Holy War │ Lords of Heaven │How to play │Board Game
Transcript
hello guys today I'm going to show you a board game that everyone has been waiting for or at least many of you have the publisher fanks asked me to prepare a video in which I will explain you how to play Lords of heaven based on the Prototype of this board game that they provided so let's get started the board game Lords Of Heaven takes us to the holy land where four faction will battle each other for in fluence and control the game playay of this board game is divided into two parts I mean two Crusades each Crusade consists of six to eight rounds depending on when you draw the last round cards which is shuffled into the last three cards of the r deck after the first crusade ends players receive one Victory point for each of the presents token in a city leave all tokens on the map and location cards for the next next Crusade but remove all played action cards from The Columns at the bottom of the main board then add two new location cards to the map Damascus and Aleppo and now the Second Crusade begins after the Second Crusade ends players will receive one Victory point for each City control token they have additionally they will get one Victory point for every tree church or mosis they have built the same
applies for three fores and three cab Bells the player with the most victory points wins the game but before starting the game players perform a card draft after which each player must have three chosen action cards and one BL card assigned to each faction in their hand the Blu card can never be played to perform an action it's always in the player's hand you can play it during a conflict to trick your opponent in this board game you can play as the Byzantine Empire the Crusaders the great s Jukes or the Fatimid khalifat each faction start the game with asymmetric settings I mean they have pres in different cities on the map and receive a different mix of starting unit tokens gold tokens and fade tokens although his historically the conflict is between two sides Christians and Muslims but during the game any faction can stand against each other and can also be allies during conflicts okay now let's get to her of the game which is the actions you can play action cards in two ways to perform the action inicated by the card by placing it on the main board or by playing a card during during the resolution of a conflict I should mention that in the first crusade you
can trigger one conflict per round but in the Second Crusade you can trigger two conflicts per round so if you want to play an action card to perform one of the aviable actions you must place it in the appropriate column on the main board here you have four options development action present action movement action and income action if you perform a development or presents action you must pay its cost the cost is indicated on the player card in the bottom right corner additionally if you place your card on the top of the orders already in that column you must add up the cost of all the cards present there furthermore if you perform a development or present action and the faction symbol on the played card match your faction you can also trigger the effect of that card some cards have split symbols of two factions which means that any of those factions can trigger the card's effect when playing it some cards have Universal symbols meaning they can be used by any function now back to the action if you play a movement or in come action instead of paying the cost of such actions you receive a reward the reward
is determined by the symbols visible in the top right corner of the card and all the visible symbols from the cards lying beneath the one you just played therefore for those two types of action is more beneficial to play cards later as you can gain more benefits also remember that for movement and income actions you never trigger the effect of the play it card even if its symbol matchs your function okay so now I will explain you each of four types of actions in more detail let's start with development this action allow you to build one of the three types of buildings to perform it you take a token of the selecting building from your board and place it on the map each type of building has different requirements and provides different effects Christians can build Church by placing them in regions Muslims will build mosis in a similar manner both types of these buildings function identically they will provide you victory points at the end of the game additionally by taking a building from the players's board you increase the level of the associate attribute for example cabells can only be built in cities which are on the left side on the location card building them will
increase your strength during city sieges which I will explain in more detail shortly fortres are placed between locations on the map taking this building token from your board increases your army strength in this case each building can be placed on the map if you met certain conditions you can place a church or s on a location card if you have your present token in that region you can build a force only if you have a present token of any site in an adjustment location however a cadel can only be built when you control the city meaning your present token has reached the last column and you have collect the control token from there the next action is presents this involves placing your present token with either a flag or Chone Side Up On Location cards you can place your present token with the crown Side Up in any location provided that you already have a control token on the adjust location card if you met this condition you must pay the cost in Gold depending on the level at which you want to place your control token as part on the present action you can also increase your l level of influence importantly only one present token can be placed in a single column in a city so for example
by increasing your influence you can lower an opponent's token or even remove it from the city altogether by performing the present action you can also provide support in this case you place a present token with the flag Side Up always placing in the region I mean on the right side of the location card you can do this if you have a crown token in a city on that card movement is the next type of action with this action you can move any number of your units paying gold to move them to adjustment locations after completing the movement if your present token is on the same location as tokens your opponents a conflict must be resolved if in Lords Of Heaven There are two types of conflicts battles and sies a battle occurs when your influence tokens ends up in a region with at least one such token from your opponent at that point you can move one of your tokens from adjacent location if you have a support there you can also form alliances this involves asking another players of course not the one attacking you to support you in battle with their units if they have them in the region or adjustment on the ongoing battle nli can move up to One support token from
adjustment locations after that the attacking and defending players simultaneously play one action card and secretly choose how many units and fade tokens they want to commit to this conflict from those behind they screens finally they reveal the plate cards and the commit tokens for the battle you can deploy soldiers each providing one strength symbol or powerful knight each providing three strength as for the play it card during combat you resolve the effects from the Bottom bar they can be strength symbols wounds or special actions such as allowing you to play another card in The Next Step each side of the conflict rolls battle dice equal to the number of present tokens with a flag they have and now for each sword symbol rolled the player adds strength to the total result the wound symbol on the dice means that the opponent will have to assign it to their units killing them and removing them when there are more wounds that youits the player must remove the flag tokens from from that region if any of the players units survive the battle they can return to their resources I mean behind the screen if that player pays one gold for each
such unit and finally most importantly the points earn from the battle the battle winners takes the highest reward which is three victory points but each player involved in this conflict receives one Victory point allias of the winner can also count of an extra one Victory Point therefore it's worth fighting in this board game especially on The Winning Side now a few words about the sieges that is the second type of conflict in this board game you can Bes a city never a region the progression of this conflict is very similar at the battle in a region you can ask your support from other players if they have have their Flags in the region on the same location card but the fighting players and their allies cannot move units from adjacent regions as was the case in battles in regions during the city sies Siege and genus can be used providing two strength but they cannot be used in battle in regions players play one action card each secretly select units and fade tokens and roll dies depending on the number of flags they have in the location where the sies is taking place and after calculating strength and assigned wounds victory points are distribute so all
players who were involved in this Siege receives one Victory point if the defending player wins they move their influence token up by one level if this result in controlling the city they receive and additionally one Victory point but if the attacking players wins they choose one of two options either remove the defender influence token from the city and place their influence token at the highest level in the city that's taking control of this city or the winner removes all players token from the city also removing the Citadel building and takes as many gold as indicated by the value next to the fire symbol this city has been burned and looted by The Invader the last of the four actions is income by playing a card in the fourth column on the main board you collect income in the form of combination of visible bonuses from the cards played in this column and the gold volue of all your crown tokens in cities dear viewers there are all the rules you need to know to play Lords Of Heaven but remember in this recording I presented you the roles of this board game on a prototype so please keep in mind that the appearance and quality of
the components may still change you can follow the progress and development of this project on the campaign page I will leave you the link in the description below now thank you very much for watching if you like this video it will be awesome if you leave a like and see you in next time bye-bye