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Tinctura - Mid Euro Board Game with Programming and Action Queuing Goodness. Board Game Playthrough

Meeple University Feb 16, 2026
Transcript 34:25

This is Tinura where you are trying to cure patients by programming your workers to harvest, mix plants, recruit employees from your 18th century pharmacy. So we are going to do an overview and a few rounds of play through for Tinctura.

Yes, at the time that we're filming this video, this game is currently live on crowdfunding. So hopefully this will uh tip your views on how it plays and give you a good view. Uh the game is designed by Franciscoca Stutzen Hoffinger and Jurgen Ten and it plays two to four players published by Skele games.

And hi everyone, it's Stella

and Tarant here. Welcome to Maple University.

Welcome. Welcome. Where you studying Tinura? Well, literally studying the game about studying botanical things to help your patients.

Yes.

So we are going to do as I say earlier a few rounds of play through to give you some ideas of how the game plays. So, as Stella mentioned, we are attempting to build up our ownies and we're in the 18th 19th century. So, it's not a modern medicinal pharmacy. We will be gathering roots and mushrooms and herbs and things from the forest and turning them into our remedies as well as learning how to make those remedies and healing the various patients. This is a game that plays over five rounds and it has a big aspect of action planning. So out here on the board there are three areas where all the various actions take place. There's your pharmacy up here at the top where all the magic happens. There's the forest down here where all the foraging happens. And then there's the town which is basically where all your improvements come from. And you have three different colors of uh of action markers. And at the start of each of the five rounds behind our screens, we're going to arrange those in the order of our choosing around our clocks.

Then once we have all chosen that, we're going to reveal an hourby- hour resolve actions. So, if you've picked a forest action to 8:00, then you'll come down and do something in the forest. If you've picked your pharmacy at 10:00, you'll do something in the pharmacy. You don't have to have chosen at this point exactly what action you're taking, but you will be limited to going to that location. A lot of these actions have some time of day restrictions, which we'll learn about as we get through the explanation,

or bonuses.

Or bonuses. Yes. It's a it's a game of trying to work out what is the right time to do the right action

and also with the fear of that action might be gone by the time you get to it because your opponents get to it first.

Indeed gone or at least weakened.

All right. Yes.

So most of the choices are going to take place simultaneously. There is also a little turn order track here which is the T. Nothing like herbal tea for a uh for an 18th century tincturist. M. So that is the turn order track and there's some points in that as well. So I think what we should do is get straight into the first round and we'll explain what all the different actions are as we come and resolve them.

First let's have a look at how the programming works. So ready?

Yes.

Simultaneous selection time.

Let's set up our screens.

Yeah.

We each start with one plant by Oh, sorry. We each start with plants based on our turn order, by the way. So, yes,

I have uh some berries here.

Mhm. And I have uh I have two berries. [clears throat]

Full of berries. Harvest time.

M.

All right. You've set your times.

Yes. Ready to go.

Okay. Let's reveal.

Mhm.

All right. So, we've picked where we're going to go. Now, step by step, let us go through these actions. So, at 8:00 a.m., I am going foraging. And this allows me to collect resources from the forest. The amount of resources increases as the day goes on, but the choice gets worse. So, because I'm going right at the start of the day, I only get to take one thing, but I get full choice. And so, I'm going to take this.

And there's a reason I've taken this.

Yeah.

So, foraging in the forest is how you learn about bot. And that's one of the key skills on the playerboard. In order to treat patients, you need to be at a certain level of botany. And in order to advance, the best way to do it is to take the resource from the forest that matches your next step. If you do that, you keep the resource and you advance one step. And that was the only opportunity to do that this round. So, I really wanted to get in first.

So, there we go. My 8 a.m. is done. So there is no actually turn order that yes there is actually it is it is decided by this teapot right

so because we're going to a different area it does not matter but if we are in the same area then the teapot will decide so the top one will go first

yes and you may also want to respond to what I'm doing as well if you have multiple choices

yeah so it's now me is going to theies area which what I just talked about. I want to make tea. What tea would I like?

I want to steal my place in

Yes. Now I get the first turn for the rest of the round or the rest of the game until you make

or until I make tea.

Correct.

So when you make tea, uh you may make as many tea as your mortar track. At the moment, we're both only at one on the mortar track and the cost is one root or herb per tea. So, you'll need to give up those herbs.

So, now it's 9:00 a.m.

and we're both heading into the village.

We both are. Now, because now I am the first player, I get to action do my action first. So, I allocated to here means that I I'm doing something that is worth two hours, which is taking this one. This is how you advance your tracks, your engine building, right? So it says 9:00 a.m. which is at 9:00 a.m. So this two and 9 to 10 and it says 2 hours and I am taking this because I meet the criteria and I will advance my track of the corresponding icon which is this one once now it is two and this one uh now it is three because it's times two.

Yes. So that is pill Oops. That is pill pressing and mixing of uh ointments. I believe it is

veryatic.

Uh so this is a class that someone is holding in the village and we we could both go to this one if we wanted. It's not a uh that one is not competitive. Yes, but you do need to give up two hours at exactly the time the class is on. And I've chosen not to do that. I can't just sit in the first half of the lecture. I need to learn it all to get credits. So

fair enough.

So I'll do my action instead. And what I'm going to do is take on an apprentice. Uh so apprentices, they will give you some sort of ability when you take when you uh cure a patient with the given type of medicine. So this one has some nice engine building. It's going to give me an increase of two points every time I make pills for somebody. And I want that early and across the game. I think I can get a lot of good points out of it.

Yeah. So for my action, I'm going to take that apprentice. Uh but he's still an apprentice. I have to train him. And we'll see how that happens shortly.

So here I'd be getting trained. Here I'm doing the training.

Okay.

I'm training someone without knowing anything myself.

I just have to stay.

How is that going to turn out?

Just have to stay one lesson ahead of me.

This is a dangerous game, Terrence.

Okay. Third, while you're still in the lecture, I'm going to the pharmacy. And at this point, I don't I'm not going to do anything at the pharmacy itself. What I'm going to do is take the allpurpose other action. So, up to twice per round, I can take one of these experiment tokens, uh, which will go back. It just counts how many times it's done in order to do some mad experimentation in my lab.

Mad experiment.

Crazy. Professor Taran,

I roll the dice off the page. There we go. I roll the dice and oh, I've learned something about funneling. So, there we go. I gain one skill in funneling. Doesn't give me a lot of control over what I'm doing, and it doesn't cost me anything. Uh, but it is a way of gaining benefit if there's nothing else you want to do in a certain location.

Now, it is 11. Back to my turn, or because I'm the first player, I go first. And this is another pharmacy action at 11 in which I will take a patience. Look at this. By the way, these are really cute. And the ailment uh ailments are very very funny like shoulder bite, neck cracking, wandering tooth. [gasps] So I take this I take these patients at 11. So I will put it at 11:00 slots. Here it is. And we'll see how we heal the patient later. Yes, all of these are very urgent uh urgent problems for these patients. And if we do not cure them inside 24 hours, so you have until the 11:00 slot of round two to actually cure this patient, uh they get annoyed and they walk away and they badmouth you and you lose points, which represents your reputation.

Yes. They they don't die at all. This is a game about not dying.

Yes.

Just complain. They will go somewhere else.

Leave bad 18th century Yelp reviews.

So, I need to fix this patient's shoulder bite. Like, looks like he's going to be, you know, whatever it is, whoever that bite his shoulder, it doesn't matter. That's a story for another day.

Yes, this replenishes immediately and the deck is layered. So, we do start to get more difficult cases the longer the game has gone on. So, we already have a level two there to deal with. M rusty cough is definitely harder than wandering tooth.

Yes,

you just have to [clears throat and cough] find the tooth.

See how bad that sounds? [gasps]

Wandering to like is like wandering somewhere.

Yes, my tooth.

My 11:00 is I'm heading to the forest to forage and now it is two items I can forage. I've gone into the later part of the day. There are no roots there, so I can't advance on the bot track. But I do have my eyes on that wandering tooth guy. So, I'm going to grab the resources that I need to produce that produce those pills. Uh, but it doesn't advance me on the botney track. So, I've still got some things to do before I can actually cure that patient. Mind you though, that patience is not actually in your practice room yet. So, I could steal it.

That is true. You could steal it, but you're not going to the pharmacy till 4:00. I'm going at 1. So, I know I have a little bit of control here.

That's true. That's true. Okay.

All right. Now, uh, our paths cross. We're both going to the forest.

Yay.

So, you are the first player. We both get to collect two. And in the case of the forest, we go back and forward. So you take one then me and so on. So forage away

12:00 foraging. I don't have a matching forage item to advance my botney track. So I can take anything and then discard it straight away and then advancing this track. But I also need to keep something to cure my patient. So, and you can see that later on I will go back foraging and it is at 2:00 which I will get three. If I take two now will take two now. There are three. I can discard anything to advance. So, what I'll do I'll get the one that I need first which is this one.

Okay. I will I'm going to take mushrooms. There's a little bit of flexibility to mushrooms in some of the uh some of the medicines. So, I'll take that. Mhm. I will take the berries and I will actually now advance and discard the berry.

I will take the roots I think. Oh, the herbs. Sorry.

Yes.

Okay. So, that's two each. 12:00 is done.

1:00. I will take this apprentice. So, and you can see there's a reason why. Well, this is the only one left, but you want to try to match this, which it will be explained later.

And I'm heading to the pharmacy now. Mr. Wandering Tooth is joining my queue. So, there we go. Took him at 1:00.

Felt like it's slightly cheating. You found his tooth already before taking him. Making sure that you

Hey, it's all about getting reputation.

That's actually true. All right.

Smoking mirrors.

Mhm. Now, next one is 2:00 and 3:00, which is me. 2:00 and 3:00 means that I get three and four, but there's only four left.

Yep. And meanwhile, my 2:00 and 3:00, we resolve each hour separately, but mine are going to the uh advanced studies training.

Yes. So, I will take this quickly. So, okay. I have to take it one by one. All right. So, first one is berry. I discard this and advance this to here. And the sec the next one is now this is matching. So I go there and I keep this and this if I want to take there I go like that and discard and this one I go here in advance and then keep

very efficient. You know a lot about botany now.

Yes. Level three botany now. Thank you very much. Meanwhile, uh, in my advanced studies, I now learn about mixing, which is cool, but I do need pill pressing to, uh, deal with the wandering tooth. So, I am actually behind where I need to be for this.

Pill pressing or depressing tab.

H, well, what's not depressing is I get this other benefit here as well. And this one is a way of gaining more planning tokens. So, you will have noticed we have exactly three of each token. And that's enough to exactly fill the day. I can now take one more and that will give me a chance to go to a certain area four times in a day. And there's always the most fun things going on in the village, I think. So, I'm going to take an extra village token. So, now I can shuffle my days, do a bit more in the village. So, that's the benefit of uh of this bonus.

Oh, let's just slide this now.

Oh, yes. Wondering tooth has sent for cold shivers.

All right. Now my last action is actually to cure. So at 4:00 finally I discard this. Now we're looking at the patient. It says two here means that my botney track needs to be minimum two which is three. Now I can and this ball uh ball icon. So this is the botney track and then the ball icon which is this one is minimum two which it is three.

So you are sufficiently skilled to heal a shoulder bite.

I am. And I get to discard any three combined which I have. So these three meeting the requirement discarding this from my supply and this person is heal. I'm heal. My shoulders feel as smooth of a baby skin. Now what happened now? Four. This is the points I get. Four points to me immediately. This person is healed. is basically I just put them to the side. Another thing happens. Apprentice has seen that I've heal somebody with this similar ailment. He learn she learns something and I get the bonus. It flips. Now special recipe.

When making special recipe, I get extra this. I get the benefit now. And from now on, if I cure anyone with this logo or symbol,

special uh special remedy, I believe it's called.

Yeah, special remedy, I get to advance this. I do like the icons as well, Taran. It's actually heating. So, it is a heating track that I'm good at.

Oh, yes. Oh, yes. I've been calling that mixing, but the one below it is the mixing.

Okay. Uh so, that is your very successful visit to your pharmacy. Uh I am going to my pharmacy but I don't have uh anywhere near what I need to uh heal a wandering tooth. I have the ingredients but I can't just throw them at the patient. I do not have the pill pressing skills and I do not have the botney skills.

So I will not be healing this patient

this round. I'll have to come back next round.

Uh which means I have to do something else up there at the pharmacy. Do I take on another patient?

Oh, that's a B.

Do I make I'm going to take on another patient. I've got a This one uh potentially with pills. Oops. That one is potentially with pills. So, that combos as long as I can make it happen. So,

4:00 uh a late late heal tomorrow.

Yeah, I probably should have got a second pharmacy token to give you more pharmacy flex.

Next round, we'll see what happened.

Okay, and there we go. We have reached the end of round one. So now there's a bit of reset we have to do. And the first one, the first piece is something that happens to me for having an untrained apprentice. So I have to take my little apprentice token here. And I will have to commit that to one of my hours next round. Even if I make pills during the round, I have to commit some time to that training. So that's going to slow me down a little bit. Y

but I still got the apprentice I wanted. So I think I come out ahead.

Yeah, mind you, we have played where that has happened. It did not guarantee that the person that took it will lose the game.

No, it might seem like inefficient, but still it's okay.

All right, so let's reset. We need to put new apprentices out. And in the two-player game, you only put two apprentices per round. So uh the number and the composition will increase depending on the player count. The uh experimentation goes back. The round marker advances the merchant. No one visited the merchant. We'll have to go and visit him in the next round, but everything on sale at the merchants's warehouse goes

Yeah, we don't have to, but we want to.

Someone should. We need to. Merchants feeling sad. You said it's like it's everything is fresh. So everything is just or maybe it's the same the different merchant they

fresh books fresh

they went away. Yeah they went away and a new merchant come in selling different wares

and the merchant has opening hours so we hadn't we hadn't seen this but the merchant in round one could only be visited between 11:00 a.m. and 3:00 p.m.

only works 5 hours.

Kind of lazy if you ask me. That's why no one bought the west last time.

Yes, but the opening hours will shift from round to round. So, they will be open from 10 to 2.

We swap out the advanced studies for two new advanced studies. Even more heating. We're both quite good at heating.

Yeah.

And then let's refill the forest.

Okay. So, it's all drawn randomly from the back. And you can probably guess this. This is the two player area. Five is three player more. Four players more things are being filled.

All right. So now it's time to plan out round two.

Round two. Ding ding ding ding.

All right. So as you can see, you've used all nine of your tokens.

Yeah.

I have had to place an apprentice token in one of them

and I started with 10. So I have two leftover tokens that I just am not using this round.

Yes. little more flexibility, but uh yeah, training uh training my pill apprentice is going to slow me down.

Yeah, but you you did say what you're going to do. You say, "Oh, the market is exciting." You are planning more of the market actions.

Yes. So 8:00 a.m. we are both planning

to go to the same I will take apprentice. Right. So this is my second one and this is not trained yet

and I am going to do individual training. Uh I need to get good at pill pressing by 1:00 and the only way I'm going to do that is individual training. So not as good as advanced studies. I pay herb and that allows me to advance the skill of my choice. So there we go. Now I know how to press

9:00.

I go first. So my 9 and 10 was the same, but I'll do it one at a time. So at 9:00, I go foraging mushroom. So mushroom here, it matches our advance.

And at 9:00, I take everything I just learned in my pill pressing class and tell my apprentice about it.

And now the apprentice is as skilled as I. H 10:00 I still in the forest getting something which is mushroom again

which advanced this track.

Now at 10:00 I'm going to be the first visitor to the merchant. I'm the first customer for the game.

So how the merchant works there are six things here available to be purchased. Uh that will increase with player count and the cost is one plant for one thing. two plants for two things, four plants for three things. If you come in opening hour, you have to pay one additional plant for the uh rush hour.

And if you come at closing time, there's a one discount, the stale donuts at the end of the day in the bakery.

So, I'm going to get two things, and that's going to cost me three resources. I know that I need these resources to heal Wandering Tooth. So, I'll spend the other three to get my pick. There's two types of things here, mortars and furnishings. If you take a mortar, you advance on the mortar track, and that's how you can make tea more efficiently. If you take a furnishing, you'll advance on one of these tracks. And I think I'm going to go for the furnishings. I'm going to start by taking red. So, I'll move to the first step of this track. That gives me one free experimentation. Uh, so I increase filtering based on that dy roll. And this is separate to taking it as an action. So I don't have to take that token. And secondly, I'm going to take the white furnishing advancing me here. That lets me gain one step on the tack. So now I'm first in turn order again.

And something interesting happens up here. This track, you see, it goes from zero to nine. But anytime everyone is off the zero, you just slide everyone back. So it's kind of a sliding scale. Uh, so then I'll set these aside. There we go. That is my visit to the merchant. And now it's 11:00 and I am first. I'm going to the forest. I can forage two things. I shall take the roots, which advances me here. And I'm going to have to take and discard something because I need to be at bot 2 in an hour to heal this guy. So, let's take Do I need berries? I might need berries. So, I'll leave it there. You don't know that. I'll take the the roots, discard them, and advance on the botney track. So now I'm level two botney and level two pills.

All right. Your action might or might not have affected what I'm going to do next, but instead of going to the pharmacy, I'm going to this action. So I will take one away.

Yes.

And I will roll to see what skills I get. Ta. Three.

Three. Pressing. You're pressing it is

I'm making all the pills, but you're the expert presser.

Oh, yeah.

Okay. 12:00 back to the village and I'm going to take the tincture apprentice. My hope here, my my rusty cough patient can be healed either with pills or tincture. So, I'll see if I can I'm going to aim to try to get this uh

cured by tincture so that I can get a second gentleman this round.

All right. I'm going to do a modest one for my market visit at 12:00. I will get one of these, which is this one. So, just the one I pay with one berry. And I will put my token here, which says draw two resources from the bag. Thank you. I'm hoping that I get the one that I want because then you can see later I will take patience. It depends what herbs I get. Maybe maybe not. Now taking herbs from here does not affect my botney track. So it does not increase it if I draw the right one.

Yes, you only learn about bot from seeing the plants in their natural habitat. It's the berries and the berries. Not as well as I expected, but yeah, whatever. I have plan B.

All right, 1:00 pharmacy visit. I will heal wandering tooth. So, I need to be at level two pills, level two botany, and spend a mushroom and berries. I have successfully done this. I cure him just in time. I gain four points. Plus two points for the apprentice who gives me extra points for pills.

Nice. And my 1:00. Now I wanted some of these things that Taran had, but I'll just have to pay now one berry to get this thing. And that will give me a spot here. Now I'm advancing one. Ha.

Back in the back ahead.

Back in the lead. Yes. 2:00. Did you hope to get a merchant thing and get a one discount tarant?

I still can. I can grab a I can grab a mortar.

That's actually true.

And then smash you on tea.

Now this this game should be called tea smashing. [clears throat]

In any case, it is uh now you first. You're going to the farest.

That's true. Um my four is at 2:00 means I get three. I will take first one as berry and advance this one. Taran may or may not need that.

I did rather need that.

But the next one, I'll take the route. Not discarding it. So, I'm not advancing my botney track. And another route. Not advancing my botney track. Right. My 2:00 visit to the to the village. I'm going to buy the cheap end of round mortar. So one thing at one plant for a one discount is free. So I advance one step on my water track.

So next time you can make more efficient tea.

Yes. 3:00.

Uh that would be me. So I have two at the pharmacy. So one is to get a patient. So I was looking at what should I do to get the most efficient result. I get cold shivers. I was thinking of getting that one potentially, but I didn't get the right ingredients and I'm planning to cure this patient right away. So, this is probably more beneficial for me. So, I took the patient at 3:00, so close to finish. I'm going to push this forward a little bit. There you go.

Okay. And I am going to head to the forest to take four items. So, I will get them all. I shall take a mushroom and discard it. Then take two mushrooms. nice

which gives me botany steps and take these roots which I will keep

my last one of the day is at 4:00 which is curing patients so I have everything so I have this one which is any three combination of um of these so I'm just going to discard these three things and I am at level three bot actually I'm at level four and I'm also at level four of heating.

So I cure it now because I just obtained it at 3:00. I cure at 4:00. I cure cold shivers patient within between 1 to 3 hours and I get the most points which is seven points.

Very good.

Now my apprentice well unfortunately this one well I didn't actually get to give this apprentice show what he needs to be done. So I will activate this one. And this is the special recipe. One more stake in heating. Done.

Done. It does mean that you have an untrained apprentice at the end of the round. So, you will need to grab one of your apprentice training tokens.

Done.

All right. I am also at the pharmacy. Now, I'm unfortunately unable to heal the rusty cough. Rusty coughs require berries to heal and I do not have that. So, I'm going to have to do something else. Mhm.

I will I will make tea. I just got a mortar, so I'm better at tea now. So, I'll spend two roots to make two tea. Jump back into the lead on the T track.

But Rusty Cough disappears. Uh bismerches my name across the town and I lose a point as a result of that. So, that's very sad.

Well, you could have exchanged two other resources for the berry you needed, but that works too. become the tea master. But good to show the example too. What happened when you can't cure a patient?

My apprentice is also still untrained. So I have to uh train that apprentice next round as well.

So now it's all all falling apart for me, I'm afraid.

And there we have it. That is the end of round two. And we'll finish our one round play through there. But I'll quickly take you through a little bit about the end game scoring. Now, after the five rounds, you're then going to add a whole lot of end game points. So, what we've been showing you about here has all been geared at healing patients and getting points as you go along, but that's really only going to be about half of the points that you get across the course of the game. In endgame scoring, you're also going to get more points for the sorts of things that make your pharmacy have a good reputation, like having lots of employees out of trained apprentices.

You can only get one each. You only get one of each type, but if you've got them all, that would be 18 points, for example.

You will score points for whatever the weakest among your four skills will be. So, if you max everything out, there's 36 points in that.

So, there's benefit in continuing to improve your skills there.

Uh, and the TA track is also going to score in that way. So,

you'll get points for where you are on the TA track and points for having the best tea. So even if you've got a steady flow of patients going through, you need to keep improving your pharmacy because all of those types of things will give you end game.

Yes, there's also a point for to max out your pony tracks is for example and these patients getting harder and harder as Taran has alluded before. You can see the last one here eight points and then the requirements also getting harder. Eight, track seven. So yeah, they are different like and then look at the sickness. Cripping pain, heart murmur, mu uh mucus flow, yellow syndrome, uh nasal sp spasm and so on.

Yes. And you'll see that some of these have scaling points based on how quickly you heal them. Some of them have scaling points based on your skill level at that particular uh type of potion.

Yeah. So, and then this is the merchant that will actually um

influence what you're going to do or how you're going to program your points. And there are points also in here when you actually put your tokens here as well as different bonuses.

Yes.

And if you check out the project page, there will be other things through stretch goals like personal abilities, secret and open goal cards, events, and so on. So, there it is. Tincturer is a mid euro game and there's a lot of programming a lot of things can go absolutely wrong and there are ways to mitigate some things like oh there's like constellation action like these ones but you know at least there's that otherwise you'll be like oh no like I wanted that thing that herbs herbs herbs to cure my patients but you can get it so you need to really think which one is really important Can you sacrifice what you want to do to get something less, but you get the one that you want?

And check out the project on crowdfunding. We have another video which is a quick how to play video. Gives you an overview of what we've just played. So, do check that out as well.

And thanks so much for watching. Have a great day. We fight.

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