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Description
9 Lives is a trick-taking game where players compete to earn the most points. The game uses 3-4 suits which show the color of the cards on the rear.
Players make bids of if they will win 1-6 tricks, and can bid exactly or a range. Each number may only be bid up to two times. Points are earned when a player hits their bid and lost if they miss it.
The game is "must follow" with a fixed trump suit. The winner of a trick also takes one of the cards played to the trick other than theirs to place in their hand.
The game ends after either 4 rounds or a player has earned 9 points, and the player with the most points wins.
Year Published
2015
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Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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mix 0 ·
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Video Yt_8ezI77ZA
Unknown Channel game_review at 0:00 sentiment: positive
video_pk 12058 · mention_pk 126876
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High level of player interaction for a compact box game
- Multiple viable routes to score points, increasing replayability
- Upgrading action cards adds depth and a sense of engine-building within a small footprint
- Strong thematic flavor tied to olives, olive oil, and market dynamics that enhances immersion
Cons
- Deck can become cluttered, potentially diminishing action choice if not managed
- Some interactions are described as slightly fluky, which may affect perceived determinism
- Because scoring can be broad, success can hinge on drawing or acquiring the right card at the right time
Thematic elements
- Production-to-profit economy: harvesting olives, producing olive oil, and trading in national/global markets to maximize points. The theme is tightly woven into action selection and deck-upgrading choices, creating a narrative of a small-scale agricultural industry scaling to larger market influence.
- A sun-drenched Mediterranean landscape centered on olive groves, olive oil production, and the economic interplay between local and global markets. The game uses a market-centric framework where production decisions, card upgrades, and market transactions drive scoring and end-game timing.
- Informative and promotional yet playful, with conversational commentary that emphasizes interaction, strategic choices, and the thematic flavor of olives and oil.
Comparison games
none
Mechanics (from transcript analysis)
- action card upgrading — Players can upgrade their action cards to gain stronger actions, enabling more efficient production, better market plays, and higher scoring opportunities. Upgrading creates a long-term engine-building element within a relatively compact game footprint.
- card trashing — Players can trash cards to reduce clutter and prevent choking their deck with less useful actions. Strategic trashing helps streamline future rounds but risks losing potential scoring options if not executed carefully.
- Deck building — Each round you draw five action cards from your personal deck. You select actions to perform, and your deck evolves over time as you upgrade or trash cards to improve efficiency and scoring potential. Deck composition influences the range and quality of available actions, and poor card draws can hinder future options.
- deck-building — Each round you draw five action cards from your personal deck. You select actions to perform, and your deck evolves over time as you upgrade or trash cards to improve efficiency and scoring potential. Deck composition influences the range and quality of available actions, and poor card draws can hinder future options.
- hand management — Careful control of your hand is essential, as too many cards can clog your deck and reduce the quality of available actions. Players must balance drawing new cards with trashing or upgrading to maintain a functional hand.
- Market manipulation — Players can sell into global or national markets to gain points while influencing the value of markets for all players. Market actions create a dynamic economy where timing and timing-related decisions significantly affect scores and strategic planning.
- Market Pricing/Manipulation — Players can sell into global or national markets to gain points while influencing the value of markets for all players. Market actions create a dynamic economy where timing and timing-related decisions significantly affect scores and strategic planning.
- set collection — Olives are harvested and converted toward oil production and scoring. Resources accumulate across turns and contribute to end-game tallies through various scoring objectives, encouraging strategic planning about which resources to prioritize and when to convert them.
- set collection / resource management — Olives are harvested and converted toward oil production and scoring. Resources accumulate across turns and contribute to end-game tallies through various scoring objectives, encouraging strategic planning about which resources to prioritize and when to convert them.
- Simultaneous action selection — Each round involves selecting actions with some level of parallel selection and then resolving them in turn or by comparison. This creates tension and interaction as players anticipate others' choices and optimize their own plays accordingly.
- Simultaneous Actions — Each round involves selecting actions with some level of parallel selection and then resolving them in turn or by comparison. This creates tension and interaction as players anticipate others' choices and optimize their own plays accordingly.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really enjoy this one.
- It's very interactive, perhaps in a slightly fluky way.
- A lot of fun and interaction in this game for a small box game. Highly recommend.
- I finally know how to produce olive oil. Who wants to buy olive oil?
References (from this video)
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