Floe, Exclusive Preview with Fantasia Games at Essen Spiel 2023
Transcript
we're here at the Fantasia game stand with zenya and she's going to show us the Fantastic upcoming release flow which is currently your work in progress right yes so this prototype we actually created a couple of months ago and we tried to add some stickers because the last few months we had a lot of uh development and a lot of things have changed so we're trying to get it as close as we can to the current version but again we're like really deep into development and a lot of Chang changes especially into balancing are happening now but I can give you a like overview of the main mechanisms and how things are working absolutely we'd love to see how it plays so yeah show us a quick overview of how how it works so every player is going to take the role of a character these are heroes of the flo Island we're all residents and we're going to start our journey in the center of the map up here and we can move over the icebergs picking up resources finding cool locations taking on quests and challenges and this way we're like getting some stuff that we can later use and visit the V the village of Flo here we have a few worker placement locations and each one of them gives us something special we can build up new buildings in the neighborhood find new allies to accompany us through the Journey uh get items we can go to the Noodle Bar to eat some noodles warm our belly and actually this increases our warm tracker which is also our health so every all these things kind of make our character
stronger and can prepare us for delving into the caves which is something we can do through these locations on the map that have like a cave entrance icon and takes us down to the caves board and each player has a separate meble over here to track our progress and every time we enter the caves we're going to find fight one monster we're going to roll our Di and kind of resolve the different phases and see if we actually beat the monster and hopefully gain some exciting loot now throughout the game there are various uh little icons with arrows these bumps kind of like uh go take us back to our player board here and move these flow Stones up and out of our board at the beginning these start somewhere like this and they will serve as a capacity track Max Capacity for resources and as we move them higher and increase our capacity and then take them out of the board then we can use them and place them onto the map where we have these shrines now the goal of the game is to place four out of five stones from our board and onto the map and each of these shrines is different they have some special abilities like for example this one uh can upgrade our items you just flip it over to a stronger version this one which is my favorite will give us a token as as a reminder and it will allow us to teleport between all our flow ston so the map traveling is kind
of fun and exciting and that's just a that high overview that of course every little thing has their little intricacies but like that's how it is amazing so you've got some worker placement bits up here you've got some dungeon delving down here and you've got this player board and the aim of the game is to try and get was it four four of these out did you say yeah it's kind of like a race element so the first player to get the four Stones Out of course this might be subject to balancing but we'll see like maybe it will be depending on player count of course like but a number of of the stones should be placed and that will trigger the end of the game got it so once someone has four Stones Out do they win or is there a check for points or something like that or the current version we're thinking about like the Instant Game finishing but again it's uh it's part of the balancing that thing like how many stones or how exactly if we're going to give each player the chance to finish the the the the round depending on the first player but like of course we're going to make it fun for everybody of course what have we got over here what are these things over here these are trackers and this tracker here right so this tracker over here this is the warmth tracker it is also our health so every time we move our hero has a free movement or we can pay warmth to move further or when we delve in the caves if we get damage from the monsters the tracker will go down now when we visit the noodle bars we can remove one of these cubes place it there to get some benefit and then now our tracker has a higher maximum capacity so
it's why we get stronger now all the heroes will also have some companions so I also I already mentioned like things like the Allies these are these cards over here that we can add next to our player board these will have their own tracker so their own warmth and as you use it you can get extra abilities once per turn similarly you'll have your uh familiars every player has a different familiar you can mix them and match of course they're not player specific and they will also have their special tracker with warm that you can use to do extra actions to your turn like small little things to help nice so you've got a health track and we've got uh familiars that we can get um and we have what do we have these these were allies or something allies yeah everything is like warmth because you know we're walking on the iceberg so we need our warmth to move forward so all these trackers are like our heroes warmth the pets warmth and like the Allies warmth magic what's this one up here we have a so this is tied to our Hero level this is the location here we upgrade let's say Our Heroes the when we upgrade Our Hero level we can have more di so like moving this up uh we have more dies when we go into the caves and we also get some special ability so uh each hero me see these ones so each hero will have a set of special ability tiles their own ability tiles tied to each hero cool so like when you upgrade your hero in this location you will uh get an extra dive for the next and get one random ability that will do something special as you travel through your journey that looks
awesome so I love the idea of having like your own set of abilities and are these asymmetric they're different to each hero yeah slightly asymmetric slightly asymmetric okay amazing so how does the dice combat work okay so in the current version We Roll the number of dice we can always use our warmth to reroll any number of dyes and there are you know different items that can give us some boost in certain die phases or rolls sort that sort of thing but at the the current battle sequence is that first we use our arrows which are kind of like damaged from a distance and then we go to hand to hand combat we're resolving our swords and using some defense phases and if uh we still don't defeat the enemy while they do our damage back to us and we're still alive there's like a icon here which are is the magic this is kind of like a finisher that will do like three damage and most likely that will actually finish the monster if it doesn't then it kind of looks Loops back and you take damage the monster takes damage until one of the got it have you got Monsters of different toughness as well yeah so the first cave entrance I can actually show here in the back we have like the different colors so the first uh section of three is like the level one kind of monsters and there are two regular monster and down here you have like the harder uh boss monster all these will have like slightly interesting maybe abilities or something where we're trying a few options here to make them more interesting and then you know each section of three here it's going to get a little bit tougher at the time as well
got it and we've got kind of like damage in health or something like that yeah yes that's right and also when it's time for the damage to the monster to do damage to you we also have a monster die to make it a little bit more spicy that you all yeah I think three of the faces are blank and then it can do one extra damage or two extra damage to you so you can't always expect every everything when you roll your dice and you decide okay this is what I'm fighting with it has like still a little bit of Interest like will will I survive this you know do I need to have some spare defense that's cool amazing what are these little bags for so these bags hold the tokens we place on the map so this is for the sea resources and the the land resources and this is cool and we're going to be collecting these through the game correct and there are some cards that help us refresh a few things uh there's also this cool mechanic that we gather some map fragments and once we have like a full map like this is the map fragments and the tokens were collecting and then we can use the sailboats to go to this location and this will allow us to flip this tiles to reveal more sections on the map unfortunately we don't have the samples yet it wasn't ready at the time we printed the Prototype but we expand the map a little bit further and new locations that's amazing so you're going to go and get little map fragments then take one of the boats to go to a new part of the map maybe yes correct so on our turn uh we have a hero action that we move our Our Heroes but we can also take control of the boats both boats are
shared between all the characters but there are ways like special abilities uh maybe through the items or the character abilities or locations on the maps like this one that allow us to take control of the boat so let's say I'll take my hero over here and I'll do a saale action in the same way I would go here and pick up a wood so it's kind of like different ways to interact with the map that's yeah it's super awesome how far away are we from potentially getting the kickstarter launched um we are aiming for the kickstarter in February and I think it's a pretty solid plan right now because this was our first actual prototype and most of the the core ideas are locked it's just we've been a bit delayed because every while in development we're like oh there's this cool idea let's try it out let's let's add some Quest cards and we don't want to scrap the idea and just force a Kickstarter early we just want to make a really nice and exciting game yeah absolutely so what have we got up here again can you remind me of these oh this is uh actually one of the my favorite parts of the game okay so throughout the map they will be some icons like this one this is special landmar locations and of we might start with some flipped up or not we'll see how it goes but we have these tokens that connect to the card so let's say if I visited this location it connects to this card here and at the beginning they might be secret right when I first visit it I will reveal a new card and then say okay this is card C okay and uh it has activations depending on the player
count and you can do a couple of things the first player that reveals it will do it for free maybe and then you can get some resources and if you have certain stats or roll a specific uh amount of dice you can get extra Loot and if you can succeed in everything you can also get a bump which actually helps you proceed through the end game ni every time you use it you move this little marker down and once it's full well actually once it's exhausted it will trigger a little event here and this often is something like refill a map section or something that that can interact with the area nice amazing so you're coming up here doing tests completing the stuff getting bonuses and potentially getting a new event maybe new lands that's amazing as well how many workers will you be getting in the game how many workers uh workers cuz we've got some worker placement is it just the one is it just your hero so it's your hero that they can go there to do something these villagers uh are staying at the map here and they will work in a manala kind of style mini mechanism so when you visit a location let's say I will go here that villager will provide me an extra warmth actually that again it's part of the development we're trying a couple of things on what exactly they'll do but at the moment we like the idea of giving us some extra warmth yes and then they will move like to the next location now if I was to go here they will move again in a manala Cell so one will go here one will go here and they're the little villagers that kind of we meet when we go to a location to do something and they'll like emphasize the action and make it better maybe exactly got it cool so we got going to a noodle bar we got getting extra warmth is that maybe getting an
ally or something yeah the Ally build Action Hero amazing stuff that looks this looks absolutely fantastic we could not be more excited about Flo this is I think this is going to be amazing I'm very excited about this Z thank you so so much for showing us this looks amazing thank you appreciate it we'll catch you again soon if you want to see more content check out the rest of the channel check out the Instagram page take it easy