybody.