Wroth was made in 24 hours.
Transcript
Uh my kids and I do a 24-hour game making day once a year. Uh first weekend, first Saturday in October, and it it coincides with 24-hour comic day, which was my favorite holiday of the year, where people would come together, and I would I did this where you have to draw a comic book in one day. You would write and draw an entire 24page comic book in 24 hours.
Mh. And so a bunch of the comic books I've made, I I illustrated in one day in a 24-hour period. And so, but when my kids were younger, they couldn't draw comic books. They were, you know, 10 years old, 9 years old. And so I said, "Well, why don't we have a day where we make board games?" I said, "And then we treated it like a like a big party. [clears throat] We would go to the grocery store. We they each got to pick their own snack that they wanted. Like we're going to buy five bags of chips and chocolate and whatever snacks we want and soda and but we're going to start at
That's how you got them.
Yes. Yes. Absolutely. It was and then on top of it they got to stay up as late as they wanted as long as they produced they had to create and play test a full board game that they would make. So, at the end of the day, we would play each of our games that we created.
Mhm. So, everyone's making their own individual game.
Yep. Yep. And then you're helping, right? I'm like, "Hey, I got my thing. I think it's play testable here. You guys join me. Let's play this."
Uh, that's how when Roth was made, it was made in 24 hours.
Um, was yours or yours?
It was mine.
Okay.
It was mine. So, Excalibur, Roth, uh, Jump Masters, and the new game that we're working on with Chip Theory, with Neon Knight. So, four games that I've made on a Saturday with my boys.
Oh, that is so cool. So, you just work weekends and then take the weeks off.
Yeah, just make easy. You just make a game on a Saturday. You're fine.