Evenglow | How to Play | Learn to Play in 7 Minutes! | Mirroring Your Sunlight and Moonlight Gardens
Transcript
Hello everybody, my name is Zulia.
And my name is Tyler. Together we make up Calvert, a couple that loves to play board games.
And today we'll be teaching you how to play Even Glow.
Even Glow is a one to four player game designed by A. J. Porfirio Catsimity and published by The Op Games.
Let's go to the table and let's learn how to play.
As always, you'll begin by setting up. Each player will first receive a garden board.
Then place the harvest plant tiles, potion cards, and harvest tokens within reach of all players. Shuffle the plant cards and create a deck with the number of cards corresponding to your player count, 20 in a two or four player game and 21 in a three player game.
Next, you'll deal one card to each player. You may look at your card, but keep it hidden from the other players. The last player to pick a fruit becomes the first player. They'll collect the draft board and place it above the garden board with the active player side pointing towards them.
Lastly, you'll seed your garden. Flip one seed card from the seed deck. This card should specify two tiles that each player will add to their indicated spaces on the garden board based on the position you're sitting in.
You're now ready to play. In Even Glow, you'll take on the role of an alchemist tending your garden in the mysterious grove.
Through careful planning, you'll cultivate both your sunlight and moonlight gardens by placing plant tiles in each.
Every turn, the active player chooses the orientation of the plant card in their hand, determining which plant tiles both they and every other player must add to their gardens. Every placement is mirrored between your two gardens, creating a satisfying puzzle as you try to make the most out of every tile.
Additionally, each type of plant will score in a different way, and carefully arranging them can even brew valuable potions for additional rewards. Once every plant card has been played or if one of the plant tiles runs out, the game will end. You'll tally your scores and the alchemist with the most points wins.
Now let's dive into the specifics. The game is played in turns. On your turn, you'll place a plant card from your hand onto the draft board.
You may rotate the plant card freely as the two plants on the same side facing you will be the plant tiles you'll gather, while the plant tiles facing away from you will be gathered by the rest of the table. All players will simultaneously collect and place the indicated tiles in mirrored spaces in each of their gardens. One plant tile must go in the sunlight garden, while the other must be placed in the moonlight garden. The tiles, as mentioned, must be mirrored, meaning they must both be placed on a space with the same value. Once placed, they may not be rotated or moved unless you use a potion, but more on that in a moment. At this point, if there are plant cards remaining in the deck, you'll draw one. If the deck is empty, you'll skip this step. After all players have placed their plant tiles, you'll discard the plant card on the draft board. Pass the draft board to the next player in clockwise order, and then they'll proceed to take the next turn.
Now, that's the flow of the game. Let's talk about the plant tiles and the strategy behind their placement. You can follow along on your very own player board as each scoring condition is described for each of the plants. Let's start with the vines. You'll score a point per vine in a largest connected group of vines in each garden. Vine tiles are considered connected if any of the four stems share a tile edge. Leaves, on the other hand, want to connect to the largest group of vines as each leaf connected to largest group will score two points in each garden. A leaf is considered connected if the stem of the leaf shares an edge [clears throat] one of the four stems of the vine. Henbane flowers love to be in pairs. They'll score two points per exactly two adjacent tiles. If neither of the tiles is touching the perimeter of your garden, you'll score an additional two points for every set.
Lion's Manes will score three points per set of exactly three connected Lion's Manes tiles. Additionally, if you position them so that they form a triangle, you'll place a harvest token on top of the triangle and gain the essence of the undo potion card. Mandrakes will score four points for exactly four connected mandrakes. Additionally, if you position them all in a straight line, you'll place a harvest token on top of the line and gain the chaos elixir potion card. Elderberries will score one point for every tile that is on the perimeter of your garden and each set of exactly five connected elderberry tiles. Additionally, once placing the fifth tile, you'll place a harvest token on top of the set of tiles and gain the tincture of transmutation potion card.
Now, let's talk about the potions. Once you've harvested a potion from any of the three plant cards, the harvest token placed indicates that this formation of tiles is locked and cannot be moved or replaced in any way for the remainder of the game. Additional tiles of the same type connected to the set will not grant any additional potion cards, but may affect scoring for that formation at the end of the game as each require an exact amount of tiles to score. Now, let's go over the potions. Each of the potions will score points listed in the top right corner regardless if you use them or not by the end of the game. Additionally, if you collect an entire set of potions, one of each type, you'll receive an additional three points. This counts for every set you've collected. They also have a one-time ability you can use. On any player's turn, you may use a potion by carrying out its ability and flipping it face down. The essence of undo grants you the ability to swap two tiles on your player board. These can be from anywhere in any of the two gardens.
In addition, when swapping, you may rotate your tiles in any way. This can support your vine and leaf scoring. The chaos elixir lets you choose one tile from your designated side and one tile from the opposite side on the draft board when picking up tiles at the start of the turn. And lastly, the tincture of transmutation allows you to choose one unharvested plant tile in your player board and replace it with any plantain from the supply. The tile must remain in the same space. Now, you'll keep taking turns and playing until the last card has been played, meaning no player will have a card in their hand to play after this, or if any one plantain is exhausted, at which point the game ends once the current turn is completed. Once the game ends, you'll proceed to score, scoring each of your plantains as previously discussed with any potion cards you've collected. As a reminder, keep an eye on the exact language of the plantain scoring. You may miss out on points if you exceed the exact amount required. You compare your scores, and the player with the most points wins.
And that's Eating Gloomhaven. Do you have any questions? Leave them in the comments down below and get back to you as soon as we can. And if you found this video helpful, make sure you hit that thumbs up button. Hit that subscribe button if you're new cuz we love talking and teaching board games.
Now, for our question of the day today, tell us about a symmetry that exists in your life.
Ooh.
Yeah, matching bed stands.
I would hope so.
Nights. What are they called?
Nightstands.
Nightstands, little tables that go beside your bed that
probably match, but, you know, get creative with it. Let us know.
Tell us about a symmetry in your life.
Until next time, though, we will see you later.
Goodbye.
Bye.