Rolling Deep Playthrough - A Balatro Inspired Dice Roller
Transcript
Hey, I'm Alex Rattle from Board Gameco and today I'm going to be doing a playthrough of Rolling Deep designed by Peter Hayward and put out by Bitewing Games. This is a prototype all rules and component sub exchange. The cat is joining me. We are joined by Mget who's kind of just laying on the table. Uh but it is what it is. This is a prototype all rules component of exchange and I'll have a link to the crowdfunding campaign down below. Before we dive into the playthrough, several things. First of all, this is a playthrough not sponsored honestly. I just um I I was playing it already and I was like I'm having fun. Let's just reset and start again. which means this is my first full playthrough. Probably I've played half a game before starting to reset. So if we get into rules, issues, and all that stuff, um I will just, you know, do my best to try to uh tell you what I know and when I'm making a judgment call or when I'm just going to the next card because I'm not totally certain again prototype. So some of the various uh things sometimes there's a little bit of rules ambiguity around certain boss effects. We'll get into all that works shortly. Number two, I will have a review for this up as well. In fact, I don't actually know whether this goes up first or that goes up first. So, um, just, you know, pick your poison, figure it out and all that.
And then number three, I need another finger. The number three, uh, this channel is sponsored by Allplay. If you go to allplay.com, you can find a variety of games from a variety of publishers, including Bitewing Games uses them as well. So, if you want to get Allplay Games and Bitewing Games and Druid City Games, you can do all that for $4 flat rate shipping in the US or different countries have different shipping rates. Check them out at allplay.com. With that, let's go ahead and dive into this. This we're going to go ahead and just walk you through how this works. Effectively, this is a solo game. I mean it's not effectively. It is a solo game which you're going to be going through five rounds. Each of those five rounds have three I don't even know the exact structure. There's three rolls per round I guess chapter. There's five chapters. Each chapter has three rounds and each round has three dice rolls. Although I guess in theory things can change that by adding time tokens. Basically you're trying to beat a target score. If you've played things like Bolatro, this is going to be feel very familiar as far as the concept. For example, in round one, we need to get a target score of six as indicated over here. You can see chapter one, the first roll. We need to get six. If we do so, we'll get $3. Our little sparty marker over here is uh at zero. Uh you can see that over there. And we're going to start the first thing, adventure. Each round, you're going to go through adventure, reward, interest, shop, and advance. Uh we are going to show you each adventure turn is going to be this structure over here. So, I'll just show you how this works so you can follow along. First thing we do is we roll three dice. Okay, we roll the three dice in the dice tower and we got one, two, three. So, a two and a one. That's going to be three. We're going to bump our mark to three and we mark one time spent. There we go. That's done. Uh, in this case, we can go ahead and we total a dice. This determines the result. We can use mushrooms, which we haven't gotten to yet. And we can activate
various abilities, which we haven't gotten to yet. And then we go ahead and reset the cost and flip markers. Again, some concepts here you will not see yet, but we're going to do that. We're not spending any of our reroll potions. We are totally fine with that. We spent one round. That is our first roll. Again, we have three rolls. We're going to go ahead and continue down here. And now we got one, two. This is actually great. I'm I'm very happy with this. And I'll show you why. Because we got a result of two. So one, two over here. That's all we got. Which means we move to five. We have not achieved six. We have spent one time. We get one potion and one coin. That is an excellent result because if you have played Batro, you might be familiar with the concept that in some rounds of Batro, you're trying to activate effects that will help your tableau. You're trying to do something that might give you two money or help you in some way, capacity, whatever it is. But as soon as you achieve your target score, it's over. You can't keep going. Now, I will say in Balachio, there's a slight difference that you do get rewarded for every unspent round.
And I don't believe that you get that here, which means it is in my best interest to maximize how far I can push it. Getting two is better because I got the coin and the potion as shown over there. And we still get to go to the third row, which we're going to go ahead and do. And we once again got another coin out of that while getting three total, which means our score marker goes to eight. There we go. We have immediately achieved our result of six. So, we're done. That's going to be this round. Again, not a lot other things here. We spent our third time. Don't worry, we'll be refreshing those. We got our coin, which means now we go ahead and we go to the next step, reward phase. Gain three, five, or from this treasure deck over here. We're going to get three, taking three coins, and add them to our supply. The next step you do there is called interest. Interest, we get to either get a coin for every three potions. We have four potions, so we get one coin. Or get a potion for every five coins. We have 1 2 3 4 5 eight coins, so we would get one potion. I am going to go ahead and take that one potion.
adding to my supply. We are now at five potions and those eight coins. Then we go to the shop phase. In the shop phase, we're going to draw one card from each of these decks and see what we want to buy. At this point, I'll move this a little bit off to the side. We have that card over here, that card over there, and that card over there. And we can buy any number of these cards to try to figure out what we want to add to our supply. This one will give us more coins. This will give us more potions. And this is whenever you gain exactly one potion, also gain two coins. So, the nice part is this actually pairs up nicely with this because we already have a potion side on this. That's one potion side. If we add another potion die to this die over here, then we'll be able to further enhance that. And over here, there's no potions on this one. This is the higher numbers. This is the higher coin dice. So, I think pairing these up will give us a uh 33% chance of getting uh two coins whenever we gain exactly one potion. So, I do like buying both of those. It does mean we're spending all eight of our coins. 1 2 3 4 5. Now, I will say the one upside of that's eight uh 78. So, we're spending all eight. The one upside of possibly buying this card is this will take up an upgrade slot.
You see, I'm going to put this in this row over here where we can have up to four upgrades. And I'll explain more about why you want different upgrades in different spots. But for right now, we're just going to put that there. And then we're going to take this face over here. So, we're going to find a two and a potion face on my pile of of dice over here. Here we go. We got this one over here. We're going to grab this. We're going to pry off a zero side and put this onto the zero. So now we get a two plus potion or a zero plus potion. Either one of those will give us two coins. We've just replaced a dieice face. They clip off very easily. If you ever played games like Dice Forge or other games that have dice, what's the game from uh Wise Wizard has a game that has dice. These are the easiest dice face I have ever played with it. It's probably helped by the fact that they are giant dice, but they clip off very nicely and easily. And then these cards are going to go away into our respective discard piles. That is basically a round sequence. Now, one thing I have not done yet before we go to the next round, we're going to advance over here again.
We've just done the shop phase, then we advance, reset all time markers, reset the score trackers. So, we're going to bop this down to zero, and we're going to mark this to seven. We're trying to get seven. Now, there are hard modes, by the way. There's also a box full of uh things to unlock, which I have not opened yet because I have not finished the game yet, and I will not be opening this on camera because I do not want to spoil things for you. Uh, but that's something we can get later. One thing I have not done yet is I have not shown you the boss. At the end of each chapter, there's going to be a boss. And our boss is going to be this guy. Flip the next boss to Oh. Oh. Oh, wow. Okay. So, he's This is actually not great. So, basically, uh bosses have a uh two different effects. A slightly I can't remember the terms for them, but like a miffed and angry effect. I don't think that's the actual terms, but miffed and angry. We're going to call it miffed and angry. Not correct terminology. Uh the miffed effect is what you do for chapters 1 to four, and the angry effect is what you do for chapter 5. This particular boss is simply saying, "Hey, you know how you get the angry effect in chapter 5? Well, you're actually going to get the angry effect in chapter 2 as well. So, he's kind of easier. Nothing bad's happening now. Uh, but in round two, we're going to have a different boss to face off against that's going to be slightly more upset. We're going to leave this here as long as we have space for it. And now we can go back to the adventure phase in the next round over here. So, again, we're still in chapter one, but we're going to go to the adventure phase and we're going to roll our dice. We have beautiful. Look at that. So, we got this over here. That's a one. Uh, and these these faces, by the way, different effects will activate them. Right now, we have nothing that's activating that. So, for the moment, we're going to get a potion and a coin and one. Now, keeping in mind, because we got a potion, we're going to get two more coins. So, we get a potion and three coins is what we're actually going
to get, which means we're already paying dividends on that upgrade we paid for there. Then, we're going to go ahead, flip a time marker, and go to the next one. Now, one thing you haven't seen is you haven't seen me roll uh use potions over here to basically roll. You can spend a potion to roll one dice. After that, you spend a two potions to reroll again and then three potions every turn onwards. So, basically, right now, actually, I I probably should have not, you know, grabbed these right away, but it is what it is. But if you try to spend multiple potions in the same round, it is more expensive as far as potions go. So, sometimes if you have a low enough roll, which I just did, uh you might want to consider spending a potion right away as opposed to waiting till the last round and uh spending way too much. But, you know, it is what it is. We'll see. Anyways, back to over here. We got that over there. So, we got a terrible roll. So, I actually will spend a potion to go ahead and roll. I'm going to roll this one over here. We're going to see what we got. We got that, which is one. Oh, this is rough. This is rough. I will spend if I spend two potions now. This is terrible. I don't want to spend these potions. But the problem is right now I'll get a potion back. I'll also get two coins and I'll get one. But that's going to put me at two, leaving me a gap to try to get to seven. And getting five in one round while doable is unlikely. Do I want to rely on that? No. But I also don't want to spend two potions right now. So I think and I do have a ghetto gel free card which I haven't told you about but which I might I might use my get out of jail free card considering how bad this roll is and I like to maintain my potions. So we will grab a potion. We will also grab two coins. Um and I might use my get out of jail free card early in this round. We flip a time token and now we go to the uh next round over here next roll. We're on our last roll and
we're going to go ahead and roll. And we got a terrible roll. So this is our roll over here. We currently got two. We should be up one more. We're going to advance two more. Uh, and we get a coin, which is good. Uh, the problem is right now, even if I roll a two on this die, it won't be enough to get me to seven. So, I think what I'm going to do is I'm going to use my early game get out of jail free card where I can use this. I can spend this in order to get five to my score. So, I'm going to jump from four all the way to nine. Is that a terrible choice? Possibly. But I don't mind spending it early to build up my economy uh and just get out of the way early. That might be a mistake. We'll find out later. Anyways, that's what I did. I used my third roll over there, and I bumped up immediately. It's a once out of once per game get out of jail free card. Uh there are ways to earn more of those from these piles of cards, but we'll see that soon enough. So, I get to the reward phase. I take $5. And now I can once again either take two coins, two potions because I have at least 10 money, uh which I think might be in my best interest cuz if I get enough potions early on, I can really build up my coin income. Alternatively, I can get two coins. I think I will take two potions. I think I will try to grab two potions over here uh to really build those up as fast as possible. Uh, and then we get to the shop phase where I will once again show you these and then I'll take a breather before diving into the boss phase. So, we have the following. We have uh six plus. Okay, put a mushroom on six plus. I don't care for that particularly. It costs only one, but whatever. At the start of the round, plus one mushroom to this row.
Okay, that's not bad. That's not bad at all. Uh, that's it's not the best. It's not the worst. Uh, these have plus a potion. Ooh, that's good. That's great with my ability over here. So, we're going to spend three over here. And we're going to place this again in row one. I think we're going to cover our our play rate over there. We're going to put this again in row one. Paying three. The question is, do I also want this? This could be very helpful. The problem is I don't know. I don't love it. I don't hate it. Plus a mushroom to this row. No, I'm going to hold in my money. We're going to get rid of these over here. So, we're going to put them into our respective discard piles. And now we have this which are these faces have a potion on it which will pair nicely with this because if I ever get exactly one potion although it does mean this has a chance of getting two potions but I think you know I don't know the exact odds. It is what it is. Anyways that is that we did our purchase phase. We got another the another upgrade effectively giving us more potions to spend. Uh then we're going to go ahead and move to the next round over here where we are going to uh potentially well we're going to be trying to work our way towards eight and we're going to do this here. I should note if I fail this early, I will reset and call it a learning game. So, you can see how that plays out. Uh, now there's no boss effect. Again, this boss effect is the next boss becomes enraged, which is not great for me right now, but it's not the worst at the moment as I try to build up my tableau. If you've played games again like Bolato or whatnot, building up your tableau is as important as finishing the current round. You need to make sure you are advancing as fast as the game is advancing. So, let's go ahead and roll. Roll one. Okay, so what do we get over here? We got four, which is not bad. Again, you have to average at least four per round. Would be great
to get right right to the end. We flip that. We are going to get one, two, three, four. We have two over here. We haven't even explained what mushrooms do, by the way, but we'll explain them as they come up. We get uh one potion over here because of that. But then we get three coins. One, two, three. So, we're going to get three coins. This this one is paying off very nicely. We go into roll two over here. So, we're going to go into roll two. And we got the following. Oh my gosh. Okay. So, for better or for worse, this does immediately score us. So, we are going to immediately because again, I can't get a third roll. we will get the coin, which is not bad. I'm not going to risk it. I'm not going to spend a potion just to reroll, but this is going to immediately advance from four to eight, achieving our goal, and that's going to uh reset that shortly. So, there we go. We defeated the boss. We did a great job. Congratulations to us. Also, I didn't get an embarrassing defeat too early. Now, we are going to do is we are going to go ahead and shuffle this pile up and draw a card, which is going to be this one. We either get seven coins or three coins and a three plus a potion face. Oh my gosh, this game is this game is going great, by the way, because I'm going to take the three coins for context, by the way. Um, and then the order of this matters. I need to go through the order always cuz the order is reward, gain the thing, then gain interest. So, let me go ahead and trade in some money over here. We got five coins and we got another five. I'll just do the five. We'll trade in these five.
And that's going to give us 15. And now, because we have 15 at this point, my cat is off to the side attacking a little stuffed animal on the table. You having fun there, Alfie? Mets in the box bottom for rolling deep. Elfie's playing with things on the table and Cal I assume is upstairs somewhere. Anyways, uh we can either get three potions or we already have one, two, three, four, five, six, seven, eight, nine or three coins. I think I'll take three potions. We'll take three potions. We're going to really ramp up our potion game over here as much as possible to be able to pay back those uh those dividends. But anyways, we did that and we're going to take a three potion die face, which I'm going to have to hunt for. So, give me a second to find this because a three potion dice face, all these dice faces are like upside down. Um we got that one. We got a one. I imagine the three potion dice face is relatively rare. We have a double potion dice face. We have Is it only going to be one of them? I can't find it at all. We are mostly flipped through them. Here we go. We got it. We got it. Now, where are we going to put it? And this one, because it doesn't specify. So, like this one over here shows us it has to go on the purple die. Uh this one, because it doesn't specify, means we can choose any dice face to put it on, which does kind of make me want to put it on the red because the green and the red are both good spots to put it on. I think I will put it on the red. We'll We'll go ahead and do that. We'll place this here. And then we can possibly get three on that face. And this goes off to the side. So that's great. That is really, really great. Works well for our little engine that we're playing here. Which means now we can go ahead and reset for the next round. We're going to advance to the next uh chapter card. So we're going to move this to chapter two. We are going to be working our way towards 10 this time. Resetting our marker to zero as
one would expect. Uh and then we're going to go to the next boss over here, which again we'll take this. I'll do a little shuffle. Do you have to shuffle each time? You absolutely do not. Am I doing so anyway? I am doing so anyway. And we have this one which would normally be that side but we're doing this one before. Oh no. Oh no. That is horrible. For context, this game was going so well. Um, this game was going so well. This is basically saying that we are going to have to destroy all our potions when we get into the final boss phase. I think again there's some rules terminology I'm not 100% certain about. Does this apply the whole round or in the final round? I believe it applies in the final boss round. Actually, I'm not I don't think there any that's not a question. That's not a question. That's definitely But in the final boss round before applying torches, we don't have torches, so you haven't seen those in play yet. We're going to have to destroy all our potions. So, this whole potion game I've been playing, not great. Not great at all. Oh my gosh, this one. This is score negative one for each potion. Uh, this one is the worst one. I hate this card so much. I hate this card. I was doing so well. Anyways, let's go ahead and roll and uh spend our potions as uh voraciously as we can. Uh we want to get as much money back right now as possible because we're going to we need need to rebuild our potion game uh later on. We are trying to get to 10 over here. Let's go ahead and roll. Oh no, that's not a roll. That's not a roll. Has to go in the dice. They need to count as a roll.
And we get Okay, so we got a potion. Uh because of that, that means we also get uh three coins. One, two, three. So we're going to get three coins. Let's trade in two ones and take a five. Um did I have a shop phase this round? I don't know if I did a shop phase after doing this. I don't think I did. Oh my gosh. Give me a second. Give me a second. I need to do a shop phase. I I apologize. Um I skipped the shop phase cuz I was so busy uh getting a upgrade from my card that I forgot to grab a shop phase. So, we'll grab these over here. We got this one, this one, and this one before resolving back. This a little out of order. I apologize. Uh this one plus a potion and three money whenever you whenever you score all three dice are the same number. I don't think that's that likely to happen. We do have these two upgrades which are not the worst. They help give me more money into the system. And do we have a zero side on this? We do have a zero side, but that's a potion side, which basically is not a zero side anymore. We could replace a one with a two and money, which is not bad. And this one would replace a one with a one money. It would have to roll twice, I think. For right now, we'll just pay into this one.
Okay, so we're going to pay into this one. Uh, the others we will let go. Um, and then we're going to get a two money face over here, which I have to grab from somewhere. Here we go. And we're going to pry off a one face and put that on. Okay, that said this one rolled. What did we roll on this one? We rolled a potion face, didn't we? Didn't we roll this? I think we rolled that. I probably should have paid attention before doing this, but I believe so. Yeah. So, we have four already. So, we're already at four on this first roll. Uh, we have two more rolls to go. We have to get to 10 over here. You still haven't seen mushrooms in play yet. Let's go ahead and roll. We go ahead and roll. And we got a terrible roll. Time to spend some potions to make it all better. So, we're going to spend our first potion cuz again, we're anyways not really benefiting from this. Uh, we're going to roll this one over here. And we got one there.
That's two, which means we need to get at least four on the final roll, which I think I'm comfortable relying on. So, we're going to get a potion and then three coins again because again, we get that extra coin. So, 1 2 3 and we get a potion, which we're going to be getting rid of all them soon. And we go up two more going one, two. Okay, we move into the final roll, which is going to be this one over here. And we reroll these dice, prepared to spend all our potions if necessary. Although, I don't want to do it yet. I really want to continue building up. So, let's go ahead and see what we get. We got two, two, and two. Beautiful. Okay, so we got the two and we got a potion, which means we get two coins. A potion from here and two coins from there. So, we get again potion and two coins. And that is our third roll, which means now we go to this phase. We get three more coins. So, we're going to trade back two of these and take a five.
Uh, and then we're going to get interest. But specifically, we're going to count our potions up. I have too many potions. We're going to go one, two, three, one, two, three. and one, two, three. So, we're going to get three threes over here. We're going to proxy those out. One, two, three. Okay, so we basically have 12 14 potions. Uh, we're going to immediately use that to earn money. Every three potions is $1. So, we're going to get $4 back. So, we are building up the cash, which I do love. Uh, then we're going to go shopping. So, shopping wise, we're going to grab this. By the way, in case it wasn't clear, this goes over here. From 6 to 10, we've achieved our goal. So, we got this card and we have this card and we have this card. Now, this one is very helpful to have. This is a scroll. Scrolls you can save till when you till you spend them. Similar to the starting scroll you have. You can only have one scroll of each color, though.
So, this one over here, I can spend two for that plus five whenever you score three dice being the same. The nice part about this is it immediately pays for itself the first time it happens. The downside is it's unlikely to happen. And this is uh putting a mushroom in the four to five range, which I just don't find. These ones are kind of lame. The only reason I consider that is because I have the money. I guess I'll do it. I'll I'll I'll do this over here. So, we're going to put a mushroom. Uh you'll see how those play out soon. We're going to put it onto the four to five card. Okay. Technically, it should go a little bit to the left. In fact, we can probably make a drop of space. There we go. Okay. We can make more space if we need to, but we're going to put that over there. Uh then we have these two. I will spend all seven to gra gather these both because I I I think I think I have enough money that's better to have the tools. We're going to place this one down over here. And I only have four upgrades in this row. That's already three upgrades. And we'll see what happens uh going forward. Anyways, um also the upgrades might matter which row they're in. It depends what kind of upgrade they are. You haven't seen the upgrades that matter which row they're in. These upgrades are generic. They always apply. So, I'm putting them in the row that has the most space. Uh this one I'm going to hold on to. We'll put it there. It allows us to set purple to um set is it purple specifically? Set a die to two. So, I don't know if it's purple specifically. It's not totally clear. The card itself is a purple scroll, but the the the icon looks a little gray. Anyways, we move to the next round over here. And then we go ahead and we go into the next round where we once again roll them bones.
Okay, we are going to go one, two, and three. Uh we have the following. So, we got two potions, which means unless we roll this, we're actually not going to benefit as strongly uh from the extra two money. So, I could roll this because any other side might be better. Let's go ahead and spend a potion to roll this one. Okay, so we got two and a potion. So, we're still getting two potions back, but we are getting five. Our target goal is 12, by the way, and we did not reset this, but we could go ahead to five. I don't think that's the worst. We'll take our two potions, and we'll take our five, and we'll call that a day. We go to roll two. This one should be flipped. We're going to flip these back over here. Uh, roll two. We're going to go one, two, three, and we got the following. This is a terrible roll. I don't love it at all. Let's spend our first potion to roll this one over here and see what we got. We got at least that more. That would bring us to seven. We're still trying to get to 12.
I think we are going to spend our two potions to roll. Oo, do I have this one? This is a guaranteed at least one except for the um this face. Um, this one over here. We have most other results. We're going to roll this one. Okay. And we got two. Beautiful. So, the end result of this is we're going to get four going from five to nine and then we're going to get um three coins and a potion. Okay, don't forget our the way that works over there is consistently giving us good payouts. And that we go to the last round, we're going to flip our time marker and go ahead and roll one, two, and three. Okay, so we got four, which means we are already from 9 to 13. We've achieved our goal. Um, do we want to pay a potion to reroll? This would potentially give us money out of it, and I don't think it makes a big difference. Let's go ahead. We're going to spend a potion to reroll this because it might give us something back. And it did not.
Terrible, terrible, terrible, terrible. We will take the four and we'll call it a day. We still have our set of potions, which means now we go to the reward phase. We're going to get $5. And then we are once again going to turn our potions into um uh $4. Okay, $4. So, we're going to take another five and put back a one. We are rolling in the deep. Rolling in money. We're rolling in money. We got the shop face. We're going to go ahead and grab a shop card. We have our piggy bank over here. This is an interesting one. I'll show it to you soon. Um, and then we have these. Ooh, we have a we have a wand. So, this one over here, this is the first one. Pickaxes are upgrades that are always in effect. The wand will be an effect that happens when that result scores. Meaning, for example, if you roll a three or two or three, and this was in this row, then you would also treat um wands in the row below it as if they were here. That's a terrible one. That's terrible. This is great if I have other wands. It's terrible if I don't have other wands.
Treat wands in the row below it as if they were here. I think it's a good future proof. And I have the money. So, I think we are going to do it. We're going to place this over here. And we're going to pay five. Okay. I'm only because I'm I'm rolling in money. This one is instead of gaining potions, you may gain that much during the interest phase. Instead of gaining potions, you may gain that much. I guess I shouldn't spend tons of money. That much mushrooms to this row. That's interest. That's interesting. Not interest. That's interesting. That could be very strong. It means I'm giving up the potion game. I'd be giving up the potion game, but I already have potions coming in from other sources. I like it. I think I like it. I think I like it. We have so much money. I think I like this. Okay, cool. We are going to pay five uh to buy this one. We're going to move this a little bit out of the way and we're going to put this in this row. Although, the tricky part there is that this one, this one over here means that the wands I kind of want to put wands in this row.
Or I could put it in this row and then rely on two to threes eventually happening which I don't think is bad. Let's put that over there because we have three upgrades in that row. And this one is gain a card from camp for zero. I don't know what that means exactly because this is the problem where again rules clarification. Gain a card from the camp for zero. Which camp? Does it mean the discard pile? Does it mean just draw a card? I'm not certain what this means. So I am going to do a redraw. In general, when I whenever I have a rules uncertainty, I'll just do a redraw. Um, this one over here is plus one card in camp. So, I guess it means I draw an extra card during the uh shop phase because this one is this is like this is a right away. Interesting. Sorry, I think I do understand this one. Sorry, I'm going to shuffle this back in. I think I do understand this. I believe this will let me buy one of the cards I just got for zero. So, I will pay one for this. I think I think it's not gain a card from the camp for zero. That seems okay. I'm gonna go with my interpretation of the card, which is that I could buy a card from the camp phase, which I just did for zero. So, I'll pay one instead of five for that piggy bank. Okay, that's what I'm going to do right now. So, I'm going to take four change and I will hope that I'm not wrong. If I'm wrong, so sumi prototype.
Anyways, that is going to be that. This gets discarded right here. And then we go to the next round. So, advancing to the next round, which is going to the boss phase, which is right about now. They're going to destroy all the potions. So, the first thing you do each round is you activate torches. We have no torches. But before we do that, we destroy all 12 of our hardearned potions. This is a jerk of a boss. Uh, but we will reset our round markers. We will set our marker to 14. So, our goal is 14. We do have this get out of jail free card, which can help us a lot. And we're going to go ahead and roll them bones. One, two, and three. Okay, what is it going to be? It's going to be a two, one, and a one. So, we need to average well more than this, frankly. Uh, this will give us a potion, which we can't. We don't have any potions right now, so I guess we can't roll. So, I will take this roll. It is what it is. We will take our potion. We will take three coins. And we will really, really hope that we have some flexibility. We could use this to make this a two. I don't think now is the time to do so.
Uh, we're going to advance by three, which means we now have two rolls to get an average of not too much. Too much is the amount we're trying to get. Okay, let's go ahead and roll and see what happens. So, we're going to roll on our second roll. We now have a potion at least. And we're going to go one, two, and three. Okay, not the best. We do have a potion. Does this have one two side? It has a three and a two. It has two twos. That's not the worst. Rolling this could be good. I will get a bunch of potions out of this. I think I am going to go ahead and roll. We're going to spend a potion to roll this side. And we got a two. Beautiful. Now, what I'm going to do is I'm going to use this to set this face to a two. Okay, so we're setting that face to a two. We're using our ability. That's going to immediately give us six and a potion. Okay, that's the good news. Give us a potion. Gives us two coins. Um, and then it's also going to uh what are we doing? When we get all three faces the same, we'll get $5. Okay, so that's the good news. So, we're at nine now. We only need five more. The bad news is we have one roll, tons of money.
If we get four, we're safe because a four would basically activate this row. A five would work. A six would work. A four would work. We can do this. And we have one potion to get this done. We are on our last roll. This is uh this is pretty tight, guys. Let's see. Oh, that's not that's not a roll. We're going to drop it in here. We got a two. I love that for us. Okay, so we just need two more here. And you might be thinking to yourself, Alex, you need three more, not two more. But you're going to see how it works. Let's save our red one for last because the red one has the best roll results. So, why don't you roll this over here? And we got one. Okay, so if we get a one, basically anything except for this face, and we are good to go. Okay, anything except for that face. And we got three. Beautiful. Now, why would a four have been enough? Because whenever you activate a row, you add all the mushrooms in that row to your score, then discard one mushroom. So, if you have one mushroom, you add one, then remove a mushroom. not that great on its own. If I have, let's say, four mushrooms, it adds four and removes one mushroom. So, I can next I could add three. So, piling up mushrooms can be very strong if you have the cards in the engine that works for that. I don't have that yet. What I do have is six, which is amazing. 9 to 15. Uh, then we get two potions. We will not be able to activate our little uh potion game as far as getting extra money, but we will get three money. No, one money. One money because of that. There we go. Let's trade in five more. One, two, three, four, five. And then one, two, three, four, and five. And take another two fives. Okay, so we want to take two more fives. Basically, we are loading up on cash because now we're going to go to our interest phase. We're going to the following. So reward, gain three or we
gain treasure. Let's do the treasure phase first. We're going to draw whatever this is. And we have seven or three and three and a dollar. I think I do like that. What's our lowest die? This one over here. This zero is terrible. Let's get rid of that and take a three and a dollar. and we're going to prop that off and get this here. Beautiful. We are really leveling up our dice. We're also going to take $3, which is great. Uh then, in fact, I'll take I'll pay back in two and take another five because we can again see the easy math here. Then we're going to do the interest phase. For each $5, I get to get a potion, which means right now I would get eight potions because I have $40. I am rolling it. Um but instead, I'm going to add eight mushrooms to eight mushrooms to this row, which is crazy. I love how this is playing out. I love it's going to be it's going to be fun. We're going to put eight mushrooms in this row, which means whenever I get a very bad roll, uh that's going to shoot us straight up higher, which is good. The downside is two to three is less and less common for me. So, I'm playing this weird game where lower results can be very strong, very high results can be very strong. Medium results are going to be a bit of a question for me. Instead of gaining that, you may gain that much mushrooms to this row. Yeah, I think all I need to do is roll really really poorly in order to ensure that I um get a ton of mushrooms. It's going to be weird. That row may never activate again. It's going to be weird. Anyways, that is that. This goes away. Uh, we now have a shop phase, which we forgot last time. We're going to grab this and this and this. We still have no torches, guys. I want a torch.
Ooh. Ooh, I like this because this actually gives us more money. And it makes us slightly more likely to get a zero result. So, I'm going to prop that off. We're going to pay two for that. And we're going to uh uh put a zero and two coins on this one, which might potentially get us more likely one spot more likely to getting a two or three total uh for this row, which is part of our strap. Now, uh we could pay three to get two potions, or we could pay six to destroy all mushrooms, then get three mushrooms to each row. That is kind of cool. The problem is I don't want to destroy all these mushrooms, and I don't want to pay the six. So, we're just not going to do that. It is kind of cool. It's cool. We're not going to do it, though. Uh those are going to be our various effects. And now we are going to go and see our next boss. And we're going to go to our next chapter. Boss is done. Chapter is going to be over here. We are in chapter three. We are trying to get 17. Uh, which is going to be harder and harder, but if we get a single one of these, it can be very helpful for us. We're going to reset all of these and we're going to see who our next boss is. Do not score ones. Okay.
Okay, that's interesting. That will affect our result, though. So, if we roll ones, it makes us more likely to get that. But that will be in the last boss phase, which means we can now go ahead and uh spend our first roll token to continue rolling. So, we're going to go one, two, and three, and we got four. Now, again, four is not enough to activate this row. Uh this one over here would give us a potion because of that. So, we' be getting two potions. Um or I could roll. Again, the weird part here is an adding eight to my score is a huge boon, but I don't want to do it on the first round anyway. Um, so let me just look through this as well. Total the results, then use the results mushrooms and destroy one. I think I think we're fine for right now. It's a weird game. We're playing this weird game with the um the mushroom row here. I think we're going to take the four and two roll tokens. Okay, because again, those blank faces are rroll tokens. We'll take our four. We go to roll number two. Oh, we actually add one and burn a mushroom because I did have a mushroom there.
That goes over here. Great. Amazing. Last time I didn't do it cuz I got to six. So, I didn't uh do that. You must burn mushrooms if you're able to. This is not a choice. We're going to go ahead and continue to roll. And we got Okay, we got a roll of six and two. That's a little propped off, I think. Is it? Yeah, there it is. Okay, perfect. We get six going from five to 11. So, we just need another six, which is great. That's the good news. We also get Oh my gosh, look at this. Plus five. Whenever you have the dice being the same, they're all twos. So, we're going to get one plus five for a total of six. We are raking it in. But we are on this last roll right now. And we're going to see uh whether we score really really well. We need to get at least six or get a zero. Love that for me. Okay. Love that. Love. Oh, not necessarily love that cuz we need to get at least two to three. Uh-oh. Uh-oh. I may have overcompensated. No. So, what is on this face? On this face, we have this one.
And then we have twos and ones. I think we're going to be spending this one. So, we're going to spend a potion to roll this. And we got two. Beautiful. Okay. This is a ton of money, too. Look at this. So, we got our three over here. So, it's going to be 3 + 8 for 11. Uh, and then we remove a mushroom. So, 11 + 11 is 22. So, we jumped over there. And then we get 1 2 3 four money out of that. Four money. So, we'll take a five and we will get rid of one of these. There's no cap. There's no cap on this interest game that we're playing. So, um, that's going to work out well for us. Let me just go ahead and, uh, resolve the round. So, we have this over here. Let's just organize some things. uh and go to the end of round. We go to the reward phase. We are going to get our $3. 1 2 3. Uh then we're going to gain interest, which again for our interest amount, we have 10 at this point. So we're doing 10 well 10 fives.
So I want to put 10 mushrooms on that row. This row is going to be our entire game by the way. Now the fun fact is you might at this point be thinking, well gosh gee, Alex, that's broken. And my answer is have you played Batro? The entire point of playing Battro is one of three h things happens whenever you play Batro. Option one, you lose. Plain and simple. Option two, you scrape through on a well-paced victory in which you managed to get to the end and you you did it. You did the job. You did the thing. We are all happy. You won. And option three, and the reason we play Battro, is some point in the game, whether on round three, four, whatever round you're up to, you figure out, not figure out, you you work your way into a combo that feels so insanely broken that by the time you end the game, you just keep playing for infinity rounds trying to see if you can get 22 billion or 22, I don't think I've ever gotten billion, 22 million or whatever ridiculous score.
That's crazy. So, I do believe I have worked my way into a slightly like broken system right now. just the way things built up. Now, first of all, I am playing on the basic mode. There's an advanced mode and there's also stuff in this box. I have no idea what the stuff does, but there's stuff in the box. Maybe it makes it harder, easier, gives you more content. Don't really know. Uh, but yeah, it is broken and I'm happy with that. Whether I win or lose, we don't know. Sometimes, again, if you're playing Batra, you just have those rounds where broken or not, it just doesn't work in your favor. We'll see how that plays out. Anyways, back to this. Right now, we get to go to the shop phase where we will once again draw a card from each of these decks. I'm going to shuffle them next because I want to I really want to get a torch. I haven't gotten any torches. We have a lot of potion building on these two. So, let me take a look here because add this to each row. It's The problem is I have so much. I guess I will I'll pay six over here. I have so much money. I'll pay six to add two mushrooms to each row. So, we're going to do that over there. We'll add a bunch of mushrooms. I need to grab my mushroom stacks over here. Going to go one and two and one and two. Uh one and two. Yes, you do add it to this row as well. I'm just trying to uh stack them up. Okay. Yeah, we do need to add two there. Let me grab two mushrooms. I'm going to run low on single mushrooms. Uh this this game is limited, but I don't you can always make change with the components. Anyways, uh then these two over here, let me take a look. I assume I will take those. Um I could replace the two with a one, which is not crazy.
I might do that. A one double potion, assuming I have it. Yep, we have it over here. I'm going to replace that, making it more likely for me to activate my two three row uh with reasonable results there. And then we'll do the same thing with the red. We'll replace a one face with a And you can't ever replace these faces, just so you know. I'm going to replace that with another one double potion, assuming we have them. Uh-oh. Am I out? Am I out? You are limited to the faces you have. Oh, we have one more. One double potion. Okay, there we go. Uh, and now we can put our dice back. And these can go in the respective discards. And now we elevate this to 20. Our new goal is 20. We reset and we start another round of rolling them bones. Okay. Oh, don't score ones is going to be interesting. Don't score ones is going to be interesting. Okay, let's figure this out one step at a time. One, two, and three.
We have the following. That's going to be four. We're not yet up to the don't score ones. We're not on the boss round yet. So, we currently have four, which is enough to make it six and remove a mushroom. Also giving us one coin. Uh, and we're going to get a total of six, bumping us, boom, to six. Okay, great. We're doing great. We're doing great. We're going to go round two. I should probably unflip these. So, we're going to round two. Uh, one, two, and three. Okay, we got another four. Uh, this four over here, this is where it's interesting because again, how far do we want to push this game as far as when we get to activate this? That is a good question. I'm not confident on. We could spend a mushroom to roll this, which has a decent chance. The problem is there's a two, two, and a three. Uh, the three at least gives me another potion, which is not better. I don't think that's better for me. I don't think it's better. Do I just go with it for now and take the potion or do I try to roll this one? I'll spend a potion if I'm not getting it anyway. I'll spend a potion to reroll this one. And we got Okay, one more. So, we got five from 6 to 11.
Again, in a weird way, I'm kind of just banking on this row cuz otherwise, how am I getting from 11 to 20? I need nine, which is crazy. Uh, we are going to take our Oh, that's five, which means you get one more and remove that. Okay, so we got that. Uh, put that in the right supply. And then we also get uh potion potion and three coins. So, we got one, two, three on the coin side. One, two, three. and a potion on the potion side. And then we go to the last roll where we're trying to roll poorly, but we don't count our ones, which might help us out. So, we have one, we have two. Okay, so we're already at two and three. And then we have two. So, this is where we might be in trouble because two is too much. So, we're going to spend our first potion to go ahead and reroll this, which unfortunately is a two again. Um, so we're currently at five, which would not be enough, unfortunately. Now, I just need to play the odds here because I could spend two more potions. I could, but odds wise, this has a two two and a three on it.
So, there's a 50/50 chance that this hits what I I don't want. This has a 2 two. This has a 2 two and a two and a two. So, I'm in trouble with that one as well. So, I may as well roll this one cuz I want the potion out of it. So, we are It is going to come down to this unfortunately, but we are going to go ahead and spend our two potions. I don't have more. Do I have any other tricks on my sleeves? I don't. We're just hoping for this to be a um a one or a zero, which is 50/50 chance. 50/50 even with my broken combo. We're going to see. We got a zero. Amazing. Perfect. I was a little nervous there. So, our total value is two because we don't count the one. In fact, I believe this is where I think it's I think the way the game works, I'm not certain. I think we don't count any of this. I don't think we get the coin either. I could be incorrect. I think we just don't count this. It doesn't exist as far as the game's concerned. Um based on the examples, the rules are less clear.
the examples I think did that in the rule book. Anyways, we have two right now. So, we go up two and then we also add uh 15 + 4 19. So, we add 19, we're going to 33. Uh and then we remove one mushroom. So, as long as I can always hit a two and three, we will probably stay ahead of the game. Uh we do get a potion and two coins, which means a potion and five coins because of the way my little system works. Uh in fact, I'll make change on these as well. 1 2 3 4 five. And we'll take another fiverr just to continuously track our fives because that's our little main engine there. Uh that is our boss which means technically this should have been over here. Um wait was it did I miss a round here? I'm trying to remember if I did or didn't play the second round. Gosh darn it. Gosh darn it. Okay. In theory we should have had this is chapter three.
We should have had nine boss phases. So in this case we have um no we got to the last shop phase. So, we should have eight purple cards in play. Okay, this is the not the best way to do this. Eight purple cards. We have six over here. Did I do this? We got one over here. Nope, that's not a purple. That's not a purple. That's not a purple. That's a purple. So, we currently have seven purple cards in play. I think I thought Gosh darn it. I wish I had tracking this better. I think I thought I was on the phase, but I wasn't yet on the phase. Okay, because we've had we have round one shop phase. At the end of each round, we have a shop phase, which means if we just finished round eight, we would have seven. No, no, one second. One 1 2 3 4 5 6 7. We've only had seven. So, we were on this round. So, we don't we do count the one. So, the one is still in play.
Why am I Why am I thinking that we don't count the one? I don't know. Either way, it doesn't make a difference because we still get the three. I think I just get one more coin. I apologize if I screwed up. Sorry um if I if I did that wrong, if I cheated in some way, but we're not on the boss phase yet. We're about to be on the boss phase. So, now we go ahead. We did our 20. We get our five reward. Um and then we go to the uh shop phase. So, we get our reward interest. We get to activate that. Putting again 1 2 3 4 5 6 7 8 9 10 11 12. So, we're going to put 12 mushrooms on the um this one. One, two, and then another two more. or I guess I can trade these in. Uh like I guess on the chain. So I'm going to put two mushrooms. Two more. One and two on this. There we go. Uh and then we go ahead and we go to the shop phase. We're going to draw one card. One card and one card. Okay. Doing interest double. Okay.
This is where we're going to get to interesting questions. Okay. But for right now on the zero to one space, uh put two mushrooms. Sure, why not? We'll do that. Okay. Because it's good to have diversification for bad rules not working the way you want. Uh, and building up your mushroom supply is a lot in this game. That card's gone. There we go. Uh, this one, set any amount of dice to there. Ooh, that is incredible. Incredible. This will help me get out of rolling too high at the wrong times. Um, then this basically a get out of jail free card. Uh, during the interest phase, double coin interest earned. You cannot gain. So, I don't know how it works when you have peaked cards. If you could have more than one of these as far as the way they break the rules. Uh, in this case, I'm not going to take it anyways because I'm not gaining uh coins. I am specifically gaining potions instead of gaining potions. I guess these two would contradict each other. So, I double this and ignore that. Um, but anyways, it doesn't matter. I'm just not going to buy this. Okay. Then we get to the advance phase. So, we're going to advance this over here. We need our next goal to 23. We put this over here. And we are doing our boss round now where we do not score ones. Again, assuming I did that correctly. I apologize if I messed up. We're going to do this. One, two, and three. And we have Oh my gosh, look at this roll. Look at this roll. So, right now, this is a bad roll in theory.
What I think I will do, cuz I want to get to at least two. And I think there's only one zero. I guess there's always two zeros until I change that. Um, I'm going to try to reroll this, paying one potion. And we're going to do that. Beautiful. Love it. So, we got three. We got a dollar. We got two potions. So, I won't be able to activate that. So, we get $1 and two potions. The potions are helpful. I need those rerolls in a pinch. Uh, then we got three plus our ridiculous amounts here. 5 20 25. So, we immediately overshoot, which means we don't even Oh, we don't count this. Now, we're in the boss phase. This doesn't exist. Okay, so I have to put back my two potions that I just got. Okay, that's fine. But either way, we immediately defeat the boss. Uh, because I got two, which activated this. And we remove one of these. There we go. It still works. Great. Amazing. Works for me. We go ahead and draw a treasure card. The reward is treasure card. Gain seven. Add plus one to one row. Does that mean So, we have these tokens. I think that means I need to reference my rule book. Give me one second because I don't think I've encountered that one yet. What do those tokens do? We are going to find out. Cuz I have a digital rule book. I do not have the rule book printed out. Let me just find out what those are. Nope. Not that one. Not that one.
Nope. Nope. No. Oh, I think uh Okay. So, I think it's happening. I think I think there's pro issues. I believe that I don't know if you can see this or not, but I believe it's supposed to be a different token. And I think they changed it because the token it's showing in the rules is not a token I have. So, I assume this token is the plus one. Basically, it would mean that whenever we score that row, we get plus one. Um well, I mean, I don't really have a choice anyway. So I get seven coins which I will happily take. So we get seven coins. Five. One more over there. And two. And then add plus one to one row. Um I think because we are more likely to get fours and fives, we'll add it over here. So whenever we get a four or five, we add one to it. Okay, there we go. That is going to be that. We now go to the shop phase. We earn our interest first. So our interest is going to be 13 of these. 1 2 3 4 5 6 7 8 9 10 11 12 13. So we're going to add 13 mushrooms. At this point, am I even bothering to count? Uh, yes, I am because who knows how it's going to escalate. That's three fives. And we remove these two. Um, beautiful. Then we go to the shop phase where I'm going to reach into the middle of each deck cuz I really want to find a torch. I haven't found a single torch yet. That's one over here. That's going to be one over here. And that's going to be one over here. Still no torches. I assume they exist. I have not looked through it.
This one, we can simply put a one on any one side. Um, it's actually not the worst. Replacing a two with a one is again an interesting strat that we might be working our way towards. It gives us more control. I think I will do it. I'm going to pay one to go ahead and make my die worse because we are playing this game and only this game. There we go. Done. Okay, we made our die worse which makes our game better. This one is scrolls cost three. I mean I I is that good for me? Scrolls cost three for better or for worse. This is a scroll cost one. I don't want that one. Um, I am going to go ahead and not buy either of these because I already have a purple scroll. I could discard it and keep this one, but I'm fine with the one I have. And this one, it doesn't seem like it's much better because my scrolls that I've been buying so far have been cheaper and this is not helpful to me. So, we're going to go ahead and discard these cards in their respective piles. We're going to discard this in the respective pile and we will go to chapter 4. Okay, chapter 4. We are trying to get to 27. We're going to move this to 27. We're going to drop that to zero. We are great. We still have our scroll. Uh, we are going to get rid of the boss. We have now defeated three of the bosses. Honestly, you know what?
Little piece of feedback for you, Bitewing Games. I've defeated three bosses so far. Okay, I've defeated these three guys. One in his enraged mode, destroyed all my potions, hate them a little bit, and then these other guys. Now, I don't know if the plan is to have the artwork all unique or to have some duplicates, but I do feel they should have names. I feel if you're going to defeat a boss, it should have a name. And because of the way you have this like double-sided system, you could have like the name in a scroll. Although I guess you'd have to do it double-sided. There must be a way to do this. Anyways, my point is um I want to feel like I defeated someone with character. And if I defeated this mushroom head, it would be cooler if I defeated I don't know, a fun guy. There's so many fun guy jokes. And the point is, you get you get the point. You get the point. Anyways, boss of the next round. Boss of the next round is going to be even results cannot use mushrooms.
Oh. Oh, that's not good. For context, what that means is that if I get a two, this won't activate. I have to get exactly a three. Is that a problem for me? We're going to find out when we get there. I should get my hands on some potions to get more control over things. Anyways, let's go ahead and start our roll over here. We got one. That's a two over there. We got a that face. And we got that face. So, right now, we're going to get two and two potion. Three potions. three potions because each of these faces is a potion and we'll do two. Uh this ability is not in effect yet. So we are going to go ahead and activate this giant stack which is going to immediately um remove one potion and exceed the total. Boom. We already done. That's how that works. So again, this is a little broken, but it's fine. We're going to once again collect $3. Okay. Uh 1 2 3. We're going to uh that's the reward. We're going to interest 1 2 3 4 5 6 7 8 9 10 11 12 13 14. So, we're going to put 14 mushrooms on that stack.
Is this getting a little silly? Yes. Yes, it is. Uh because we have stacks of fives that are going to rapidly outpace anything else. 1 2 3 4. Okay. Is there a limit on interest? I don't believe there is. I'm pretty sure from the rule book, I don't believe it said anything about a lunar interest. If there is, then it is what it is. Uh anyways, um then we go to the shop phase. So, we're going to once again draw from the center because I'm trying to find a torch oh so desperately. We're going to grab another. I've shuffled this multiple times. We have at least an ability. That's fun. Okay. And then we have this plus one to each row with none. That's terrible. That's only going to be one row. So, we won't buy that. It's not worth it. Then we have plus one red card in camp phase. Okay, that will cost me seven. I like that. I like that. Let's go ahead and do that. Okay, we're going to buy both of these um thingies. Okay, and this one is when this result scores plus one per three potions I have. I don't think that's a lot, honestly, but I'm still going to do it. I'm going to put it in this row. We're going to pay 14. So, I'm going to get rid of um basically $4 and then two of these fives for a total of 14. And we're going to put this in the bottom row. Okay. Um although at this point getting zero to one is nearly impossible for me. I will I mean yes it could happen but either way we're going to put over here. Great.
So now we're going to be drawing an extra red in each camp phase which will give us more possibility of finding torches which I have not found a single torch yet. Let me just see if they exist. Let me see if they exist in the red stack. Okay, we got torches. Torches. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Yeah. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Nope. Are there torches in this game? Okay. Now, now I'm beginning to suspect that there's um not torches. Now I'm wondering if torches are a thing that happens in here because it feels like there should be torches um because they're a rule and I haven't found any torches. Let's go through these. Nope. Nope. Oh. Oh, we got a torch. We got a torch at the start of the round. Get $3. I don't think I need that, but at least we at least we see they do exist. Okay, none in the red stack though. That's interesting. Let's go to next round. We are going on to this round. We need to get a total of 31, which basically means we need to activate at this point. Our only game is this. Anything else wouldn't get us what we need. Uh cuz you even if we got like 999, 999 is only 27.
Meaning even if we manage to get 3 three, which I don't even have. The maximum roll I can get would be a two. No, I got a three over here. Uh an eight. If I got an eight on each roll, that would still be only 24. I would still need to benefit from other abilities. So, let's go ahead and uh start with our first roll in this round. We're going to go one, we're going to go two, and we're going to go three. And we already have four. Okay, so that means the good news is we get a coin, and we also get two potions, which I do want the potion potions. Uh there's also going to be a roll of four. Oh, I get another potion. Another potion because um this face over here. Uh so now we have the following. I get to go ahead. A four becomes five because of this. So, we're going to bump that to five. And then I activate this. When this result scores, I get plus one. uh per three and I have at least that. So gonna be two more. So I'm going to go to seven. Okay, that's roll one. We go to our next roll.
We're going to roll one, two, and three. And we got a nice solid roll of seven. Seven and two coins. Is that great? It is great. Doesn't mean we're going into the next roll possibly losing because if I don't get this uh magical thing. Yes, it does in fact mean that. Um but we're going to see how that goes. Uh so we're going to go ahead and go into the next one. We got a one. Okay. Okay, not the worst. We have a two. That's that could hurt us. Um, honestly, this is the problem over here. We are playing Oh. Oh, I love it. I love that force. So, we get two potions, which is good for us. There. Um, then we get three over. We get one coin. Uh, we get three over here. That's going to be 1 2 3 to 17. And then over here, we also treat these as if they were in this row. Okay. So, we're also going to get this, which is another 1 2 3 1 2 3 1 2 3. That's another three points because basically every one point per three potions is going to trigger. Um and then of course we do this and go from wherever that is to you know somewhere else and remove one of these. Um so we are good to go.
We defeated it on the third roll. Again this combo's broken but not perfect. I have to get the results. Although the more potions I get, the more likely I'll be able to actually guarantee that I get the results when we get into those harder rolls. Anyways, that is that round which means we now get our five money as a reward for that round. Uh, and then we get to do our interest, which is 1 2 3 4 5 6 7 8 9 10 11 12 13. We're going to put another 13. So, we're going to take two of these off and put another three fives on that row. Okay, I'm going to see how high we can actually score in this crazy game. Uh, then we move to the next row over here. Oh, we got shop phase first. So, we should do that. Reset this here. Shop phase. We're going to do one. And we're going to do two. And we're going to do two of these. Okay. Um, faces give plus two to the result. Don't want that. I need low rolls. That's not going to help us. Plus one to each roll with two of the same. Nope. I want low rolls. Uh plus three, I guess. I guess normally you'd be trying to build up this engine.
I'm not uh plus three money whenever you roll a two. Do I care? Plus three money whenever I roll a two. I guess I have enough twos. It probably does pay for itself. So, sure. We'll buy that. We'll buy that. Okay, we'll put that in this row. Why not? Uh and then plus three to a row of your choice. That's not the worst either, but I I don't know. I'll pay for it. I'll pay for it. We need to We need to balance the fact that sometimes I will get high rolls. So, we're going to put three more mushrooms in the bottom row because that will slowly pay off. Again, the mushroom game is the game here because that five it's only three, but in reality, it's 5 + 4 plus 3 plus 2. The mushroom game, you need to go big or not at all. We now move to the boss phase. We cannot even results cannot use mushrooms. So, we need to get specifically and exactly a three in order to defeat this boss. That is going to be a slight challenge. I have three rolls to do so before we head to the final boss. Roll number one. We get one, we get two, and we get three.
Okay, that is a roll of six. Okay, I will use this roll. I will get $2. Uh, and then because it's a roll of six, I will add five to it and remove one of these. So, that's going to be a total roll of 15. No. Um, 6 + 5 is 11. 11. I don't know where 15 came from. Amazing. That's roll one. We go to roll two. Oh, is that a Where's that mushroom back? We will only have six because I cannot use mushrooms because even result. Okay, roll number two. We're going to go into this. We get one. Good. A zero. Amazing. I need that. We get two. A one. Good. Over here on this die face. We are in trouble because we're not going to be able to get an even result, but we may have ways out of this. Oh, this is rough. This is rough. A zero. No, a zero won't help. Let's just see what we get. Okay, we have a one. So now with a one over there, um, what is the chance of getting a two on this face? We have three twos on this face over here. So we are going to be re-rolling this because I think this is our best chance of doing this. Even though it's only roll two, I don't want to roll too badly and mess up for the next roll. So we're going to roll that.
And we got another one. We're going to again spend two more and get Do I spend three? I think so. I think so. We're going to spend three over here and reroll that. No, I could do it one more time, but that leaves me no leeway if I don't get it. It leaves me no reroll leeway if I don't get it. What do I do? What do I do? If I go into the next round, I'm doing it. I'm doing it. I can't take a risk. I'm spending three potions and we're going to roll this again. Mother trucker. Unbelievable. Unbelievable. I'm going to Okay, so watch. We get one. Yay. Uh, we're going to get a potion from this, which means we get one, two, three, four, five. So, I will get five money. And I do get a potion. Now, that was part of my calculus is that I did figure if I get that again, I get a potion. Um, if I had gotten, I don't know. I don't know. They're different results. Whatever. I got the potion.
Okay, fine. Which means now we're going into our last roll. So, wish me luck because I'm either about to make it or I'm not. And let's go ahead and We have a two. I can work with a two depending on what these give me. We have a zero. I can work with that maybe. I'm not sure. This is not This is not the best. Let's find out. And we got a three. That's not good. If I have one roll, I can roll this to be Oh my gosh. I can reroll that. Okay, we're going to spend a roll. Is there is How many zeros do I have on this? I have two zeros on this. We're going to hope for the best. And I got that. Beautiful, beautiful, beautiful, beautiful. Okay, so we have three. Um, which is going to be exactly what we need. We get two potions. One from this, one from that. Uh, because of that, we don't get any money out of that. We spent all my potions. I spent like nine potions lost. So, at least I paid through the nose for this, but I did make it. And then we get a bajillion.
Uh, bajillion is not the correct terminology, but at this point we are at one 1 2 3 4 5 6 7 8 9 10. That's a stack of 10. That's 50 right there. So, we're guaranteed 50 before we get any further. I'm going to make a stack of 50. Okay, I'm going to put this over there. And then we have another three. So, we get 67 from that row alone. And then we remove a mushroom. Okay, beautiful. We killed the boss. We defeated him. We now get a treasure. Our treasure is going to be 10 money. I don't need 10 money. I don't need I want cooler things. Give me things other than just money. Um anyways, then we get our interest. 1 2 3 4 5 6 7 8 9 10 11 12 13 14. We're going for 14 more mushrooms on that ridiculous stack. So, we're going to add another three and take that change, which I'll have to break up later, but it's fine. Um and then we go to the final uh No, we shop phase. Shop phase. Let's go ahead and grab one from over here. Uh we're going to get this. We're going to get that. Then we're going to get no torches this whole game. I'm going to get one here, which we know there's no torches in red. Um and let's see. Oh, oh, oh. I like this. I like this. Okay, good, good, good, good. I need more zeros.
Plus one whenever you score two dice the same. I don't think I care at this point. I don't have the upgrade space for it. Nope. Okay, this one is also use uh mushrooms from rows directly above and below. That's incredible. That's in I just won the game, guys. I just won the game. I can't see me losing now because if I put this here, then this one is basically means that when I activate this row, I use all the mushrooms from rows directly above and below. Now, fun fact again, rules questions. Do I still only remove one mushroom? Unclear. Do I remove one from each row? But um we can figure that out. Anyways, uh this one over here, plus two to each roll. Definitely not. Don't want that at all. And this one over here is not bad because we could on this die pop out the two and make it a zero with two potions, which I like a lot because again, it's more ways of um having modularity around the results that I want. Okay, we are done. We've defeated um the bat bath crazy guys and we're on to round five which means we're going to be facing off this side before that.
Destroy all but one. Oh, okay. Well, you know, you know how a second ago I just proudly and loudly said that I definitely and totally won. Uh that just changed that for me because in the final boss round we have to destroy all but one each row which I guess we could leave this in this row. I guess we're fine. We're still fine. We are still fine. Anyways, um did I earn I put the 15 in there. We are on to 40 over here. Let's go to 40. And let's go ahead and roll those bones. Um we're going to go one, two, and three. And we got beautiful already. We're good to go. Okay, so we already defeated that. We get two potions and a coin. Um two potions and a coin. We got a result of three, which means we activate this row, which means we basically are going to remove one. I'm just going to add one less because we shoot to above 65. We are good to go. Also, by the way, there is a way, we didn't show this way, but there's a way to spend money to kind of um refresh the shop. So, if you're not getting good things, you can spend money to refresh and then spend two money to refresh and then spend three money to refresh. Similar to the way you spend potions to reroll, similar track. That's what this track is for to be tracking that. I just haven't been doing it.
Anyways, I defeat that round. We get to the interest phase. I get $3. Not the interest phase, the regular phase. I get $3. Uh, then I have tons of money. So, I get 1 2 3 4 5 sorry, 1 2 3 4 5 6 7 8 9 10 11 12 13 14. I'll add 13 because again, I owe that one that I didn't take off. So, we add two fives over here and then three ones to this row. Okay. Uh, then we go to the shop phase where I get to once again draw and see, but I'm less I'm less inclined at this point. Uh, plus two to each roll. Don't want that. Plus three to each roll. Um, don't want that. Okay. And then this zero with printer cost five costs three. Destroy all mushrooms then add a mushroom to each row. Heck no. Okay, we're not buying any of those. Again, I could pay to refresh. I just I think we have the engine we need. We go to the next round.
45 is our next target. We refresh this. We spend it. We go ahead and roll one, two, and three. Okay, so we got a total result of four, which is fine. I think I'm fine with that. Uh, we are going to then earn two potions and a coin. We'll take our result of four. We'll put it over here. Uh, two potions and a coin. The two potions is the main reason I like this. I like having the flexibility to be able to earn that. And then we go to roll two and we see what we get. Oh, four means we go here, by the way. Oh, never mind. I do this. My bad. I won't actually get the next roll cuz I got one per three potions which will bump me to two. But then this one is also use mushrooms from rows directly above and below just in case I'm supposed to. I will pay from each row. But either way that's going to shoot me directly over the necessary amount because again the craziness of my mushroom game on rows two to three. That's going to push us to 50 over here which is the final boss fight. Before anything well let's let's resolve other things in order. So first things first is we gain our reward which is going to be another five coins.
Second thing, second is we gain our interest, which is an ungodly amount of mushrooms. I'm just going to throw another two fives on there. I don't care at this point. It's It's just clearly a lot of mushrooms. Uh then we're going to potentially buy cards, which I don't think is going to matter unless I get scrolls. Scrolls is the only thing I think I care about now when this is about scores plus two. No, no, no. Yeah, we're going to ignore that because again, our the engine we're building is very specific, so we don't care about those. Uh and then we go to the final boss fight where we're going to set that to 50. We set that to zero. And then we destroy all but one in each row. So to that end, I don't think most of them matter. I think this one will be the only one that possibly I care about for that row. Uh these three will go in the respective areas. Uh in this row, I specifically want the one that scores rows above and below. And in this row, I don't care about that. I don't care about that. I guess I never never benefit from that upgrade, but whatever.
It's fine. I don't think it matters. I think we are locked either way. So now we go ahead and on roll one we are going to see what we get. We get roll one we got a two. Roll two we got a three. And then we have a three. So that's going to be a result of eight. So we'll take our result of eight which again would do nothing towards getting us to 50. It's going to give us a potion and three and a dollar. Uh so a potion and a dollar. We go to roll two. We need to be a little lower this time around. A little lower. Let's see if we can make it happen. We got a zero. Beautiful. We have a three, which I can work with. And then we have a zero, and we win. We get three potions, a dollar, and we bump that all the way to the end with an ungodly score of something like a 100. All right, cool. We defeat mushroom head number thing, and we won. Uh, and that's it. That's that's the situation. And now I'm going to go ahead and open this up and not tell you a thing. Okay. I don't know if I can do this. I'm trying I want to see stuff in here without showing you things, but I think I can't do that properly. I want to like look and then see for myself, but I can't I can't go through stuff. Anyways, that has been a gameplay of Rolling Deep from Bitewing Games. I hope you enjoyed this uh playthrough solo playthrough because that's the only kind this game will have. Uh until next time, I'm Alex Rackle from Board Gameco and as always, I hope you have a good one.