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3 Chapters box art

3 Chapters

Game ID: GID0006237
Game Info
Year
2024
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Description

Once upon a time, there was a magical book of fairy tales that had three chapters. You will now live through that book in 3 Chapters, a trick-taking game with three game phases:

• Chapter 1: Start with eight cards in hand, choose one, then pass the remaining cards clockwise. Continue doing this until all cards are drafted.

• Chapter 2: Play one card each. The highest card wins the trick and receives two points. Additionally, compare the skills on your cards with one another as this can earn you additional points.

• Chapter 3: Finally, evaluate the skills within your selected hand cards. They can bring additional points in this chapter.

If you choose the fairy tale creatures wisely at the beginning, you can win plenty of tricks and collect lots of points. Clever card combinations can also bring points without tricks because everyone knows, say, that Hansel and Gretel are particularly strong as a team...

Description

Once upon a time, there was a magical book of fairy tales that had three chapters. You will now live through that book in 3 Chapters, a trick-taking game with three game phases:

• Chapter 1: Start with eight cards in hand, choose one, then pass the remaining cards clockwise. Continue doing this until all cards are drafted.

• Chapter 2: Play one card each. The highest card wins the trick and receives two points. Additionally, compare the skills on your cards with one another as this can earn you additional points.

• Chapter 3: Finally, evaluate the skills within your selected hand cards. They can bring additional points in this chapter.

If you choose the fairy tale creatures wisely at the beginning, you can win plenty of tricks and collect lots of points. Clever card combinations can also bring points without tricks because everyone knows, say, that Hansel and Gretel are particularly strong as a team...

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 6 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video 7hWgzn4Ctzc Discussion at 25:44 sentiment: positive
video_pk 69002 · mention_pk 165313
3 Chapters video thumbnail
Click to watch at 25:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very clever and well-designed game.
  • Fantastic art and production.
  • Successfully integrates multiple mechanics.
  • Engaging hand management and timing elements.
  • Plays quickly.
Cons
  • Can be difficult to explain and grasp initially.
  • Two-player variant is less enjoyable.
  • Lower player counts are less optimal.
Thematic elements
  • Fairy tale characters drafting, playing, and scoring cards.
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • drafting — Players draft seven cards from a hand, with one card being tucked away.
  • hand management — Players must manage their drafted hand carefully to play cards at the opportune moment for maximum scoring.
  • set collection — Cards have scoring criteria based on other cards in play or in the player's tableau, often involving specific fairy tale character pairings or suits.
  • tableau building — Cards played are kept in front of the player, forming a tableau that is scored in the final chapter.
  • Trick-taking — A modified trick-taking phase where players play cards, and the highest value card wins a star token.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are currently in Japan right now.
  • All five of these were sent by the respective publishers.
  • Penguin Party is a game that was designed by RER Kitia.
  • This game is everywhere. It's in board game shops. It's in cafes. So, I think this is a well-known game here in Japan.
  • Rainbow is a take on card shedding, right? Hand shedding, which is basically playing combinations from your hand in order to uh shed all of your cards first.
  • If Rainbow was a take on hand shedding, this is a take on trick taking. It's truly a trick taking game.
  • The twist in Prey is all of the cards are doublesided, meaning you can rotate them.
  • Splitto. Share everything but the victory.
  • This is a simple drafting game, but it is kind of in the vein of between two cities or uh between two castles of Mat Lwig.
  • You need to be you need to work together with both of your neighbors, which is something that I failed at because I don't know what it was. I think I didn't realize that your score is the multiply the you add up the points for your left, add up the points for your right, and you multiply them together.
  • Three chapters. Choose, play, and score.
  • This game is really cool because of the three different facets.
  • This is probably my favorite of all of the games that we brought with us.
References (from this video)
No references stored for this video.
Video z0wNmlFKFSk Discussion at 11:12 sentiment: positive
video_pk 68484 · mention_pk 164752
3 Chapters video thumbnail
Click to watch at 11:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Great value for the price
  • Tons of unique cards
  • Great artwork
Cons
none
Thematic elements
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • tableau building — building a tableau with all the cards you've collected throughout the game to score points.
  • Trick-taking — playing kind of a trick taking game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the final one is three chapters.
  • very reminiscent to a kind of recent hit called Fantasy Realms.
  • In this one, you are playing kind of a trick taking game.
  • And then you're building a tableau with all the cards you've collected throughout the game to score points.
  • Just over a tenner, so just about10 to buy this one.
  • I think it's a great value with tons of, you know, where you get like 50 unique cards with great artwork, different combos throwing themselves at you throughout the entire game.
  • And the final game I'm going to talk about is a straightup Euro game, a kind of maybe a lighter Euro game with Loot.
  • Loot is a kind of a hybrid of a puzzly almost like set collection style game.
  • As you're deploying your little adventurers on or your Vikings onto this map, collecting tokens, those tokens are going to be populating your own playerboard.
  • And it's all about this kind of spatial puzzle on how you line things up and position things next to each other to try and optimize your layout and squeeze every point out this game as you can.
  • the uh components you get here way outweighs the cost of the game.
  • You know, you can get this one for, I think, less than £20 for a full puzzle euro game experience.
  • brilliantly done, and it's so charming and easy to play, too.
  • So, I definitely recommend casting your eye over that one.
  • So, that's all the games I wanted to talk about, and I will say, you know, I will personally advocate all of these.
  • They are all in my own personal collection and I'm sure there are way more games out there which I think is a a nice sign of the strength and the position of the hobby at the moment because again despite there being um you know huge price hikes in some aspects of the hobby, there are still tons of great games out there that you can buy at a very affordable price.
References (from this video)
No references stored for this video.
Video hItFtwQw9H4 Review at 0:05 sentiment: positive
video_pk 66569 · mention_pk 162227
3 Chapters video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite mechanism is the combination of in-game scoring (based on other players' cards) and endgame scoring (based on drafted tableau).
  • The game is clever and satisfying.
  • The host wanted to play again after one play and sees potential for multiple plays.
  • The drafting and scoring mechanics make for a satisfying experience.
Cons
none
Thematic elements
  • fairy tale characters
Comparison games
  • Red Rising
  • Fantasy Realms
Mechanics (from transcript analysis)
  • card drafting — Players draft cards, choosing one and passing the rest to the left to build their hand.
  • Endgame scoring — Players score points based on the cards they have played throughout the game, forming a personal tableau at the end.
  • set collection — Cards have scoring conditions, sometimes based on other specific cards played in the same trick or present in the player's endgame tableau.
  • Trick-taking — Players play one card each trick, and the player with the highest numbered card wins the trick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it was my favorite game of the convention.
  • this is an absolute delight.
  • Um, I love this. And so, I love that endgame scoring. It feels a lot like Red Rising. Well, actually, it feels a lot like like Red Rising and it feels a lot like Fantasy Realms.
  • The combination of that scoring off other players cards and scoring off your endgame tableau, which you drafted, which you have a lot of agency over, is really cool. It made this game really satisfying.
  • That is my favorite mechanism in three chapters.
References (from this video)
No references stored for this video.
Video 7KU1palfa_g Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 61485 · mention_pk 154145
Jamie, Tabletoptiktok - 3 Chapters video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich drafting decisions that influence later trick-taking and scoring
  • Strong synergy between character cards and scoring text
  • Multiple viable paths to victory via different card interactions
  • Pacing is brisk with quick rounds and scalable player interaction
  • Clear sense of three-part progression that adds variety across chapters
  • Accessible to players who enjoy drafting, tricks, and engine-building concepts
Cons
none
Thematic elements
  • Card drafting, trick-taking, and engine-building woven together with fairy-tale characters and bottom-text bonuses that drive scoring.
  • A fairy-tale inspired, three-part journey where players draft character cards and then compete in evolving trick-taking rounds that are flavored by classic tales.
  • Chapterized progression that intertwines drafting and tricks with character-driven scoring opportunities; narrative flavor is delivered through card text and stage-based scoring events.
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Each player starts with eight different character cards; players draft and pass in sequence. The two-player variant uses ghost decks to simulate a larger pool, affecting drafting decisions and scoring opportunities.
  • combo-based scoring — Certain cards synergize (e.g., Rumplestiltskin and crown types) to trigger multiple scoring opportunities in a single trick or across multiple tricks.
  • Compound Scoring — Certain cards synergize (e.g., Rumplestiltskin and crown types) to trigger multiple scoring opportunities in a single trick or across multiple tricks.
  • multi-round structure — The game unfolds in three chapters. Chapter 1 focuses on drafting and initial synergies, Chapter 2 emphasizes trick-taking and risk/reward timing, and Chapter 3 consolidates scoring and end-game evaluation.
  • Set collection / scoring tokens — Cards carry symbols (hearts, crowns, gems, stars) and bottom text that modifies scoring. Gems/points accumulate through a combination of card types, presence of crowns, and other in-trick effects.
  • Trick-taking — Chapter two converts the setup into a traditional trick-taking phase where the leader selects a card, others play, and winning the trick yields scoring opportunities via card text and earned stars.
  • variable player counts — Supports 2-6 players with draft/trick dynamics adjusting for more players. At higher counts, there are more card types to encounter; at 2 players, ghost decks effectively increase the pool so the experience remains rich.
  • Variable Set-up: Player — Supports 2-6 players with draft/trick dynamics adjusting for more players. At higher counts, there are more card types to encounter; at 2 players, ghost decks effectively increase the pool so the experience remains rich.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game is amazing because so many different things are going on.
  • It's clever. It's creative. It plays pretty quickly.
  • I am excited to play it more to really try out all of the player counts.
  • I highly recommend checking this game out if you are a fan of card games or any of the mechanisms that I mentioned.
References (from this video)
No references stored for this video.
Video XjikCPb8O7Y kovray Rules Teach at 0:13 sentiment: positive
video_pk 31017 · mention_pk 152500
kovray - 3 Chapters video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible for new players
  • Integrates drafting, trick-taking, and set collection
  • Fairy tale character theme is appealing
  • Encourages replay to explore different card combinations
Cons
none
Thematic elements
  • Storytelling through drafting, trick-taking, and set collection
  • Fairy tale world featuring classic characters across three chapters
  • Accessible, family-friendly fairy tale theming
Comparison games
none
Mechanics (from transcript analysis)
  • drafting — Draft eight cards, pass the rest to the left, leaving seven in hand; builds synergetic card sets for chapters 2 and 3.
  • scoring_and_chapter_progression — Chapter 3 lays out the cards for scoring; conditional scoring depending on cards and chapters; tally coins, gems, hearts, etc.
  • set collection — Cards have synergies that affect scoring across chapters; collecting sets influences final points.
  • set_collection_and_synergy — Cards have synergies that affect scoring across chapters; collecting sets influences final points.
  • trick_taking — Chapter 2 establishes trick-taking where players play in order; highest card wins a star; stars are worth points.
  • Trick-taking — Chapter 2 establishes trick-taking where players play in order; highest card wins a star; stars are worth points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's play again because I want to see what all the other characters have in store. I want to pick the right. I want to win.
  • the beauty of this game is you want to keep playing again
  • it is tricking month here at Cavey
  • Now, in this game, you are trying to be the master storyteller throughout the three chapters in this game.
References (from this video)
No references stored for this video.
Video AsnITF-z9y8 Foster the Meeple Top List at 30:31 sentiment: positive
video_pk 6931 · mention_pk 114445
Foster the Meeple - 3 Chapters video thumbnail
Click to watch at 30:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible, quick to teach
  • Rich storytelling potential with familiar characters
Cons
  • Drafting can feel repetitive for some players
Thematic elements
  • story-driven drafting and trick-taking
  • fairy tale land with Peter Pan, Captain Hook, Snow White and others
  • character-driven with endgame scoring wrinkles
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — collect scoring tokens during tricks that shape end scoring
  • heart/gem/star scoring — collect scoring tokens during tricks that shape end scoring
  • three-phase play — draft, trick-taking, and endgame scoring phases
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spicy. So you might be like, Here, Sam. And maybe I'm giving him back some of his bloodline that he gave me back.
  • Root's just always going to be here. I play it every day.
  • Dice Town. Since we first played Dice Town and every time afterwards, I have had so much fun.
  • I love Dune Imperium. I think it's a perfect of a game as you can get.
  • Obsession is such a fantastic game and I will pump this game up as much as I can.
  • Mountain Goats is incredible. It's a great, quick dice game.
  • Red Dust Rebellion is no joke amazing.
  • Three Chapters is the newest game from Amigo. And I think it's going to blow up.
  • Crafting the Cosmos is so good. The UX is amazing.
References (from this video)
No references stored for this video.
Video OIxIHAyFrGU Chairman of the Board Top List at 0:00 sentiment: mixed
video_pk 6222 · mention_pk 128024
Chairman of the Board - 3 Chapters video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Tactically rich with meaningful interaction in the trick-taking phase
  • Cohesive multi-phase design that rewards both short-term and long-term planning
  • Strong comparison appeal for fans of Fantasy Realms while maintaining its own identity
  • Has potential to be a slow-burner that grows in popularity through word of mouth
Cons
  • May be too gamey or complex for a broad mass-market audience
  • Not as immediately accessible or intuitive as some comparable drafting/trick-taking titles
  • Market adoption could be limited if not widely understood or championed
Thematic elements
  • Hybrid of set collection and trick-taking with modular power interactions across phases.
  • A three-phase card game built around a bespoke deck of unique characters, each with a distinct power, combining drafting, trick-taking, and end-game tableau scoring.
  • Strategic, memory-driven, with long-term planning across distinct phases.
Comparison games
  • Fantasy Realms
  • Castle Quombo
  • Far Away
Mechanics (from transcript analysis)
  • Card-power interaction / synergies — Each card has a unique power that can trigger scoring or alter strategic aims based on the symbols and cards already played.
  • drafting — First phase where players select (draft) cards to form their initial hand, with memory and long-term implications shaping decisions.
  • Drafting / Pass-and-draft — First phase where players select (draft) cards to form their initial hand, with memory and long-term implications shaping decisions.
  • End-game tableau/scoring combination — Third phase aggregates all previously played cards to score via tableau-like effects, where powers interact to determine final points.
  • Trick-taking — Second phase where a lead card is played and others may follow; the highest-value card wins a diamond token, but cards have unique powers that interact with other cards.
  • Trick-taking with optional following — Second phase where a lead card is played and others may follow; the highest-value card wins a diamond token, but cards have unique powers that interact with other cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three Chapters because the game is broken down into three very distinct kind of phases.
  • a very nice comparison game ... if you do like games like Fantasy Realms, this is a really nice comparison game.
  • I find it a very satisfying game when you manage to pull off these moves.
  • there's going to be a big audience for this
References (from this video)
No references stored for this video.
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