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Mystic Vale box art

Mystic Vale

Game ID: GID0221913
Game Info
Year
2016
Players
2-6
Age
14+
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power.

In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game!

Mystic Vale uses the innovative "Card Crafting System", which lets you not only build your deck, but build the individual cards in your deck, customizing each card's abilities to exactly the strategy you want to follow.

Description

A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power.

In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game!

Mystic Vale uses the innovative "Card Crafting System", which lets you not only build your deck, but build the individual cards in your deck, customizing each card's abilities to exactly the strategy you want to follow.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 5 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–7 of 7
Video 3YAJsU7o6BM Analysis at 0:13 sentiment: positive
video_pk 67609 · mention_pk 163758
Mystic Vale video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love it.
Cons
none
Thematic elements
  • A cycle of the elements that never ends.
  • A realm with living elements that interweave, including water gardens, wildfires, scorched earth, and the seed avatar of the earth.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Playing one card face up from your hand into an empty space below any peril.
  • Deck building — A foundation deck game that consists of only 18 cards.
  • set collection — Each card has a rank and an element, and the game involves outranking perils with these elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Living elements interweave throughout the realm.
  • This is a cycle of the elements that never ends.
References (from this video)
No references stored for this video.
Video m7qeuJetL8k Discussion at 1:42 sentiment: neutral
video_pk 67343 · mention_pk 163425
Mystic Vale video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dungeon Crawl Carl, Unstoppable.
  • Oh my god, I have played Unstoppable.
  • This is a deck crafting deck building
  • It is going to crowdfunding soon.
  • Also, which one is your favorite Dungeon Crawl Carl book?
References (from this video)
No references stored for this video.
Video tNEj6NFAX80 Unknown Channel Top 10 List at 3:20
video_pk 66201 · mention_pk 160915
Unknown Channel - Mystic Vale video thumbnail
Click to watch at 3:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my Lucy Goosey ranking.
  • This video is sponsored by Goblins Hate Christmas, a small indie game that wants to bring a smile to your face this Christmas.
  • This is mostly unscripted.
  • This is extremely hard to do at a glance of that year.
  • Okay. So, that's it for the video. Yep. See you guys soon.
  • Oh, I know I'm going to get some comments about what I missed, but that's just how it is.
References (from this video)
No references stored for this video.
Video b8ShxLq2Tx0 The Cardboard Herald Review at 0:01 sentiment: positive
video_pk 12769 · mention_pk 37259
The Cardboard Herald - Mystic Vale video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative amulet and leader concepts that deepen deck-building and create meaningful asymmetry
  • Strongly improved organization and storage with premium components in the Essential Edition
  • Quality upgrades and the new play mat and dividers help smooth table presence and setup/teardown
  • Expanded content retains Mystic Vale’s core appeal while greatly strengthening its system
Cons
  • Setup and teardown are more involved due to added components and expansions
  • Perceived premium price and complexity may be a barrier for casual players
  • Late-game can spike in complexity due to the abundance of tokens and potential interactions
Thematic elements
  • veil-based deck-building, growth through upgrades, and market-driven decisions
  • A fantasy world where players craft enchanted veils by drafting and upgrading cards.
  • procedural deck-building with asymmetric leaders and a evolving market
Comparison games
none
Mechanics (from transcript analysis)
  • Amulets (expansion concept) — Expendable amulets replace spoil tokens, granting unique benefits when spent to upgrade, and introducing a balancing point modifier at game end.
  • Deck building — Players build their deck by acquiring and upgrading veil cards from a market, layering them into their deck to create stronger options.
  • deck-building — Players build their deck by acquiring and upgrading veil cards from a market, layering them into their deck to create stronger options.
  • Leaders (expansion concept) — Leaders are drafted or chosen at setup and slotted into the deck, providing boons and the possibility to be leveled up, adding asymmetry and strategic depth.
  • Market Pricing/Manipulation — The market direction is contextually shaped by leaders and amulets, nudging strategic decisions and creating divergent paths between players.
  • Market-direction / asymmetry — The market direction is contextually shaped by leaders and amulets, nudging strategic decisions and creating divergent paths between players.
  • Resource management — Wood tokens and element tokens are spent to upgrade and activate abilities, with tokens also used to track points and power in veil card interactions.
  • Resource management (tokens) — Wood tokens and element tokens are spent to upgrade and activate abilities, with tokens also used to track points and power in veil card interactions.
  • Spoil/Decay risk — Spoiling cards can trigger a decay mechanism that risks reducing play options on a given turn, creating tension between risk and reward.
  • Veils and Upgrades — Veil cards on display are purchased or upgraded with multiple resource types, including four element types, influencing how you allocate resources for upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mystic Vale essential edition makes good on its promise
  • two new major concepts that while incredibly simple to integrate go great lengths to strengthen the game
  • the tokens are a godsend in organizing how you wanna allocate resources on your turn
  • they look pretty dope
  • the essential edition rounds out the package with a neoprene play mat replacing the entire lack of board in the original release
References (from this video)
No references stored for this video.
Video ooHxSKV_L0E The Cardboard Herald Interview at 1:25 sentiment: positive
video_pk 12555 · mention_pk 36625
The Cardboard Herald - Mystic Vale video thumbnail
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Card crafting magic
  • Druidic nature world
  • Nature-based magic system
Comparison games
none
Mechanics (from transcript analysis)
  • card crafting — Ability to modify and combine cards during gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My inspiration for game design comes from all over the place
  • The card crafting system has enough design space that still feels untapped
  • I want the game to present me with questions that I don't know the right answer to
References (from this video)
No references stored for this video.
Video jABuCxbuPZg BoardGameGeek Interview at 0:00 sentiment: positive
video_pk 6998 · mention_pk 93393
BoardGameGeek - Mystic Vale video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative sleeve-based card Crafting that integrates gameplay with physical components
  • strong thematic alignment between art and mechanics
  • ownership concept adds strategic tension
Cons
  • art layering and readability can be challenging in mid/foregrounds
  • design complexity may create a steeper setup/teach curve
Thematic elements
  • card crafting via sleeves; ownership within a shared/modified deck
  • abstract fantasy world; druids traveling to infuse magic and to shape a landscape
  • art-forward, thematically driven, abstract
Comparison games
  • For the Crown
  • Edge of Darkness
  • Gloom
Mechanics (from transcript analysis)
  • card crafting — cards are sleeves-enabled and can change over time, altering play
  • Deck building — players build and modify a personal deck through acquisitions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is literally a game about abstract weirdo art.
  • Dominion was the first deck building game that said we should.
  • Tons of props to Dominion for being so original.
References (from this video)
No references stored for this video.
Video J2z_o6OmMww The Broken Meeple Playthrough at 2:36 sentiment: positive
video_pk 5686 · mention_pk 16915
The Broken Meeple - Mystic Vale video thumbnail
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Artwork and card visuals faithfully mirror the physical game components
  • Steam port reduces downtime and streamlines setup vs. tabletop
  • In-app tutorials and quick reference rules aid learning and recall
  • Online multiplayer works smoothly; easy for friends to connect
Cons
  • AI can be insufficiently challenging on default difficulties
  • Full rulebook is not present in-app; some rules require external reference
  • UI in some areas is limited (settings are sparse, some animations slow pacing when inspecting cards)
  • Expansion/DLC roadmap could impact price and pacing for future content
Thematic elements
  • Growth and cultivation through nature-based card crafting
  • Fantasy forest realm centered on cultivation and card crafting
  • Ambient, strategic deck-building with nature motifs
Comparison games
  • Mystic Vale (tabletop)
  • Conclave (expansion-themed leaders in Conclave)
  • EQUINOX (expansion/variant context)
Mechanics (from transcript analysis)
  • deck-building — players compose and enhance a personal deck of nature-focused cards to improve actions and purchasing power.
  • field_and_turn_structure — cards move from field to play area; turns progress through harvest and purchase phases with minimal bookkeeping.
  • resource_management — mana, fertility soil, and spoil tokens drive actions, purchases, and turn outcomes.
  • token_and_number_tracking — automated generation of symbols and mana reduces manual tracking and keeps the pace quick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this card game it's in my top 100
  • the artwork is exactly like the cards and all the like setup and the board and the symbolic iconography in that it's all just like of the game which is always a good thing
  • it's all around a pretty speedy port it takes a lot of the admin and a lot of the setup out of the game which is usually one of the negatives
  • look at what happens when I put my mouse pointer over these top as your cards verdant Valley at the top here you can see little deer raises its head and the sunlight comes down
  • I love pretty things
  • I think it's really cool but it does have a bit of a setup and downtime with more players
  • the AI is not the most difficult thing in the world
  • I look forward to expansions and leaders in the Conclave
References (from this video)
No references stored for this video.
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