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Mystic Lands box art

Mystic Lands

Game Info
Year
2024
Players
2-4
Age
12+
Playtime
55 min
Publisher
Alderac Entertainment Group
Complexity
2.1/5
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Players act as druids in the Age of Creation crafting a fledgling world through its flora fauna and magic

Description

Players act as druids in the Age of Creation crafting a fledgling world through its flora fauna and magic

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video XUHddw9vgOU BoardGameGeek Interview at 44:19 sentiment: positive
video_pk 155180 · mention_pk 432310
BoardGameGeek - Mystic Lands video thumbnail
Click to watch at 44:19 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • A new take on the veil system
  • Beautiful art
  • More player interaction than Mystic Veil
  • Interesting card crafting
Cons
none
Thematic elements
  • Land
Comparison games
  • Mystic Veil
Mechanics (from transcript analysis)
  • Area exploration — And you're literally spreading and exploring the map, which is a lot of fun.
  • Card Crafting — and it's still that card crafting system that John Cla is so well known for.
  • Deck Building — and that deck building that you just like, oh, I want to be able to pull out every single card in my deck and activate them all.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you get to pick whatever you want to put in your bag, go, do I want flamingos today or the deck of cards or do I want tokens that turn into a larger form when when they when you draw them a second time? It's so much fun.
  • I don't think there's a better push your luck one than Quacks, if there's going to be one, because it plays really well with a lot of audiences.
  • The deck building, this was the first time that the deck building really was how you got to do things on the board.
  • And what I love is that there's such good combos in this game. Now, because there's such good combos, there's a lot of downtime. So, play it with two or three only, unless you want to play a game in between your turns.
  • Seeing people hug Poundake and have the most fun. I just it's just joy joy absolute um joy and also my son who joined me at Gen Con.
  • And then we put out the little the plush dragons for sale and they were on a shelf from the bottom of a call all the way to the top of the call and this little three-year-old three and a halfyear-old walks up and she's leveleyed with one of the dragons and she turns it down then hugs it and I'm like that's awesome.
  • I saw Ignasi Treswick do it's kind of like he would say like this is what's coming from Portal like an honest talk to the camera, tell you what's going to happen, tell you if a game is late, tell you what he's excited about. And I was like, that is the kind of way that I want to run a company, which is just going to talk to people and say like, this is well, we ran into a problem here, but here's a brand new behind the scenes thing you might have not have seen.
References (from this video)
No references stored for this video.
Video cmlJcvfUaLU Good Time Society Review at 0:08 sentiment: positive
video_pk 83941 · mention_pk 212557
Good Time Society - Mystic Lands video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely beautiful artwork, even in prototype.
  • Innovations in the card crafting genre.
  • Satisfying engine building and combo potential.
  • Simultaneous actions speed up gameplay compared to Mystic Veil.
  • Visually appealing components and card designs.
  • High replayability due to varied card combinations.
Cons
none
Thematic elements
  • Druids bringing magic and vibrance to a land that is not yet infused with magic or richness or creatures.
Comparison games
  • Mystic Veil
Mechanics (from transcript analysis)
  • Card Crafting — Players craft cards by sleeving advancements onto them, combining different elements to create new abilities and effects.
  • Dice Rolling — A die is used as a player aid for shuffling, to randomize the cut of the deck.
  • Hand Management — Players manage their hand of cards, deciding when to play, sleeve, or discard them.
  • Overgrowing — Players can choose to overgrow by playing the top card of their deck, risking withering if too many 'suns' are revealed.
  • Resource Management — Players manage mana and spirit as primary resources to purchase advancements and take actions.
  • Set Collection — Players collect cards with specific aspect types (e.g., green, yellow, blue) to create combos and activate abilities.
  • Tableau Building — Players build a tableau of cards in their 'land' which provide ongoing benefits and are central to card crafting.
  • Withering — A risk mechanic where revealing too many 'suns' on drawn cards can cause a player to wither, resulting in only one resource type advancing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, in brief, we are each a druid uh and this is a land but it is not yet a land infused with magic or richness or creatures and we as druids are tasked with bringing magic and vibrance and beauty to the land.
  • So, previously we're card crafting and there was a top, middle, and bottom that covered other things up. And now there's these beautiful intricate circles within circles.
  • The last turn was so satisfying.
  • And there's just so much going on in this game and it's absolutely stunningly beautiful. I feel like I am a druid. So, thank you for that.
  • Go back it. get yourself secured that pre-order of Mystic Lands.
References (from this video)
No references stored for this video.
Video iXhW8gzscK4 Grant Lyon Top List at 14:46 sentiment: positive
video_pk 83354 · mention_pk 209781
Grant Lyon - Mystic Lands video thumbnail
Click to watch at 14:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combines strategy and push-your-luck
  • Streamlined from Mystic Vale
  • Satisfying card crafting
  • Engaging deck building tension
  • Board movement element
Cons
none
Thematic elements
Comparison games
  • Mystic Vale
Mechanics (from transcript analysis)
  • Card Crafting — You are going to be buying transparencies and slotting them into your cards.
  • Deck Building — Mystic Lands is a card crafting deck building game.
  • Movement programming — you're also going to be moving around this board and activating different cards, scoring points by getting various places, traveling out on the board.
  • Push Your Luck — you're going to be revealing cards from your deck. If you get too many of one symbol, you're going to bust, and you don't want that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's really cool and it's a you know, it's a feels very uh strategic and still plays in like 30 minutes.
  • I mean I I love that when a game feels like it has some strategic depth, but still plays pretty quickly.
  • So yeah, Flintlock is awesome for that.
  • I love this duel trend that we have right now because of a couple of things. I think that they're doing a great job distilling these bigger games into faster experiences, which I really love.
  • It's also got wonderful artwork, wonderful production design. Everything looks awesome on the table and it's just yeah, it's it's all the things I love about Wonderland's War, but in like half of the time.
  • And so I love that now I just need one other player and I can get this to the table as well.
References (from this video)
No references stored for this video.
Video 7pl5teZeolo Neon Gorilla Interview at 2:17:27 sentiment: positive
video_pk 80040 · mention_pk 194186
Neon Gorilla - Mystic Lands video thumbnail
Click to watch at 2:17:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Builds upon the design of Mystic Veil with improvements.
  • Addresses aesthetic and functional issues with card art layering.
  • Offers a familiar yet evolved experience for fans of Mystic Veil.
Cons
  • The art layering for card crafting presents unique challenges.
  • Initial art direction in Mystic Veil was considered 'lame'.
Thematic elements
  • Evolution of Mystic Veil
Comparison games
  • Mystic Veil
  • Canvas
Mechanics (from transcript analysis)
  • Card Crafting — The core mechanic, with a focus on creating cohesive and visually appealing art on crafted cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dominion is like a cheat code for game design.
  • The momentum system isn't a BS tagline at all. It is a true system that I think for me has transcended deck builders.
  • I I don't think people have any responsibility.
  • It's a matter of scaling, but that would be that would be exciting to get to another floor and like, 'Oh, this is a whole new deck.'
  • The magic of Unstoppable is that moment where you look at your hand and you've got like two cards, right? And you're like, there's no way I can kill all these threats with these two cards. I'm screwed.
References (from this video)
No references stored for this video.
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