The "star" of your next game night: Drop Drive - One Good Turn!
Transcript
Today, we invite you to join us in a journey across a galaxy haphazardly scattered with asteroids, resources, and random encounters as we play Drop Drive, designed by Scott R. Smith and published by Phase Shift Games, who helped sponsor this video. We'll gather our crew and prepare to explore the vast reaches of infinite space in this lightweight sandbox game for two to four players that plays in 45 minutes to an hour. There's planets to visit, pirates to fight, and an entire randomized universe to explore as we discover why one good turn of Drop Drive deserves enough. Before I embark into the universe, I think it's probably a good idea to know who I'm up against. So, please introduce me, Captain, to yourself and your magnificent vessel.
Yes, I am Captain Hartac. I my special captain ability is that I have an extra slot for my specimens. I am captain of the Fathomless Queen and I have no upgrades on my ship to start, but I do have this specimen and a passenger to take somewhere. A celebrity passenger. So, uh I'm the ship everyone wants to be on.
Everyone perhaps but me cuz I got my own ship going on.
Yeah. Let's hear about your ship.
I got the lone chaotic jumpy Prism. I like that you're chaotic and jumpy.
Well, the part of Chaz will be played today by Captain Muk Fizz. And I get points whenever I use my drop drive.
Cool.
And the chaotic part of everything is that I actually lose two to this little drop drive length. So instead of Hi, instead of going six movement, I actually will have four movement plus whatever I roll on a die.
So behold.
Darn it. You behold
that dice that's on the ground.
Let me get that for you.
This will be the dice that I roll for my chaos engine.
Put this right there next to mine. Oh, and my home planet is the blue one.
Oh, yes. And my home planet is the pink one. So, we should put our ships out on our home planets. Mine is way over here across from me.
So, we got you on the pink planet. We got me on the blue planet. Who goes first?
The last person who has experienced a quantum anom anommy.
I think you just did. So, why don't you go first?
The first thing I need to do is launch the pirate ship that I control.
All right. Strike. If it starts off the board on your turn, you drop it on.
Oh, look at him way over there.
Okay. And now it will target the closest bit of cargo, which I think is that blue asteroid. If you put him there, and it will eat that and put it in its hold on the pink planet. Okay. So, that's the pirate step. So, of course, optionally, I could do my drop drive, spending the one fuel that we start with, but I think I'm just going to fly around here. I want to get to either the blue or gold planet to drop off my celebrity passenger. So, what kind of asteroids do they want? Green and blue have value on Omega, and let's see, white and green have value on brine. And so green could be good. I'm near that green asteroid. All right, I have plans. I'm just going to fly along the path here and pick up in on the end there. And I encountered these asteroids along the way, which I will put into my hold and call it a day.
Okay. I control the blue pirate. So it's not my pirate.
He has his own ambitions.
He does. You don't control him anymore emotionally,
right? He's his own pirate guy. So, about 6 in or so above the sun. Here we go. Oh, wow. Look at that. He moved that entire planet.
Yeah. Wow. That's a powerful pirate. I think he's going to come after this salvage here. That seems closest.
So, he scoops up that salvage. And speaking of salvage, I have a plan.
Okay.
Every single one of these salvages you cash in, you can get an additional card to trick out your ship.
Yeah.
Uh-huh. So, my plan for success in space is I'm going to make my way this way and collect as much of this salvage as I possibly can and cash in for big fame, money, and love.
Hey, I hope it works out for you.
I'm going to cash in one of my fuel
and I I jettison it. I jettison one of my fuel by launching it back into space. pick up me and I enter the hypersphere and I'm going to emerge within like an inch of this ship. So, I'm gonna Oh, Captain Merk Fizz comes with privileges. Moving my ship through hypermost space by dropdriving it earns me two monies, two space credits. I'm going to end there, but I will encounter this. Then I will encounter this. Then I will encounter this. And then I've run out of cargo room. So, you must jettison something.
I will jettison this one back into space.
You could jettison the one that you just picked up as well.
True. True. But just for the the sake of chaos, my crew jettisoned the old one and replaced it with an identical replica.
I like it. Well, you know, newer is better. That's what they say. That's true.
Okay. Well, now I activate my pirate who is on the board. So, they will target the closest thing to them, and it is my ship.
Okay. So, they're going to come at you.
Yep. They'll come right over to me and they I believe that they stack on top of me to show that we are having an encounter.
Boop.
An intimate encounter.
And they come in armed weapons. And I can choose how to respond. So I can either surrender and they will steal one cargo from me or we can have a battle at battle stations. Um why not? We're both adding which just a straight die roll. Maybe I'll roll good. So let's have a battle.
Oh, you're right.
So why don't you roll four? I'll roll. You roll that dice for the pirate ship and I'll roll my die.
That is my dedicated pirate die. I
You can just use your blue dye.
Never. I'm going to use this.
You're embracing this chaos thing.
I am embracing it full force. Here we go. This is the pirate die.
I rolled a three. Please roll low.
The pirate rolled a one. So, how does this work? Okay. So, the difference between the two values rolled is the damage the losing ship takes. So, that means three minus one, two.
Mhm. So, the pirate takes two damage.
And that will just destroy the pirate ship because it only takes one to destroy a pirate ship. But I get to take from their cargo hold, which is on a planet,
the amount of damage that I've done to them. So, one, cuz that's all that's there, right? Right.
If there was a second, I could take it, but there's not. There's just one. And so now this goes into my cargo hold.
And the pirate losing the battle is destroyed.
Not out of the game. It's just like for that round. Oh,
it's not like it's not a legacy game, Chad. We're not We're not destroying components.
I have to keep playing with this piece that you've thrown in the trash.
This is going to take a minute. So, the pirate is destroyed just like in a game sense, not in like an actual physical sense. And it comes off the board and I will relaunch it next turn. So, now I'm not going to use my drop drive. I'm just going to go to my rocket drive, which can go just regular six. And here's what I'm going to do. I'm going to head toward this yellow golden planet.
And on the way,
what's happening along? going to encounter an anomaly,
which is this cool little piece here.
Indeed. Okay.
So, when we do that, we pull a random anomaly card from this deck.
I'm not sure I like that reaction, though.
We have space mines.
Space yours.
Yeah, they're mine. And I'm then going to use them to blow you up. Okay. How's this?
So, collect one upgrade from the discard pile. We don't have any in our discard pile because we haven't gotten that far into the game yet. So, I guess I won't be doing that. But I can now drop two space mine tokens into the system for each player in the game. So, you brought over all of these, but I'm only going to need four of them. I am going to drop these.
Mhm.
And then I'm going to immediately attempt to detonate one mine.
Wow.
A whole bunch ended up over there. Now, to detonate one of these mines, you are going to flick a mine at a ship. If it touches the ship, it is a point blank detonation. The ship will take three damage and the mine will come out. If it lands within one link distance of one or more ships, that's like proximity damage. The ships will take two damage and the mine has detonated and it comes out. And if it's not near anything, it is not detonated and it stays in
just floating around.
And if you fly over a mine, it will detonate it.
So, just so you know, we'll have this out here to remind us. So, I'm going to immediately attempt to make one of these happen. Oh my goodness, there's a mine here and
there's a pirate there. Get him out of here. Or maybe there's a you know I am going to attempt probably very poorly to flick this mine into Chaz.
What doing it with my non-dominant hand. So let's see what happens.
Oh.
Yes. Point blank detonation. So this comes out of the game. So you take three damage.
And how is damage applied? You can either flip over upgrades on your ship for each point of damage or you can jettison cargo.
My precious precious cargo I just accumulated. I was about to drop off on planet green.
You can keep your cargo and just get rid of two upgrades and then you'll have to drop one cargo.
I love the chaos so much.
Choices.
I will jettison my cargo.
All right. Bye.
One, two, three. Oh, hey. Oh, that locked out. I just got to go pick them up again.
Well, have fun. Uh, that's the end of my turn. I've done all my things and introduced an anomaly just to combat your chaos a little.
Such balance in nature.
Yes. Yes. Yes. Then now at the start of every turn, you can attempt to detonate mine.
So, let me see. So, there's only three mines left, and it's these three right here, which all are aimed at me.
I'm very happily quite far away from them.
You know what I'm going to do, though? I'm gonna try and at least flick these out of this area.
Probably not hitting myself. So, let's see if I can get this to land way over there.
You might be able to hit me. Who knows?
I might. It's like one of those pool billiard shots where you make the ball pop over, the Q- ball pop over.
Also, the rules specifically say there are no doovers. So, if you like do a bad flick and do nothing and just hit the pad, sorry.
Oh,
the rules call that out.
My rules? You've thought of everything. Okay. That was pretty sad. I mean, it got actually I don't think it was that sad. It got
exactly where it was going to go.
Well,
okay. Well, uh, Mr. Blue Pirate picks up the slack next. Uh, what is what is closest to
closest to this salvage? Let's see. He's about three links from that salvage. And he's about Oh, he's about the same. Three links. So, you get to choose.
Okay. He will go this way towards that sky. And he will put this on his little
asteroid. So, now I can No, I have no cargo. So, I can't use my drop drive and earn two more credits because I'm Captain Murk Fizz the amazing.
Not so amazing with an empty cargo hole.
Okay. So, I'll pick up this salvage and then I encounter that salvage. Then I encounter some fuel. Then I encounter this fuel and I have no place to put it. So, I will in true chaotic spirit jettison my pre-existing fuel to add this fuel.
Mhm.
That is a crazy little drop you just did that landed right next to your ship. Somebody up there loves you in your dropping skills and somebody up there doesn't love me in my dropping skills. That's all.
Oh my goodness. Are you done with your turn?
Yeah, I'm done with my turn.
I will relaunch my pirate.
All right. And I think they will go after this uh pink asteroid. I believe that's the closest thing.
Put that in their hold on the pink planet. And then Okay, I've got things to do here. Yes. Yes. Going and picking up that green asteroid and then I will end up landing on this planet. Now, even though I have extra movement here, as soon as you encounter the planet, you have to stop. So, I go boop. I pick this up. So, even though I have movement still left after going past this planet, once you have encountered or touched a planet in any way, you must stop and land on the planet. I'm going to put this green asteroid in my cargo hold and I will encounter Omega Primal's Edgeworld. So, first I will deliver my passenger. My passenger Liz Fantasmal wants to go to either a blue or yellow planet. This is the yellow one. So, I can drop them off and I'm going to get five credits for doing that. Boop. Then I identify salvage. I have no salvage in my hold. So, we will not be jettisoning any to get any cards. But now I can turn in asteroids. So I have two green asteroids which I will turn in here. I'm going to place one of our eight um market tokens on this. When we run out of market tokens, it ends the game. So I'm going to get four for each one of these. So I get eight credits for those two. And then I also have one blue asteroid. Uh and that can come here as well for four. Now this is just one.
I'll only get four credits for it. I'm going to place another market token. So you can see the next person who delivers here, their asteroids are going to be worth fewer credits, but then at the end they're worth more, which is kind of neat. And
but that's not everything you do on the planet, is it? There's actually more.
That's correct. First, I'm going to jettison these asteroids I've just sold.
They get back into the world. And now, because this is an edge world, oh, cool. This has a flux core, so I can move this planet up to three nav links in any direction. Where do I want it to go? Maybe closer to these green asteroids. Why not? I don't know. Let's just move it here. Why not? I don't know. I don't have a plan. I just think that's cool. Now I can either explore the surface or repair my ship. I have nothing to repair, so I'm going to explore the surface. The explore rating on my ship is one, which means I take one card, and that's the one I keep. So, I'm taking one explore card. I have an upgrade, a gas extractor, plus one credit for each gas, which is white asteroids, I sell.
So, that goes make some room for it here. So, I'm now the fathomless inflatable queen. I don't know how I feel about that, but I like getting bonus credits. And that will end my turn. H I will start my turn by continuing my quest of getting these mines away from me and over to you. Oh well, okay. That's great. That lines it up perfectly for where I am. So, happy happy day. So, now I need to make a decision. Do I try jumping or do I try to just make it to a planet? Even though Oh, boy. I think I need to try jump driving. So, I'm gonna jettison this fuel.
All right.
And put that back into outermost space. Then I gain two credits.
That's right. Because your captain ability
because I'm about to use my drop drive ability. I'm going to drop about a inch away from this ship.
Wow, that's pretty good. You can pick up a lot of stuff right there.
Maybe I can because I need to embrace chaos first of all. So, negative -2 to my rocket drive.
I will first move, which I think gets me.
You're not trying to pick up any of that stuff around you.
No, I'm trying to make it to the white world. I don't quite make it to the white planet. Pick up that guy. I will grab that and I'll add it to my cockpit, but then I will embrace chaos.
All right, let's see if you can move anymore. Get on that planet.
Three more.
Three. You can definitely do it.
I make it to the planet.
Yes. And on this planet, I will first cash in this green, which they don't take. I will keep this green in my cargo hold.
Yeti's Edgeworld only wants pink and yellow asteroids,
which they're missing out if you ask me. First, I need to deliver any passengers I have, which I have zero. Makes that easy enough. But now I can identify salvage, which was my whole goal. Yes. So, I got one, two salvage. You get one card for each one and you get to keep them both.
So, first up, we got flick drive. When activating your drop drive, you may flick your ship rather than dropping it. Oo,
that you do have a very chaotic ship situation happening. I think
I do. I think I need to embrace that. And the other card is a passenger Soul, who is an asteroid dealer. I can gain two credits for each asteroid in my hold that this planet purchases. Ooh.
So, the passenger will just kind of come over here and sit tight for a moment. And this guy is going to be smooshed into my ship, which I will need.
Let me help you.
Thank you. And so, my ship is now the lone chaotic wayward jumpy prism, my nickname in high school.
How about that? Now, you would sell your asteroids. As we already established, they don't want what you got. But this is a fuel depot, so you get to collect the nearest fuel. Oh, hi. Thank you very much. You're welcome. That and I will add that to one of my very few card holds.
Now, you may explore the surface.
This I will do. So, please give me one card, two cards, three cards, which I will examine and decide what to keep.
You get to keep one.
Oh, I got a nav module. Using your drop drive, we may drop from a height of one link.
Cool.
Okay. Uh, oh, I got a parasitic cargo or an extreapile cargo that I specimens that I can take. So, this one will give me points based on things how much they weigh. And this one will give me points if I get more red ones. H I
I think I will take I'll take this one simply because it's more credits, more points. So, these go to our discard pile over there.
Yes. And this gets locked into my cargo this gets locked into my cargo hold hold right there. right there.
Okay. So, what I think I'm going to do is flick a space mine, but not at you. I kind of want to get it out of the way of where I'm headed. So, I'm going to take this one and just try and get it like out of here. It didn't work. It really got just closer to where I was going. And then my pirate that I control. Oh, is that within one link of the pirate ship? And within one link of the pirate ship? Oh,
that pirate ship takes uh proximity damage and will be destroyed.
So, I believe it jettison
this cargo is gone.
Well, and now it's pirate time. So, it will launch.
Wait a minute. Oh, it's way over there. Oh, we got dueling pirates.
Oh, yeah. I think it's closest here. So, it's going to go here and then like get you. I mean the pirate ship you control that you are otherwise in no way affiliated with in it sighted. That's right.
And then I will leave the planet I am on as is the rule. And I'm just going to try and fly and pick some stuff up as I go. I'm going to hold off on using jump drive at the moment. So I want to do like this. Can I get Oh yeah. We're gonna fly to here and I get these asteroids along my path. I didn't go quite the direction I was planning, but I picked up some cool stuff, so it's gonna be fine. Okay, my cargo hold is full. Okay,
and I'm done with my turn.
I wonder if I can get this over to you. Let's try
Chaz.
I over y'all, I need you to know what just happened.
I overflow. I'm pretty sure that's how Voyager got in the Delta Quadrant.
We won't see that thing for 75 years.
Next, the pirate activates. And I've never seen this situation before. Will a pirate attack another pirate?
So, they both come in arms armed weapons.
Uhhuh.
So, they battle.
They battle. So,
so it's just a roll v roll.
So, we got Oh my. Pink decimates the blue pirates. Oh boy.
So, blue pirate gets blowed up and
pink will steal, I think. So, that will come over to there.
Yeah. Yeah. Let's Yeah. Boom. Boom. Steal
on the pink planet.
Pink just cashed in.
And uh there we go.
So much chaos in the cosmos. Speaking of which, now it's time for a little more ship to ship action cuz I'm leaving this planet and I'm making a beline directly.
Come attack me.
Okay, so this says after moving, roll a dieice. I haven't moved yet. That's just one thing I'm going to encounter. And I'm gonna add to that three more links.
You keep rolling three after three after three. I think every time you roll three.
Okay. And that definitely gets me to you. So, first we encounter the anomaly and then I encounter you.
What is it?
It's a Dyson sphere.
Place the Dyson sphere around the sun. Then collect one supercharged fuel cell, which are these guys over here. We have the Dyson sphere around the sun. And the Dyson sphere creates supercharged fuel.
I like how that sounds.
Me, too. Because as a result of discovering the Dyson sphere, I receive one of these supercharged fuel tokens here on the front of my ship. Says it doesn't go on a cargo hold. It goes on my ship.
Cool.
Oh, there's more. So, press changed fuel token. If anyone docks with the Dyson sphere by touching one of its little pylons, they can dock with the Dyson sphere and they get one of these as well. This is a permanent little upgrade it added to the front of your ship. You can deplete this by flipping it over instead of jettisoning a fuel canister. And then if you go to a planet or dock with the Dyson sphere, you can fuel that puppy right back up.
Is there anything else you get to do when you dock at the pylon? Also, when you dock in the Dyson sphere, you may drop any number of fuel and or salvage, not asteroids.
Oh, good to know.
Yep. And you get three credits for each.
That's pretty sweet
indeed. And now with the Dyson sphere construction completed, it brings us to our main event.
Now, you have to decide how you are approaching me for this encounter. Would you like to have uh hailing frequencies or armed weapons? And then I will choose how I respond. Oo.
Now remember, if you come at me with AR uh hailing frequencies,
then we both get to just take one of two nearest cargo items.
Oh, that's nice. So, we just kind of grab something that's close to
work together to superpower our tractor beams to each grab one thing.
Well, that sounds nice.
Now, we could have a battle if you would like that, but I'm going to implore you. I'm going to challenge you
to choose peace.
Challenge me to choose peace. What happens if we tussle? We roll a battle or I could choose to surrender and just give you an item from my cargo which you would choose which thing you wanted.
Well, I'm coming at you guns ablazing and I
Why would you not have your hailing frequencies? I don't understand the choice.
So, I get plus four to my battle roll right here. So, I will roll my dice, add four to it, and that will be my attack damage.
I guess I surrender because I can't beat you. I have nothing. I have a plus zero. So, would you like a gold, a fuel, or a white asteroid? You will steal one cargo from me, and we will not roll any battle dice cuz I can't beat you. Even if I rolled a six, you'd have to have rolled a one.
You're going to surrender.
Yeah, sorry. I would like to keep more of my stuff. And I think I'm going to lose. This is called a strategy. What item would you like?
How's about the fuel cell? All right. Well, that's a bummer.
Bummer indeed. I wanted to see some blowed upness.
Nope.
Ends my turn.
Alrighty. I'm going to choose to not interact with a mine this turn cuz we are right near each other. So, I'm just going to leave them be for the moment. And then pirate will go. And I believe the pirate is closest to this pink asteroid. Just going to go and grab that. So, I don't have any fuel to do my drop drive, but I have a plan. And that plan is to interact with our Dyson sphere here. So, I'm going to fly over to the Dyson sphere and land on it. So, I fly I'm going to land right here. I don't pick anything up along the way. But when I get there, I get to get one of these fuel cells supercharged. And I have nothing to drop for credits because you stole my fuel from me in our battle. So, uh but that's it. I have the supercharge now, which I have plans for everyone. I got plans because I'm prepping. I'm prepping for a big turn, I hope, next turn.
Well, I'm gonna go back to my original plan of trying to make my ship as magnanimously glorious as I possibly can. So, I'm going to use my super fuel
to drop and gain two credits because of it. And I will drop next to this guy right here. Boop. Oh, that's exactly where I wanted to be. So, I got four of these. And I'm going to start here, come around, here, which puts me here, and then I get my chaos dice.
Oh, see how far you go.
I get four more. Wow, you can go really far. which allows me to I Oh, yes. You just bypass the anomaly. You pick up some salvage and fuel. That's pretty sweet.
But before my amazing turn happens, there's a pirate.
We've got to do the pirate, of course.
There we go.
All right. And what do you think? Pink or green? I think maybe slightly closer to the green one.
Scoop up the green. Yep.
Boop.
Okay. And then I make my way to salvage that. salvage that and this.
That's pretty good. And can you hold any of it?
It would be even better if I had the space to hold it. So, I will jettison that.
Uh, and I will, you know what? I don't need the fuel anymore cuz I got so many other things that What you need is a chaos drive.
All I need is a chaos drive. But first, oh, look. Oh my goodness. You know what's closest to the pirate ship is you.
What?
Yep. Armed weapons. Just how you like it. How do you respond? That's what the pirates will automatically do. By the way, they always come in with weapons armed.
That's tussle.
All right. So, you get to roll a lot in this pirate ship adds nothing to their roll.
I add plus four.
They've only rolled a two.
Oops. And I roll four plus four.
You win. Oo, you're going to get so much stuff that you can't keep.
That's not what's important. That's a difference of six, which means you get all of their stuff.
I will take
And they are destroyed.
I will take the salvage and jettison this fuel
and I will replenish the universe with it.
Nice. And now it is my turn. Okay. So, I thought I was going to need my supercharged fuel to drop over to get to the pink planet, but I actually think I'm within range to just be able to fly there.
Oh, so you give it to me. And I'm gonna be able to pick up this salvage along the way. I just kind of miss everything else. So, I have a salvage. Oh boy. This is going to be cool, I think. So, I am encountering my home planet. It's just a coincidence really. I have no passengers to deliver, but I will identify salvage. So, I drop that and I get to take one of these explore cards, and it is a specimen. All right. So this is pretty cool. So this is a blue planet type of specimen and it will score for each one will give three credits. Well, I have this really cool prismatic specimen I started the game with and it counts as any kind of colored specimen. So this counts as a blue. So both of these will score for that. So that's pretty cool. That's going to be worth six credits plus two for this card. So I'm pretty excited to have grabbed that. That's pretty good.
I'm not even done. So, now I can sell off some asteroids. I have one I have one gas or white asteroid. Uh, I get an extra credit because of my gas extractor upgrade because I'm inflatable. So, this will be worth 1 + 4, five credits for that. And then this planet also likes this gold. I think it might be ore. These asteroids, I have three of them. And that's four each. So that's 12 credits for turning those on. I'm in the money, the space money. I'm selling asteroids and I'm making all that bank. Okay, then I'm going to explore the surface. I have the explore rating of one. So I'll just see what I get here. A passenger who'd like to go to the gold or green planet.
All right, come along cosmic Oz. I will see if I can get you there. That would be the end of my turn. And we have four of our eight market tokens placed, which means we're halfway to our ending condition. What you going to do about it? How you going to catch up to me?
Yeah, that that was one good turn that just
And every good turn deserves another, which Chaz is going to try to do himself right now as we keep playing the game. But we're going to say goodbye to you while we do that. We hope that this showed you a little bit of how this game works. We hope you enjoyed it. Thank you so much for watching. Give the video a like, subscribe to this channel, and we'll see you in the next one as we continue to take as many good turns as we possibly can.
Mhm.
What you going to do, Jess?
I'm going to try and figure out how to blow up your ship again.
Well, first your pirate needs to go. So, they're right there. Yes.