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The Hungry Gamer Reviews Fliptoons Season 2

Hungry Gamer Sep 2, 2026
Transcript 9:04

Oo, that looks tasty. Welcome folks to the Hungry Gamers back with another game review and today we are talking about Flip Tunes season 2 designed by Jordi Adon and Renato Simoas published by Thunderworks Games and I do apologize for mispronouncing any of those names. Before I get started, thank you to Thunderworks for sending me this copy so I can make this video. Please make sure you turn your click on subtitles because if I make any mistakes in the rules overview, that's where you'll find the corrections. Now, what this game is is this is a multiplayer deck management game. And what you're going to be doing is you're going to be hiring different cartoon characters into your troop and trying to make money for one of a better way to describe it.

Everyone's going to start with the same basic deck. And on your turn, and as I said, to do that, you're going to be playing cards out into a 3x two pattern, adding up your points, using those points to buy more people to work with you and get rid of others, and first person to get to 30 points is going to trigger the end game. Now, with that being said, if you are not interested in how this game is played, want to jump to my final thoughts, then you want to go to the time stamp on the screen right now. For those of us still here, let's talk about how this game is played. So the first thing that's going to happen is you are going to deal out your cards from the top of your deck in the order that they come out into a 3x two pattern. So for example, I have this. Then I will add up my points. I get one point for this one. And then my spider gives me one point. So I'm now at two points. You have a little tracker right here. But for every card below the spider, I get one more point. So I'm at three. Mosquito gives me nothing. The grasshopper gives me one. So I'm at four. And then for every card above the grasshopper, I get one. So I'm now at five. Nothing for the mosquito, one point for the firefly. And then if I have the least fame, the least points after everyone's calculated, I'll get two more. We'll just pretend that I do.

So now I'm up to eight. Then I have a choice. When it comes to my turn, I'll be able to take two market actions. Market action can be dismissing somebody, which cost five to dismiss. Unless, of course, you're dismissing someone next to the ladybug. In this case, that would be the spider or the grasshopper, which would mean I could do it for three and or you can buy from the market here. And so, we're just going to say that I'm going to with my eight, I'm going to dismiss a firefly for five and buy the rat for three. Then we will deal out a new card and we see what it number here is 13. So, we adjust the cards so it goes from lowest up to highest. And then the next player would get to do their market phase. Then on the next turn, I would take my entire deck, I would shuffle it up, and then do the same thing again. Now, let's just pretend in advance way later in the game, and we'll just assume that this here in my hand is now my deck. We played along the way through the game, and now I have this. So, we will deal out my one. I have a shark.

I have a goldfish, a swordfish, and now the swordfish flips the previously placed card unless it can't be flipped. So in this case, it can. So it flips over. I have a capy vera. I have a rat. The rat stacks on the previously placed card. So I'd slide that down just a little bit and place my rat right on top. And I keep flipping. I have a crab. If the crab is placed in the middle, then this gets returned to the deck. to the bottom of my deck. I keep flipping. I have a sloth. I stack the sloth on the previously placed card. So, I slide this down a little bit more like so. And I keep flipping. Zebra, return the lowest ranked card in my grid, which in this case is actually going to be that rat will go out and gets returned to my deck.

And then my last one here is the groundhog. And after the market phase, I will dismiss the groundhog because it is there or there. Then I would add up. So I get three for my shark, but plus one for every other fish. So I'm actually at four. This got flipped, so nothing happens. Swordfish is worth eight. So now I am all the way over at 12. My sloth is worth three. I'm at 15. And then there's at least eight cards in my grid. Then I would get another five. There was, but the zebra returned one. Then my copy bearer is worth two plus four if there's at least three cards remaining in my deck. And we see I have more than that. So now I'm all the way up to 21. My zebra is worth five. I'm now at 26.

And my groundhog is worth three. I'm at 29. I didn't quite make it, but let's just pretend that I did make it. And so then I would go through, I would spin my stuff. Groundhog would get dismissed because of where he's located. And since I trigger the endgame, I would take this critic's choice, which is worth three points next round. Because what we would then do is we would play one more complete round, and whoever has the most fame is going to win. And that's how this game works. So, with that said, what do I like about this game? First off, the art. I love it. I I love the weird little characters doing their like TV performance whatever stuff that they're doing. I think about like little salamander doing his thing. Really really love the way it looks. As always, a game that is this small that I can play over and over again and want to play over and over again is just primo. I love love that. But more importantly, I love the way that this game is doing one thing. You are building slashmanaging your deck. It's not even really buildings. You're culling stuff all the time. You're managing your deck.

You're not doing anything with that deck. You're going to flip the things out and that deck is going to play itself. All you are doing is managing the deck. And it's great. It just does this one thing perfectly. Fantastic. I love it. Now, moving into the different cards, the great decisions you have to make as you're buying cards, and I love the way that they get more expensive and less expensive based on how important they are. So, maybe you get something that's a really high value, cheap, or maybe it's all low value stuff and you got to pay a premium for the hen or whatever. But the creativity of all the things that these cards do and the way that they can interact with a very very small rule set, I think is just wonderful. I love it. Love it. Love it. I think it is fast. I think it is quick. I think it's easy to play. It's fun to do. It's fun to see what your cards are going to do every single time. And I also really love that the endgame triggers and that person who triggered is going to get a little bonus, but ah, you still got to survive one more round. So, it actually rewards the players that have built a really strong and consistent deck. And the players that have a feast or famine, you might trigger that in-game, but you might be famine the very next turn. And yeah, you get a little bonus, so you have a better chance of winning.

But I just love that. I just love the way that works. Also, not for nothing, it's like a 10minute game, maybe 15 minutes, depending how many people you're playing with. just all around fantastic. So, what are my quibbles with the game? Nothing. I have no quibbles. Either you are looking for a game like this that's doing one thing and that's what it's going to do and you're looking for something that has a fair amount of luck, like you're managing your luck by how you build your deck, but has a fair amount of luck. Or you're not like that's it. Maybe I could say that in theory you're able to mix season one and season two, which I would never do cuz you'd be kind of chasing things that going to proc off each other. So maybe you can say that. I don't necessarily recommend combining them, but I could see taking some of a certain value out of the one deck and adding another value from the first deck. Maybe I can see doing that.

But that's it. Like that that's all I can come up with is in theory it says you can do this. I don't think I would do it. Yeah, that's it. I think this game is fantastic. It is just fantastic for a very light game and it's one that I foresee playing a lot over the coming years. Easy to teach, fast to play, great looking art, interesting stuff, always a surprise. Yeah. So, there you have it, folks. That is Flip Tunes season 2. As always, if I made any mistakes in the rules overview, please let me know in the comments with the time stamp so I can get that in the click on subtitles. If you found this video useful, please like, subscribe, share, maybe become a channel member. As always, thank you so much for watching. Have a wonderful, wonderful day.

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