Opera Magna - Teach & Playthrough
Transcript
Hi everyone, my name is Monique
and I'm Naveen from Before You Play
and today we're going to be playing a game that is currently on game found called Opera Magna.
Yes, this game is designed by Tomaso Batista as well as Stefano Castelli and published by Ludus Magnus Studio who are helping sponsor this playthrough. Now, in this game, players are taken on the roles of workshop masters who are trying to gather various resources and ultimately use those resources to help construct the very famous cathedral located in Florence, Italy known as the Santa Maria del Fior. Whoever can score the most amount of points doing this will be the winner.
That's right. This is a resource procurement and management game for two to four players that plays in about 60 minutes in which [clears throat] players will need to send their merchants to three different cities in order to purchase both raw goods and refined materials so that we can ultimately build buildings and help in the construction of the cathedral in Florence. And so today, as per usual, we are going to start with a teacher of the game and then go straight into a two-player playthrough. If you'd like to jump around, we'll include timestamps in the description below. Now, we of course we have to mention this is a prototype copy of the game, so things are subject to change. If you're interested in the game found campaign, there's going to be a link in the description which you can check out. And lastly, if you like these kind of videos and you want to see more in the future, please consider subscribing.
And with that, we are ready to begin. So, if you please direct your attention to the center of the table, we're all set up here for a two-player game of Opera Magna. Welcome to the Renaissance.
Yes. And we have three different cities that we're going to be working in. We have Venice, Antworp, as well as Constantinople. That's right, because like we're mentioning in this game, we play as workshop masters, and it is our job to send our merchants to these three different cities in order to purchase both raw goods, which come in the form of lead, wood, marble, and sand, as well as refined goods, which are going to be bells, planks, columns, and glass. So that we can eventually use these refined goods in the construction of various buildings, as well as the cathedral in Florence. The game is played over the course of nine rounds, and at the end of the game, players will score points for each of their completed buildings. We'll score points for our workshop itself, depending on how much we were able to build it up. Some buildings will also provide endgame points. And of course, we'll also score points for sending refined goods to the various work sites in the cathedral, amongst other things.
And at the end of the game, whoever earns the most amount of victory points wins. Now, the way that the game works is each round, starting with the first player and going clockwise, players are going to be taking turns. And each turn is comprised of four steps. On your turn, you'll always start in the merchant phase where you'll take one of your merchants and move them to a portion of a city that does not already contain one of your merchants. And so in this game, there are three different cities like Navina was mentioning. We have Venice, Antrop, and Constantinople. And each city is selling a specific combination of both raw goods and refined materials as listed on the trade cards that are below the board. Now, in order to purchase these materials, we will need to pay the cost, which is found amongst the cards at the top portion of the city. And so, each city is split into two sections. We have the cost section and the profit section. And on your turn, you'll get to manipulate either the cost or the reward of the city that you move your merchant to. So, just say as the blue player, I decide to move a merchant into Antworp. When moving a merchant, you can choose any of your three merchants across all three cities. But again, when moving, you're required to place them in a section of the city that does not already contain one of your merchants. So, I would not be able to move my merchant into the cost section. I'm required to move them to the profit section, which means I won't be able to change the cost that I'll have to pay, but I will change what I gain from this city. Because at any given time, each player will have a hand of three trade cards. And after moving your merchant, you will then be required to adjust either the cost or the profit at that city. And so in order to do
that, you'll first remove the leftmost card from whichever portion of the city you're in. In my case, I'm in the profit area. And then you'll slide the rest of the cards down one space. And then because I now have an opening here, I must then choose a card from my hand to place there. And so this allows me to sort of choose one of the rewards that I gain from this city. Let's just say as an example, I place this card. And when placing, you of course have to play the card so that the white portion is in the benefit section and the upper gray portion is when you're manipulating the cost. And similarly, if I had placed my merchant in the cost portion, I would adjust the cards in the same way, removing the leftmost card, sliding the rest of them down, and then playing a trade card from my hand, but in the cost section. Because once I've played my trade card, then I move into the city activation phase, which requires me to activate this city by paying the cost in resources that are found across the top of the cards and gaining the raw goods and refined materials amongst the bottom cards here. So in this example, I would have to pay one lead and one wood. And I would then in return gain a wood as well as both of these refined materials, which are one plank and one bell. Now each player stores all of their resources on their workshop board.
Whenever you have to pay goods, you'll simply move your tracker down that number of spaces. But if ever you don't have enough of a specific good to pay the cost. So as an example, let's just say I had zero wood when I have to pay one wood, then I would have to move its corresponding certificate marker down one space. And so the significance of these certificate markers is that each marker represents one of the four refined materials. And eventually, one of our main goals in this game is to send refined materials to the work sites to help build the cathedral. However, each work site requires you to be at a certain certificate level. And these three levels are columns 6, 8, and 10. So, if you're paying your goods with your certificate markers, this makes it harder for you to be able to send refined goods to the cathedral eventually.
In addition, these certificate markers cannot go below column three. And so for any additional cost you have to pay, you must spend one victory point. And in this game, you cannot go below one point. That is the minimum that you'll ever have. So then going back to our example over here, I would be required to pay one lead, one wood. And in turn, I would gain a wood back and then I would also gain these two refined materials. Now before we talk about refined materials, I just want to mention that gaining raw goods is the main way in which you'll move these certificate markers up so that you can unlock the ability to send to these various work sites because if ever you need to advance your marker when it's already up against the certificate marker, then the certificate marker moves with it. So as an example, if I needed to move my wood two more spaces, the certificate marker would move as well. And now I've unlocked the level one work site for specifically the planks. As for the refined materials, each player has player tokens. And so we have ours off screen, but anytime you gain these refined materials, you'll just take player tokens to represent them and sort of place them above your player board along uh this section of the refined material that you gain. So I gained one bell as well as one plank.
And that's essentially it for the city activation phase. Now, one thing I should mention is that if you had sent your merchant to the cost section of a city board, each city has a city power token that gives you some sort of really nice benefit that you could take at any time during your turn just once per turn.
Mhm. So, in this example, this city power token would gain you a refined good of your choice. But remember, you have to send your merchant to that location in order to get that benefit.
Specifically, the cost section. So, because I sent mine to the profit section, then I would not be able to utilize this power token.
And again, going back to the rule, you can never send a merchant to a section of the city where you already have a merchant of yours,
right? So, if you like what these city power tokens do, then you need to be cognizant of being able to uh move your merchants out of those sections so that in the future you can send merchants back there. Mhm.
Then once you finish activating the city, we move into the third phase, which is where we're going to spend our refined goods. And this is the main goal of the game. Now, one thing that you should know is each turn, all refined goods that you gain cannot be carried on to the next turn. So, you basically have to use it or lose it. Yep.
And in this game, you can use these refined materials to take these three different types of actions, which include building buildings, sending them to the cathedral, and also converting them to raw goods. And you can actually take these three different actions in any combination that you'd like in any order and as many times as you wish during your turn. So then starting with the most basic action, the first thing that you can do is you can just convert them to raw goods. And so each refined material corresponds to a specific raw good and you simply just turn them in for an equal number of that raw good type. The second type of action allows us to construct buildings. And so each player will always have two buildings that we are sort of working on at any given time. At the start of the game, we will draft these during setup. And in this game, there are three different sizes of buildings. We have small, medium, and large. And basically, at the end of the game, you'll score a certain number of points depending on the size of the building. It's two points for the smallest, three for the medium, and four for the largest. And each building will either cost two, three, or four of the same type of refined material depending on the size of the building. Mhm. So, as you can see here, I have a small building with a cost of two bells and a medium building with a cost of three columns. Now, when taking the construct a building action, you can actually peacemeal your materials, meaning you are not required to complete a building in one turn. So, in this example, I can take the construct action to simply send one bell to my small building and it'll just sit there until I'm able to actually complete it. Now, on a future turn, if I'm able to procure bells and I
choose to construct this building with it by sending out the bell there, then the building is immediately constructed and now I have a decision that I need to make. When constructed, you'll place your buildings on either the left side of your workshop board or the right side. And you'll unlock a benefit depending on where you place it. Placing buildings on the left side of your workshop will unlock both a discount which is found on the building itself, which in this example is a one marble discount whenever you pay the raw goods for activating the cities. And I should mention that each player has an asymmetric starting discount depending on their workshop board. As an example, my workshop here allows me to always have a one sand discount when paying those goods.
Yeah. So, like over here, if Mon'nique brought her merchant and this was the cost, she would only pay the wood.
In addition, the first time you place a building in any of these three slots, you also unlock a once per turn conversion, which in this example allows me to turn in three lead to convert it into one bell. And I should mention that you don't actually get to choose which of the three slots to place them in. Uh, each slot is home to a specific size of building. So all of my small buildings that I choose to place on the left side will sort of get stacked here so that only the left area is showing. And there is no limit to the number of buildings that you can place in each slot. Now if instead I chose to place my building on the right side of my playerboard, each building has a specific uh special benefit that's either a one-time ability or something ongoing. In this example, this allows me when sending refined materials to the work site specifically for columns. Each certificate level is actually plus one. So if I have only unlocked certificate level one, then I actually have the ability to send to up to work site 2. In addition, the first time I place a building in each of these three slots, they each unlock a cart.
And each cart allows you to send a refined material to the cathedral work sites. And so at the start of the game, as you can probably tell, we will not have any carts available to us, which means you will not be allowed to send refined materials to the cathedral just yet until you've at least built one building and placed it on the right side of your workshop board. And again, each cart allows you to send one refined material to the cathedral once per turn, which means the most you can send on a turn is three materials. But that's essentially it for constructing these buildings. At the end of your turn, you'll be able to draw an additional building because you'll always be working on two of them. And there are a wide variety of these bonuses and effects that are can be found on the right hand side. So, we'll explain them as we play the playth through. Just keep in mind that blue buildings will give you endame scoring. I don't think I see Oh, this one. This gives you one point for each of those three types of buildings at the end of the game. So, anytime you see that yellow flag on a card, that represents endgame scoring.
And finally, the last thing that you can do with your refined materials is you can send them to the work sites at the Florence Cathedral. Now, the cathedral is split into three different levels. We have the level ones which line the bottom, the level twos in the middle, and the level threes on top. And so, like we're mentioning earlier, in order for you to be eligible to send a refined material to a work site, not only will you need to have at least one cart unlocked, but you'll also need to have advanced your certificate marker to at least that column unlocking that level of the work site. Then I'd be able to take the action that allows me to send this refined material to that work site. And the first player to place a token there or to send a material there gets to take the benefit of the work site. and they can be quite strong. But again, that is a race.
Yep. There you go.
And of course, at the end of the game, you'll score points for each of the tokens that you have at the cathedral. You also score a bonus for each player that you have more tokens than at the cathedral.
And work sites here must be constructed from the ground up, which makes sense. Uh, so now that this has been done by Mon'nique, any player can now start constructing or working on the next level up in that respective column
as long as again they have a cart and they've unlocked level two certificate of that specific refined material which is column.
The materials in the same column are not always going to be the same,
right? And so all 12 of these tokens were randomized. It's just we had to respect the uh specific row that they belong to. They are also double-sided in our prototype. But now that Mo'Nique has built here, uh, all other players have the right to build here as long as they want to, uh, do that so that they can score points at the end of the game. They wouldn't gain the bonus that's covered up because only the first player that does that, uh, gets that, but you would score the amount of points depending on which row you're in at the end of the game.
And there's a wide variety of these benefits. So, we'll explain those as we play the game as well.
Yeah, sure.
And that's essentially it. Those are all three actions that you can take using your refined goods. And again, you can take these actions in any combination and in any order as many times as you'd like or as you're able to because at the end of this phase, any refined materials you have left over, you must discard. Now, you will typically just convert them into raw goods, but there is a nine good limit on your workshop board. So, any additional after that, you don't actually gain. Then, you'll end your turn by first replenishing any uh building cards that you've already built this turn by drawing from their respective stacks. and he'll also replenish those as people take from them. And afterwards, you'll always end your turn by drawing a new trade card. So, some turns you're not going to draw additional building cards, but you will always take a trade card. And this will be the timer for the game as well because we've sort of set up the decks so that we have a total of nine rounds.
Now, the furthest left trade card is always going to be free. But if you'd like to take any of the right trade cards here, you'll have to pay a certain amount of raw goods. It's one, two, or three depending on which one you take from. And after taking a card, you'll slide the rest of them down and you'll replenish from the leftmost stack because again, this is going to be the timer in the game.
Now, this deck is constructed in such a way that as the game progresses, costs are going to go up, but also rewards will go up as well.
Yes. And you pretty much continue taking turns like this for a total of nine rounds. Then at the end of the game, players will go into endame scoring. At that point, you'll score points for each of your completed buildings. It's going to be two, three, or four points depending on the size of the building. You'll also score a number of points based on how many of these six slots you were able to fill along your workshop board. It's going to be 1 2 4 7 or 10 points if you are able to put at least one card in each of the six slots. You'll also score points for each of these certificate tokens if you are able to reach at least the one, two, or three level. Any blue buildings that you've built will score endgame points. You also score one point for each material that is on an incomplete building. You'll score two points for each player around the table who has fewer of these work site tokens at the cathedral than you. And then finally, you'll also score points for each of the work site tokens you are able to place out.
Yeah. So any work site token in the bottom row will be one. Then these will be two or two. And then these will be worth three.
But that's actually it at that point. Whoever has the most points wins. So that is essentially how you play Opera Magna. Everything else we'll discuss as we play the game. So, for now, we'll go ahead and get cleaned up and we'll get started with our playthrough.
Okay, we are all set up. We have three starting trade cards to help us take those actions when we move our merchants around. Uh, we did have to figure out who was going to be going first because there was a little bit of drafting of the starting buildings that we start with.
Yes, there's a little bit of pre-etup. Uh, it also determines where our merchants start on the city boards. So, today I'm going to be going first. And turn order really doesn't change. We're basically just going to be taking turns back and forth until the game ends. Yep.
So during setup, we each drafted a couple of buildings and it looks like we ended up with one small building each and one medium building. Their effects we'll just describe as we play the game. Now before we start, the one thing that we should mention are the city power tokens because there are a couple of them that come in the game for each of the cities. And each time you play, you basically just choose one randomly. And again, these power tokens are activated each time you send a merchant to the cost section of a city board. So, starting with Venice, this city power token gives you one point for each of the completed buildings that you've placed to the right side of your shop board. So, obviously at the start of the game, this is not going to be the most valuable city power token.
Not until you tuck a card over here,
right? Antwerp, on the other hand, does have a very valuable uh power token because this allows you to gain a refined material of your choice. And again, these are anytime on your turn, but only once per turn. And finally, for Constantinople, the city power token says you can spend one raw good of your choice in order to move its corresponding certificate marker three spaces to the right.
So, this is a really nice way for you to be able to move these uh certificate markers because otherwise the main way of doing it is by amassing a lot of these raw goods which can be difficult. All right. And otherwise, everything else we'll describe as we play. So, for now, let's go ahead and get started. Are you ready?
Let's do it. Yeah.
All right. Round one of nine. So, there are nine rounds. I'm going to go ahead and take the first turn. And again, on your turn, you always start in the merchant phase where I must choose one of my three merchants and move them. So, considering the fact that I need columns to complete this building, I see some columns in the profit area of uh Constantinople. Okay.
So, I think I'm going to move a merchant, this one specifically, if I would like to be able to take this city uh power action. And I'm going to move my merchant here because I'm not allowed to move them down here. I already have a merchant there. So I'm moving them to the cost section of Constantinople. Now again, after moving a merchant, you must now adjust the cards that are in its section. So you kick off the leftmost one.
That's out. Out of the game.
These ones slide down. And then now I must choose a trade card from my hand to add here, which means I do get to basically decide part of the cost that I'm going to be paying. Now, because I'm playing with this workshop board, again, each player has an asymmetric discount, a starting discount, and for me, it's sand. Nice. One sand, which means I do not have to pay this, but I will have to pay one wood. Let's just go ahead and play this card.
So, it's going to be another sand.
Okay.
Now, because I'm here, I also get to activate this city power token. And again, I can do it at any point in my turn. It just has to be after paying the cost. So, let me do that first.
So, you get one discount. Yeah.
Because of your board. Yes,
one sand discount. So, you have to pay one wood and one sand. There you go. I've paid my cost. Now, I want to do this before I forget. So, this is spending one raw good to move a certificate marker up three. Let's spend my last wood
to move planks up. One, two, three. Okay,
so now I've unlocked I've unlocked the ability to send out a a refined good to the level one work site of planks. The only thing I need now is to unlock cart. And of course, I need the plank.
And you need the plank. Yeah.
All right. So, I've done that. And then now I'm going to gain all of the goods down here. So, this is going to be one lead and one marble as well as a column. And again, when gaining refined materials, you'll take a player token and place it above the raw material for me to spend, which is going to be now because now I'm going to move into the refined materials phase. I only have one refined material. So, I mean, it's really simple. I cannot send out there. I can send here.
So, I'm going to construct my building.
Got it.
So, I'm placing this here. And again, these refined materials are use it or lose it. Anything that you still have at the end of your turn, you must discard.
And the third option there was to convert it back into its raw good and then push up over here.
Which is actually not bad. That is a viable option if I really want to start pushing up that certificate marker. But I think I want to focus on trying to build this building. So, I have one good there. All right. Then it's the end of my turn. So, in the end turn phase, you replenish any of your constructed buildings which you've built. So, I'm going to skip that. And now I get a trade card. Which one? So, this one's free. And these ones are not free. It's one, two, or three raw material. Raw goods. I'm just going to go for free.
Free.
I'm going for free right now.
Cheapy.
Chey. Because raw these goods are they're essential.
They're valuable.
Essential to the game. All right, Naveen.
All right.
What would you like to do?
Okay. So, you went ahead and made things more expensive for all of us. Yes.
Uh, I'm going to do something more more kind and go and not do that.
So, I'm going to send myself out of here.
Oh, it was judge
and we are going to go to this bottom section right over there.
Okay.
So, I am going to the uh the the bottom section which basically means I get to adjust what kind of rewards we're going to get
the profit. So, you're in Venice. Let's move this one out.
So, that one goes out.
So, that one gets bumped off. These slide down.
They do. So, you're going to get a sand, you're going to get a wood, and what else would you like to gain?
Uh, I'm going to go with this. I'm going to put this down. So, two lead.
Two lead. Okay.
All right. Now, for me, my player board, I have a discount on marble.
Okay.
So, my only cost because there's this blank. This the game starts with blanks on uh on the left side.
So, my only cost is I get a marble discount.
One wood. That's it. So, one wood goes down.
Then I'm going to gain a sand. Uh-huh.
One wood and then two um lead. So, let's get the two lead. So, one I'm pushing up against.
So, my belts move. Yep.
Uh then I get one wood back
and then also what was that? Sand. Yeah, there we go.
Sand.
All right. So, no refined materials.
Uh no refined materials.
So, you're going to skip that phase? I'm
going to skip that.
Oh, interesting. So, then you'll go directly to your end turn. Now, in the future, we will probably be unlocking these conversions. And so if you don't gain a refined material, you know, in that phase, then you can always like convert your raw goods into them.
Yeah.
But it's very early. So which trade card would you like?
I'm a cheapcape running free. Yeah.
That's a nice one, though, cuz it gives you plank. It
does.
All right. So that is the end of round one. Uh the timer for the game will be these cards. So as we uh sort of deplete the different sections of the board, it'll tell us how many rounds are left in the game. So we don't really need to keep track. All right. So, now it goes back to me. And for my merchant phrase, I'm going to send this merchant. I'm sending them back to Antworp.
Cost more expensive for
Well, I really like this.
Sure.
This is such a nice way to just boom, one refined material of your choice, you know.
But first, I do need to make cost more expensive. So, that goes out.
What are you doing?
Uh, just slides over. And then I think because I'm gonna get a sand back, I'm gonna place I'm gonna play a sand. It's unfortunate because it is going to it's going to lower my certificate, my glass certificate, but that's fine. That's a future me problem.
You have a sand discount.
I have a sand discount. That's right. So, it's not
I got
Okay, thank you. So, I have to pay the cost first. So, one sand discount, which means I just pay one sand.
One wood. No, wood is
one wood. Wood is going to go down one, which So, because Monnique is at zero. Yeah,
she uh the the refined version of it gets dropped out.
My certificate marker. I have to pay that.
Um which is fine because I was kind of in the middle of these two sites. I have to be cautious of that now though. Uh and then I must pay one lead. There you go.
I'm going to take this benefit now, which is going to be a uh column because I'm working on that. Working on my building. And then I'm going to gain all of these these goods. So, it's going to be one sand, one wood, which is great, and a plank, which I'm probably going to convert back. All right, so my refined materials. Let's convert this this guy back into wood. I don't have anything else to do with it, so I'm going to take it for a wood. And then this one I'm sending to construct this building. So, I just need one more column, and then this will be mine.
What is it? Four goods.
It's four raw goods, but the most important thing is it'll be a cart. Yes. and I'll be able to start sending um refined materials to the cathedral. It's a multi-step process. All right, it's the end of my turn.
So, which one do I want? You know, three marble. That's not bad. I'm going to go free. Unless there's something really good, I'm going free. Okay.
You know what I mean?
Yeah.
All right. So, so now it is back to you.
Okay. You've made things very expensive. Every time you're going somewhere, you
put sand everywhere.
Put stuff on the grid. You put sand everywhere and that's your discount in Yeah. So that's a little bit of a challenge right now.
I think in the beginning it's a little bit like a you know a crawl and then like as the game progresses and you have buildings built out and a little bit more then you'll have more options.
There in lies my problem right now. I don't have anything working towards buildings but I can get started kind of.
Okay.
So I'm going to move this merchant here. So we're going to go to the bottom
and so this one's going to get pushed out.
Yes.
So we're going to come down.
So what would you like to add?
I'm going to put this one here.
Like that. We got a a refined.
We've got some bell which is good for me. Yeah,
cuz that's what my building wants.
All right. So then now you must pay. Your discount is marble.
Marble. So two sand and one wood.
Yeah. So that's not good. One, two, and then one
and one. But in turn
I get a marble.
One marble.
And then I get uh two refined goods. One of which is going to be the column.
Yes.
And the other one is going to be a bell.
There you go.
All right. So then now I am going to put this on the bell. And then this one uh this marble um column.
Yeah. Uh, I don't have a way. I can't send it out because I don't have a cart. I don't have the proficiency or the certification. So, I'm going to use it as the third way, which is going to be converting it into its own. It's a raw form.
Nice. So, you get to push up your certificate marker
a little bit. Yeah. There you go.
Okay. So, your your markers are sort of kind of like inching
slowly.
Yeah. I just have kind of one superhero right there. This power token is nice though to be able to push up quickly.
And I'm just going to take this one to do that. Yeah.
So, let's move. The goods are just too valuable.
All right. So now it goes back to me. Uh I would like to build this. I think that would be nice. So if I want to do that, I have to go here because this is the only one place that is presenting me with a column option. So I am going to move Oh well, I could move this merchant. It really just depends on who. Yeah, I'll move this one. I like this city power token. Yeah. And until these benefits become more valuable, I think I'm okay with the Venice. So, I'm gonna go down here.
Uh, this gets kicked off. So, these are going to slide down. And I think I'm going to add this card. So, lots of marble.
This is my last chance maybe to get that column, you know.
All right, I must pay. This is free. So, it's one wood and one sand. Let's go. one sand, one wood, and then now I gain uh two refined goods. So, it's a column and a bell, and three marbles. So, that's going to be able to I'm going to be able to push this up by three. So, I go this up to seven. This goes up to
That's really good.
six. Yeah, that was nice. This is nice. All right. Now, I can complete my building. So, I'm going to send my last material there. It completes the building. And now I must decide would I like. This is a mediumsized building, so it has to go in the middle slot of either of these two spaces. So I can either place this here. And now for the rest of the game, I'll have a two uh wood discount when I go to pay the cost. And I also unlock this conversion which is spending two wood to gain a plank.
Or I think obviously I think I'm going to choose this because it unlocks a cart for me. And I also get this benefit immediately which there's a lightning bolt. So it's an immediate benefit. So, let me take four raw goods of my choice. So, I'm going to go two lead. Wait, well, hold on. One, actually, three lead. Two. Three. So, I can push that up there. And a sand because my sand is at zero. All right. So, there's that. I had now unlocked the cart
and technically my bell is at the certificate one level. What is a work site? What is a work site token? Uh so the basic basically you can reset all your merchants to the uh the cost section
of each of the three cities. I don't know if I want that.
Yeah, you can work on your other building.
Yeah, I'm going to send my bell to my building. So working on that. All right, that is the end of my turn. I have a vacancy. So now I'm going to take a building. Um this is a one of the blue buildings in the game. And the blue buildings give you a an endgame scoring condition.
Mhm. This building specifically will gain me one point at the end of the game for each completed non-blue building. And the colors of the buildings are at the bottom right hand corner. So the building that I just built is red. So that would already be scoring a point if I were able to construct that.
It's early enough.
My fear, however, is that I don't see any glass in any of the cities. There is a glass scarcity and that's what it it takes.
So I think I'm going to take this one. So this requires planks. And if I'm able to construct this, if I choose to place it on the right side, then anytime I gain lead as a reward from the cities, I can actually just take it as um bell.
Refined bell.
Yeah, refined bell. So that gets that gets refilled immediately.
Yes, this is a medium or middle tier one. So it's going to look like that. Oh, there's bells.
We have all of the stacks off screen, but just so you know, this column is always going to be small buildings. This is medium. This is large.
All right, I get a trade card. I'll go with free. Okay,
let's do it. All right, so this slides down and we refill. All right, Nave, what would you like to do?
All right, let's move this merchant in Venice to the cost site over here.
All right,
so I don't like the sand situation. So, let's get rid of that sand.
Taking out my sand.
Sand's got to go.
It's actually good for me kind of cuz I only have a disc kind of one sand.
Yeah.
Well, I guess it's not. How could it be good?
So, what are you going to place there?
Uh, I'm going to place this
lead
here. lead.
Okay,
there we are. Lead. Okay, so now my costs are a little bit of everything. I don't have any discounts. So, it's wood, sand, and lead. So, lead.
Yeah,
I have no more wood.
I have no more sand. That is not good.
I do not like being on that situation.
You can do this though.
I am going to do that. So, that is discard a good.
So, spend one good. So, you're doing marble
marble in order to move up three spaces on this marble. So, it's going to go from five to eight. So, now I'm double certified. [gasps] You're certified
double certified.
Oh, that's nice.
I don't have a cart, though. Uh, and then I'm going to get all these benefits here. So, I'm going to get
column and bell.
Column and bell
and then three marbles. So, let's go from three to six. Just like that.
That's awesome.
Yeah, we got to make uh I don't know. I got to figure out how to do this. Okay, so now we're going to go into the uh next phase.
Yeah. So, you're going to spend your refi materials.
Yeah. So, this one's going to go here. So, I'm going to complete this building.
Okay.
So, that's that. So, this one is still a marble column.
Yeah.
So, this is done.
These go out.
What would you like to do with it? What size is it?
It's a size one.
Okay. So, it's going to be in the bottom.
I really want a discount on wood.
Okay.
But I need a cart. So, I'm going to put it over here. Just like that.
Are you sending out to the work site this turn?
I Well, yeah, I think so, cuz I have this uh to send out. Yeah,
I wanted to do it.
I was one turn by. Okay. Well, you you started the game, so and you made everything expensive.
Yeah.
Well, this is the first time we're going to be doing this. So, we have both unlocked the ability to start building this cathedral, but Naveen is going to do it first.
I am going to do it first.
So, now again, there are some criteria you have to meet. You have to have a cart. You have to have the material. You have to have the certificate unlocked. It has to be the bottommost unfilled work site in its column. And you also have to not have a token on that spot already.
Exactly.
All these things are true. All things are true. So, uh, right now, um, I have level two certification. Yeah. But we have not constructed level one, right?
So, I'm gonna I'm gonna take this and I'm going to send it out using the cart that I just created. So, had I put this over here for the discount, I don't have a cart now to go send this this good out. So,
so that was the the reason why I had to do that. And by the way, the benefit I have here is uh anytime I send out planks to the uh opera for construction, uh my certification is plus one.
So if I'm at a level one certification, it really is like I'm a level two certification and a two is like a three.
But if you're at zero,
a zero is not a one, unfortunately. Yeah.
Yeah. And specifically for planks.
Specifically for planks. That's why it's that that green symbol there. Okay. So going back to what I'm doing with this uh this uh column.
Yeah. I'm going to put it right here.
So, that's a level one column work.
Column work site. So, the benefit I got here is uh pick up any two raw goods, I believe.
Oh, that's so nice.
I needed that.
I wanted that.
I needed that.
I wanted that.
So, I'm going to move up on two of these. I don't have any wood and I think there's some there's a lot of wood cost out there. So, I'm going to go up on wood. That's one. And sand is still pre prevalent here and here. And I don't see when it's going to get moved off. So, I'm just going to move up sand.
Sand. All right.
Just to keep myself in the paying game, I guess, if you will.
Well, congrats. You have now placed I can still place my token there. I just won't get the benefit.
Get the benefit. Yeah.
Um, and if Naveen wanted to build on the level two column work site, it's actually over here.
So, before doing so, somebody regard anybody really needs to build the level one plank work site first.
Yes.
So, all right. Is that the end of your turn?
That's it. So, I do have to fill in from here. What would you like?
Uh, I think I'm going to go with this one. A level one. Small building. Yeah.
Okay.
Just going to be real conservative here.
All right. So, we get a new small building there.
Small building.
And then you get a trade card. Which one?
Uh, okay. So, I like this one because it comes with two refined. Yeah.
So, I'm going to take this one. It's going to cost me one resource, but honestly, I'm a little bit abundant in the marble right now, so I'm willing to spend marble.
And that's your discount.
And that's my discount. Exactly. Yeah.
All right. Let's slide these down. We are now in the B deck. By the way, there's like A, B, and C's.
So, it builds.
So, it does it increases in uh resourcefulness, I guess. All right.
Again, costs go up, though. So, you got to be careful.
Costs do go up. All right. So, now it is back to me. I'm not quite sure. I think we're maybe in like round four, something like that.
Maybe four. I think we're third of the way through.
Yeah, as soon as we start depleting those decks, we will let you know truly what round we're in. But, uh, it's a bummer that Naveen got that work site before me. Well, I would like to complete my building. So, I'm going to send back to Antworp. These two cities are really nice for me right now. So, I think I'll send this merchant.
Okay.
Up here.
Changing the price.
Changing the price. So, lead goes out.
Let's move these two down. And I think this is going to be good for you.
You got a little marble.
This is going to be grand for you actually, Naveen.
What do you got?
I've got some marble action.
Marble. I like that.
All right. So, now I have to pay. So, it's going to be one of each because I have that discount. So, one wood. Oh, it's not me at zero. One sand also zero and a marble. Boom. H glass is going to be tough. I'm going to need to work this actually.
I have a glass building that I just I need to figure out how to get.
All right, let me gain my benefits first. So, it's going to be one sand, one wood, and a plank. And then I gain a refined material of my choice. Of course, it's going to be bell because I would like to complete this.
So, let's do that now. I'll do that now. I'm going to complete this building. Uh this is a small building. Now I could if I do this, it'll make my column worth at least uh level two.
Yep.
It'll do the thing that I have for red.
Or if I put this here, I'll now get a marble discount and I can spend three lead for a bell. As tempting as it is to place this here, I'm going to I'm going to unlock a conversion. Okay,
so I now have a marble discount in addition to one sand. And once per turn, I can spend I can turn in three lead for a bell.
I could do that now. Actually, this is immediate because I have unlocked this bell. Uh I I'm in a level one certificate for bell. What's the benefit?
It's the one where you reset everybody. Yeah.
H that's not as good. Okay, I'm not going to do that right now. Okay,
I am going to send plank because I have a cart. I can do one. So, each cart lets you send one material once per turn. So, I'm gonna send this plank to the level one work site because that is what I've unlocked.
So, you get a refined good
and it gets me a refined good.
That's good.
So, let's take let's go with plank, right? And just
put it there.
Put it there.
Okay.
Cuz I like to work on that building. All right. It's the end of my turn.
So, what do I think I can do? I'm going to take this one now that I have the conversion. I can always spend lead for a bell. And the thing that's nice is if I build this for the right section, the effect is each time I gain a I take a red building from the display, I get to immediately place a refined material on it because all of the different colors correspond to a specific refined material. So the red ones are all columns, the yellow ones are bells,
the blue ones are glass, etc. So that's nice.
You're going to keep that? Yeah.
You're all done?
I'm all done. I have to I have to take a trade card, though. I don't know if I want that. That seems a little bit Oh, no. Actually, that's good for you. That's great for you. Yeah.
Three.
That's a refined red.
Yeah.
Silly. All right. That's me. Back to you.
Oh, boy. Okay. So, you did that. All right. Let's send this Constantinople merchant here. Nobody's been here in a while in Paris.
So, we're going to move this one out.
Okay.
Cuz the costs are cheap up there.
Yeah, it's really cheap.
Costs are super cheap up there. And then I'm going to bring in this double refined. Bam. Just like that.
Bam.
Okay. So, uh, the benefit or the cost is one stone and then I have the discount on marble. So, it's just going to cost wood.
Sorry. One wood, not stone. I don't know what I'm saying.
There you go. There's down. And then all my benefits. I get it right back.
Yeah.
I get two uh lead, which is good for me because now I'm proficient or certified in lead.
Yeah, that's nice.
Good there. And then
two refined. two refined which is one is going to be in the columns and then one is going to be there.
Okay.
So, uh now that you've done this I think
you're going to do the second one.
I'm going to do this one over here. Yeah, why not?
I knew it.
So, I am double certified. So, I'm in this column. So, it's not you don't have to spend the the amount of goods equal to your certification. It's still just one good.
Yeah. Yeah. It's only
using one cart. So, I'm going to send this here. Yeah.
And the benefit here, which is really nice, is you look at your lowest certification.
Yeah.
And you match it to your highest certification.
Yeah. That's so nice.
I debated, that's what I was debating when I when I thought I was going to move this card to the cart section
to increase my certificate level. I was going to try
Your certificates are looking good.
But I was going to try to fulfill that work site,
but I knew in my heart of hearts
that you're going to beat me to it for that. That is such a nice benefit, the ability to just move your certificate forward.
Like I want to do glass, but the glass I anytime I acquire it, I need it for this building.
Two options are glass or plank.
Glass or plank cuz they're identical. I I think I'm going to go plank, especially because now I have this card.
So now my twos are really threes.
Oh yeah, that's
so like I can really just
And you had so few resources in wood.
I Yeah. And then So yeah, exactly. So if I have to chip away down, then I can use this to chip away down.
That's true.
So uh that is that. And then now I have this bell here. Now, unfortunately, I do not have um another cart.
Yeah.
And I don't have a building to put it on. So, this is going to have to convert into this
into lead.
into lead. So, it's just going to push this up just a little bit more, which is good. You want you want to be moving up on these things.
Yeah, that's true.
All right.
Trade card. Which one would you like?
I'm going to take this one right here.
Glass. Glass is joining us.
Glass is coming in.
We're we we're introducing uh glass to the markets every time.
All right. Let's see. We have these are this is still BTSC's I think are these ones.
All right. So then it goes back to me. It is time. It's time for me to move this merchant who's just been you know shuffling his thumbs
sitting there.
I'm going to move this merchant because I now have a building on the right side. So it's I'll actually be able to score those points if I choose to return there. But I don't think I'm going to move them very far. Honestly, I think I'm just going to move them
just down.
Yeah, just down cuz this is cheap.
Yeah,
right. So, this goes
is cheap. Yeah.
Out.
And you have a discount now on marble.
On marble. Yeah. So, I'll move this over. And I think I And I think I'm going to place this card.
We got two lead.
Two lead. Just a little bit more lead.
All right.
A lot of lead.
It's a lot of lead. Max out my lead. So, I have to pay the cost. So, I now I have a marble discount. So, it's just that single wood.
It's good.
Boom. And then I gain these. So, four lead. So, this is basically going to go all the way to the max. One, two, three, four. This goes up to nine. Lots and lots of lead. I also get
two refined goods. I have a column. I have a bell. And then once per turn, I can do this. So, three lead. One, two, three
for a bell.
Oh, nice.
All right. So, what's the bell? But oh, that I keep on asking.
Yeah, the bell, Monique, is you send all your merchants to the top.
To the top. Okay. Okay. Okay. Uh, I'm not going to do that. I am going to I'm just going to use them both for this building.
Yeah, that's good.
One, two.
Yeah, you want to do that.
As for the column, I don't have any buildings to send this to,
but I can still send it to the one the one where you guys want to be here.
Yeah, I don't have the two unlocked or else I would have sent it there. I'm only a cert certification level of one.
So, Monique's here also with me.
It's a point at the end of the game.
Yeah, might as well.
Yeah, might as well. And the thing is, at the end of the game, you'll score two points for each other player. You have more work site token. You have more like scent refined materials to the cathedral.
Right now, we're tied 22. In in a lower player count like ours, it's really only two points because
it's a four point swing.
Yeah. But it's a four-point swing. Exactly.
Yes. So, you want to keep up the race. Yeah. Right now, we both have 22. So, even though it's not worth a whole lot, it's still something.
It's something. Y.
Yeah. All right. I'm going to take a card. Two flanks is nice. Two is great. Yeah,
sure. I'll take that. All right. Slide these down. And now it is to you. Oh, this is the last card in this deck. So, after Naveen's turn, then we're going to move on to the C's. Sorry, the countdown is actually over there. And then I think we'll have I think it's technically going to be four more turns.
Four more turns.
Four more rounds after this. After your turn.
So, I have five rounds right now.
You have five turns. Yes. Five turns.
So, at the end of this turn, we'll have four.
Four. Okay. Gotcha. Okay. Okay. I think I'm going to move this merchant here down there.
Okay.
So, sand is going to be sand's going to be a problem.
So, sand's out.
This one goes out.
So, he's moving on. What would you like?
All right. We are going to tuck in this beautiful card right here.
What is it? Is it double?
Glass glass has finally showed up. I have I've had this beginner glass building, but nothing's happened.
So, it's going to cost me uh one wood. I don't have a discount there. I have a discount on this two uh two
sand. So, one. And then now the sand is going to go to a three. And
that's the minimum.
That's the minimum.
If you have to pay sand again, you'll lose points.
Yeah. I I don't like that at all. Ideally not.
I get one wood.
Uhhuh.
I get two planks, which is refined.
And one glass.
And one glass, which is very nice for me. Okay. So now I'm in this section. Uh, and so I have a cart.
I have my certification is at two plus one, which makes it three.
So, uh, yeah, planks. And so this plank is done. I don't want to deal with it right now. This benefit is really nice.
Ah, I wanted that.
So, I'm going to do that right now.
Is that one? Is that all?
Yes, you get one of each. Yeah,
it's one of each
nonplank
of non-plank refined material. So, so glass, column, and bell.
So, I'm going to put this here.
Yeah.
So, I get three.
Oh, that's amazing.
So, I get one glass, one column, one bell.
I need I needed that to do that.
I love that for you.
Thank you.
Uh, and so now with these two glass, I'm going to put these on glass. Glass. That's been the challenge this whole time. Yeah. Right. Uh then I am going to put the column on column. I believe
you've got a bell and a plank. You can't send any more out. Already did your one.
I have no building. So bell is just going to push this out. So now I'm double certified in bell
in. Okay. Cuz you gained a lead from that.
And then plank. Just going to get a wood. That's it.
Wow. Your your certificate markers are so high.
I just need to get this one.
These also score you points at the end of the game. There you go. One, two, or three points. That's six points right there.
Six points. Yeah.
So, that's that. Uh, these are not finished. You know, I don't want to spend any goods.
I'm just going to take this one right here.
Take it.
Free.
Free
cheapy.
Cheaps.
All right. So, this is the last card in that column. And just like that, we are more than halfway through the game. Y. So, as you can see, turns are pretty snappy.
You just kind of do your stuff, spend your stuff, and move on. And uh now it's back to me and I'm going to move I'm going to do my old merchant back to Constantinople trick.
Okay.
So I'm going there kicking this out.
We've got sand and lead which is nice because I have a lot of lead since I have a marble discount. Let's go marble.
Nice.
So double marble. It's unfortunate because that was actually a really nice card, but I have to put something there. So I'm going to pay the cost. It's free. I have one free marble. So, I have to spend one marble and one lead.
Okay.
I am also going to do this power. So, it's time for me to move sand down one. And I'm going to go one, two, three. So, I am uh one certified in glass.
And then my rewards are going to be let's go three marble. So, one, two, and then I push this one up three. So, now
cert certification level two.
Okay. And then I get a column and a bell. So I am going to send out this column now that I'm on cert certification work site two.
You want to go here?
Yeah.
With me?
With you.
All right. So you're here with me.
That okay. I'll just put myself on top since I was first.
As for my bell, I'm gonna complete this.
Yeah, that's good.
So this now whenever I take a red building, I immediately place a refined material. It comes stocked. So, I do have to place it here though, unfortunately. Which means I don't unlock.
Yeah, I do. It's unfortunate because at the end of the game, you'll score points depending on how many of these slots you
want to diversify.
But I like this benefit. So, I'm going to place this here. And you just sort of like stack them so that you can see your benefits at all times. All right. I could technically I could technically spend lead to gain a bell, but I really don't have a use for it, so I won't.
Okay. Now that you have this ability, do you want to take one of these?
Yeah, I think I should. Yeah,
I will take the top one, please. Yeah.
So, this is going to come stocked because of your ability, right?
Yes. With a single
That's good.
A single token.
That's a good time to get that card when there's two of those out there.
All right. So, that gets
That's it for you.
Yeah, I I do have to take a trade card.
So, I don't know if I care about the other ones more than this. So, I'll just take this. Oh, but this is expensive. That's okay. I'll take it. It is what it is. I feel like there has to be like a really good reason for me to spend the
goods to take any of these other cards.
And by the way, because we are playing a two-player game, during setup, we had to remove a certain number of each of the different decks of cards.
So maybe if you're looking for like a specific resource type, you don't know. It's not going to be equal. You know what I mean?
Yeah. They could be more of those out the game. Yeah.
It could be more skewed towards one type of resource than the other. And I guess that's thematically appropriate.
Just the scarcity of it all.
Yeah. All right. Back to you.
Okay. All right. I'm just going to move this merchant down here.
I'm going to spend one wood. I get the discount.
Oh, wait. You must adjust.
Oh, sorry. Yeah,
this goes out.
That goes out. Thank you.
Slide these over.
Yes.
What would you like?
Uh, let's put in Let's just put in this. There's going to be more bells coming my way.
More bells.
Yeah, there we go.
Ooh.
Okay. It's a good little area there. So, all my stuff.
Just one wood.
Yeah, just one wood. So, it's going to be that. And then now it's going to be uh two.
I'll read them out to you. Do you want your goods, your raw goods first?
Uh, sure.
Two lead and two marble.
Two. I'm at the max. One, two. Like that. Uh, two marble.
Yep.
One, two. And then now I get
uh you get three refined materials. It's one column and two bells.
One column, two bells. All right, let's make that work. So, two bells.
Mhm.
One column.
Mhm.
All right, so this column is going to go onto here.
You completed a building.
Completed a building.
Which side are you going to do?
Uh, this one. because I hate my sand situation. So, I'm going to take this.
Okay,
it's going to go here.
Well,
oh, sorry.
It's a small building, right?
Small building.
Yeah, that's the thing.
Oh, dude.
Done.
That is one of the decision points in the game because you can't just choose what part of your workshop to place your buildings on.
You build a small building, it goes in the small building section.
Wasn't thinking. Okay. Well, this had one on it. Um,
you're thinking about not completing it. I I think I'm going to complete it and I'm going to put it over here for the two resources. Unfortunately, like this is not part of that diversity here. But
yeah, I have to do it here, too.
Remind me again how how it all scores. Like what's the best case scenario?
Oh, 10.
10.
If you have all six slots filled with at least one card, it's 10 points.
If you have two slots filled, it's two.
I think it's three. I think it's one. No, it's one, two, four, seven.
One, two, four, seven.
Yeah. Oh, that's that's killer. One point then two points. So each additional slab is only worth one point until you get like your third. Yeah.
Yeah. Fourth point.
Uh I'm going to take it in in sand. One, two, because I need to find a way to get this glass up. Glass is the limiting factor for me to be able to to put out over.
Don't forget this section here. You just got to vacate it to come back.
Yeah, I got to leave it to come back. But um
that's the easiest way to move your certificate forward. I
I'll probably be doing that in a little bit. So, okay. So, that was uh that part of it. I still have two bells here. And even though we both have two cards in one cart, we still have only unlocked one cart because you have to have one card in each
to unlock additional ones.
So I'm going to do it bell
bell
single bell. So I can I want to do this one.
Yeah,
but there's no ground floor. So I'm going to put it here just why not.
So you never have to ask about this one again.
Uh basically I can take all my merchants and put them onto the top section. So I'm not going to take their benefit. I I don't really I One of the optional ones says you can do it.
So you don't want to
I don't want to do it because I want to go somewhere else. Yeah, that is that one. I have one bell left and I cannot
cuz I don't get I don't get one of these cards until after I I spend this.
Mhm.
So this bell is going to unfortunately
it's going to turn to lead.
I'm maxed here. I got to spend that stuff. I need a I need a bell converter which is this right here.
Yeah. Okay. Uh, that's that for me. And
which building would you like? This is nice. At the end of the game, this cost you three points per red.
Yeah. And I have one red. So,
there's another one there.
There's another one here. And then this one right here, if I take this,
it's if I can get a bunch of bells.
Mhm.
Then it's going to be uh I I can do the thing where I put a glass directly on a blue.
Yeah. Very similar building.
I don't see many blue buildings up there other than this one right here.
Yeah.
Yeah. All right. Knowing that I want to score red buildings, I'll take this one right here.
There we go. Okay. All right. So, we replenish that from the medium size.
Medium size. That's good.
And then which which trade card if you like?
Make sand expensive. Oh gosh. That's the thing that's killing me right now.
Use it for the benefit.
Yeah. I'm going to take this one.
Okay. So, what are you going to pay?
Uh, I am going to pay lead. Why not?
I max out at lead.
All right. So, we slide down. We are now dipping into Oh, I guess this is a C.
This is the second C. And now that we have uh depleted this deck, there are three more rounds left until the end of the game. So that is what that means on that section there. All right. So that it is back to me. That sounds kind of scary. Three only three rounds left. I feel like I have not done
enough.
Yeah.
And I feel like that is what you're going to I I felt like had previous games. I think it's not it's not intended to make you feel like you'll be able to do it all. Man, our sand scarcity is very difficult.
It's showing
even for me when I have that sand discount. It's just one.
Yeah,
but like going up here, it's going to force me to
spend one.
Spend one. Yeah,
you'll still be certified.
I think I have to move there. Gosh, I don't want to.
So, this is out.
Yeah.
All right. And these are
It's tough. The costs are so much more expensive now.
They are.
So, it's going to be
That's a lot of cubes.
It's a lot of marble. So, I have to spend one sand, which is going to be my glass. My glass certification.
You have a discount on marble. One marble. It's going to cost you three.
So, I have to spend three. That's painful. Oh,
things are going down.
I don't like that.
All right. Uh I am going to gain a refined uh column, I think. I also gain a wood. It's nice. And then these three. So, it's
two planks. two planks and a glass, which I don't think I'm going to put I don't know if I'm going to put out because you're just going to take the second one.
Anyway, I am going to send out my column there.
Okay,
I'm going to complete this.
Oh, nice.
So, plank plank because what am I? I'm only single sort of. I've already put that out. So, the skip's completed. Uh I could just get bells, but I have I can turn lead into bells. So, I'm going to move this to this section.
A new category.
A new category. Okay, I now have two lead discount and I can turn in two wood for one plank. I don't have much wood, so I don't know how useful that is.
As for this glass, do I send it or do I take it as sand? I'm just going to send it.
I'm going to use my cart.
Send it to level one site. It's two points immediately. That is the two points.
Two points. Yeah,
that is the two points for having more. So, I go up to seven.
All right.
Right now, we're tied four.
Yes. Yes,
I could technically take bells, but I don't think I'm going to do that.
Okay.
Um, I shall take a card.
You can take bells. You do need another card. And it's a sand discount.
That is true.
And it's a sand.
That's so true.
It's a new category for you if you duck it to the right.
Such a good card.
Yeah, I kind of wanted it.
It's a sand discount, but if I put it here, it's not. But it gives me a plus one on my glass certification. This is fantastic.
Yeah, that's a good
fantastic. Thank you.
Yeah,
Naveen, you pointed that out to me.
I know. I wanted that card. I would have taken it. And this is the new one right here.
All right. Which card do I go? Bells because this wants bells.
Yes.
Okay.
Yes.
So, this is going to cost me one good. So, let's go with lead because it's going to get me bells anyway.
So, I move these down. And then we are going to have another C.
Bells and glass.
Oh, that's a nice one.
All right. Back to you. This is tough.
This is very difficult. Now,
this last this last third is not easy cuz you're dealing with scarcity of the raw goods. Yes.
And you're just trying to make it happen. We just want to build the cathedral.
I'm looking at this. What am I doing? All right. Let's send this merchant
here.
Let's rid ourselves of this sand. The terror.
All right. Well, you have one.
I'm going to do something not good.
Oh,
not good.
What?
Marble.
What are you doing?
It's the one thing I can afford to get rid of. Like to go down. I don't want to lose this certification right here.
Wow. So, uh,
you have one marble discount.
One marble discount. So, it's going to cost me five. 7 to two. Awful.
Oh my gosh.
Not the most ideal situation. But
would you like this now?
I think I'm going to take that. Yeah. So, it's going to be a So, I'm Let me Let me get my benefits here cuz this is a anytime thing. Yeah. On my turn. So, I'm going to get my wood.
You might as well take four four markers.
Uh, four markers. Yeah. One, two, three. And then what is going to be the fourth marker? So, I know for sure I have two of these two planks.
Uh, one glass. Yeah.
And then this is going to be that one whatever something else. Um so I think I'll make it into um this might
interesting.
Why is that interesting? What do you know?
Nothing. Nothing at all.
Nothing to see here.
I I could make it bells and then send send it out there.
You don't want to do that?
Yeah, I probably do that. Yeah, I I should probably do that. Okay, I'll do that.
Okay. Now, if you weren't going to do it, I was going to do it. So
So, and let me do this in the right order. So, one onto here. That's done.
So, this is going to go here. Opening up another
building. So, it goes there.
Yeah. Opening up another cart for me.
Yes.
These two go out.
That is true.
Uh, and this one basically what it says is um all my red buildings. So, I have one red building here plus one on deck
are going to be uh three points each.
That's great. That's six points right there.
That's six points. Yeah.
Oh my gosh.
So, uh that's that. Then I'm going to send this one out with one of my card actions to the bill here. And so the benefit here is basically
uh get rid of two uh merchants. So I would only have one merchant going around.
That's great because it opens up the possibilities of where it's so much more flexible for Nibian to be able to put out um his merchant.
So which spot of the three merchants do you care to visit again the least? You know what I mean?
I I care to visit this one the least because look at this. Okay.
My gosh, these are going to go away.
I think I feel like neither of us are going to the cost area of Antworp ever again.
Yeah.
Made it horrible.
Antworp is like dead to us, right?
I think so. Unfortunately, unfortunately, it's such a good city power.
I only have one merchant, but now I can kind of just float around.
Yeah.
Yeah. I know. I didn't want to do that, but I I had to do it, unfortunately. So, that's that. And then now, so I have two of these.
Yeah. So, I am because I have two carts. I've sent one out to to that space I just did. I'm going to send one of these to here. So, I'm here with you, Monique.
Okay. Hello.
So, I don't get this benefit, but at least I'm on another one. So, I'm on one, two, three, four, five, six total.
And I'm on four.
You're on four. And then this one extra is going to become wood.
It's just going to become wood. That's how that works.
All right.
All right. So, that's that. Now, I'm going to take one of these.
Mhm.
I'm going to take this one.
Okay. Take that simple little one right there. Okay.
All right. It's a small building.
Small building. Let's just replace this.
All right. There we go.
Uh, which trade card?
Uh, you know, I'm going to take this one.
Triple column.
Okay.
Why not?
So, two resources.
Uh, it's going to cost uh two or one resource.
Oh, one. You're right. You're right.
I'll I'll do my
to rob you.
It's okay.
There we go.
All right. So, these go down
and we're going to refill. Now, we are down to the last two rounds. So, pen ultimate round. Get it done.
Get into it. Right. build your buildings. For each building that you have resources still on them that you were unable to build though at the end of the game, it's one point per resource. So, it's not the end of the world if you don't get to
terrible.
All right. So, then it goes back to me. You know, I am going to go up here. I'm just moving up to the cost section. Very good.
So, do you mind moving the top?
Yeah, it's going to go away. What do you got?
I'm going with some lead.
Now that I have two lead discount, why not?
Let's make it three lead.
Okay.
Let's make it horribly expensive in lead.
Sure.
All right. So, the cost um I have one marble and two lead. So, I spend one lead and one wood.
The ability here though is I get one point for each of the shops that I have tucked in over here. I have two of them.
Two points.
So, one, two, and then my benefit is let me take the raw goods first. So, it's two lead, one, two, two marble. One, two, and then one, two, three refined goods. So, it's going to be two bells and a column. All right.
Column. Okay. Yeah,
let's go with I don't think the order matters. I'm gonna complete both these buildings. So, two bells. This is a small building. I'm going to place it over here.
So, I have a new cart. And now my glass certificate is a level two because of this ability.
That's good.
Now, I'm going to complete this. And I'm going to place this because I already have medium buildings on both sections. It really doesn't matter where I put it. So, I'm going to just place
materials. Yeah.
So, that I can gain four raw materials. Let's go. Sand. Oh, how much?
There's not much sand costs anymore. It's only this one right here. And Yeah.
I'm going to actually use it to push up this this certification cuz it's so close. I I'd like just the extra point.
Yeah.
So, it's four, right? So, one,
two, three, and then one more. There isn't a lot of sand.
There's just this one sand now.
Yeah,
marble was the issue, but now you solved that issue.
I'll take the sand anyway.
Okay.
Honestly, cuz there's not a lot of wood
for the memory. For the sand memories.
Yeah, for the sand memory.
For the for the long ending. Yeah.
All right. So, two buildings. Oh, we've got some
So, it's it's take one, reveal one.
Yes, that's true.
Make a decision. Yeah.
I don't think I'm going to be able to complete something like that, you know.
Probably not. Probably not. I'll take this small glass building. Yeah, because if I can complete it, I don't know if I will, but if I can, it's two points for each um column certification. Then I guess I'll just take the one that just came in, the two plank small building.
Yeah.
Yeah.
Let's see if I can fulfill them. I don't know. All right. So, that gets replenished.
I am going to take this card. So, I have to spend one raw material, which I think will be a lead. Then these slide down. Uh, it is back to you. So, in the final round, the reason why this is going to be completely depleted is because after we take our last turns, you don't draw any more cards because I think it would be over. So, you don't draw any more buildings or any more trade cards. Gotcha.
All right, Naveen, this is your second to last turn.
So, think of the final have the final turn in mind.
I do have
I feel like I kind of might have bungled that a little bit when I was playing my turn. So,
I I kind of have one in mind.
Oh, good.
So, I'm going to come down here. Uh, let's get rid of this.
And then remember I grabbed the triple column.
Yeah. Oh, triple column.
Triple column.
That's great.
There it is. Which is good for that. So, it's going to cost me uh one sand.
Yep. One lead.
Lead.
Two marble.
Which is really one marble cuz I have a discount. So, one marble.
That's true.
There we are.
Okay. So, then now uh I get three marble.
One, two, three.
And then take four player tokens.
Four tokens. So, I got one
three columns. Yeah.
One, two, and three. So, these three
Yeah.
are just going to load up like that.
Nice.
That's that.
Congrats.
And then the bell is useless.
Where you going to place the building?
Yeah. So, this is going to go I I'm already scoring this. I need four technically.
Okay.
Uh I could though.
So, unlock a third spot for end game or
So, this is worth four points if I do this.
Yeah. So, two additional points basically.
Two additional points. Uh, yes. Yeah, I will do that.
Oh my gosh.
Think.
Commit, Naveen.
Well, it's because like there's a there's there's an ability out there that I I could potentially get to which might score me more points. Yeah, I'll just I'll just go with that.
Just do that. Let's just make it simple for me.
All right.
All right. And then this bell uh I I can't send it out because um
even though I'm I'm like triple certified. Yeah. There's no This is blocking. Oh,
and then I'm on this bell and I'm on that bell. So, this is just going to have to convert
to just lead.
To lead.
It's a little bit of a bummer.
Yeah.
All right. Well, which building
would you like to take for your final turn?
Uh, final turn. I'll take this one. There we go.
Okay.
I never went I never went big building. Yeah. Never went big.
No big building. All right.
I do get a card.
Yeah. Which card?
I'm going to take this one.
All that's expensive.
Three glass.
Oh, yeah. It's nice.
Yeah. So, uh, it's going to cost me three, so I'll just go one, two, three. Just like that.
All lead. Okay.
All lead.
All right. Final card. Um, not that it matters, but that's what it would have been. So, this is our the final round of the game. It has all come down to this. So, do whatever you need to do. Wrap it up. And at the end of this, we will go into final scoring.
That's right.
So, I sort of forgot what I wanted to do, but I think I think we said we'd be abandoning this city, but I don't think I am. I think I'm actually going here. And I'm going to pay the marble price. So, this goes out.
Okay.
These both slide down.
Okay.
And I will place this card in.
Okay.
So, I have a one marble discount. So, it's not six, it's five.
Yeah.
So, I have a lot of marble, though. So, I go down to four. Um, I went down here. So, I don't get to activate this. But I do get a bunch of refined materials. One, two, three, six. I have six. One, two, three, four, five, six. I could technically gain a bell, but Oh, I'm already Am I on the second bell? I'm not even on the first.
No.
Oh, so maybe I will. I'm going to spend I'm going to spend three. One, two, three.
Okay.
Because of this to gain
a bell.
A bell. I don't have
How many cards do you have? You have two carts. So
that's one bell. I have two cards. Yeah.
No carts.
Oh, carts. I have two carts. So, one bell, it's three planks. One, two, three. Uh, two glass and a column. Okay.
Okay.
So, two planks, I think.
Sure. Yeah.
And two glass. I think I'm going to do that. So, this is nice. I I debated actually fulfilling the glass work site, but this is two points per column certification. So that's potentially going to be six points. You know what I mean? So I think this is better.
So let me complete this building first. Um I have to place it on the right side here. So it's a small
if you want the benefit. Yeah.
Yeah. If I want that end game scoring. And then I'll complete this. And the benefit is technically useless now. But this would have been amazing if Yeah. if I had completed this earlier in the game because basically if I place it on this side, this benefit says each time I activate a city and I gained glass as a refined good, I gain an additional one. So, it's it's going to be one point. It doesn't really matter where I put it. I guess I'll place it here.
So, two points.
It's
they're worth a four three two.
Oh, it's two points. It's two points, [clears throat] actually. Oh, I forgot about that. That's great. That's good.
All right. So, there's that. Now, of these three, I can only send two. I have two carts, so I can only send two of them to the work site. So, I'm going to turn wood or plank, sorry, into wood. And then I'm gonna send this to the column work site because I have unlocked level three.
Okay.
So, this is going to go up there
here.
Yeah.
Okay.
That gets me one point
for the lowest goods that I have,
which is one,
which is just one point. So, it's one point. It's not It's not amazing, but the thing that's nice is I do have this, which is two points per column certification. Mhm.
So it is an additional two points plus an additional three because each level three work site is three points. So it's still worth it. So one point for that and then I will send out the bell even though my bell is level three certification. We cannot build it because nobody built level two glass. So I'm just going to place it on
that was on you Mon'nique.
I did the level two.
Level two.
You can't build it there. So level two. So this is just for the points for having that token. You have 1 2 3 4 5 six to my 1 2 3 4 5 six. Okay,
we're tied.
I'm the last.
You just put out one more then you'll get
I'll be able to. Yeah.
So that is it. That is the end of the game for me. It would have been nice for me to be able to draw an additional building card because I have an ability that gains me a refined material on it immediately if it's red and that would have been an additional point. But at the very end of the game for the last turn, you do not draw additional trade cards that cheapy
or building cards. Yeah. So it's fair.
It was built in there. Yeah.
All right, Naveen. Final turn. So, I know we were just talking about Antworp being very expensive.
It is.
Uh, I'm going to go there. I'm going to go here.
We were all talk.
Yeah, this is out.
Okay.
Uh, I'm going to bring in the the quad quadled
quadled,
but I have a I have a twoled discount and a one uh
one marble
marble. So,
marble is going to cost me four. So, down to zero.
That's fine.
And then, uh, lead is four minus two. So, it's going to cost me two. One, two, just like that.
Nice.
That's fine. Uh, then I'm going to get a bunch of stuff. So, it's going to be
So, it's 1, two, three, four, five, six, seven.
Seven tokens.
A lot of tokens.
Um, do you want me to tell you what you get?
Yes, please.
Okay. So, it's three planks.
Wow. That's a lot of refined goods.
Yeah. Three planks.
Three planks. Two glass.
Two glass.
One column.
One column
and one of your choice.
And one of my choice, which I'll figure out in a second. So, let me just do the glass
right there.
Nice.
And then that's like that.
Okay. So, uh, let's just let's just score these now.
So, let's just make sure you don't forget that that's
and this is this is a wild I'll figure out where I want to put it in just a second.
Okay.
So, uh Okay, this one right here. Uh, I'm going to score it. And I'm going to put this one over here.
Yeah.
So, this is uh two points for every uh green certification that I have. So, this will be worth four points for me because I'm I'm here and I'm not going to lose any. So, I'll keep that over there.
Okay.
Uh this one is I'm I'm just going to tuck it here. It's a discount, but I I just want it for the extra
Yeah. slot
slot.
Nice.
That's that.
So, now you have three more refined materials
to account for.
So, I know for sure I want this
to go out here and be here with you.
Okay.
So, now I'm definitely going to have more in this area. Yes.
Is worth three points. I don't get the benefit there.
You can send out one more refined material.
I can and I think I can send it I think I can send it here, right? Because now we've built up and I'm a two plus one. Make
Well, how did you send it to the column? How'd you go there?
Oh, shoot. Oh, I never Oh, yes. This is not legal. Sorry, that is not legal.
I No, I for some reason thought I was at three right there.
I was like, yes,
there was a there was a game plan like when this all happened.
Yeah.
To get this to like push up, but then I ended up spending over there. So, I I mentally I was at a level three.
Okay.
Okay. So, let me just go back then. I I have two sendouts. So, I'm going to do the uh planks.
Yeah.
And I'll go here. And it's what what does this say? Three points for every green building right away. So, it's going to be just three points. One, two, three. I have one green building. The one that I just put in. Yeah.
So, you go up to eight.
Yep.
Okay.
Okay. And then, uh, so knowing that I cannot send this out because I'm already here, here, and I'm not eligible for that one. What am I eligible for?
Well, you can't do glass.
I can't do any glass. Huh? So, you can't do anything else. I'm sorry.
You You are everywhere else.
That's the thing.
I am everywhere else. It's the glass. The sand really like limited me and I just never could get that up.
Yeah.
So, I just have to take this this one as a good. So, this is going to go here. And then, uh, so that's out.
And then this one, let's just make it Let's just call it Let's Let's call it sand. Yeah.
There we go. There we are.
You tell them, Nin,
you did it.
All right.
Sand.
That is it.
That's it.
Right.
Yeah, I think so. That is the end of the game. So now we are going to go into final scoring. It is quite a few things. So we'll go in order. The first thing is we have earned points throughout the game. So that's where we are. The next thing is we are going to score points for each of our completed buildings depending on their size. So small buildings are two points, medium are three, and large are four. So do you want me to go first?
Sure.
I have one, two, three, four small.
So eight.
So that's eight points. Let me just do that now. So we go to 18. I have one, two, three, four, medium, and no large.
Yeah, you were doing buildings.
So, 12. So, this goes 10, 11, 12.
Okay.
Okay. How about you?
Uh, so for me, it's going to be eight also. So, one, two, three, four. So, it's eight there.
Okay. So, you go to 16
and then an extra six.
Extra six. So, you go to 22.
Okay. What's the score now? 22 to 30.
To 30. Yeah.
Okay.
Next, we have the shop evolution. I believe we are tied. So, shop evolution is just the number of these six slots you have at least one building in. So you both have four.
Yeah.
For four points.
Y.
So you go to 26 and I go to 34.
Okay. Then we are going to score points for each of our certificates depending on where they are on our shop boards. So level ones are one, two, and three.
Oo, you did good.
I have two of them at one and two of them at three. So that's three, six, seven, eight.
Okay. Eight.
Um, I go to 42.
Okay. Uh, I have three, four, five, six, seven. And then this never got off the block. seven.
Okay. So, you go to 33.
Okay.
And then we will score our blue buildings. I think you did well here, right?
Um
I have one blue building.
Okay.
So, this one is two points for each of my Oh, I think I misspoke earlier. I thought it was two points depend depending on how many work site tokens I have for that type. It's actually two points depending on what level certification this token's at.
It was the same math. It's the wrong wording. the wrong scoring criteria. So, because it's at three, this is six points.
Three * 2 is six. Yeah.
Yeah. So, I go to 48.
Okay.
That's it. That's my only blue building.
All right. So, I have two blue buildings. Uh they're both over here. So, this three points for every red building. I have one two red buildings. So, that's going to be six.
So, you go to 39.
Yeah. And then this one right here is the same one that Monnique has, but for green for me.
Yeah.
So, I'm on level two. I do not get to add this one in.
Yes.
This is only when I send out. Yeah. To the opera.
So, it would have been nice, but uh so it's gonna be an extra four.
Four. So, one, two, three, four. I really wanted to build this, but I couldn't justify four glass of all things, you know.
Yeah,
it would have been nice though.
I I had this card that was three glass, but I got it at the very end.
Oh, scary. There's no not enough time.
Well, it was just like you don't take buildings at the end, so like I I couldn't like get it in. I needed one more turn before
Yeah, that makes sense. Next, for any refined goods that we have on incomplete buildings, we don't have any of that. Zero points. It would have been one point each. Now, the player who has more tokens, we have two points.
So, I have seven tokens here. So, two, one, two,
two. Oh, this is so close.
Yeah.
And finally, for each work site containing your player token, you get a you get points. It's one, two, or three points depending on the level.
I'll count yours. It's one, two, three, four, five, six, seven, eight, nine, 10 for you.
Okay. So, I end with 58.
58 if you flip it over.
Oh,
is there a 50 on there?
Is there 50 on that?
Oh, yeah. Voila.
58.
58.
All right. For me, it's 1 2 3 4 5 6 7 8 9 10 11 12
12.
Brutal.
So, is that 10 11 12? Wait, let me point.
One point, Naveen. One point. That could have been anything. Yeah.
Well,
the final scores dang it
are Navian with 57 to me with 58.
That's like that's like an efficiency move where it's like, you know, in that in that first city in Venice.
Yeah.
For however many cards you have on your right, you get one point.
Oh, yeah.
Like I could have probably went in there and done something, got like a cheap two points,
and then just still did, you know, whatever I was doing. Yeah.
Yeah. Throughout the game I was like, "Oh, this will score me one point. This scores me two points. Is it going to be worth it in the end?
It was.
Oh, yeah. For sure. Yeah,
it was worth it.
Dang.
But anyway, that is the score from our understanding today.
Good job. Super close. I mean, it's the closest it could have been.
Um, it was definitely an efficiency engine through and through. You also don't know which cards were going to come out. You didn't know which goods were going to be scarce.
Sand was very expensive. You had the sand. Uh and then I created a situation where uh column or not columns like the marble cubes were very expensive.
Yeah.
And we both had a discount but it was like I got to go get some to then go spend it.
Yeah. So you're really manipulating the markets um to the disappointment of other players maybe but to the benefit of yours. That's really what you're trying to do. You're trying to manipulate them in your favor and really take advantage of them when you can. If I could have gotten just that glass certification up, then that just opened up so much more because the glass was the thing that was just like holding me back.
It was the two points.
I got two points for that.
Yeah, you got the two points there.
No, that four point swing.
If I could just get one glass, I could have just been like, "All right, now now I can start moving right now."
Yeah, glass was tough. And it's unfortunate because the blue buildings that give you the endgame points, they do require glass.
Yeah, they do. Yeah.
Yeah. So anywh who, again, this is a two-player game. In higher player counts, you'll just have more cards in the deck because the timing will scale for player count.
But other than that, you know, everything else is the same in terms of the space. You know,
people will be changing the markets in between turns a little bit more. So
that is a big thing. The markets will be more um volatile. But each time you play the game, you'll also flip over the work site tokens cuz they are double-sided. So you sort of randomize their positions. you'll randomize their bonuses. You also choose these uh there a couple of them that come with the game. So, you sort of randomize which power tokens you use. So, that'll affect the gameplay strategy as well. And of course, your strategy will also evolve depending on which building cards you've built. So, there are a lot more building cards that came with the game. We have all the decks off screen, but that's an example that that's just one of the sizes. So, gaining an ongoing ability early can really sort of dictate what you do for the rest of the game.
Well, there you have it. That is Opera Magna. Now, this game is currently on Game Found. So, if you are interested in the campaign, there's going to be a link in the description which you can check out at your leisure. And thank you all so much for watching the video. We hope you enjoyed it. If you'd like to see more videos like this in the future, please consider subscribing.
Thank you. Bye.