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3 Chapters box art

3 Chapters

Game ID: GID0006237
Game Info
Year
2024
Players
2-6
Age
10+
Playtime
30 min
Collection
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Description

Once upon a time, there was a magical book of fairy tales that had three chapters. You will now live through that book in 3 Chapters, a trick-taking game with three game phases:

• Chapter 1: Start with eight cards in hand, choose one, then pass the remaining cards clockwise. Continue doing this until all cards are drafted.

• Chapter 2: Play one card each. The highest card wins the trick and receives two points. Additionally, compare the skills on your cards with one another as this can earn you additional points.

• Chapter 3: Finally, evaluate the skills within your selected hand cards. They can bring additional points in this chapter.

If you choose the fairy tale creatures wisely at the beginning, you can win plenty of tricks and collect lots of points. Clever card combinations can also bring points without tricks because everyone knows, say, that Hansel and Gretel are particularly strong as a team...

Description

Once upon a time, there was a magical book of fairy tales that had three chapters. You will now live through that book in 3 Chapters, a trick-taking game with three game phases:

• Chapter 1: Start with eight cards in hand, choose one, then pass the remaining cards clockwise. Continue doing this until all cards are drafted.

• Chapter 2: Play one card each. The highest card wins the trick and receives two points. Additionally, compare the skills on your cards with one another as this can earn you additional points.

• Chapter 3: Finally, evaluate the skills within your selected hand cards. They can bring additional points in this chapter.

If you choose the fairy tale creatures wisely at the beginning, you can win plenty of tricks and collect lots of points. Clever card combinations can also bring points without tricks because everyone knows, say, that Hansel and Gretel are particularly strong as a team...

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 27
This page: 27
Sentiment: pos 25 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–27 of 27
Video _kT_QXvX_Vo UndeadVikingVideos Discussion at 100:56:16 sentiment: positive
video_pk 86712 · mention_pk 225446
UndeadVikingVideos - 3 Chapters video thumbnail
Click to watch at 100:56:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • People were excited about it
  • People looked like they were having fun at BGG con
Cons
  • Not in English yet (German version available with English cards)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft a hand of cards.
  • Set Collection — Players have to alter their hand as the game goes on.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's it's fun
  • it's it's very light
  • not every old grognard who's cranky about um the new versions of D and D coming out has is you know a sexist a racist a misogynist it's not everybody
  • It's just a [ __ ] bottle of water
  • I I wanted to just say something like but I you know saying something in an airport is definitely not you don't want to do that
  • I'm gonna say so like I all so you can guess because he can't hear you like what would you think if he had to pick the thing
  • We need another Sherlock Holmes too
  • This is pretty Swank
  • I I regret all of it
  • I don't know what's going on no one ever post anything in in my slack at midnight
  • He died doing what he loved increasing the shareholders value
  • I'll never dance in somebody's grave but I will read obituaries
  • it's one of those things where you eventually like I mean you hate to say that like Forest hit the nail on the head there
  • what extent you're gonna get a hit put out on you
  • I think he'll get caught I'm very suspicious about it though
  • well on that bombshell I'm GNA start going to my gate
References (from this video)
No references stored for this video.
Video XsYdBcLymRk Foster the Meeple Top List at 6:49 sentiment: positive
video_pk 84664 · mention_pk 215298
Foster the Meeple - 3 Chapters video thumbnail
Click to watch at 6:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Art is phenomenal.
  • Plays so quickly.
  • Easy to teach.
  • Quick to play.
Cons
none
Thematic elements
  • Fairy tales
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Card Drafting — The first chapter is card drafting.
  • Set Collection — Cards are drafted and scored like Fantasy Realms.
  • Trick-Taking — The second chapter is a trick-taking element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, if you love Marvel, it's excellent. If you love Da Run, it's excellent. And it plays so well solo.
  • And it was probably the pinnacle of my gaming experience. I don't think I'll ever hit that threshold again. It was amazing.
  • Pax Penning is probably one of the most interesting games I've ever played.
  • It is this cascade. It's so unique and so fun.
  • For a game that comes in like the standard salt and pepper size box, it's so much game.
  • It's fine at two.
  • But it's not memorable, too.
References (from this video)
No references stored for this video.
Video 0DrXBMsmBnM Chairman of the Board Top List at 7:23 sentiment: positive
video_pk 84564 · mention_pk 214989
Chairman of the Board - 3 Chapters video thumbnail
Click to watch at 7:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing and satisfying to play
  • Clever mix of tactical play and long-term scoring strategy
  • Good comparison to Fantasy Realms but with unique elements
Cons
  • Potentially too 'gamey' for a casual audience
  • Mastering the balance between phases can be tricky
  • Risk of playing 'duds' or the right card at the wrong time
Thematic elements
Comparison games
  • Fantasy Realms
  • Castle Combo
  • Far Away
Mechanics (from transcript analysis)
  • Card Powers — every card in the deck has a unique number, a unique character with a unique power with it.
  • Pass and Draft — a straight up pass and draft game where you are, of course, drafting your your hand of cards that you want to play with.
  • Set Collection — hybrid set collection and trick taking game
  • Tableau Building — all the cars that you've played throughout the entire game will score together in almost like a tableau building thing.
  • Trick taking — hybrid set collection and trick taking game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference.
  • So, a good game, but certainly nothing great and nothing to write home about.
  • I felt quite I don't know if charmed is the right word, but I felt quite intrigued about it.
  • I think this game is fantastic and it's definitely going to be a contender for filler game of the year for me and card game of the year for me.
  • This one feels fresh. It feels clean. It feels original.
  • This game is fun and it doesn't feel this stuffy back and forth tedious laborious tugof-war game. It feels punchy and just I don't know just interesting.
References (from this video)
No references stored for this video.
Video 2iwD239M180 kovray Top 5 List at 11:23 sentiment: positive
video_pk 84519 · mention_pk 214823
kovray - 3 Chapters video thumbnail
Click to watch at 11:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast drafting and trick-taking blend
  • replayability due to drafting and chapter interaction
  • quick play sessions
Cons
none
Thematic elements
  • master storyteller across three chapters
  • multi-round drafting / trick-taking storytelling game
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — the seven drafted cards are retained to score at the end
  • card interaction and timing — cards interact across chapters to maximize synergy
  • partial retention of drafted cards — the seven drafted cards are retained to score at the end
  • three-chapter structure — draft cards in chapter 1, then perform trick-taking in chapter 2, then score in chapter 3
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's honestly nothing wrong with this game.
  • Cozy Calico.
  • It's a tile laying game built from a classic roll and write called Railroad Tiles.
  • If you like Ark Nova, you're going to love Sanctuary.
  • Mic drop.
References (from this video)
No references stored for this video.
Video X-KLCesuCRU kovray Top 10 List at 16:54 sentiment: positive
video_pk 84379 · mention_pk 214370
kovray - 3 Chapters video thumbnail
Click to watch at 16:54 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fun for the table
  • Easy to show to people
  • Nostalgic fairy tale theme
  • Simple gameplay
  • Well implemented trick-taking mechanics
Cons
  • Trick-taking is not the core mechanic
  • Not using all cards in the deck
  • Requires good memory for perfect information
Thematic elements
  • Fairy tale creatures
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — there's a drafting phase
  • perfect information — But also at the same time, the the way you are going to play your tricks aren't necessarily going to be like I'm I need to win them, I need to lose them.
  • Set Collection — and then there's a set collection phase.
  • Trick-Taking — there's a trick taking phase
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The player who played the second highest card in the lead suit wins the trick.
  • You're trying to sting the other players with bees.
  • If you collect the same valued bee, same color, same value, you get eliminated by going into anaphylaxis shock.
  • This is the meanest trick taking game I've ever played.
  • The market adds a lot of unique and interesting aspects to this game because of the way that everybody else can see it.
  • The hierarchy gets really difficult to follow like there's so many different combinations that occur.
  • The first phase is actually trick taking for cards. And the cards that you win, you'll be playing the second phase in a card shedding phase.
  • The way that this game works is you'll shuffle those two decks together.
  • I find it chaotically pleasing.
  • I think that experience along with the trick taking is very unique.
References (from this video)
No references stored for this video.
Video 5u87WYKLF6M kovray Top 10 List at 11:06 sentiment: positive
video_pk 83606 · mention_pk 210956
kovray - 3 Chapters video thumbnail
Click to watch at 11:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach and quick to play
  • Delightful and accessible introduction to mid-weight play
Cons
none
Thematic elements
Comparison games
  • Point Salad
  • Point City
Mechanics (from transcript analysis)
  • Card Drafting — First phase involves drafting cards among players.
  • scoring entire hand — End phase scores the entire hand based on interactions.
  • Trick-Taking — Second phase uses trick-taking with card interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is also Ilia's number eight. Galactic Cruise. All right.
  • The theme is amazing. The variability is fantastic. I love the different strategies that I've been able to discover through this.
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 14:54 sentiment: mixed
video_pk 82279 · mention_pk 206832
Chairman of the Board - 3 Chapters video thumbnail
Click to watch at 14:54 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Host likes what the game does.
Cons
  • A little bit clunky.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — A set collection game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: positive
video_pk 81720 · mention_pk 204195
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: positive
video_pk 81720 · mention_pk 271045
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video KZmlRpxHZkg Banter and Boards Discussion at 23:19 sentiment: positive
video_pk 81626 · mention_pk 203607
Banter and Boards - 3 Chapters video thumbnail
Click to watch at 23:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple to play
  • quick play sessions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • multi-game collection in one — three different games played across three rounds with scoring at the end
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hands down one of my favorite board games of all time
  • it's not cheap
  • the experience is easy
  • I love this game
References (from this video)
No references stored for this video.
Video by6UkccOzEQ Stonemaier Games Discussion at 28:17 sentiment: positive
video_pk 81026 · mention_pk 199186
Stonemaier Games - 3 Chapters video thumbnail
Click to watch at 28:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered the host's favorite game at Geekway.
  • Exceptionally clever dual scoring mechanism (temporary scoring based on other players' cards and final scoring based on tableau).
Cons
none
Thematic elements
none
Comparison games
  • Red Rising
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Card Drafting — Players draft a hand of cards numbered 1 through 50, each with different abilities.
  • Tableau Building — Players score special benefits at the end of the game based on their tableau of cards.
  • Trick-Taking — Players play cards into tricks, with the highest number winning the trick. Scoring benefits trigger based on cards played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Scythe is the the cover for Scythe I think really captured people's imaginations in a way that is rare for game in general.
  • And honestly, I think I think if Tapestry had been had had released a little earlier in Stonemaier's uh existence, I think it would be of magnitudes a best-selling game.
  • It was my gateway game to games beyond Telestrations and Codenames, and I've never looked back.
  • Can we know more about the Scythe versus Expeditions dueling game?
  • I am planning to do a blog post about moderation policies online.
References (from this video)
No references stored for this video.
Video -3g0yVc-nG4 Stonemaier Games Discussion at 2:05 sentiment: positive
video_pk 80868 · mention_pk 198430
Stonemaier Games - 3 Chapters video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite game played at Geekway to the West
  • Host sleeved the game, indicating a desire for frequent play.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In my opinion, I think they are trying to make the right amount of games for people, but uh print to demand or print on demand is is very different.
  • We haven't discontinued Charter Stone. In fact, we haven't discontinued any of our games.
  • If there if there is demand for a game, we will make more of it.
  • I really love what Covenant is doing lately with these long form discussions that are available on their YouTube channel and also as a podcast.
  • I wonder if maybe it was put in there because the designer thought the game was running a little long in general.
  • My I've only played Deep Regrets once, but it lasted over 3 hours, which did feel a little long for the game.
  • I think um getting uh quantity of blind playtesting with that asymmetry and variability, and also analyzing that data.
  • I think it's a good question to ask yourself. Like how how much um if I'm putting a component that I think will cost quite a bit to make, how much value is that adding to the game?
  • I do have a recent video about regrets. In fact, I have two videos about regrets, so you can see um the types of things that I regret about game design and product design decisions.
  • If we can combine those two together for a seamless experience without increasing the price, we're happy to do that.
  • I truly truly am not interested in using AI at all.
  • I think the original Between Two Cities box, I think it was too small.
  • People the contestants on Survivor have gotten really focused in my opinion of on trying to bring people to the finale that they think they can win against.
  • "Human made no generative AI." We have that on the box of the the reprint of the Wingspan European expansion.
References (from this video)
No references stored for this video.
Video Udgw8Ft4xS0 Stonemaier Games Discussion at 17:09 sentiment: positive
video_pk 80865 · mention_pk 198404
Stonemaier Games - 3 Chapters video thumbnail
Click to watch at 17:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant combination of scoring from tableau and in-the-moment card play.
  • Satisfying mechanics and visual appeal.
Cons
none
Thematic elements
  • Fairy tales
Comparison games
  • Red Rising
Mechanics (from transcript analysis)
  • Card Drafting — Players draft fairy tale characters at the start of the game.
  • Tableau Building — Cards played in tricks are added to a player's tableau, providing abilities and end-game scoring.
  • Trick-Taking — A simplified trick-taking mechanism where the highest number card wins, with no suits involved.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not the first time you've been hacked. This is not the first time the YouTube channel's been hacked that you personally have been hacked that it's impacted you.
  • So, you know, sometimes I try You say that as I'm looking up at the periphery cuz Megan just poked her head at you.
  • It's a big part of what you do.
  • I I consider it part of my job now the the type of I guess technically it's on the under the broader umbrella of marketing but really to me it's about community.
  • So, really the only thing that has crossed my mind is if it keeps happening, if I c simply cannot get this whatever it is, this bug, this hack, this this uh this fishing, whatever it is, if I can't get it out, then eventually I might have to just start the channel over again.
  • It isn't it really is not about the numbers it isn't about I think there's like 57,000 subscribers that feels good feels good that a lot of people follow along but it isn't about that number in the end.
  • Um, so I try not to be myopic when I'm talking about anything. I try to look at it from all sides, but you know, we're humans and we miss things and we sometimes look at things in a way again without even trying to looking at it in a certain way.
  • So, I think the way that you approach social media and the way that you approach YouTube and your videos in general, um, speaks to who you are as a person.
  • It's the little tiny things that get to me, things that shouldn't bother a normal human that I'm like, 'Oo.'
  • I I have to make sure I I I try to keep games that I'm actively playing or at least play once a yearish, right?
  • Um, and this is what's been obsessing me over the past few days. I'm like, you know what? I'm going to share my sad sad problem uh with you all out there.
  • This podcast is just quickly becoming a food podcast.
References (from this video)
No references stored for this video.
Video TtvLYhsyA7I The Dice Tower Analysis at 3:44 sentiment: positive
video_pk 80696 · mention_pk 197346
The Dice Tower - 3 Chapters video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Based on fairy tales.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — You're spending three turns where basically you are drafting cards and playing cards
  • Card Play — playing cards, and they're going to score at different times.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel.
  • This game is about giving good gifts or bad gifts to other people, and you have to figure out which gift they would most want and which gift they would least want.
  • It's a pretty good ice breaker type game.
  • It works well, okay, seven out of 10.
  • Guilds of London, this is a game that does not get talked about much these days, but it is a solid Euro style game with these different guilds in the middle.
  • Ice Cool, this game still getting played. It's one of the best kids games ever designed, but also for everyone.
  • Mint Control is one of the worst. They really their follow-ups were not nearly as good.
  • Dia de Dead from Radical 8 Games. I really wanted to like this game. I like the theming of it, the idea of dice moving up these steps it just misses the mark, 5.5.
  • Positano, I was very surprised by this game, one of my bigger surprises from last year.
  • It's mean, it's nasty, but it's also short, which makes it very palatable, eight out of 10.
  • And Three Chapters, a little card game, one of the last gasps from Amigo USA before they disappeared.
  • But I really like Three chapters. You're You're You're spending three turns where basically you are drafting cards and playing cards, and they're going to score at different times.
  • So, there you go, folks. The games I reviewed 1, 5, and 10, and 20 years ago.
  • Thanks for watching. I'm Tom Vasel, and this has been look back on The Dice Tower.
References (from this video)
No references stored for this video.
Video v7fCV7jf0c4 Stonemaier Games Top List at 19:18 sentiment: positive
video_pk 80117 · mention_pk 194450
Stonemaier Games - 3 Chapters video thumbnail
Click to watch at 19:18 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Very clever game system
  • Combines drafting and trick-taking
  • Interesting dual scoring mechanism
Cons
none
Thematic elements
none
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Drafting — you start off with a draft of cards, cards number one through 50 I believe. You're drafting cards, just passing cards around the table
  • scoring — So I love that you're scoring based on what other cards are played are played by other players and you're scoring based on what you actually drafted.
  • Set Collection — And at the end of the game you look at your entire hand of cards and you score them based on things that they say.
  • Trick-Taking — and then you play tricks of cards where there's no suits. It's just the highest card in the trick wins the suit.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm literally filming this at the midway mark of 2026. It's June 30th, 2026 right now, and I'm going to talk about my favorite games...
  • These are the games that I played for the first time in the first half of this year, and these are my favorites.
  • At number six, spoiled it in advance a little bit. This is Flip Tunes.
  • This is such a clever clever concept. It's what drew me to the game.
  • And so you're kind of you have this built-in timer for the game of will the game spell priorities before the players do.
  • I love that you're scoring based on what other cards are played are played by other players and you're scoring based on what you actually drafted. Such a clever system.
  • This is my number one game of 2026 so far.
References (from this video)
No references stored for this video.
Video 7pLyT7R1iyo Stonemaier Games Top List at 128:05:20 sentiment: positive
video_pk 79961 · mention_pk 193685
Stonemaier Games - 3 Chapters video thumbnail
Click to watch at 128:05:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really clever mechanism where drafted cards are used both for end-game scoring and for playing in a trick-taking phase.
  • Nice interaction between drafting for scoring and playing cards at the right time for trick benefits.
Cons
  • Picture is in a different language than the reviewer speaks.
Thematic elements
  • Alice in Wonderland
Comparison games
  • Forest Shuffle
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to score them in combination with each other based on tokens like stars, hearts, and gems.
  • Tableau Building — Cards played in tricks enter the player's tableau for end-game scoring.
  • Trick-Taking — A middle round involves players playing cards, with the highest number winning the trick and providing immediate benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's really neat that a game like this has progression.
  • So, it gives you this feeling that I think is so brilliant in a push your luck game, where you have a chance, even if you have not rolled well throughout most of the game, that you can come down to the wire in that last turn, and you have a chance to win, even if you have two points over the course of the game. Someone else has 50. You can still win if you roll seven bells.
  • And I thought that was a really clever mechanism to put in the game, where previous to this, you always just wanted the force to be with you.
  • I really like the game that the game presents this fairly organic timer to you.
  • But I thought this was really really clever that you're scoring these special abilities based on the current trick as well.
  • But I just love that without any shuffling.
  • And I think that's such a clever twist that I really want to use it in the game where you are kind of crafting a deck but you're inserting cards in specific places in that deck and how that matters.
  • So, there's this nice, slight catch-up mechanism.
  • And so, uh I just like that. I like positive player interaction, but I also like close games, and I think this does it in a really nice way.
  • I think what this does is that lets players be themselves.
  • And I think that is so cool that these cards give you that flexibility.
  • I think that is so clever that you have a few chances to take over your opponent's cards.
  • I really appreciate when games do this, especially fairly complex games like Sanctuary.
  • And uh yeah, I think this this short-term goal system um of things to pursue, I think, is really really helpful in Sanctuary.
  • There's this shared trauma in this game cuz when this robot comes up, it hurts everybody.
  • I think it's such a clean system.
  • I really love the variability that adds and how it kind of can shape the decisions that you make on any given game. It's such a clever system.
References (from this video)
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Video F1OT1AYSyCE Discussion at 3:04 sentiment: positive
video_pk 78545 · mention_pk 191334
3 Chapters video thumbnail
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple sounding card game
  • Unique scoring criteria on cards
  • Wonderful artwork with fairy tale characters
  • Has all the check marks to be a big hit
Cons
none
Thematic elements
  • fairy tale characters
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Card Play — Players play cards, aiming to win the trick and exploit powers to get scoring tokens.
  • Set Collection — Each card has unique scoring criteria, and players score cards in combination with each other.
  • Trick-Taking — It has a degree of trick taking, but it's more just like highest card wins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one is going to be a bit shorter and I've only got nine games or expansions to talk about.
  • So, it sounds really tight. Uh it sounds clever and you know, by all accounts, it's getting very good reviews.
  • It was one of the last kind of check boxes that I wanted to play before making my uh definitive top 10 games of 2024.
  • So, you know, with games like Forest Shuffle, I think more is always more because you can create new combos and so on.
References (from this video)
No references stored for this video.
Video 7hWgzn4Ctzc Discussion at 25:44 sentiment: positive
video_pk 69002 · mention_pk 165313
3 Chapters video thumbnail
Click to watch at 25:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very clever and well-designed game.
  • Fantastic art and production.
  • Successfully integrates multiple mechanics.
  • Engaging hand management and timing elements.
  • Plays quickly.
Cons
  • Can be difficult to explain and grasp initially.
  • Two-player variant is less enjoyable.
  • Lower player counts are less optimal.
Thematic elements
  • Fairy tale characters drafting, playing, and scoring cards.
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Drafting — Players draft seven cards from a hand, with one card being tucked away.
  • Hand Management — Players must manage their drafted hand carefully to play cards at the opportune moment for maximum scoring.
  • Set Collection — Cards have scoring criteria based on other cards in play or in the player's tableau, often involving specific fairy tale character pairings or suits.
  • Tableau Building — Cards played are kept in front of the player, forming a tableau that is scored in the final chapter.
  • Trick-Taking — A modified trick-taking phase where players play cards, and the highest value card wins a star token.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are currently in Japan right now.
  • All five of these were sent by the respective publishers.
  • Penguin Party is a game that was designed by RER Kitia.
  • This game is everywhere. It's in board game shops. It's in cafes. So, I think this is a well-known game here in Japan.
  • Rainbow is a take on card shedding, right? Hand shedding, which is basically playing combinations from your hand in order to uh shed all of your cards first.
  • If Rainbow was a take on hand shedding, this is a take on trick taking. It's truly a trick taking game.
  • The twist in Prey is all of the cards are doublesided, meaning you can rotate them.
  • Splitto. Share everything but the victory.
  • This is a simple drafting game, but it is kind of in the vein of between two cities or uh between two castles of Mat Lwig.
  • You need to be you need to work together with both of your neighbors, which is something that I failed at because I don't know what it was. I think I didn't realize that your score is the multiply the you add up the points for your left, add up the points for your right, and you multiply them together.
  • Three chapters. Choose, play, and score.
  • This game is really cool because of the three different facets.
  • This is probably my favorite of all of the games that we brought with us.
References (from this video)
No references stored for this video.
Video z0wNmlFKFSk Discussion at 11:12 sentiment: positive
video_pk 68484 · mention_pk 164752
3 Chapters video thumbnail
Click to watch at 11:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Great value for the price
  • Tons of unique cards
  • Great artwork
Cons
none
Thematic elements
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Tableau Building — building a tableau with all the cards you've collected throughout the game to score points.
  • Trick-Taking — playing kind of a trick taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the final one is three chapters.
  • very reminiscent to a kind of recent hit called Fantasy Realms.
  • In this one, you are playing kind of a trick taking game.
  • And then you're building a tableau with all the cards you've collected throughout the game to score points.
  • Just over a tenner, so just about10 to buy this one.
  • I think it's a great value with tons of, you know, where you get like 50 unique cards with great artwork, different combos throwing themselves at you throughout the entire game.
  • And the final game I'm going to talk about is a straightup Euro game, a kind of maybe a lighter Euro game with Loot.
  • Loot is a kind of a hybrid of a puzzly almost like set collection style game.
  • As you're deploying your little adventurers on or your Vikings onto this map, collecting tokens, those tokens are going to be populating your own playerboard.
  • And it's all about this kind of spatial puzzle on how you line things up and position things next to each other to try and optimize your layout and squeeze every point out this game as you can.
  • the uh components you get here way outweighs the cost of the game.
  • You know, you can get this one for, I think, less than £20 for a full puzzle euro game experience.
  • brilliantly done, and it's so charming and easy to play, too.
  • So, I definitely recommend casting your eye over that one.
  • So, that's all the games I wanted to talk about, and I will say, you know, I will personally advocate all of these.
  • They are all in my own personal collection and I'm sure there are way more games out there which I think is a a nice sign of the strength and the position of the hobby at the moment because again despite there being um you know huge price hikes in some aspects of the hobby, there are still tons of great games out there that you can buy at a very affordable price.
References (from this video)
No references stored for this video.
Video hItFtwQw9H4 Review at 0:05 sentiment: positive
video_pk 66569 · mention_pk 162227
3 Chapters video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite mechanism is the combination of in-game scoring (based on other players' cards) and endgame scoring (based on drafted tableau).
  • The game is clever and satisfying.
  • The host wanted to play again after one play and sees potential for multiple plays.
  • The drafting and scoring mechanics make for a satisfying experience.
Cons
none
Thematic elements
  • fairy tale characters
Comparison games
  • Red Rising
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards, choosing one and passing the rest to the left to build their hand.
  • Endgame scoring — Players score points based on the cards they have played throughout the game, forming a personal tableau at the end.
  • Set Collection — Cards have scoring conditions, sometimes based on other specific cards played in the same trick or present in the player's endgame tableau.
  • Trick-Taking — Players play one card each trick, and the player with the highest numbered card wins the trick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it was my favorite game of the convention.
  • this is an absolute delight.
  • Um, I love this. And so, I love that endgame scoring. It feels a lot like Red Rising. Well, actually, it feels a lot like like Red Rising and it feels a lot like Fantasy Realms.
  • The combination of that scoring off other players cards and scoring off your endgame tableau, which you drafted, which you have a lot of agency over, is really cool. It made this game really satisfying.
  • That is my favorite mechanism in three chapters.
References (from this video)
No references stored for this video.
Video 7KU1palfa_g Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 61485 · mention_pk 154145
Jamie, Tabletoptiktok - 3 Chapters video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich drafting decisions that influence later trick-taking and scoring
  • Strong synergy between character cards and scoring text
  • Multiple viable paths to victory via different card interactions
  • Pacing is brisk with quick rounds and scalable player interaction
  • Clear sense of three-part progression that adds variety across chapters
  • Accessible to players who enjoy drafting, tricks, and engine-building concepts
Cons
none
Thematic elements
  • Card drafting, trick-taking, and engine-building woven together with fairy-tale characters and bottom-text bonuses that drive scoring.
  • A fairy-tale inspired, three-part journey where players draft character cards and then compete in evolving trick-taking rounds that are flavored by classic tales.
  • Chapterized progression that intertwines drafting and tricks with character-driven scoring opportunities; narrative flavor is delivered through card text and stage-based scoring events.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Each player starts with eight different character cards; players draft and pass in sequence. The two-player variant uses ghost decks to simulate a larger pool, affecting drafting decisions and scoring opportunities.
  • combo-based scoring — Certain cards synergize (e.g., Rumplestiltskin and crown types) to trigger multiple scoring opportunities in a single trick or across multiple tricks.
  • Compound Scoring — Certain cards synergize (e.g., Rumplestiltskin and crown types) to trigger multiple scoring opportunities in a single trick or across multiple tricks.
  • multi-round structure — The game unfolds in three chapters. Chapter 1 focuses on drafting and initial synergies, Chapter 2 emphasizes trick-taking and risk/reward timing, and Chapter 3 consolidates scoring and end-game evaluation.
  • Set collection / scoring tokens — Cards carry symbols (hearts, crowns, gems, stars) and bottom text that modifies scoring. Gems/points accumulate through a combination of card types, presence of crowns, and other in-trick effects.
  • Trick-Taking — Chapter two converts the setup into a traditional trick-taking phase where the leader selects a card, others play, and winning the trick yields scoring opportunities via card text and earned stars.
  • variable player counts — Supports 2-6 players with draft/trick dynamics adjusting for more players. At higher counts, there are more card types to encounter; at 2 players, ghost decks effectively increase the pool so the experience remains rich.
  • Variable Set-Up: Player — Supports 2-6 players with draft/trick dynamics adjusting for more players. At higher counts, there are more card types to encounter; at 2 players, ghost decks effectively increase the pool so the experience remains rich.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game is amazing because so many different things are going on.
  • It's clever. It's creative. It plays pretty quickly.
  • I am excited to play it more to really try out all of the player counts.
  • I highly recommend checking this game out if you are a fan of card games or any of the mechanisms that I mentioned.
References (from this video)
No references stored for this video.
Video NIQMQVuXGmg kovray Discussion at 19:08 sentiment: positive
video_pk 35201 · mention_pk 215095
kovray - 3 Chapters video thumbnail
Click to watch at 19:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong narrative hook
  • engaging thematic execution
Cons
  • May require buy-in to narrative progression
Thematic elements
  • narrative progression with themed chapters
  • story-driven journey through three chapters
  • Array
Comparison games
  • Lacrimosa (discussed nearby)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the ultimate board game challenge.
  • I think it is not a game.
  • Tapestry is a fantastic game.
  • Meadow meadow meadow.
  • The cat in the box.
References (from this video)
No references stored for this video.
Video gNtcy9xuVpA The Board Game Garden Discussion at 11:09 sentiment: positive
video_pk 33791 · mention_pk 100553
The Board Game Garden - 3 Chapters video thumbnail
Click to watch at 11:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • curious Amigo release to seek
Cons
none
Thematic elements
  • card game with Amigo release vibe
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my favorite spot in the house.
  • I could honestly do it for hours.
  • I absolutely love the island cats, so I had to get that.
  • The best purchase I ever made.
  • I love solo modes, but I don’t want designers to force them when not a good fit.
  • I could spend hours browsing that ginormous wall for hours.
References (from this video)
No references stored for this video.
Video rQCqShL4ZSA Banter and Boards Convention Walkthrough at 9:50 sentiment: positive
video_pk 31669 · mention_pk 211821
Banter and Boards - 3 Chapters video thumbnail
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple to learn
  • clear progression through chapters
Cons
  • not as long or heavy as some players might want
Thematic elements
  • multi-genre drafting and trick-taking progression
  • card game with three rounds (chapters)
  • light, modular gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • chapter integration — round 3: cards played to form synergy for points.
  • Drafting — round 1: draft cards and pass to the left.
  • Trick-Taking — round 2: take tricks with highest value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • PAX Unplugged was a great time this year
  • it's so easy to teach and it created these organic hilarious moments
  • this is Mountain Goats, but now a legacy game
  • I really enjoyed this one and it's so easy to teach
References (from this video)
No references stored for this video.
Video XjikCPb8O7Y kovray Rules Teach at 0:13 sentiment: positive
video_pk 31017 · mention_pk 152500
kovray - 3 Chapters video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible for new players
  • Integrates drafting, trick-taking, and set collection
  • Fairy tale character theme is appealing
  • Encourages replay to explore different card combinations
Cons
none
Thematic elements
  • Storytelling through drafting, trick-taking, and set collection
  • Fairy tale world featuring classic characters across three chapters
  • Accessible, family-friendly fairy tale theming
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Draft eight cards, pass the rest to the left, leaving seven in hand; builds synergetic card sets for chapters 2 and 3.
  • scoring_and_chapter_progression — Chapter 3 lays out the cards for scoring; conditional scoring depending on cards and chapters; tally coins, gems, hearts, etc.
  • Set Collection — Cards have synergies that affect scoring across chapters; collecting sets influences final points.
  • set_collection_and_synergy — Cards have synergies that affect scoring across chapters; collecting sets influences final points.
  • trick_taking — Chapter 2 establishes trick-taking where players play in order; highest card wins a star; stars are worth points.
  • Trick-Taking — Chapter 2 establishes trick-taking where players play in order; highest card wins a star; stars are worth points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's play again because I want to see what all the other characters have in store. I want to pick the right. I want to win.
  • the beauty of this game is you want to keep playing again
  • it is tricking month here at Cavey
  • Now, in this game, you are trying to be the master storyteller throughout the three chapters in this game.
References (from this video)
No references stored for this video.
Video AsnITF-z9y8 Foster the Meeple Top List at 30:31 sentiment: positive
video_pk 6931 · mention_pk 114445
Foster the Meeple - 3 Chapters video thumbnail
Click to watch at 30:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible, quick to teach
  • Rich storytelling potential with familiar characters
Cons
  • Drafting can feel repetitive for some players
Thematic elements
  • story-driven drafting and trick-taking
  • fairy tale land with Peter Pan, Captain Hook, Snow White and others
  • character-driven with endgame scoring wrinkles
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — collect scoring tokens during tricks that shape end scoring
  • heart/gem/star scoring — collect scoring tokens during tricks that shape end scoring
  • three-phase play — draft, trick-taking, and endgame scoring phases
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spicy. So you might be like, Here, Sam. And maybe I'm giving him back some of his bloodline that he gave me back.
  • Root's just always going to be here. I play it every day.
  • Dice Town. Since we first played Dice Town and every time afterwards, I have had so much fun.
  • I love Dune Imperium. I think it's a perfect of a game as you can get.
  • Obsession is such a fantastic game and I will pump this game up as much as I can.
  • Mountain Goats is incredible. It's a great, quick dice game.
  • Red Dust Rebellion is no joke amazing.
  • Three Chapters is the newest game from Amigo. And I think it's going to blow up.
  • Crafting the Cosmos is so good. The UX is amazing.
References (from this video)
No references stored for this video.
Video OIxIHAyFrGU Chairman of the Board Top List at 0:00 sentiment: mixed
video_pk 6222 · mention_pk 128024
Chairman of the Board - 3 Chapters video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Tactically rich with meaningful interaction in the trick-taking phase
  • Cohesive multi-phase design that rewards both short-term and long-term planning
  • Strong comparison appeal for fans of Fantasy Realms while maintaining its own identity
  • Has potential to be a slow-burner that grows in popularity through word of mouth
Cons
  • May be too gamey or complex for a broad mass-market audience
  • Not as immediately accessible or intuitive as some comparable drafting/trick-taking titles
  • Market adoption could be limited if not widely understood or championed
Thematic elements
  • Hybrid of set collection and trick-taking with modular power interactions across phases.
  • A three-phase card game built around a bespoke deck of unique characters, each with a distinct power, combining drafting, trick-taking, and end-game tableau scoring.
  • Strategic, memory-driven, with long-term planning across distinct phases.
Comparison games
  • Fantasy Realms
  • Castle Quombo
  • Far Away
Mechanics (from transcript analysis)
  • Card-power interaction / synergies — Each card has a unique power that can trigger scoring or alter strategic aims based on the symbols and cards already played.
  • Drafting — First phase where players select (draft) cards to form their initial hand, with memory and long-term implications shaping decisions.
  • Drafting / Pass-and-draft — First phase where players select (draft) cards to form their initial hand, with memory and long-term implications shaping decisions.
  • End-game tableau/scoring combination — Third phase aggregates all previously played cards to score via tableau-like effects, where powers interact to determine final points.
  • Trick-Taking — Second phase where a lead card is played and others may follow; the highest-value card wins a diamond token, but cards have unique powers that interact with other cards.
  • Trick-taking with optional following — Second phase where a lead card is played and others may follow; the highest-value card wins a diamond token, but cards have unique powers that interact with other cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three Chapters because the game is broken down into three very distinct kind of phases.
  • a very nice comparison game ... if you do like games like Fantasy Realms, this is a really nice comparison game.
  • I find it a very satisfying game when you manage to pull off these moves.
  • there's going to be a big audience for this
References (from this video)
No references stored for this video.
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