Game Info
Year
1987
Players
2
Age
8+
Playtime
20 min
Collection
Your Tier
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Mechanic profile
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Description
This beautiful and functional board has room for two teams of large marbles. Players take turns pushing the marbles around the board, with the goal of pushing six of the opposing player's marbles off the board. The central idea is that a column of marbles has weight given by the number of marbles in line. Someone will need to push with a heavier group of marbles in order to push the column along that axis. However, with six possible directions, it's difficult to defend yourself perfectly. Also, it's possible to play the game with up to six players when supplemental marble sets are purchased.
A winner of the 1988 Concours International de Créateurs de Jeux de Société.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 22
This page: 22
Sentiment:
pos 17 ·
mix 3 ·
neu 0 ·
neg 1
Showing 1–22 of 22
Video PSuLixo-PHk
Rob's Tabletop World Top List at 2:51 sentiment: positive
video_pk 99423 · mention_pk 276960
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Looks fantastic
Cons
none
Thematic elements
- Outside the dungeon crawl universe
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And we're going to start with Plaid Hat Games.
- go to their booth. And I'm going to give you a game that completely shocked me.
- It is one of the best games I I've played this year, and we are just having fun.
- Shadowborne Games is killing it.
- It's Avalon. And Avalon looks fantastic.
- And the game that I'm really enjoying, and my grandkids and I are enjoying, is Wingspan Pocket.
- Bandai, um my wife and I went to the Florida Mall.
- The Gundam miniature game looks fantastic.
- The Gundam card game is absolutely fantastic.
- Secrets of the Lost Tomb 10th anniversary edition is coming out very very soon.
- you're going to be absolutely blown away.
- Now, on the negative side, one company that you should stop off and see is Academy Games.
- And it seems there is zero coming from their camp, from their website, or anything else.
- But, the radio silence is disturbing.
- go check out Dragon Dice, which is alive and kicking.
- It's a game that you will fall in love with and have a great, great time.
- So, those are some of the underrated companies and and games that you're going to want to check out at the fantastic Gen Con 2026.
References (from this video)
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Video 8GGBULhqnMo
Watch It Played Discussion at 4:09 sentiment: positive
video_pk 92603 · mention_pk 248853
Click to watch at 4:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very popular game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Place little melee characters on the tiles to claim and build roads and cities and farms.
- tile laying — Lay tiles down the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Welcome back to Watch It Played. My name is Rodney Smith.
- The decider perk level allows people to vote on what game we do next.
- I want to reassure you that's not what I intend at all.
- I want to assure you the long format playthroughs are what I personally enjoy the most as well.
- So, my goal here is to explain each of these games in less than 15 seconds.
- Unfortunately, your opponents are trying to throw sharks and sea monsters and whales at you to sink your boats and eat your people. Lots of nasty fun.
- Anyway, war game but light war game, not a heavy war game.
- So, it's a lot of backstabbing and wheeling and dealing.
- And the game comes with a pair of sunglasses for the president to wear while he or she is the president.
- Well, that's it for now. In the next episode, hopefully we'll be continuing our Super Dungeon Explore playthrough.
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Video prN9nhIBO04
Meeple University Analysis at 6:04 sentiment: negative
video_pk 91779 · mention_pk 246380
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Can see how people vote, which provides information
- More scientific than Werewolf
Cons
- Extremely freeform
- Daunting
- Steep learning curve
- Difficult to distinguish experienced from inexperienced players
- Too broad and too much pressure
- Players can get confused
Thematic elements
- Team-based deduction with good vs. bad guys
Comparison games
- Werewolf
- Deception: Murder in Hong Kong
Mechanics (from transcript analysis)
- Hidden Roles — Player roles are hidden.
- Social Deduction — Players try to deduce who is on which team.
- team-based — Players are divided into teams.
- Voting — Players vote on missions, and how they vote can reveal information.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's generally not my favorite type of game
- I find them a little bit too freeform and a little bit too unstructured
- my brain doesn't work in a abstract quick enough way to make up effective lies in those games
- the structure that comes with deception murder in Hong Kong makes that the perfect social deduction for me
- it's not about the game it's about the journey
References (from this video)
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Video B4M_5E3ik3Q
UndeadVikingVideos Discussion at 3:27:04 sentiment: positive
video_pk 87800 · mention_pk 230102
Click to watch at 3:27:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Streamlined mechanics
- Fast-paced
- Solid experience
Cons
- Removal of voting mechanic was both good and bad
Thematic elements
Comparison games
- The Resistance
Mechanics (from transcript analysis)
- Deduction — Avalon is a game where players try to figure out who the spies are.
- Hidden Roles — Players have hidden roles in Avalon, with good guys and bad guys.
- Set Collection — Players collect sets of cards related to missions.
- Social Deduction — The game involves social deduction as players try to identify traitors.
- Voting — A voting mechanic is used to determine who goes on missions, though this is removed in the streamlined version discussed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- game they considered street racing a sport
- I guess we considered illegal but yeah I used to go to a bunch of them up in Philly down by the airport back in like the 90s and all that guys there spare transmissions
- I love car meets car meets are fun to go to too
- Breaking the Law now they actually got people on that too at one point they were cracking down on it
- I drive a piece of [__] Dodge Dakota that's nearly 20 years old
- it's got more rust than than paint it's you know I mean that's beautiful Mad Max style
- This weed's gonna be so good because we can turn it into a rope
- it's like a side Scraper on its side
- I got my basketball grievance out of the way
- I had a weird experience my Jen's brother stepbrother had a 60th birthday party
- well she's getting a touchy Fey with her old lady like well don't make her problem it's my problem
- the big theory is why Damen priest is gonna lose the belt
- pulled off the Canadian Destroyer that on the outside outside of the Ring no that was great
References (from this video)
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Video 2vgzjQIQYV0
Beyond Solitaire Interview at 57:26 sentiment: positive
video_pk 86858 · mention_pk 226255
Click to watch at 57:26 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- The joy of children completely fooling and lying to the instructor builds trust.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- bluffing — Used in a creative writing class for kids to facilitate lying and fooling the instructor.
- Hidden role — Used in a creative writing class for kids to facilitate lying and fooling the instructor.
- Hidden Roles — Players have secret identities.
- Social Deduction — Players try to deduce who is who.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the competitiveness gets crappy if like you if you cannot admit to yourself that you're competitive because that's when you will start being like horrible
- humans are I think generally really really honest with each other I think we'd be shocked really to realize how often we're quite honest that it's such a cultural norm and I think there's something lovely and delicious and interesting and empathy building about making consensual spaces where we go no we're going to do you
- games are this wonderful Embassy space where we can meet each other and uh we can kind of hang out
- the higher up that I was the better I was doing in a tournament the less eye contact there was at the table and stuff
- the joy that I experience of those kids of of completely fooling me and lying to my face I think actually does build trust and it's wonderful
- it turned out that they'd all been playing uh we one night werewolf in the dressing room and that was like a sign for like how they'd all sort of got this like developed an in team language of like of of lowering the mask to reveal that they were actually aw wolf
- I've been like loving it which is a game uh I think it's published by Hobby Japan called Builders high it's a kind of weird mix of engine building and shedding it's a card game right where you are building laying down buildings um you've got to fulfill some kind of there'll be some City contracts out right uh you're You're Building buildings but you've also got to get rid of everything in your hand and there's also you some cards have got money on and some of them are buildings and the buildings once you've built them do stuff have special powers so you're slowly building an economic engine the wrinkle in the game is that you can only spend exact amounts of money so if you get because you're it's you're basically public you're doing stuff for the city your public industry so you've got to um use up every bit of money in your contract you can't have money left over that doesn't go anywhere so um it's a really interesting game of think actually quite a lot of spending is harder than it first looks it's also a race because there's this amazing point you can't you can't end the game until you've claimed one of the contracts by building a set number of buildings and they're they're different targets right and and then the game and then what you're doing immediately there's this beautiful art where it immediately turns and you are having to shed your hand so suddenly everything you've been doing in the game up to then get money get buildings build this thing you now don't care about and you're just trying to spend everything in your hand and empty your hand onto the table so there's this lovely Arc and this lovely turn and for me the artwork is never going to be hung in the Lou um it's you know the Box looks nice but for me it just does something that um a lot of other games it just doesn't feel like anything else in my collection
- it just does something that a lot of other games it just doesn't feel like anything else in my collection
- it's found a kind of like ecological niche in every game night I've had there's always time for it
- Tim you are the most fantastically autistic person I've ever assessed
- on one level it's like well it's your special interest him you know that that's like a quite a pat answer is that you're autistic and you find meaning by diving into something in its totality and then when you're very safe in that kind of area of knowledge like almost like throwing out grappling hooks and kind of like doing boarding actions on adjacent topics and using board games as a way of like relating to everything else from this kind of uh you know Fortress of Solitude of board games
- as someone who's been particularly craving like human connection and human contact and I sometimes found that difficult and has found essentially what I would describe as a I'd characterize as kind of a uh an accessibility Aid uh through games
- we think of autism as being a uh a social impairment right as as having deficits when it comes to connecting with other human beings but I just you know and I sort of don't want to speak to soon is but like I've loved talking to you right and at no point has my talking to you felt to me difficult or strained I feel like I'm just vibing out with someone who I've only just met
- we all mask to an extent for different reasons
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Video PMzLPLMze_o
Quackalope Top List at 13:42 sentiment: positive
video_pk 86526 · mention_pk 224097
Click to watch at 13:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Gorgeous prototype with stunning miniatures and components.
- Fully workable and playable.
- Perfect genre for Shira, making it a game to look forward to playing with her.
Cons
- They are still fine-tuning the rules and making changes.
- The host might be asked to send the prototype back.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- miniatures — Features resin miniatures.
- Playable prototype — The prototype is fully workable and playable, with the entire game contained within.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hold on to things that are unique that tell a story that you enjoy that give you pleasure and get rid of all the other stuff
- this is an industry built off of passion and love
- this is like Lego building bricks except for an RPG
References (from this video)
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Video 6Y56Qy1Er_U
Neon Gorilla Interview at 2:04:51
video_pk 80661 · mention_pk 197116
Click to watch at 2:04:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
- Quest
- Blood on the Clock Tower
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
- I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
- Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
- Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
- Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
- Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
- >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
- I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
- It is. It's the Wikipedia of board games
- You can't be afraid to like say something that's going to make people mad.
- It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
- I I don't want to collect any more Funko Pops for this board game.
- I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
- I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
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Video HHcBpGMGKts
Neon Gorilla Interview at 1:17:40 sentiment: positive
video_pk 80505 · mention_pk 195972
Click to watch at 1:17:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Favorite social deduction game
- Favorite big group game
- Has many roles
- Offers variety with expansions
Cons
none
Thematic elements
- Loyalty and betrayal
- King Arthur's court
Comparison games
- Secret Hitler
- Coup
Mechanics (from transcript analysis)
- Hidden Roles — Players have hidden roles that determine their allegiance.
- Set Collection — Players try to complete sets of actions to achieve their team's goals.
- Social Deduction — Players try to deduce who is on which team through discussion and voting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It is so chaotic. It is so fun.
- Is it balanced? Absolutely not. And that is half the fun.
- I think the action programming is super unique in board games in general, but also done really well here.
- I have a feeling pro uh Grim Coven is going to be my top 10.
- Grim Coven is incredible. Yeah, it is. It It really is. Not cozy either.
- Oh my god, they're so cool. Yeah, the artwork is just such a uh just amazing.
- It may and most likely will replace primal for me uh as my favorite uh boss valer.
- Why do we like board games so much? Um, because they're fun, because they're relaxing, they're enjoyable, you're spending time with people, you're spending time with yourselves.
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Video vfMVgF9S6yw
The Command Zone Playthrough at 51:45 sentiment: mixed
video_pk 80028 · mention_pk 194046
Click to watch at 51:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Powerful reset for all players
- Can be used to control the game state
- Synergizes with sacrificing permanents
Cons
- Can be unfair
- Low mana cost for its effect
- Does not affect artifacts
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Mass creature removal — Forces players to sacrifice creatures down to the minimum.
- Mass discard — Forces players to discard cards down to the minimum.
- Mass land destruction — Forces players to sacrifice lands down to the minimum.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a very special episode.
- We are going to be playing with the cards we draft from this episode.
- This is difficult than the normal draft.
- We opened up antiards. We opened up conspiracy cards.
- This is the highest stakes one of these we've done.
- Nadu is a huge pick.
- How in the world does Summoner's Bond work in Commander?
- I'm terrified of Leo at this game.
- I see your ancestral recall and I raise you busted card you've never heard of.
- This card is so cursed.
- I do not know what's up or what's down now.
- The ultimate gilded drink.
- The disrespect.
- Balance is the card I'm the most scared of with Nadu, too.
- We are going to have to do regular mulligans for this episode.
- This is the only place in commander where you could do that. Yeah, technically wishes.
- We're here for a long time. Not a good time.
- One of the drafts of all time.
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Video BRIlmaDBE44
Board Game Hangover Review at 0:30 sentiment: mixed
video_pk 79962 · mention_pk 193694
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Card play is fantastic and a scarce resource.
- Combat is great, with a push-your-luck element.
- Lots of intrigue.
- Really nice.
Cons
- Ambiguities in rules, like the keyword 'empowered'.
- Board immediately bent.
- Components are too shiny to appreciate the artwork.
Thematic elements
- area control
Comparison games
- Ank Gods of Egypt
Mechanics (from transcript analysis)
- Area Control — your task is to control these territories with your units.
- asymmetric factions — every player will play their own asymmetric faction. For example, you might play druids, or you might play these scaly and scary looking forans.
- Card Play — You will have these cards that you will be able to use to do anything in this game. The green cards will let you add troops. The yellow cards will let you move those troops. And the blue cards will let you build some fortresses. And most importantly, the red cards let you fight.
- Push Your Luck — You can keep pulling cards from the deck and get extra power. But watch out, if you get too much power, you explode and get no extra strength or almost none.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The most colorful area control game out there when this one comes from old sworn authors.
- And this is the best mobile adaptation in board game form that well I have ever definitely played.
- The card play is fantastic because it's a scar resource because whenever you have to play a card, you have to pay with other cards.
- The blackjack combat where you're pushing your luck by drawing these cards and you don't know how close the other player is.
- There is one thing uh rules. I mean, the rule book is good, right? Uh covers most things, but there are some ambiguities we couldn't solve and couldn't find.
- First thing, the board immediately bent once we opened up the box.
- And the biggest thing is this is the deluxe version. You can get also a version with standies like simple version but this particular version is so shiny that you can't even really appreciate how good it looks.
- Star Wars is all about fighting.
- For me, one of the coolest things is just how it looks. It feel like it just looks epic.
- It is medium weight. So, the basic rules are super simple. You just like move your armies and then shoot.
- what I really love about this game are just the minis, the feel, the ease of play.
- If you don't care for Star Wars and want to try a miniatures game with moving around using household objects for terrain, how about little soldiers?
- A board game that you probably will play just once already half of the audience gone.
- It's a skill issue.
- Yet, the more I play it, the more boxes I open up, the more the game change cuz each level feels completely different.
- It's a lovely small package, even though a heavy one physically. There's so much content.
- Pandemic Legacy is also a legacy game with a simple card system that keeps on building up with stickers, with new stuff, which has a story.
- Ever played Ark Nova and thought, "This action selection system is so great. I wish somebody would take it and put it in a medieval Japanese themed war game."
- The best thing about this game is the way you get points.
- Do you want to do that?
- it is on the longer side, especially with a lot of table talk, and the other, it's not available yet, but it is on game found right now, and I can't wait to get my hands on it when it comes out to put it in my collection.
- This has been out for a while, but I just now played it, and well, I think it's worth your time as well.
- It's very random. You can do what you want, but the dice will decide the destiny of your armies.
- But isn't that fun?
- Unpredictable. You don't know what's going to happen. Just like in real battle like like in real battles with orcs, dragons, and whatnot.
- This is my actually alternative. I mean, if you compare it, then this is more thematical. This is bigger, grander, more event cards, more things. Yet, the game The Battle of Five Armies, which is this one, is more compact, a bit easier, and definitely more about just fighting and less about everything around the story.
- I really, really enjoy it, and I'm one of the lucky guys who have a good friend who already has this copy.
- Yet, the game The Battle of Five Armies, which is this one, is more compact, a bit easier, and definitely more about just fighting and less about everything around the story.
- War of the Ring is quite plenty for me and it is a better game.
- This one kind of maybe fills in the gaps if you finish. Oh, you can start with this one.
- It's like to learn the system. pretty.
- And then you move on to the best of the three. Yes, I just said three. It's Dune. Dune's the best.
- The thing I love the most about this game are the visuals and the components.
- it's just such a chill, great game about animals.
- The other thing I really love about this game is the ease of play. It's almost like a chill game. You can have your cup of tea and just play around.
- But if you also want a chill experience, then the alternative for this game would be Cascadia.
- Well, the way opposite of that cute little game is this very aggressive, very good game.
- Getting this game to your table is going to take a lot of work. It's quite complex.
- All of your units are special with their own powers, with their own stats that you can upgrade.
- And if you're brave enough, you can actually turn this character sheet to the other side and actually see that you can upgrade your fortress as well with lots of powers that break the game and feel epic.
- Is it compensating with something? Cuz everything seems to be huge here. It's hugely good.
- It's hugely good. You mean it's full of goodness.
- It's on the lengthy side. That's another minus. It's a biggie.
- Now, we have to find a replacement. These five we these five games we ranked as mine mine collection. So, which one will come on top?
- I'm just going to start out and eliminate Star Wars Legion. It is good, but it is very Star Wars centered.
- So, by the way, sad.
- these in general are the best games we played this month.
- So, sure, this is fantastic. Going to play it more. I already played more. Great game. Try it out if you want a cool simple leg game.
- So, Cloudspire will be our game of the month. It's really interesting, different. Yes, heavy. We'd like those here.
- Um, and it's something uh that we would love to play more and more and more.
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Video bMeLt-aSH14
People University Discussion at 27:24 sentiment: positive
video_pk 67357 · mention_pk 163450
Click to watch at 27:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- ubiquitous at meetups; highly accessible to new players
- tight mechanics; well-balanced between good and evil
- timeless; continues to be played widely
Cons
none
Thematic elements
- good versus evil; legend of King Arthur
- medieval-themed social deduction
- discussion-driven with voting and role reveals
Comparison games
- Secret Hitler
- Quest
Mechanics (from transcript analysis)
- hidden roles and quests with voting — classic social deduction mechanics with quest rounds and role-based influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's the perfect introduction to social deduction games
- it's not very heavy you can get a large group of people together
- Avalon is the archetype of a social deduction game
- Blood On the Clock Tower... the biggest social deduction game ever in history
- Avalon is the game that I keep coming back to no matter how many times I've played it
References (from this video)
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Video 2rC_ENwoPaw
Meeple University Review at 2:29 sentiment: positive
video_pk 64940 · mention_pk 158543
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Great interactive game
- Can get a little heated
Cons
none
Thematic elements
- Loyal servants of Arthur vs. servants of Mordred
Comparison games
- The Resistance
Mechanics (from transcript analysis)
- Hidden identity — Players are given a role (good or bad) and must hide their identity. They put teammates on a team to go on a mission. Players play either a success card or a fail card.
- Social Deduction — Players try to protect their hidden identities from other players. The goal is to achieve team objectives while hiding roles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game is for the humans to figure out who the werewolves are over the course of the game while the werewolves are killing off one of the humans each round of their life in the game.
- The humans win when all the werewolves are dead and the werewolves win when there's at least as many werewolves left alive as humans and then they overrun the village.
- It is interesting pulling games together and keeping it fun for the players.
- No game is ever the same, which always keeps people coming back.
- Finding the 'Goldilocks' balance of giving enough information to be trusted but not too much to be targeted.
- Less information can sometimes be a better defense than more.
References (from this video)
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Video eGGFv6HXkec
Meeple University Rules Teach at 0:00 sentiment: positive
video_pk 64248 · mention_pk 157708
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clear strategies for role-specific play
- Engaging analysis of each role
- Practical tips for avoiding being shot and guiding the good team
Cons
- Not for beginners; targeted to players with basic knowledge
Thematic elements
Comparison games
- Resistance
Mechanics (from transcript analysis)
- Assassination — An endgame assassination by the Assassin to determine Merlin's fate.
- failing/pressured missions — The goal for spies is to cause fails; the more fails on board, the more pressure on Merlin.
- Hidden Roles — Different players know or deduce information about roles, influencing decisions.
- Information asymmetry — Different players know or deduce information about roles, influencing decisions.
- mission voting — Players participate in missions and decide success or fail outcomes with cards.
- Team Selection — A process of selecting and approving/rejecting mission teams.
- Teams — A process of selecting and approving/rejecting mission teams.
- Voting — Players participate in missions and decide success or fail outcomes with cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Merlin is the hardest role to play in this game
- don't get shot
- Double Bluff
- the vanilla good guy is actually there's a lot of nuance to how you play it
- it's Priceless
- it's gold
References (from this video)
No references stored for this video.
Video 17UaHyoLQMQ
Meeple University Rules Teach at 0:45 sentiment: positive
video_pk 64249 · mention_pk 157709
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Offers structured tips for beginners, intermediates, and advanced players.
- Emphasizes logic and cautious trust-building at the table.
- Encourages fun and positive play as a priority.
- Provides multiple practical tips: mission selection, voting strategy, card play awareness, and narrative-building.
Cons
none
Thematic elements
- narrative-driven deduction
Comparison games
- The Resistance
- Werewolf
- The Crew
- Fake Artist Goes to New York
Mechanics (from transcript analysis)
- Approval/Reject tokens — Tokens determine mission approval; five-vote sequence can end the game if the mission is rejected.
- Assassination/endgame twist — Endgame possibility where the Assassin tries to identify Merlin; house-rule discussions about assassination and its impact.
- Hidden Roles — Roles such as Merlin, Assassin, Percival, Morgana, Mordred, Lady of the Lake, Oberon influence information and deception at the table.
- Hidden roles and deduction — Roles such as Merlin, Assassin, Percival, Morgana, Mordred, Lady of the Lake, Oberon influence information and deception at the table.
- Lady of the Lake mechanics — The Lady of the Lake is passed between players and reveals allegiance to the holder; affects information flow and Merlin/Mordred dynamics.
- Leader tokens / leadership — Leader determines who goes on the next mission; discussion of leadership and its signaling effects.
- Mission outcomes (success/fail cards) — On a mission, players secretly play a success or fail card; knowing which card to play before picking up cards is emphasized.
- Mission selection — Choosing a team for a mission; being on the mission is beneficial for influencing it, with guidance to always put yourself on the mission.
- Narrative signaling — Players craft and interpret narratives to signal trust or deception about their roles.
- Voting — Players vote to approve or reject the selected mission; default approach and implications are discussed.
- Voting on missions (approve/reject) — Players vote to approve or reject the selected mission; default approach and implications are discussed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Always put yourself on the mission
- Be slow to trust other players
- Never give up
- Use logic to your advantage
- The objective is not confined to the current Vote or the current mission that you're talking about but the entire game
- Merlin needs their own narrative around why they are not Merlin
References (from this video)
No references stored for this video.
Video MyNdYLS0Wx8
Board Game Dad Discussion at 7:30 sentiment: positive
video_pk 40022 · mention_pk 228266
Click to watch at 7:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engaging social dynamics
- high replayability
Cons
- depends on player interaction; can stall with quiet players
Thematic elements
- social deduction with hidden roles
- medieval Arthurian legend
Comparison games
- Werewolf
- The Resistance
Mechanics (from transcript analysis)
- Hidden Roles — Players have secret identities influencing their actions.
- vote-based missions — Team selection and mission success depend on players' choices.
- Voting — Team selection and mission success depend on players' choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Luck is a flavor.
- Strategy is overhyped and luck is the true hero.
- Luck deserves more credit.
- Board games are not only luck; agency matters.
References (from this video)
No references stored for this video.
Video MyNdYLS0Wx8
Board Game Dad Discussion at 7:33 sentiment: positive
video_pk 40022 · mention_pk 228273
Click to watch at 7:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- great social interaction
- replayable with different roles
Cons
- depends heavily on player dynamics
- complex for standalone beginners
Thematic elements
- hidden roles and social deduction
- medieval Arthurian legend with spies
Comparison games
- The Resistance
- Werewolf
Mechanics (from transcript analysis)
- Hidden Roles — Players have secret identities guiding their actions.
- mission voting — Missions are proposed and executed based on hidden intentions.
- Voting — Missions are proposed and executed based on hidden intentions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Luck is a flavor.
- Strategy is overhyped and luck is the true hero.
- Luck deserves more credit.
- Board games are not only luck; agency matters.
References (from this video)
No references stored for this video.
Video g6T2TRO3I0w
Board Stepid Discussion at 2:05 sentiment: mixed
video_pk 39556 · mention_pk 119417
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- strong production and thematic ambition
Cons
- reviews didn’t sell me initially; trust building needed
Thematic elements
- area control and faction interaction
- fantasy Arthurian-inspired realm
- mythic-feudal conflict with distinct factions
Comparison games
- Rising Sun
Mechanics (from transcript analysis)
- Area Control — players vie for territories on a shared map
- area-control — players vie for territories on a shared map
- Faction Asymmetry — factions have different powers and victory conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's going to be the hit of the Q4 next year
- absolute topnotch game we are super excited to play that again
- production quality is phenomenal
- one versus one asymmetric
- it's a fan service game if you like Mass Effect
- we're going to pre-order it because it's a great price point
- Dirty Harry
- World Order my goodness that sounds amazing
References (from this video)
No references stored for this video.
Video sHCMCUNNNdI
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 10 List at 1:49 sentiment: positive
video_pk 37802 · mention_pk 240555
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- helped launch the modern social deduction genre
- works well with larger groups and varied play styles
Cons
- can be lengthy in big groups
- depends on dynamic player interaction; pacing can vary
Thematic elements
- secret identities, betrayal, group deduction
- medieval Avalon/Arthurian setting with court intrigue
- group-driven conspiracy with evolving roles
Comparison games
- The Resistance
- Secret Hitler
Mechanics (from transcript analysis)
- Hidden Roles — players are assigned good or bad alignments with information hidden from others
- leader-driven missions — the group must decide on mission teams, with pressure to reveal or conceal motives
- Social Deduction — players infer others' identities through discussion and voting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This started a whole new genre of games.
- Finca is underrated.
- Camel Up revitalized and broadened the appeal of betting-themed games.
- Splendor is a top 100 game.
- The second edition fixes a major problem that many people had with the first edition.
- Arboretum is two-player only and still shines with the right group.
References (from this video)
No references stored for this video.
Video J0be5TGE7Hc
Board Game Dad Discussion at 7:41 sentiment: positive
video_pk 35127 · mention_pk 104828
Click to watch at 7:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong social interaction and group dynamics
- Re-playability due to shifting alliances and roles
Cons
- Can be polarizing depending on group dynamics and tolerance for bluffing
- Experience can vary widely with player count
Thematic elements
- trust, deception, team-based objectives
- Social deduction in a medieval/mythic Arthurian setting
- thematic-illusion with hidden roles and faction alignment
Comparison games
none
Mechanics (from transcript analysis)
- Hidden Roles — Character identities are concealed, driving strategic misdirection and alliance-building.
- Social Deduction — Players deduce who among them are allies versus traitors based on discussion and behavior.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- hello in celebration of hitting 10,000 subscribers
- for you today I'm going to show you a new way to discover board games that are perfectly suited to your tastes
- I've prepared 20 reviews for you to see these attributes at their extremes
- the best way to understand the rating system is by example
- after answering about four or five questions you'll arrive at the results page
- this URL is something that you can actually bookmark
- look up Wingspan for example and you'll find other games and my description of why you might like them
References (from this video)
No references stored for this video.
Video iABOc19lAf0
BigPasti Discussion at 9:34 sentiment: positive
video_pk 11926 · mention_pk 115359
Click to watch at 9:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tense, memorable nights
- clean rule set and strong group dynamics
Cons
- can be punishing for newcomers if not guided
Thematic elements
- hidden alignment and cooperative deception
- Arthurian legend in a social deduction setting
- tense, accusatory, and political at the table
Comparison games
- Blood on the Clock Tower
- Quest
- So Clover
Mechanics (from transcript analysis)
- discussion and voting — players discuss and vote on who to suspect or support each round
- Hidden Roles — players have secret allegiances; some are evil among the good
- Voting — players discuss and vote on who to suspect or support each round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- What's the best entry-level board game? Wrong question. There is no best entry-level board game. There's only the chart.
- This is the chart chart.
- Don't optimize too hard. We aren't playing scythe right now.
- This is the gateway to an entire genre.
- For entry-level gamers, you want to have that fun to admin ratio heavily tilted towards fun.
- If someone has real enthusiasm for a game, just play it.
- Trust on your group, trust on your instinct.
- It's the gateway game that opened the floodgates to the modern industry.
References (from this video)
No references stored for this video.
Video fBWDfXE9xsU
Adam in Wales - Board Game Design Top List at 7:24 sentiment: positive
video_pk 988 · mention_pk 2774
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- classic abstract feel with tactile pieces
Cons
- some find the strategy non-intuitive at first
Thematic elements
Comparison games
- Gobbler
- H Hive
Mechanics (from transcript analysis)
- pushing/knocking discs — aim to push six discs off the board or position pieces for advantage
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these games have no theme
- it's a toolbox for you as a game designer which of these mechanisms do you want to employ in your own abstract strategy game
- product design is everything
- the single most impactful feature of connect 4 was that little hatch beneath the frame
- abstract strategy games are some of the most interactive games in existence
References (from this video)
No references stored for this video.
Video KNh5hc1kdvs
BigPasti Analysis at 5:21 sentiment: positive
video_pk 959 · mention_pk 113020
Click to watch at 5:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible entry point into the genre
- Strong variants and replayability
Cons
- Some rules complexity; scripts can vary in quality
Thematic elements
- logic-based social deduction
- Arthurian fantasy
- puzzle-like roles
Comparison games
- The Resistance
- Secret Hitler
- Feed the Kraken
Mechanics (from transcript analysis)
- Hidden Roles — Loyal servants of Arthur vs. traitors.
- Merlin/Morgana variants — Special roles with unique information and powers.
- No moderator — All players participate; no external moderator is required.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The Resistance and Avalon retain all that paranoia of werewolf, but everyone gets to play the whole game without the need of a moderator or any player elimination.
- Blood on the Clock Tower is a gigantic step forward in this genre.
- It's the board game equivalent of Carcination.
References (from this video)
No references stored for this video.
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