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Discover: lands unknown part 1

Meet Me At The Table Nov 12, 2018
Transcript 32:34

greetings i'm Berendt and welcome to meet me at the table we are now going to start our playthrough of discover lands unknown now we did most of the setup in the last video if you didn't get a chance to see that just go back and watch the setup video so we have our land ready to go that's unknown and we had to decide which survivor we were going to pick I put in the comments below to have you guys go ahead and vote on them sadly we got a tie so with that being said in order to break a tie we're gonna roll a die now the game comes with a red and gray dye with white on it but I don't know if you can tell but I have a hard time seeing what this number is so I'm actually going to be replacing these two dice with these two dice so the blue one is gonna be our gray one and our red one is still going to be our red dye and since there's only two dice that we're gonna be rolling in this game I've decided to use a different kind of dice catcher thinger instead of that green thing I got so we're gonna roll our dice right in here he's gonna be blue she's gonna be red let's see which survivor we have by a large number we are going to be playing with harmony sorry Biff the tribe has spoken and since I have the board in front of me I do want to mention there's other players out there right now that are going on for discover lands unknown and I strongly recommend seeing them because each one of these games has differences what are the differences I'm not exactly

sure I haven't seen too many play throughs so I don't really know what all the differences are but if you're interested in finding them out for yourself here's a list of some of the ones out there I'm gonna link them in the channels description below all the guys over one stop co-op shop are doing this Doug hearing is also starting a playthrough of this yet another board game channel has this on their channel and there's a channel out there called Jeff that also is doing a playthrough of this and finally Ready Steady play has a playthrough of this game as well so if you're interested in finding out the differences I recommend checking out those videos of course after you watch mine so that's all I got here let's go on with the setup now that we have our survivor we're gonna finish the setup the first thing we're gonna do is go ahead and take our dial now our dial does start all healthy and wealthy and wise but as we take damage we're gonna move these dials and we can replenish that based on things that happen in the game we'll see that in action as we play next our lucky survivor starts with one fresh water and one cooked meat so we're gonna go ahead and put those on her card she then also gets to draw from our project deck so we're gonna go ahead and take our project deck and she gets the top three cards one two three these are the project cards that she knows I kind of think of as a way of like if she has the idea of how to make these it doesn't mean that she has them at all but once she knows how to make them she can make them as many times as she wants but she can only have one item per of the type at a time so she has a bow-drill now in order to make this bow-drill come to

fruition she needs to pay two wood the next one she has is a stone mace a stonemason needs two stone and a wood to create and then the last one is a trap and it takes two stone to make well I don't know about you but I think I'm rather of a club than a trap alright so those are her three project cards and the number of project cards you get is different based on the amount of people playing the game since we're only doing one we get three but if you're doing two players you would only get two cards and if you're doing three players or four you would each only get one of these cards with the setup complete we are ready to begin the game are you ready to see if harmony can make it through the lands unknown if so I need you to meet me at the table now in case you missed the setup video I just quickly wanted to go over our scenario so weird scenario Stage one I'm not going to read the flavor text I've already done it I just wanted to point

out this part down here it says after a survivor investigates a landmark place one counter on that space when the number of players equal spaces have counters on them advanced a stage two so the way I'm reading this is I think that once we find a landmark since there's only one player we're able to advance to stage two also this game comes with a great action referencing combat modifier thing these are all the different actions we can do and each one of them costs us one stamina so we can do something on a card we can cook meat so if you have raw meat you can cook it at a fire space you can craft which means as long as you have the materials to do it you can craft some of the other things from your project deck also once things are crafted from your project deck they go along the side and so you can craft them as many times as you want but you can only have one of them in your possession at a time you can also gather resources from research spaces you can investigate which is what we will do if we ever come across any type of landmark and you'll see them on the board you can loot now you can't that's a multiplayer game if somebody dies you could loot their body oh that's pretty awesome you could move and gather which is counted as one action you or sorry stamina point you can recover which is how you're gonna heal some of your damage you can restart a fire if you have a woods token and you can also scout which is how you check out what the terrain around you is you can also trade but again this one we're not gonna be doing these are the different things we can do while we're in combat and I'll come to those when we get to it now I

also want to quickly go over the two types of phases in this game there's the day phase this is primarily going to be basically our players turn they're gonna go ahead and spend as many of our stamina as we want to to perform all the different actions we already talked about after the day phase is done we'll move on to the night phase after the day phase is done we're gonna move to the night phase the night phase is primarily the board's turn to kind of do stuff to us I guess you could say what we're going to do is start by drawing a night card we're gonna go ahead and read of the night card and the night card is gonna tell us things that we're gonna have to take care of some of the things that are on the night cards are going to be this stamina we're always gonna recover stamina during the night phase also during the night phase we might have to resolve threat cards and we'll see how those work during the playthrough if the game tells us to do so so after talking about the two phases let's go to the game alright this is where harmony is she's hanging out she's at her fire she's having a good time now this space right here is red and has a little binocular symbol we don't know what that is yet and maybe it's not even used in this first snarl we don't know but as we play we might find out so there's ones around us we have to scout to see what's there and in order to move we have to use a stamina also when we're moving we have to keep in mind what terrain we're on if the terrain changes we may have to spend more stamina to move on to it for example this hill costs us to stand but if we see a mountain that costs us three stamina to get on top of so I think our best bet as well to start exploring we're gonna move

here for one stamina and then we are going to choose to maybe Scout this area over here so in order to do that we're just gonna flip this tile over and place it next to it and then we're gonna pan out so we can see what's on that tile very good alright you're gonna notice something's on this tile the first one is this little symbol down here now what you do is when you see a symbol like this you're just going to take those tokens that I showed you from the setup video and just place it right there now if you ever want to you can move and gather together that act together what is here this symbol is most likely going to be some kind of hunting symbol or food or something of that nature at least that's my guest since it's got a bunch of animals on it and there's a little paw print of course you can't see if it's all blurry there we go so it sells some animals and a little paw print so I'm guessing it's some kind of animal or maybe food or something of some kind over here is a number 24 if we investigate that we're actually going to complete our first objective in this scenario which i think is kind of weird but who knows maybe that's just how it's built so now we've used one stamina so we're gonna take our little stamina bar and take it down to 11 if I can with one hand there we go okay now we could continue moving and I think we are I mean why not go ahead and advance our action our scenario just by walking over here investigating this so having moved one we've then moved to we're gonna take our dial down again to 10 since we've used our Scout action to show what that tile is now we're gonna go 3 4 & 5 so we're gonna take off three more so we're going 1 2 3

down to 7 stamina now it does take a stamina to investigate so we're gonna go ahead and investigate going down to 6 and we're gonna then look for card number 24 so what we're gonna do is we're gonna take this big huge giant stack of cards and we're gonna dig through it till we find card number 24 and reveal it well what do you know it's an old well I wonder if it's gonna be like King's Quest or I can jump in and go slay a dragon all right it says an old stone well stands in the middle of this field you cannot see anything inside but darkness now it says to resolve exploration card 25 exploration card 25 reveals that we found rope this is a long tattered hemp rope dangles from the edge of the well you coil it up and take it with you now this is a utility item it says and it says when you would resolve a card that has the phrase out of reach you may resolve the card two numbers higher instead so instead of taking for example say way to take card 25 but it said there's something out of reach we'd take card 27 hopefully this will come into play and we'll actually be able to use our rope we're gonna go ahead and put our rope right up there for harmony so right now we're sitting at six stamina we're gonna go ahead and take a look at our scenario card since technically we've done the first part of this scenario again we're gonna look at our scenario card and it says after each survivor investigates a landmark place one counter on the space when the number of people spaces have counters on them advance to stage two so I believe what it's saying is if when

you have counters equal to the amount of people on land marks you get to go to the next stage that's how I read this card so we're gonna go to our second stage so we're gonna move that one over here and we got second stage and it says scenario 1 stage 2 a standing stone sits before you etched with intricate writing somehow you are able to read some of it many talismans two worlds face your fears Gateway home atop the stone sits an ancient talisman the current survivor resolves exploration card 9 which will lead to the next stage so we are gonna take card number 9 and it says strange talisman you feel it pulling you toward an unknown destination for one stamina if in the space with the binocular objective icon advanced the stage 3 oh that's actually really convenient right next to that so we are gonna take our strange talisman and place it up here with harmony now you can only hold a maximum of ten things so right now we're sitting at four one two three four these don't count as things that you have in your possession these are technically kind of ideas or memories or is we've got growth ideas ideas of how to craft these and as you play through the game if you do get to more than ten you have to start dropping things one thing you cannot drop our quest items you cannot drop

them you'll have to choose to drop something else so now we still have six left to go we're gonna go ahead and I think I'm gonna check these guys out on the way back but I think we're gonna stop right there why not huh so we're at so we can go to five four and we're gonna look and see what this is our token is number 67 okay we're gonna go get number 67 all right number 67 is an elk alright so I'm gonna explain a little bit about how this card works this is a creature I guess you could say it's not a monster it's just a guy running around it's an elk so these two numbers here are the numbers in the die that you have to roll above or below be depending on which diet is the top number is what I need in order to hit the monster or creature or whatever it is this number is what number they need to hit me to do damage this is the amount of health that this creature has and it's also says here you'd count its points but right now you're more into sit in its meat and it does say that if we do defeat it there's a reward of to meet and to Pelt for ease sake I'm just gonna put this guy right here so we have access to him we also moved one two we moved and then we did a move gather action so I'm gonna also drop this down to four now I'm allowed to use as much stamina as I want to but once I go to zero you have to be done and you have to move on to the next phase which is the

night phase so that is what we're gonna do we're gonna bring in our handy dandy roller and we're gonna see how we do we need an 8 or better and we got a sick 11 so we actually hit this guy so we go ahead and do one damage so we're gonna go ahead and take a damage token and put it on this creature now you're only able to fight a creature once a turn because now it's going to run away unless it has the keyword lethal it is the keyword lethal this just keeps going until it a you die or he dies or there's a way that you can try to escape the combat now the only reason I rolled this dice I bet you're wondering why since he can't actually hit us it's a little - symbol here is this number is important in telling us which way he is going to move after this combat is over and it's showing right here on our little compass so if we look at it 5 and 6 means it's gonna try to go off in that direction well that direction would be into someplace we don't know and you can't move something into that direction so we're just gonna move it here instead which is kind of the closest one to it with that being done we're now going to continue our turn and I think our next turn is going to be Rick oh right on top of this thing and hit this guy again alright so we have 4 left so we're gonna go ahead and move on to this hill area here and that's gonna cost us two so we're gonna go ahead and go down to 2 on our stamina and now that we're here again we're gonna attempt to gather our elk again it's kind of way together so I'm gonna zoom out and we're gonna go

ahead and roll our dice again so I'm gonna bring her a little die tree in again and we're gonna roll I need an 8 or better on the blue die oh I didn't get it this time so he's gonna run away into the 10 spot which if we look at our compass ironically enough is gonna run right back to where he was before right down there all right so he's gonna move down here now we're not actually gonna chase them because I think we're gonna continue on and finish our scenario objective that we're supposed to do so we're gonna go ahead and use our strange talisman and it says use one stamina if you're in the space with the binocular objective icon advanced to stage three so we're gonna go ahead and take this down to one and we're going to advance to stage three all right so we're gonna go ahead and move this to stage three I don't want to do mus but I think we're doing pretty good so far all right we're gonna go on to stage three and let's see what it says Stage three says scenario one stage three you find a stone doorway edged with intricate writing the talisman fits perfectly into the keyhole and is quickly sucked through by an unknown force before you can open the door a shape of fire and rock rises from the ground before you this horror guards your only way out of this place it says remove the strange talisman item from the game so we're gonna go ahead and put this back into the box then spawn

special monster token 86 in the current survivors space that enemy will lead to the end of the game well what does that mean guess we're gonna get to get the special monster token 86 and find out all right I found special monster token 86 and the back side is nothing all right so we're gonna put this down right on our square that says that's where it spawns now I'm going to go grab card number 86 in the monster deck and we'll see what that hat what happens then so here's special monster card 86 let's see what it is all the Guardian all right I need a 10 to hit it and it only needs a 4 to hit me and it stands between you and the door to freedom and only has 2 health though if this enemy would retreat you escape instead and as a reward we resolve exploration card eight oh wow well I guess we're gonna have to fight him and we're gonna retreat for sure all right so we're gonna go ahead and see if I can roll a ten on this diet he can roll less than a four on this one oh come on here we go oh my goodness okay so I got an eleven and he got a three so he actually did damage him and he did not hit us wow that was a complete stroke of luck all right we're gonna go ahead and put one damage on the Guardian so we're gonna take this token and put it right there now I also have to retreat because

normally this guy would retreat and since he can't I have to retreat you know what I'm gonna retreat right back onto my fire space and we're actually I think gonna call it the day wow what a great day we were able to we found an elk I got a deal with that I found the Guardian and I got a deal with this all right so we actually I think something we're gonna start looking for is a way to craft that stone mace I think then if we come back you might actually a chance of beating him really good so we're gonna go ahead and finish the day out now I am left with one stamina and we're just gonna call it a day you don't have to use all of your stamina but when you do finish the day if it ever tells you to get back more stamina which it always will it's just a matter of how much you can never go above 12 so moving into the night phase the first thing we're gonna do is go ahead and flip over the top card of our night deck and we're then going to go ahead and resolve everything from top to bottom so it says here thirst each survivor either spends one water or suffers one damage well lucky for us we have water we're gonna go ahead and discard this next it says sleep each survivor gains eight stamina so we're gonna go ahead and clean this back up to nine I know I'm going the wrong way but we'll find nine eventually there it is this is Rock Slide place a rock feature token from the supply on each space with a rock icon and no feature token well that doesn't pertain to us because we haven't found it yet says patrol move each monster token two spaces towards the nearest survivor if there are no normal monster tokens on the map spawn one monster token in the

lowest numbered landmark oh that's trouble so we're gonna take a monster token and go ahead and spawn it right there now we don't know what it is and we won't know what it is until either we land or it lands on us or something in the game tells us to reveal it with the night phase completed we are now going to go to the day phase again and we're gonna go ahead and take our actions we have nine stamina now we have our Guardian here our elk here and that monster there now I can go over and take on this L key and probably maybe beat him and get some food and stuff but I don't like how close that monster is I think we're going that way so we're gonna move over in this direction we're gonna go one two and we're trying to reveal maybe some stone and some wood so we can create that stone mace so we can clobber this Guardian so we're gonna Scout this area so we've gone to have better marked at first otherwise I am terrible with numbers so I'm sure I'm going to screw this up unless I do it all the time so at seven and we're gonna go and go ahead and explore at this place we're gonna Scout it alright so we've scouted this area and we see a meet token or a food token of some kind it looks like a piece of meat and we're gonna go ahead and put it there now if I want to go on to this I have to pay three stamina to walk up on top of here to investigate this now since we're standing right in the corner we can in Scout all these areas so we're gonna do that we're also getting Scout we're gonna go ahead and count our tick our thing down we're also gonna take it down to five to scout this area up here and we're gonna reveal it and it looks like a little barn up there and some wood oh we like wood we're

gonna go ahead and put this wood token right here and since we have one more place we don't know about we're gonna Scout this place as well and this place looks like it has some wood as well oh that's fantastic alright some wood over here and we've got a little paw print thing over here give me another elk we're go ahead and put that right there now that brings us down to four see how fast our stamina disappeared alright so we have some options now her cart of course let's reuse one to move 4 spaces toward the nearest lit fire and this is still lit so technically I could go three two we call I have four left so I go one two three four investigate this but I wouldn't have the action to get back does it really matter if I get back home staying in the barn might not be up idea maybe there's some hay in there all right well we do want to get this wood because I'm trying to make that stone mace so we want to go ahead and go one two and we're gonna go ahead and grab this wood and it is number 49 what that's not wood all right we're gonna grab card 49 all right we're gonna go into our little thing here wow I didn't expect that all right 49 here it is let's see what's this says I'm just gonna reveal it right here it says tree house it's an upgrade all right this mean that means this will remain in play all right it says the tree holds its sturdily made tree house it seems pretty previous occupants have

cared carved graffiti all over it proclaiming the Harriet territory of the North Star militia will hopefully don't come back it says leave token 49 in this space during the night all survivors in this space count as being at a fire and recover two additional stamina Oh that'll be great oh now I don't even know if I want to move over onto that so finding that it's gonna bring us down to two so I wonder if I should just stop right there because if I move over here and investigate I won't be here and I like the two stamina that two extra stamina is gonna be great all right yep I'm calling it we're going to be done for the day we're gonna go on to the night event so we're gonna go ahead and put this down closer to where we have all the rest of our cards which is off the board I know but at least I could see how anybody to show up I'll just bring them up so we're gonna go ahead and end right there we're at us place with fire so it says anything about needing fire that's where we're gonna be it's not the day events done we are gonna return to our night cards we're gonna reveal our second night card it says hunger each survivor either spends one food or suffers one food damage or starvation I guess you could say so we do have a food token we're gonna go ahead and discard that it also says light sleep each survivor gains 7 stamina we get to more than seven so we get nine and we're at two so 9 plus 2 is 11 I'm going the wrong way we will get there there's 11 all right I think I did my math right I'm usually pretty bad at math these years says

eventful night eat survive not at a fire card draws a threat card all right so we're at a fire so we don't have to worry about drawing any threat cards so let's move right back into the day event all right we're gonna go and continue to our little adventure here we have 11 stamina that's awesome our first move is we are going to move into this farmhouse we're gonna see what that farm households so we're gonna go ahead and take card 20 and it says abandoned barn the barn is still standing barely something lies under the hay in the hayloft out of reach no effect okay so let's see oh wait this is that this has a out-of-reach we have that rope where's that rope it says here utility when the word resolved a card that has the phrase out of reach you may resolve a card to number two higher all right I believe that means that I'm gonna go grab card 22 I hope let's see if this is right I'm really hoping it is so we have card 22 hopefully this isn't wrong it says supply catch it said yep it does okay we did all right using the rope you climb up the loft you find a cash cachet of useful items in a wooden box marked with the symbols of Ursa Major and Polaris alright the rules say you may remove this card from the game to gain to recessed tokens of any type in place up to two counters on one of your ammo items like I don't have any ammo items

but two resource tokens would be fantastic so we're gonna go put this with our character and I believe I still get to keep my rope it doesn't say to discard this so we're gonna go put that with her as well so we still have two items were holding since we don't have our water or food we are only holding two items I'm gonna go ahead and put this over here okay that was absolutely awesome you've got something that can probably save us I almost want to go down and get this because this food but I also thought maybe what if I go over here and take this I can maybe get him maybe it's something I could kill and get food from we're bringing water out but yeah let's do that so we've used one so I'm gonna go to 10 and then we also investigated since we moved and investing it's written nine so we're gonna move one two three before we flipped a token over I'm gonna make sure to remove three one two three all right we got to find some food or some water and we need it fast all right our token is number 70 all looks like another elk I can't kill that thing in one shot all right we'll see what this elk is all about well maybe it's not an elk maybe it's something totally different all right we got card 70 and it says oh it says elk it says the same thing why would I thought it was anything different okay we're gonna go ahead and put our elk out there we're gonna go to combat with it so we're to bring out our handy-dandy dice roller again we're going up now I need an 8 on my blue die and I don't really care what that guy is I got an 11 all right so we did do 1 damage and it is going to move in the

direction of 4 from where I am so if we look at our little thing here it says 4 it's gonna be up into the hills aw man come on okay I know where I can get you I don't have to spend so much resource to get you but I do get to put 1 damage onto this elk and to remind myself that this elk is up here and the other elk is down there I'm gonna put this elk steak thing up there alright that is the end of that elf maneuver Oh too many Elks in this area all right I think we're gonna do a Scout action next so we're gonna go down to 5 we're gonna flip over this and we're gonna hope for some stone come on Oh water that's even better Oh Stone there it is it's on something that's gonna cost me 3 to get 2 so we're gonna go ahead and take our stone and put it right up there okay and then we're gonna take one of our little water tokens and we're gonna put that right here now just because I go up here and check this out that might not necessary water could be anything I don't know but I think we're gonna run up there and check it out 5 so we have 5 left so we're gonna go 1 2 and gather this let's see what it says here oh what's that oh I think that's medicine or is that poison I don't even know I'll have to check that out but first we're gonna take our thing and go down for three all right so that's poison now what poison can do is if I'm in a combat I can use this to lower the number of the red dice so I can at least maybe give myself a more fighting chance so we're gonna go put this on harmonies in harmonies area sadly it was not water

it's just what I really wanted that's too bad and our stone is pretty much out of reach that's hilarious okay we're gonna I think we're gonna go back and try to beat this guy up again and get some more meat should we just go scout out some more areas where I can find something a little bit easier to get than this elk all right with three stamina left I think we're gonna do is we're gonna do more exploring I think our best bets gonna move one here check out what's here for two and then oh look at that more on more elk or elk here they are all right so we're gonna take an elk thing they're not all else I don't think they are at least I just like to say they are because it seems like everything's at elk and we also have this little watchtower here now that was two so we have one left we're going onto one and I think we're gonna move over to here and that's gonna end our turn we're gonna go down to zero we're done with the day phase we're gonna move on to the night phase all right we're moving into our third night phase and I don't have any food or water this could be really bad hopefully nothing really bad happens it says oh no it says hunger again I can already read it it says hunger each survivor either spends one food or suffers one starvation damage and it's sleep each survivor gains eight so I'm gonna go ahead and gain eight stamina I'm gonna go the right way up this dial this time eco a went to eight and it says windstorm place would feature tokens from the supply on each space with a wood icon with no future tokens well that again doesn't pertain to us also it says peril if not at a fire the tribe leader draws one threat

card aw boo I actually was doing pretty good at staying next to fires the one time I didn't so we're gonna go ahead and take our threat deck and go ahead and flip one over and it says oh it says it's upside-down it says haunting dreams all it zoom in on this it says haunting dreams your nights are restless and your dreams are filled with visions of subterranean tomb you cannot rest until it is found you cannot have more than eight stamina takes one stamina if you're in a space with the binocular icon discard this card well the car unit standing on that spot so I think I might be having to wait a little while before he can do this all right we're gonna go ahead and keep this in play because it is ongoing as it says in the card as it spins around all right things aren't going exactly this hoping we have no food we have no water and we actually took a starvation damage so we're gonna go ahead and spin this title starvation now as an action I can use a recovery action and if I have food in my possession I can eat it and then I won't be starving anymore and I can actually return this to its health status so maybe there's some food right there let's go see it let's hope it started out this time so we're gonna go 1 2 or maybe I should investigate this first oh we totally have to investigate that but before we do we're gonna stop for now harmony has started a really fun adventure she doesn't have any food or water but we're trekking along hopefully we can find something useful I hope you

enjoyed the video if you did please give it a like subscribe hit the little bell symbol cuz our next video will be the second part of this please leave anything and everything in the comments below I'd love to hear what everyone thinks of this game so far again thank you so much for watching and if you want to know if harmony ever finds food and water and survives the land unknown I need you to meet me at the table

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