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Opera Magna box art

Opera Magna

Game Info
Year
2026
Players
2-4
Age
12+
Playtime
60 min
Publisher
Ludus Magnus Studio
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Renaissance Florence workshop masters compete to build Santa Maria del Fiore cathedral by producing materials through merchant trading.

Description

Renaissance Florence workshop masters compete to build Santa Maria del Fiore cathedral by producing materials through merchant trading.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 11 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–13 of 13
Video LKE6-yf1K4I Brettspielblog - Die besten Brettspiele im Test Other at 3:12 sentiment: positive
video_pk 160244 · mention_pk 438450
Brettspielblog - Die besten Brettspiele im Test - Opera Magna video thumbnail
Click to watch at 3:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting market mechanic
  • Expandable personal workshops
  • Sounds like The Red Cathedral, but cool
Cons
none
Thematic elements
  • Building a sanctuary/church/cathedral
  • Milan or somewhere
Comparison games
  • The Red Cathedral
Mechanics (from transcript analysis)
  • Market Mechanic — Features a dynamic market where input and output of resources can be shifted one position on a turn.
  • Resource Management — Involves delivering goods and building on a central structure, as well as managing personal workshops.
  • Workshop expansion — Players have their own workshops that can be expanded with upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This category is hard to name. Between intermediate and expert.
  • I would like to play every single game here on this watchlist.
  • It's always the same story: it makes almost no sense for me to buy a lot of games that only interest me a little bit, because I simply have too many games at home that want to be played.
  • But this one has so much that triggers me; maybe I’ll buy it, or maybe someone will bring it to the con, then I can try it out there.
  • So, it’s a game where I have my own money, where I have a company treasury that I have to manage, and I have to bring both into alignment.
  • I always find military in such games to be the least exciting component, though it is good to have some kind of threat present, and I’m curious how that’s handled here.
  • And it's also a civ game where we build cities. Here you can see all the cards laid out, and I think the illustration is amazing. It just has these KDM vibes, even if it's set in a different world, and, well, yeah, we had that topic, right? Board games as works of art here, for sure.
  • The resource management is straight from hell, because you never have what you need, and you can get it, you can convert it.
  • That’s really exciting.
  • And because of that, depending on which factions are playing, the rules and the focus of the game change a bit, affecting what you do with your actions.
References (from this video)
No references stored for this video.
Video ec3DibkYgnc BoardGameCo News at 3:44 sentiment: positive
video_pk 156105 · mention_pk 434385
BoardGameCo - Opera Magna video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delightful little Euro game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players build their own engine by constructing buildings.
  • Market manipulation — Players manipulate the market to their advantage.
  • Resource Management — Players manage resources to supply the cathedral and build their engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have so many skirmish miniature games today.
  • The cards you play down are both determining the actions you do, but it's also determining the combos you can take as you retrieve them and execute combos from your various characters.
  • The milk spoils every round. So, you got to be very careful as far as the efficiency of your engine as you build up your own little uh steam producing uh machine.
  • My excitement I guess it vibes. Call it vibes. Sometimes it's just vibes that you're like, "Oh my gosh, this game looks so fun."
  • Think Gloom Heaven, but while being very different, you have a giant overarching adventure you're going through.
  • The art looks great, the lore looks great.
  • This is my most played well, my most played big box game for sure that I have this year.
References (from this video)
No references stored for this video.
Video rrHFZj6J3EU Tantrum House Top List at 29:33 sentiment: other
video_pk 155927 · mention_pk 433546
Tantrum House - Opera Magna video thumbnail
Click to watch at 29:33 · YouTube ↗
Overall sentiment (raw)
solid
Pros
  • Streamlined Euro game
  • Dynamic market
Cons
none
Thematic elements
  • Construction of the Basilica, the Opera Magna
  • 15th century Florence
  • Resource management
Comparison games
none
Mechanics (from transcript analysis)
  • dynamic market — The values of resources change throughout the round based on buying, selling, and other player actions.
  • Resource Management — Players manage resources to build the Basilica.
  • Worker Placement — Implied by the Euro game and resource management aspects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Thessaloniki. Uh this is for one to four players and takes about 2 hours to play. So, a little bit on the heavier side.
  • I did see a quick demo of this at Gen Con. I didn't actually play it, but got a little bit of description.
  • Okay, for our number one for my number one is Chrono Critters from Delicious Games. I'm always intrigued on what is Delicious Games going to show off.
  • So, there is a circular action selection area. It I don't think it rotates or anything, but it's kind of circular.
  • So, next we have a maybe a reprint or a new edition of Manila. This game has been around for a long time.
  • This reminded me a little bit of taking up or down. Mechanic where you're placing the ele your elevator cards either in a descending or an ascending order.
  • So, I have Greenwood. This is for one to four players and plays in about an hour to three and a half hours. So, it's it's it's a little over our normal play time, which is one reason why it's in the honorable mention category.
  • Um, we have one last one. It's Prestige. This is for two to four players. Takes about 90 to 180 minutes to play.
  • So, we've talked about so many games coming to Essen. There are hundreds more that we didn't mention.
  • We really would love for you to like this video, subscribe to to the channel if you haven't already. But really, what really helps us, we can interact with you is comment down below.
References (from this video)
No references stored for this video.
Video d5-pIr2UGKQ Hungry Gamer Top List at 3:33 sentiment: positive
video_pk 153480 · mention_pk 427890
Hungry Gamer - Opera Magna video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host really likes it.
  • It is a very clever game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cube pushing — Described as one of the most elegant cube pushers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one that actually I'm playing with Mrs. Hungry Gamer tonight that we love.
  • It's a riff on Can't Stop, where you are moving up these different columns and getting points in your goat, and you're bonking people off the top when you get there, but the legacy version has this beautiful, beautiful art by Sandara Tang, and it slowly introduces new mechanics, but you have maybe one new mechanic, and then the next game it goes away, and you have something new, and it's light and fast and easy.
  • Y'all, Drillers is so good. It is such an amazing game
  • Now, I think it is one expansion away from being one of the best games I've ever played.
  • I'm not leaving this game cuz it is that freaking good. I love Drillers.
  • And oh, it is such a good game.
  • It is just such a clean game that has more depth than you think it does.
  • It is so clever and so unique and does such cool stuff when the aliens show up, and I just all about Seti.
  • this is a game that I actually played a TTS demo of maybe 18 months ago. And I was like, 'Wow, that's really cool.'
  • It has some cool story stuff that's going on. It has a little bit of kind of seventh continent exploration going on. Really cool card play.
  • As I said last month, I got new batteries, which does not sound sexy at all, but oh my gosh, new batteries really matters.
References (from this video)
No references stored for this video.
Video c3rhRIveCI8 Board Stupid Discussion at 1:39 sentiment: positive
video_pk 128985 · mention_pk 366700
Board Stupid - Opera Magna video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun Euro game
  • Surprised the reviewer
  • Plays really well
  • Definitely worth checking out
Cons
none
Thematic elements
  • Architects contributing to the construction of a cathedral
  • Florence
Comparison games
  • The White Castle
Mechanics (from transcript analysis)
  • Area Control (Bonus) — There is this kind of like not ball control but it like first come first serve to take bonus in there.
  • Card Swapping/Set Collection — There is this very nice game of uh I really need uh this or that type of resource. So I'm going to swap that cards uh in in the outcome of of what I need and I'm going to get the resources.
  • Engine Building — On top of that on your board you will um be able to upgrade your board uh building buildings that will give you uh certain bonuses.
  • Resource Management — It is essentially a pure resource management type game uh where you're going to be moving a your artisans around the various cities uh in order to uh collect different resources.
  • Worker Placement — During your turn, you will take your um your workers and go in one of the three cities available.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a very classical feeling Euro game.
  • This is essentially a big adventure game. Sandbox sandbox adventure game with with anthropomorphic cats dressed like um knights and Robinoodi style.
  • But this is not that. This is the new game from that team, Matt.
  • It's a 30 to 60 minutes car game with drafting and all the Gloom Maven vibes to that.
  • This is one of those absolutely crazy projects that has kind of evolved from a pure sort of uh project of love from the animation team into now becoming a nearly4 million pound board game which is incredible.
  • You go to war riding dinosaurs. A dream. The dream every 40 plus year old uh millennial man.
  • It's a very quirky game that Yeah, it we might talk about it a little bit more during spiel, but uh Wayne, talk us about V room Vroom is a cooperative racing game.
  • And for me might be a little bit of a sleeper hit. So, I'm really excited to try.
References (from this video)
No references stored for this video.
Video K2c6ARE6AE8 BoardGameCo News at 7:58 sentiment: positive
video_pk 122999 · mention_pk 353235
BoardGameCo - Opera Magna video thumbnail
Click to watch at 7:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very well done
  • great time
  • like it more than White Castle
Cons
  • sometimes when you have too few actions there's only so much you can actually spread as far as how many interesting decisions you can make versus how much you're constricted to the format the game needs you to take
Thematic elements
Comparison games
  • White Castle
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Asmodee's buying the uh Welcome To brand and the company. Apparently, it has 3 million plus plays.
  • Whenever you have like a degree of news in the tabletop hobby, but not in board games. Like none of the board game sites that I've seen have covered this.
  • The problem when you're not transparent with your audience, the problem when you let people figure it out and guess themselves, is sometimes they go to 2 + 2 = 4, when really 2 + 2 = 4.5 in this particular situation.
  • Steamforged did release an update I already talked about. Yes, you know, we have it covered. Sorry about that. It's going to be taken care of. It's one of those many things that doesn't look good and probably isn't good, but it doesn't necessarily mean that all the boats are falling over at least not yet.
  • Got 5 is strangely addictive. I've been playing it so much. It is a little bit insane.
  • Overall I thought Opera Magna was very well done.
  • I do like it more than White Castle, that's for sure.
  • Overall I enjoyed it. It hit every box. It was a great game. I just didn't feel the wow factor personally. I gave that a 3.5.
  • My Island was a disappointment. I I wanted that game to be more for me. It wasn't unfortunately.
  • Gloomhaven which I also have been going through a lot. Again, it's another one I want to do a 12 by 12 review of.
  • Certain games are just you know, my jam.
References (from this video)
No references stored for this video.
Video 3tFH2UamhEU BoardGameCo Review at 0:01 sentiment: positive
video_pk 122142 · mention_pk 351337
BoardGameCo - Opera Magna video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly tight gameplay with only nine turns.
  • Satisfying market manipulation engine.
  • Clever market system that loops players into the game.
  • Good variability from different market abilities, cards, and double-sided buildings.
  • Provides a lot of strategy and choices within a reasonable playtime.
  • The nine-round game length feels like a perfect sweet spot.
Cons
  • Can feel like optimization rather than exploration of different strategies after multiple plays.
  • Can be AP prone due to the tightness and focus on maximizing minutia.
  • Mentally crunchy, not a light experience.
Thematic elements
  • contributing towards the opera magna
Comparison games
  • White Castle
  • Tua
  • Honey Buzz
Mechanics (from transcript analysis)
  • action selection — Players choose where to move their merchant on the board, affecting the market and what they can do on their turn within a limited number of turns (nine).
  • Market manipulation — Players manipulate markets by moving their merchant to a sector, affecting what resources they pay or get, then making an exchange. The top of the market affects costs or what you gain.
  • Resource Management — Players gather and manage goods to contribute towards buildings or the Opera Magna. Goods not spent can degrade, requiring mindful use.
  • Set Collection — Collecting specific goods to contribute to buildings or the Opera Magna, with different building categories providing different benefits.
  • Tableau Building — Players build up a tableau by constructing buildings, which provide abilities, discounts, or unlock carts for delivering goods to the Opera Magna.
  • Variable player powers — Each player board has a different discount and set of exchanges. Buildings also provide unique abilities, changing how players approach the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • With that, let's go ahead and dive into it.
  • So, I have to pick somewhere else to go.
  • Basically building buildings is good because it gives you abilities either discounts or abilities.
  • You're constantly looking at what other players are doing and seeing how you can take the action that most benefits you while not just setting up the other players.
  • This is kind of a just, you know, it's inflation uh watching inflation in action in this game because you are getting cheaper and more discounts and better at far as paying for things.
  • So, if you play with players that do that and you don't like that, that could be a factor in the game.
  • It's also very thinky.
  • My biggest hesitancy diving into it was was you get enough done in nine actions? And you absolutely do.
  • The only thing that holds back for me, like I said, is that aspect where it does feel like as I play it multiple times that I'm already seeing the flow of the game and it comes down to optimization of the flow rather than exploration of different strategies.
  • As far as I can see others not liking the game, it definitely can be AP prone.
References (from this video)
No references stored for this video.
Video Ro760PZEtYI The Dice Tower News at 10:26
video_pk 122140 · mention_pk 351317
The Dice Tower - Opera Magna video thumbnail
Click to watch at 10:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • strategic hero game — A strategic hero game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Goodest Good mornings to you all."
  • "If you didn't back our game found, you get a a passing hello."
  • "Good luck, Tom."
  • "They're ending on a high note. They're going out with a bang or an explosion or"
  • "Apparently taking the world out with them."
  • "This is the Deutsche Spiel Price."
  • "Wow. Really? That is that is getting such love. I do not get it."
  • "I think it must be a bigger deal in Germany, right, than it is."
  • "Welcome to the Shire."
  • "No, I want welcome to Mordor."
  • "We just made everything up about that. We do not know what they're doing with it. That's just us guessing."
  • "I JUST WANTED TO CLICK SOMETHING."
  • "In other news, I GOT FIVE PENS."
  • "Um I don't like this also because you get one of those and you're like, 'What does this do again?'"
  • "Yeah, I have to say the my favorite weird one I've ever seen released was a Kickstarter from some publisher, I forget who did it was the pendants."
  • "Fantastic."
  • "This is the size of a Calllex. Not a Call Cube. A Call."
  • "Stop doing this stuff and get me more Final Titan."
  • "You are the only one that played the Greek."
  • "Did you know what I mean?"
  • "This is very much in their wheelhouse right now. Bring this back."
  • "2016 is one of the best years of gaming for for sure."
  • "I wrote yours down so we can"
  • "I have a kneeling bench. Any I kind of I don't need anymore, man."
References (from this video)
No references stored for this video.
Video 1uXbzVZ8zbw BoardGameCo Playthrough at 0:03 sentiment: positive
video_pk 121931 · mention_pk 350840
BoardGameCo - Opera Magna video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging market manipulation mechanic
  • Lots of abilities and strategic depth
  • Satisfying engine building potential
Cons
  • Can be complex and break your brain
  • Requires careful planning and decision making
Thematic elements
  • manipulating the markets
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Points are awarded at the end of the game for having the most tokens in specific Opera Magna locations.
  • Engine Building — Players build buildings and unlock abilities to improve their resource generation and actions over time.
  • Market manipulation — Players move merchants to markets and play cards to influence market costs or benefits.
  • Resource conversion — Players can convert basic resources into refined goods or use them to build structures.
  • Set Collection — Players collect goods and resources to complete buildings and fulfill Opera Magna requirements.
  • Worker Placement — Players move their merchant pawn to different market locations on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We already feel our brains are broken and we have not taken our first turn yet.
  • The basic idea is on your turn, manipulate a market, get the goods, turn those goods into better goods, build buildings, supply the opera magna, rinse and repeat for nine turns until someone wins the game.
  • The question is when you go to market, are you attempting to manipulate the supply or the demand?
  • We are going to see for the first time a card coming from our CEX.
References (from this video)
No references stored for this video.
Video mRgJttvFkaA Rules Teach at 0:05 sentiment: positive
video_pk 121935 · mention_pk 350844
Opera Magna video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Efficiency engine
  • Market manipulation is a key strategy
  • Race for bonuses on work sites is engaging
  • Scarcity in the late game adds challenge
Cons
  • Sand scarcity was a significant challenge for one player
  • The game can feel like a crawl in the beginning
  • Difficulty in justifying building large structures late game
Thematic elements
  • Workshop masters constructing the Santa Maria del Fior Cathedral
  • Renaissance Florence, Italy
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft starting buildings and trade cards.
  • Resource Procurement and Management — Players gather and manage raw and refined goods.
  • Set Collection — Collecting specific sets of refined goods to build or send to the cathedral.
  • Tableau Building — Players construct buildings on their workshop board which provide discounts or special abilities.
  • Track Advancement — Certificate markers are advanced on tracks to unlock abilities for building.
  • Worker Placement — Players send merchants to different city sections to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, in this game, players are taken on the roles of workshop masters who are trying to gather various resources and ultimately use those resources to help construct the very famous cathedral located in Florence, Italy known as the Santa Maria del Fior.
  • This is a resource procurement and management game for two to four players that plays in about 60 minutes
  • each turn is comprised of four steps.
  • So, you basically have to use it or lose it.
  • The timer for the game as well because we've sort of set up the decks so that we have a total of nine rounds.
  • It was definitely an efficiency engine through and through.
  • Sand was very expensive.
  • You're really manipulating the markets.
  • If I could have gotten just that glass certification up, then that just opened up so much more because the glass was the thing that was just like holding me back.
References (from this video)
No references stored for this video.
Video HJChN8bHqps ON TABLE Board Games Rules Teach at 0:10 sentiment: positive
video_pk 120796 · mention_pk 345128
ON TABLE Board Games - Opera Magna video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game involves rebuilding a cathedral and earning victory points.
  • City effects change from game to game, offering replayability.
  • Buildings provide victory points and special effects.
  • The game ends after nine rounds when trade cards run out.
Cons
  • Refined goods gained during a turn must be spent the same turn, otherwise they are lost.
Thematic elements
  • Rebuilding the cathedral and earning victory points
  • Florence
Comparison games
  • Barash
  • Di divided
  • Empera
Mechanics (from transcript analysis)
  • Card Drafting — Players can purchase new trade cards from a market board which influences game end.
  • Set Collection — Collecting refined goods is necessary for constructing buildings and contributing to the cathedral.
  • Variable player powers — Each city board has a special effect assigned randomly during setup.
  • Worker Placement — Players move their merchant pieces to different areas on city boards to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Opera Magna, the central part of the game consists of the three city boards.
  • Each player's turn begins with the merchant step during which we move our merchant to the different areas on the city boards.
  • Activating a city means paying a cost according to all the visible icons on the trade cards in the cost area.
  • All of these refined resources will be needed to construct buildings.
  • The first building card tracked underneath the player board immediately unlock the corresponding consequences of the left side of the board or a special effect on the right side.
  • All of the ones gained during a turn must be spent during the same turn.
  • The trade cards on the market board also determine when the game ends.
References (from this video)
No references stored for this video.
Video Yti1bEgs748 Hungry Gamer Review at 0:10 sentiment: positive
video_pk 119382 · mention_pk 336180
Hungry Gamer - Opera Magna video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick and snappy playtime (around an hour to an hour and 20 minutes).
  • Glorious market mechanics that are interesting and shift costs and needs.
  • Players can manipulate the market to their advantage, potentially hitting desired actions every turn.
  • Elegance in the cube-pushing mechanics.
  • Excitement in player counts where desired components might be gone by the time it's your turn again.
  • Freedom to choose which side of the player board to slot cards on, offering discounts or resource gains.
  • Clever end-game trigger when cards run out, with cards becoming more powerful but also more expensive.
  • Clever certificate system that requires building up certain resources to send out, but can also be spent as resources.
  • Players are rarely stuck unable to do anything due to resource scarcity.
  • Hard choices between slotting cards for discounts or for powerful in-game scoring abilities.
  • Satisfying end-game scoring with points from buildings and the main board.
Cons
  • The game is dry.
  • Requires a booklet for iconography as there are many icons and complex building effects.
  • Potential for analysis paralysis (AP), especially towards the end of the game.
  • Feels like the game ends just as the player's engine is coming online, not allowing for extended engine exploitation.
Thematic elements
  • Building a cathedral
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players play cards which cycle out old ones, and draw new cards. There is a cost associated with taking cards.
  • contract fulfillment — Players build up a cathedral and aim to be the 'best on it'.
  • Resource Management — Players gather and spend resources like metal, sand, and wood to build components.
  • Tableau Building — Players slot cards under their player board, either for discounts on future payments or for gaining additional resources when certain triggers occur.
  • Worker Placement — Players move workers to locations to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome folks to the Hungry Gamer and back with another crowdfunding preview.
  • And today we're talking about Opera Magna from Ludus Magnus Games.
  • If you are not interested in how this game is played, you want to jump to my final thoughts, then you would go to the timestamp on the screen right now.
  • And as always, if I've made any mistakes in the rules overview, please let me know in the comments with the timestamps so I can get that in the clean up subtitles.
  • If you found this video useful, please like, subscribe, share, maybe become a channel member.
  • As always, thank you so much for watching. Have a wonderful, wonderful day.
References (from this video)
No references stored for this video.
Video fzYqtJfSlOw Hungry Gamer Top List at 7:59 sentiment: positive
video_pk 110871 · mention_pk 319050
Hungry Gamer - Opera Magna video thumbnail
Click to watch at 7:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Seems to have a lot of nuance
  • Excited to try it
Cons
  • Curious if it plays in only an hour
Thematic elements
  • Building a cathedral
  • City
Comparison games
none
Mechanics (from transcript analysis)
  • Cube pushing — Described as a 'fancy cube pusher'.
  • worker movement — The key mechanic involves moving workers around different areas of the city, which affects costs and benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As a reminder, if you have not watched one of these before, the way I pick the top five games of each month is what games did I sit down to play the most times. Not necessarily number of plays because a 15-minute game does not count the same as a 3-hour game.
  • But, a very cool tower defense, crisis managy-style game with some work placement going on, bag building, very cool stuff.
  • It just has that kind of brain burn. I really like it. I actually went out and got some little metal gears things, so I can bling out my copy cuz I like it that much. Super clever game.
  • And it does some cool stuff, I think, with initiative. I really like the way the initiative works. I like the way the AI works. All very very clever stuff, and I'm looking forward to getting back to it.
  • All it is All that game is is it is deck management. It's deck building really, but >> [sighs] >> you're just building the deck cuz you're just building this deck and hoping stuff comes out. And that's it. And it doesn't sound satisfying when I say that, but what a wonderful light quick game.
  • It does some really cool stuff with the way you're placing your workers out, and you have to put a little more and you can put more workers out, which means you're going to get first crack at something, or fewer workers out, and maybe you'll get other stuff later. But if you're the only person there, you might get a little You might be able to do the action four times, and you're spending your points to do the things, and it's just a really clean, tight bag builder is what it is, but man, really, really good.
  • It's kind of a mix of Mysterium and Betrayal at House on the Hill.
  • And the cool thing about it is you pick an action tile, but you don't know what it's going to do to you because there's something else on the back. And so, I'm really curious how that plays.
References (from this video)
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