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Enormity: Incursion - Discussion

Board Games UnLocked Jan 9, 2025
Transcript 29:01

some viewers may find the following video disturbing viewer discretion is advised hey everyone welcome back to board games unlocked and Ethan and I are doing a discussion over the incursion section of enormity now obviously this is the uh tabletop simulator and the demo of enormity if you haven't been keeping up with our series we we've already done a discussion over the extraction um so this will be mainly talking about the actual boss fight um and I'm I'm just more Curious on Ethan's thoughts because this is kind of a taster for the fights because I've done tons of these because I've been playing atto so Ethan what do you think I think my thoughts were pretty similar to the extraction mode basically I think the the foundation is solid and there's like great potential since we were playing like a the demo version of level one it felt a little easy but I can totally see when the difficulty ramps up ramps up like what the tactics are like and how like you know fun the extra difficulty would be you know what I mean yeah yeah so I'm I'm curious because there are some slight differences between if anyone's coming over here from Aon trespass the the core structure is pretty much the same like they have a signature they have a routine um they have their level one two and three Ai and body parts um they have their rules

the major differences that I've noticed I'm curious what your thoughts are even though you haven't played a on trespass is there's no it it almost seems simpler to run because there's no rolling to hit and there's no extra damage dice it's basically here's your damage you check yeah cuz an an Al trespass you have they have like a a to hit value so in this let's just say it was you know seven so your weapon would give you two d10s you roll both those d10s if both of them are seven or higher your weapon gave you a red die so you would grab two red Dice and your innate um Titan red die so you would grab those three Reds you would then look at the body part and see it's Aon trespass or in this the anomaly threshold and then that's how much power you'd have to get to wound it so there were two steps in Aon trespass on even wounding the thing oh I'm glad that's not how it works here to be honest it seems that seems a little fiddly especially if we were doing TTS TTS it would be a lot more fiddly in in the actual game it doesn't come off that way um at least to me but yeah it's it's very kind it is a small change but it's kind of weird here to just be like oh let me just take my my damage dice yeah I feel like I wonder

with how easy it ended up being for us if we were supposed to spawn extra enemies as like a little foyble but maybe when we get to higher levels that's also that's pretty like yeah the only thing that I could find in the rules um and maybe I'm just completely missing it was that there might be something of of bosses who who like reference these yeah that actually that makes total sense it said the noise like the noise token doesn't really do much in the incursion but you still keep track of um still keep track of it because it's the priority Target yeah and so maybe these come up and at higher levels they spawn I have no idea yeah H interesting so it is kind of fascinating so it's funny because this kind of did exactly what I thought it would do because we have firearms it's like make it a little bit easier it's four people with guns and one enemy yeah so the one enemy can like yeah they can bull rush and attack one person but then everyone else just runs around and it's like well we're going to stay out of your range now I think they counteract that by the fact that we have to manage ammo yeah ammo and I'm sure the different bosses are going to have different like effects that will really make it things a lot harder like they'll be harder to hit or you know they'll spawn additional enemies you know things like that so this guy was interesting

because it's like oh you're like CU if we miss then we run out of ammo and then it runs up and then we're getting radiated because we have to either melee attack it or run away to go reload yeah cuz I had that zone of radiation and what what what would this what does this say when it's flipped Supernova well Supernova face up do not place any radiation tokens on at the end of the round perform Supernova zone six of a blast with two red blinded radiation 6 minus X where X is your Zone ring interesting and then has a crit so his Supernova actually has a critical which that actually kind of fascinating because no boss attacks in like a on trespass have criticals yeah so that's kind of cool that was kind of like a timer I think we also got I mean it it is the way of dice I think we got lucky on its attacks yeah well it's like we missed a couple at first and then all we had to do was like hit a couple times and it seated some stronger body parts which let us grab extra wounds you know so we did kind of get lucky in the second half the battle and the flow I feel like we actually got to use the flow of the spacer pool this shines a lot more in the battles I think I I did notice that like immediately I was like okay actually the tokens are going to be just a little bit more like we should figure out who goes first so you know like based on who's rolling what dice for their weapons they need these tokens to counteract the shortcomings of those dice exct exactly exactly so you kind of

get that team work a little bit more in the boss fight than the extraction what do you think I'm curious cuz you're like an atto veteran so what are thoughts on the whole like random body part thing cuz I'm going to be honest this gives me the same where you attack but you're end up attacking a random part of the monster so it has totally different effects and health it kind of gives me the same Vibes as when you do an attack in Nemesis and you're like wow I had a really good attack and then you have to draw a random card and it's like actually no sorry this card had six Health even though you roll four damage uh sorry like uh I I don't I don't know if I like that to be honest I so that's definitely pulled from Kingdom Death um it's the exact same thing if you don't like it here it's even worse than Kingdom Death because at least in here you have a general idea like of of how hard it's going to be at least I did because I've played it I knew level ones I didn't know they were going to be fours but I'm like there's no way they'd be fives yeah and then the increases like that um in Kingdom Death you just have a deck of cards and you can draw into a trap and then it just completely negates everything here you're at least always attempting to wound something um it helps me because like when I role play and d and d combat's my least favorite because it ceases to become a role playing game and starts to become a math you know board game yeah um but what and board games suck and board games are ass uh what has helped me in D and D and both in this is I try to be thematic as much as I can about the

actions that I'm doing now it's easier for me to do that and be animated when I'm playing the physical game yeah um versus TTS because I'm at a keyboard trying to just m you know figure out how everything is working on TTS but I like it I definitely see why what what you're saying it's like oh I rolled damage now let's because I think in Nemesis it's I roll damage now let me see if that succeeds yeah whereas in this you get to see what you're hitting and you at least get it feels less disappointing I guess yeah I it's not as bad as Nemesis I guess I kind of like the idea more if you could somehow choose which body parts you want to attack like each body part has like pros and cons to it and you could like weigh the options Kingdom Death you do like let's say you get four hits you would draw four cards and if none of them were the Trap you would get to look at them unless they said first strike then you'd have to Target that one first but then you'd be like oh it's his elbow his knee his his urethra and his eye yeah let's go after this one first you can kind of seed you know the the worst cards here it is just the one card um that you're responding to yeah but the way that it's helped me is kind of like whenever you're playing D and D is when you're attacking they're not just standing there even though physically yes the game they are just standing there but like this creature is like flying and laser beams and we're feeling radiation if it helps me personally if I try and think of it as a

thematic experience as a whole that oh I was going to shoot it let's say I was aiming for his body part like let's I was aiming for his head and whenever I drew the wing and I missed he like shielded his head with his wing yeah you now that makes a little bit more difficult to kind of justify whenever it's a gun like if I was going to attack you you know in your I don't know in in your chest and then you go to block with like your femur I don't know how you do that but like my punch might be less effective and it's like here well the gun's the gun yeah now it could still be like Oh I'm shooting and the the wing happened to be more uh like more sturdy that's why that attack didn't work as well yeah you gotta kind of give and take um because I also don't like deterministic combat I would absolutely hate it if I could see exactly what I could shoot and just do it well I guess like I like the idea that like that like you know because I like the idea that each body part like when you hit it something bad's going to happen and I like the idea of of having like an assortment of options like if we if he had we deal out the monster and has five body parts and wow hey we could if we really want to kill it we could attack this this this weaker wound threshold but it does way worse things right and I like if we could somehow like weigh that uh in our head um or so you could be like oh I don't want to get a radiat I'm not going to shoot his shoulder that has the radiation pack on it or whatever you know what I mean like radiated almost

like this Moth Man board here had like body part sections that you aimed at yeah it's kind of video gamey I guess that idea but like for instance like just the idea that like all right I'm going to attack you with my character who has three radiation and then you just draw the the card that says oh if you attack a deal to radiation you're like okay well actually I wouldn't have done that if I known like like what is my character shooting at HIS radiation bulb like she wouldn't do that if she was this a radiate you know what I mean sure it's just kind of it's it's a little weird to me but you want to play Monster Hunter I guess it's not it's not gamebreaking it's just it kind of gave me those same Vibes as Nemesis when you're like I finally got a good roll and then the deck goes yeah and we drew the highest health so it doesn't mean anything and you're like oh okay you know what I mean yeah um that stuff is definitely alleviated in I would imagine the full game because we build around it exactly and that's the thing in like a for example you develop Tech that so in atto cycle one there's three major monsters and the more you fight them the more you unlock Tech about them and that gives you gear specifically equipped to fight them that's kind of cool a good example is there's like these pickaxe um like pickaxes on ropes and they significantly reduce knockback which in this case it's like oh knockback five you you just get mve five yeah and fighting that monster the the edges of the board are a cliff so if you get knocked back off you just die yeah so

because you know that that creature does a bunch of knockback there's a character that you can build out for that's kitted to just completely reduce knockback um and I imagine they're going to be doing something similar here now in this demo this feels like oh you're not fighting Moth Man over and over because he was kind of killed yeah in the demo no idea if that's what they're going to do in the base game um but that's kind of the idea is that you eventually learn the the enemies and you know okay here's what he can do we fought him times we know his level one his six body part cards we don't know which it is but we know at least what they can do and so on that makes sense to me um but I mean those concerns are completely valid if you're if you're meant to be this uh what's your what's your class uh for Papa security if you're meant to be like the security division hired on the ship uh you would imagine you have a little bit more control yeah but I've always meant that same argument D and D where it's like how can I miss whenever I'm like an an expert swordsman yeah well it's because it's not just it's not just you and him standing right here turn he's responding responding like you go to shoot and he like he like quick you know quick jerks away and then it just Nicks and bounces ricochets off his off his wing um but

while he's doing that then Aubrey runs up and just as he lands she takes a shot and hit and shoots him in the foot yeah so I've always really enjoyed the uh the wound Instinct responses that they have yeah and like I said when it gets more difficult I like the idea of especially if if this is a rogue like where you're like coming back and replaying levels yeah that makes more sense that you're G to like you're going to level and build specifically for certain bosses and that's kind of cool like I like that idea I mean just from the items that we got like the both Man suit which I don't know where it is where where they well because we loaded I loaded oh that's right yeah uh it's it's significantly better yeah like it's like 10 times better yeah there it is like not only do you get a reflex which that would come in more handy if the enemy didn't have unlimited movement cuz that's that's an anomaly like normally they have movement let's say it's move has a movement of four and it's going to run up on Aubrey so she's the target so it's going to move four she could take a stress or spend an expertise to reflex which lets her move back so he's still targeting her but now she's out of range stuff like that where you do get to kind of React to what it's doing but the solar sale during your next move action you can spend two expertise and take a stress to move a space more gives you an innate strength an innate Shield um and just more slots yeah like that's huge on that's just like you know strip

down immediately from this Eva suit uh dude no kidding yeah the these look these look I can't wait to give daddy a moth suit he's going to be even sexier that's true that's that's so true um so yeah this is gives us kind of a taste of the hopefully amount of suits you can get and I like that I like that the suit is based off the the boss we just killed yeah which is which is really cool yeah yeah so I yeah to be honest other than than that mode I don't have much more to say than like like you said this is a taster like I can totally see like in a full experience um the tactics will we rich or the choices will be your richer you know but it'll be hard a little harder yeah um I really want to see how they navigate around four people with firearms because again that's kind of like Remnant where oh one boss like he can you know hyper fixate on one but that's still the four of us getting to shoot him from a distance I'm sure you'll end up getting like multiple attacks like you'll Target multiple people you know with one would be my guess so yeah I I wish that these covers mattered more but just the fact that these are here like where it's like oh we need to get behind because I might be the target so that way I can reduce instead of it's two red attack it's a red and a white yeah um but yeah I don't hate the fact that it's just rolling damage because also the major difference in atto is you roll to evade in atto so like their attack

card like that's body part um their AI card with have something on it that that would basically be like it would have an evasion threshold which could be like a nine so you have to roll a certain number of dice to try and get a nine or higher to avoid the damage you're getting yeah here it kind of goes against that because it to me the damage in here feels more random because if I if I flip the attack card and let's say an atto it's like this each attack deals one damage but I'm forced to roll four evasion dice that I need a 10 or higher to get okay well I know my Max damage is four because that's what I have to roll maybe I'll get some tens and it's less and then you have armor and stuff but here it feels like it could be more swingy because it's just oh it's two Reds of damage well and that was part of part of our luck is that a lot of times when The Moth Man attacked he kind of rolled he kind of whiffed his rolls a little bit Yeah so that was another big luck element if he was rolling like you know six damage it's a totally different story in the video we just recorded So it's different here it's it feels more typical in here where the enemy actually rolls against you versus you constantly rolling for yourself yeah um I prefer it the way it's done in atto even though the evasion is usually insanely high and if it's not high it's it's a bad card like it's like oh I only have to get a

six to evade oh but if I don't evade I die okay that's cool like they're usually that's the give and take um so yeah they they didn't fully copy it but the structure is still the same I think if they're meaning this and and that's that's the big difference Z Nory is meant to be a Metro Vania rogu like run through it so I think that's why they pulled the number dice out it's quicker this was way quicker than I thought it was going to be yeah it was and to be fair some of that is a little bit of the luck with our dice rolling you know um and it being a level one so yeah and we only get seven normally I would imagine it's always 10 yeah like I said I can totally see when you're in a really hard boss fight you're going to spend a lot more time being like okay actually we should maneuver this way and do this and you know what I mean like so like again like like to me it's the same I feel the same about the the extraction mod like the foundations are pretty solid you know the potential is great so you know I'm sure playing the full game it's everything will just be a lot richer you know which is what a demo should be like right it's like a little for the game it's like hey if you if you like way you're playing in this demo if you like the way this boss fight works then it's just going to be you know better in every way yeah now again I'll reiterate uh in case you didn't watch the first video on our extraction mode do I think the potential is good enough for me to drop $450 no um would I would I consider doing the $90 stande version for one campaign yeah probably um if if I had money to burn

right now I'd be like yeah this is interesting enough I'll I'll try out the one campaign with you know not the Miniatures yeah U and if you really had need to have Miniatures I don't think one campaign for what is it like 140 for the version with I I have not looked at any lower pledge I'm all in yeah you just you just went all in yeah um yeah so to me I'm not immediately wild enough to be like I want five campaigns of this you know yeah I'd be like yeah I'd be willing to try out the the $90 version you know yeah you know where the fact that they say it's an unlimited game you probably should just only need the core let's St more unlimit on it yeah that's okay that's and that's what I'm saying right this is kind of like we could do a whole discussion on this idea the whole Kickstarter thing if it's meant to be you replay a campaign over and over like a rogue like you don't need five campaigns you know one one is enough one is enough um so if I had money to burn right now $90 I could see being pretty reasonable I'm probably still not going to get it just because I don't have money to burn and I haven't finished Frost Haven you know so I don't know if I mentioned it last time but that was keeping track um of how many Campaign games I have at at my house right now yeah it's over 20 and how many have you finished uh those are the ones I haven't finished those are what I still have left to do wow and I cannot tell you I probably have more probably at least 10 15 maybe even over 20 Campaign games on the way oh my goodness unlimited gaming and that's that's not even including like I don't have a on trespass on here because but I still have all of that to

do um but from from a mega fan of Aon trespass I I I I'm glad they didn't like completely restructure the fight this the incursion was was very good I'm actually excited to kind of see how they do it because again in Aon trespass it's very very curated the entire cycle it's like the beats are it's like we know where you're going to be when you fight this we know where you're going to be when you fight this and you fight the same enemy over and over now they get higher level and they get more traits and more abilities and stuff I'm curious how they're going to do that here because of the Excursion mode so it's it's going to be very interesting how they go about it I think what's going to be a bigger difference between the Normy and atto is the how often these things spawn yeah um and how often you're being pulled to the side to stop your run and deal with this and you know what just for [ __ ] where is it if we lost 2034 um okay so you feel like you're about to vomit radiation is breaking your body down at a rapid Pace pain clouds your mind but you know you would have preferred to die like the others uh incinerated in a cleansing flame not this not this your decaying eyes see

only dancing light be know in your heart no deeper in your very soul that something beautiful and blasphemous is about to be born and you will be its first meal so we would have opened a different envelope oh okay nice so it looks like it looks like for the demo because we just did the temple right so yes it looks like like these two these are the last two that we have for the demo and there you open which one depending on whether or not you succeed or fail so it looks like we have this so it's a fail forward which is amazing well in this sense and try again um but what's curious cuz this kind of might help explain the theming around why you were like oh wait Aubry dies and we just extract in the full game you would have life spares to download your Consciousness into allowing you to go elsewhere and the ship ship build your strength and eventually return so it looks like there it's kind of like a Soma thing where our Consciousness is downloaded into another body yeah oh that kind of that's the Sci-Fi way around that I guess mhm um but I think that's cool I like cloning yeah we're just cloning ourselves um yeah I like that we're prestiging ourselves I guess it's not necessarily fail forward but oh there we go yeah so it is what it is I don't I mean I will never unless I die in like the first five minutes I will never redo a boss fight yeah um it's like well that

was that and just move on if you get close enough yeah you beat it yeah pretty much so I very much enjoyed the incursion mode I think it'll be a nice addition CU if this game was just the extraction I don't know if I'd be so into it but I like the idea of the bosses and because the bosses are amazing in atto it's not going to feel like a slog here I can totally see like one session as being like we do one extraction and one incursion you know they call it a night uh here's my question to you do you think think do you want to play out like like whatever the last mission of this demo is yeah seems like there's only one left okay yeah I mean I'm I'm liking it I don't know where you're feeling on it yeah I guess if there's one level left I'm I'm willing to try the the last level um just play out the demo and as well um to see what other new stuff it's it's throwing in here yeah it looks like this this next bit is the last bit because otherwise there's some alternative rules over here for veterans it looks like but I don't think anything else too crazy yeah because there's no new monster Min or anything so it looks like this is you know it kind of seems like that so this will give us kind of a taste of how another Excursion on a map we're familiar with goes because it looks like that we extracted here and then now we might have to run and leave from whatever was uh you know spawned from killing the moth man yeah yeah that's what it looks like to me yeah um I know it's definitely because it's definitely a

demo and stuff I don't know if your feelings have changed too much but what would you rate the incursion mode see I don't know because I feel like it was very easy for us with the level one so again I don't I mean if if I feel the same about it I guess it's like you know and it's a demo all that so asterisk asterisk asterisk it's like a it's a solid seven out of 10 yeah you know um for for a demo I feel like that's pretty that's pretty generous yeah that's exactly where I'm at too even though the boss fight is pretty much a fight from atto it's yeah it's for this it's two halves of a hole exactly so I mean with both of them together I know the average is still seven um but I guess we'll see how this final extraction goes and that'll give a full maybe more full taste but yeah for the incursion I'm also going to give it a seven cuz it was pretty easy the beginning it was kind of like oh [ __ ] we're going to keep missing but they just flood you with tokens yeah and that's the other thing as these extract as our adrenaline goes up we get so many tokens in in atto even if you're at Rage or yeah rage five or six you're leaving like two but I'd also I would also like to again read it for people who haven't seen our ratings discussion seven out of 10 is a good score in case anybody's like that's really low 701 is really good wow the UN Normy demo from a game that isn't even fully finished you only gave it a seven this thing's a nine it's like no no no it's not now could it be when it's fully here and it's completely fleshed out absolutely I have no reason

to think that I I would think anything less of this game but as a demo well and like you said it's a taster like I really like that word you know like you take a bite out of a cheeseburger and you be like that bite was seven out of 10 but like that's cuz you had one bite of the burger exactly I mean burger like I almost got to give him props for just how much is in this demo yeah it's kind of like voice narration and everything already in the demo is very impressive to me it's so I'm I mean I'm still having fun yeah like which I mean says a lot because there's I mean there could have been easily a point in this game and how it ran where I'm just like I'm done yeah but yeah imagine imagine playing this demo in person too you know that's true I would have also enjoyed it um better that way yeah so yeah uh well you have anything else I don't think so all right well that is our thoughts on the incursion mode for en normany uh yeah I guess stick around for the rest of the series and like comment share and subscribe and have a wonderful whatever time of day this for you hey everyone thank you for watching and I really hope that you enjoyed the video if you would like to see more of my content go ahead and click that subscribe button and the bell to be notified whenever I upload any new content if you feel like supporting the channel you can go ahead and click that patreon link to be taken to my patreon and any help is truly appreciated other than that stick around for any any other run throughs or reviews or cool top 10 or whatever I feel like putting on other than that like comment share and subscribe and have a wonderful whatever time of day it is for you

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