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Above and Below: Haunted box art

Above and Below: Haunted

Game ID: GID0013667
Game Info
Year
2025
Collection
Rating
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Description

You and your family have lived in the marshlands for generations. But your hometown is getting crowded and you’ve heard of a group of villages to the west, in a landscape of azure lakes, where the constantly flowing water has created a maze of watery caves, sinkholes, underground streams, and porous bedrock. There’s opportunity to start a new life there, catching fish, living in a stilt house on the lake, and exploring the deep sinkholes for rare ingredients and rusty treasures. You’ve packed up your favorite fishing pole and strapped the baby to your back, ready for a fresh start. If only you’d known about the ghosts, you might have stayed where you were.

Above and Below: Haunted is a standalone sequel to Above and Below (The character tokens are compatible between editions), planned to release on the 10th anniversary of the original game. As in the original game, players compete to build the best village by recruiting villagers, constructing buildings, and exploring the caves below ground. Above and Below: Haunted features new stories and explores a new setting in the world of Arzium.

Above and Below: Haunted includes some new features:

Ghosts! Your buildings can become haunted, lowering your reputation. The game includes wooden ghost tokens that are placed on building cards. Players can perform a banish action to remove their ghosts, placing one of the ghosts on another player's building and gaining a reward.
Two Cave Types! There are now two types of cave cards: normal and dangerous. Dangerous caves have higher lantern requirements, but give larger rewards, including a pearl. Pearls are a new type of token that count as your highest placed good at the end of the game.
New Buildings! There are many new types of key and star buildings included in the game to encourage new strategies. All buildings have been designed from the ground up especially for Above and Below: Haunted.
Boats! Players can gain boat tokens, which can be used to alter die rolls or gain coins.
Adventure Cards! There are now 40 unique adventure cards which are gained as specific rewards for exploring the caves.

—description from the publisher

Description

You and your family have lived in the marshlands for generations. But your hometown is getting crowded and you’ve heard of a group of villages to the west, in a landscape of azure lakes, where the constantly flowing water has created a maze of watery caves, sinkholes, underground streams, and porous bedrock. There’s opportunity to start a new life there, catching fish, living in a stilt house on the lake, and exploring the deep sinkholes for rare ingredients and rusty treasures. You’ve packed up your favorite fishing pole and strapped the baby to your back, ready for a fresh start. If only you’d known about the ghosts, you might have stayed where you were.

Above and Below: Haunted is a standalone sequel to Above and Below (The character tokens are compatible between editions), planned to release on the 10th anniversary of the original game. As in the original game, players compete to build the best village by recruiting villagers, constructing buildings, and exploring the caves below ground. Above and Below: Haunted features new stories and explores a new setting in the world of Arzium.

Above and Below: Haunted includes some new features:

Ghosts! Your buildings can become haunted, lowering your reputation. The game includes wooden ghost tokens that are placed on building cards. Players can perform a banish action to remove their ghosts, placing one of the ghosts on another player's building and gaining a reward.
Two Cave Types! There are now two types of cave cards: normal and dangerous. Dangerous caves have higher lantern requirements, but give larger rewards, including a pearl. Pearls are a new type of token that count as your highest placed good at the end of the game.
New Buildings! There are many new types of key and star buildings included in the game to encourage new strategies. All buildings have been designed from the ground up especially for Above and Below: Haunted.
Boats! Players can gain boat tokens, which can be used to alter die rolls or gain coins.
Adventure Cards! There are now 40 unique adventure cards which are gained as specific rewards for exploring the caves.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video Hx7rlD7IRwc Unboxing at 0:24 sentiment: positive
video_pk 68518 · mention_pk 164783
Above and Below: Haunted video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing artwork
  • New mechanisms
  • Streamlined and better than the original
  • More complex and more to do
  • Solo modes included for both original and sequel
  • High quality wooden components and metal coins
  • Great dice with sharp edges
  • Beautiful ghost tokens with silver touch
  • Cards feel amazing
  • Japanese theme is interesting
Cons
  • Story book cover was dented
  • Some building cards have duplicates
  • Pearl tokens are very light and hard to see details
  • Solo mode instructions for the original version's treasure chest are similar, implying potential for it not working well for both
Thematic elements
  • Haunted
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • Banish Action — A new action described as 'banish', possibly related to dealing with ghosts.
  • exploration — Players explore underground caves where story elements come into play.
  • Resource management — Implied through the gathering and use of different resources.
  • Story Book / Adventure Book — Used when exploring caves, with numbered entries corresponding to story events and decisions.
  • Village Building — Players build structures in their village and can also build in explored cave locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that Ryan Locker is actually responsible for me always looking under the inserts.
  • I'm a huge Ryan Locker fan.
  • Just the artwork is just amazing.
  • It's a little bit more streamlined. It's just a like all around better than the original Above and Below, but also a bit more complex.
  • These look amazing. They're made from wood, by the way. Right. They're really wooden dice with like the red pips. Ooh, these look great.
  • These look and feel great.
  • These feel amazing.
  • The components like really elevate the game experience.
  • I'm very impressed.
References (from this video)
No references stored for this video.
Video NejyizQyNkA Review at 0:09 sentiment: positive
video_pk 68035 · mention_pk 164350
Above and Below: Haunted video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mrs. Hungry Gamer adores the game.
  • Unique and enjoyable art style.
  • Well-designed ghost meeples.
  • Compelling and fun story vignettes that make the game easy to return to.
  • Satisfying engine and tableau building.
  • Quick playtime (7-8 rounds).
  • Tight mechanics that work well.
  • Boats offer dice mitigation and income generation.
  • Ghosts add interesting interaction and rewards.
  • Adventure cards add discovery and replayability.
  • Adventures are fun and engaging with tension and decision-making.
  • An improvement on the original Above and Below in every way.
  • Top-tier lightweight game.
Cons
  • It's a very simple game, not for those seeking crunch and depth.
  • Potential for repeating story vignettes over time.
  • Still a dice game, so results can be unpredictable and frustrating.
  • The fun move (adventuring) is not always the optimal move to win.
  • Starter buildings are always the same, could use more variety.
Thematic elements
  • creating a new village, exploring different caverns and building buildings
  • village above and below land, exploring caverns
  • story vignettes within a Euro-style game
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • area majority — Points are awarded based on position on the reputation track, with bonuses for being furthest along.
  • Dice mitigation — Boats are mentioned as a mechanism to help mitigate dice rolls.
  • Dice rolling — Dice are rolled to determine success on adventures, with values corresponding to difficulty and rewards.
  • Resource management — Players manage resources like coins, magic brews, and goods to build buildings and perform actions.
  • set collection — Points are awarded at the end of the game for collecting sets of goods.
  • Storytelling/Vignettes — Adventures involve reading short story vignettes from a book and making choices based on them.
  • tableau building — Players build buildings to create a village tableau, which provide points, abilities, and resources.
  • worker placement — Villagers are used to perform actions such as adventuring, building, banishing ghosts, or hiring new villagers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This to me is a top tier lightweight game. I really enjoy this. My wife really enjoys it and I'm really looking forward to playing more of it.
  • Everything that they added to this game is an improvement. It makes the game better
References (from this video)
No references stored for this video.
Video 2MVG-Cz2Pkw Board Game Buzz Top 10 List at 9:35 sentiment: positive
video_pk 66228 · mention_pk 161054
Board Game Buzz - Above and Below: Haunted video thumbnail
Click to watch at 9:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • haunting theme with engaging ghost mechanics
  • varied scoring and exploration paths
Cons
  • story depth could be more expansive
Thematic elements
  • haunted exploration and building
  • village with caves and ghosts
  • story-driven with map-based exploration and ghost mechanics
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • cave exploration — explore caves to unlock pieces and score
  • worker placement — assign workers to actions to collect resources and build
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's chaos and it's zany and it's just fun.
  • If you're looking for kind of a zany crazy party betting racing game I would definitely definitely check this one out.
  • The story itself is very impressive in this game.
  • I truly fell in love with Finsspan.
  • I loved the haunted theme.
  • I just fell in love with this world.
References (from this video)
No references stored for this video.
Video 26oriG8DfRU Neon Gorilla Review at 0:00 sentiment: positive
video_pk 36087 · mention_pk 108058
Neon Gorilla - Above and Below: Haunted video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible narrative through concise flavor text and meaningful choices
  • Strong integration of set collection and tableau-building with exploration
  • Ghost mechanic adds interaction and tension without overwhelming the game
  • Serves as a welcoming gateway for players who enjoy Euro games with exploration
  • Luck is present but mitigated by decisions, cards, and boat mechanics
  • Boats provide reliability in exploration and reward consistency
Cons
  • Harvesting resources can feel like a less engaging core action
  • Luck and variability may frustrate players who prefer low-luck euro designs
  • Narrative flavor is relatively light; not a deeply narrative-driven game for some
Thematic elements
  • Exploration, settlement-building, ghostly haunting, community growth
  • Frontier settlement expansion with cave exploration and ghostly elements; players build and expand as they seek a new home
  • Flavor-driven micro-stories embedded in exploration and decision making
Comparison games
  • Sleeping Gods
  • Sleeping Gods: Distant Skies
  • Sleeping Gods: Primeval Peril
  • Creature Caravan
  • Ticket to Ride: Legends of the West
Mechanics (from transcript analysis)
  • boats as exploration aids — boats help guarantee certain rewards and provide stability in exploration outcomes
  • dice-based resolution in exploration — exploration outcomes rely on dice rolls, introducing luck balanced by strategic choices
  • exploration with cave cards — exploration phase uses cave cards and branching flavor stories; outcomes affect resources and future options
  • ghosts, hauntings, and reputation — ghosts appear in buildings; they can be exercised or moved to other buildings for rewards, affecting reputation
  • outpost building and cave-card placement — outposts sit on caves and provide beds, capacity, and abilities; cave cards are needed for placement
  • set collection — players collect goods to score points and access special actions or bonuses
  • tableau building — players develop a personal tableau of cards that grants ongoing abilities and resources
  • worker placement — actions are accomplished by spending villagers with symbol-specific traits to build, hire, or explore
  • worker placement / action selection using villagers — actions are accomplished by spending villagers with symbol-specific traits to build, hire, or explore
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a set collection tableau builder with exploration components highlighted with little story.
  • There is a sense of luck with mitigation related to whether you succeed or not.
  • That is really the core game loop.
  • This is very much a snowball game.
  • My absolute favorite part of the game.
  • it's not incredibly storyheavy, but it's just enough to, I think, become a gateway drug to some people that aren't really in that space.
  • This gets that Eurogamer, I think, just kind of up to the line. And that is why I frankly I love this game.
  • This was the perfect little snippet with interesting decisions that actually had impact on what you could get possibly that made her interested.
  • I think we're building some pretty cool stuff over there. I have a lot of videos on it and many more to come.
  • I would rather explore over absolutely anything else in this game really at any time.
References (from this video)
No references stored for this video.
Video XagX1hVgKH0 The Dice Tower Top List at 0:59 sentiment: positive
video_pk 7757 · mention_pk 93544
The Dice Tower - Above and Below: Haunted video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deeply thematic with expanded storytelling
  • multi-layered choices add personal agency
  • increased player interaction through haunt elements
Cons
  • can be longer and more complex than lighter games
  • still tethered to the base rules of Above and Below; not a standalone experience
Thematic elements
  • exploration, settlement-building, haunted storytelling
  • A mythical world called Arzium, blending surface town-building with subterranean exploration; the Haunted edition expands story paths.
  • branching, multi-path narratives with evolving story choices
Comparison games
  • Above and Below
Mechanics (from transcript analysis)
  • Dungeon Crawl — Combination of village-building and dungeon-crawl style storytelling with evolving outcomes.
  • hybrid game structure — Combination of village-building and dungeon-crawl style storytelling with evolving outcomes.
  • Narrative choice — Players affect which narrative branches they encounter as they explore above and below ground.
  • story-driven choices — Players affect which narrative branches they encounter as they explore above and below ground.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Spooktacular. Definitely check it out.
  • It's so asymmetric and the fact these monsters also have different difficulty.
  • Origin Story really is one of the more thematic trick-taking games that I've ever played.
  • This is a fantastic deck building game.
  • There’s so many captains that you play in it feel so distinct. It really nails the Star Trek theme.
  • Pandora's box. Oh, so fun.
References (from this video)
No references stored for this video.
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