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Drop Drive

Game ID: GID0104542
Game Info
Year
2023
Players
2-4
Age
8+
Playtime
52 min
Collection
Your Tier
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Description

Players are alien starship captains exploring procedurally generated space created by dropping asteroids onto the table

Description

Players are alien starship captains exploring procedurally generated space created by dropping asteroids onto the table

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–6 of 6
Video diu5FoZAOGc Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113511 · mention_pk 325255
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Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and relaxing for family game days.
  • Quick playtime, suitable as a filler or palate cleanser.
  • Offers creative freedom with sandbox-style gameplay.
  • Expandable with numerous mini-expansions.
  • The drop mechanic is engaging and can be themed in various ways.
  • Setup and teardown are relatively quick.
Cons
  • The rules for some elements, like anomalies, are not perfectly clear.
  • The storage of the holographic components is awkward.
  • The base game can feel a bit repetitive if played at longer durations.
Thematic elements
  • delivering passengers and specimens, exploring space
  • deep space
Comparison games
  • Dungeon Drop
  • Rattle Battle Grab the Loot
Mechanics (from transcript analysis)
  • Drop mechanic — The core mechanic involves dropping components to build the game space, similar to Dungeon Drop but with a space theme.
  • Modular Board — The game board is built by dropping components, and can be expanded with additional walls or 'planets'.
  • Pick-Up and Deliver — Players deliver passengers and specimens for points and credits.
  • player interaction — Players can trade and battle each other, though the game is not highly aggressive.
  • Set Collection — Specimen cards are endgame points.
  • Variable player powers — Players choose a captain with a special ability, and race/class combinations provide unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dungeon Drop that sounds familiar to Dungeon Drop or whatever which I played the demo of at Gen Con and you bought everything for for most of yeah I believe I don't know little I don't know I got every single little micro expansion that they had but I got a good number I got everyone that was available at the right time so
  • if you have kids and you just want a fun relaxing uh game day think this is definitely a game too definitely check out pick one
  • I mean you you said it was basic it was different enough from drop Dungeon Drop oh yeah for sure little more uh how do I put it um purpose oh okay I guess um you know Direction yeah
  • The base game of this is very quick... it's a solid filler like you play a game of root and then you're like okay we need a breather and then you play this and you're like ah pallet cleanser and it's not going to be Cutthroat it's not going to be weird this is definitely like a beer and pretzels game
  • I'll give it a seven seven I'll give it a seven yeah that's that's where I'm at it's safe it's a good game.
References (from this video)
No references stored for this video.
Video Xc49e9A4X2s Ryan and Bethany Board Game Reviews Other at 5:01 sentiment: neutral
video_pk 102408 · mention_pk 292235
Ryan and Bethany Board Game Reviews - Drop Drive video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Spatial sci-fi sandbox adventure
  • Space
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — You pick up all these things representing asteroids and planets and pirates, you shake them up in your hand, and you drop them over the sun, and they spread out and form a new galaxy that has never been created before.
  • Tile Placement — They spread out and form a new galaxy that has never been created before.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All their boxes are the exact same size.
  • Mwah, chef's kiss.
  • It's in my all time favorite favorite favorite favorite favorite favorite favorite favorites. All time
  • This is a super, super party game. It's really fun. One broom, 1 minute, one secret word.
  • We are going to recreate the Big Bang.
  • Um, I specifically like Oh, I forgot what it was called.
  • You guys should see the all play area.
  • My My ancestors got kicked out of Scotland because they were Jacobites, and worse than worse yet, they were Lutherans, which most Jacobites were Catholic.
References (from this video)
No references stored for this video.
Video 7w29ZLlZLwo Let's Table It Review at 0:12 sentiment: positive
video_pk 87953 · mention_pk 313678
Let's Table It - Drop Drive video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hands-on gameplay with unique components
  • Dynamic nav tools for movement
  • Strong space exploration theme
  • Engaging player interaction and competition with pirates
  • Clear scoring through deliveries and specimens
Cons
none
Thematic elements
  • Exploration, resource gathering, piracy/competition
  • Infinite Space, space exploration and cargo hauling
  • Procedural, set-collection flavor within space exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — Ships gain new cards with stats and abilities to upgrade the vessel.
  • cargo management — Ships have limited cargo holds to store items; space management affects scoring opportunities.
  • Delivery / credits — Deliver colored asteroids to planets to gain credits; different planets reward different colors.
  • Drop and land — Components are dropped onto a sun-shaped play area and land in various spots; some drops require redrops to spread.
  • End Game Bonuses — End-game victory is determined by the most credits/money.
  • End-game scoring — End-game victory is determined by the most credits/money.
  • explore deck — The explore deck can upgrade ships, add passengers, or add specimens for points.
  • Fuel / repositioning — Fuel canisters enable dropping the ship from space to a new area, moving across the board.
  • Nav tool movement — Movement is performed with pivoting nav tools that interact with board spaces as they pass through, enabling access to new areas.
  • Player interaction / piracy — Players can interact or clash; pirates are added to increase competition and potential theft.
  • Positive Player Interaction — Players can interact or clash; pirates are added to increase competition and potential theft.
  • set collection / scoring — Collect passengers, specimens, and other items to earn in-game points; some items yield bonuses.
  • ship customization — Ships gain new cards with stats and abilities to upgrade the vessel.
  • Throwing/Bouncing/Flipping — Components are dropped onto a sun-shaped play area and land in various spots; some drops require redrops to spread.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very Hands-On game; it has some very unique components.
  • The nav tools are the coolest thing to me and using them to move around the board and to use your drop drive to reach new areas of space so you can explore it.
  • If you want to learn exactly how to play the game please check out the video that I did on the Meeple Mountain Channel as I did a preview video for the game about 2 years ago.
  • We love getting these games to the table and we do this so you can figure out if these games are ones that you want to get to your own table.
References (from this video)
No references stored for this video.
Video azA7aOz1x4o Watch It Played Top 10 List at 7:19 sentiment: positive
video_pk 87626 · mention_pk 313759
Watch It Played - Drop Drive video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong personalization and replay value
  • thematic, accessible space setting
Cons
none
Thematic elements
  • driving, dropping, and customizing ships through a modular system
  • space / sci-fi
Comparison games
  • Dungeon Drop
Mechanics (from transcript analysis)
  • Drop Mechanism — physical dropping of components to simulate navigation and resource handling
  • sandbox-style construction / modular ships — start with a basic ship and customize with modules that alter abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Saving Private Ryan the board game which sounds devastating honestly
  • it's not overly complicated
  • it's a great heads up two-player duel
  • it's just so simple to teach everyone enjoys it it's it's just a great game
  • I like expansions that add depth rather than breadth
  • the cooperative campaign what where did that come from
  • the game does a great job of maximizing enjoyment without the myriad complexities of certain other games of this type
References (from this video)
No references stored for this video.
Video 7jsFmRWgqdA Board Stupid Discussion at 1:13 sentiment: positive
video_pk 87076 · mention_pk 306791
Board Stupid - Drop Drive video thumbnail
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun
  • Looked really really cool
  • Tactile
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Component scattering — Components are dropped into a central point and scatter across the table.
  • Pick-Up and Deliver — Players pick up loot and sell it at different planets to get points.
  • Teleportation — Players can jump drive and randomly teleport.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what a day it's been
  • we went from light scatter to the heaviest game we played all day
  • it's a thing of beauty
  • it's quite Innovative quite Innovative everything you hoped for
  • We played it and then I immediately buy.
  • it really really good immediately accessible immediately really really fun
  • oh my God we like it's now my mission to sit down and play that before this weekend it looks freaking incredible
References (from this video)
No references stored for this video.
Video tPpmUMJ8L6U Game Night Picks - Pair Of Dice Paradise Playthrough at 0:09 sentiment: positive
video_pk 80101 · mention_pk 304835
Game Night Picks - Pair Of Dice Paradise - Drop Drive video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One good turn of Drop Drive deserves enough.
  • It's a lightweight sandbox game for two to four players that plays in 45 minutes to an hour.
  • There's planets to visit, pirates to fight, and an entire randomized universe to explore.
Cons
none
Thematic elements
  • exploration of infinite space
  • a galaxy scattered with asteroids, resources, and random encounters
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players have a certain amount of movement (e.g., 6 movement, 4 movement plus roll) and can perform actions like using their drop drive.
  • Area Control — Placing market tokens on planets when asteroids are turned in, which affects future payouts and potentially the game end condition.
  • Card Drafting — Players can acquire upgrade cards or explore cards that grant new abilities or scoring opportunities.
  • Combat — Battles occur against pirates and potentially other players, with damage calculation based on dice rolls.
  • Dice Rolling — Used for combat resolution (battle stations) and potentially for movement (chaos engine).
  • Modular Board — The universe is described as 'scattered' and 'randomized', implying a non-fixed board layout.
  • Pick-Up and Deliver — Players pick up passengers and cargo (asteroids, salvage) and deliver them to specific planets.
  • player powers — Each captain has unique abilities, such as an extra slot for specimens or gaining points when using the drop drive.
  • Push Your Luck — Deciding whether to risk encountering anomalies or mines, or engaging in battles.
  • Set Collection — Collecting specific types of asteroids or specimens to turn in for credits or points.
  • Variable player powers — Different captains have unique abilities that affect gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The last person who has experienced a quantum anom anommy.
  • If it starts off the board on your turn, you drop it on.
  • He has his own ambitions.
  • Every single one of these salvages you cash in, you can get an additional card to trick out your ship.
  • My plan for success in space is I'm going to make my way this way and collect as much of this salvage as I possibly can and cash in for big fame, money, and love.
  • Moving my ship through hypermost space by dropdriving it earns me two monies, two space credits.
  • You could jettison the one that you just picked up as well.
  • I like it. Well, you know, newer is better. That's what they say.
  • An intimate encounter.
  • The difference between the two values rolled is the damage the losing ship takes.
  • So, the pirate takes two damage.
  • And that will just destroy the pirate ship because it only takes one to destroy a pirate ship.
  • So, the pirate is destroyed just like in a game sense, not in like an actual physical sense.
  • I have to keep playing with this piece that you've thrown in the trash.
  • Space yours.
  • A whole bunch ended up over there.
  • It's like one of those pool billiard shots where you make the ball pop over, the Q- ball pop over.
  • My rules? You've thought of everything.
  • That was pretty sad.
  • It got exactly where it was going to go.
  • So, we got you on the pink planet. We got me on the blue planet. Who goes first?
  • The last person who has experienced a quantum anomaly.
  • I think you just did. So, why don't you go first?
  • I will jettison this one back into space.
  • True. True. But just for the the sake of chaos, my crew jettisoned the old one and replaced it with an identical replica.
  • I love the chaos so much.
  • Choices.
  • All right. Bye. One, two, three. Oh, hey. Oh, that locked out. I just got to go pick them up again.
  • Well, have fun. Uh, that's the end of my turn. I've done all my things and introduced an anomaly just to combat your chaos a little.
  • Such balance in nature.
  • Yes. Yes. Yes. Then now at the start of every turn, you can attempt to detonate mine.
  • So, let me see. So, there's only three mines left, and it's these three right here, which all are aimed at me.
  • I'm very happily quite far away from them.
  • You know what I'm going to do, though? I'm gonna try and at least flick these out of this area.
  • Probably not hitting myself. So, let's see if I can get this to land way over there.
  • You might be able to hit me. Who knows?
  • The rules specifically say there are no doovers. So, if you like do a bad flick and do nothing and just hit the pad, sorry.
  • Oh, the rules call that out.
  • That's pretty sad.
  • So, I can't use my drop drive and earn two more credits because I'm Captain Murk Fizz the amazing.
  • Not so amazing with an empty cargo hole.
  • Okay. So, I'll pick up this salvage and then I encounter that salvage. Then I encounter some fuel. Then I encounter this fuel and I have no place to put it.
  • So, I will in true chaotic spirit jettison my pre-existing fuel to add this fuel.
  • Mhm.
  • That is a crazy little drop you just did that landed right next to your ship.
  • Somebody up there loves you in your dropping skills and somebody up there doesn't love me in my dropping skills. That's all.
  • Oh my goodness. Are you done with your turn?
  • Yeah, I'm done with my turn.
  • I will relaunch my pirate.
  • All right. And I think they will go after this uh pink asteroid. I believe that's the closest thing.
  • Put that in their hold on the pink planet. And then Okay, I've got things to do here. Yes. Yes. Going and picking up that green asteroid and then I will end up landing on this planet.
  • Now, even though I have extra movement here, as soon as you encounter the planet, you have to stop. So, I go boop. I pick this up. So, even though I have movement still left after going past this planet, once you have encountered or touched a planet in any way, you must stop and land on the planet.
  • I'm going to put this green asteroid in my cargo hold and I will encounter Omega Primal's Edgeworld.
  • So, first I will deliver my passenger. My passenger Liz Fantasmal wants to go to either a blue or yellow planet. This is the yellow one. So, I can drop them off and I'm going to get five credits for doing that. Boop.
  • Then I identify salvage. I have no salvage in my hold. So, we will not be jettisoning any to get any cards. But now I can turn in asteroids. So I have two green asteroids which I will turn in here.
  • I'm going to place one of our eight um market tokens on this. When we run out of market tokens, it ends the game.
  • So, I'm going to get four for each one of these. So I get eight credits for those two. And then I also have one blue asteroid.
  • Uh, and that can come here as well for four. Now this is just one. I'll only get four credits for it. I'm going to place another market token. So you can see the next person who delivers here, their asteroids are going to be worth fewer credits, but then at the end they're worth more, which is kind of neat. And but that's not everything you do on the planet, is it? There's actually more.
  • That's correct. First, I'm going to jettison these asteroids I've just sold.
  • They get back into the world. And now, because this is an edge world, oh, cool. This has a flux core, so I can move this planet up to three nav links in any direction. Where do I want it to go?
  • Maybe closer to these green asteroids. Why not?
  • I don't know. Let's just move it here. Why not? I don't know. I don't have a plan. I just think that's cool.
  • Now I can either explore the surface or repair my ship. I have nothing to repair, so I'm going to explore the surface. The explore rating on my ship is one, which means I take one card, and that's the one I keep. So, I'm taking one explore card. I have an upgrade, a gas extractor, plus one credit for each gas, which is white asteroids, I sell. So, that goes make some room for it here. So, I'm now the fathomless inflatable queen. I don't know how I feel about that, but I like getting bonus credits. And that will end my turn.
  • H I will start my turn by continuing my quest of getting these mines away from me and over to you. Oh well, okay. That's great. That lines it up perfectly for where I am. So, happy happy day. So, now I need to make a decision. Do I try jumping or do I try to just make it to a planet? Even though Oh, boy. I think I need to try jump driving. So, I'm gonna jettison this fuel.
  • All right.
  • And put that back into outermost space. Then I gain two credits.
  • That's right. Because your captain ability because I'm about to use my drop drive ability. I'm going to drop about a inch away from this ship.
  • Wow, that's pretty good. You can pick up a lot of stuff right there.
  • Maybe I can because I need to embrace chaos first of all. So, negative -2 to my rocket drive.
  • I will first move, which I think gets me.
  • You're not trying to pick up any of that stuff around you.
  • No, I'm trying to make it to the white world. I don't quite make it to the white planet. Pick up that guy. I will grab that and I'll add it to my cockpit, but then I will embrace chaos.
  • All right, let's see if you can move anymore. Get on that planet.
  • Three more.
  • Three. You can definitely do it.
  • I make it to the planet. Yes. And on this planet, I will first cash in this green, which they don't take. I will keep this green in my cargo hold.
  • Yeti's Edgeworld only wants pink and yellow asteroids, which they're missing out if you ask me. First, I need to deliver any passengers I have, which I have zero. Makes that easy enough. But now I can identify salvage, which was my whole goal. Yes. So, I got one, two salvage. You get one card for each one and you get to keep them both.
  • So, first up, we got flick drive. When activating your drop drive, you may flick your ship rather than dropping it. Oo, that you do have a very chaotic ship situation happening. I think I do. I think I need to embrace that. And the other card is a passenger Soul, who is an asteroid dealer. I can gain two credits for each asteroid in my hold that this planet purchases. Ooh.
  • So, the passenger will just kind of come over here and sit tight for a moment. And this guy is going to be smooshed into my ship, which I will need.
  • Let me help you.
  • Thank you. And so, my ship is now the lone chaotic wayward jumpy prism, my nickname in high school.
  • How about that? Now, you would sell your asteroids. As we already established, they don't want what you got. But this is a fuel depot, so you get to collect the nearest fuel. Oh, hi. Thank you very much. You're welcome. That and I will add that to one of my very few card holds.
  • Now, you may explore the surface. This I will do. So, please give me one card, two cards, three cards, which I will examine and decide what to keep. You get to keep one.
  • Oh, I got a nav module. Using your drop drive, we may drop from a height of one link.
  • Cool.
  • Okay. Uh, oh, I got a parasitic cargo or an extreapile cargo that I specimens that I can take. So, this one will give me points based on things how much they weigh. And this one will give me points if I get more red ones. H I think I will take I'll take this one simply because it's more credits, more points. So, these go to our discard pile over there.
  • Yes. And this gets locked into my cargo this gets locked into my cargo hold hold right there. right there.
  • Okay. So, what I think I'm going to do is flick a space mine, but not at you. I kind of want to get it out of the way of where I'm headed. So, I'm going to take this one and just try and get it like out of here.
  • It didn't work. It really got just closer to where I was going. And then my pirate that I control. Oh, is that within one link of the pirate ship?
  • Oh, that pirate ship takes uh proximity damage and will be destroyed.
  • So, I believe it jettison this cargo is gone.
  • Well, and now it's pirate time. So, it will launch.
  • Wait a minute. Oh, it's way over there. Oh, we got dueling pirates.
  • Oh, yeah. I think it's closest here. So, it's going to go here and then like get you. I mean the pirate ship you control that you are otherwise in no way affiliated with in it sighted. That's right.
  • And then I will leave the planet I am on as is the rule. And I'm just going to try and fly and pick some stuff up as I go. I'm going to hold off on using jump drive at the moment. So I want to do like this. Can I get Oh yeah. We're gonna fly to here and I get these asteroids along my path. I didn't go quite the direction I was planning, but I picked up some cool stuff, so it's gonna be fine. Okay, my cargo hold is full.
  • Okay, and I'm done with my turn.
  • I wonder if I can get this over to you. Let's try Chaz. I over y'all, I need you to know what just happened.
  • I overflow. I'm pretty sure that's how Voyager got in the Delta Quadrant.
  • We won't see that thing for 75 years.
  • Next, the pirate activates. And I've never seen this situation before. Will a pirate attack another pirate?
  • So, they both come in arms armed weapons.
  • Aha.
  • So, they battle. They battle. So, so it's just a roll v roll.
  • So, we got Oh my. Pink decimates the blue pirates. Oh boy.
  • So, blue pirate gets blowed up and pink will steal, I think. So, that will come over to there.
  • Yeah. Yeah. Let's Yeah. Boom. Boom. Steal on the pink planet. Pink just cashed in.
  • And uh there we go. So much chaos in the cosmos. Speaking of which, now it's time for a little more ship to ship action cuz I'm leaving this planet and I'm making a beline directly. Come attack me.
  • Okay, so this says after moving, roll a dieice. I haven't moved yet. That's just one thing I'm going to encounter. And I'm gonna add to that three more links.
  • You keep rolling three after three after three. I think every time you roll three.
  • Okay. And that definitely gets me to you. So, first we encounter the anomaly and then I encounter you.
  • What is it?
  • It's a Dyson sphere.
  • Place the Dyson sphere around the sun. Then collect one supercharged fuel cell, which are these guys over here. We have the Dyson sphere around the sun. And the Dyson sphere creates supercharged fuel.
  • I like how that sounds.
  • Me, too. Because as a result of discovering the Dyson sphere, I receive one of these supercharged fuel tokens here on the front of my ship. Says it doesn't go on a cargo hold. It goes on my ship.
  • Oh, there's more. So, press changed fuel token. If anyone docks with the Dyson sphere by touching one of its little pylons, they can dock with the Dyson sphere and they get one of these as well. This is a permanent little upgrade it added to the front of your ship. You can deplete this by flipping it over instead of jettisoning a fuel canister. And then if you go to a planet or dock with the Dyson sphere, you can fuel that puppy right back up.
  • Is there anything else you get to do when you dock at the pylon? Also, when you dock in the Dyson sphere, you may drop any number of fuel and or salvage, not asteroids.
  • Oh, good to know.
  • Yep. And you get three credits for each.
  • That's pretty sweet indeed. And now with the Dyson sphere construction completed, it brings us to our main event.
  • Now, you have to decide how you are approaching me for this encounter. Would you like to have uh hailing frequencies or armed weapons? And then I will choose how I respond. Oo.
  • Now remember, if you come at me with AR uh hailing frequencies, then we both get to just take one of two nearest cargo items.
  • Oh, that's nice. So, we just kind of grab something that's close to work together to superpower our tractor beams to each grab one thing.
  • Well, that sounds nice.
  • Now, we could have a battle if you would like that, but I'm going to implore you. I'm going to challenge you to choose peace.
  • Challenge me to choose peace. What happens if we tussle? We roll a battle or I could choose to surrender and just give you an item from my cargo which you would choose which thing you wanted.
  • Well, I'm coming at you guns ablazing and I
  • Why would you not have your hailing frequencies? I don't understand the choice.
  • So, I get plus four to my battle roll right here. So, I will roll my dice, add four to it, and that will be my attack damage.
  • I guess I surrender because I can't beat you. I have nothing. I have a plus zero. So, would you like a gold, a fuel, or a white asteroid? You will steal one cargo from me, and we will not roll any battle dice cuz I can't beat you. Even if I rolled a six, you'd have to have rolled a one.
  • You're going to surrender.
  • Yeah, sorry. I would like to keep more of my stuff. And I think I'm going to lose. This is called a strategy. What item would you like?
  • How's about the fuel cell? All right.
  • Well, that's a bummer.
  • Bummer indeed. I wanted to see some blowed upness.
  • Nope. Ends my turn.
  • Alrighty. I'm going to choose to not interact with a mine this turn cuz we are right near each other. So, I'm just going to leave them be for the moment. And then pirate will go. And I believe the pirate is closest to this pink asteroid. Just going to go and grab that.
  • So, I don't have any fuel to do my drop drive, but I have a plan. And that plan is to interact with our Dyson sphere here. So, I'm going to fly over to the Dyson sphere and land on it. So, I fly I'm going to land right here. I don't pick anything up along the way. But when I get there, I get to get one of these fuel cells supercharged.
  • And I have nothing to drop for credits because you stole my fuel from me in our battle. So, uh, but that's it. I have the supercharge now, which I have plans for everyone. I got plans because I'm prepping. I'm prepping for a big turn, I hope, next turn.
  • Well, I'm gonna go back to my original plan of trying to make my ship as magnanimously glorious as I possibly can. So, I'm going to use my super fuel to drop and gain two credits because of it.
  • And I will drop next to this guy right here. Boop. Oh, that's exactly where I wanted to be. So, I got four of these. And I'm going to start here, come around, here, which puts me here, and then I get my chaos dice.
  • Oh, see how far you go.
  • I get four more. Wow, you can go really far. which allows me to I Oh, yes. You just bypass the anomaly. You pick up some salvage and fuel. That's pretty sweet.
  • But before my amazing turn happens, there's a pirate. We've got to do the pirate, of course. There we go.
  • All right. And what do you think? Pink or green? I think maybe slightly closer to the green one. Scoop up the green. Yep.
  • Boop.
  • Okay. And then I make my way to salvage that. salvage that and this.
  • That's pretty good. And can you hold any of it?
  • It would be even better if I had the space to hold it. So, I will jettison that.
  • Uh, and I will, you know what? I don't need the fuel anymore cuz I got so many other things that What you need is a chaos drive.
  • All I need is a chaos drive. But first, oh, look. Oh my goodness. You know what's closest to the pirate ship is you.
  • What?
  • Yep. Armed weapons. Just how you like it. How do you respond? That's what the pirates will automatically do. By the way, they always come in with weapons armed.
  • That's tussle.
  • All right. So, you get to roll a lot in this pirate ship adds nothing to their roll.
  • I add plus four.
  • They've only rolled a two.
  • Oops. And I roll four plus four.
  • You win. Oo, you're going to get so much stuff that you can't keep.
  • That's not what's important. That's a difference of six, which means you get all of their stuff.
  • I will take the salvage and jettison this fuel and I will replenish the universe with it.
  • Nice. And now it is my turn. Okay. So, I thought I was going to need my supercharged fuel to drop over to get to the pink planet, but I actually think I'm within range to just be able to fly there.
  • Oh, so you give it to me. And I'm gonna be able to pick up this salvage along the way. I just kind of miss everything else. So, I have a salvage. Oh boy. This is going to be cool, I think. So, I am encountering my home planet. It's just a coincidence really. I have no passengers to deliver, but I will identify salvage.
  • So, I drop that and I get to take one of these explore cards, and it is a specimen. All right. So this is pretty cool. So this is a blue planet type of specimen and it will score for each one will give three credits. Well, I have this really cool prismatic specimen I started the game with and it counts as any kind of colored specimen. So this counts as a blue. So both of these will score for that. So that's pretty cool. That's going to be worth six credits plus two for this card. So I'm pretty excited to have grabbed that. That's pretty good. I'm not even done. So, now I can sell off some asteroids. I have one I have one gas or white asteroid. Uh, I get an extra credit because of my gas extractor upgrade because I'm inflatable.
  • So, this will be worth 1 + 4, five credits for that.
  • And then this planet also likes this gold. I think it might be ore. These asteroids, I have three of them. And that's four each. So that's 12 credits for turning those on. I'm in the money, the space money. I'm selling asteroids and I'm making all that bank. Okay, then I'm going to explore the surface. I have the explore rating of one. So I'll just see what I get here. A passenger who'd like to go to the gold or green planet. All right, come along cosmic Oz. I will see if I can get you there. That would be the end of my turn. And we have four of our eight market tokens placed, which means we're halfway to our ending condition. What you going to do about it? How you going to catch up to me?
  • Yeah, that that was one good turn that just
  • And every good turn deserves another, which Chaz is going to try to do himself right now as we keep playing the game. But we're going to say goodbye to you while we do that. We hope that this showed you a little bit of how this game works. We hope you enjoyed it. Thank you so much for watching. Give the video a like, subscribe to this channel, and we'll see you in the next one as we continue to take as many good turns as we possibly can.
  • What you going to do, Jess?
  • I'm going to try and figure out how to blow up your ship again.
  • Well, first your pirate needs to go. So, they're right there. Yes.
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