Skip to main content
Discover: Lands Unknown box art

Discover: Lands Unknown

Game ID: GID0453269
Game Info
Year
2018
Players
1-4
Age
12+
Playtime
90 min
Complexity
2.7/5
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A survival game where players gather resources and craft items to escape the wilderness with unique randomized components

Description

A survival game where players gather resources and craft items to escape the wilderness with unique randomized components

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 3 · mix 1 · neu 0 · neg 3
Mentions per page
Showing 1–7 of 7
Video jvoYxwIT1as Getting Games Discussion at 20:04 sentiment: positive
video_pk 91905 · mention_pk 246710
Getting Games - Discover: Lands Unknown video thumbnail
Click to watch at 20:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • exploration theme; randomized boxes with scenario cards — core box is shared; scenarios/cards randomized; replayable experiences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an ongoing ripple effect of me changing the channel up and not making reviews any more
  • I've been thinking about doing this for a while and I finally went about changing my audio setup in here
  • thanks for watching
References (from this video)
No references stored for this video.
Video GnV-ibWQdh0 Watch It Played Discussion at 47:32 sentiment: positive
video_pk 91904 · mention_pk 246689
Watch It Played - Discover: Lands Unknown video thumbnail
Click to watch at 47:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The publisher is taking a big risk to create a new system, showing commitment to innovation.
  • The unique component aspect is highlighted as a significant feature.
Cons
  • The game's uniqueness makes it hard to review, as a negative experience with one copy doesn't mean all copies are bad.
  • It's uncertain if this 'unique game' system will become a major fad.
Thematic elements
  • unique components
  • survival game
Comparison games
none
Mechanics (from transcript analysis)
  • Survival — Players engage in a survival scenario.
  • Unique Game System — Part of a new system by the publisher where each game's components are unique to that copy.
  • variable setup — The game starts with different components, characters, environments, tools, enemies, and difficulty compared to other copies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think what happened was well I came over earlier this afternoon just to make sure everything was going to work okay
  • normally is a whole bunch of stuff we have to do and I think that was almost a problem in its own way cuz as soon as we saw everything working we said well how can we change this
  • usually around origins to essence peel things get a little nutty with tutorial videos right now I would say we were in the tutorial apocalypse right after the show
  • I said in the last a live show we're getting really close now because we've got the cameras working now we've got cameras that show all the different angles they're high quality hopefully you're finding it's a good viewing experience right now
  • the next big trend in gaming and it's already happening is legacy style games
  • if you think of mysterium the game of cerium that you put sleeves it cards and sleeves right behind the shield yeah yeah board has got sleeves so when something happens in a region there's a card that will use slide into that sleeve
  • I don't know what to think because the game isn't what it sounds like
  • the odds that I'm going to be playing against someone who has a similar deck to mine yeah you were saying yeah yeah
  • the objective in like magic is not to produce your life force to zero or something like that no we don't have health the idea is you're trying to forge three keys
  • the thing is like we're still friends at the end of the day and we're we're we're recording videos about games that we've played and game end games which are fun
  • the landscape of YouTube but because I had someone like bourgie me to go and then share those videos gamers found the content right
  • I don't want to be pushing my sort of agenda beyond the games I'm picking to put in front of you
  • the problem is once I start listing it I'm gonna forget somebody that I would want to have in that tier of people that I really enjoy and think are doing great work
  • the game is a little spoiler on the topic I think the game is a slight mistake in labeling this is almost sounds review
  • I think the best thing to do is just play the games I'm picking to put in front of you you want to know what my opinion is on the games that I'm going to show you well you have to decide for yourself
  • if you have a hand it's kind of plugged up in your like I don't really want any these you could just pick a particular faction like I have a whole bunch of this mercy faction I could just chuck the ball
References (from this video)
No references stored for this video.
Video fIQFp7oo1ZE Getting Games Discussion at 38:03 sentiment: negative
video_pk 91852 · mention_pk 246578
Getting Games - Discover: Lands Unknown video thumbnail
Click to watch at 38:03 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • ambitious exploration and crafting ideas
  • thematic flavor and variety of map/scenario options
Cons
  • the final boss reveal can feel unsatisfying and end the game abruptly
  • balance between players and the puzzle can lead to uneven outcomes
  • not a great fit for players seeking a fully cooperative or balanced experience
Thematic elements
  • survival/adventure with resource gathering and monster encounters
  • exploration/territory discovery in unknown lands
  • sandbox/exploration
Comparison games
none
Mechanics (from transcript analysis)
  • card/storyline deck and competitive play — storyline cards drive objectives; competitive play with potential for multiple winners or losers
  • exploration with stamina — players spend stamina to move, explore, and craft tools/weapons
  • Item crafting — craft tools (e.g., shield, slingshot) from gathered resources
  • monster encounters and combat — monsters spawn; players coordinate to kill a boss monster for a round-based victory condition
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is definitely a light style game
  • I think it's actually easier to teach than the original Azul
  • the randomness of the card draw is gonna be a turn-off for some people
  • I am looking forward to exploring this one more
  • this was the biggest disappointment of the convention for me
References (from this video)
No references stored for this video.
Video Gu4iYepsD0U News at 2:28 sentiment: negative
video_pk 74596 · mention_pk 180263
Discover: Lands Unknown video thumbnail
Click to watch at 2:28 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Content can be too generic
Thematic elements
Comparison games
  • Keyforge
Mechanics (from transcript analysis)
  • Procedural generation — Discover Lands Unknown is one of two games that came out using procedural generation this year.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Awards are always just the opinion of a group or a person who's decided that's what they think is the best thing.
  • If a game's new to me, it's new to me. I don't care if a game was published in 1980. If I played it for the first time in 2018, it's a new game to me.
  • The one thing that really stood out as revolutionary in board game design was procedural generation.
  • It's the first time playing a detective game you've actually been able to detect things.
  • The app takes all of that away and just makes it a lot of fun. You sit down, you pick the characters you want to play, you play your powers, and it does all the annoying bookkeeping for you.
  • Whereas the other Pandemic games I've played have seemed like a retread, this actually seems like an evolution. It's the next step of the pandemic idea.
  • Toy soldiers are serious business.
References (from this video)
No references stored for this video.
Video lmYHoyazLHA No Pun Included Review at 2:30 sentiment: mixed
video_pk 38638 · mention_pk 116473
No Pun Included - Discover: Lands Unknown video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong art direction and diverse playable characters
  • robust, simple core system with cooperative tension
  • creative exploration experience with tangible crafting
Cons
  • story can feel thin and some scenarios feel artificial or unbalanced
  • semi-cooperative design can undermine teamwork and lead to frustration
  • production issues (missing components) impact playability
Thematic elements
  • Exploration, resource gathering, and survival with character-driven storytelling
  • Wilderness survival exploration with modular terrain and narrative progression
  • Story-driven scenarios revealed through exploration and plot cards; shared adventure across copies
Comparison games
  • Seventh Continent
  • Dead of Winter
  • Battlestar Galactica
  • 7th Continent
Mechanics (from transcript analysis)
  • Exploration with variable terrain — Tiles reveal terrain and resources; map layout affects choices and pacing.
  • Narrative-driven exploration — Story cards, exploration cards, and plot objectives drive progression and outcomes.
  • Resource Management — Stamina, wounds, food, and water must be managed; items are crafted to aid survival.
  • Resource management and crafting — Stamina, wounds, food, and water must be managed; items are crafted to aid survival.
  • semi-cooperative exploration — Players work together to survive, but only one winner (or party success) is possible; risk to cooperation is baked in.
  • Shared item pool and crafting system — Crafting outcomes feed into a shared pool, encouraging helping others while revealing consequences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's all about exploring and not at all about things that are boring like stevedoring or carpet flooring
  • the biggest part of this game that I did not like was at the end of scenario 1
  • this game is hard work and after about 90 minutes of that hard work dying doesn't feel great
  • it's brave and it tries and it succeeds in being different
References (from this video)
No references stored for this video.
Video -P1S5hh0UpM Board Gaming Ramblings Discussion at 15:00 sentiment: negative
video_pk 38486 · mention_pk 115820
Board Gaming Ramblings - Discover: Lands Unknown video thumbnail
Click to watch at 15:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • ambitious idea with storytelling potential
Cons
  • issues with balance and repeated experiences
  • production and rule reliability cited as problematic
Thematic elements
  • exploration and discovery with randomized storytelling
  • unknown/unrevealed island exploration
  • procedural generation / narrative-driven
Comparison games
  • N/A
Mechanics (from transcript analysis)
  • Storytelling — attempts to create unique narratives through changing components and prompts
  • variable storytelling / procedurally generated scenarios — attempts to create unique narratives through changing components and prompts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are using a 10 point ranking system
  • the sums of the parts are more important than the number at the end
  • people are used to you doing it they're enjoying seeing like oh what is rating
  • if you maybe don't have the time to watch the whole review and just go to final thoughts and hear some things and you see the number
  • a 10 is the highest price I can hear for a game
  • the best games to exist don't exist, the perfect game doesn't exist
References (from this video)
No references stored for this video.
Video a7DVBuv4254 Meet Me At The Table Playthrough at 0:07 sentiment: positive
video_pk 12268 · mention_pk 35801
Meet Me At The Table - Discover: Lands Unknown video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong survival and exploration theme that encourages strategic planning
  • tensionful combat encounters and interesting creature mechanics
  • scalable narrative progression through landmark discoveries and stage advancement
  • artifact-like items (e.g., strange talisman) add flavor and decision depth
Cons
  • rules clarity can be challenging in a single sitting; some actions require careful tracking
  • complexity may be high for first-time players or new to the system
  • manage stamina and resources across multiple phases can be intricate in longer sessions
Thematic elements
  • Survival, exploration, and storytelling through exploration of unknown lands
  • Uncharted lands; survival-focused exploration with tribal survivors and landmarks to uncover
  • Scenario-driven progression with stage advancement guided by landmark investigations and item interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — Gather resources (wood, stone, meat, water, etc.); craft items from a personal project deck with limited possession slots
  • combat_and_dice — Encounter monsters/creatures using dice; hit thresholds, movement responses, and retreat rules drive combat flow
  • Combat: Dice — Encounter monsters/creatures using dice; hit thresholds, movement responses, and retreat rules drive combat flow
  • event_and_narrative_cards — Explore and night cards drive narrative events and world state; cards determine events, threats, and rewards
  • Events — Explore and night cards drive narrative events and world state; cards determine events, threats, and rewards
  • exploration_and_investigation — Investigate landmarks to reveal objectives and resources; progression to subsequent stages is triggered by counters and scenario conditions
  • gather_and_craft — Gather resources (wood, stone, meat, water, etc.); craft items from a personal project deck with limited possession slots
  • inventory_and_item_management — Manage items with a max of ten possessions; some items are quest/upgrade items; unique handling for special items like ropes and talismans
  • night_and_day_phases — Day phase focuses on player actions; night phase resolves threats, stamina recovery, and potential monster spawns
  • scouting_and_tile_reveal — Scout to reveal adjacent terrain tiles; movement and exploration costs vary by terrain
  • stamina_points — Actions cost stamina; stamina tracks available actions per day; replenishment occurs during day/night phases and via certain items
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • greetings i'm Berendt and welcome to meet me at the table
  • we are now going to start our playthrough of discover lands unknown
  • you can only hold a maximum of ten things
  • strange talisman you feel it pulling you toward an unknown destination for one stamina
  • wow what a complete stroke of luck
  • we're gonna roll a die
  • are we going to see if harmony can make it through the lands unknown
  • this is a great action referencing combat modifier
  • you cannot drop quest items
  • this is an upgrade that will remain in play
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–7 of 7
View on BoardGameGeek