Skip to main content
A Game of Thrones: The Board Game (Second Edition) box art

A Game of Thrones: The Board Game (Second Edition)

Game ID: GID0010464
Collection Status
Description

Game description from the publisher:

King Robert Baratheon is dead, and the lands of Westeros brace for battle.

In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros!

To begin the game, each player receives an army of Footman, Knight, Siege Engine, and Ship units, as well as a set of Order tokens and other necessary components. Each player also receives a deck of unique House Cards, which are used as leaders in battles against rival Houses.

Each round in the game is made up of three phases: the Westeros Phase, the Planning Phase, and the Action Phase. The Westeros Phase represents special events and day-to-day activities in Westeros. There are three different Westeros Decks, and each denotes a different global action, potentially affecting all players.

The Planning Phase is perhaps the most important. Here you secretly assign orders to all of your units by placing one order token face down on each area you control that contains at least one unit (Knight, Footman, Ship, or Siege Engine). This portion of the game emphasizes diplomacy and deduction. Can you trust the alliance that you made? Will you betray your ally and march upon him? Players may make promises to each other (for aid or peace, for example), but these promises are never binding. The result is tense and compelling negotiations, often ending in backstabbing worthy of Westeros!

During the Action Phase, the orders are resolved and battle is entered! When armies meet in combat, they secretly choose one of their House cards to add strength to the battle. Finally, the Houses can consolidate their power in the areas they control and use that power in future turns to influence their position in the court of the Iron Throne and to stand against the wildling Hordes.

In addition to featuring updated graphics and a clarified ruleset, this second edition of A Game of Thrones includes elements from the A Clash of Kings and A Storm of Swords expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations like player screens and Tides of Battle cards.

Tides of Battle cards are an optional mechanism that brings an element of unpredictability to combat, representing erratic shifts in the momentum of war due to factors such as weather, morale, and tactical opportunity. During each combat, both players draw one Tides of Battle card from a communal deck, and its value modifies the strength of his chosen House card. What's more, such a card may also contain icons that can affect the outcome of the battle...all of which delivers a new level of intensity to your military engagements.

Expanded by:

A Game of Thrones: The Board Game (Second Edition) – A Dance with Dragons (2012)
A Game of Thrones: The Board Game (Second Edition) – A Feast for Crows (2013)
A Game of Thrones: The Board Game (Second Edition) – Mother of Dragons (2018)

Reimplements:

A Game of Thrones (2003)
A Game of Thrones: A Clash of Kings Expansion (2004)
A Game of Thrones: A Storm of Swords Expansion (2006)

Year Published
2011
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 1 · neu 1 · neg 0
Mentions per page
Top
Showing 1–4 of 4
Video zikppLoQjHI Cardboard Harold general_discussion at 6:42 sentiment: neutral
video_pk 42763 · mention_pk 152534
Cardboard Harold - A Game of Thrones: The Board Game (Second Edition) video thumbnail
Click to watch at 6:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Immersive thematic experience
  • Strong replayability with house dynamics
Cons
  • Complex rules
  • Long setup and playtime
Thematic elements
  • political negotiation, alliance-building, betrayal
  • Westeros, dynastic intrigue and war
  • grim, lore-rich, loyalty-testing
Comparison games
  • Twilight Imperium Fourth Edition
  • Eclipse
  • Carcassonne
  • Two Rooms and a Boom
Mechanics (from transcript analysis)
  • area control / war-game elements — Strategic movement and battles across the map with house-specific benefits.
  • hidden roles — Players pursue hidden goals while managing orders and resources.
  • secret objectives / order tokens — Players pursue hidden goals while managing orders and resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • First off, accept that you can't own all the games.
  • you can't even own all the games that you like because there are so many great games out there
  • the Netflix effect of where you have way too many choices such that it becomes overwhelming
  • focus on how to best appreciate and enjoy the experiences that you can and will be able to execute on.
  • does this spark joy?
References (from this video)
No references stored for this video.
Video R-QSItmCUXE Board Game Replay playthrough at 0:27 sentiment: positive
video_pk 11708 · mention_pk 91308
Board Game Replay - A Game of Thrones: The Board Game (Second Edition) video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep political strategy and negotiation
  • Rich thematic integration with ASOIAF IP
  • Tensionful combat with hidden orders and card-enhanced flair
  • Expansion adds objective variety and replayability
  • Balanced pacing across 4-player games with good scope for 6 players
Cons
  • Complex rules and steep learning curve
  • Long play sessions, especially with six players
  • Bidding mechanics can be underutilized or feel risky in some rounds
Thematic elements
  • political intrigue, alliance-building, war
  • Westeros during the War of the Five Kings
  • high-stakes negotiation with hidden orders and variable factions
Comparison games
  • Coup
Mechanics (from transcript analysis)
  • Combat system with units and cards — Combat uses unit strength plus house cards chosen secretly, resolved with a simultaneous reveal.
  • Combat: Deck/Hand — Combat uses unit strength plus house cards chosen secretly, resolved with a simultaneous reveal.
  • Defensive tokens and terrain/strongholds — Defensive bonuses apply on defended spaces; strongholds influence offense/defense in battles.
  • Economy and mustering power tokens — Consolidate Power tokens generate currency; some spaces with crowns grant extra tokens.
  • End-of-round house objectives (Feast for Crows expansion) — Optional house objective cards provide end-of-round scoring and variability.
  • Influence tracks and bidding — Iron Throne, the Kings Court, and other tracks determine turn order, tiebreaks, and order-token limits; power tokens bid for position.
  • Order token types and resolution order — Raid, March, and Consolidate Power tokens determine the sequence of actions and combat.
  • Simultaneous action selection — Players place order tokens face down and reveal simultaneously.
  • Simultaneous Actions — Players place order tokens face down and reveal simultaneously.
  • Support tokens with adjacent combat bonus — Support tokens can add combat strength to adjacent space battles and persist through the round.
  • Wildlings deck — Neutral threats that can enter the board and disrupt plans if not managed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that was intense
  • the object of this game normally in the standard game is to control seven castles or strongholds
  • it's a really cool ability
  • we maxed out on power tokens
  • like Coup
  • I want to play this 10 more times
References (from this video)
No references stored for this video.
Video Lpg10-uuJMk Unknown Channel interview at 1:58 sentiment: mixed
video_pk 2675 · mention_pk 117491
Unknown Channel - A Game of Thrones: The Board Game (Second Edition) video thumbnail
Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic fit for fans of grim political intrigue.
Cons
  • Long play times and potential for interpersonal tension.
Thematic elements
  • Alliance-building, backstabbing politics, and bid for control of the Iron Throne.
  • Westeros, political intrigue and military engagements.
  • Thematic, heavy negotiation and diplomacy with map conquest.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control of territories on the map yields points and strategic advantages.
  • negotiation — Players form and break alliances to pursue strategic goals.
  • Negotiation and diplomacy — Players form and break alliances to pursue strategic goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • never socializing outside the hobby
  • this isn't about him anymore this is about one day waking up to a world where board gamers are accepted by society
  • remember just don't be yourself tell him how fun it is to play as a 17th century farmer in agricola
  • let's play star wars rebellion with him
  • for Risk Legacy
  • remember that guy we invited round to play Game of Thrones after five hours he started crying
  • i play a lot of warhammer
References (from this video)
No references stored for this video.
Video bFejmp9yuGo John Perkins top_10_list at 17:32 sentiment: positive
video_pk 215 · mention_pk 106553
John Perkins - A Game of Thrones: The Board Game (Second Edition) video thumbnail
Click to watch at 17:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Captures Game of Thrones essence
  • Deep diplomatic interactions
  • Complex gameplay
  • Thematic storytelling
Cons
  • Complex rules
  • Long playtime
  • Requires specific player group
Thematic elements
  • Political intrigue and warfare
  • Westeros
  • Diplomacy and betrayal
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Fighting over territories in Westeros
  • negotiation — Making and breaking alliances
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I was on death row because I'd murdered an anthropomorphic animal and the guards asked me what my final request was, I'd ask them to let me out and then I'd go home and play these awesome games.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–4 of 4
View on BoardGameGeek