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Abomination: The Heir of Frankenstein box art

Abomination: The Heir of Frankenstein

Game ID: GID0013623
Game Info
Year
2019
Players
2-4
Age
14+
Playtime
120 min
Collection
Ratings
Creator Score
Mechanic profile
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Description

It's been twenty years since Victor Frankenstein died on a ship in the arctic, but his vengeful creature lives on, as does Robert Walton, the sea captain who vowed to kill the fiend before mercy stayed his hand. It's now 1819, and a sinister darkness descends upon the city of Paris. A mysterious benefactor of gigantic stature has emerged in the scientific community, never showing his face, claiming to possess the late Frankenstein's research. He sponsors a grand competition, offering an even grander prize: unlocking the mystery of mortality!

Renowned scientists from around the world come to take part: some drawn to solve this eternal riddle, others coerced against their will. But a certain captain comes as well, one deeply suspicious of the secretive patron, hoping to finally fulfill his vow.

Abomination: The Heir of Frankenstein is a competitive game of strategic monster building for 2-4 players, inspired by Mary Shelley's classic novel of gothic horror. In the game, the creature demands your help to accomplish what his own creator would not: to bring to life an abomination like itself, a companion to end its miserable solitude. Through worker placement and careful management of decomposing resources, you'll gather materials from the cemeteries and morgues around the city, conduct valuable research at the Academy of Science, hire less-than-reputable associates, and toil away in your lab — all in an effort to assemble a new form of life and infuse it with a "spark of being". Do well, and the creature may reward you during one of its surprise visits; do poorly, and you may come to regret not putting forth more effort. Narrative elements come into play throughout the game, guided by your decisions, leading to potentially unsavory outcomes.

The game ends when you succeed in bringing your creation to life or when the Captain kills the creature, whichever happens first. Then the player with the most points fulfills Frankenstein's dark legacy, becoming his heir, for good or ill...

—description from the publisher

Description

It's been twenty years since Victor Frankenstein died on a ship in the arctic, but his vengeful creature lives on, as does Robert Walton, the sea captain who vowed to kill the fiend before mercy stayed his hand. It's now 1819, and a sinister darkness descends upon the city of Paris. A mysterious benefactor of gigantic stature has emerged in the scientific community, never showing his face, claiming to possess the late Frankenstein's research. He sponsors a grand competition, offering an even grander prize: unlocking the mystery of mortality!

Renowned scientists from around the world come to take part: some drawn to solve this eternal riddle, others coerced against their will. But a certain captain comes as well, one deeply suspicious of the secretive patron, hoping to finally fulfill his vow.

Abomination: The Heir of Frankenstein is a competitive game of strategic monster building for 2-4 players, inspired by Mary Shelley's classic novel of gothic horror. In the game, the creature demands your help to accomplish what his own creator would not: to bring to life an abomination like itself, a companion to end its miserable solitude. Through worker placement and careful management of decomposing resources, you'll gather materials from the cemeteries and morgues around the city, conduct valuable research at the Academy of Science, hire less-than-reputable associates, and toil away in your lab — all in an effort to assemble a new form of life and infuse it with a "spark of being". Do well, and the creature may reward you during one of its surprise visits; do poorly, and you may come to regret not putting forth more effort. Narrative elements come into play throughout the game, guided by your decisions, leading to potentially unsavory outcomes.

The game ends when you succeed in bringing your creation to life or when the Captain kills the creature, whichever happens first. Then the player with the most points fulfills Frankenstein's dark legacy, becoming his heir, for good or ill...

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 26
This page: 26
Sentiment: pos 12 · mix 5 · neu 1 · neg 3
Mentions per page
Showing 1–26 of 26
Video -yFPSgewd74 Board Games UnLocked Review at 0:28 sentiment: negative
video_pk 116748 · mention_pk 330227
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Overall sentiment (raw)
negative
Pros
  • Cool theme
  • Nice artwork on the cards
  • Detailed dead bodies on cards
  • Interesting event cards
  • Double-sided event cards based on rounds
  • Nice laboratory setup for components
  • Aesthetically pleasing when putting pieces together
  • Potential for a good game with fewer flaws
Cons
  • Game is an abomination and broken
  • The "Heir of Frankenstein" character is busted
  • Outcome comes down to dice rolls, not player strategy
  • No consequence for actions (e.g., not paying for benefits)
  • Gaining expertise is not difficult
  • Research deck can be problematic
  • Game is too long and tedious
  • Theme wears off due to tediousness
  • Dice rolls at the end can negate player effort
  • Mechanics that don't make thematic sense (e.g., not paying for benefits)
  • Bribe and Bump mechanic is disliked
  • Some characters have no downside and are broken
  • Cutthroat elements feel tacked on
  • Cemetery location is rarely useful
  • Ugly and boring game board
  • Some characters are unbalanced (e.g., the two busted ones)
  • Game does not properly weigh into victory points
  • Game should be a race game, not point-based
  • Luck of the dice at the end is infuriating
  • Tediousness of managing resources and actions
  • Player powers are unbalanced
  • The game length makes it feel like wasted time
  • Some characters are considered unplayable
  • Asymmetrical game design is too broken
Thematic elements
  • Building Frankenstein's monster
Comparison games
  • Vedic Culture
  • Charterstone
  • Magic (The Gathering)
  • Black Angel
  • Darkest Night
  • Twilight Imperium
Mechanics (from transcript analysis)
  • asymmetrical player powers — Characters have unique abilities, but some are considered game-breakingly unbalanced.
  • Bribe and Bump — A controversial mechanic where players can pay a coin to take an occupied spot, which is criticized for not giving the worker back.
  • Dice Rolling — Dice are used, particularly at the end of the game, to determine outcomes, which is seen as overly impactful and frustrating.
  • Humanity Track — A track that players can gain or lose humanity on, impacting scoring and abilities.
  • reputation track — A track related to player actions and scoring.
  • Set Collection — Collecting parts for Frankenstein's monster is a key aspect of the game.
  • Worker Placement — A core mechanic where players place workers to take actions, but criticized for being tedious in this game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is an absolute abomination
  • it comes down to the dice and I don't think that's going
  • the thing that bugs me the most is this game is so [censored] long
  • all the work both you did we all didn't to get [censored] steamrolled by dice
  • worker placement game in Euro game should be I did all the work let me get my [censored] result not do all the actual Euro game working just to have a [censored] chance roll at the end
  • my biggest negative there's no downside to this guy
  • the game just doesn't weigh into the fact that the victory points it should
  • it's been a long time since I play the game that made me this furious
References (from this video)
No references stored for this video.
Video duWiylMGvZI Board Games UnLocked Playthrough at 0:30 sentiment: mixed
video_pk 116749 · mention_pk 329589
Board Games UnLocked - Abomination: The Heir of Frankenstein video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting theme that draws from classic literature.
  • Unique character abilities that offer different playstyles.
  • Mechanics that involve creating and bringing monsters to life.
Cons
  • The game can be tedious and involve a lot of micromanagement.
  • One character (Baptiste Rousseau) is perceived as overpowered and breaks the game, leading to frustration.
  • Dice rolls can significantly impact the outcome, sometimes feeling unfair.
  • The game can feel slow and drawn out, especially towards the end.
  • Difficulty in keeping track of all the mechanics and scoring, especially with simultaneous phases.
Thematic elements
  • Unlocking the secrets of Victor Frankenstein's research to understand the mystery of mortality and create a companion for the creature.
  • 1819 in the city of Paris
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Dice are used for certain actions, such as resolving events or potentially for 'throwing the switch' which can affect the outcome.
  • Resource Management — Players must gather and manage various resources like francs, materials, expertise, and humanity.
  • Set Collection — Players collect specific sets of materials (organs, blood, bone, muscle) to complete monster parts.
  • Variable player powers — Each character has unique abilities, such as Marie Freeman's reduced cost for monster parts or Baptiste Rousseau's inability to gain or lose humanity.
  • Worker Placement — Players place scientist meeples on different locations on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game starting to piss me off like I like this game at first but just the play I don't like that mother and I don't like the fact is like literally with these dice rolls like I only got this to try and get to 27 first but it's like Oh to sub free any time card it makes me wonder if you're not supposed to replenish it and so no it's literally like like if I can even find it no I'm never gonna find it oh yeah this goes to the bottom of its deck so maybe it's in the location.
  • I hate that character like he it seems like the designer made this game with all the rules and everything and then was like how can I make a character that can break the game oh I know I'll have him not be affected by the one thing that affects everyone else hmm that seems balanced.
  • It's just mind-boggling how atrociously bad this was okay he gets real for so you get to roll get that oh wait well you can activate all for your now you can roll six
  • This is just a knock this is like obscenely tedious right it's not fair to have to like well if the game hadn't gone on this wall hmm let me guess I was gonna say it wouldn't be a little talk about that in discussion and the discussion click the I actually I can make my other legs and then you'll get thanks for that how many points oh I used fresh stuff for that's a five really how you did wanted to you did these two alrighty
  • I'm gonna get a little edgy bug flu my coffee will mad about it Oh [__] bullet how are you ignite my god how do you ignite your spa my leg the Leyden jars they're gonna pay to get that cut through forget that she's just one oh yeah I'm guessing one negative the negative like I [__] care watch me got all my points the delusive immediately anyway would you do the honors yeah those are all to be [__] fresh as hell though that's why she why she because loss only the unready need fear me she could feel only up for the breeding I miss the guy who hunts the plump one he was good no no it wasn't it was the Bennett's alright my turn Wow Oh
References (from this video)
No references stored for this video.
Video JoeiQ0EYAjM Board Games UnLocked Analysis at 0:33 sentiment: mixed
video_pk 116050 · mention_pk 328617
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Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Awesome theme
  • Decent worker placement
  • Story elements add variety
  • Creator's positive engagement with feedback
  • Free variant addressing major complaints
  • Plaid Hat Games' commitment to making the game work
Cons
  • Game was too long
  • Too much randomness in dice rolls
  • Little redeeming qualities in the original release
  • Ruined by length and randomness
Thematic elements
  • Building Frankenstein's bride.
  • Event cards trigger story spots in a book.
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — A core mechanic for obtaining resources and completing objectives, heavily criticized for its randomness and impact on the game's outcome.
  • Set Collection — Players collect resources to build body parts, a process that was found to be too long and random.
  • variant rules — A new 'Egor variant' was created to address complaints about game length and randomness, offering more control over dice rolls and shortening playtime.
  • Worker Placement — Described as decent but ultimately ruined by the game's length and randomness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fact that they heard the complaints listen to their customer base and actually made the changes to accommodate what the majority of players wanted is fantastic
  • props to them for even making this as well because they could have just been like okay well people didn't like the game that's that
  • this raises the bar and sets the example for other companies
  • what makes me love the board game industry
References (from this video)
No references stored for this video.
Video 3paz_tFH9qc Board Games UnLocked Top List at 2:46 sentiment: negative
video_pk 116021 · mention_pk 328979
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Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Doesn't work
  • Too much to do
  • Gross theme
  • Boring gameplay
Thematic elements
  • making a bride from fragments
Comparison games
none
Mechanics (from transcript analysis)
  • Body building — Players are essentially building a bride by collecting body parts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • I was like yeah like worst game those are worth talking about one that's fun to [expletive] about in bad game so I'm always I'm almost slightly more excited to talk about bad games and [expletive] lame to talk about the best games
  • I think the delineation we mentioned cuz we've done they're just disappointing is that I would play disappointing if someone's like hey do you want to play and I'll be like sure if someone offered like I'd be like no like no and you're a bad human for even offering this to someone like why do you want to make someone so unhappy
  • it's it's the same company that did this game that did the oh the Bob Ross the classy with my yeah yeah yeah deal I mean it's alright yeah whatever
  • I'm gonna go on record I think that this is an unfair Pig because he that's like that's like if I want to go back to other end of the year but it's like oh yeah you know commits the worst game that year well I already know I don't like it so no
  • if at least those are fun you know story driven games this one oh and the story was [expletive] weird
References (from this video)
No references stored for this video.
Video 3paz_tFH9qc Board Games UnLocked Top List at 35:00 sentiment: negative
video_pk 116021 · mention_pk 328985
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Overall sentiment (raw)
negative
Pros
  • Unique theme
  • Company released a free variant to address issues
Cons
  • Excessively long
  • Highly random end game
  • Broken player powers
  • Bad story
  • Had to release a variant to fix the game
Thematic elements
  • Building a wife for Frankenstein
  • Weird story elements
Comparison games
  • Comanauts
Mechanics (from transcript analysis)
  • Dice Rolling — Used to shock body parts awake.
  • Set Collection — Collecting body parts to build the wife.
  • Worker Placement — A worker placement game with a unique theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • I was like yeah like worst game those are worth talking about one that's fun to [expletive] about in bad game so I'm always I'm almost slightly more excited to talk about bad games and [expletive] lame to talk about the best games
  • I think the delineation we mentioned cuz we've done they're just disappointing is that I would play disappointing if someone's like hey do you want to play and I'll be like sure if someone offered like I'd be like no like no and you're a bad human for even offering this to someone like why do you want to make someone so unhappy
  • it's it's the same company that did this game that did the oh the Bob Ross the classy with my yeah yeah yeah deal I mean it's alright yeah whatever
  • I'm gonna go on record I think that this is an unfair Pig because he that's like that's like if I want to go back to other end of the year but it's like oh yeah you know commits the worst game that year well I already know I don't like it so no
  • if at least those are fun you know story driven games this one oh and the story was [expletive] weird
References (from this video)
No references stored for this video.
Video CrbHZDIAJ3k BoardGameCo Discussion at 14:06
video_pk 99395 · mention_pk 276910
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Click to watch at 14:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • By all accounts, CMON backing out of this NFT investment, given how much uproar there was when it happened, by all accounts, this is the right move. But even this makes it seem like it's a ship without its rudder. Makes it feel like they don't really have a direction.
  • Everything he says is completely on point except for one major issue. I personally prefer a sleeved deck of cards.
  • Magic the Gathering, it's on the upswing, which is fascinating cuz this whole universe is beyond thing.
  • The problem is, I'm not their target audience. I used to love Magic, don't play Magic anymore. They're not losing me as a customer. I wasn't a customer anyway.
  • It's so weird. My relationship with CMON is weird.
  • Should you sleeve your cards? Not necessarily, but I do think it's a good read. I think his logic holds up. It just depends on why you sleeve your cards.
References (from this video)
No references stored for this video.
Video xKUNKmgdB6I Rolling Dice & Taking Names Discussion at 35:48 sentiment: positive
video_pk 94844 · mention_pk 259786
Rolling Dice & Taking Names - Abomination: The Heir of Frankenstein video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Unique theme of building a Frankenstein's monster
  • Innovative resource decay mechanic
  • Humanity management adds strategic depth
  • Worker placement gameplay.
Cons
  • Player elimination is mentioned as a potential con.
Thematic elements
  • Building a Frankenstein's monster
  • Paris
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Decay — Resources expire over time, adding a time-sensitive element to gameplay.
  • Resource Management — Players manage resources like 'humanity' and body parts.
  • Worker Placement — A core mechanic where players place workers to gather resources or take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is gonna be one of my games of 2019
  • The resources expire over time so the body parts go bad they decay
  • China refused to release this because they said Taiwan's never been a free country we've owned this country and they said it's just fiction it's not real it's not historical
  • If you like Twilight Struggle this has that feel in less than an hour
  • I don't consider just flipping pages in a rule book I expect them to be there
  • Leviathans is a game that they originally came out with...
  • The mechanics of the combat and everything was one of the best things I've ever seen done with like a 12-sided die.
  • This is a war war two themed game where one person places Germans one person places Americans and you have a scenario book that each game is gonna be based on one of the scenarios with the netbook that scenario book contains a map that shows how to lay out the tiles that are included in the game that ladies are basically terrain each of you are gonna put tokens on the board as described by the scenario and that's the units that you use during the game this is basically a deck builder which Tony and I really like as the scenario at the beginning of game says you're going to build your deck by putting in two scouts or maybe two riflemen or maybe two machine gunners and the squad leader stuff you build your deck like that and then all those guys are available in supply at that point each of you draw four cards each card has an initiative number on the top you're gonna bid to see who gets to go first guess what the best card has the highest number but once you bid on that using that card you can't use it for the rest of the term at that point you're gonna play all three cars like a regular deck builder in each of the cards have multiple functions like there's the Scout card which allows you to move into an area and Scout to an area that you haven't been before but when you do you have to take fog of war which is a card that clogs up your hand or you can have the rifleman who's maybe good at attacking or maybe taking over control points which is the ultimate goal each side has a certain number of control points that you're trying to take over when you do combat you roll dice and you resolve based on the dice roll and if you can exceed their armor and the distance they are from you you take damage and this is one of the really cool parts when you take damage the token doesn't come off the board first what you do is you go through your hand or your discard pile of your deck trying to find a copy of that card and it comes out of the game if your deck contains nothing of that card then that chip comes off the board and the only way to get it back is by using a bolster action which you actually also use to add cards to your deck so you're building the deck over time you're playing a regular deck builder head-to-head matchup World War two theme loved it and I would re-emphasize that love it part that's right in my wheelhouse on theme I love the world war two I enjoyed the aspect of a deck builder I enjoy the strategy of it positioning of it various tiles provided various defense is very important for you to keep them play as you're building this game out and trying to achieve your ultimate objective based on the scenario the fog of war adding the crud to your hand and how you have to get rid of that all that's an important aspect it's got that deck builder mentality for me Marty the initiative was a huge Pro I like that part of any of those types of games of use it's been in other games I've played where the better cards have the higher number so you really need to know do I want to get rid of that hey wait I'm not going to do anything with this guy yeah I can do it initiative was a key Proform and so what's really cool is each of the cards have like I said different units have different actions they can do so when you play a card you got to decide which one of the actions you want to do and then there's two different squads which is cool - it's for like say for example there's a scout and there's a a squad and a B Squad there's a squad leader for each one of those so when you play a squad leader like a and he does a bolster he can only add the a type cards to your deck the squad leader B can only add B type cards to your deck but there's a token for each on the board it is very tactical I think Tony way more tactical than war chest is because you have you these different scenarios that you're trying to achieve the terrain matters like you said some of them have heals if you can get positioned on a hill where you're firing down on somebody you actually have an advantage and every scenario is different and based on actual historical things that happen because come to find out David Thompson's grandfather was in Normandy and he actually has a card of his grandfather in this deck he's one of the platoon sergeants oh very interesting now one thing I'm going to say about the negative of the dice some people say I don't want to roll the dice get over it did you know that that bullet may get struck or lodged in the gun or get deflected you don't know quite that with just normal you know just firing a gun you weren't that gray it was the war it was the rush the adrenaline for me this is gonna be one of my games of 2019 we loved war chest and I didn't think I can find thing else like it debated cuz I love the tokens and everything but man this this actually might be it because the theme is is so on point of what it's trying to do and yeah some people may not like the dice combat you're you're right but see here's the thing there are some units that are better at shooting than others there are some that you can roll multiple dice the scouts you canola or one died positioning matters the closer you can get the better chance you have to hit a hit someone and here's the thing Tony David said hey if this system takes off we have plans for other maybe the Eastern Front who knows maybe bringing in other items and units and machinery the system itself is solid it could be expanded to a lot of different things Tony could they actually win another squirrely for a two-player game of the year I don't know you have to let me play it some more
  • This is gonna be one of my games of 2019.
  • If you liked war chest you owe it to yourself to check this out
  • Southern Fried Gaming Expo is going to be July 12 through 14
  • If you go out to their website Southern Fried gaming expo com they have a list of all the pinball machines and arcade machines
  • I am excited to be a special guest at one of the best name gaming conventions in the United States the southern-fried Gaming Expo
References (from this video)
No references stored for this video.
Video p1T-2nsERCc Rolling Dice & Taking Names Discussion at 1:02:19 sentiment: mixed
video_pk 94842 · mention_pk 259765
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Overall sentiment (raw)
mixed
Pros
  • Unique and well-integrated theme.
  • Interesting resource decay mechanic.
  • Dynamic board state that requires constant attention.
  • Engaging dice rolling for animating parts.
  • Gaining expertise affects the parts that can be created.
Cons
  • Game length can be extended significantly due to numerous options and constant board changes.
  • Some players may find the complexity and decision-making process overwhelming or time-consuming.
  • The 12 rounds felt long, with a suggestion for fewer rounds.
Thematic elements
  • Creating a Frankenstein's monster
  • Paris, early 1800s
  • Flavor text on cards and event cards add narrative elements.
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Dice are rolled to attempt to bring body parts to life, with potential for success, failure, or damage.
  • event cards — Random events and encounters can alter gameplay conditions or present choices.
  • Resource Management — Players gather resources like blood, bone, and organs, which decay over time unless preserved.
  • Set Collection — Collecting different types of resources and body parts to assemble the monster.
  • Variable player powers — Players can gain expertise and manage humanity levels, affecting their abilities and scoring.
  • Worker Placement — Players place workers to gather resources, build body parts, and perform other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where Just One I think can sometimes have an issue because we happen like three times for us.
  • Monolith Arena with the brand-new expansion coming out at Gen Con from portal called academics.
  • to me that game was comfort food that game is just like ah I'm so sit down
  • The academics which is the brand-new faction and he introduces this new mechanic of mana where you can put mana on a unit and if you can generate mana it boosts it somehow.
  • there's also healing now so you can heal up units you can heal up your your banner which is basically like your base
  • all of a sudden you had to try to get around to it to take that sucker out exactly so you can't ignore that you gotta say okay if he is that supercharged mega blaster loaded up ready to go I'm gonna take a lot of damage
  • As soon as I pulled up that trailer and as soon as I heard the dog, chills chills.
  • people forget blade was one of the first ever comic-book movies you know from the 90s it's just forgotten because comic book movies want that big bin aside from Spider-Man blade was good
  • The Russo brothers who directed the Avengers movies they directed second Captain America movie Winter Soldier they did the last two Avenger movies they announced they're bringing to the big screen one of my all-time favorite cartoons that I've mentioned on this show before from the 70s battle of the planets
  • Y'all gonna be getting some games soon right you're gonna be buying some games you're gonna need some organizers for cards and bits and you can find all that stuff over at the broken token calm
References (from this video)
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Video _ioMTAJo1Mk Game Night Picks - Pair Of Dice Paradise Top List at 2:30 sentiment: positive
video_pk 91596 · mention_pk 245806
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Overall sentiment (raw)
positive
Pros
  • Fun time
  • Intriguing premise
Cons
  • Host is not usually into horror games
Thematic elements
  • Competitive strategic monster building inspired by Mary Shelley's Frankenstein
Comparison games
none
Mechanics (from transcript analysis)
  • Monster Building — Players compete to build a monster by gathering materials, researching, hiring associates, and working in their lab.
  • Resource gathering — Players gather materials from cemeteries and morgues.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The court that surrounds him and contains subjects who seek power and so each player represents a family that will vie for control over the different subjects of the land.
  • Seven different victory conditions so the path to victory may shift as you play and you gain more information about each subject's motives during the game.
  • Usurp the King does sound interesting enough that I'm really looking forward to giving this one a try.
  • Players are aspiring vinyl collectors, you know vinyl those big flat black LPS that my daughter wouldn't recognize if I waved one in front of her face.
  • Players then will acquire morsels of information and that information will lead them to different vinyl bins where they will select albums to add and expand their collection.
  • Inventory is limited and the other customers may be targeting the very same vinyl gems as you.
  • There's there's there's something about this game that scene very very familiar.
  • Players take turns being the focus of an intervention by drawing a problem card with a nonsensical problem like uncontrollable interpretive dance or neurotic inability to turn right.
  • Friends will give obscure clues and hints at what the problem is without giving it away completely and the sooner the intervened it can guess what their problem is well if the more points they'll score.
  • It's also one of those games that I don't know how often I will find the need to play it after playing it once but sounds interesting enough.
  • Players take on the role of foxes trying to steal as many chickens as they can from the henhouse and then cook them up into delicious fried chicken dinners.
  • Each character's Fox that they play has a unique ability that can be used once throughout the game giving them a little bit of player asymmetry.
  • Rolling poorly too many times he might scare the chickens out of your bag which would end the game and no chicken dinner for you sorry.
  • I love a good word game.
  • In this game all players create words simultaneously from their letter pieces that they're going to have on the table out in front of them.
  • There's a thrilling little challenge of word discovery that starts to happen.
  • You score more points the fewer pieces that you lose.
References (from this video)
No references stored for this video.
Video GgL0sRW6czs Meeple University Event Coverage at 5:31
video_pk 91587 · mention_pk 259791
Meeple University - Abomination: The Heir of Frankenstein video thumbnail
Click to watch at 5:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Frankenstein's monster is alive and well
  • 20 years after the novel Frankenstein, in Paris
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're at the origins game fair in Columbus Ohio
  • it highlights to me what a great community industry this is
  • our award is I'm helping you to play your favorite board games
  • talk about abomination
  • it takes place 20 years after the novel Frankenstein where captain Walton has learned that Frankenstein's monster is alive and well in Paris
References (from this video)
No references stored for this video.
Video EqageqAplk8 Board Gaymes James Top 10 List at 1:35 sentiment: mixed
video_pk 87000 · mention_pk 226747
Board Gaymes James - Abomination: The Heir of Frankenstein video thumbnail
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging monster creation theme
  • London exploration flavor
  • Creepy monster on the player board
Cons
  • Dice luck can destroy progress; long playtime; requires house rules
Thematic elements
  • Gothic horror, monster creation
  • City of London, collecting body parts to assemble a monster
  • Dark, gruesome, cinematic
Comparison games
none
Mechanics (from transcript analysis)
  • dice resolution — Roll dice to bring the assembled monster to life, introducing randomness
  • Dice Rolling — Roll dice to bring the assembled monster to life, introducing randomness
  • set-collection / route exploration — Move around a map collecting body parts and fluids to assemble a monster
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spooky season I have got three games for you to check out this Halloween season
  • this is very familyfriendly very lightweight
  • the artwork on it is just stunning
  • I love the actual going to the pick up and deliver kind of aspect of going around London and finding all the body parts
  • I house ruled it
References (from this video)
No references stored for this video.
Video PCFgRMl4k_k Watch It Played Top 10 List at 6:31 sentiment: positive
video_pk 86857 · mention_pk 226225
Watch It Played - Abomination: The Heir of Frankenstein video thumbnail
Click to watch at 6:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing theme
  • Engaging mechanics
Cons
  • Thematic elements might be unsettling for some (rotting body parts, implied smell)
Thematic elements
  • Becoming the heir of Frankenstein, scientific competition, recreating life
  • Paris, 1819
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Players collect body parts to piece together creatures.
  • Worker Placement — A thematic worker placement game where players are scientists.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • who needs Rodney and Chaz it's Paula and Matthew it's our Channel now
  • I'm Kind of a Big Dill is a party game designed by Adam Bane and Grant Lion
  • I think the name came first and then the game
  • what I like about this game in particular is it gives you direction right rather than being like I have to decide for myself if I'm bluffing or not
  • but in these days it would be like a playlist on Spotify it's the early '90s baggie jeans and flannel shirts rain Supreme
  • I Made Mixtape an I split you choose card game where competing Maestro aim to make the best compilation possible out of an album collection
  • I think the theme of this sounds really fun I think the way it looks looks really cool like I love the visuals of it I'm really excited to check this one out actually I really am
References (from this video)
No references stored for this video.
Video FGgTm4ZuXcc Where There's A Wilz, There's a Play Discussion at 7:19 sentiment: positive
video_pk 84332 · mention_pk 214225
Where There's A Wilz, There's a Play - Abomination: The Heir of Frankenstein video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic integration is strong
  • absurdly fun and immersive premise
  • great storytelling through mechanics
Cons
  • grim theme may be off-putting for some players
Thematic elements
  • macabre, body-part collection and ethics of humanity
  • Victorian/Horror lab setting focused on reanimating corpses
  • story-driven with four phases and nervous tension
Comparison games
none
Mechanics (from transcript analysis)
  • dice-driven push-your-luck — roll dice to insert electricity and animate the corpse.
  • phase-based play — event phase, city phase, lab phase, etc.
  • Resource Management — balance freshness of organs with ethics to maximize efficiency.
  • resource/humanity management — balance freshness of organs with ethics to maximize efficiency.
  • Variable Phase Order — event phase, city phase, lab phase, etc.
  • Worker Placement — collect body parts to reanimate a body.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Ian, your makeupy casual gamer.
  • This is now October of 2025. And this month's theme is going to be spooky season.
  • The Haunted Mansion there's the hitchhiking ghosts who follow you home and they may spell your doom in the end.
  • the box is actually the dice tower
  • basically living out that first movie
  • the rules as written you can kind of manipulate into cheating but you can just play the spirit of the game
  • everything about this game is just super thematic
  • the artwork is absolutely fabulous. I mean, you can tell by the cover. The cover of this is just gorgeous
  • you can play as different monster and they're going to play differently
References (from this video)
No references stored for this video.
Video ItDPchVTx3E Stonemaier Games Analysis at 9:51
video_pk 83127 · mention_pk 259707
Stonemaier Games - Abomination: The Heir of Frankenstein video thumbnail
Click to watch at 9:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Horror
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The reason I highlighted Planet Unknown is that this is a game that is purely about building a planet.
  • But I love the idea that instead of having a universe of planets that you can go and discover, instead you have one specific planet with a unique hook, a unique layout, beautiful art.
  • So, in Hot Streak, it is a racing game for mascots.
  • Delightful game. I think the the theatic and the uh mechanical twist make this game really stand out.
  • Trading in the Mediterranean. Concordia is the game that I think has really broken through in this genre.
  • They typically don't enjoy trading in the Mediterranean, but they really really enjoy Concordia.
  • But if you're not into the Viking theme of I I guess exploring and pillaging, if you're not really into that, I think a game that stands out that's mentioned here is the game A Feast for Odin.
  • But I think this game is just a really really good Eurothemed game that give players a lot of choices.
  • So, Creature Caravan doesn't even really present itself as a zombie themed game, but it is.
  • But I love that Ryan Locket put his own spin on zombie themed games by just having them be these lumbering creatures that that just follow you around.
  • I say that because our game origin story, we have a different take on the the superhero theme in our collection now.
References (from this video)
No references stored for this video.
Video edJgH18IX4Y Meeple University Rules Teach
video_pk 70267 · mention_pk 167193
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Want to learn how to play Abomination: The Heir of Frankenstein board game in this video we're going to take you through the full rules for this game
  • the game is played over a maximum of 12 rounds
  • the theme of this game is a bit gritty
  • some of the graphics are a little bit gory
  • The game can end in one of two ways either by the round marker reaching the skull space on this track or by one player successfully animating all 6 monster paths
  • highest humanity gains 5 points
References (from this video)
No references stored for this video.
Video -kZM5z2qI48 Meeple University Rules Teach
video_pk 70272 · mention_pk 167198
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the goal obviously to collect his mother
  • the goal is to get the most victory points
  • the game can last up to 12 rounds
  • how you're gonna bring your creature to life is by rolling dice
  • if you drew a bad dice you can just reroll
  • these event cards have story text
  • you can research or lecture
  • humanity is important because it can give you victory points
  • it's I love this game it's a great theme
  • oh I cannot wait until it comes out
References (from this video)
No references stored for this video.
Video edJgH18IX4Y Meeple University Rules Teach at 0:36 sentiment: neutral
video_pk 70267 · mention_pk 245751
Meeple University - Abomination: The Heir of Frankenstein video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Frankenstein-related creature creation and pursuit of a mate using scientific experimentation
  • Paris, 1819
  • explanatory rules-focused narration with thematic framing; notes that the theme is gritty
Comparison games
none
Mechanics (from transcript analysis)
  • cadaver/resource management — Cadavers are drawn from several sources (cemetery, morgue, hospital, public square) and resolved for materials, sometimes at a humanity cost.
  • dice-driven animation with Leyden jars — Animation of completed parts uses Leyden jars and dice (blue and gray), with potential dice mitigation from research cards.
  • End-game triggers and scoring — The game ends when the round marker reaches the skull space or when a player animates all six monster parts; end-game scoring considers alive parts and bonus objectives.
  • ice blocks to slow decomposition — Ice blocks preserve materials; melted ice shifts and decomposes materials unless replenished.
  • market-based selling and money — Preserved materials can be sold at the market for money; market actions also allow other trades.
  • materials and freshness tracking — Materials (muscles, organs, blood, bones) have freshness stages (Stage 1 to Stage 4) and can decompose over time.
  • monster part building and scoring — In the lab phase, players assemble monster parts from components, score points based on the oldest material used, and may substitute animal parts with human parts under certain rules.
  • round-based phases — The game progresses in rounds, each comprising four phases: event, city, lab, and reset.
  • round-based worker placement — During the city phase, players place workers on spaces to gather resources; spaces become occupied for the rest of the round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Want to learn how to play Abomination: The Heir of Frankenstein board game in this video we're going to take you through the full rules for this game
  • the game is played over a maximum of 12 rounds
  • the theme of this game is a bit gritty
  • some of the graphics are a little bit gory
  • The game can end in one of two ways either by the round marker reaching the skull space on this track or by one player successfully animating all 6 monster paths
  • highest humanity gains 5 points
References (from this video)
No references stored for this video.
Video -kZM5z2qI48 Meeple University Rules Teach at 0:52 sentiment: positive
video_pk 70272 · mention_pk 259790
Meeple University - Abomination: The Heir of Frankenstein video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong Frankenstein-themed premise and narrative potential
  • Dice-driven life creation mechanic adds tension and excitement
  • Event cards and bonus objectives provide replayability
  • Narrative depth through scientist backstories and roleplaying potential
  • Multiple strategic routes (reputation, humanity, lab, and different locations)
Cons
none
Thematic elements
  • monstrous creation, assembling body parts, bringing a creature to life
  • takes place 20 years after the novel Frankenstein, in Paris, with Captain Walton pursuing a creature
  • story-driven with event cards and character backstories (scientists have backsides text) presented during play
Comparison games
none
Mechanics (from transcript analysis)
  • Body parts collection and four stages — parts come in four stages; fresher parts yield more victory points
  • Dice-based life finalization — to bring the creature to life you roll dice, with rerolls and special cards to modify outcomes
  • Event cards shaping the game — event cards determine what is available on the board and can move the captain toward you
  • First-player bump — the first player can be bumped by paying a coin; bumping depends on number of players
  • Ice blocks and preservation — ice blocks slow decay and allow preservation of materials and parts
  • Lab base actions and Leyden jars — the lab base uses Leyden jars that must be charged to bring a body to life
  • Morgue, hospital, church, and dark alley options — these locations provide different benefits and risks, including the possibility of murder with penalties
  • Reputation and humanity management — reputation and humanity interact with actions like hospital, morgue, and charity; humanity can be gained or lost
  • Worker Placement — you place workers to collect materials and body parts for your lab work
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the goal obviously to collect his mother
  • the goal is to get the most victory points
  • the game can last up to 12 rounds
  • how you're gonna bring your creature to life is by rolling dice
  • if you drew a bad dice you can just reroll
  • these event cards have story text
  • you can research or lecture
  • humanity is important because it can give you victory points
  • it's I love this game it's a great theme
  • oh I cannot wait until it comes out
References (from this video)
No references stored for this video.
Video GwJ965omBgI Meeple University Discussion at 10:21 sentiment: positive
video_pk 64855 · mention_pk 158433
Meeple University - Abomination: The Heir of Frankenstein video thumbnail
Click to watch at 10:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Invest in reputation early for cadavers and more actions.
  • Use Leyden jars and shock dice for animation opportunities.
  • Research cards help mitigate dice rolls.
  • Starting and completing monster parts grants expertise.
  • Losing some humanity early can be beneficial.
  • First player status provides significant advantages.
  • Animal parts are a cost-effective way to build monster parts.
  • The AYGO variant speeds up the game.
Cons
  • Dice can be unforgiving.
  • There's a small penalty for using animal parts.
  • Players might lose humanity early on.
Thematic elements
  • Constructing a monster
  • A laboratory environment
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players have a limited number of actions per turn, with options to gain more.
  • AYGO variant — A variant that speeds up the game by shortening rounds and allowing simultaneous actions.
  • Dice Rolling — Dice are used for actions, and there are ways to mitigate bad rolls.
  • Monster construction — Players build a monster by completing various parts.
  • reputation track — Gaining reputation provides benefits like access to cadavers and more actions.
  • Resource Management — Managing resources like cadavers, Leyden jars, and parts is key.
  • Turn order manipulation — Securing first player status is a strategic advantage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hopefully you send me other tips video that I've done and find them useful otherwise check them out here so check the description of this video before I get into it please write in the comment sections below what you think of the episodes and if they are games you want to be featured in this strategy series or if you just want to say hi to me
  • I am kind of aware of certain patterns that if you only played it once or twice you might not be aware of but there are things that you can use to inform your strategy
  • It's like sometimes certainly on the lower play account it can be hard very tough against all was tense be you see the more place if you're playing a four player game it gets a lot easier I think
  • The AYGO variant shortens the rounds from 12 to 8 start you off nicely with a couple of monster parts boosted stats and a pair of charged Leyden jars
References (from this video)
No references stored for this video.
Video oUqhm8wbVu8 The Cardboard Herald Review at 0:28 sentiment: mixed
video_pk 13471 · mention_pk 39437
The Cardboard Herald - Abomination: The Heir of Frankenstein video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • intriguing resource degradation system that adds high tension
  • strong, original thematic flavor with a dark horror aesthetic
  • multi-use cards and dice manipulation offer varied strategic options
  • the interplay of emergent storytelling with strategic planning can be compelling
Cons
  • setup and upkeep can be cumbersome for a heavy game
  • the game can feel clunky and long (up to 12 rounds), which undermines fluidity
  • story elements sometimes disrupt strategic flow and can be frustrating
  • graphic violence and gruesome imagery may not feel fully earned or comfortable for all players
Thematic elements
  • ethics of creation, humanity, and horror as a driving force of strategy
  • Frankenstein-era Europe with a laboratory-driven storyline around creation and experimentation
  • emergent/story-driven through encounter deck and player actions; choices influence outcomes
Comparison games
  • Dead of Winter
Mechanics (from transcript analysis)
  • dice-based upgrading of monster parts — dice results affect upgrades and can downgrade parts via electricity-driven processes
  • Events — encounters presented each round via a deck; events can present grim choices with consequences
  • humanity/reputation tracking — dials track humanity and expertise; affects scoring, available workers, and payout
  • Resource Management — resources degrade over rounds unless preserved (ice blocks), creating pressure to optimize timing
  • resource management with degradation — resources degrade over rounds unless preserved (ice blocks), creating pressure to optimize timing
  • story/event deck with cover cards — encounters presented each round via a deck; events can present grim choices with consequences
  • upgrading monsters with cadaver parts — assemble and upgrade monster parts to improve scoring and capabilities
  • Worker Placement — send pawns to locations to gather resources, perform actions, and unlock upgrades
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • abomination is a unique blend of highly thematic storytelling and resource management
  • this game has an incredible resource degradation system where unless you purchased one of these ice blocks to degrade instead your resources at the end of the round are going to end up sliding down a stage
  • it's a gruesome game with really graphic imagery and concepts that don't feel entirely earned
  • an OK game with a lot of really good ideas that should have been great but much of this abomination should left on the cutting-room floor
  • I love horror and think verbal violence can be used for powerful dramatic and yes even comedic effect
References (from this video)
No references stored for this video.
Video tde2mTSt4bo Board Game Coffee Discussion at 25:46 sentiment: positive
video_pk 12959 · mention_pk 37911
Board Game Coffee - Abomination: The Heir of Frankenstein video thumbnail
Click to watch at 25:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and flavorful
  • fits Halloween vibe nicely
Cons
  • rules can be fiddly
  • complex for casual players
Thematic elements
  • monster creation and social reputation
  • Gothic horror, Frankenstein-inspired thematic
  • dark, thematic narrative with moral choices
Comparison games
none
Mechanics (from transcript analysis)
  • body-part collection — collecting parts to assemble a Frankenstein monster
  • reputation management — reputation grows or suffers with actions and choices
  • Worker Placement — you gather resources from locations like graveyard and university
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're giving away over 50 board games to people
  • the live winners will only be announced in live
  • this is not the first time on this is in a giveaway with us
  • the box makes it look interesting
  • it's exhausting 24 videos in 12 days
References (from this video)
No references stored for this video.
Video 4l1bUzWkP8U The Secret Cabal Gaming Podcast Review sentiment: positive
video_pk 11987 · mention_pk 35137
Overall sentiment (raw)
positive
Pros
  • Excellent thematic integration
  • Deep strategic options
  • Narrative storytelling elements
  • Resource management complexity
Cons
  • Long gameplay (2.5+ hours)
  • Lack of gameplay evolution
  • Some randomness in events and dice rolls
Thematic elements
  • Creating a Frankenstein-like monster
  • Gothic horror, scientific laboratory
  • Storytelling through event cards and encounters
Comparison games
  • Through the Ages
Mechanics (from transcript analysis)
  • action selection — Sending scientists to different locations to collect components
  • Dice Rolling — Activating and potentially damaging body parts
  • Resource Management — Collecting and managing body parts with decay mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Not only that it actually exceeded my expectations
  • They really paid close attention to theme in this game
References (from this video)
No references stored for this video.
Video Ll_ljl7aWSk Going Analog Other at 6:54 sentiment: positive
video_pk 10639 · mention_pk 97447
Going Analog - Abomination: The Heir of Frankenstein video thumbnail
Click to watch at 6:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic immersion
  • difficult decisions with high stakes
Cons
  • heavy rules and grim theme
  • likely not family-friendly for younger players
Thematic elements
  • mad science and body-part assembly
  • 19th-century Paris, gothic experiments
  • dark, horror-inspired with theatrical flair
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Action options are influenced by cards and engine-building decisions.
  • set collection / tableau building — Assemble a new creature by collecting body parts and resources.
  • Worker Placement — Assign workers to gather parts and run experiments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the seminal 2008 cooperative game by matt licock
  • Flatline a real-time cooperative game by kane klenko features players racing to treat crew members on a spaceship
  • in the classic dexterity game operation
  • you roll dice to attack, heal, gain energy and score points with the special power card
  • this is a very beautiful game
  • it's absolutely not this game you're just like making little buildings and it's so cute
  • you lent my game out to my friend Hannah
References (from this video)
No references stored for this video.
Video UfpatY6TAC4 Board Game Coffee Top List at 7:51 sentiment: positive
video_pk 7147 · mention_pk 21155
Board Game Coffee - Abomination: The Heir of Frankenstein video thumbnail
Click to watch at 7:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • creepy, immersive atmosphere
  • strong thematic coherence with Halloween
  • distinctive depiction of corpse-related cycles and lore
Cons
  • grotesque content may be off-putting for some players
  • long playtime, especially with larger groups
Thematic elements
  • body horror—digging up bodies, stealing corpses, and assembling a monster
  • Gothic horror focused on Frankenstein's monster construction
  • story-rich, atmosphere-heavy with grotesque elements
Comparison games
none
Mechanics (from transcript analysis)
  • action-selection and worker-like decisions — players perform varied actions to progress their goals
  • dreadful theming and story elements — story-driven encounters that emphasize atmosphere
  • outside-the-box theming — romanticized yet disturbing portrayal of Halloween-esque horrors
  • resource/part assembly — collect and assemble body parts to advance Frankenstein's creation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like the theme in this game because the campaign follows the movie.
  • it's basically Zombie Side with the Knight of the Living Dead license mixed in there.
  • hidden movement game
  • we've also teamed up with people and you know this plays five players—one player playing Dracula and the other four playing the hunters
  • it's got this really creepy feel to it because you are digging up bodies from a grave you are stealing bodies from a morgue
  • it's a great legacy game and it's got a lineage type of thing
References (from this video)
No references stored for this video.
Video Gd-Kya2CEBc Going Analog Other at 3:13 sentiment: positive
video_pk 4401 · mention_pk 12851
Going Analog - Abomination: The Heir of Frankenstein video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic, dark humor
  • Strong production
Cons
  • Grim theme may be heavy for some players
Thematic elements
  • gothic horror, creature creation
  • Frankenstein-inspired lab
  • thematic, narrative-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Roll and place dice to assemble monster parts
  • Dice drafting/placement — Roll and place dice to assemble monster parts
  • Hand Management — Manage cards for actions in the lab
  • hand-management — Manage cards for actions in the lab
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an awesome series so people should check it out
  • I am very passionate about elephants
  • this was so much fun I'm glad you enjoyed it
  • New York Zoo
  • I love the little googly eye you put on your own
  • it's one of my favorite flipping games
  • this one's a hardcore like crazy campaign game
  • it's never one card game
  • highly recommend it
References (from this video)
No references stored for this video.
Video Dy3r1wDDVQ4 The Cardboard Herald Interview at 0:46 sentiment: positive
video_pk 1824 · mention_pk 5262
The Cardboard Herald - Abomination: The Heir of Frankenstein video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Non-dice, deck-based actions offer more control
  • Thematic integration and minis/art
Cons
  • Not enough detail in interview about mechanics
Thematic elements
  • Monster creation and scientific ethics
  • Gothic horror, Frankenstein-inspired setting
  • Story-driven, narrative with thematic depth
Comparison games
  • Mice and Mystics
Mechanics (from transcript analysis)
  • Deck-building / card-driven actions — Uses a deck of cards to control actions instead of dice
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we got rid of the dice we don't draw from a bag anymore we have a deck of cards
  • there are personal goals and trying to build up your colony
  • the miniatures really pops
  • they're fun fast demos each page plays pretty quick
  • we're hoping to bring in families that aren't necessarily gamers yet
References (from this video)
No references stored for this video.
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