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Windmill Valley Duel - Tutorial & Playthrough

Gaming Rules! Sep 27, 2026
Transcript 1:36:40

and we should be live. Good afternoon everybody. Thank you very much for joining us. Stuart's with me this afternoon.

Hello.

And we're going to be showing you how to play Windmill Valley Duel, which is a purely two-player version of Windmill Valley. Let me know if you can hear me and see me. Okay, I think you can. Thank you very much, James, for letting me know. Windmill Valley Jewel, new game coming from Board and Dice, designed by Danny Garcia, who is the designer of Windmill Valley. And hello, Danny, if you are watching. And Casper from Board and Dice is in the chat. So, if you have any specific questions for Board and Dice, like how can I get hold of this game? And Casper should be able to answer them. But I will tell you that you should be able to pick this up at Essen Spiel this year. And I think there's a game found campaign running for this game at the moment. I think it is. I think it's this and Thessaloniki. Correct me if I'm wrong. But yes, this is coming out soon. What you see here is, I believe, a production copy of this game. This is not a prototype. I think this is the final version of the game.

They got one off the factory and they sent it to me early. And we're going to be showing you how it plays today. The big question that a lot of people are going to have is, I already enjoy Windmill Valley at a two-player game. Why do I need Windmill Valley Jewel? Well, you don't need any games, but what they've done with this game is they have really used the fact that it's a jewel and they have increased the amount of player interaction in this game. So, if you already know Windmill Valley, and don't worry if you don't, I will be teaching you how to play this game in full. But if you know Windmill Valley, then a lot of this is going to be very familiar to you. But there are certain parts of this game where the interaction between the players is a lot more than it was in Windmill Valley because I don't think it was there much in Windmill Valley. I don't think there was that much player interaction. You were kind of doing your own thing.

Um, right. So, yes, the campaign is live, right? Okay. Oh, and Danny is here. Excellent. Thank you very much, Danny, for joining in. So, yeah, the Gamefound campaign for this is live. It's not really a crowdfunding campaign. It's more of a of a pre-order. The game is finished. The game is going to be available and you can get it from Board and Dice's game found page. Right. So, what are we doing in Windmill Valley Jewel? Well, is there a bit of a thematic introduction to the game? There is. The sun rises over the tulip fields in the valley where tall windmills stand against the horizon and ships wait to carry your blooms across the sea. In Windmill Valley Jewel, two rival horticulturalists compete for prestige, wealth, and victory by cultivating their finest tulips, investing in powerful enhancements to their farm and claiming the most strategic ports in this vibrant and picturesque land. In this valley, you are not alone. Your windmills gears interlock with your opponents, forcing every decision you make to send ripples through the land, setting your rivals plans in motion. Will you offer them an advantage to gain the edge you need? Or will you wait for the perfect move?

Plant your tulips with care. Build your windmills with purpose. Navigate the seas for trade. In a world where beauty and timing reign supreme, only the best horticulturist blooms victorious. That's quite a good introduction. I think it does summarize the game. We're trying to score as many points as we can get as usual in these games. And we're going to track the victory points along here. And whenever you see the crown icon, that means victory points. We're going to be scoring a lot of points during the game, but there is going to be end of game scoring as well. And as the thematic introduction said, it's all about these interlocking wheels at the center of the board. So, I'm the red player, Stuart is the yellow player. And at the start of the game, we have randomly rotated these. I'm just going to spin them around so you can see what happens. But we've randomly set them so that there is icons there in the middle. Uh, the rest of the setup we've pretty much already done. She's got his windmills. I've got my windmills. We've got three gilders each, which is the money. Uh, we have a yellow tulip and a white tulip each. We don't start with any tools. We will be getting some tools over the course of the game. We have some upgrades here. We have four of them. And we have a stack of seven. We have nine farm enhancement cards. We have some market tiles here.

That's the face down pile. We have two face up. And we have the port area, which has been done as well. So in the port area we have five of these tiles which were randomly decided. Each tile has a separate one of these tiles which is randomly allocated to it. And this port is currently closed which is why it's got this on. The ship he is here at the moment. So at the moment we can only trade here but we can move that ship around not to here because this is closed. And you'll see that over the course of the game but that's that's all always been done uh it's always done at the start of the game like that. So, to start with, each of us has been dealt two of these farm enhancement cards. Now, these cards, like the ones in Windmill Valley, have a helper ability on the bottom, and a contract on the other side. And the way that it worked in Windmill Valley is that when you played one of these cards, you could either play as a helper, which would give you a permanent bonus for the rest of the game, or you could play it as a contract, which will give you points at the end of the game. Well, in this game, and I'm just going to zoom in on this part of the board, we have this area.

So, this is where my cards are going to be played. And I'll play the first one here, and then I'll play the second one here, and it'll shuffle them along. And when I play a card, and I'm just going to play this one here, for example. If I play a card to my side of the board, which I will in setup, but as the game goes on during the game, you can actually play it to your opponent's side of the board. If I play this to this side of the board like this, this is my helper function. So it means for the rest of the game, whenever I plant, I gain a tulip of any color. But what I'm doing is I'm giving my opponent a contract. So the cards that you play as a helper, you are giving your opponent that contract, which is in a way for them to score points. Now, if I was to play this card here, which I can, not at the set, not in setup, but during the game, you can play cards to your opponent's row. Then, what that means is I'm playing that as a contract for me, but I am giving Stuart a helper. So, that's an interesting way that the cards work. Now, the last time we played this, we were only ever playing our cards to our side, I think. Or did you play a card to my side?

I did play a card. You played a card to my side because you wanted the contract.

Yes. Yeah. Yeah. Yeah.

Okay. So, to start with, we've each been dealt two. We choose one of these cards and this has to be played to our side of the board in setup.

And then the other card is going to go here into an offer.

Well, I did that last time and it didn't work. So, do I try it again?

Yeah, I'm going to try again. So, I'm going to put that card there. I'm going to put that there. Okay. Uh, so what we do is we reveal

Yeah. So, I have a helper that says whenever I decide to build a windmill, I'm going to get a tulip. And you've got a contract that says two points for every patch which has at least one black tulip and one of a different color.

Yeah.

Um it doesn't matter whether you've got a windmill there or not. It's just the patches that are on the board. My contract is very similar, but it's two points for every patch which has a violent violent violet tulip uh and one of another color. And every time you do the market action, you can do an upgrade.

Yes.

So, the patches are here. This is where we are going to be planting our tulips. And we are both planting in the same area. And it's divided into different patches. So, what my objective is is to get one of these these violet tulips planted in one of them. and then another color, which is going to be tricky because when you plant tulips in here, the first one can be anything. But after that, everything else has to be the same color as the first one. But I can come in from the other side with a different color. So the ones on the edge can be any color, but now the next one here must be violet. Then the next one here must be or you could go violet, violet, violet. But I'm trying to get in a patch a violet and a different color and you're trying to get a black one and a different color.

Now these contracts are going to score at the end of the game if they are on the board. But over the course of the game as we play more and more cards here, what's going to happen happen today is these cards are going to shuffle down. When a card goes off the end, the other player can choose to pay one gilder to score that contract. Otherwise, it's gone and they don't get any points for it, which if you weren't going to get any points for it anyway, you might not want to. But there are reasons why you might want to. Right, that is setup done other than deciding who goes first.

Okay,

so it's yellow. So Stuart is going to take the first turn in the game and then I'm going to take a turn. And that's the end of that round. And we keep playing until this marker reaches this spot here. At that point, we finish that round. So if it was Stuart's turn, I'll get a turn. And then we get one more turn each and then the game ends. So how does this tulip marker move along? There are multiple ways in the game that it can move along. It's the calendar marker. Actually, not the tulip marker. It's a calendar marker. Uh, once this stack runs out, it moves along. Once somebody gets to 40 points, it moves along. Once somebody builds their fifth windmill, it moves along. Once this deck empties, it moves along. Uh, once somebody does their sixth export to a foreign port, it moves along.

There's one that I've missed. Is the one that I've missed. No, I think that might be it. Oh, when these deck empties. There you go. When those empty. So, what happens certainly when we've played this before is we will play 80% of the game and this calendar marker will probably not move and then at some point it will suddenly go, "Oh, wait a minute. You've emptied that stack and you've scored 40 points." And it will rush along to the end. So, if you're tuning in in about 40 minutes time and the and the calendar marker is still there, don't worry because it it will speed up. Right. So, let's explain what you do on your turn. Your turn consists of the following steps. The first thing you do is you will rotate your wheel one or two spaces clockwise.

And then, if you have any tools, you may spend one of those tools to rotate it a third space if you want to. So Stuart, do you want to rotate it once or twice?

I will rotate it twice.

Okay. And you can't leave it where it is. Oh yeah, we should have revealed those. It should have been revealed. Thank you.

Right.

And that one doesn't get revealed.

Oh, no. That's a that's a face up stack. You're right. That is a face up stack. Thank you.

So there's always three cards to choose from.

Uh right. I will move it two spaces. Okay. So, now that Stuart's moved it two spaces, I'll show you this. Stuart is now going to do either this action from his own wheel or he's going to do this action here. And then once he's done that one or that one, he can spend two tools to do the other one. This action is gain one tools. This action is go to the market. So, which of those two would you like to do? I am going to go to the market.

Okay. And because you're going to the market, you have, I believe,

a helper card that says when you go to the market, you can actually do an upgrade. So, that's quite strong.

Yeah.

Which one of those two would you because that can be done before or after you go to the market.

I'll do the market first.

Okay. So, the market is this area here. So, with the market, Stuart has a number of options. He can choose this market tile. He can spend one money to get two white tulips or three money to get three black tulips. Or he can spend two money to get three white or two money to buy two yellow. If he chooses either of these, that tile will disappear. So if he chooses this one, that tile will disappear and this will then get flipped over and placed there. Alternatively, he can choose to buy this one. Now, these are face down. All of these are the same and he can basically get either a white or a yellow for free or he can spend one money to take a red, a violet or a black. So which of those market tiles are you going to use?

I'm going to use the first one and I'm going to spend three

three money. Wow.

To get

three black tulips.

Black tulips.

We get three black tulips. That disappears. And then we slide these down. You see the arrows?

Sorry. Wait. I need

Am I going? Yeah.

Yeah. You want the black ones?

I'm going for the right one.

And that comes in here. And as I said, the backs of these tiles are all the same. So that's the market action done, but because of your helper, you also get to do an upgrade.

Upgrade.

So an upgrade, I'll explain the upgrades. There are four upgrades available. And when you do an upgrade, you have a choice. You can either upgrade the central wheel, which is going to benefit both players. If you do that, it doesn't cost you any money, but you gain the effect of the icon that you cover over. If however you choose to upgrade your own personal wheel, you have to pay one money for the brown ones or two money for the silver ones and you don't get to do the action that you cover over. Now, you're not allowed to upgrade one of the active spaces. So, you cannot upgrade either of those spaces or either of these spaces. And you can't also replace on once something's got something in it, you can't replace it. So, which of these upgrade tiles would you like?

I'm going to take the double market one.

Yeah. And you can't put it on your own board because you have no money left.

But if I put it there,

you'll get two money.

Get two.

Yeah.

And what Stuart's done is he's put it there in the hope that that will gradually eventually spin round to here because the next thing that happens is your opponent, in this case me, gets to carry out the action from the central wheel that is currently active for them. So as well as choosing which action you want to do, you are also deciding what action your opponent is going to get to do. So in this case, this is really simple. I just get one tools. What I can't do is I cannot spend two tools to do both of them. That's only for the active player. So just to clarify, the active player can either do their own one or the central one or they can spend two tools to do both. The other player can do the central one. That's it. That's the um that's your turn done. That's the core mechanism of the game. So, my goal, my windmills come out.

Oh, nice.

I think I'm gonna do it.

Yeah, I'm going to do it. So, I'm going to rotate once and I can either take two points or do the windmill action. So, I'm going to do the windmill action. So, when you do the windmill action, I can build any one of these windmills that are at the bottom. If I want to build these higher windmills, I need to build the bottom one first. The cost is three for this, four for this, or five for this. The windmills are going to go on the board and they're going to get me points at the end of the game depending on where they are and depending on which column I've built from. So, in this game, I think based on what's come out, I think I'm going to build this one. That means at the end of the game, all of my windmills that are adjacent to a patch with a violet tulip, they're all worth one point each. Now, this is a change from Windmill Valley. In Windmill Valley, I believe, and somebody will correct me if I'm wrong, you had to have built both of them for your violet tulips to score.

But not in this game. In this game, if I've just built one of them, all of my violet tulips are going to be one point. And I say my violet tulips, they're not mine because once they've been planted, they've been planted. So if we look back over here, you can see where the windmills can go. And right now, these windmills are not going to score any points at the end of the game because nobody's planted anything. But I'm going to put this here. Now, what that means is whenever you place a windmill, you immediately get one of the closest benefits. So in this case, I either get one point or one point. In fact, do I want to go there? Yeah. No, I'm going to go here. So, I choose one of the patches that I'm adjacent to and I get the nearest uncovered bonus. So, in that case, I'm going to get one point.

One point.

If, for example, there there was already a tulip there, then I could have got two points by putting it there. Uh, and that's it. So, the wind the windmill is there. And as I say, that's not scoring me anything at the end of the game because I don't have any tulips on the board yet. Or there aren't any tulips on the board yet. Uh, and that's it. I think I've done my

You paid for it.

I didn't pay for it. No.

No. I I probably should pay for it. And now you get that action.

Uh, but when you place a windmill, you also get a helper bonus, which I'm not sure if you've done.

Oh, I did. I get a tulip. Um, well, let's have a let's have a violent chew tulip.

Uh, my action two points. Ah, I'm back in the lead.

Yeah, that didn't last long, did it? Right, you go.

Uh, dilemma now. Do I go for the two markets?

Yes, you could rotate it twice and and and get the benefit of the upgra Oh, we needed to replace that.

Oh, yeah.

Right.

He's doing it.

Let's do it.

Okay. So, you can choose either to do the shipping action or double mark.

Double mark.

Okay. Now, I believe, and again, the chat will correct me if I'm wrong on this. I believe that it's two separate market actions. So, you do one, discard the tile, replace it, and then do the second one. Okay. Uh, so I'll take the free market tile. So, this one here.

Yep. So, you get a white or a yellow.

Um, let's go for a white. Okay. And if if somebody does choose the face down tile, then what happens is you remove the tile which is farthest from the stack. So that one goes, they shuffle along. This one gets revealed and then you get to choose a second market action.

So now do I get the upgrade bonus from my market?

You do, but helpers are only once per turn.

Oh, okay. So I get one upgrade.

Yeah, but you can do that afterwards. Okay. Uh, let's go.

Oh, you're doing the upgrade first.

I'll do the upgrade first. And let's take

this one. And I'm going to put it here. Oh, I've got money now. I could put it on my own board.

Do you have money?

Choices. Choices. Now, let's go for the upgraded woodmill.

Okay.

So, what's the upgrade on that one? So, the upgrade on that one, again, board and dice rubs are very good at putting an appendix at the back with a full list of what everything does. And that one is build a windmill and resolve the action on the closest uncovered space from both adjacent patches.

Ah, okay.

Not just one of them.

Quite good if I'm going to be placing windmills, but probably not going to be doing a lot of that yet. Let's go for this one instead. And I'm going to put it on here.

Okay. So, Stuart is copying over the prowl icon, which is the action for planting. So, what are you going to plant and where are you going to plant it?

I will plant a black bulb.

Yeah. So, it has to come in from an edge. You can't start planting in the middle of a patch.

And I really would like some more money. Where we Let's go.

There is money there.

Yeah.

Okay. So, now that Stuart's placed that black one there, this one at the moment would have to be black. But just as a clarification, you can start from the other end with a different color. And in fact, that's exactly what Stuart's going to want to do because his contract is to have patches with one black and something else in there. So this is where the dual aspect comes in. It's in my interest to fill this completely with black so that Stuart doesn't get the bonus from his contract,

but that does mean I have got to get some black. So you do need to definitely keep an eye out what your other what your opponent is trying to do there. And then I can do

and then you've got your second mark action.

Uh so I'll take another white.

Okay. Which means that goes that slides down. That comes in

and you're all done.

That's it. I'm all done.

And then I get two money.

It's good cuz I'm getting money.

Right.

Refill the refills.

So what do I want to do? Well,

you're not going to get that. Oh no. If I move one, you will get that. So, I'm gonna I'm going to rotate twice.

Again, that's me deliberately choosing an action because I don't want Stuart to have that. So, I'm going to plant twice. Do I get any bonuses planting? No, I don't. Um, okay. Well, this actually works because my contract is to have violet and another color in the same patch.

Yeah.

So, I think this will work. If I place and I want my windmill next to it because

it will score it.

This will score at the end of the game because of that. So I'm going to put this one here.

One point

which is one point. And then I'm going to put this white one here.

Yeah.

Which is two points.

So that means that there is one patch with a violet and something else. So that contract, which is this one, I'm now getting two points if that scores. So if the game was to end now, I would get two points for that. But my plan is to try and do this as many times as I can. Now Stuart might decide to play more cards here to get that off the end of the board sooner rather than later. We will see. I think that's me done. I planted twice. You get to take at all.

You'll go.

Okay. Uh market again. We just keep going to the market. I guess I can. Okay. Market action.

Market action. Which one do you want?

Uh I don't want to spend any money. I'll go for another white.

Okay.

Shoot.

Disappears.

And then I get an upgrade.

Like shopping obviously.

Uh

oh. Cuz every time you go to the market, you get an upgrade.

Yeah. I'm just putting them in the middle, though. Uh which one? Go there.

Which allows you to do the market.

You don't want to do the market again.

You don't want to do the market. Have money. Money is always quite tight in this game. So, uh

and then I get two points.

I'm red.

Yep. Flying ahead. easily won this. Right. So, I've got too many. So, I don't want to build a windmill. I could go to the market. If I rotate it a second time, you could do that.

Yes.

And I don't know whether I want you to do that.

The other option is I could pay a tool.

Okay. Again,

to rotate it a third time. Let's do that. I'm gonna spend the tool to rotate it three times. And now I've got this nice upgrade tile.

Yeah.

Which allows me to get two tools and do the shipping action. So with the shipping action, we mentioned this very briefly at the start.

But the first thing I can do is I can leave the ship where it is or I can spend tools to move it to an adjacent harbor. And you can move it clockwise, anticlockwise, which whichever way you want to as long as you move it to an adjacent one. So, every tool I spend moves it, but I don't have to move it if I don't want to. If I choose to stay where I am, then I can now sell one of the tulips at this harbor. Either red for four points, yellow for three points, or white for two points. When you sell, you get the points indicated, and you get the bonus that's printed here as well. And then the first time you sell to a harbor, you slide that to here. The second time that you sell to the harbor, the harbor closes. What happens is that will get flipped over and placed there. This will get replaced with a new tile and we open this one up and then the boat moves one. So those are the options of what happens. Um but right now since I only have a yellow tulip, I am going to sell that yellow tulip to this foreign ship and I get three points. So one, two, three. But that tulip actually goes here. This is my foreign trade area. And when you build these up, these might be worth points depending on the contracts. But when you play your sixth one, that also moves the calendar marker along. So now that I've now that I've done that, that moves to there. Oh, and I also get two tools.

Yes.

Wow. Got loads of tools. Two tools. There you go. Um, yeah. So I've done that. So that's the ship action. Yeah, that's me done.

And you can spend tools to do the market, but I could, if I wanted to, spend two tools to do the market action. I actually because the market action is the main way of getting tulips. And I currently don't have any tulips. So maybe I do. Yep, I do. So I'm going to spend two tools. Thank you for that. It's all right.

Spend those two tools to do the action on my personal playerboard. And I will spend spend one money to take two yellow tulips, which gets rid of that and brings that one in. Right now I'm done.

You get to plant.

I get to plant. Let's plant a white tulip on this side. And that gets me one coin. one coin and now you've achieved yes

one of your conditions of that contract

and then

uh we could put a windmill down

you do have the money

windmill

okay which windmill are you going to build

coins to build this windmill

black will go here

okay so you can either get two money or one money

so I'll take two two money for that one that's it

windmill has built been built and that means this is going to be worth a point to you at the end of the game.

Yes,

I will gain the tools. Right. All finished.

All finished.

My go. I don't have enough money to build. I could plant. Let's have a look. One. Am I happy with that? Two. Am I happy with that? No more markets.

I mean, you've got the money. Uh, I think I'm happy with that. Yeah, I'm just going to rotate it once and I'm going to plant twice.

And I'm going to plant both of these.

So, I'm going to put one there, which is two points. And then I can put one there,

three points. And again, just as a reminder, one, this had to have been yellow. This couldn't have been any other color. If I'd have planted it here, it could have been any other color. But that essentially got me five points. Um, that is all it did.

Uh, I get two.

You get two points. Neither of us have enhanced our farm. No,

you did that a lot in the last game,

which I was really happy about because every time you played a card here as an I, I was getting the contract.

Uh, they are all good helpers. I've been stuck with the market at the moment. I'm just

going shopping.

Yeah. So, I can go like

one or two.

I think I'll just go one.

Yeah. Because if you go two, you'll be giving me that. Then again, if you go one, I can then go one. It's interesting dynamic in this.

Yeah.

Just the one.

Just the one.

Market or market.

I'm gonna go market.

Okay.

And with the market, I I still don't think I want to spend anything. I've got loads of tulips. So, I'll just go for

free one.

Uh, yes, a free one. Do we want yellow or do we want to go uh let's get another yellow tulip? Uh, yes. And then when I do the market, I get an upgrade. Yeah. Uh and whatever I cover

windmill. Ah, that one. I think that one there.

Okay. Put it on there. You get a tools.

And then I also get to go to the market.

Yes. So, I'm going to spend my lonely one money to buy a violet tulip using this, which gets rid of that. Okay, that was your go.

Yes.

So, my go now then. What do I do here?

You're not sending me to the market again, are you?

Well, I can't build a windmill, so I'd be doing this.

Okay. But more upgrades.

More upgrades. But the upgrade that I put on here wouldn't give me money. So I then couldn't do my own.

Ah, okay.

So the other option is this. But that would allow you to ship.

Yes. Yeah.

I don't want you to ship, but I also don't want that. And I could spend the tools to go to there,

but that's quite good for you as well. So, I'm going to go here.

But the nice thing is these will come around to you.

These will come around to me eventually. So, I think I am going to choose the farm enhancement. So, I take one of these cards.

Yeah. Uh, this is now that I've played it, this is actually a really tricky decision because do do I take it as a helper for me or do I take it as a as a contract for me which gives you the helper. I'm going to take this one as a helper for me.

So, that shuffles that to there and puts that there.

I like that move.

Yeah. Dear,

I would have done the same. Okay. Because I've taken all the coins off the board.

So, getting coins from that.

True.

Yeah. We're going to have a cash a low cash game because, as you say, they've gone.

Yeah. I didn't I just

You just put them on, oh, I'll get the money.

Stuart's bankrupted the game.

Um, so that's me. That's me done. I've done that action. I'm not going to spend two tools to do that. Oh, maybe I do.

Oh, yeah. And then you get

Maybe I do. Yeah, I do. I spend two tools to do that action, which is to plant. And whenever I plant, I get a money.

Yeah.

And I'm going to plant it there, which gets me another money.

Nice.

There you go. Done.

Okay. And I can do the sailing action and get two tools.

So, you can get two tools. And what are you going to do over here?

Are you going to move it? I don't want another upgrade. But if I move to here, I can deliver and then get to

I have to deliver first. I can deliver a yellow.

So one.

So you're going to spend one tool to move to here.

Move to there.

And then you're going to deliver a yellow.

A yellow.

So you get three points

and you also get two tulips of your choice. And that moves up to there. Let's take a black. And what else do I need? Take another white. No, another black. Let's get another black.

Another black. Yes.

Expensive ones.

Oh, and then I will spend two tools to do

the same.

Uh, no.

Oh, this is your goat. Yes. Now it's my turn.

My go. Now it's your turn.

I can do this one just once.

Shipping or double planting?

Double plant thing. I'll do. So, let's plant

Oh, this is going to be good.

I think I'll put white one in there.

Yeah. So, this this one here can either be white or black because white's coming in from this side and black's coming in from this side. So Stuart's gone with white, which gets you too many.

Oh, actually I'm thinking if I put the black one there, there will be more points for my windmill. If I get more windmills,

he's putting the black one there. Too many. And your second plant.

Second plant.

It's going to be another black one.

Uh this side.

Yeah. One.

And then I can get a tulip bulb.

And then you tulip bulb of any type. And I get a tools. I can spend two tools to sail. So I could do the shipping one.

Sorry, I've I've jumped ahead.

That's right. So now if I get the violet one, pay two tools

to do the shipping action.

Deliver.

And we're having a we're having a delivery

that yellow

here of violet or yellow.

This is my first I put the yellow in there from when I tried to do it on your turn. Yeah.

Yeah.

Uh, so I've delivered the violet one.

You delivered the violet one. You got three points.

It is the second time.

It is the second time. Sorry, my bad. Uh, three points.

The three points. One, two, three. And that is now the second delivery. So you get two tulip bulbs of your choice.

Yeah, we'll go for two more.

And now this is finished. So what we do is we flip that over. We flip that one back. We cover the bottom half. This gets replaced with a new random one.

There we go.

Nice.

And then the ship moves one space clockwise.

There we go. So that is now done.

And that was

my action.

Your action. I gain a tools.

Yeah.

And now it's my go. So, I'm rotating. That's no good.

That's where the tools go.

And that's no good.

Well,

how come? Oh, you got no bulbs.

You got no bulbs. So, I'm just going to turn it once so I can do an upgrade. And I have got the money so I can do an upgrade of my thing.

You can always get bulbs from the market then.

Oh, there's another thing you can do as well. I didn't mention this, but whenever you choose to do an action from the central wheel, you can say I don't want to do that and get money instead. And the money that you get is based on where the calendar currently is. So at the moment, we'd get one. So I I could say I'm going to forgo my action and get one money. I'm not going to do that.

You got your two tools. So if was that three or two movement to get to the market?

I've moved one at the moment.

Okay.

You're right. I could move two, go to the market, get some bulbs, spend the two tools to then plant them. I could.

When you plant, you get one coin back.

Yeah, I could.

But you're spending a lot of coins.

I am. And a lot of tools, isn't it? Tools are very handy.

Yeah, money is so tight. And none of these are giving money. Arg. Right. So, what I'm going to do is I am going to upgrade. I'm going to take this upgrade and I'm going to put it here. And I'm going to get to do the market action.

Oh, yeah. Nice.

And the market action will be to I'm just going to take a free um free yellow.

Yep.

Which gets rid of that. That slides along. That goes there.

Uh so what did I do? I did the upgrade. I put that there. That didn't cost me anything. And I got to do that. And now I'm not going to spend two tools to do that. You get two points.

I get two points.

You go.

All right. Oh, I could take Shame I haven't been upgrading my wheel cuz that would be

This is very different from the last game. The last game we played, we both upgraded our own wheels a lot

and we didn't upgrade the central wheel almost at all

and we took loads of helpers. So, it's already been a very different game.

Okay, I think I'm going to move two. I don't want to go to I could take a contract No, I haven't done that. No, I'm just going to go take one, two, do some more upgrades.

So, you get to do one upgrade of the central wheel and one upgrade of your own personal wheel.

Yes. Can I try and guess what you're going to do next? What are you do?

I can tell you, but I'd be lying. Um, all right. Let's upgrade my board. I'm going to So, one for a brown, one, two for a silver one.

Get some windmills. I'm going to give up my shipping action.

Yeah. And if you've played Windmill Valley, this is actually a really interesting part of the game because you can these are your six core actions. And if you replace one of them, that's it. You then can't do that action unless it is somewhere else.

And then I'll take the whim one, put it there, and then I get a free

and that gets you to do a free planting action.

And we have triggered

the first the first calendar movement has triggered.

So there's some money we can get now.

And then what we do is we get the rest of these upgrade tiles that were placed aside and we put them on the space. So there's there's plenty of them. So three points. So where are you going to plant?

Um I'm just trying to figure that out for myself. I think I'll go here

for one tools.

One tools.

Mhm. So at the end of the game, Stuart is not going to score for this tulip because he doesn't have a windmill next to it. So this was the decision that he was making. He could have gone here and got three points and this tulip would have been worth points to him at the end of the game because he has a windmill there. But by putting it there, he's got other reasons. But yeah, you have to have a windmill next to a patch to score for those tulips at the end of the game,

right?

And then that's me doing that action. It was my turn, wasn't it? This one.

So I get to do this one, which is to visit the market twice, which is brilliant. And I am going to visit the market twice. And this is going to trigger the calendar again.

Oh, wow. Okay.

Yeah, that's happened quick. I'm just going to take that one. I'm gonna have Oh, so white or a yellow. I'm going to take yellow. And then I'm going to take another yellow one for free, which gets rid of that, which means we move the calendar again. And then we take all of these tiles that were discarded. We've gone to the market a lot in this game.

Yeah. And every time we've done the market, I've upgraded. So that's why those two together

Yeah.

have gone very fast.

The game The game is going to be quicker than the last one because of that card that you got.

I don't think we're very far in triggering any of the other triggers. Are

we're not though. No.

So

no. Okay. So my go twice.

I did the market twice.

Yeah. And your turn.

Right.

Am I happy with that? Um, maybe there's so many tools.

If I didn't do that, if I did two, am I happy with that? Yes. Okay, I'm going to go two. So, I've rotated twice and I'm going to choose the central action. I'm gonna get a bulb of my choice. I'm going to take a violet one.

Yeah.

And I'm going to plant twice. And when I plant, I get a money. And I'm going to plant these two.

So, I think based on that contract, this is mine, isn't it? Yeah.

Yeah.

I'm going to put that one there for a point and then that one there for a coin. So, I'll have a point and a coin. And that is that done. And then I could I could spend two tools.

Oh,

to take another card. Now,

are any of these contracts any good for me? What's that one again? That's two points

for each windmill next to a patch with a

Does it have to be adjacent?

Yes. Uh I I thought it was, but maybe not. each of your tul each of your windmills that has at least a yellow tulip on the adjacent patch. So it doesn't need to be the adjacent space. It just needs to be somewhere in the patch.

So if I take that as a contract and put it on your side of the board.

Oh, encourage me to do more upgrades. I

Okay, that's I could Yeah, I'm going to do it. So, I'm going to spend two tools

to do the secondary action of gain a helper. Oh, sorry, an a farm enhancement. Yeah,

I'm going to take it

and I'm going to place it on Stuart's side of the board. So, that moves that one down and that one goes there. So, I've given Stuart another helper, but I've given myself another contract. and I get a tools.

Mhm.

And then my turn.

Yeah. Just before your turn, Casper has mentioned something really important in the chat. Um people might be thinking, "Oh no, do I need to take this apart in order to put the game back in the box." So, I'll just show you this now. This is a separate piece.

So, this will once you've built this, this goes in the box. And then all you need to do is you just attach it into the main board at the start of the game. So yeah, otherwise you would have had to

keep attaching it and dismantling it each time. And the box size for this game is board and dice normal size but thin. So it will be fitting on your game shelves. And personally, I like this size of box rather than the smaller boxes because it it just goes on my shelves better. But yeah, that's why the game box is normal size game box but thin so that this can all fit inside. You'll go.

Okay, I will just move it one. Take a tool.

You're doing the windmill.

Oh, sorry. Doing the windmill action. Take one tool and then I will spend four coins.

Oh, for the second black tulip windmill.

Second tulip windmill.

Where's it going to go? So, if I take put it there, I can take either one tool or

one tool or three points.

Or if I put it here, I can take one.

You get one point.

Let's go here.

There he's going to score you more at the end of the game.

Yeah,

because of this. So, because this is Stuart's second black windmill, all of his black tulips are going to score two points. So, that's why putting it there might But it's up to you. Um, yeah, you're right. I'm doing that for the three points, but then obviously if I don't get it this spot later, it won't be very good.

So, you go there for the one point.

For one point,

I won't spend two tools then.

Oh, yeah. We need a new farm improvement. Thank you.

And then me, I get two points.

I keep running away. Can't catch up.

Right. Am I going?

Yep. Is one any good for me? Maybe two is better.

Okay, we'll go two. I don't have any tools, so I could plant twice or I could do double upgrade. Wowers. Um,

it's a tricky one. I'm getting a bit short on money. I'm going to do double upgrade. So, I'm going to pay one money

to put that in here.

Yeah. And then I'm going to do one of this, which is going to be this one in here, which gets me a tools. And I don't have two tools, so I can't I can't do that. And then you get to go to the market twice.

Market twice. Okay. So, I'm going to take the free bulbs.

Free one.

I will take white tulip bulb.

And then your second visit.

Second one. Take another white. Uh what was the other option on there? Was it a yellow? A yellow. Yeah. Take a yellow.

The yellow.

The free yellow. Yeah.

And when I do the market, I can do an upgrade. And if I do

And when you do an upgrade, you get a tools.

Comboastic.

Yeah. Well, do these refill before my turn or at the end of my

I think they refill at the end of the action.

Okay. Casper will confirm that these refill at the end of my action before Stuart takes his action. Is that right or do they only refill at the end of the turn?

While you're thinking, I'll check what the rule book says.

Okay.

Is that the end of the action? Refill the enhancement offer with a new tile drawn from the enhancement stack on the game board. Yeah. Okay, I will upgrade. Let's grab I think I want to do mine two coins. No, let's What was I What was I doing? Shipping. So, I'm going to upgrade mine with you one money

and pop this one there. I don't need to go to the market. Okay.

Market has been overdone for me.

Yeah.

I spent most of my time there.

You have.

Uh, and then my turn.

Uh, yes.

So, let's just We can move two. No, move one.

Mhm.

I'll do this action. Get I'll leave the two tools because I'll do both actions.

That gets me two tools, so I just won't take them. Yeah.

Well, shall I take them and then spend

So, well, you're doing this one first.

Yeah. So, get two tools.

Get two tools and ship.

Yeah. Right. I might as well ship here and I get another two tools.

And another two tools. Yeah.

So, I will ship a yellow tulip here.

Goes down there.

Oh, sorry.

So, that gets you two points. get in that bit.

Two points and two tools

and then and then this is closed.

This reopens this tile disappears again. A new one and the ship goes one space clockwise.

Yes.

Okay. So, that was your that was this action.

Yeah.

And I'm going to spend two tools

to do this action, which is get one bulb of your choice and go shipping. Yes.

Oh, you can take the lead here.

I'm going to spend two tools.

Oh,

to move twice.

You're moving it.

One, two.

And then with my free bulb, I will take the violet.

The violet one. And then you're going to ship the violet one to here, getting you four points

and

two plants of different colored bulbs.

Yeah.

And then that goes there. So, let's put one there for three points.

Three points.

And one there for one point.

Nice. Yeah, these initial cards that we got has really changed the way that we played this.

Right. And then my go.

Your turn.

I think I'm going to do this.

Yeah. Very good.

So, I'm going to spend three to place this windmill. And I get both of the adjacent bonuses.

Yeah. I didn't even notice I was giving you the windmill action. I was just so happy at double.

Yeah.

Shipping.

I think I'm gonna go here. So I get this bonus and this bonus.

Oh, nice.

So it's four points. Oh, do I want money? I need money actually. So I could just go here and get two money.

But then if you went there, you get two money and you'll be next to all your tulips. I don't know if you need to be next to your tulips.

I do. Yeah, that is a good point. Yeah, I do. These are not scoring for me. If I go there, they will score for me. Thank you. So, I go here. Even though I get both adjacent bonuses, there is only one. I get too many. That's fine. Right. My go.

I mean, that's nice. So that's get double the bonuses if you go to a central space or one of the bonuses if you go here. Right. I'm going to do it. I'm going to do that. I'm going to upgrade the central wheel and I'm going to upgrade it with this one.

Yeah.

Which is going to go here and gets me four points.

Nice. And I don't have two tools to do that.

Yeah.

I'm not using these helpers much. I really should be doing more. But

you'll go. Do you want to Do you want to plant twice and get a bulb?

I will plant twice and get a bulb. Yes. Uh, so I can plant this one here.

You can, which gets you to do an upgrade.

An upgrade. Uh, okay. So, should we

Yeah, that should have been replaced.

More shipping. Grade that one there

for two points.

Oh, yeah. I could No, I won't put on my board. I don't have enough money. Two points.

Okay.

Uh, so, sorry. I've done the one to get the upgrade. When I do the upgrade, I get a tool.

Yeah.

You've still got one plant and a bulb of your choice. Um, I'll go there for three.

Oh, and take a bulb of my choice, which I'll take another black. Julie,

that was my go. I think you did more on my go than I did on mine. Right, your go.

Oh, yeah. I felt like that was this.

Oh, so we've got to go here.

I mean, I'm happy with that.

Yeah. Uh, so I'll take two tools. And then a contract

farm enhancement card. Do you want helper or contract?

Could be. Oh, I've got four there.

This one. I've got four.

Yeah, that's worth four points to you. That's worth four points to you.

I'll go for I'm don't not I'm not going to do more upgrades. So, I'll take this one

as a contract.

Oh, yeah. I forgot helper. Sorry.

Or as a helper. No,

I'll put as a contract. So, that goes on your side. I definitely want to plant now.

And then I will spend two tools

to plant twice.

To plant twice.

Yes.

Loads of tools. Uh Paul didn't get a free tulip from his helper when he put out the windmill. Did I miss something?

Thank you. You're right. I did. I forgot about it. Thank you.

Oh wow. Okay. So, if I put this one here,

getting you a point.

Yeah. One point. And then I can place this one here to get another contract. Two points for each different color.

Different colored shaped good. Yeah,

I want that on my side. I'm doing

what was a contract?

No, it's a helper. I was thinking because of upgrades. I'm doing loads of but we've run out of time to upgrade now on the board's almost

Every time you do an upgrade, you get a coin.

Yeah, but then to put them on this side, it will cost a coin. They're Oh, they're free. I didn't take the upgrade one. Okay. Yeah. Let's pop that on this side

as a helper.

As a helper.

Okay. So, we're almost getting things falling off.

And that's my That's Oh, that was my Yeah. plant. Did my plant, which got me.

And now I do three plants and get a bulb. And whenever I plant, I get a coin and a tool. So now the engine's running.

Yeah.

So I do that and that.

I'm gonna take uh um I'll take that as a bulb. And I'm doing three plants. So one three points

Two two tools, three two points,

and then it's your turn. Yeah, I did all of that. I did all of that. Did all of that. Right, my turn.

With this being so upgraded like

Yeah, we're doing so much. So, one. Am I happy with that? I don't know if I'm happy with that.

Oh, this is tricky now. Yeah, I'm going to do that. I'm just moving it one and we're going to do that action. So, I get to go to the market. No, we've not really been buying much stuff. This has been very different from last time we played.

But I am going to spend one money to buy I'll I'll regret it because then the blooming wind will come around and I won't be able to build it. But that's fine. I'm going to spend one money to buy two white tulip bulbs.

Yeah.

From there.

Yeah.

And then you get to

Oh, and I get two anyway. So, I'll take another violet one. And another violet one. And then, do I want to spend two tools to do the market? No, I do not. So, I can do the market.

Yep.

Which would get me some bulbs and an upgrade. And then the upgrade would get me a coin and a tool. But I'd have to upgrade mine now because I can't upgrade that spot.

Uh, do you not activate helpers on a follow action? No, only on your turn. Yes, that's a good point. I' I'd forgotten that. Thank you very much. You can only activate your helpers when it's your turn, not when you're following. So now if I did this, I wouldn't actually

you wouldn't get them. Yeah, I had I had forgotten that rule earlier on. So thank you, Casper, for reminding me of that. It does say in the rule book very clearly that the helpers can only be used on your turn.

Well, I will skip that action and take two coins.

Yeah, you can do that. And apologies if we if we got that wrong earlier on, which we may well have done. Definitely does say that somewhere.

Okay. Right. I need We need to place a windmill. But that needs some more. Oh, okay. I could just skip the main action, couldn't I?

So, if I went here,

Yeah.

skip this action.

So, skip the main action and get two money instead

and then spend two tools to do windmill.

Yeah.

But this one,

it's the big.

So, all of your black tulips are worth three points each. Now,

so that's five coins. Put this windmill out. That's going to be crazy points

here, I think.

Yeah,

that would get me. That's three. We get anything that side. I think I'll probably get another tuneup there, though. Rather than number three. How I've got no more to put out. H choices. I don't need lot of toys. Tools. Let's pop it here.

Okay, you get one tools.

One tools. This bit, I'll say, hasn't been as interesting as when we last played it, cuz when we last played it, we were both going for our yellow windmills,

which meant I put loads of yellow tulips down, and then Stuart came along and put a windmill in the middle and he scored for them instead of me. So, that was that was a bit different.

Yeah, we kept to our own sides this time.

We have.

Yeah, exactly. I let you do all the planting and then I come in.

I'm going to burn this one down.

Windmill wars.

So, yeah, your turn. So, I'm going to the market twice. And again, I don't want to spend the money. So, I'm just going to take I'll take a free yellow one from there, which gets rid of that. And then I'll take a free yellow one from there, which gets rid of that. Okay. Done. Yeah. My go. So, this is definitely what we want to do. Yeah, we're absolutely doing this because this is going to be a mega turn.

Nice.

So, I'm going to do the central action first, which is to get two tools and ship. And I'm going to shape this ear.

Oh, wow. Okay, that's a lot of planting.

It is. So, I'm going to ship this violet one to here, which gets me three points

and

two different plants.

Yeah.

And then, yeah, that flips over. That goes to there. That goes to there. That gets replaced with that, which is plant two of the same. So, I've got two different plants from that.

Yes. I'll put it there for you. So, you've got it to remember two different plants.

Well, I'm doing I'll do that now.

Okay. which is going to be these two. And it's going to be where we going to go. Let's go here and here. So that's a tools and a coin.

Nice tools and a coin.

Right. So that's that done. Then I spend two tools. Oh, no. Hang on a minute. I've planted. So, I get a tools and a coin. Yeah. Right. Then I'm going to spend two tools to do this action, which is to plant any two things. Oh, I was going to put that there. So, I'm going to go there. Two points. Nice.

Back in the lead.

Yeah.

And there. Oh, you got all the money now,

right? Happy with that.

You get to build a windmill.

Except you've only got one money.

Uh, yes. So, I'm not I will skip that. Yeah. Two

two money.

Okay. Right. Your go.

My turn. Good ship. Got coins. Okay. Uh yeah, I'll do the shipping action. So just moving it one.

That's going to give me that. If you're happy with that, just playing with you.

I'm not very happy with that. No, I'm going to go again and then I get to They're all good for you.

They're all good for me.

Okay. Yeah,

that might be even better. stick to one and I'll do the shipping.

Okay. So, you're going shipping and you get a bulb of your choice.

Bulb of my choice, which I will take.

You can just take red.

A black.

Oh, okay.

Because then I can get more.

Take a contra. If I put a contract um a helper card on your side, that's going to be

that comes off. If you then spend one money, you score it.

I'd have to score it.

You score it immediately at that point. That's not something we've seen yet. And then it wouldn't score again later on. That's just it.

It scores then.

Okay. Uh so no, I'm going to stick to my original plan. Spend two tools.

Two tools to devote to here.

Uh for my uh

three bulb, you get a tulip. I get a black tulip.

Tulip.

And then you're going to ship that

the black tulip

for five points.

For five points.

34. And you get three tulips of the same color.

Black tulips. And then I could do an upgrade. And then I'd do the thing underneath, wouldn't I? So I could do that upgrade.

Yes. I will spend two tools.

All right. So this is do an upgrade action.

Do the upgrade action.

And if you upgrade your own wheel

Yeah. So I get a coin for the upgrade.

Get a coin and the tools.

Uh I think I'll take the three.

Yep.

Uh obviously want to put it there.

So now you get to plant twice. two plants. Okay, I will put one in there for two tools and one in there. I could mess up your plans over here, but it won't score. Let's stick to there. Oh, it wouldn't. It would just have you score.

It would just be beneficial.

Uh, I'm done. Over to you. So, I get this. I get two plants and a tulip bulb.

Yeah.

So, the tulip bulb I'm going to take is violet.

Yeah.

Which I'm then going to plant there for three points. And the second one I'm going to plant will be a yellow one which will go here for one tools. One with the most tools at the end of the game wins, I think.

Right.

Okay. Right. Tools then.

Yeah. Over to you. So, if I was to go one, I like that. It's a windmill. I think I need a windmill at this stage. But if I go two,

ah, not so good.

I get a windmill and a coin.

So, I'm doing that. I'm going two. So, I get a coin and I build a windmill. And when I build a windmill, I get a bulb of my choice. And we are going to spend four money for this one, which is going to go here, which gets me a market action. Now I have three money.

I'm going to spend one of it to buy another one of those using that.

Okay.

So, I think that's me done. I did that.

And you got your B.

Windmill. Got me the B for that.

And you got a B a coin.

I got the coin. And then when I built there, I got that. Now, do I want to spend two tools to go to the market? And the answer is no. Uh although no, I am. I'm gonna spend two tools to do the central action. Yeah.

Forgo the central action and get two money.

That's good.

Yeah.

Yeah.

Oh, and then I can get two bulbs.

Two bulbs of any type and go to the market.

So, two bulbs of any type. I might as well go for some more tun bulbs. Uh the market action. What do I need to export for this? Oh,

yeah.

No, I'm not going to spend any coins because I want the coins. So, I'm going to get a yellow tulip bulb. This one here.

So, that goes

goes. That one flips.

And if this runs out again, that's another

Oh, the calendar moves again.

Okay. Is that the same with this one?

Yeah, I think so.

All right. My turn. I need

We've probably only got a couple of turns left, I think.

Ah, no. Let's go again. I think we got tools. Got tools. Do shipping and windmill.

Yeah.

So,

so I'm going to go for the shipping first. Get two tools. Can I do this one yellow? I can ship a yellow. Should have got a purple earlier. would have made more sense, right? So, I'll spend one tools to go to here.

Yeah. And then what you going to ship?

Uh, I'll ship a Oh, actually, that one's closed.

Closed a yellow tulip.

Yep. For two points.

And that will trigger another movement.

So, that's Stuart's sixth foreign trade. So, he gets two points for it. And the calendar moves on. and a

and you get to do a farm enhancement.

Enhancement,

right? So, something's gonna get pushed off.

Good. One, two, three, six. Six.

Uh,

so let's zoom in on this bit of the board. So, are you going to take that as a helper or as a contract?

I'm going to take that as a contract.

Okay. So, by Stuart playing this as a contract, it goes here. So, what happens is everything slides down. This gets pushed off. At this point, Stuart can ignore it, which means the card is just simply discarded, or he can spend one coin to score it, and he wants to score it because he's going to get two points for every patch, which has at least one black and one of something else. And if we have a look at the plots, that's basically going to be one, two, three. So, that's going to be six points if you

I will spend one coin to score that one.

So, you get six points. Now what that means is you go 1 2 3 4 5 six. Stuart has scored 40 points which moves the calendar on again. Another trigger

and that has triggered the end of the game. So I said it was going to be soon and it it is soon.

So that's a scored contract.

So what we do is we finish this round and then we get one more round

and then I will spend two tools to build a windmill. windmill and then I will build you

one for three.

Thought you might have built a yellow one here to capitalize on all of this.

But if I have white, doesn't that score white on all

Oh, that's true. Yeah.

And what do I want? So that's Oh, if I went this side, I can do another contract. Could be quite handy. You could

upgrade would be nice, but you've already taken that spot. Let's go there and do a contract.

Mhm.

But

that's not scoring you anything.

That's not So I could ignore that one.

Yeah,

which is great. And get this one. I think I haven't delivered. That's three.

Okay. So that comes in. So these slide out. So again, Stuart can spend one to score this. You won't get any points for it. So you might think, well, what's the point in him scoring it? Well, there is one of these which gives him points for every completed contract, but that's not there. So I'm guessing you're not paying for it.

Going to pay for that one now.

That's just gone.

Right. And that was your turn.

Yes.

So I get to do this.

Oh, nice. which I will.

Yeah.

So, I will spend three money, place this ear windmill here,

and Oh, no. I get I get no bonuses.

I get no bonuses, but it is worth points at the end of the game. I do like the juicy bonuses. So, how many points is that going to be worth at the end of the game for me? One,

two, three, four, five, six. That's six points if I go there at the end of the game. If I go here, I get some juicy bonuses now, but it's worth nothing at the end of the game. Here's quite good.

Depends how much more planting you can get done.

Well, we've only got one turn left. This is your turn, isn't it?

Yes.

So, we'll finish this round with me taking a turn. But with this good on like even though you only get

Yeah, there's so many things that we're doing. Um,

no, I'm probably going to be able to do some more planting. So, I think I am going to go here. Yeah, I'm going to go here. And that's going to cost me I spent the money. I hope I spent the money. I think I spent the money. Uh, I'm going to do that. So, I get a coin. get to go to the market. But also, oh, these have changed. I don't get I don't get anything now for for building a windmill.

Ah, yeah,

it's gone.

Uh, but we will go to the market and I will

I will spend one money two white tulips and then that goes and that comes in. Oh, right. Uh, yes. The end of the video is close. Just remember if you do like this game, you can pre-order it. There is a game found campaign running right now where you can get this and the two very different games. My turn.

Your turn. Am I rotating once or am I rotating twice? because there's quite a lot of lucrative points up here. Twice is good.

Oh yeah, we got

twice is twice is good. We're going to go twice.

Yeah, we're going to go twice. And the first thing I'm going to do is I'm going to plant three and take a bulb of my choice. When I ship, I can build a windmill, but I don't have the money for the windmill. Well, it depends what I can do here. I might be able to do something here. There's definite shenanigans going on here. So, I'm going to take a bulb of my choice. It's going to be red.

Yeah.

Then I'm going to plant three different things, which is going to be a point

uh three coins,

three money.

Nice. and a point. So, I've done my three plantings. Whenever I plant, I get a tools and a bulb of my choice. Yeah. I'll take another violet one. Right. Then I'm going to spend two tools to go shipping. I'm going to spend two tools to move to here.

Yeah.

And I'm going to ship this red tulip for four. It's seven points.

Seven points. Very nice.

So, one, two, three, four, five, six, seven. And the calendar would move again, but it doesn't because it's at the end. And when I ship, I build a windmill. Yeah, I do. I build this. And I'm going to capitalize on all of these nice ones we put here. So I don't get any bonuses.

Nice.

But that's actually going to be worth quite a lot of points at the end of the game.

Yeah.

Big turn.

Yeah, big turn. Uh and then you get to do that.

Okay. So

two tools tools and a farm enhancement.

Yeah.

Uh that was also my fifth windmill.

Okay.

So my fifth windmill would also advance the calendar. I'm thinking this one's really good

for you.

But anyone?

Yeah.

I know you get it. So

So you're putting that into the contract.

The contract,

which means these slide out. Do you want to pay her money for this?

I will pay one coin.

So how much do you get for this? You get four points.

Four points. Yeah.

Okay. Four points.

Not chicken over.

Right.

My turn.

And we now start the final round of the game. Okay, I'm going to move it twice. One, two. Uh, I'll do this action.

Triple plant.

Triple plant. Uh, I don't need to have different colored tulips now. So, I can just plant these ones. Oh, okay. Hang on. Just want to check if I'm doing this action.

Yeah,

I get a coin for it. But I'm suppose I need the coin first.

No, you can take the coin before or after you do the action. Yeah,

that can get me a coin. I think I'm still going to need a coin. So, if I take another contract like that one, can I Right. So doing this planting action got three. So I want a contract. I want the coins first. One coin, two coins. So let's go. So this is getting really interesting now because of what I'm scoring points for. So if you put the black tulips near my windmills, I'm going to get points for them.

Well, I just want the two coins there, I think. Or should I do that? One

one coin. The upgrade will get me the other coin. Then I need a third coin in case you push a contract off.

The chance of me taking a helper at this stage of the game is slim.

Okay. You would say that. Yeah, don't worry about Oh, no. You've lost your contract. So, I'll put one there. So,

that's one plant.

One plant. That has to be another one two go to uh that's

too many coins.

Your third plant.

Third plant will go here

which is a farm enhancement.

Farm enhancement which that one

as a contract

as a contract on this side.

And this slides off and you spend a money.

Oh, I should have done this the other way round. do that because I'll upgrade here which will be an extra point.

So I'll just take that off for a minute.

Yeah, we we won't do that just yet.

Pay the two tools to do the second action which now

is that Do you want me just to leave? Okay,

that's fine.

Uh so then get a coin from doing the upgrade. Get a tool for doing the upgrade.

And then I'll take one of these, pop it on there. And then you also upgrade something from the middle.

Yeah. Oh, yeah.

Which

do I have to do it?

You don't have to. You could just pass and take three money.

So, I don't want to do the mark. Uh,

no. But this is doing this. So, I've done that.

I think you have to do both if you can. Yeah.

Right. Mark action. I'll take one white tulip.

Okay. And then you do your other thing.

This This one goes in.

This slides down. You spend one money. one money

and you score eight points.

Eight points for that.

Nice. There you go.

You're all done.

Uh all done. Yeah. Done.

I get to go to the market twice.

That's quite useful

if I want to. I don't know because I need to work out what I'm doing on my last turn.

Three coins is good, isn't it? Which

will probably be planting. Yeah. So, I think I'm just going to pass and take the three coins. Right. Final turn of the game. I can move it. One, two, or three. So, one. Is that any good?

No.

Yeah, that's good.

Is it? Yeah. Is it good?

Yeah. Because when I ship, I get to build a windmill.

Okay. So, I'm just going to rotate it once and I will ship and get two tools.

Can you loan me any coins?

No.

No. Okay.

No banks. So, shipping. Uh, what's the best thing that I can get? It's probably to ship where I am.

Oh, yeah. Yeah. Cuz Yeah. Do you have a red tulip? But you get it from the market first, didn't you? or this because of this. Now, what does that do? Is that as good as I think it is?

Two points.

Gain the indicated VP for each patch fully filled with tulips of any type. Oh, it has to be a fully filled patch.

One, two, three.

But then if you plant some six points.

Yeah,

that's going to be worth four. So, it's already eight points.

Yeah. Plant some more as well.

So, I spend two tools to move the ship to here.

Yep. Um, I sell this

to get three points.

Um, do I need to plant that?

That's fine.

Three points.

Three points.

Two, three.

Uh, yeah. Which goes there. And that's that closed. That reopens. The ship goes to here. But I also get this. We've gone through all of those tiles.

Nice. And I'm going to take this one into here, which pushes this off, which I pay one money to score. So, two points for each patch that contains at least one violet and one of something else. That's one, two, three, four, five, six. 12 points.

Nice. Completed contract. Calendar moves. Oh, okay.

And then we get the rest of the cards.

Excellent.

We put them there. Right. That was my shipping. Except when I ship, I also get to build a windmill.

So, I spend three money to build this ear windmill and I'm going to put it. So, what's scoring for me? These this is this is the best place for it. Absolutely. And I'll have two points.

Nice.

So, that was that.

Yeah.

Do I want to spend two tools to do this?

No.

No reason, is there?

No reason. Did I get the tools for building a windmill? I don't get it.

No.

I'm done. You get to build a windmill.

Uh, I don't have any money. You can take three money.

Three coins

and we're done.

So, end of game scoring. First of all, contracts. So, we'll do mine. And you don't have to pay for them at this stage. So, I get two points for every windmill that I have which is next to a patch that contains at least one yellow tulip. So, that one, that one, that one, and that one.

Yep.

And this one.

One, two, three, four, and that one. So, five. So, 10 points. Nice.

That's that done. That's scored. This one, two points for every different good that I've shipped. So, I get six. that one. And then this one. Oh, this is the one that's two points for every field that's filled, which was one, two, three, four, five. 10 points.

Yeah.

Uh, what's that there? Flip that over to 80. Right. Your contracts. That's worth six to you.

Uh, six. Yeah. This one is now worth 10.

10

because it's two points for every completed contract including itself. And then this one is just five. And now we do the scoring for here. So this is a little complicated. I'm just going to go through it again and explain it. So this is my board. Well, my part of the board at the end of the game. So all of my white tulips that I'm adjacent to score me one point. Yellow ones are worth one, reds are worth one, blacks are worth one, and my violet's worth two. Now, it's not actually the tulips that score. It's the windmills. So, I'm counting each windmill, and I'm getting these points depending on what it's next to. So, for example, this windmill here is scoring me 1 2 3 4 5 6 7 8 9 10. So, this windmill is scoring me 10 points.

Yeah. This windmill is scoring me one, two, three, four, five, six, seven, eight, nine. I'm going to stand stand them up when I've scored them.

That one scores me nine. So each tulip can actually score twice if you've got a windmill on either end of the patch. This windmill is scoring me two, four, five, six, seven, eight, nine, 10. This one's scoring me 10. Uh, this one is scoring me one, two, three, four, five, six, seven, eight, nine. We we've broken the game.

Okay. So,

yeah. So, my my score I think I don't know. I'm assuming we've done this right, but the scoring only goes up to 80. So, I've lapped it again. Yeah. And then this one is scoring me 1 2 3 4 5. Please tell us if we're doing this right, Casper. And then this one scores one, two, three, four, five, six, seven, eight. So, right.

Okay,

that's me. Stuart, your black tulips are going to score three.

Yeah.

And your white ones are scoring one.

And that's it.

Okay. So, back to the back to the thing. So, this windmill 1 2 3 4 5 6 7 8 9 10. So, this windmill will be scoring 17.

Okay.

So, 17 points. So, one, two, three, four, uh, five, six, seven, and then 10.

Yeah.

Nobody said we're scoring it wrong. So,

that's my first.

Right. This one is scoring one, two, three, four, five, six. That's 18, 19, 20. That one's scoring 20 points.

20. Okay.

Right. And then this one is scoring 15. 16. This one's scoring 16. So, one, two, three, four, five, six. Uh,

yeah.

And then finally, this one is scoring 1, two, three, four, five, six.

That's it.

It doesn't score for these.

Is that the final score? That's crazy.

That's it.

Wow. So, yeah, the the scoring markers only go up to 80. Casper is not telling us that we got it wrong. But please tell us we got it right.

This has been very different from the last time we played.

Yes.

The winning score last time we played was about 60.

This time we've actually gone over the 80. So I've gone 120 137 and you've got 135. Yeah. Assuming we got the scoring right at the end and uh either everybody's everybody's died in a zombie apocalypse or we haven't got anything wrong. Please let me know if I got the scoring right at the end. Um, but we are done. So, this is your opportunity if you're watching us live to let us know what you think about it and to say thank you for the stream and all of that stuff. Um, I think we're done. We We've showed the game off. Very different this game from the last game. Not just because of the the points that we got. Oh, scores can go up to 150. There you go. Um, so in other words, we need to do better. Um, but yeah, we've definitely shown off that this is not just a two-player version of Windmill Valley. It is definitely a jewel and there's a lot of things that you need to take into account. When you're choosing your action, you need to be aware of the action that the other player is going to get. When you're choosing your helper, you need to be aware that the other player is getting a contract. And vice versa, if you're choosing a contract, the other player is going to get a helper. You also need to be aware of this. And whilst in our game today, this wasn't as interesting as the practice game that we had this afternoon, but it did get that way in the end

because I went on here,

which actually got me points from those that you planted

and it was so close. There was two points in it. I thought I'd won by about 10 or 15 points

because I knew I was doing quite well and I knew that these were going to do really well. I hadn't realized your windmills were getting you 17 points, 20 points, 15 points. So although you had fewer windmills on the board,

I just focused on the one type.

That was that was very strong. And that's similar to the original game, Windmill Valley, if you go down the black tulip route. But as I mentioned at the start, in the original game, you had to have built all three for them to score.

In this game, each one that you build is them worth extra points. Uh, will it be at Essent? Yes, it will be. It will be at Essen. Um, and yeah, what Casper is saying is, and like I said earlier, our practice game that we played this afternoon was very, very different. We didn't upgrade this that much. What that meant is that we were doing weaker actions. So, there was a lot less chaining of actions in this afternoon's game compared to this game where we were doing a lot of things that then triggered a lot of other things. Right from the start, every time you visited the market, you got to do an upgrade.

Yeah.

That changed the game completely because you were going to the market a lot and then therefore everything was getting upgraded and because you were upgrading these you were getting to do more actions.

Yeah.

So the curve at the start of the game was huge.

That bit was more interesting as well

from our game this afternoon. There was a lot more going on here.

And I think this is one part which can be very valuable because although you don't get many points for selling the tulip, you're getting those bonuses. And those bonuses can be three points or build a windmill.

And if you have the bonuses that match up with your contracts, then it can be bigger.

Yeah. It was our two starting contracts that were very similar.

Yeah.

But for different colors led us down the path that we did. You wanted to go black and another color and I wanted to go violet and another color.

Yeah. I didn't know if this was just going to end up all black and violet as just going at one.

Maybe. Maybe. But yeah. So, um yeah, we're we're all done. So, some thank yous. First of all, thank you to everybody who's been watching us live. Thank you very much to Board and Dice for sponsoring this video. This is a sponsored video. So, our job here is to show you how the game plays, help you make a decision about whether it's the kind of game you might like. We've been an hour and a half for this second game. The practice game this afternoon where we were learning the game took less time than this. Again, this has been a very different game of it. I don't think you're going to get games that normally go to an hour and a half. I think this is a a 60-minute game normally. It's just this sequence of events meant it was a bit longer. Thank you very much to Stuart for joining us this afternoon.

Thank you for having me.

And uh thank you to all of my Patreon supporters for funding the channel and helping make these videos possible. If you like the content that I create and you want to support me directly, you can do so at patreon.com/gaming rules. Other than that, I will see some of you in Essen. If you're there trying out this game, go to the board and dice booth. And as I say, if you're interested in this game or Thessaloniki that I did a playthrough of a couple of weeks ago, the game found campaign is running right now. There is a link to it in the description of this video and you can buy this game and or Thessaloniki directly from Broad Board and Dice as part of that pre-order. So yeah, we're all done. Cheers everybody. Bye-bye.

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