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Junk Art Revolution Review - Stacked Odds

The Dice Tower Sep 20, 2026
Transcript 10:46

Hey everybody, Z Garcia here. Today I'm taking a look at Junk Art Revolution. This is a dexterity game in which you are an artist going around the world on a world tour trying to get the most uh fans, which are victory points. And um you are going to be playing over three different cities. and the cities. Each one of those cities is a way of playing this game, a way of interacting with this collection of cool components. Um, I'm going to go ahead and show you a little bit of what the game looks like, some of the ideas behind the game, but basically any one city revolves around stacking stuff either timed like under pressure or, you know, slowly in turn order and trying to generally have the tallest thing or touch colors together, that kind of idea. All right, with that out of the way, let me show you. We'll come on back. I'll tell you what I think of it. To set up the game, you're going to give each player one of these bases.

Put that out in front of them. You're going to shuffle up the three decks of cards here. The big deck for the junk art cards, the world tour cards with the different cities. I'll show you those in one second. And then these scoring cards in case you need them. And then you've got all the bids. I just left them in here in the box. And then scoring points over here. So, you're going to be playing over three cities, gathering points, collecting points, and at the end of the three cities, your world tour if you would. Then whoever's got the most points is going to be the winner of the game. So to start, we're going to flip over the first one. It'll tell you what it is. And then you're going to, you know, it gives you a few pieces of information here. The player count two to six. So we're good. We can play with three. Tells you what page it's referenced on in here. So we're going to flip over to that in one second. And then over here, some scoring uh reminders. Okay. So let's go ahead and take a look at that in the rule book here. We're going to go to London, page six. There we go. London. And so it tells you a little flavor text at the top. Tells you how to set up. Deal four junk art cards to each player. Let me move this over a little bit here. So from this shuffle deck, everybody would get four, right?

Like so. And then it tells you to reveal one scoring card. So we would take one of these and reveal that and put that somewhere as well. Then it tells you what a game turn looks like. It also tells you right here the um player order if I'm not mistaken. We're going to go that way. So, choose two of your four cards and place them face up in front of the player to your left. So, it reminds you of that. Uh, I think that's what that means. Um, put them in front of the player to your left. The player is going to select one of the two cards and return the other one to you. And then both players take the piece corresponding to their card and place it on their structure. Then you draw two and you pass to the left. Okay. If you drop any pieces, you're eliminated as soon as you drop three or more. And then it tells you the scoring. So, you're going to be scoring at the end uh by the tallest structure. So, tallest gets three points. Second tallest two, unless you play with two people only, and then third tallest one. If you cannot eyeball that, by the way, they do include this little guy. So, you can just measure.

And yes, you're going to have uh inches and centimeters, kids. So, you're you're covered. Uh so, there you go. That's how that's going to work out. So, let's say it was my turn. And I would take a look at these and I would maybe do uh get this out of here. We don't need that one. I might do uh I don't know. I'll do these two. And I would give them to that player and they would go well you get that one back. Fine. That means I'm going to find my piece and they're going to find their piece. And then we each place them. It has to go on here. It can never touch the the ground or it can just eventually then start going on pieces themselves. So, this player's going to start. They're going to do that. And I'm going to do something like that. I don't know. It sucks. With these done, we're going to discard them. I'll draw two and it goes to them. Now, this scoring here gets you points throughout the game. So, besides the endame scoring right here, when things start to fall, the game will be over. Uh over here, you're going to get one point if the active piece is placed lower on the structure than any other piece already placed. Which means then later on I get uh this piece, let's say. And I'm going to put this little guy right here like so. And then later still I get this fella. He's now going lower than because I'm putting him on the base going lower than the little cup guy. I get a point.

Bam. And I'm going to score that. Um, once this round is over, we're going to make sure that this card is removed in case any other cities call for scoring cards. You don't want to reuse any you've already used. Okay. We're going to shuffle up all of this. We're going to discard that city. Reveal the next one. Check that one in the rule book here. Monaco says we're going to deal 10 junk cards to everybody. The remaining cards aren't used. Without looking them, we make a deck in front of us. And then somebody shouts, "Go." And we start revealing the top card, taking the piece, putting it on. And after placing it, reveal the next one, put it on as quickly as you can. The faster you go, the more fame points you get. Uh, if one or more pieces fall, you have to remove them. You have to replace them.

Sorry. Place them back on in any order before you reveal the next one. And once the whole thing's over, then you're going to get points. Uh, one point for each piece, one point if you have the tallest structure, which is what this is reminding you of right here, per piece, tallest structure. You'll notice this one did not call for any scoring cards, so we don't do that. And so that's it. That's basically the idea. You just have to be as quickly as as quick as possible for this one. And there'll be all sorts of variations on that. the ideas here uh the give to and draft you know the split I split you choose the speed kind the playing these for the values like a trick taking type thing sometimes uh there's all sorts of variations in that but after three cities you're going to add up your victory points whoever's got the most of those of course is the winner of the game so a version of this game has come out in the past this right here it's kind of the same game but I'm not really going to be touching on this one cuz you might not be aware of it and it's, you know, it would be a comparison without necessarily a point of reference. Plus, you don't need to know about it. This new game uh is very very fun and if you like the idea of dexterity games, you like Jenga, you like games of that nature, I think you're going to have a lot of fun with this one because it is visually very attractive. The collection of wooden pieces here are really neat and fun. Um, and the game feels like the full game of this feels like three very different

generally different uh acts like act one, act two, act three. They're going to feel nice and fun and episodic in usually an interesting way. Yes, some of the cities are pretty similar, but you do have the scoring cards to change that up. And the scoring cards, I showed you the one, if you place lower, you get a point. But it cares about other stuff, too. Like if you put two things together, if you touch uh the same color, uh then you get a point. If you don't touch any colors that repeat, you get points. Things like that. You know, that kind of that kind of concept is what those are going to do. And it's just a neat game. It's very beautiful on the table. It'll develop nicely. Many of the pieces are conceptualized so that they stack or can kind of slide into each other and start making cool looking artwork, which is, you know, kind of where the the theme of the game comes from. So, it's really neat. The scoring is generally speaking pretty simple, and I like that. Um, the entire thing is quite approachable. It's very familyfriendly both thematically and what's going on in it, but also just the the rules. There's not that many weird concepts. Everything is explained well in it. Uh, and I really like that as well. Component-wise, I think this is a nice production. The box is not too large. As you saw there, I held up the

older one, and this is a little bit smaller than the the older one, which I do like. Uh, everything fits in it well, though. And the wooden components in here really are very nice. The colors are vibrant and and beautiful. Everything, you know, can kind of sort of work together in interesting ways. I like that a lot. So, yeah, this is a winner. It's a game I've already enjoyed in the past. That copy you saw, it's my own copy, in fact, of the old edition. Uh, but I like this one quite a bit. I think if you don't know this game and you're looking for something out outside of the usual, you know, uh, stacking games or any kind of party game, I think this is going to give you a lot of laughs, a lot of fun. A great way to come together with friends and family.

So, Junk Arts Revolution. Um, really enjoy this one. Just super fun. This is going to get an eight out of 10 from me. About what I gave the old one. They're really very, very similar. Like I said, I'm not really comparing them, but they there's a few small changes here, but it's basically the same game brought out again in many ways. Uh, so absolutely recommended if you uh don't have a great dexterity game in your library and you you want one at home to play with the family, the kids, friends who come over, this is, in my opinion, one of the better ones to to do that with. So, Junk Guard Revolution, 8 out of 10. That is a seal of approval, folks. And that's going to do it for me. Thank you very much for tuning in and checking this out. My name is Z Garcia. I'm going to see you on the next one.

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