Mystic Lands Playthrough | One More Game!
Transcript
Hello friends and welcome to one more game here on Good Time Society. My name is Becca Scott and today we are playing an incredible game by an incredible designer. It's Mystic Lands by John Declair who's in the house.
Hey, thanks for having me. Thanks for playing.
We also have Bonsinator.
Hey everyone.
And Ruell Gabiola.
Hi friends.
All right, John. Obviously this is a spiritual successor to amongst your first games. um you have innovated on the card crafting genre in tell us a little bit more about this this beautiful game.
Sure. So in u in brief we are each a druid uh and this is a land but it is not yet a land infused with magic or richness or creatures and we as druids are tasked with bringing magic and vibrance and beauty to the land.
Perfect.
Um and we will do so by card crafting. Love it.
All right,
the specific rules we get into in our how to play video. You can find that in a link in the description below. So, pause this video, go watch that so you know exactly what's going on or just be a little bit lost as first because we'll explain as we go. Um, so
first things first.
First things first, I'm going to deal each of us two druids from this bag. We will pick which one will be our starting druid. This is essentially an advancement that we get to start the game with that will be different from everybody else. Uh, and then we are going to determine first player and then we're off and running.
Awesome. I just have to highlight at the top if people have played Mystic Veil and they're they're card crafting curious um this is so extremely beautiful and we're only looking at a prototype. So, previously we're card crafting and there was a top, middle, and bottom that covered other things up. And now there's these beautiful intricate circles within circles. And I kind of just want to pick this big fat frog just cuz he's beautiful. Big fat.
Sometimes that's the right choice.
Yes, I've got a rainbow phoenix.
Yeah. For those who have uh familiar with Mystic Veil, you'll see a whole bunch of changes. Um the core crucial parts of the game are mostly the same as Mystic Veil. Uh but there's a whole bunch of stuff that's changed. Uh, and you will see as we get into it. All right, so we've all picked our characters. Um, this die has another function which you'll see moment. Well, you'll see as we get into it, but for now, we'll just chuck our dice to see who goes first.
Four,
two,
five,
three.
All right, we got a first player. You get to start with no extra resources. Becca, you get one extra mana for your first turn.
I get one mana and one spirit, and you get two mana and one spirit.
Yes.
Lucky. The other thing right before we start, we actually all begin by doing a night phase so that we'll all we'll all prep our fields for the night phase. Um, yep. I need to sleep my druid.
All right. So, what's so fun is that we get to always see the top card of our deck before we put it into our tableau and decide uh if we want it to take the chance of withering. We wither if we draw three suns or put three suns. wither if we reveal a fourth sun as our on our on deck card.
See, I did it wrong. So people would hear the correction and they'd remember better.
Oh, I'm getting really lucky with mine.
Wow.
You're going to have to go through your whole deck eventually though, right? So at this point, at this point, if you choose to overgrow, you risk.
I drew three suns right off the bat.
You should Oh, wait. Hold on. Hold on. There's only eight now. If you play one more, you're risking withering. However, if you wither,
uh, so if you were to overgrow right now, which means play the top card, you're
play a third sun. So, this one only counts towards the sun,
just the sun,
and not the other, um, points and abilities. Okay, so I have to take this risky choice.
If you go for it, uh, and you reveal a fourth sun on top of your deck, you would wither. Now, the downside of wither. So, on a normal turn, if you don't wither, you get all of the icons and bonuses for the cards in your land.
Yes.
But on a turn in which you've withered, you still take your turn. However, only one of your three resources can advance.
And Oh, rain I only get when I cover rain.
That's right. Okay.
And since on this turn, the only thing you're getting anyway is mana. There's really no downside to withering right now for you. Got it.
I see. Because I still get this bottom text.
I still get it. That's right.
And this is minus two mana. is a mana penalty on your on your leader because he has a particularly good ability.
I see. I see.
So, the game encourages you to overgrow frequently early in the game until your cards get more powerful and there's more to lose.
I see.
Hey, you got away with it.
Never punished. Okay. And I can't even use that if I wither. So, so
you should push your luck and try again.
No,
don't listen to B.
That's the devil in my ear.
You were going to get three.
I was going to get anyway. So,
what does your play card say? It says day phase. Uh gain one um I'm not sure what that's
spirit.
Gain one spirit or refresh a veil effect one spot.
Oh, that's really nice because it can let you hit these one time one once per game effects an extra time by refreshing. You'll we'll you're going to make good use of that as we go.
Now, I did wither because I revealed a fourth sun,
right?
Um but so I can only move one thing
one. You don't get all the resources. You instead only get one of the types, which
I should keep going because I
So you totally can if you want to. I'm not even earning this yet.
But once it's out there now, it's at risk of being lost if you wither.
Right. But right now, if you leave it here, it's the first card of your next turn.
Does that make sense?
Yeah.
Okay. Hold on. But if I get minus two, I only have two mono right now.
So if you if you um if you don't buy anything, you keep all your mono. So if you don't like your single option at two, you can save your money. That that might be a perfectly reasonable thing to buy. Um, but if you don't buy anything, you keep the two you have.
Okay.
And actually, it'll be three because you start it with a bonus one.
Oh, wait. Rel's going first, though.
Yeah. Yeah. Yeah. So,
we're jumping ahead.
Okay. So, yeah, I I withered here, but I can only move one thing, but that's fine because I only have the three mana. Uh, day phase, I gain a spirit, but I can't do it because I've withered.
And you chose And you chose mana.
Yep.
So, one, two, three. Um, so now I get to get an advancement. Correct.
Correct. Or you could save and not buy anything. M I don't want to save. I want to buy.
Strong choice. Strong choice.
Uh let's get this eagle.
Yep.
And for now, I put the eagle here.
Correct.
And then uh that's going to conclude my turn, right?
Yep. So uh since it's the first turn of the game, we can slow down a little bit. This is your we enter your dusk phase.
Dusk phase.
And Becca would begin her turn, right? And during your dusk phase, you can optionally sleeve any advancements you've bought onto cards in your land.
Mhm.
Um or you can leave them unsleeved because maybe you want to combo it with something else later. etc. Right.
Um, this is probably a perfectly reasonable time to SL sleeve that and then you would discard your cards uh and uh do a new night phase.
I'm just going to mention what I think is so cool and beautiful. There's four locations on the card. There's two foregrounds, top and bottom, and there's two backgrounds, top and bottom. And you have a top foreground eagle.
Yeah, the eagle. So, I'm going to discard here. Um, I should refill this as well.
Oh, thank you.
This has been spent
and uh that's my turn. You go. Okay, I have a net two mana, so I go up to three. And I have this day gain any one advance in the market that costs four or less.
Um, so I can take two.
There's a reason why that comes with minus two.
Yeah, it has a really good ability.
Yeah, so it nerfs her purchase but gives her a free one. Free, right?
Yeah. So, um, so I get a free thing as well as I'll probably buy the the only thing worth two. My things that cost four or less. We have an alligator snapping turtle. Gain one mana per aspect type on this card. So, right now it has one aspect on the top.
That's right.
Okay. That's the symbol on the very top. Or just straight up two mana. And it's a card crafting game, which if you're not familiar, aspect types. Let me see them real quick.
This is a card, a advance, and it comes with that one aspect type, but they're going to be pairing up over the course of the game with others, right? So, this ability gets more powerful once you start crafting it with other powers.
Okay, so Oh, and this is two endgame victory points because in-game is gray and immediately scored victory points are gold. But in our special prototype, we'll pretend all of these are the gray ones.
Yes, we should note this is all very this is all prototype at this point. Um it's a I mean much of the the artwork is mostly there, right? It's a it's a very advanced prototype, but there are some things like um some of these icons are uh should be gray when they're actually gold here.
So, I took this alligator snapping turtle that cost four that I got for free. And then I got the tide pools that cost two. Nice.
Um, and these will be in-game victory points. The tide pool is ongoing. Treat all aspects on this card as wild.
Mhm. Super comboy.
So, I could put them both together.
That's You're on your way to a very good combo already.
Okay. Because now I'll already get two mana per aspect type. Oh, they're the same type. So, I should not put
But they're wild because of that. And you can treat them each as whatever you want to treat them as.
Very cool.
One combo. Combo maybe. when you sleeve it onto that card. And actually, you also sleeved a card onto your sun.
You'll see on these um on these sun cards, they have a rain icon on them. Whenever you sleeve the first advancement onto the card covering that rain icon, you get a rain token, which will make your next turn a little bit better. It covers suns. You will see how it works in a second.
So, while you're doing that, I can do my turn. Now, I am going to overgrow at the to finish off my night phase. Look at that. I didn't wither. So, I will get my one spirit for that. Oh, I forgot I started with one and one because my third. So, I got my one spirit and three mana. So, I got four and two. I'm not going to spend my spirits. I can't afford anything yet. And with my four, um, there's some pretty good options though. Maybe I save. No, we're going to go ahead and grab this guy. Yep. So, I bought this advancement. I'm actually not going to sleeve it and I'm going to discard all my cards.
What's your strategy there? So, this card, first of all, comes with a mana and a spirit, which is just sort of nice. But it has this ability day. If the number of of yellow aspects on this card is four or more, I get a random level two advance for free. So, that's a long way to go, right? I got to like fully fill it up. Now, obviously, I had your sweet combo card there. It would be way easier, but I don't. Um, but the plan is to see if I can buy before my next deck shuffle, see if I can buy another yellow that'll fit with it, and I'll be closer along the way to getting that.
Very nice.
Nice. your chin bonds and uh I will do my night phase. You guys can do your night phases. Prepare for your next turn.
Don't forget your little raincloud.
Yeah, I'm going to cover up.
Make use of your rain token. Since I didn't sleep, I didn't get a rain, but it's okay.
All right. So, I I can count everything because I didn't wither. So, I have three additional mana. I did start off with three since I was in or I start off with two mana, I believe,
cuz you go fourth. Yeah. Little bonus.
So, one, two, three. I'm now up to five.
I have one additional spirit and I have one
victory point.
Victory point
shouldn't be on the 25 side.
Oh,
26 points.
There are some there are some abilities like my when played. Well, which will happen during my night phase. So, I'm just going to from now on I'm going to do it quietly while you guys take your turn up. But real quick, my card says when played. So, actually during the night I get to look at the top card of this deck and if it costs two or less, no, I would have got to keep it for free. Oh, but it's actually it's going to get even better if I more add more reds cuz currently it's two or less. But if I put more red icons, it's equal to the number of red icons. So, if I can get like four red icons, then it's four or less.
Freaking sweet.
Okay,
I'm going to go ahead and spend four, which would bring me down to zero cuz I can't keep the change. And I'll get this cave card with two extra mana for future card and one victory point at the end of the game. All right, and that's my turn. It's already going so much faster than Mystic Fail because we can do the simultaneous aspects. I think it's a really cool innovation.
Refill this.
I know it's a different game, but I'm going to keep referencing it.
No, it's it's um it's an evolution of that system 100%. Yeah, it's it's a totally valid comparison.
Okay. Uh so I've revealed one two three four one spirit. I use this to block out uh the sun. So there's only three suns here. So I do not wither. And um so I've got four to spend. Um so why don't I take this here? Okay. Refill that. Um so I've got one change, but I'm not going to be able to spend that. So that's going to go there. My spirit will remain until the next turn. And uh that's it. And then I may sleeve this. Uh yeah, I'm going to leave it over here.
I've got four mana, two spirit, and one victory point. I'm winning. Ooh. Okay. My options are four or less. So over here, this might be the one. When played, discard another card in your land.
So I get back.
Oh, that's pretty cool. I can get rid of a sun thing. That's irking me.
I would love it if you didn't buy that one.
Oh, that tells me this one. Okay, good.
It's a yellow. It fits with this. I like the ability. Oh, well, there's another yellow worth four. So, now I know this one's better. Thank you for that.
And uh that cost me all four. Even if I'd only spend three, I still go back to one cuz you can hold your mana till next turn, but if you spend any part of it, you spend all of it, which I think is a cool rule.
Yeah.
And I will slot it somewhere without a sun.
Okay.
So, um I if I stop here, I have this is killing that unfortunately. So, I have three mana to spend, but I really want the thing that costs four. So, I will overgrow one more time to get for sure one more, but maybe wither. Ho ho, let's go.
So, I will get my spirit, which I was risking losing there. I have four. And I will indeed buy this, which pairs with that. So, this is the foreground background thing here. So, the backgrounds always go behind, not in front of the foregrounds. So, these will sleeve together onto I'll put it on a sun card so I can get that little rain bonus. And that ends my turn.
All right. So, I gained three mana. I start off with zero, so I don't really have much I can do. I can gain one spirit and I'm up to three. Slowly saving up here. I didn't wither and this card is going to get replaced. Please be low cost. It is.
Yay. Nice.
Ooh, I'm going to get it. So, this is the living flower garden. It cost me three, so I'm back down to zero. Pretty. Yes, it is so beautiful. This one has a green aspect on it and will give me one mana and one spirit
towards the bottom of my card. It's not a top one. And I'm going to go ahead and sleeve it right now.
All right, John, you rolled your die for the first time. Could you explain what happened there as I
Yeah. So, if this were a digital implementation of this game, we wouldn't need the die. But since it's physical, uh your dice as we your your cards as we card craft them actually do get thicker. Um and this is just a player raid. Use it if you want to use it if it's helpful. Use it if you're playing like official like if you're playing like a tournament or something. Um as you shuffle, sometimes it's hard to tell. It's hard to not help but tell where the thicker cards are.
Mhm.
So, uh the die is there. Shuffle up your deck as best as you can. Even if you kind of couldn't help but tell where it is, do your best. Then roll the dye and just cut that many off the top to the bottom.
Mhm.
As I just did as well. Okay. And I only have sun, so I'm going to keep going.
I'll be doing that.
Oh, dang.
Oh, dang.
Uhoh. See, for me, I have two sons already, but it's only
It's a no-brainer. No brainer. Overgrow. Yeah.
Yeah. Oh,
so I I had earned this uh from the previous turn. Um and now I've got one, two,
three, four, five, six, seven.
That's right. That guy, your druid gives it adds a sun to your deck, which which is bad, but it comes with three extra mana.
Lots of money. And I got a victory point. Yay. And I had a spirit. Uh one more spirit. So the spirit had gone from the previous turn. So I can spend spend spend. And this Oh, it has a sun on it.
Has another sun. And that as a reminder, you can never sleeve a card with a sun onto a card that already has a sun.
All right. But I could sleeve it over there, which I'm gonna do because I like this one here. Um, and then I've spent all that. And
I'm done.
A seven.
Of course, you could cover up a sun with a rain cloud.
Yep. Mhm.
And then you could cover it up with the sun again.
And then another cloud. That's right.
And then Oh,
okay. Now I'm confused. I'm just kidding. That goes back there.
I withered, but I'm not afraid. I am going to take the spirit
instead of the one mana I would get because I have my minus two card out here. But don't worry, it gives me gain any one advance in the market that costs four or less.
Wow.
Wow.
So, I've got these two options. Sun parent or an axelottle. What do you do little axelottle?
You got to get the axelottle.
Just based on the name alone.
Yeah,
it doesn't do that much. But if it would be shuffled, set it aside and put it on top.
It top decks itself.
It top decks itself.
So don't put it on a sun card with nothing else, but put it on some other cool card you want to top deck every time you shuffle.
Like my gain something for less.
Unfortunately, it can't fit on that.
Oh yes, because they're in the same spot. So is it good? If this is not the first card in your land, place it on deck. Also, it lets you basically hit it two turns in a row and it comes up as long as it wasn't the first card you played on the prior turn.
But this one always goes back to the top
when you shuffle.
I see. I see. Uh, let's try it.
Okay. That's the type of card you leave unsleeved until you find stuff to that that that is good and then you put them on at the same time.
Love it.
Anything else? All
that's all I can do.
So, you did make one mana this turn. I withered and I chose to take the spirit instead.
Okay, nice.
Um, I withered also. I'm not going to take my one victory point. I will take my four uh mana instead and probably save it. This won't fit on the cool card I'm working on. And I Yes, I'm going to save my four mana this turn.
Okay, so I have a card here. I didn't take my mana yet. I also withered cuz I have four suns. This one says wolf den alpha day. play the bottom card of your deck day. If that aspect, which is red, is three or more, gain a random level one advance.
Yeah. So, if you had three of these on this card, you'd get a random level one.
But you don't, but you still get to play the bottom card.
Now, my deck is empty.
So, this is currently the bottom card of your deck as the only card in your deck. It plays.
It plays. And does that
and then you immediately shuffle.
Okay.
Cuz you always need an on deck card in this game.
Got it. And I withered, so I can't keep on pushing my luck, basically. That's right. Okay. But I still get four mana. Do this. Oh, I didn't roll my die.
Oops. Oh well,
that's okay. Like I said, it's an optional player aid. Um, it's it's if you're shuffling, you can't help but feel it, then just use a use a the die to help random.
Okay, I'll go ahead and take this one. This one is when played, look at the top card of your deck, you may discard it, and it's catfish. That's really helpful cuz I don't want to wither. So, great cheap card.
I'll sleeve it right away and my turn's over.
Okay. Um, I have withered. So, I'm going to take just one of these items. I'm going to take the mana. One, two, three. And I'm going to take the Is this called? The sun parrot.
Mhm.
Yeah. Sun parrot.
I will note the names on the cards are not always final. We have when we made this pro, we got this prototype printed. Um, thank you Gamecfter for the print on demand plastic cards. Um, uh, when we got this prototype printed, we had a a significant portion, but not complete art for everything. So, some of the art art is copy and pasted onto cards that we don't have final art for, and a lot of the names are placeholder names currently.
Okay.
Okay. I have covered a uh, raincloud. So, I'm going to get one of these.
I have a
that's my turn.
Victory point in available. So, I'm like, h, I should just bank victory points and I shouldn't wither. But, I really All these cards are expensive. They're all like five. If you don't buy, you save.
If I don't buy, I save.
I feel like that's a real life type.
If I don't buy, I save.
Did you DID YOU GET THIS?
Thank you.
Okay, so wait, hold on. Gain one mana per aspect type on this card. And this says treat all of them as wild. So 1, two, three, four, and this.
Five. I have five. You don't have to.
Oh my gosh. Okay, so I get five mana and one victory point. And I really want this moonlight.
Sorry.
It's nice going right before the game designer because I hear how well I chose
your instant feedback.
This is three mana. That's why I wanted
Yeah, I'm going to roll this for
And I should I should combine that with my axelottle to always have three mana on top. Am I a genius? Is this so smart?
Uh, it seems reasonable to me. Okay,
so I am actually getting five spirits this turn cuz I have the two basic ones. I have one from this advance and then this is getting me one per yellow on the card of which there are two. So five advant five spirits plus another one two three four five mono I saved last turn so I have eight.
Uh is it time for the big deer guy? Maybe.
The big deer guy is good. I'm going to take Mr. Giant Deer Man. And I'm going to leave him unsleeved.
And that spends this. Now I do have
Oh, 13.
I Yeah. Okay. Oh, there's that icon I was talking about. This icon is sort of like the other ones that work off the top, but instead of per uh on its own card, it's per card in your land that has at least one of that type. So, it's kind of a wide ability as opposed to a tall
ability. Okay. Okay.
Um, I do have eight spirits and I will spend five of them. Uh, and you do keep the change in this case. Uh, and put one of my enchantment cubes right there. That's going to reveal this.
Uh, and now I have this one time ability that can get me a rain token uh, at some point in the future when I want to. Not sleeping that. I don't.
Okay. Oh, can you at instant speed essentially?
Yeah. If I if I'm like, "Oh, I don't want to wither." Boom. I can get a rain token.
Nice.
Cool. Is this three points or five points?
That is five
game points.
Oh, my one point.
I wonder if I want to save up for that one.
Nope.
All right. I have one, two, three, four, five, six, seven mana.
Nice.
Bam. I have one, two spirit and one victory point. I think I want to save my mana and try to go for a bigger card or two purchase.
You're saving seven mana. Okay,
I'm trying. I'm trying.
You're going for that 13, aren't you?
I'm going for 13. Or maybe I can do like an eight and a three next time or something.
Nice.
But I do have five spirits, so I am going to spend something here. Are you going to use my first cube? And you know what? I This is going to give me four victory points at the end of the game.
Now, you chose yours. Yours is a two victory point.
This is one cheaper. So, this cost is discounted by one for every opponent that's already there.
Okay. So, because I'm there, you'd actually have to pay four for it. But you don't get the best spot. I got the best.
I don't get the best spot. I think I'm going to take this one for four victory points at the end of the game.
Yep. Nice.
Five. I'm now down to zero. Made it cheaper for someone else. And that's going to be my turn. I'll keep my mana there till I need it.
Yep. Okay. Uh so during my phase, so I'm going to get one two three four five mana. And then I get uh during my uh this effect here, gain one spirit or refresh a veil effects one spot. Mhm.
So, I'm going to gain a spirit. And this one's uh gain one spirit per this icon. And that's for icon on this card only. Correct.
That's right.
So, I get another spirit.
And hey, I want to go explore the lands with you all. And because you're all there first, I get off a cheap a discount. So, either I want three points or I can get one point at the end of the game and a
um use that rain abil or the cloud ability. You know, I want three points.
Okay. Oh, good. Uh, so this goes away and oh, and I still have Do I want to save? No, I don't want to save. Um, pretty much the story of my life. Uh, I'm going to go with this one here for two. One, two, because I want to add that to this thing here. Give me a foreground.
When Bonds went to the sky peak, I think it flipped two new cards.
Yep, you're right.
Got the spiderwood. Another level one. And then we get our first level two, which is a very basic one. It's just bunch points.
Well, you're going to lose the three if you don't buy some.
So, I got to buy something. Um, this one. Yeah, let's buy this. What is this? This is the white stag. Okay. Um, so I cover up this here. This is another foreground. Where do I want to go? Over here. Decisions, decisions. You know, we'll go here.
You can do.
I had kind of a bonkers turn. I got to use my garden chimes to discard a sun. And then I put my axelottle on going if this would be shuffled. Set it aside and put on top instead, which gives me five mana just by itself. Uh, six, seven, eight total. I think I forgot to buy. Yes, cuz I wanted exactly five. So, up back up to eight. I get one spirit up to four. So, I could get in the spirit game.
Hey. Mhm. Now you guys can start on this path at any time, right? So there's Yeah. Yeah. Okay.
Like a mushroom forest.
Hey,
is a network. Okay, so um this tropical grotto says in the day gain one victory point per card in your land with multiple aspect types. Seems pretty sweet. Or this every time it comes up you get a spirit and two points
and acquire an additional advance. That's better. So the acquire additional advance means you can buy a third. So the limit to buying advances is two. This doesn't let you. This doesn't give you one for free, but it lets you buy a third if you have a ton of money.
I see. I see. But that spirit might come.
The other thing worth noting on this is this comes with a blue aspect and a wild aspect.
So it counts for two.
It itself is two aspects.
Nice.
Okay. That's
I'm steering her away from the one I wanted. I was going to say, let's look at all these.
No, how dare you? I want this one.
Misirection there.
Butterfly migration. I I think that spirit is harder to come by is my thought.
Way to sell that.
Before I was before I was rudely tricked. And then I will take one of my tokens.
Oo,
this is just two straight up.
This cost three to go currently. And this will cost you uh four.
I will spend three. One, two, three. Down to one. Okay,
and that's it for me. I'll slot this somewhere.
Um, I have a derpy turn. Am I upset about it? Nope.
No, because this is actually quite nice for just two mana. And that is fine. I will leave it unsleeved. It will fit onto that yellow combo card I'm making.
Your mana?
Yeah, I had two that turn.
Okay.
Yeah,
I'm going to get a rainbow clap. Okay. Refill from the one.
Ooh, it's an eight. I have three mana because I did wither so I don't get that spirit and now I'm up to 10 and I was saving for that 13 but this one looks so good. I get four points at the end of the game. It's prairie dog town
and then I get six points every time I play the card.
It is very good.
Wow. You cannot sleeve it onto a card with a sun cuz it already has one.
So I'd have to do this one here
or or save it
day. Play one card from the bottom of your deck in addition. Now, this is huge risk because of the whole withering thing, but I think I'm going to end my turn there. Spend my 10 mana.
Nice.
It's a level two.
Another big one.
Ooh,
you guys should just stay away from that one.
It doesn't It definitely doesn't have the aspect in the exact spot I need it to be in.
That's not a good card.
You're You're three people away.
Oh, this ongoing four points.
It's not good. It's very bad.
It's not good. ongoing four points.
Okay.
Uh so I'm going to stop here. I've got my This one says on day phase, play one card from the bottom of my deck.
Yep.
So
voila. Now note, you're in your day phase. You cannot wither.
You can only wither during the night phase. So if you pull a sun off the bottom of your deck, that's actually a good thing. It's out of your deck.
Oh, cuz it's out of my deck,
right? It's in your field. You're getting the mana from it and and you don't wither anyway.
Okay. Do I also get four uh victory points here?
Yes, indeed. Shoot.
So you actually are the first one to five. We'll explain in a second.
Okay, so let me add this. Okay, this does not count because this is day phase, but I will get the mana.
Now, um, since Ruel is our first player to five victory points, this will flip over since someone got to five, it'll this one will flip over when someone gets to 15.
Mhm.
Uh, and Ruel, you can discard any one of these level one cards you want to.
Okay.
If you're like, I don't want that. I don't want anybody else to get it.
Yeah. Um, let's see who Let me see. Let's get rid of uh this one here. That was for eight.
Yeah, the heck with that card.
Uh, and then we would slide this down and we would refill this spot now for the rest of the game with a level two card. So, the market got a touch more expensive and it will do it one more time when we get to 15.
I'm just going to toss this over here, I guess. Okay. Uh, I've got six to spend. Uh, do I want to spend that one?
That one's really bad, too. You got
this one right here. That's the one I was just looking at. It's
like one rain cloud per green.
It's very, very bad.
Shouldn't have even made that cloud. It has a sun. You don't
I like that rain cloud. I'm going to change that card.
Not before I use it. Okay. Uh double all. Ooh. So, I'm going to save this. I I think I have a card here that I can um
put that on.
So, spend my money.
All right, Becca.
Okay. So, I withered and I drew my minus two mana, but I get something that costs four or less. Really, I was hoping to save. Uh but that's not going to happen. So, maybe I'll just take the one. Did you make use of this?
You have not withered. Looks look nice.
Do I dare? How many suns did you say?
I like how you're going to play in your starting deck. And I don't know if you've added any.
Wait, are you allowed to look? Are you allowed to look?
You're allowed to look at your discard pile to count suns if you want to.
Oh,
yeah. The discard pile is not like secret.
It's not a memory game.
Oh,
that's the same as Mystic Veil, right? You can always look at your discard. Okay.
Okay,
cool.
Seems like a bad idea for me to keep pressing onward. Uh, but I have 1 2 3 minus two. I just get the one which I will bank for later and take a spirit. Um, and gain something that costs four or less which doesn't exist.
Oh no.
Uh, if you buy it would then immediately replace.
I can't.
Oh,
okay.
That's all right. Saving up for the future.
The your druid power. got you that turn.
It did.
Um, so any mana you gained this turn, you can save.
Yes.
Uh, you save your spirit. Okay, my turn. Uh, I'm going to overgrow one more time here and get away with it. I had really good odds at that point. I had seven of my eight were out. So, um, all right. I am getting one, two, three spirits. One, two, three spirits.
Oo,
time to dig down into the veil lands. I could go there for just two, but I think I think I'll leave you guys fighting over that path and I'll go down flame this half.
Um, Von's just shaking her head.
Not going to happen.
Two, three, four, five. Interesting. I don't hate that. But I think I want the double points. The double option up there for five first. So, I will go there and that. And then I'm pretty sure I'm going to save this card. No, I really probably shouldn't save. I should definitely take this card for five. Okay. Uh there we go. I'm done. I refill this
knight. If you were to wither, you may discard your on deck card instead.
Ooh.
Now, uh that is so if you basically if you if that's in your land and you overgrow and it triggers a wither, you can discard that card, but you still need to flip the next one. And if that causes you to wither, uh, you're done for cuz every ability, you can only use that ability once per turn, right?
So, it it gives you a better chance of withering. It lets you get rid of a bad card, but it's not a guarantee.
Okay.
And this one's interesting because it says if in your land you must overgrow at least once this
forces you to take a risk while it's in play, but it is it is for points to cost ratio. It's quite good. Like like compare it to this, which is cost 10 for four and this is five for three. That's a great ratio, but it comes with the
Becca. I think that card is calling your name.
Thank you.
So, I also withered, but I just have mana out here, so it's fine. I have one, two, three, four, and I have a day card. It says, "Play the bottom card of your deck." So, I do, but I can only play mana abilities, I believe. And it's a spirit.
Oh,
yeah. So, that's too bad. And I have four. I do have a cube that I could use, but I think I'm just going to save it and that's going to be my turn.
Okay, I want to comment quickly on my sleeving in case people were doing that. So, this is all off turn, right? But I popped this ability which has a dusk effect. I get to use it the turn I sleeved it cuz sleeving is during so cuz sleeving is the dusk. So, I get to do it and I specifically say bought this other green and this says gain a rain per advance you sleeve with at least one green aspect or blue. So, I got two rain from that and I sle on a sun. So, I got three rain.
Big turn coming up. Big turn coming up.
That was That was a little bit to brag and a little bit just to demonstrate the rule.
Uh-huh.
Uh-huh.
I've got a question about a card here. So, I pull this on my d It says dusk. If this is not the first card in my land, which it is not, place it on deck. So, should I have done that before I completed all this?
Is it dusk phase? Is this your turn from last turn or this?
Yeah, this is from my last turn.
Yeah. So, that that would be the first card of your next turn.
Of my next turn. Okay. So, this was going to be
Yep. That's right.
Like that. Okay. So, this is it right here.
Wait, wait, wait, wait, wait. That was in your That's in your field from last turn.
Yeah. Yeah. So,
this is your night phase that you just
that I just did.
Yeah. So, you take your turn as normal.
Okay.
And then after your day phase is over, you do your dusk phase, which is when that ability resolves.
Got it.
What's your on deck?
So, uh my on deck was this one here. So, I've got one.
So, the hot tip there would be that card is going to come right back next turn. Yep. So, anything good you buy this turn, maybe you should go leave that one. Okay, nice. So, three of those. Uh, two spirits. And can I afford anything to sleeve? Ooh, that one. Um,
so this is going to go back here. Do I want to sleeve this? Let me see what this is going to give me. Uh, this is a Nope. Can't do it because it's on the same thing. Uh, you know, I want to save my money and I'm going to end my turn there.
Okay.
And
I withered, but I have eight mana. Bring me up to nine.
Um, and I'm going to hold on to it.
Oh, snap.
Wait, hold on. Can I even Okay, great.
Yeah, I'm going to I'm going to hold it. I'm going to hold it. And I don't get a VP, but that's okay. And I pass.
Oh, you got a bunch. Got a roll.
Are you trying to steal my card? I wouldn't dare,
but you know, whoever gets the
You are trying to steal my card. Unbelievable.
Bonds might take it.
No. In which case, I'll take the beaver. Wait, this turn
it was a R. It was a
I went shopping. I got the beaver. We all saw it.
The giant my land is is fertile.
Okay, I spent five. And then I could also get this shroom scavenger. You may discard your on deck card. I'll take it. I'm gonna take these two. Obviously,
obviously my plan all along.
Cool. After you, John.
Uh I think I do actually need to overgrow here.
Okay. Talk us through it. What What do you
So, I'm at six mana, but
but seven, eight.
Okay.
If I do that, and I would really like to get to 10. If I overgrow, I got it. But I'm almost sure to wither, which will cost me two spirits, a victory point, and then like six spirits from this card.
I don't know about
which is pretty awful.
Yeah, it's pretty bad. Um, uh, and I don't like it,
oh, and I can get I can get to nine because this lets me refresh that. So, I could actually go one, two, refresh at three. Oh, I can get to nine mana this turn. 1 2 3 4 5 6 7 minus one.
You have so many cards. I don't even know if the overhead cam can see how many cards you have.
I can't I can't blow up six spirits. So, I'm going to take it. This is going to refresh. I did spend this. I'm going to get that back. I'm going to refresh my rain token there. I will have six potentially 7 eight. I get one here. I probably would have if you hadn't if you'd saved and we're at nine money. I probably would have pushed just to get it before you did.
Bon still could have gotten it, too. Are we talking about this one right here?
Yeah, I'm worried about
No, the 10. Oh, the 10.
Oh, cuz you saved last turn.
I did? Yes.
Mhm.
Oh, no.
Oh, no.
And
ah, I'm not doing it. I'm not doing it. I refuse. I will not be coerced into a bad decision. Uh,
they almost got you.
Yep.
Oh, this should be revealed. What do I got? What's my option down here? Another F. Oh my goodness. This is an immediate effect.
Oh, push.
This is an immediate effect. This is spirit cave. Immediate effect. When you place a cube down, gain mana equal to how much you currently have. It doubles your current mana. It's a onetime effect.
Oo. And I am one spirit away from getting it.
Do it.
Do it for the video.
But I'm going to wither. There's I have like a 0% chance of not withering.
Do it.
I will not be coerced into a bad decision.
Tried.
Uncoerced in your fertile land.
I will spend I will spend I'll spend one of these to get plus one. Instead of one, I will spend both. That gets me up to eight. And I will get this one.
Oh, cool. Um, that's all my mana. I think I'm going to save my spirits cuz I I could go there, but I'm not going to bother. So, voila.
Okay. And then, do you mind refilling the number two? Oo,
cloud cloud sculptor.
Okay. So, that could save you a ton of money and allow you to just buy something for five mana instead of whatever it's listed as.
Gain a random level to advance. So, is that off the top?
Mhm.
Oh, it's off the top
for only five and you can do it twice. It's quite good if you It's quite It's quite good in general. It's quite It's very good if you got enough mana to like do that and then also buy stuff.
Yeah, pretty good.
Yeah, man's hard to come by.
Yeah,
I think right now my whole thing is like actually getting cloud cover
because I have so many suns going on.
Yeah,
I have more than eight in my hand now.
Beaver Dams calling your name.
I'm I'm tempted to just go for lower cards just so I can cover stuff up. All right.
So, right now I have one victory point and then I have one spirit and then 1 2 3 4 5 6 seven mana.
Nice.
So, I'm at 11. I could buy that 10.
You going to do it?
That's not a good cart.
Like the only reason why I want to buy it right now is because of your
because I just said I want to go for cloud cover and if you spend one two sixes.
Do you have very much the cloud cover?
No. I I have one spirit total. So, it's either go for you. Eat your vegetables. You got to play smart.
Eat the vegetable.
Not just spiteful to John.
That's the thing. This is four victory points every single time. And four at the end, though.
Except I don't know if I'm going to be able to buy it because I got too scared of John's. So, maybe John can't
I did not get a giant um
Maybe you should wait. Oh my god.
You know what? I'm going to go for cloud cover.
Oh, the risk though, that double money doubler is next to me. So whether even if I have don't have a big turn, I can still double my money next turn. I think I could get it.
Oh, this using this. Got it.
I'm going to go for spite.
There you go.
Spite. There we go.
Buy this. Admirable.
Very nice. Some mystic spite right there. the third installment. I mean, in a way, it's not hate drafting because it's not going to
Totally hate drafting benefit like
it was going to benefit you as much as the other options you
ongoing. If yellow is three or higher, double all victory points gained from this card. Okay, you can get three yellow aspects on there.
Okay. Uh, you're done, bons,
I'm done. Yeah, I'm just sleeping totals.
Okay, so I'm going to play these here. 1, two, three mana, one spirit. Then I get these here. Uh, gain one mana or a spirit. I'm going to gain Well, this one I also get one spirit. So, I'll take that one spirit. And this one I get a choice. Spirit, mana, or victory point. I'll take mana. Okay. So, now I'm going to spend my fourth spirit to go right here. Okay. And then I'm going to save my mana for next turn because I am done. Cool.
I'm a little stuck. I'm going to save five mana. This one gets me two and I don't get the spirit cuz I withered. So I'll just save five for next turn. Alas, that's it.
See, this round is going by quickly.
Mhm.
It is.
I am getting one, two, three, four spirit.
Oh, I had a I had a rain.
Yeah. Yeah.
Wait, hold on. Hold on. Hold everything. Hold everything. I had a rain. I had a rain. Okay. And then this. Okay. Ah, I get a spirit. That's it.
Uh, all right. I have eight spirits. I will spend five to go right here.
There it is.
Boom. That takes me up to 12. I will buy BOTH CLOUDS.
WOW.
WAIT, WAIT, WAIT, WAIT. THAT'S WHAT I WAS GOING TO DO.
Should have done it last turn. Should have done it last turn.
So, who's the spiteful one now?
Mystic spite.
I love it. Ooh.
Okay, there you go.
That is a three aspect card right there on one tap.
Sea dancer.
I just gained three mana and I withered unfortunately. And that's that is my turn. Oh, wait a minute.
You need some cloud cover. I do need cloud cover.
It's if only there were some available.
You know, this one says, "Night. If you were to wither, you may discard your on deck card instead." I think I just need to start doing that.
Nice.
So, I'll buy that for three. And your turn to roll.
Okay. So, I've withered, but however question, John, I've withered, but I do have a day effect here. That one I still do. Correct.
You got it.
Okay. So, play one card from the bottom of my deck. Okay. And then I still get the four victory points here. Correct. Uh, if you take Vic, you can take only one of these three can advance on a wither turn.
Oh, that's right.
So, you could take the four points or you could take your four mana.
I'll take the four points.
Yeah, good choice.
Okay, thank you.
Yeah.
And uh that's going to be my turn.
Did you save your mana from last turn? Is that what you did? And then you're saving again.
Yeah, I'm just going to save again. Yep.
Uh, wait a second. I've got uh that one with the Yeah, I'll spend my two. And that mean Oh, so two here. And then I'm going to buy this one for two as well. So, I am done. And Becca,
four clouds.
I think I'm going to have a banger turn.
Okay, so this axelottle, the one I get to always put on top when I shuffle, gets me five,
six, seven,
and I already have five. So, that puts me up to 13.
That sounds pretty good.
Oh, wow.
And I get one spirit. And I could Oh, I can't go twice.
You can go twice. You can buy two veils. Well, I I only have four spirit. I was thinking how cool it would be if I doubled 13.
You can only buy two advances. Uh
but I have acquire one additional advance.
Oh my goodness. You can buy up to three and there is a 13 cost card out there.
I think I'm going to buy the 13. It says I get to play one card from my deck per green.
So that's green card in your land with at least one green.
Card with at least green. Okay. I do have the wilds and I have a green
and it's a green itself
and it's a green. So potentially up to three extra free cards
and then if you buy more greens and spread them out that thing could like play your whole deck.
So I should get it. This is cooler. I want the cloud.
If you're making tons of money at just free level twos is pretty darn great. Yeah.
I love free level twos. I think
not quite free but very cheap. Um, so that's eight of my 13, which brings me to four.
Mhm.
You have five left.
I don't I can't math this.
8 9 10 11 12 13 Five left. Five left.
Thank you. I have five. Ooh,
there's more green.
There's green, but I didn't buy it, so it's irrelevant.
Oh, okay.
Um, there's a cloud cover.
Make y'all jealous on my clouds. It's a jumping trout that looks like a fox. cannot be sleeved onto a sun.
So, I'm going to explain how this one works cuz it's a little unintuitive, but it actually makes sense the second you think about it. So, you cannot sleeve this onto a card with a sun because it says so. But you could sleeve it onto a card that doesn't have a sun. Now, it is a foreground picture. So, if you ever in the future acquire a background sun, you can immediately use it to negate the sun,
but you wouldn't get a rain cloud because there's no rain cloud on that. That's right.
It wouldn't give you a one time rain cloud. Okay.
Okay. We're going to give you a token.
That's right.
All right. Well, maybe I'll just take three ongoing points,
but with two of these out here is pretty good.
These tend to have very strong powers because they're neg they're diminished by the sun, right?
Yeah, I have some of them. A background with a sun is my next purchase. Got it. Okay. So, I took the jumping trout. And
so, the jumping trout is the type of card you just leave unsleeved until you find something to put with it at the exact same moment, right? Ah, beautiful.
Cool.
Yeah.
Uh, all right. My turn. Uh, has 1 2 3 4 minus one. Three. Not awesome. Uh, however, I am getting two spirits. Gets me back up to five. And I will spend the five and just keep crank. You guys are just letting me get all the top spots here. I'm no get I'm not getting any discounts on it, but no complaints you will hear from me. Oo, there's good stuff. I buy this and I will not sleeve it.
Is it crazy to leave my cloud sculptor unsleeved? Because I want something with mana and no sun. I would put it here if I could, but it's covering the same slots.
Mhm.
Cuz this gets me five mana. I think I want to make sure I'm like guaranteed a better chance at getting to five mana.
I would recommend uh not sle it now is not a big deal because you're probably not going to shuffle your deck,
right? So, it's not like if you sleeved it now, you'd see it any sooner. But if you sleep if you wait until after you shuffle your deck, then you have to wait through the whole deck again.
Ah, okay. Got it.
So, often I think about these like
do I want if I if I wait too long, they miss the next time through the deck. Right.
Right.
Oh, now can you uh sleeve a card onto your on deck? No, it's only the
or you'd always want to do that,
right? Right. Okay. Okay.
Okay. So, I have two spirit here. That brings me up to three. I have one mana. I didn't wither. And I do get six points.
Bingo.
Because of this new card that I just got. So, I was at three. That brings me up to nine. And day phase, play one card from the bottom of your deck,
which then lets you when played
look at the top card of your deck. You may discard it. So, I'm But then I might wither.
No, it's your day phase. You can't wither. This is all happening after you've ended.
I can discard this shuffle.
We'll reveal a new one. No.
Oh, I'm going to.
Yeah, of course. Of course. Yeah.
Okay. Let's see. I'll shuffle a little bit. And then I do get two mana from that. So, I'm back up to three now.
This is my combo turn. I'm going to roll this dice.
Oh, shoot. I forgot to spin my four.
At least they don't go away.
Yeah, that's true.
Okay. And that gets me nothing. But at least I don't wither cuz I'm on my day phase. So now I have a total of three mana, three spirit, and nine victory points. But that's going to end it for my turn. I'm not going to spend anything.
Okay.
Saving. Big saver.
Okay. I got one victory point. I've got six. And I am I don't think I'm going to spend. I think I want to save. I'm going to save my money, but Oh, wait. No, wait, wait. Six. Seven. I actually have seven. So maybe I can spend. I am going to purchase this for my seven. That goes back to zero along with my spirit. And then I'm going to do some sleeving. This one's going over here for me. And um Becca, I'm done. You um I'm going to sleeve some cards while you go.
I have to make a sad decision. Oh, we'll flip a new uh level two.
Oh, it's a level two. Sorry. Um, I have withered because my card
here uh with
four victory points on it makes me overgrow at least once.
Um, so I did that and I withered, but I think I have to take four victory points when presented with the opportunity.
So I go to six.
Um,
you still get to do your gain a
gain. Yeah, I can gain one advance that costs four or less. Just this one. We'll take before gentle falls.
No.
Okay.
And in the night, if possible, place a raincloud on the card to the left or right of this card.
Oo,
pretty nice.
Oh, that is very nice.
And because I'm in a shuffle, I should definitely start.
Okay,
I think I got a good turn coming up. So, I get one victory point. I get one.
Oh, sorry. I was going to I'm not done. Uh, I would like to finally spend my spirits.
Nice. need to quick start speaking up for them.
I get two points.
I get one VP for at the end game and I can spend two extra mana. I could have
You spent four on this, right? Cuz you got
I did spend four.
Yep.
That's it. Now I'm done.
Okay. Uh so this gives me one point per card in my land with multiple aspect types, which is currently only itself. Uh so that's one point. One point from that. Uh this I'm going to use. So, so this is uh in case this is a rule. Uh your unspent rain tokens, which again generally you just use them all. Unspent rain tokens go way at the start of your day phase if you some for some reason didn't use them.
So this is the middle of my day phase. I'm going to get a rain token.
It will then be used during my night phase.
Um and then I will use my refresher veil to refresh that.
Nice.
Um and then I have one, two, three, four, five mana. Uh, I spent last turn. So, I'm at five. Uh, and two spirits. Um, okay. Not as cool as I thought. The dusk phase is going to be great, though. So, with my five, I mean,
got to do it.
Oh, that one.
Yeah. I mean, it's just This makes too much sense in my deck. Swap another. That's so good, too, though. No. So, we're going to do this. And then, uh, this is all prepped. All these greens are prepped to pop off that big elk dude I got earlier, who has a dusk ability that says, "Gain one rain per advance you sleeve this turn with at least one green or blue."
Oh, so it's going to be three rain.
So, well, it's even better than that cuz this is going to go on this card and give me a rain
or rain
and then a rain for his power. And I already got the rain for that. And then this is going to go onto this cloud cover is going to go onto this one. and give me a rain for that and a rain for that.
So, you're looking at six total. That's
And then this is gonna go uh onto Oh, it doesn't fit. Darn it.
I would love
um You know what? I'm going to swap these two. It's going to work out the same, but I'm going to put this one here and this one here.
Is there something we don't know that John has so many rainclouds and is on every veil possible?
I'm done. A
Oh, since I'm here, John, we should reveal these correct.
Yes, those are both revealed now. H.
Uh, yeah. So, I'll probably play in my whole deck next turn. Must be
I don't think that means anything. I'm not intimidated.
When played
yellow in your in your card.
Oh, I got a free one. Finally. I finally hit it.
Dang.
All right. My turn is pretty straightforward. I did wither. I have 1 2 3 4 5 six mana. So I'm up to nine mana.
Nice.
And I'm very tempted to just save it, but I could get another sun. Uh I will pick up this card and just look at it cuz I can't see it. If yellow is three or higher, double all victory points gained on this card. Boom.
I'm going to go ahead and buy this one for eight. And this one says four spirit cuz I'm needing spirit re in reality. When acquired, gain four spirit.
Oh, nice.
So, I just acquired it. I'm now at seven spirit, and I will be spending it right away. I'm going to place a cube.
Where you going?
Now, this is just straight up six points. And I have seven.
Nice.
So, I am tempted. Bam. Six points.
Easy.
And then everything's already flipped. And I think that's it.
Okay. I also have a very straightforward turn. I have withered. Um, first I'm going to gain one spirit per that symbol. I have one for one spirit. And then I'll take the spirit here. I cannot get anything else because I've withered. And this says, "Dusk, if this is not the first card in your land, place it on deck." So, it's going back on deck.
Nice.
And these guys go over here. And I will I'm done.
All right. I have a difficult decision. If I were to wither, I can discard my on deck card instead.
Ooh. And this on deck card,
you haven't currently withered.
No, because I had a raincloud.
And this one gives me four additional mana. So, I have one, two, three, four, five, six, seven, eight, nine. Uh, I have nine and I could have 13. Don't applaud.
Thank you. Um,
I'm like in my turn here. Don't app.
Play one card per green.
Yes.
I think I'm going to risk it cuz all I'm giving up is two spirit. Uh, and it's going to be exciting. I'm good. Okay. 13. We're going to have to do it.
This is four because these count as wild. 1, two, three, four, five, six, seven, eight, nine, 10, um, 11, 12, 13. I think I should take
No,
the hibiscus dragon.
Now they've built my deck full of green cards.
Okay. Okay. You're all off the table.
You think we can cover that?
You have so many rain tokens, you can't even spend them all.
Anything that
I did have I did have more than I could spend.
Wow.
Gross. Um,
can we purchase those from you? tell you a dollar each.
So, I spent all 13 that I never counted and I guess
I kind of overdid it with that guy last turn.
Wow, that's impressive.
Okay. Um, that's it for me. Okay.
Wait, can I do anything with two spirit?
Four,
cuz I'm I'm really slow to the party.
Uh, your your light blue.
Yeah, I could go
four. This one's three.
This one I'm have to pay four for. I'm saving up for that. Okay. Before you take your turn, I just had a dusk question. I believe it's dusk. So, or night phase, I don't know.
Um, if I wither
Mhm.
I may discard the on deck card instead.
Yeah, but then you still need to flip the next card,
but then I might still wither. Okay. From my experience, everything here is almost a sun.
There are eight in your deck and there three out here. I And it sounds like you've added a couple.
I've added a lot.
So, your deck is loaded with sun. I think I just want to save that because of the spirit and victory points. So, okay. Thank you.
Um, so I had nine money this turn, nine spirits,
uh, wow.
Uh, three victory points.
Um, considering I played my entire deck. My deck is not yet actually generating that much stuff, but this is the turn to start making it happen. I've I've built a deck that can play itself now.
Wow.
Now, I need to make a deck that can actually generate some powerful resources. So, uh, we're going to spend I played three cards. So, I these these are all these res those are wasted. All this rain. So much rain. However, I'm going to get a rain token and I have a refresh power and get a rain token and then I have a refresh power. Okay, so we're prepping for next turn. Um, yeah, we're going to spend five spirits and go get this guy. points. Okay. Um, sure. We'll spend two and join you guys over here.
All right.
Join the party. No, no, no. That's boring. We'll spend all four and go get this one also.
Boo.
Okay. Nine money. I want this a lot because it finally finishes that card. Oh, nice.
So, I will finally get to finish that. That cost four. Five left. Um, I'll get the big money cards. Big money cards. I like Oh, I can finally start making my druid dude less lame. I think I will do that. Uh, yep. This one. Okay, that is my turn.
All right, I have a pretty straightforward turn because I'm so scared of withering. So, I'm just going to have one victory point and three mana. I could buy this one, but I really want that raincloud for seven.
This one says
one mana and day. If green is three or greater, refresh a veil effect one space. I think I'll just hold off. It's also zero victory point.
This is also really cute. It's a blue horse with a baby fold.
Do you like the name of the card, too? JDC new expansion.
Yeah. Yeah. Yeah. My favorite part of
You like that placeholder name there? That's pretty good, right? Excuse me.
The baby's new expansion. All right, I think that's going to be it for my turn. Real.
Okay, I am also afraid of withering, but I do have some stuff I can do. Uh, so first I'm going to take this spirit here. And then I've got an ongoing or actually got another spirit here. Then my ongoing is I double all the mana from this card. So three, six, seven from here.
And he's got room for one more on there.
Yep. Um, so I've got seven right now. I could spend this to get eight.
That one on there.
Oh, will this Oh, it will fit. Yes.
What's it do?
What?
So, I get to place that right there
and it gives you
and I get mono per what is is this any
that is that is per card in your land with at least one unit.
Oh, you don't want to put it there. Yeah,
cuz then it's on the double. So, it's going to give it two money per card.
Wow. Okay. So, now uh
I mean it doesn't it doesn't trigger yet. Remember, it's not actually going to leave there for yellow in your
tableau. Wait, not in the whole tableau. Just each card with at least one. That's right. So you probably don't want to put it where all your other yellows are.
Yeah, but he wants to put on the card that doubles all the money the card makes.
Yeah, because this one doubles my money right here
from that card itself. So since it makes money, it might make him three money or something and then it doubles it, right?
And ro you can't leave it yet.
Oh yeah, it's coming after
in general with that power. Yeah, you want to be spreading your yellows out.
Yeah, so I have uh three left to spend. I could spend it on this one here. Oh, these these here these are endgame victory points.
You got it. Okay, just to make sure. Uh, let's see. Can this one go here?
That was very refreshing.
Bad there.
Hey, three or less.
Three or less. Dingo.
Yeah, I'll
wait. That was already in the tableau then.
Oh, yeah. That fair enough. That would be failed.
I dropped it on this one.
You don't need any extra advantage.
I'm done. By the way,
it's me. Okay, y'all. I have two spirit and six. Oh, I have three spirit and six VP.
Okay, the sword.
Um, so I go to 12 victory points.
Oh,
and one, two, three spirits up to five um mana. Who even needs it? One, two, three. Um, okay. So, I think I'll probably bank that for next turn. Ooh. Ooh, I could get a river crossing and I can sleeve it with my jumping trout. Um because I have this one mana I can spend to get to four.
Oh, you've been waiting for that card.
I have been just sitting on this freaking jumping trout till I had something to go with. Okay. Cannot be sleeved onto a card with the sun, but I sleeve this first and this second. And where do they fit?
Ooh, when play discard another card in your land. Pretty freaking sweet.
And they all fit. They're all friends.
That's perfect. Oh, what a powerful I will applaud that card. Thank you.
We got
I put a jumping trout in first
and then a river crossing behind it along on a card that gets to discard another land. Another card in the land when played.
Um, and then the sun with the cloud.
I did. Oh, did I just do that or that was already there?
No, they all did. Okay.
Okay. Uh, I got the whole deck played again.
Cool. My gosh.
Strong. Seems strong. Uh, I will gain a rain. Refresh. Gain a rain. So, that's two rains. I got double I got double refresh powers.
Oh, wow. Of course.
Of course.
I need to go there.
Yeah, me too.
I will spend seven for the big points. That one cost two, huh? Okay, cool. So, I'm going to do this power, which is pay three. One, two, three. Oh. to gain a spirit. And then I will spend both of these to get in here.
What triggers the end of the game?
Only two. All 10 of these down. So one more I'll trigger it.
Or any player getting to 25.
I see.
Oh, is like come on.
I see why you did that so quickly.
Yeah. Um 13 money. I want something that makes points. So, did you just grab every spirit related card that you saw?
Spirit related?
Spirit?
Oh, no. Not everyone. I have This one generates five on its own.
That's And then the reason why I' I've ramped up quickly with it is my I kind of get it every turn, right? Or I get it almost I've been getting it frequently cuz what I really leaned into were powers. Um, like that one turn I saved it got me this and then I and then I spent a turn getting greens which then meant that got me a whole ton of ress which then I leaned into these rain uh veils out here. I got the I specifically went and got the abilities that let me refresh them so I could use it multiple times.
Yeah, that was nice. So, I have I have a deck that can like play a lot of itself
uh for a while, and now I have a deck that can virtually play itself every turn, which means even though the stuff on my cards isn't This is the one card that's actually generating a lot of stuff,
right? I'm getting every I'm getting like the one from this, one from that, one from that, one from that. I'm getting like everything, right?
So, we want points now. So, I'm going to spend five. One, two, three, four, five for this. Boo.
Big boo. Big boo.
Big boo. Uh, and then I only have five left.
A cloud. Finally.
This is the one that can't be sleeved on.
Cover up the sun.
You have to first
I have cards somewhere.
So, this is also I mean this is also good if you when played gain of rain. Every time you play it, you get a rain token, right?
That's nice.
That is cool.
Um,
yeah, I was sort of keeping my eye on that, but
apparently it's not going to be there.
Everybody knows about it. Uh, let's see. Do I have enough money to just cash in? Uh, not quite. Darn. Okay, that's fine. I will go ahead and get this one and I'm done. Okay, refill.
Guys, my turn is going to rock and there's nothing you can do to stop me.
Nice. Congratulations.
One, two, three, four mana. So, I'm at seven. One spirit. I didn't wither. And day, play the bottom card of your deck. One victory point. And then I have four victory points right here. One, two, three, four.
Just leave all of these.
I got to 15 points. So, we're going to flip that token over. And then from now on, this card will be level two.
You discard something as well.
Okay. So, I have seven. And that one is worth one point. I'm going to discard this one.
Okay.
Sorry. Ru
these slide down.
Yeah, they slide cuz this is the spot. I'll just
Yeah, just
I'll put this one here cuz now it's level two.
Yeah. Oh, wait. Is this the one I wanted to get?
Yeah. You missed that,
man.
Okay. It's a white
Oh, bison.
This is almost the same bison. Looks a lot like a hummingbird.
A lot like a hummingbird. Copy pasted images. Not all the names that in fact most of the many of the names if not most of them are not currently. He does not look like a manatee either. This manatee has a beard
and he doesn't look like a jumping trout. Yeah, we could go on.
I love it.
I will change.
Make don't make changes.
Completely irreverent name.
I cuz I think the game is going to end soon. So, I'm going to go ahead and spend this one mana.
Probably a good guess.
And then bump my mana up to eight. Buy this one because of the three points and it has two points if I happen to play get another turn which we all get another turn if you trigger the end. I end it. I get a bonus five points, but then you each get one more turn.
I Okay,
surely he will.
Yeah.
Okay, we've revealed a coral reef.
Nope. Missed again.
You're done, buns.
I'm done.
Okay, I've withered, but I do have six. And then I'm going to spend my one over here for my veil to get to seven, which allows me to buy this one here for seven. And I'm done.
Okay, man. I could do something so cool. Okay, I am going to gain five mana. Uh, seven minus two.
Mhm.
And then spirit none,
but victory points four. Don't freak out.
Four. Nice.
On one card. And there is this card that doubles all.
Unfortunately, it can't go on that.
It can't. No,
it could.
Oh, it can't.
No, no, no. You're right. You're right. You're right. It can. I'm wrong.
No, it could. But that's less cool than the thing I was going to do because I have five and I am just going to uh get some free stuff instead. So, I'm going to spend four of my spirit in order to
double your money.
Double my money and go here. What's that other ability?
This one?
Um, this spirit cave has something else.
Oh, you put your cube there and it's telling you to do this ability. The asterisk means do the ability. do the ability and the ability is gain double your money. Well, I also played my cloud sculptor. Pay five to gain a random level two advancement and pay five to get a random level two advancement.
Nice.
They doubled my five. I could do it. I got a leafy pixie and a kelp forest.
And they fit together if you wanted them together.
They do fit together.
What is your total mana right now?
It was 10. Doubled 10. And then she spent five and five to get two freebies.
Yeah.
Or not freebies.
Mhm. Uh pay five to get a level two off the top. Um great. So,
and you have crossed 15.
Oh, we did it. We did it. We're already done. You guys
Yeah, cuz I crossed 15.
Great. I wasn't I was I was doing my thing and you guys did
Yeah, you were in it.
You got there. Very nice.
Um my turn, Becca.
Yeah.
So, I got a full deck play again.
Oh gosh, you guys. I did have a If in your land, you must overgrow at least once this turn. So, I wouldn't get the four victory points. Um, one, two, three. So, I do have to overgrow.
Be safe. Be safe.
So, I don't get four victory points.
Four points. Or you can miss out on the cool free stuff, which is probably not the thing you want to do.
And then your mana's at zero now. Thank you.
Okay.
Um, this will end it, which means you guys will all get one more turn. Um, I am getting one Two, three.
My three cards.
I should have taken the five points instead. But four points instead.
No, you get one more turn. No, wait. These are actually probably worth more than five just on the end.
Oh, they are.
Forgot about all those.
One, two, three, four, five, six, seven, eight. Double count that. One, two, three, four, five, six, seven, eight. Imagine losing count counting these.
Uh, eight. At least eight. I could have two more cuz I don't necessarily need to do the refreshes. Uh, that is seven. I only need to get one down to end the game. Uh, oh yeah, and I can turn my money into spirits, which I'll probably do. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 - 2 12. I see. So, I could buy four more spirits
with Do we all have that ability or you have a card?
I have a card that doesn't.
Uh, and I'll skip out on the refreshes and take two more for those. So, that gets me to 14,
which means I can go four points there. That's kind of juicy, but I don't think I'm going to sweat it. I'm going to go four points there and three points here. and say I'm done. Oh, and I got I also get some number of points for this turn. One, two, three, four, four. My deck does not generate a lot of points. 1 2 3 4. However, I'm doing quite good on the points on the spirit board.
All right, my turn to follow that. So, two, three, four, five, six. I have six mana.
You're looking for points.
I'm just going to buy a card or I could buy two cards.
Yeah, you're looking for end game points. This one is one.
Might be the best you can do.
Yes, I will buy this one or place it right here. And Rel, it is your turn.
Okay. Uh, this one when played, um, I gain a raincloud for every one of those symbols. So, I've got one, two. So, I get two rainclouds. So, I'm going to use those to cover up these so I can continue. Um, well, this was from here. So there's one, two, that one's in my window. I don't want to bust because I'm going to play this one here. Um, play one card from the bottom of my deck. So I get to play that and doesn't will not cause me to bust or wither. Um, so let's see. I've done this one. I get four points. So 14. Just going to do this like this. So I've done that. Uh, this one's one buck for every yellow. So, one, two, just two,
three,
three. Sorry. Thank you. Three. Okay. So, I've done that. But then I also double all money gain from this card. So, I've got one, two, three.
Wow.
So, six doubled, right? So, nine.
And then if uh
Wait, wait. That card should make more than six, right? This one I've got three here. So doubled.
But it also has that ability.
I also have the this ability. So this goes up first, right? That's right.
So that was three for this ability.
Plus three more for the card in general
for because of the double. Right.
So now the Well, no. So now the card has made you a total of six, right?
So then I double that.
And then that doubles.
Wow.
Yeah.
Nice. Okay. I knew I was going to like this.
Okay. And then this one here. Uh if uh this Okay. If uh I have the uh this symbol is three or greater refresh a veil effect once
you do not have three more green so not useful
um and this I've done that this one here gain one me one uh I'm going to gain a spirit
and I'm also going to gain a spirit and then this one I gain two spirits
wow
and when played I already did that I gained my clouds then treat all aspects of this card as that if it matters uh
I don't think it matters yep
uh so then I get a spirit here. And I already did those. I did my money.
Yeah, I think that's it.
No, I didn't do this money here. I was just doubling off here. So, 1 2 3 six more. 18.
Oh my.
Boom.
18.
Feels so good.
On the last turn.
I know. The last turn. Okay. Glad
I ended it when I did.
Yeah.
Yeah.
Okay. So, I've got aside aside from like the one epic card I've made.
Uhhuh. Uh, which I forgot to I I was supposed to get a free level two.
What?
Cuz I finally filled it out. I was finally aside from that card. I think you guys have like bitter points and stuff in your deck. So, but I was making so I just needed to end it.
You get all these points, but these aren't as much engine builder, right? This is like big points and then you want the game to end, right?
So, I've got nine spirit. Um, I definitely want this one for four points. So, nine spirit minus 7 is two. Uh, what's this ability here, John?
Uh, gain a random level two advance. Oh, I should have got that. No, that's not me. I didn't go there.
Okay, so I just get a random
I want it all. I want it all.
So, I've got this here.
Let's just take some clouds while we're at it.
I got my four points. They're already um I've got 18 bucks to spend.
You're looking at points is really what you care about.
Yeah. So, where are the points?
He's a three-pointer. That's a three-pointer.
There it is. Boom. 17.
You get to see this if you care. That's also a three-pointer, so I don't really care. When acquired, get a rain token. Doesn't matter.
Okay, cool. All right, that felt great.
It was beautiful.
Thank you. Uh,
I wasn't paying any attention. I was doing
Yeah. Yeah. But thank you for the kind words.
It sounded beautiful from here. I heard 18. Okay, I have a difficult decision to make. I've had a bonkers turn and in the day I'm going to get to play one card from my deck per green,
which is three more.
One, two, three. But I haven't yet withered and I do have and have not used. If you were to wither, you may discard your on deck card instead.
You're going to get to play four cards for free. And
I'm going to get to play three cards for free.
Four cuz this lets you treat one of these as a green if you want to, right?
Uh all of them could be green. Yeah. Only one.
I mean, it counts for one. Yeah. Okay. Okay. So,
you get to play the top four cards of your deck for free. I mean,
yeah. Let's start with that, shall we? Okay. So, um this is day, not night. So, I'm going to go. Here's one, two, three, and wild.
Four cards with green. So, one, two, three.
Oh,
four big points.
And uh yeah, this says, "Day, for each green,
gain one mana, one or one victory points."
Yeah, that's a good idea. I might go with that. Um
unless unless those spirits get you to like the just enough to pay for something big out of here. Okay, let's see. Um, mana, we've got one, two, three, four, five, six, 7, 8, 9, 10, 11, 12, 13, 14, 15.
Down to 13. Uh, 14, 15, 16.
Only 16. Very nice.
Well, at 18. I mean,
yeah, you know, I should get like 100 extra points for that. Come on, John. Fair. Fair. Okay. Um H I get to acquire one additional advance this turn.
So you can buy up to three.
I can buy three things. And uh let's
Did you get your ability to spend all you didn't get the you didn't get the one that lets you spend five for free level two?
Must be my last card. So frustrating.
Hilarious. Okay. Um so gain what? Yeah. Okay. Great. Let's gain our spirit. One, two, three, four, five, six, seven, eight.
Wow. Nine.
That's the one she That's one of the ones she random.
Very nice.
Up to 10.
Okay. And then uh straight up victory points. We have 1 2 3.
This is where she's really getting a lot.
Shoot. Four, five, plus one for each green uh 6 7 8 9 10 11 12 13. So, if I hadn't ended it, Becca would Becca would have just ended it.
Whoopsie. Thanks you guys.
Thanks for the clap. Um, I should spin some spirit. Uh, so I'm at 10 and then I'm going to spend three to go to Spiderwood for two victory points that I don't take.
You can either get the four point spot or you can get the twopoint spot that gives you a random one of these. These are usually worth two or three points. Some are worth less, some are worth more. I think I'll take the save four.
Okay. Can we
my last seven? Well, I might
20 two points.
Oh,
okay. And now I get to buy three things from the market with my acquired.
So they'll buy the threepointer,
which reveals this a two-pointer. So I think that's your best
a threepointer
that does have a when acquired ability, but I don't think it's going to help you currently.
Gain one advance that has a sun. There's none currently.
You can buy up to three. Money left. You got two money left.
Oh, I wasn't looking at how much they cost.
Just taking you got two money left. Sound like it's going to
I get something worth four or less for free.
Okay.
Because of my negative two card. So, that will be my third slot.
Nothing worth points.
Nothing worth points.
Damn. So, for counting score, you can actually play your deck the reverse of how we've usually been playing it to count the gray points on the right side.
Ah,
and you'll add that to your current score. Plus, you'll add your veil points to your current score, which I'm hoping is going to be the difference maker for me.
Mhm.
Oh, no. Becca Becca Becca scored a bunch of points in that last turn. And she's going to have really good card. Like, her card points are going to be really strong.
Oh, yeah.
Cuz she was buying extra level twos.
That's right.
Will any points be covered up? Just the ones.
No, they should all be clear.
Sweet. Okay, I have 27 from my cards alone.
Boom.
25.
I told you have a ton of cards.
My victory points on board. And I am blue. So that means I have one, two, three, four, five, six, seven, eight, nine, 10 more
for another. I'm just doing this cuz it's upside down. I had 65.
Wow.
Nice.
Almost meet the game designer at his own game, but not until round two.
That huge that huge last turn you had. That was
It was It was quite a turn. Yeah. Getting to finally um play my 13 point card for the first
You played almost your whole deck.
Yeah. Except for the one card that would have drawn me two new things.
You bought six points worth out of here, right? You got at least you got six points worth of veils and you generated what 13 points or something like that.
And I thought I was going to just get two suns in my blank card. That's it. Thank goodness for rainclouds. And that's Mystic Lands. John, incredible game. I love it so much. I think you innovated on the thing uh of the slow turns that can happen when we're not doing parts simultaneously. And there's just so much going on in this game and it's absolutely stunningly beautiful. I feel like I am a druid. So, thank you for that.
Yeah, I'm really happy with how the art's coming out. Um,
yeah, and we're only looking at the prototype.
Yeah, we're looking at the prototype. Yeah. Again, Gamecfter, they do great print on demand transparent cards.
Mhm. Awesome.
What do you think?
Um, yeah.
Thoughts, feelings, emotions?
I did better than the first time I played. This is not my first time playing this game. And I think my first time playing I I got 17 points maybe.
You were really excited about that one combo you made that game.
I had one card with all everything filled up and I loved it. And this time I was working on sle every turn if possible and I think in the future I need to focus on cloud cover or just gaining those raincloud tokens. I never use
they're great. Those help
too much sun.
Mhm. I Yeah. You know, Southern California girl. I knew I saw it.
Fair enough.
Exactly. Yeah. So, uh, fun fact, I actually got to play a prototype of this. Uh, John showed it to me, I think, at World Series like two years ago.
Oh, so like a pro before it looked super looked like this at all.
Yeah. But even back then, I knew this was going to be the jam. And sure enough, just seeing it now like had a great time. That last turn was so satisfying. You know, it would have been more satisfying if I had more points, but you know, it was so cool to really get things going and seeing how your engine uh has been built. And yeah, it's a great game, John. Thanks.
Someone asked me my favorite game of the year so far earlier this morning. And I'm sad that I hadn't played this yet.
Oh, it's in contention. Here we go.
Well, you know, almost beating you at your own game. Really good. And when you get that turn that just popped off, you had your last turn. Thanks so much to you for watching this video. If you think this game looks as awesome as we obviously think that it is, and you're watching this shortly after this video is posted, there's a campaign live right now on Kickstarter. Go back it. get yourself secured that pre-order of Mystic Lands. And if you're watching in the future, go pick it up at your local game store. Thanks so much for being here, John, and for sharing your game with us. And a huge thank you to AEG for sponsoring this video. Also, if you want to directly support Good Time Society, head to patreon.com/goodtimesocciety. All right, we'll see you next time. Bye.