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7 Wonders box art

7 Wonders

Game ID: GID0008590
Game Info
Year
2010
Players
2
Age
10+
Playtime
30 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how her choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions.

Description

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how her choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 60
This page: 50
Sentiment: pos 37 · mix 3 · neu 0 · neg 3
Mentions per page
Showing 1–50 of 60
Video lKmVdYuUbTM Watch It Played Playthrough
video_pk 68775 · mention_pk 165055
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video EkEz4iEiTpc Watch It Played Playthrough
video_pk 68776 · mention_pk 165056
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video GRgwjZ4IGOU kovray Review
video_pk 68884 · mention_pk 165178
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video QVLUu7qkLWI watch it played Rules Teach at 0:13 sentiment: positive
video_pk 67356 · mention_pk 163440
watch it played - 7 Wonders video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansions offer new twists and more content (City expansion, Armada, etc.)
  • Multiple ways to earn points through different color/symbol cards
  • Tutorial-friendly setup and learning aids
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Building construction with costs — To construct a building, you pay required resources or build for free if the card is free, as indicated by costs on the card.
  • card drafting — Each turn, players select a card and then resolve its use; cards are picked and passed in sequence.
  • card drafting / simultaneous selection — Each turn, players select a card and then resolve its use; cards are picked and passed in sequence.
  • Chaining / free builds — Some cards provide symbols that allow future builds for free, enabling chaining of builds.
  • End-of-game scoring by color and symbols — Final scoring includes points from settled blue cards, science, yellow coins, military tokens, wonders, and guilds.
  • Left-to-right wonder building order — Wonders must be built from left to right on the wonder board, affecting progression and decisions.
  • Military conflicts — At the end of each age, military strength is compared with neighbors and defeat/military tokens are awarded or subtracted.
  • passing cards — After each turn, players pass their remaining cards to the left (or right) depending on the age.
  • Resource management — Brown/gray cards produce resources, with some cards providing multiple resources and others providing resources with chaining possibilities.
  • Resource production from cards — Brown/gray cards produce resources, with some cards providing multiple resources and others providing resources with chaining possibilities.
  • Sell card for coins — Instead of building, a chosen card can be sold for coins from the reserve.
  • Trading with neighbors — You can buy resources from neighboring players for coins, with neighboring cards influencing what you can buy; you may pay two coins per resource.
  • Wonder construction — A card can be used to construct a stage of your Wonder, paying costs from the Wonder area and placing the card beneath the Wonder to mark progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video you're the leader of One of History's Greatest cities or at least you hope to be
  • three options for playing a card
  • once the third age is completed the game ends and it's time for final scoring
  • there's plenty to explore
References (from this video)
No references stored for this video.
Video j4EXjDSJqRo Analysis at 1:09 sentiment: positive
video_pk 67337 · mention_pk 163347
7 Wonders video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A very special game that set things apart.
  • Could be in the top 30.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put if you're going to put terraforming Mars, why don't you put Everddale, okay?
  • Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
  • for sale. I mean, really.
  • Acquire makes sense.
  • you know I'll even you know Magic makes sense.
  • if if you're talking about Grail Games, you have to talk all Arkham Horror.
  • the third edition really wasn't, you know, I mean, maybe that hurts.
  • all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
  • I hate taking it out of the box because I think it's such a classic.
  • Maybe, you know, it just it bewilders me.
  • This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
No references stored for this video.
Video 3foyQLzjCLA Ryan and Bethany board game reviews Top 10 List at 3:57 sentiment: positive
video_pk 66118 · mention_pk 160716
Ryan and Bethany board game reviews - 7 Wonders video thumbnail
Click to watch at 3:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced drafting
  • clear, accessible rules with deep synergy
Cons
  • can become table-stalling if players hoard cards
Thematic elements
  • civilization-building via cards
  • ancient civilizations
  • engine/hand-management with drafting flavor
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — players draft cards to build their civilization
  • set collection — collect green science symbols and other card types for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an adorable game where you're building a quilt to try and attack cats to your quilt
  • it's a relaxing mean game
  • there's two things I want to talk about there's this worker area of the board where you're able to place some of your meeples in order to take tiles off of the board
  • this route connection is you're kind of building your network of trying to collect all these resources so you can sell them
  • it's a two-player game only and it's something we played a lot early on and we still play quite a bit because it's just so good and so simple
  • it's subtle which is what I like about it
References (from this video)
No references stored for this video.
Video _fRd4jkAFSg Watch It Played Game Play at 0:04 sentiment: positive
video_pk 65618 · mention_pk 159346
Watch It Played - 7 Wonders video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Building the second stage of a wonder can allow for playing other cards for free during the age.
  • Discarding an unplayable card allows collecting three coins.
  • Having a card that produces resources for yourself only can be strategically useful.
  • Certain cards provide immediate victory points.
  • The game has strategic depth with multiple paths to victory points.
  • Military victories in an age grant victory points.
Cons
  • Mistakes in paying for cards or resources can happen.
  • Not being able to play a card because resources are unavailable can be a setback.
  • It's possible to waste a better option by having to discard an unplayable card.
  • Coins collected during a turn cannot be used to pay for a card played that turn.
  • Resources produced by neighbors during the current turn cannot be used to pay for cards.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players select cards from a hand and pass the remainder to an adjacent player.
  • military conflict — Players compare military might at the end of an age to gain victory points or avoid penalties.
  • Resource management — Players manage resources like wood, stone, ore, and coins to play cards or build wonder stages.
  • set collection — Players collect sets of cards, such as science cards, to gain benefits or victory points.
  • Wonder Building — Players build stages of their wonder, which requires specific resources or coins and provides benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are weird errors.
  • I apologize for that. Was it was definitely unintentional. I'm glad the kids aren't here. They would claim I was cheating.
  • Keep watching the channel. There's going to be a video about that very shortly.
  • The punishment really is that that isn't what you intended to do. So, you probably wasted a better option.
  • So, if you have a card in your hand that costs, say, one coin, but you have no coins in your treasury, and that turn someone needed a resource from you. So, they're going to be paying you two coins that turn, could you use those coins that you just got to play that card? The answer is no.
  • I think I did a little better in this age than I did in the first age. I feel a little more confident.
  • If anyone recommends that I play this card, I will know that you are a sabotur trying to destroy my chances of winning this game.
References (from this video)
No references stored for this video.
Video m6keQIuWvGM watch it played Discussion at 0:10 sentiment: positive
video_pk 65615 · mention_pk 159336
watch it played - 7 Wonders video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • generously donated for a contest
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if I left the show I wouldn't be missed but if they did I don't know I might have a riot on my hand
  • that game is going to drive me insane
  • Yomi is another game that you play with cards like Flash Duel but instead of having just two or three abilities you have an entire deck full of abilities for your fighter and then you face off against another opponent who also has their own unique deck of cards
References (from this video)
No references stored for this video.
Video z_Wfdn5Es8U Watch It Played Rules Teach at 1:06 sentiment: positive
video_pk 65619 · mention_pk 159347
Watch It Played - 7 Wonders video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to learn with straightforward rules.
  • Quick playtime of 30-45 minutes.
  • Appeals to a wide range of players (2-7 players).
  • Multiple avenues to victory.
  • Thematic integration of civilization building.
Cons
none
Thematic elements
  • civilization building
  • ancient world
Comparison games
none
Mechanics (from transcript analysis)
  • area majority — Military strength is compared with neighbors at the end of each age to gain or lose victory points via conflict tokens.
  • card drafting — Players select one card from their hand at a time and pass the rest to their neighbors.
  • negotiation — Players can pay coins to use resources produced by their immediate neighbors (conducting commerce).
  • Resource management — Players must manage various resources (wood, stone, etc.) to play cards and build wonders, either by producing them or purchasing them from neighbors.
  • set collection — Players collect sets of science symbols for victory points, and specific card combinations can grant discounts.
  • Simultaneous action selection — Players select their cards at the same time on their turn.
  • tableau building — Players build their civilization in front of them by playing cards that represent structures and wonders.
  • worker placement — Players can choose to build stages of their wonder, which requires specific resources and provides ongoing benefits or end-game points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And if we have the opportunity, we try to put a seat at the table just for our online viewers to control one of the actions for one of the players.
  • Now, if that's not possible, then what we try to do is end each episode on an important decision point and have you guys vote on what you think we should do next.
  • Now, you might think by looking at the the box here that this game is a board game, but actually it's a card game, and you use the cards to build your own civilization.
  • Uh, what makes this game challenging to understand at first is that it appears that there's a bunch of different kinds of cards, and the idea of being able to know what all of them do may seem a bit overwhelming at first, but I assure you, after these instructions in one or two turns, you're not going to have any trouble knowing what these different kinds of cards can do.
  • And whoever has the most victory points has built the most glorious civilization that all of the losers have to bask in the glory of.
  • Oh, I always feel after these instructional videos, they're lengthy. I'm worried people have passed out from boredom or just don't understand like it's a confusing mess.
References (from this video)
No references stored for this video.
Video cAMIfikuLA4 watch it played Discussion at 3:26 sentiment: positive
video_pk 65617 · mention_pk 159345
watch it played - 7 Wonders video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • I just wanted to publicly thank someone who's been working with us behind the scenes means on Board Game Geek is known as Von veld he put together our geek list
  • I just wanted to take this opportunity to publicly thank you for that it's been really helpful
  • wow have you guys ever been supporting me
  • thank you Lane for this great idea
  • if you have already donated to the show then you're automatically in the contest
  • we're going to draw a name and whoever we draw we'll get a free copy of Seven Wonders
  • thanks again for watching guys thanks so much for supporting the show I can't say it enough
  • I feel so much gratitude to be able to do this and that all of you want to keep supporting our show so you're going to keep hearing me say thank you thank you
References (from this video)
No references stored for this video.
Video QtTsk7s4GLU Watch It Played Analysis at 6:30 sentiment: positive
video_pk 65620 · mention_pk 159348
Watch It Played - 7 Wonders video thumbnail
Click to watch at 6:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • the kids requested it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not a normal episode. This is the launch of our Indiegogo fundraiser.
  • If we're making a video of the game, we like it.
  • So, when we come back, we're going to be playing some Seven Wonders and then in the near future, maybe something else like like Arkham Horror. I pick the game.
References (from this video)
No references stored for this video.
Video 7olUNzSJ440 Watch It Played Contest Announcement at 0:11
video_pk 65388 · mention_pk 159046
Watch It Played - 7 Wonders video thumbnail
Click to watch at 0:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Contest time
  • all you have to do is send an email to watch it played at live.com and in the subject heading put seven wonders playmat contest then a space and the number of the series that we featured seven wonders in it's very simple just go to our Channel look up Seven Wonders we put the series number right in the title
References (from this video)
No references stored for this video.
Video pSchwKuR10U watch it played Discussion at 3:56
video_pk 65381 · mention_pk 159041
watch it played - 7 Wonders video thumbnail
Click to watch at 3:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • aside from people who shoot videos in their basement about board games there's actually going to be some very special guests there
  • this is going to be a much smaller event so if there's someone there that you want to meet then you're going to get a chance to meet them because this is a very intimate setting
  • one of my absolute favorites is the secret cabal gaming podcast
  • well this little strip comes off and then you can stick it to the bottom of your badge and it hangs out here and you kind of fly your geek colors let people know what you're into and what you like
  • this is the secret cabal pint glass
  • although I didn't explicitly state that only one member per household should enter the contest
  • it feels like cheating to me a little bit and I might just disqualify you but you're in this time
References (from this video)
No references stored for this video.
Video zTrg_xkMrbY BoardGameGeek Top List at 4:43 sentiment: positive
video_pk 65211 · mention_pk 158840
BoardGameGeek - 7 Wonders video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduced many to card drafting and tableau building
  • Highly satisfying gameplay
  • Well-supported with expansions
Cons
none
Thematic elements
  • civilization building
Comparison games
  • Seven Wonders Duel
  • Carcassonne
  • Monopoly
  • Sorry
Mechanics (from transcript analysis)
  • card drafting — Players draft cards from a hand, keeping one and passing the rest to the next player.
  • Resource management — Players manage resources like materials and science to play cards and develop their civilization.
  • tableau building — Players build a tableau of cards representing their civilization's advancements and structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a lot of objective data data and facts and empirical facts.
  • It's one of the definitive like gateway games.
  • So many cards. That's one of the reasons what's so compelling about this game is you can take like, okay, I'm going to try and do this strategy
  • The theming, the art, all of that mixed with the mechanisms came together so perfectly
  • This is a BGG game. It's a weight level and stuff that people who are going to be really into this hobby
  • It's good to show them something that's accessible, but also something that is something they've never seen before.
  • For many people, ourselves very much included, this was the gateway game. This was the game that got you into the hobby.
  • It's still probably the biggest gateway game out there that gets people into the hobby.
  • We owe so much of our hobby to that game and stuff and it's one that like deserves its praise and and deserves its place in in history and its importance
References (from this video)
No references stored for this video.
Video yr9MMc4Ln_o All You Can Board Top List at 22:41
video_pk 62914 · mention_pk 155886
All You Can Board - 7 Wonders video thumbnail
Click to watch at 22:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video E3Z-8GBgjg0 Neon Gorilla Discussion at 0:20 sentiment: positive
video_pk 62754 · mention_pk 155461
Neon Gorilla - 7 Wonders video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's insane to me.
  • I get to be involved in those conversations.
References (from this video)
No references stored for this video.
Video XZ40e6CxUZs Board Game Critique Top List at 13:45 sentiment: negative
video_pk 62513 · mention_pk 155174
Board Game Critique - 7 Wonders video thumbnail
Click to watch at 13:45 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Promising idea of simultaneous drafting with accessible play.
  • Presents quick, memorable decision moments and city-building flavor.
Cons
  • Illusion of hidden information often collapses quickly as players understand pools.
  • Once optimal strategies are known, simultaneous reveals become routine.
  • Resource system is forgiving to the point of reducing meaningful choices.
Thematic elements
  • Simultaneous drafting and civilization-building
  • Ancient civilizations drafting cards to develop wonders
  • Fast-paced, macro-level strategic drafting
Comparison games
  • Ticket to Ride
  • Dominion
  • Wingspan
Mechanics (from transcript analysis)
  • card drafting — Build a column of cards to gain resources and points.
  • Resource management — Trade and manage resources to activate buildings and wonders.
  • simultaneous drafting — Players pick and reveal cards in simultaneous rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BGG's rating system struggles with distinguishing between this is an excellent party game and this offers repeated strategic depth.
  • Accessibility isn't the same as complexity. Beautiful components aren't the same as mechanical richness.
  • Memorable first plays aren't the same as longevity. These games are genuinely excellent gateways.
  • If you're brand new to modern board gaming, many of these are fantastic entry points. They teach mechanics painlessly and generate fun.
References (from this video)
No references stored for this video.
Video t-ZLgzMJhNI Ryan and Bethany Board Game Reviews Top List at 18:06 sentiment: positive
video_pk 62355 · mention_pk 154875
Ryan and Bethany Board Game Reviews - 7 Wonders video thumbnail
Click to watch at 18:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Widely accessible and quick to teach
  • Scales well from 3 to 7 players
Cons
  • Moderate luck with card splash
Thematic elements
  • civil development via card drafting
  • Ancient world civilizations
  • fast-paced civilization-building
Comparison games
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • card drafting — Draft cards to build a civilization and earn resources and points.
  • multiplayer card interaction — Cards chosen by players influence neighbors and scoring.
  • simultaneous play / seating rotation — Draft in a way that accelerates play across rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The action selection and so whatever action you choose when it's your turn to choose everybody else also gets to take that action just on a lesser scale.
  • the two player variant of this is perfection it gives you the exact same feel of a higher player count
  • it's tight there's not a lot of time to do all the things that you need to do
  • it's all about the math and it's all about the area control
  • this game just stole the show on the drive home
References (from this video)
No references stored for this video.
Video oMHXihdzDJg Board Stupid Discussion at 8:43 sentiment: positive
video_pk 60542 · mention_pk 152922
Board Stupid - 7 Wonders video thumbnail
Click to watch at 8:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast and accessible entry point
  • great for beginners
  • high replayability
Cons
  • depth may be limited for experienced players
Thematic elements
  • civilization-building and resource management
  • Ancient world civilizations
  • fast-paced civilization-building drafting
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — draft cards to build structures and develop civilizations
  • Compound Scoring — score across three ages with different cards and combos
  • multi-age scoring — score across three ages with different cards and combos
  • set collection — collect resources to build wonders and advance civilization
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the underrated gem.
  • Let's do a giveaway.
  • I love city building games.
References (from this video)
No references stored for this video.
Video c3BvoqfmpiQ JestaThaRogue Top List at 1:06 sentiment: negative
video_pk 59870 · mention_pk 152376
JestaThaRogue - 7 Wonders video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Accessible and quick to teach
  • Good gateway for families or casual gamers
Cons
  • Often perceived as shallow or less deep compared to heavier euros
  • Limited strategic depth for some players
Thematic elements
  • civilization development; building wonders
  • Ancient world civilizations building wonders and competing for points
  • card drafting with simultaneous planning
Comparison games
  • Blood Rage
Mechanics (from transcript analysis)
  • card drafting — Draft cards to gain resources and build wonders for points
  • Resource management — Manage coins and resources to fuel development
  • set collection — Assemble a collection of cards to maximize scoring potential
  • Set collection / engine building — Assemble a collection of cards to maximize scoring potential
  • simultaneous action planning — Players secretly plan their turns in a shared draft environment
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the two ultimate wind conditions are nice but the rest now pass
  • all locks and only a little bit of substance
  • pandemic legacy is a game played over 12 months in an involving story that I wrote spoiled base basically pandemic you make to play a lot
  • I don't mind pandemic I just don't want to play it again after playing it once
  • the clues in the name
  • it's a contrived under-produced game
  • I love this game the first couple of times I played but I played it as a true gateway game into Euro games
  • now no I don't want to try it with the expansion I don't care if it makes the game better I want to play a proper euro I'm all grown up
References (from this video)
No references stored for this video.
Video hy5lwze6iUo The Dice Tower Top List at 9:47 sentiment: positive
video_pk 42708 · mention_pk 129738
The Dice Tower - 7 Wonders video thumbnail
Click to watch at 9:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fits large groups well
  • Easy to learn, quick to teach
Cons
  • New version may be more approachable; discussion notes it's a newer entry
Thematic elements
Comparison games
  • Seven Wonders Architects
  • King of the Table
Mechanics (from transcript analysis)
  • Combat: Dice — Dice-driven group play; discussed as a large-group friendly, easy-to-learn title
  • unknown — Dice-driven group play; discussed as a large-group friendly, easy-to-learn title
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The power of math.
  • anecdotal evidence, but sometimes it's all we got.
  • This is a Dice Tower push and the dice tower is pushing these games.
  • It's a good warm-up. Or, hey, it's only 40 minutes before dinner.
  • Disarms people a bit when you pull the map out of the box.
  • I really do want to upgrade Bomb Busters.
References (from this video)
No references stored for this video.
Video oK6i01pBVDg The Board Game Garden Top List at 14:59 sentiment: positive
video_pk 40870 · mention_pk 123961
The Board Game Garden - 7 Wonders video thumbnail
Click to watch at 14:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic drafting mechanic
  • solid family-friendly gateway with expansions
Cons
none
Thematic elements
  • civilization-building via card drafting
  • ancient civilizations around the world
  • light, accessible
Comparison games
  • Concordia
Mechanics (from transcript analysis)
  • closed drafting — pick one card from a hand and pass the rest to a neighbor
  • color-coded card types — green, yellow, blue, red, purple cards provide different effects
  • Resource management — build using resources produced by cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is my number 10, it is a fantastic puzzly tiling game
  • the veil of Eternity this game is so good
  • Twist on Hadrian's Wall in Paladins feels similar but fresh
  • Wayfarers of the South Tigress, carvan mechanic is one of my favorite things in a game
  • Castles of Burgundy is my number one game of all time
References (from this video)
No references stored for this video.
Video uacc39cBrx0 The Board Game Garden Discussion at 22:51 sentiment: positive
video_pk 40667 · mention_pk 148966
The Board Game Garden - 7 Wonders video thumbnail
Click to watch at 22:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic gateway with many expansions
  • Fast play with high player interaction
Cons
  • Some balance concerns with expansion cards
Thematic elements
  • Engine-building through card drafting
  • Ancient civilizations and wonders
  • Heroic, quick-to-play
Comparison games
none
Mechanics (from transcript analysis)
  • allegedly table-driven scoring — use multiple scoring mechanisms via guilds and wonders
  • card drafting — draft cards that provide resources and synergies
  • Compound Scoring — use multiple scoring mechanisms via guilds and wonders
  • set collection — collect cards to build civilizations and wonders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My heart is set on Miyabi it's happening
  • Paint the Roses is gonna win
  • Seize the Bean that's the winner
  • I think I'm going with Katan y'all
  • I think Cascadia is still going to be my choice
References (from this video)
No references stored for this video.
Video hAurN38710g Banter and Boards Top List at 7:09 sentiment: positive
video_pk 40375 · mention_pk 151230
Banter and Boards - 7 Wonders video thumbnail
Click to watch at 7:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging engine-building feel with dice-driven decisions
  • solid player interaction through military dice and endgame competition
  • quick setup and scalable with players
Cons
  • can feel abstract for players who want heavy euro crunch
  • some strategies may hinge on luck of dice outcomes
Thematic elements
  • ancient civilizations and wonder construction
  • civilization-building with dice for a modular wonder-building puzzle
  • puzzle-driven with some interaction via end-game scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Dice — choosing military dice can pressure neighbors by launching attacks with different defenses.
  • dice drafting — rolls determine actions and spaces to fill on a personal puzzle board.
  • dice drafting/roll-and-build — rolls determine actions and spaces to fill on a personal puzzle board.
  • engine building — built pieces enable more efficient future actions and synergistic combos.
  • engine-building — built pieces enable more efficient future actions and synergistic combos.
  • military dice interaction — choosing military dice can pressure neighbors by launching attacks with different defenses.
  • multiplayer solitaire with interaction — players mostly solve their own boards, with limited competitive interaction at ends of boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game itself at face value feels very simple, but there's a lot of different nuances you want to be thinking about as each location has its own abilities.
  • And the person who gets to trigger that actual effect is the one who has majority at that location.
  • I've really enjoyed my time with Silos, and this is a game I'd really pull out only for three to four player groups.
  • This is Moon Colony Bloodbath—engine-building survival with a communal deck that creates constant tension.
References (from this video)
No references stored for this video.
Video 4MhnO04ufSY Banter and Boards Top List at 0:22 sentiment: positive
video_pk 39813 · mention_pk 151220
Banter and Boards - 7 Wonders video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • diverse dice outcomes with strategic planning
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting — Draft and assign dice to build a civilization-inspired tableau.
  • dice_drafting — Draft and assign dice to build a civilization-inspired tableau.
  • set collection — Acquire cards/resources to fulfill ongoing needs and combos.
  • set_collection — Acquire cards/resources to fulfill ongoing needs and combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a simple but tricky area control game.
  • a ladder climbing game, but with a fun little twist.
  • a fast-paced word game.
  • simple but hilarious betting game.
  • Moon Colony Bloodbath, a deck building game about survival, and woo, so good.
References (from this video)
No references stored for this video.
Video obVsT_ArlrQ Watch It Played Discussion at 7:12 sentiment: positive
video_pk 39392 · mention_pk 151683
Watch It Played - 7 Wonders video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • All expansions fit in one box with organizers
  • Keeps track of multiple packs and expansions
Cons
  • Price of dedicated insert may be high
  • Some expansions require careful sorting to avoid clutter
Thematic elements
  • Card drafting to build a civilization
  • Ancient world civilization building
  • Competitive engine-building with simultaneous play
Comparison games
  • Arcadia Quest
Mechanics (from transcript analysis)
  • card drafting — Players select cards from a hand to shape their civilization
  • multi-expansion handling — Box insert accommodates base game and expansions
  • Set collection/engine building — Combining cards to trigger bonuses and build engines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these inserts are fantastic
  • I think these inserts are fantastic. And they certainly do their job and they make setting up the game, storing it, and putting away so much easier.
  • All right, so for the last insert, we're going to take a look at Suburbia.
  • Thanks for watching.
References (from this video)
No references stored for this video.
Video ktZMPQyxV-E Cray Top 5 List at 6:37 sentiment: positive
video_pk 38189 · mention_pk 161142
Cray - 7 Wonders video thumbnail
Click to watch at 6:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever mechanic in the box that adds cost/choice tension
  • accessible to all players; actions are approachable
Cons
  • some may miss the depth compared to standard Seven Wonders
Thematic elements
  • warlike competition and city-building
  • Ancient civilization world with dice-driven drafting
  • punchy, quick-play feel with dragon-dice flavor
Comparison games
  • Seven Wonders
  • Dice-era variants
Mechanics (from transcript analysis)
  • dice drafting — dice are drafted from a central pool and used for actions
  • left-right drafting — familiar Seven Wonders drafting with a different action economy
  • roll-and-draft with middle box — dice are shaken in a central box and players pay to use outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will say this is definitely one of the best two-player trick taking games I've played.
  • Sea Scrolls is amazing. I have fallen in love with this game.
  • It's all all the orders. They're all celebrity names, but they're tea puns, which makes my heart so delightfully happy.
  • The production in this game is fantastic. Out of this world.
  • I feel extremely clever playing this game.
References (from this video)
No references stored for this video.
Video 5QwCok03fhY The Board Game Garden Top List at 33:41 sentiment: positive
video_pk 37005 · mention_pk 111063
The Board Game Garden - 7 Wonders video thumbnail
Click to watch at 33:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Timeless classic with deep strategic depth and broad appeal
  • Rich expansion content adds replayability
Cons
none
Thematic elements
  • civilization development with wonder construction
  • ancient civilizations
  • classic, widely-known themes
Comparison games
  • Sushi Go
  • Sushi Go Party
Mechanics (from transcript analysis)
  • closed drafting — Draft a card from a hand and pass; build civilizations with varying card types and wonders
  • set collection — Develop a civilization by drafting cards that contribute to science, resources, and wonders
  • set collection / tableau — Develop a civilization by drafting cards that contribute to science, resources, and wonders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember, you are somebody's reason to smile.
  • I absolutely love this game. It is in my top 100 games of all time.
References (from this video)
No references stored for this video.
Video FP73x-A8fiE Board Games for One Discussion at 0:34 sentiment: positive
video_pk 36820 · mention_pk 151339
Board Games for One - 7 Wonders video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Civilization building, resource management, competition
  • Ancient civilizations vying for glory and famous wonders
  • Abstract to thematic progression
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players draft cards to build structures and wonders.
  • Resource management — Players manage resources to pay for buildings and wonders.
  • set collection — Players collect sets of resources and structures for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Seven Wonders to finally open up that
  • Can't wait to share them with you.
References (from this video)
No references stored for this video.
Video JyizuUAUOlo JestaThaRogue Review at 0:00 sentiment: mixed
video_pk 36103 · mention_pk 151301
JestaThaRogue - 7 Wonders video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Turns are fast and easy to teach compared to the heavier card-based cousin
  • Asynchronous wonder boards add variety and can keep momentum strong
  • Presents a satisfying, puzzle-like decision-making loop
Cons
  • Balance can feel stressed or fractured in certain play configurations
  • In multiplayer games it can feel like multiplayer solitaire until combat engages
  • In seven-player games, interaction with several players can be limited and less visible
Thematic elements
  • Civilization development and wonder construction through resource management and quick actions
  • Tabletop session focusing on building civilizations through a dice-driven engine
  • Abstract, competitive, puzzle-like with light thematic framing
Comparison games
  • Rolling Wright
  • Seven Wonders (base game)
Mechanics (from transcript analysis)
  • Action Following — Use the die-chosen action to gain resources, activate abilities, or trigger bonus effects.
  • action selection — Use the die-chosen action to gain resources, activate abilities, or trigger bonus effects.
  • Board scoring — Tick off boxes on the board to unlock bonuses and accumulate victory points.
  • Combat option — Optional military or conflict element that introduces interaction with neighbors.
  • dice drafting — Roll dice and choose one to claim its quadrant action, shaping your strategy for the round.
  • resource collection — Gaining resources based on the chosen die result and the quadrant you land in.
  • Turn pacing and player interaction — Turns are quick but effectively paced by the slowest player; interaction varies with player count.
  • Wonder board interaction — Asynchronous wonder boards provide different paths and pacing, influencing choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's an interesting and fun puzzle.
  • Turns are quick.
  • The game's a lot quicker and easier to teach than its heavier card playing cousin.
  • Multiplayer solitaire until somebody selects the combat option.
  • In a seven-player game, you don't really care about what four of the players are doing.
  • I would happily play this again, but I may come back to this one in the future.
References (from this video)
No references stored for this video.
Video _6S1ClNvmRY Board Games for One Top 10 List at 25:14 sentiment: positive
video_pk 34220 · mention_pk 161367
Board Games for One - 7 Wonders video thumbnail
Click to watch at 25:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • sleek, accessible rules
  • highly interactive through shared board and card passes
Cons
  • artwork is older-style; not everyone's preferred aesthetic
Thematic elements
  • City-building with wonders as focal points
  • Ancient civilizations building wonders around the world
  • abstract civilizational progress
Comparison games
  • Agricola
  • Puerto Rico
Mechanics (from transcript analysis)
  • card drafting — select cards to build architectures and wonders
  • card drafting / hand management — select cards to build architectures and wonders
  • set collection / shared tableau — cards influence your city and indirectly others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A lot of the fun was in the interactivity and watching others' plans unfold.
  • I didn't want four-player solitaire; everyone needs to stay engaged.
  • Diplomacy is the ultimate trust and treachery game.
References (from this video)
No references stored for this video.
Video cOi7zeHcfaw The Board Game Garden Top List at 21:16 sentiment: positive
video_pk 33928 · mention_pk 101064
The Board Game Garden - 7 Wonders video thumbnail
Click to watch at 21:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic, highly replayable
  • well-suited for tournament play
Cons
  • acquired taste for newer players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / draft — draft cards to build a civilization and military/commerce scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castles of Burgundy oh my goodness I love this game so much
  • Cascadia is definitely one of the lighter of the bunch
  • I would freaking love in the future to compete in this
References (from this video)
No references stored for this video.
Video PpZ-c1D1uDY Rolls in the Family Top List at 34:07 sentiment: positive
video_pk 33651 · mention_pk 148219
Rolls in the Family - 7 Wonders video thumbnail
Click to watch at 34:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, iconic card-drafting experience
  • great with larger groups
Cons
  • new players can struggle with optimal paths
Thematic elements
  • wonders and building an ancient metropolis
  • ancient civilizations
  • medium-scale civilization-building
Comparison games
  • Catan
  • Tapestry
Mechanics (from transcript analysis)
  • card drafting — draft a hand of cards to build structures and wonders
  • engine building — chain discounts and benefits via card choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where it's at
  • Scout has this really interesting aspect of you can only play cards that are next to each other in your hand to try to beat things
  • it's a great escalation
  • such an amazing feeling of like oh my gosh we're gonna go another round
  • you either lose because you miscommunicate with your own team twice or you win because you intercept the other team's code
References (from this video)
No references stored for this video.
Video NyX1RIk9kOo Board Game Dad Review at 0:00 sentiment: mixed
video_pk 32991 · mention_pk 97799
Board Game Dad - 7 Wonders video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Supports seven players, making it suitable for large groups and families
  • Flexibility with player count and social interaction
Cons
  • Notoriously difficult to teach for first-time players
  • First-time play can be less enjoyable due to teaching friction
Thematic elements
  • Civilization-building through resource management and card drafting
  • Ancient civilizations across the ancient world; building wonders as civilizations rise
  • Competitive/abstract progression with public drafting
Comparison games
  • Seven Wonders Duel
  • Seven Wonders Architects
  • Seven Wonders Dice
Mechanics (from transcript analysis)
  • card drafting — Players draft cards from a hand and pass the remainder to the neighbor each round across three ages.
  • card_drafting — Players draft cards from a hand and pass the remainder to the neighbor each round across three ages.
  • Compound Scoring — Three ages with evolving card sets and scoring opportunities.
  • multi_age_structure_and_scoring — Three ages with evolving card sets and scoring opportunities.
  • Resource management — Acquire and spend resources to play cards and build structures.
  • resource_management — Acquire and spend resources to play cards and build structures.
  • set_building_and_wonder_construction — Construct buildings and wonders to generate resources and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The way that I feel about Seven Wonders
  • it's not a fun game to teach
  • I want a game that you can play and it's fun the first time you play it
  • Seven Wonders Dice, best Seven Wonders game made so far, except maybe dual.
  • Best Seven Wonders rendition to date and plays Seven People beautifully.
References (from this video)
No references stored for this video.
Video NyX1RIk9kOo Board Game Dad Review at 0:55 sentiment: positive
video_pk 32991 · mention_pk 97800
Board Game Dad - 7 Wonders video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very transparent and accessible for kids and new players
  • Open information reduces teaching friction and speeds onboarding
  • Fast play that scales well to seven players
Cons
none
Thematic elements
  • Dice-based progression of civilizational milestones
  • A dice-driven interpretation of the Seven Wonders universe
  • transparent/open information; roll-and-build feel
Comparison games
  • Seven Wonders
  • Seven Wonders Duel
  • Seven Wonders Architects
Mechanics (from transcript analysis)
  • board_visibility_and_open_information — All players can see each other's boards and each die's effect/costs.
  • dice drafting — Dice are rolled into a tray; players select a die showing its cost; must pay gold to claim it.
  • dice_drafting_and_costing — Dice are rolled into a tray; players select a die showing its cost; must pay gold to claim it.
  • turn_based_progression_with_marking — Players mark progress on a shared board by selecting dice outcomes; progression is transparent from turn one.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The way that I feel about Seven Wonders
  • it's not a fun game to teach
  • I want a game that you can play and it's fun the first time you play it
  • Seven Wonders Dice, best Seven Wonders game made so far, except maybe dual.
  • Best Seven Wonders rendition to date and plays Seven People beautifully.
References (from this video)
No references stored for this video.
Video berxHrvscig The Board Game Garden Top List at 5:55 sentiment: positive
video_pk 31668 · mention_pk 93312
The Board Game Garden - 7 Wonders video thumbnail
Click to watch at 5:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flexible for larger groups
  • Smooth pacing with quick rounds
  • Deep strategic choices without lengthening play time
Cons
  • Requires 3+ players to shine
  • Setup and rule familiarity can be steep for newcomers
Thematic elements
  • History and civilization building through card drafting
  • Ancient civilizations vie for glory and wonders
  • Abstract, competitive civilization development
Comparison games
  • It's a Wonderful World
Mechanics (from transcript analysis)
  • card drafting — players pick from a common pool to build their tableau and score
  • set collection — players aim to acquire sets of cards that boost scoring and resources
  • Simultaneous action selection — rounds occur with all players selecting actions at once
  • Simultaneous Actions — rounds occur with all players selecting actions at once
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is the biggest convention in the US
  • I would love to hang out with you guys there and play some games
  • I'm just so so excited to do it
References (from this video)
No references stored for this video.
Video GtZY5MLV5hE Game Night Picks - Pair Of Dice Paradise Discussion at 6:46 sentiment: positive
video_pk 31464 · mention_pk 92676
Game Night Picks - Pair Of Dice Paradise - 7 Wonders video thumbnail
Click to watch at 6:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic theme and accessible for new players
  • Good interaction and direct competition for stages
Cons
  • Can drag on a bit on larger player counts
  • Score tracking can be complex for new players
Thematic elements
  • building wonders
  • Ancient World civilizations
  • card drafting with set collection
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players draft cards to gather resources and build wonders
  • set collection — Aim to collect types of cards to assemble wonders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the number of centimeters away you are from the location is the number of points you will score at the end of the game
  • lowest score wins
  • the score you score will be two times the number of centimeters we are from the right question answer the right answer
  • it's blackout Hong Kong yeah it's by Alexander V
  • not luck of the draw this game is seeing those combinations and being able to work through them on the board
References (from this video)
No references stored for this video.
Video m2x4mgHAtXw Banter and Boards Review at 0:02 sentiment: positive
video_pk 31205 · mention_pk 152297
Banter and Boards - 7 Wonders video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy setup
  • Quick to play and replayable
  • Engaging engine-building
  • Satisfying building combos
  • Tight puzzle feel
Cons
  • Limited player interaction
Thematic elements
  • Civilization and city-building through dice
  • Ancient world city-building
Comparison games
none
Mechanics (from transcript analysis)
  • Combo-based building — Certain buildings trigger powerful synergies as you collect the right resources.
  • Compound Scoring — Military actions influence scoring through opponents' defenses.
  • Dice rolling — Rolls determine resources and actions to build your city.
  • engine building — As you acquire resources, you unlock a growing set of actions that enable stronger future plays.
  • engine-building — As you acquire resources, you unlock a growing set of actions that enable stronger future plays.
  • Flip/Roll and Write — Players record results on a sheet to track buildings and scores.
  • military scoring — Military actions influence scoring through opponents' defenses.
  • roll-and-write — Players record results on a sheet to track buildings and scores.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this game, you'll be chucking dice
  • Seven Wonders Dice is a roll and write game.
  • Setup is incredibly easy.
  • It's quick and when you finish, it's super easy to just play again.
  • I really do enjoy how you build a small engine as you collect resources.
  • There isn't a lot of player interaction in this game, but the little that there is is great.
References (from this video)
No references stored for this video.
Video 7ShTHdf6Dog Our Family Plays Games Top List at 33:19 sentiment: positive
video_pk 30683 · mention_pk 90333
Our Family Plays Games - 7 Wonders video thumbnail
Click to watch at 33:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lightweight and accessible
  • family-friendly with quick play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players draft cards to build their civilization while competing for resources
  • set collection — Players collect cards representing diverse civilizations to build structures and score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Life finds a way.
  • AI can't do that.
  • Talk is cheap because supply always exceeds demand.
References (from this video)
No references stored for this video.
Video Gkgs3XDhv9I Rolls in the Family Review at 0:00 sentiment: positive
video_pk 29178 · mention_pk 148245
Rolls in the Family - 7 Wonders video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast setup and quick rounds that scale to large player counts
  • Simultaneous drafting keeps everyone engaged and reduces downtime
  • High depth of strategy within a short playtime
  • Strong replayability with unique wonders and variety of cards
  • Works well with up to seven players; strong social dynamics
Cons
  • Can be too complex for very casual or new gamers due to iconography and card types
  • Teaching can be challenging; players must understand prerequisites and resource rules
  • Strategic depth can be influenced by luck of the draft and neighbor blocks
  • Theme can feel secondary to mechanics for some players
Thematic elements
  • Civilization building through wonder construction, science, infrastructure, and military.
  • Ancient world civilizations across three ages, building wonders and competing for resources and military influence.
  • Abstract, game-driven, with light thematic flavor that fades into mechanics.
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • card drafting — Players choose a card from their hand and pass the rest to their neighbor; all players draft simultaneously each age.
  • Compound Scoring — Scoring comes from science, structures, wonders, and guilds; certain cards unlock late-game bonuses.
  • engine/building tableau — Each player builds a personal tableau of cards that unlocks future options and points.
  • military conflict — Military strength is compared with neighbors at the end of each age to award points or drawbacks.
  • Resource management — Players collect and manage resources to pay costs for building cards and advancing their wonder.
  • scoring via diverse card types — Scoring comes from science, structures, wonders, and guilds; certain cards unlock late-game bonuses.
  • tableau building — Each player builds a personal tableau of cards that unlocks future options and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Seven Wonders plays well across a wide variety of player accounts mainly because of its use of simultaneous card drafting
  • it's not the easiest game in the world to teach
  • I love Seven Wonders but man it is so hard
  • we recently reviewed Ticket to Ride and it's a game I feel very similarly about
  • the game remains interesting after many plays largely because there's a lot of room for your strategy to play out differently
References (from this video)
No references stored for this video.
Video NklmQtThfDc Foster the Meeple Discussion at 7:45 sentiment: mixed
video_pk 13255 · mention_pk 38834
Foster the Meeple - 7 Wonders video thumbnail
Click to watch at 7:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Lots of action
  • Interesting card play
Cons
  • Complex to follow
  • Less enjoyable than 7 Wonders Duel
Thematic elements
  • Building civilizations
  • Ancient Civilizations
  • Strategy
Comparison games
  • 7 Wonders Duel
Mechanics (from transcript analysis)
  • card drafting — Drafting cards to build civilization
  • Simultaneous Play — All players play simultaneously
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Foster the Meeple - a channel all about board games
  • we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
  • i love res arcana res arcana is quickly becoming one of my favorite games
  • adult where's waldo
  • knocked our socks off
  • i love it
  • so much fun
  • winter is coming
  • board game city up in here
References (from this video)
No references stored for this video.
Video F1gNe7Oaq5Q The Dice Tower Top 10 List at 1:06 sentiment: positive
video_pk 12597 · mention_pk 96317
The Dice Tower - 7 Wonders video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick results and fast pacing
  • randomness is well balanced, keeping tension
  • multiple maps/boards add variety
Cons
none
Thematic elements
  • civilization-building with a dice-based twist
  • Ancient civilizations, dice-driven play
  • abstract/dairy-boarding style with dice outcomes driving progress
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting — dice are rolled, values are set, and players mark outcomes on a board tray for quick play
  • dice drafting and resource placement — dice are rolled, values are set, and players mark outcomes on a board tray for quick play
  • Simultaneous action resolution — players act in quick succession with a pacing that keeps everyone involved
  • Simultaneous Actions — players act in quick succession with a pacing that keeps everyone involved
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one's a rolling right got a board
  • Acquire is very neat.
  • A classic for a reason from 1980.
  • the best game I played today was Code Names
  • my favorite game from the Saturday today is The Hobbit
  • it's a really fun worker placement game with boats and colonies
References (from this video)
No references stored for this video.
Video PgoIECFvcbw Adam in Wales - Board Game Design Discussion at 8:18 sentiment: negative
video_pk 9595 · mention_pk 28376
Adam in Wales - Board Game Design - 7 Wonders video thumbnail
Click to watch at 8:18 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Too complex for 4-6 year olds
  • Referenced as example of inappropriate game for children
  • Not age-appropriate
Thematic elements
  • Building civilizations
  • Ancient civilizations
  • Complex strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Heavy game — Complex civilization building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a series of videos where I take a bunch of different possible scenarios some of them provided by you the viewers and I shuffle them up into a deck of cards I reveal a scenario and roll a dice to see how many players I've got
  • I got in lots of trouble last time for using the word dice as a singular so we'll be sticking with die as long as I remember today
  • everything economic uh that I really really love seems to cap out at five players
  • I can't imagine how long it would take so I think that would probably ruin ruin game
  • frankly I played that with uh two players once and we gave up after about seven hours
  • there's some good ones but most games before 1995 would ruin game night if you tried to play them today
  • you're not allowed to speak to each other and you're playing against the time so it's very frantic
  • the only way you're able to communicate is by tapping this wooden token to say look I need you to do something
  • I think Mysterium would fall apart if they didn't speak the language and that's odd isn't it because it does isn't a game that has any text in it
  • I think a terrible idea there's not that much interaction and the game gets longer with each player that you add
  • I don't understand the people who put down a big you know they stick down Scythe in front of kids or boast about the fact their four-year-old can play sides
  • there's no reason to be playing um Snakes and Ladders or or Candyland I would say not that Candyland is a big thing in the UK
References (from this video)
No references stored for this video.
Video cAqxssgXz_M Adam in Wales - Board Game Design Top List at 3:23
video_pk 8952 · mention_pk 102315
Adam in Wales - Board Game Design - 7 Wonders video thumbnail
Click to watch at 3:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tableau building — players assemble and optimize a personal tableau of cards representing wonders, resources, and actions.
  • tableau construction — players assemble and optimize a personal tableau of cards representing wonders, resources, and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tableau builders feature a wide and diverse range of markets and currencies
  • the beauty of this mechanism is the chain reactions that it creates when you take your turn
  • it's a really nice feedback loop
  • the world feels bigger than your own little player area
  • tableau building is a core, solid mechanic that many designers build around
References (from this video)
No references stored for this video.
Video nlB0ZVFLuuE The Broken Meeple Top List at 13:31 sentiment: positive
video_pk 7408 · mention_pk 130369
The Broken Meeple - 7 Wonders video thumbnail
Click to watch at 13:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast to teach, quick rounds
  • Accessible for new players
Cons
  • Can drag with larger player counts
  • Iconography can confound newbies without guides
Thematic elements
  • Civilization development through card drafting
  • Ancient civilizations competing to build wonders and structures
  • Fast-paced, competitive, light-to-moderate depth
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Draft cards to build your civilization and wonders
  • Compound Scoring — Many routes to victory via different structures and wonders
  • Scoring Variety — Many routes to victory via different structures and wonders
  • set collection — Gather resources and build relatively simple combos
  • set collection / resource management — Gather resources and build relatively simple combos
  • Simultaneous Actions — Fast rounds that keep tempo high
  • simultaneous play / quick turns — Fast rounds that keep tempo high
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island's fantastic it is one of my favorite co-ops of all time
  • it's not for everybody
  • I love teaching games
  • I just want a nice Speedy game
  • The Crew is a great trick taking game
  • Scythe is not a fun one to teach
  • it's got the most stuff in it which also makes it the harder one to play with Noobs
  • ironically the first game I ever played at a board game club that got me into the hobby was Seven Wonders with leaders included where I actually won the game
  • it's a fantastic fun game
  • I've played this game a lot
References (from this video)
No references stored for this video.
Video 40f7UEKf4pQ Board Game Hangover Discussion at 5:27 sentiment: positive
video_pk 7142 · mention_pk 21144
Board Game Hangover - 7 Wonders video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-known, plays up to 7 players
  • fast with multiple players
Cons
  • not considered a party game
Thematic elements
  • civilization building via cards
  • ancient civilizations
  • abstract civilization development
Comparison games
  • Forgotten Waters
  • Watergate
Mechanics (from transcript analysis)
  • card drafting — players draft cards to construct structures and advance their civilization
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very important that kids and grown-ups enjoy it
  • you either lose together or win together
  • menara would be a great unique option for this
  • one guy is a quick polyomino speed game ... it's a bit thinky
  • the avengers robin hood is a storytelling adventure game
  • it's a story game where you are pirates and try to fulfill your destiny
  • you can play magic maze... it's a real-time experience
  • don't blame the kid if you lose
References (from this video)
No references stored for this video.
Video pS16mWQI9uc Rolls in the Family Discussion at 36:10 sentiment: positive
video_pk 7043 · mention_pk 100927
Rolls in the Family - 7 Wonders video thumbnail
Click to watch at 36:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic in the evolution of card drafting; quick to play; scalable
Cons
  • Can feel repetitive after many plays without variants
Thematic elements
  • Card drafting and civilization building
  • Ancient civilizations
  • Fast-paced, light-to-moderate strategy
Comparison games
  • Civitas
  • Century: Spice Road
Mechanics (from transcript analysis)
  • card drafting — Draft cards to build civilizations and score points
  • Simultaneous action selection — Players reveal actions at the same time, creating fast table dynamics
  • Simultaneous Actions — Players reveal actions at the same time, creating fast table dynamics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This goes to Times Up Title Recall. Ryan's now calibrating how many more plays.
  • Carcassonne is a classic. I would totally be down to still play Carcassonne.
  • The OG of Quacks of Quedlinburg. We have the OG of it.
  • This is Summoner Wars being a fantastic game.
  • The decks have their own identities. Day-long KeyForge experiences are special.
  • The 3D Santorini with god powers is just incredible.
References (from this video)
No references stored for this video.
Video ivL9dAk5OhY 3 Minute Board Games Top List at 4:35 sentiment: positive
video_pk 6626 · mention_pk 98518
3 Minute Board Games - 7 Wonders video thumbnail
Click to watch at 4:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • scales well from 3 to 7 players
  • easy to teach with substantial depth
Cons
  • can feel luck-driven at times
  • table presence can be large
Thematic elements
  • building wonders and advancing civilizations
  • ancient civilizations
  • rapid, simultaneous card drafting with depth
Comparison games
  • 7 Wonders Duel
Mechanics (from transcript analysis)
  • card drafting — players draft cards to build wonders and score points
  • set collection — points come from combinations of cards and wonders
  • Simultaneous action selection — players pick cards at the same time, speeding play
  • Simultaneous Actions — players pick cards at the same time, speeding play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • all the interactions between players are positive
  • this list is designed around people just getting into the Hobby
  • easy to learn and once some people know the game you can mix them up
  • Forbidden Island teaches the basics of cooperative gaming and can be used as a launching point to other games in the Forbidden series
  • the Resistance is probably the best of them
  • Seven Wonders scales incredibly well from three to seven players
  • One worker mechanic is an awful lot of fun
  • Memoir 44 is the most accessible of them mostly because it feels like playing with toy soldiers
  • Small World looks really dinky and inviting but it's a mercenary and brutal game
References (from this video)
No references stored for this video.
Video OJUFN0w5670 Adam in Wales - Board Game Design Analysis at 12:03 sentiment: positive
video_pk 6196 · mention_pk 82701
Adam in Wales - Board Game Design - 7 Wonders video thumbnail
Click to watch at 12:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced drafting with approachable rules
  • good for groups; scalable
Cons
  • can feel cutthroat with negative interaction through drafts
  • some players dislike card-passing dynamics
Thematic elements
  • card drafting and engine building
  • ancient civilizations building wonders
  • quick, competitive drafting with theme)
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Draft cards to build a personal tableau and score.
  • set collection — Assemble combinations of cards to maximize points.
  • Set collection/engine building — Assemble combinations of cards to maximize points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the interaction essentially comes from sitting around a table and working on this puzzle together and then comparing your relative skill
  • it's interesting to see where Cooperative games are going now
  • these are the true solo games you could play by yourself with no problems at all
References (from this video)
No references stored for this video.
Video hWlfMQiq2Xw The Cardboard Herald Top List at 0:02 sentiment: positive
video_pk 5421 · mention_pk 122507
The Cardboard Herald - 7 Wonders video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduced drafting as a core mechanic in a huge way
  • Influential on hobby development
Cons
none
Thematic elements
  • civilization building
  • ancient wonders
  • historical progression
Comparison games
none
Mechanics (from transcript analysis)
  • civilization building
  • drafting
  • Simultaneous action selection
  • Simultaneous Actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are coming up at the end of a decade and that's an important thing
  • There have been monumental shifts, an absolute monster releases this decade
  • The game that has most inspired my imagination and stretched my strategic muscles in the most satisfying way of the 2010s
  • It changed the way that gamers thought about games as experiences
  • No more was it about a game that I could replay eight bajillion times but one in done experiences or disposable experiences that convey a specific story
  • When gaming historians are looking at the most important games that have come out amongst the last 100 years I honestly think that pandemic legacy is going to be one of those milestone games
  • Gloomhaven has brought so many new people to the Hobby because the mainstream success of it
  • As far as a game that is this in depth and this meticulously put together could appeal to as many as possible gloomhaven has succeeded like no other game has
References (from this video)
No references stored for this video.
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