Skip to main content
A Gest of Robin Hood box art

A Gest of Robin Hood

Game ID: GID0010676
Game Info
Year
2024
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A Gest of Robin Hood is a board game about the daring adventures of Robin Hood and his brave band of Merry Men as they struggle against the oppressive Sheriff and his cruel Henchmen. The game is set against the historical backdrop of peasant revolt, feudal taxation, and rural banditry in 12th-century England, but also emphasizes the mythology and folklore that has grown up around the Robin Hood tales.

One player takes the role of Robin Hood and the Merry Men, stealing from the rich and encouraging peasant disobedience, while the other player takes the role of the Sheriff of Nottingham and his Henchmen, tasked with maintaining peace and collecting taxes for Prince John. Both players will make use of Plots, Deeds, and Events to recruit and manoeuvre their forces, influence or control the peasant population, raise funds and collect taxes, and rob innocent travellers and greedy merchants alike, all in pursuit of their opposed ideals of Justice and Order.

Victory is determined by the position of the red Royal Favour cylinder on the Justice/Order Track. If the final Royal Inspection is reached and no winner has yet been determined in this way, then victory goes to the player whose side the cylinder is currently on.

A Gest of Robin Hood is the second game in the Irregular Conflict Series, further adapting the COIN system to depict peasant revolts, feudal tax collection, and outlaw activities in late 12th century medieval England. Transposing one of GMT’s most popular systems into a simpler format and a more approachable setting makes A Gest of Robin Hood perfect for newcomers to wargaming. At the same time, it also offers a tight challenge for more experienced wargamers who can enjoy a tense asymmetric duel in under an hour.

Description

A Gest of Robin Hood is a board game about the daring adventures of Robin Hood and his brave band of Merry Men as they struggle against the oppressive Sheriff and his cruel Henchmen. The game is set against the historical backdrop of peasant revolt, feudal taxation, and rural banditry in 12th-century England, but also emphasizes the mythology and folklore that has grown up around the Robin Hood tales.

One player takes the role of Robin Hood and the Merry Men, stealing from the rich and encouraging peasant disobedience, while the other player takes the role of the Sheriff of Nottingham and his Henchmen, tasked with maintaining peace and collecting taxes for Prince John. Both players will make use of Plots, Deeds, and Events to recruit and manoeuvre their forces, influence or control the peasant population, raise funds and collect taxes, and rob innocent travellers and greedy merchants alike, all in pursuit of their opposed ideals of Justice and Order.

Victory is determined by the position of the red Royal Favour cylinder on the Justice/Order Track. If the final Royal Inspection is reached and no winner has yet been determined in this way, then victory goes to the player whose side the cylinder is currently on.

A Gest of Robin Hood is the second game in the Irregular Conflict Series, further adapting the COIN system to depict peasant revolts, feudal tax collection, and outlaw activities in late 12th century medieval England. Transposing one of GMT’s most popular systems into a simpler format and a more approachable setting makes A Gest of Robin Hood perfect for newcomers to wargaming. At the same time, it also offers a tight challenge for more experienced wargamers who can enjoy a tense asymmetric duel in under an hour.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 21
This page: 21
Sentiment: pos 14 · mix 2 · neu 1 · neg 3
Mentions per page
Showing 1–21 of 21
Video vmm4OoqMZhE UndeadVikingVideos Discussion at 29:33 sentiment: negative
video_pk 87890 · mention_pk 230366
UndeadVikingVideos - A Gest of Robin Hood video thumbnail
Click to watch at 29:33 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Became a good game after the fourth mission
  • Interesting game
Cons
  • First three missions are basically tutorial
  • Got bored with it
  • Was ready for it to be done
  • Doesn't change much after mission five or six
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Evolving map — The map changes form and shape as the game progresses, with things appearing and disappearing.
  • exploration — There are things to explore on the map that players can 'punch out' as tokens.
  • Movement — The game involves physically moving pieces on a map and measuring how far they move.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I never I still haven't gotten my shipment well so that's weird man
  • the Catalyst games Peterson games like uh buyou like fell through and nobody knows exactly what happened it's just it's a big giant um C fuffle that
  • the path to us for finally completing and delivering the gods War I is coming into view in the next few weeks we are going to have a major announcement on this thank you for your continued patience in t that we realize it's been a frustrating journey
  • hyperspace is you know we'll get to it eventually
  • I think I got my highest score ever on H Gaia project the other day 100 and something
  • when people go silent like completely silent and they don't say anything for months it's because they have no interest zero interest zero interest of actually completing what they're doing
  • I hate forgetting [ ] I hate it I hate you st lits you're getting old I know but I hate it
  • you know they they say if you're afraid of homosexuals that means that deep down inside you're homosexual and that worries me because I'm afraid of dogs
  • Growing up I never would have believed that one day i' need a computer just to masturbate
  • he did that so he'd have something if you're one of those people that complains that their CVS receipts are too long oh man you're gonna [ ] hate books
  • it's good it's a perfect movie
References (from this video)
No references stored for this video.
Video 2IxEXbPJzWI Drive Thru Games Review at 0:26 sentiment: positive
video_pk 87230 · mention_pk 227522
Drive Thru Games - A Gest of Robin Hood video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic two-player experience.
  • Visually stunning artwork and components.
  • Accessible for newcomers to the COIN series.
  • Engaging strategic depth with emergent strategies.
  • Tense and thematic gameplay.
  • Excellent player aids with strategic tips.
Cons
  • Solo rules are functional but not ideal, better played two-player.
  • Potential for games to end early via immediate victory conditions.
  • Some minor rule details might be granular for some players.
  • First game may take longer than the stated playtime.
Thematic elements
  • Robin Hood robbing the rich to give to the poor, and the sheriff maintaining order
  • historical myth of Robin Hood
Comparison games
  • COIN series games
  • Fire in the Lake
  • Pendragon
  • Fury of Dracula
Mechanics (from transcript analysis)
  • Area control (loosely) — There is a focus on board control in terms of placing pieces and influencing parishes to be in revolt or submission.
  • Caravan/transport mechanics — Carriages move across the map, presenting opportunities for Robin Hood to rob them and for the sheriff to escort them to Nottingham.
  • Card-driven action selection — Players play cards from a deck, choosing between single actions, events, or plots and deeds, similar to the COIN system.
  • Hidden Information — The location of Robin Hood and the nature of carriages are hidden, contributing to a hidden movement aspect.
  • Solo variant (double-fisted) — The game includes rules for playing solo by controlling both sides, which is described as functional but not as good as two-player.
  • Track management — The Order and Justice track is central to the game, influencing victory conditions and the game's flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this has to be the prettiest coin game that there is
  • I cannot recommend this enough
  • it's great it's fantastic fantastic
References (from this video)
No references stored for this video.
Video d9d3sxFZc0U Zilla Blitz Discussion at 3:47 sentiment: negative
video_pk 86315 · mention_pk 222920
Zilla Blitz - A Gest of Robin Hood video thumbnail
Click to watch at 3:47 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Lost to opponent
  • Had difficulties with rules/mechanics
Thematic elements
  • Outlaw hero
  • Medieval
Comparison games
none
Mechanics (from transcript analysis)
  • rule interpretation — The host had difficulties with wagons and figuring out how to play without reading the rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Battle Before The Muse River scenario
  • one of the most historically infused games that I've ever run across
  • just a training scenario to see if I can get used to movement and defensive fire and first fire and all those things maybe some close combat
  • I've got Raiders of the deep and Phantom Fury I've got these in boxes right now
  • my goal really for this year is to play a lot of games play five new games a month what I'm trying to do with this now is to get some breath to the tea to experience a lot of different games uh and play them but not necessarily go that deep yet
  • do you have a gaming te um what and if so what are those things that you feel like you've played a ton of that have gotten you to a lot of depth
  • The winner is Kevin a212 congratulations Kevin
  • hope to see you at SD histon or maybe perhaps watching the professional wargaming live discussion on Saturday
References (from this video)
No references stored for this video.
Video -5Li8ujjGcM UndeadVikingVideos Discussion at 2:12:44 sentiment: positive
video_pk 86305 · mention_pk 222883
UndeadVikingVideos - A Gest of Robin Hood video thumbnail
Click to watch at 2:12:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting game
  • Asymmetric war game
  • Tight economy
  • Tug-of-war track is cool
  • Powerful events
Cons
  • Rules are a little unintuitive
  • Ran out of reinforcements
  • Difficult to understand how to win initially
Thematic elements
  • Robin Hood
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric gameplay — One player is Robin Hood, the other is the Sheriff of Nottingham, with different objectives and abilities.
  • card-driven — Player actions and events are driven by cards.
  • Combat/Stealth — Robin Hood's objective involves robbing carriages, while the Sheriff tries to arrest Robin Hood and transport carriages.
  • Movement — Players move henchmen and carriages across the board.
  • Resource Management — Players must manage money to hire henchmen and activate events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like, I I I I like milk you know I mean I I can drink cre soda is not like milk it's cream something different I don't know it's taste I wouldn't I think the cream of the cream soda is a misnomer it is not nothing like cream well fair enough but I don't like or vanilla it's more vanilla yeah and I'm not I'm not a big like people say oh D Coke and vanilla or you know Vanilla Coke and I'm not
  • When you have a toddler you know and they they're not pie trained I could smell he'd had an accident and he was upset and he started he's like and he was like yo daddy daddy and I was like okay just give me a second you know food's coming soon then we'll race home get you cleaned up you know take care of everything and and you know like two minutes turned into five like 5 minutes turned into like 7 8 9 10 minutes and he's just now beside himself
  • This is like a big disappointment so disappointed because all the early side all the a a lot of content creators this is a kind of a problem the content creators were just Gaga over this game right and I was like oh my God it looks so good doesn't it look like from the graphics and the art style and the lot it's packed with content it's like each scenario like each book it's called is like what two inches thick of cards of like boards to play through and it's sort of like the the map is interesting you lay
  • the moment that you're saying my Paladin goes and checks out the well it's like you're not you're not role playing then you're just you're just moving your character you're you're so you're making a move and so then if you get into that habit then when you speak to people like like your mannerisms at the table can be interpreted as like your character that you're playing
  • man I just had no fun with that game I do not understand that game like it's got promise yeah has interesting things huh but the game just sort of makes you not want to play it
  • the rules are not well done unfortunately they're really rough and uh and I assume that's from a translation issue
  • the story that it creates is basically the game the the player agency is low though okay yeah it's not that in depth with that kind of stuff you you you shoot you hope for the best yeah yeah and you roll dice and that's it right
  • no box full of cardboard plastic and wood will ever be able to compete with that
  • the moment that there it it it pulls them out of their character all of a sudden now I'm tell you're telling them what you did yeah you're telling them what you did so you just so if yeah you can still convey a message to them but you never like do a verb for them
  • the ratio of Good To Mediocre is yeah not as good as you want it to be
  • Patrick mes is just he's just he just knows how to win yeah somehow he does
References (from this video)
No references stored for this video.
Video 2Nt3qcS3goI Zilla Blitz Discussion at 33:40 sentiment: positive
video_pk 85742 · mention_pk 220412
Zilla Blitz - A Gest of Robin Hood video thumbnail
Click to watch at 33:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun game
  • Plays fast
  • A lot of subtleties
Cons
none
Thematic elements
  • COIN games where you've got the rules, you've got your faction, and then you've got to put those two things together to know how to execute a plan
Comparison games
none
Mechanics (from transcript analysis)
  • COIN games — COIN games where you've got the rules, you've got your faction, and then you've got to put those two things together to know how to execute a plan.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's really exciting to me. It's a card-driven racing game that's just incredibly fast-paced.
  • Ark Nova is a really complex game.
  • The Great Western Trail is a big euro-style game.
  • Pax Pamir is a political game.
  • Cascadia is an incredibly relaxing game.
  • Terraforming Mars is still a great game.
References (from this video)
No references stored for this video.
Video c5r2mefPR2Q UndeadVikingVideos Discussion at 28:57 sentiment: positive
video_pk 85601 · mention_pk 219817
UndeadVikingVideos - A Gest of Robin Hood video thumbnail
Click to watch at 28:57 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Easy to digest
  • Fun theme
Cons
  • May be too complex for some due to being a war game
Thematic elements
  • Robin Hood
Comparison games
none
Mechanics (from transcript analysis)
  • COIN — Discussed as a 'coin game' that is easy to digest, with a mention that it might be a coin game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was fantastic. It was just there was so much stuff going on that was really enjoyable.
  • Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
  • We must slay them.
  • Thanks for nothing, Danny Nunan.
  • It's like, Oh, honey, I'm so sorry.
  • This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
  • Americans don't even like America.
  • It's not like we're keeping track here yeah, who's keeping score
  • Oh, really? Runner up code names.
  • You don't make a podcast.
  • I mean, the definition I don't even know what you're saying.
  • You're just making up words.
  • So defeist.
  • Yeah, that gumballs.com. They suck.
  • This is not a good website.
  • The two eyes are swords.
  • It's like, how does anybody know this guy exists?
  • I'm always impressed when things like that exist.
  • Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
  • It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
  • Be excellent to one another as Bill and Ted would say.
  • The fact that the dice rolls were so unlucky against me.
  • I love the game, but it's when those dice rolls don't go your way.
  • It's like, Oh, you know, should he fight the wolves or should he run away?
  • This is the most evil, most powerful terrorist organization in the world that never wins.
  • It's like, 'No, nobody's died. This is realistic.'
References (from this video)
No references stored for this video.
Video H1IjngF8q7c The Brothers Murph Review at 1:48:25 sentiment: mixed
video_pk 83613 · mention_pk 211034
The Brothers Murph - A Gest of Robin Hood video thumbnail
Click to watch at 1:48:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Love the theme.
Cons
  • It's not Coin's best game.
Thematic elements
  • Robin Hood
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The more we talk about this game, the more divisive I realize that it is.
  • It's just it's it could be frustrating because it's a tugof-war, right? So you're like, "God, just give me this thing."
  • Covenant fell flat for us. Felt like we didn't have enough time to upgrade our dwarves.
  • I didn't do anything in this game.
  • Concordia is such a classic.
  • My short answer is Arcs is the worst game.
  • Oh, Arcs is the worst game I've ever played in my life. Well, not worse. It's my least favorite game. That those are two different things.
  • Star Wars Bounty Hunters. The game is trash.
  • Dude, you should totally make a full Baron Park inspired park in Planet Zoo. That'd be epic, though. Severely on people watch it.
  • Mountain goats is a great game.
  • I love goats. Goats are cute.
  • It's just a living lawn mower.
References (from this video)
No references stored for this video.
Video 3IRjL8vuf-U Hungry Gamer Review at 0:13 sentiment: positive
video_pk 82416 · mention_pk 207056
Hungry Gamer - A Gest of Robin Hood video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric gameplay
  • Thematic elements are well-integrated
  • Every turn presents a hard choice
  • Tight resource management
  • Clever and dynamic traveler deck
  • Tempting and impactful event activations
  • Clean and attractive art style
  • Focus on counter-insurgency gameplay
  • Cleverness and fun factor
  • Top-tier two-player head-to-head game
Cons
  • Can be a 'brain burn' due to the number of options
  • Two-player only limits audience
  • Can be very hard to get to the table
  • Factions might not feel perfectly balanced to some players
Thematic elements
  • Robin Hood and the Sheriff of Nottingham
  • England
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Each round players pick one of three options: play the event, do a single plot (one action), or do plots and deeds (multiple actions).
  • Area Movement — Players move troops around the board to different regions.
  • Card Drafting — Implied through the traveler deck, where players can influence what cards are available.
  • Counter-insurgency — The core gameplay revolves around figuring out and countering the opponent's actions.
  • Resource Management — Managing shillings is crucial as most actions cost money. Players need to consider how to make shillings and if they have enough.
  • Set Collection — Implied through collecting reputation points towards justice or order.
  • Variable player powers — The two players take on the roles of Robin Hood and the Sheriff, with asymmetric abilities and goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so rather than that, I'm going to actually highly recommend that you check out the watch it played Rodney Smith tutorial of the game because that is thorough and you will get everything that you need there.
  • Every turn is a hard choice.
  • It's a very tight resource game. There's a lot of resource management in here, even though the only real resource is shillings, but most things you're doing are going to cost you shillings.
  • So, what are my quibbles with the game? And I actually don't have many.
  • It's a two-player game only and that makes for a very limited audience.
  • I really really really think it's a top top tier of two-player head-to-head games.
  • If I was making a list of my top five head-to-head two-player games, it would absolutely be in there.
References (from this video)
No references stored for this video.
Video u1FdNIK1Q1w BoardGameCo Discussion at 7:00 sentiment: negative
video_pk 82215 · mention_pk 206494
BoardGameCo - A Gest of Robin Hood video thumbnail
Click to watch at 7:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Tedious back-and-forth feel
  • Not engaging for the reviewer; hard to justify replay
  • Some found it inaccessible or not compelling
Thematic elements
  • Robin Hood vs Sheriff of Nottingham; economic and tactical duel
  • Robin Hood-themed two-player coin game
  • variable events and card-driven decisions
Comparison games
  • Ironwood
Mechanics (from transcript analysis)
  • asymmetric roles — Robin Hood vs Sheriff with different victory conditions
  • Asymmetric Teams — Robin Hood vs Sheriff with different victory conditions
  • event cards — Variable events appear each round that both players can leverage
  • Events — Variable events appear each round that both players can leverage
  • Influence Points — Players gain points or money to influence control
  • points/loot economy — Players gain points or money to influence control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Hamburg is great. I just prefer Bruge.
  • I hate it. I hated it.
  • I don't want to play this again.
  • Ironwood is a very brilliant two-player back and forth system where I'm really involved.
  • I bounced off hard on this one.
References (from this video)
No references stored for this video.
Video 2tuHVzoak5M Board Game Coffee Interview at 330:20:00 sentiment: positive
video_pk 80858 · mention_pk 198356
Board Game Coffee - A Gest of Robin Hood video thumbnail
Click to watch at 330:20:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Staggeringly beautiful map
Cons
none
Thematic elements
  • Fable of Robin Hood
Comparison games
none
Mechanics (from transcript analysis)
  • COIN (Counter Insurgency) — Mentioned as having the same sort of mechanism as COIN games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's got this dark fantasy, like demons and cultists.
  • It feels like you're playing a movie.
  • It's that paranoia, that tension, that makes Nemesis so good.
  • The narrative is so strong in Arkham Horror LCG.
  • Spirit Island is just brilliant.
  • It's just a fantastic puzzle.
References (from this video)
No references stored for this video.
Video _ceDvAUIKkQ Hungry Gamer Other at 12:14 sentiment: positive
video_pk 80760 · mention_pk 197766
Hungry Gamer - A Gest of Robin Hood video thumbnail
Click to watch at 12:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I love this game
  • I think it's great
  • I just adore this game
  • delightful game
  • brilliant brilliant game
  • I love it
Cons
  • It's so hard for me to get it played, especially in meatspace.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so hard to get to the table because, in my players going, all five players need to understand the game or it will fall apart.
  • HOW DO YOU KEEP GETTING AWAY from me?
  • The best game I played at KublaCon Prime 2026 is Red Dragon Inn Battle for Greyport.
  • If you are a fan of a cooperative deck building game that my favorite thing I always say is you get more cards, but you always get a card.
  • I love it so much I played it twice at one con.
  • I still say it is the one to go to in the Bay Area, bar none.
References (from this video)
No references stored for this video.
Video a0-dtsld10I Watch It Played Playthrough
video_pk 68960 · mention_pk 165259
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can pair any of your plots with any of the Deeds which is very convenient
  • the game comes with players screens that you're supposed to have set up so that you can make decisions in secret
  • not too shabby
  • it's the juiciest of actions
References (from this video)
No references stored for this video.
Video a0-dtsld10I Watch It Played Playthrough at 0:12 sentiment: mixed
video_pk 68960 · mention_pk 223807
Watch It Played - A Gest of Robin Hood video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Flexible pairing of plots and deeds
  • Hidden information via player screens
  • Bridges and river-crossing mechanics provide strategic access
  • Royal inspection creates dynamic scoring and tension
Cons
  • High randomness from events and Fortune cards
  • Turn order can complicate planning and require on-the-fly choices
  • Money management can be tight and swingy
  • Game complexity requires setup and ongoing tracking
Thematic elements
  • pursuit of justice and order
  • 12th century England
  • hidden information with plots and deeds and event-driven play
Comparison games
none
Mechanics (from transcript analysis)
  • Carriages and carriage movement — Carriages move with actions and can affect which spaces are accessible; a carriage movement can trigger shifts toward order or revolt.
  • Fortune events — Fortune events are special events with fixed effects that do not present choices.
  • Henchmen, Merry Men, Camps — Henchmen and merry men move among parishes; camps can be placed in parishes and provide income; spaces have one camp maximum.
  • Hidden Information — The game uses player screens to keep decisions hidden until revealed.
  • Income — Income is generated from camps; donations can set parishes to revolting and affect overall tension and scoring.
  • Income and donations mechanics — Income is generated from camps; donations can set parishes to revolting and affect overall tension and scoring.
  • Parish status: submissive, revolting, order — Parishes can be submissive or revolting, and the global track is shifted toward Justice or Order based on actions and events.
  • Plot and Deed pairing — Any of your plots can be paired with any of the deeds; this pairing is described as very convenient.
  • Redeployment — After Royal inspections, players redeploy their pieces to new spaces, flipping and repositioning as allowed.
  • Rob, Patrol, Donate, and other action types — Robin Hood and Sheriff perform Rob actions, Patrols, Donates, and other deeds to gain shillings and influence parishes.
  • Royal inspection — A multi-ballad phase where unrest is counted and the token moves; end-of-ballad resets and redeployments occur.
  • Token Pairing — Any of your plots can be paired with any of the deeds; this pairing is described as very convenient.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can pair any of your plots with any of the Deeds which is very convenient
  • the game comes with players screens that you're supposed to have set up so that you can make decisions in secret
  • not too shabby
  • it's the juiciest of actions
References (from this video)
No references stored for this video.
Video c0pHvO3BXJU Watch It Played Discussion at 13:55 sentiment: positive
video_pk 64147 · mention_pk 157630
Watch It Played - A Gest of Robin Hood video thumbnail
Click to watch at 13:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production (cover, map, art).
  • Two-player introductory variant helps new players.
  • Official tutorial available to help onboarding.
Cons
none
Thematic elements
  • Robin Hood mythos
  • Robin Hood tale
  • tale-like
Comparison games
  • Root
  • Empires and Arms
  • Ambush
  • Kubba Libra
Mechanics (from transcript analysis)
  • tutorial_availability — A full tutorial video exists to help new players learn the game.
  • two-player_mode — Two-player variant described as a more introductory experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • beware distractions disguised as opportunities
  • this is not a hard sell
  • I love the hobby as much now if not more
References (from this video)
No references stored for this video.
Video IcF5P1R1waQ Watch It Played Rules Teach at 0:13 sentiment: neutral
video_pk 63979 · mention_pk 157491
Watch It Played - A Gest of Robin Hood video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Comprehensive setup and rule explanation
  • Clear depiction of asymmetric two-player roles
Cons
  • Complex with many rules and exceptions; could be daunting for new players
Thematic elements
  • Robin Hood legends; revolt against oppression
  • 12th century Nottinghamshire
  • story-driven conflict between Robin Hood and the Sheriff
Comparison games
  • Kubba Libra
Mechanics (from transcript analysis)
  • Carriage movement — Carriage tokens move on the board in response to event card effects each round.
  • Event deck and Fortune events — An event deck is drawn from each round; fortune events add or modify effects and carriages.
  • Events — An event deck is drawn from each round; fortune events add or modify effects and carriages.
  • Hidden Deployment — Merry men and Robin Hood pieces can be hidden or revealed; screens are used to conceal pieces.
  • Hidden vs revealed pieces — Merry men and Robin Hood pieces can be hidden or revealed; screens are used to conceal pieces.
  • Initiative/eligibility track — A three-space track where the leftmost marker is first eligible; players choose actions and set up round order.
  • Multi-Use Cards — Green event cards and brown traveler cards interact with the board; special cards like Bishop of Herford appear.
  • plots and deeds — Robin Hood and Sheriff players perform plots (Recruit, Sneak, Rob) and deeds (Turncoat, Donate, Swashbuckling, Inspire, Ride, etc.).
  • Royal Favor track — A track that moves toward Justice or Order; determines end conditions and winner.
  • Shillings economy — Two currencies (Shillings and higher-value pieces) are used for actions and rewards.
  • Travelers and special cards — Green event cards and brown traveler cards interact with the board; special cards like Bishop of Herford appear.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If it's in any of the darkened spaces on the order side of the track then the game ends immediately and the Sheriff is declared the winner
  • the Robin Hood piece is also considered a merryman and can be returned from prison this way
  • the game is played over a series of rounds
References (from this video)
No references stored for this video.
Video OtvkCX4QogM Zilla Blitz Discussion at 5:55 sentiment: positive
video_pk 41738 · mention_pk 126461
Zilla Blitz - A Gest of Robin Hood video thumbnail
Click to watch at 5:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoys it as a two-player coin game with deep strategies
  • Multiple strategies exist; learning curve is rewarding
Cons
  • Learning curve persists as you explore more paths
Thematic elements
  • Strategic coin game with multiple strategies and coin economy
  • Two-player coin/area-control
  • Competitive coin-game with evolving choices
Comparison games
none
Mechanics (from transcript analysis)
  • Two-player coin economy — Strategic coin management with competing goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are but specks of sand on the beach of YouTube
  • 20,000 subscribers, that's not teeny anymore
  • This might be the longest monthly update
  • I would invite you to join in if you've got the game and haven't played it yet
  • Empire of the Sun and get there. That is my side quest for the summer
References (from this video)
No references stored for this video.
Video 0QrxOL-7AZA Zilla Blitz Discussion at 8:30 sentiment: positive
video_pk 41680 · mention_pk 126321
Zilla Blitz - A Gest of Robin Hood video thumbnail
Click to watch at 8:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly accessible two-player coin game; well-balanced and thematically clear
Cons
  • Limited player count and possibly lighter on depth for some players
Thematic elements
  • Robin Hood vs Sheriff of Nottingham
  • Historical coin game; two-player
  • Two-player, accessible, highly thematic
Comparison games
none
Mechanics (from transcript analysis)
  • counterinsurgency/coin game — Two-player, card-driven intrigue with a tug-of-war over influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The news is somewhat dire but let's not give up yet
  • It feels good to be back
  • This was the best players in the world I think
  • One of the fun things about conference was the place and games we played
  • The biggest shift is the balance of life and work; it forced a reorganization
References (from this video)
No references stored for this video.
Video Mj1o611m1j8 Board Game Animal Review at 1:26 sentiment: positive
video_pk 31186 · mention_pk 91939
Board Game Animal - A Gest of Robin Hood video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • smooth entry point into GMT games for newcomers
  • dynamic, tense two-player duel with strong asymmetry
  • clear learning aids and manageable overhead for a heavy game
  • tight turn-order and hidden movement create meaningful decisional moments
Cons
  • learning curve exists due to rules and interactions
  • overhead can be intimidating to absolutely new GMT players
Thematic elements
  • Justice vs order; influence across parishes
  • medieval Arthurian/Robin Hood era
  • storybook/legend-inspired
Comparison games
  • Dominant Species
Mechanics (from transcript analysis)
  • Area Majority — players vie for dominance of territories (parishes) on the board
  • area majority control — players vie for dominance of territories (parishes) on the board
  • Asymmetric Mechanics — the two factions function with different incentives and paths to victory
  • asymmetry — the two factions function with different incentives and paths to victory
  • Hidden Movement — pieces and actions can be concealed, creating tension and uncertainty
  • Player Board | Main Board — tools to reduce learning overhead and aid information management
  • privacy screens / player boards — tools to reduce learning overhead and aid information management
  • Resource Management — managing income/resources to fuel actions and influence
  • turn order / initiative — an initiative system where sequencing choices shape risk and payoff
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Not only was it a smooth entry point into GMT for me but I'm sure it's going to end up being one of my favorite board games of 2024.
  • The simple elegant yet massively impactful turn order system of initiative is a delightfully agonizing choice every turn.
  • Napoleon is a strictly Solitaire thematic war game where you're playing through the life of Napoleon Bonaparte through different chapters of his intense career.
  • The cards drive the game; you are still steering subtle decisions, will come your way.
References (from this video)
No references stored for this video.
Video arOdEo1jFsQ The Cardboard Herald Discussion at 0:00 sentiment: positive
video_pk 7127 · mention_pk 97282
The Cardboard Herald - A Gest of Robin Hood video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant integration of COIN mechanics with a Robin Hood theme.
  • Leverage-driven action system creates dynamic back-and-forth and meaningful choice.
  • Clear asymmetry provides strategic variety and tension between sides.
  • Thematic tone adds levity while preserving depth and strategic nuance.
Cons
  • Steep learning curve; can feel opaque to new players without thorough reading and playthroughs.
  • Rulebook and components may obscure some strategic options for beginners.
  • Balance hinges on experienced players; new players may experience lopsided starts until familiar with mechanics.
Thematic elements
  • Justice vs. Order; redistribution of wealth; subterfuge and strategic maneuvering in a two-player COIN-style conflict
  • Medieval Nottingham and surrounding regions, referencing Robin Hood lore and the Sheriff of Nottingham
  • thematic, legend-informed, with lighthearted tone layered over a serious strategic core
Comparison games
  • Colonial Twilight
  • A Distant Plain
  • Other COIN games
Mechanics (from transcript analysis)
  • Card-driven action selection — Each round reveals a card that suggests a set of actions; initiative is determined by player choices, driving tension and planning.
  • Events — Events introduce disruptions and opportunities, requiring players to adapt rather than follow a fixed script.
  • Face-down units and arrest mechanics — Merry men are represented with concealed pieces; special actions like Swashbuckle can break arrests and affect control.
  • Leverage-based initiative — If the leftmost action is chosen by a player, it affects who is the initiative player next round; leverage influences tempo and pressure.
  • Royal inspection and taxation — A mechanism to generate income and risk unrest, tying economic pressure to regional stability.
  • Semi-random event deck — Events introduce disruptions and opportunities, requiring players to adapt rather than follow a fixed script.
  • Two-player asymmetry — Distinct sides (Justice vs. Order) with different resources, goals, and ways to influence the board state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Leverage is everything in this game.
  • The marriage of the classic coin structure and the thematic setting work beautifully in concert.
  • Two asymmetric sides vying for power create a back-and-forth that feels inevitable and thrilling.
  • It can still feel opaque and it's not a simple game, but failure teaches you what to do next.
References (from this video)
No references stored for this video.
Video b8ISBQPPjjI Foster the Meeple Top List at 13:58 sentiment: positive
video_pk 6283 · mention_pk 146494
Foster the Meeple - A Gest of Robin Hood video thumbnail
Click to watch at 13:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible intro to coin-like systems in a 1v1
  • strong, clear asymmetry with thematic fit
  • good implementation on Board Game Arena
Cons
  • alpha status of online version can be a barrier
  • players may wish for more variability across plays
Thematic elements
  • asymmetric pursuit and counter-pursuit with archery, stealing
  • medieval England; Robin Hood vs Sheriff
  • thematic, lighthearted duel with hidden information
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric duel — one side plays Robin Hood and his merry men, the other plays Sheriff of Nottingham
  • Card-driven actions — cards drive events and actions; strategic play to outmaneuver the opponent
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • three kittens in a row they'll upgrade to three cats
  • this is a great two-player game it is I'm very bad at it though
  • to me Dice Throne is a lifestyle game
  • Undaunted is amazing
  • it's such a fun puzzle when you link cards and resources
  • Star Wars rebellion is Star Wars in a box
References (from this video)
No references stored for this video.
Video Oa1DT58hxgg BoardGameCo Discussion at 17:43 sentiment: positive
video_pk 3303 · mention_pk 9785
BoardGameCo - A Gest of Robin Hood video thumbnail
Click to watch at 17:43 · YouTube ↗
Overall sentiment (raw)
neutral-positive
Pros
  • Thematic appeal for Robin Hood fans
Cons
  • Leaving as part of purge; not deeply analyzed in this segment
Thematic elements
  • Robin Hood thematic stealth/agenda-style play
Comparison games
none
Mechanics (from transcript analysis)
  • hidden/voting/agenda style — Social/hidden agenda elements within a Robin Hood theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kuruka is absolutely fantastic.
  • Barcelona is being added. I really enjoyed it and want more plays.
  • Leaders is replacing Pillars of Fate. Pillars of Fate is my favorite from the Fate series, but Leaders offers a different two-player experience.
  • Recall is subject to more plays. The review still hasn't gone up.
  • Galactic Cruise is great, but I feel a little guided by what the game asks you to do.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–21 of 21
Game Deep Dive
View on BoardGameGeek