The survivors of a long-ago invasion have taken refuge in the forgotten underground city of Gravehold. There, the desperate remnants of society have learned that the energy of the very breaches the beings use to attack them can be repurposed through various gems, transforming the malign energies within into beneficial spells and weapons to aid their last line of defense: the breach mages.
Aeon's End is a cooperative game that explores the deckbuilding genre with a number of innovative mechanisms, including a variable turn order system that simulates the chaos of an attack, and deck management rules that require careful planning with every discarded card. Players will struggle to defend Gravehold from The Nameless and their hordes using unique abilities, powerful spells, and, most importantly of all, their collective wits.
GTS 2016 - Aeon's End
- High strategic depth
- Excellent production
- Consequential decisions
- Satisfying combo moments
- Extreme asymmetry between mages
- Known deck order for planning
- Mages defending against powerful nemesis bosses
- Fantasy city defense
- Cooperative, threat-focused
Mechanics (from transcript analysis)
- Asymmetric Mage Powers — Each mage has completely different abilities, starting cards, and play patterns, making optimal play for one mage's turn impossible for another.
- Cooperative deck-building — Players are mages defending a city from bosses, with a unique twist that decks are never shuffled.
- Known Deck Order — The order of cards is known and fixed until deliberately rearranged, turning deck-building into long-term planning and sequencing.
- Predictable Boss Behavior — The Nemesis has its own unshuffled deck, following predictable patterns once revealed, allowing players to set up combinations to survive.
- shared market — A shared market of spells, gems, and relics creates interesting timing decisions.
Video topics + discussion points
Quotes (from this video)
- You ever sit down for a cooperative game, and within 20 minutes one person is basically playing the whole thing while everyone else just moves pieces where they're told?
- Yeah, the alpha player problem. It's one of the most common complaints in cooperative board gaming, and it's especially prevalent in the older designs.
- Pandemic is the textbook example.
- The alpha player problem is addressed through several deliberate design choices.
- The alpha player problem is solved through strict mechanical asymmetry and divided physical control.
- The alpha player problem is solved primarily through asymmetric information distribution.
- The alpha player problem is addressed through extreme asymmetry and simultaneous play combined with high complexity.
- alpha player problem is mitigated through personal deck ownership and investigator specialization.
- Groups that succeed long-term tend to be those that respect each investigator's niche and communicate needs rather than issuing commands.
References (from this video)
Mechanics (from transcript analysis)
- Deck Building — Players build their decks as part of the game.
Video topics + discussion points
Quotes (from this video)
- I think we did it. We've started on time. That never happens.
- The words are on both sides. No, but for them, they're going to be seeing this side.
- This was not a sponsored segment. They didn't ask me to like feature this on their content.
- I think that's why I go half elf cuz I I do like role playing.
- Well, technically you could do this. Um, we just don't feel it creates an optimal playing experience.
- They're not going to make money off of all the board gamers who are suddenly going to jump to League of Legends because of this board game.
- My brain like blew out the back of my head.
- It's not a fake word. It might not be a common word to some of our listeners.
- The puns definitely got worse.
- I'm still above Daredevil. But again, I just in general just so impressed with how they're bringing those characters to life.
References (from this video)
- Considering more expansions for it
- Only played the core set
- wizards fighting against a giant monster
Mechanics (from transcript analysis)
- Cooperative — A cooperative deck building game.
- Deck Building — A cooperative deck building game.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Incredibly tightly designed
- Shines for two players
- Wide selection of cards and playstyles
- Players can specialize
- Player powers focused on helping allies
- Different villains have fun and unique mechanics
- Dramatic pacing
- No shuffle mechanic allows for effective combo building
- Game drags at four players
- Awkward wild card mechanic at three players
- Component quality issues (warped boards, wobbly dials)
- Cannot recommend at three or four players
- Defending a city against otherworldly entities
- Underground city of Gravehold
- Sentinels of the Multiverse
- Legendary Encounters: Alien
Mechanics (from transcript analysis)
- Deck Building — It is a 'cooperative deck building game' where 'you start the game with a standard deck of cards and improve it throughout the game'.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- cooperative deck-building with a unique discard mechanic
- clear system with multiple mage options
- expansions add variety
- better with fewer players; three or four can feel weak
- rules overhead and potential errata online
- setup and organization can be lengthy
- defending the city against the nemesis; cooperative deck-building
- city of Gravehold; post-apocalyptic
- world-building through rule text and cards
- Marvel Champions
- Dominion
- Star Realms
Mechanics (from transcript analysis)
- Cooperative deck-building — players build decks by purchasing cards from a market; no traditional discard reshuffle loop
- deck management — discard pile interactions are unique: when the deck is empty you flip the discard to draw again
- open/closed breaches — spells attach to breaches and timing matters for when they resolve
- Turn structure — rounds consist of six turns; nemesis and player actions are interleaved via shuffled cards
Video topics + discussion points
Quotes (from this video)
- it's a great little card game
- you can try it out for free on board game arena
- i'm going to be a dad in about six or seven weeks
- it's not gateway, it's more of a medium-weight game
- as you play more games you have to spend time with the ones you like the most
References (from this video)
Mechanics (from transcript analysis)
- deck-building with monster combat — Build and upgrade a deck to defeat monsters.
Video topics + discussion points
Quotes (from this video)
- I love it but what are the weirdest games that you own let me know because I'll probably buy them the next question
- Fields of Green I I absolutely love the game and I think that for people who love stardew get the stardew valley soundtrack going in the background while you're playing Fields of Green
- board games offer an antidote to that step away from technology
References (from this video)
- defending against the undead
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- that was very stressful and very fun
References (from this video)
- Unique deck building mechanics where discard order matters.
- Satisfying balancing act between powerful spells and breaches.
- Lots of content and replayability.
- The host prefers playing dual-handed.
Mechanics (from transcript analysis)
- Deck Building — Players build decks. A unique aspect is that the discard pile is flipped over to become the new deck, making discard order significant.
- Expedition mode — A mode where players string together boss monsters and level up between missions.
- Spell Casting — Players buy spells, which requires 'breaches'.
Video topics + discussion points
Quotes (from this video)
- I find that when I play games solo, I really enjoy having a reason to come back to them over and over again. And those campaigns are one of the best ways to get me to come back and play a game.
- Almost every single concern I had with the original Sleeping Gods was fixed in Distant Skies.
- As of this recording, I've yet to find a game that provides a better sandbox adventure.
- I just love how this game makes you feel clever as you find ways to defeat multiple threats in one turn.
- Although the game may look cute, the puzzles in the scenarios are no joke.
- Each scenario takes less than 20 minutes, so it's easy to get to the table as a solo player.
- Arkham Horror, the card game, is by far the best narrative driven campaign on this list.
- So many scenarios, I chuckle to myself on how clever a mechanic they used or a thematic tying that worked so well.
- With the revised boxes coming out now, it is easier than ever to pick this one up and give it a try.
- All of a sudden, Awaken Realms designed Dragon Eclipse, and now my dreams have come true.
- I cannot get enough of the puzzly and tactical combat, which is the backbone of this game.
- When you have the embers of a forsaken star expansion for Zia Legends of a drift system, this game becomes an epitome of a campaign sandbox game.
- The joy of leveling up your ship, running away from the scoundrel and racing the merchant for fame never gets old in a universe that's always changing in an unexpected ways.
- With the theme Lord of the Rings, the first thing that comes to mind is working together to defeat a common goal. That is exactly what Lord of the Rings the card game is about.
- I will never tire with finding synergies between different heroes or different cards and continuously appreciating the scenario design and how it challenges the players.
References (from this video)
- amazing game
- most favorite solo game
- amazing game
- need to reorganize collection because new wave is coming out
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Count of the Nine Estates. Um, a game people keep suggesting to me and I've played it over the years off and on and I think it's not bad.
- Distilled clear Srank. It's such an amazing game. I absolutely love this.
- Draftosarus, also the game I very much enjoy. I will give this an A. S would be too much, but it's such a cute and nice uh drafting game.
- Cluster. Uh you have um a circle made of like a rope like a ropes circle rope circle so to speak and everybody gets like the same number of magnets and you put the magnets in the middle and when you put down your last magnet you win.
- Exobase also a game that I will bring a video to you at some point.
- Magic Keys in English. I think um this is like a children game actually. It's a children's game, but we play like with like I think we were like four adults playing that.
- Malus Hotos. I just released a preview video for that for the Kickstarter campaign and I enjoyed this game a lot.
- Micro City is a pretty decent game in a small box. Um, but it's also nothing all too amazing, right?
- Reforest clear as this is an absolutely amazing game.
- Sally Face Strange Nightmares uh for the video game uh Sally Face and I found this game quite decent actually.
- Stone Spine Architects uh in the roleplayer universe. And I like this a lot. I will give this an A.
- Switch and signal. I'm a little conflicted on that one.
- Yatsi. Yeah, this is like a guilty pleasure, right? We all know it's not an amazing game, but Yatsi is the basis for like a lot of other games with this mechanism of rolling your like rolling your dice and then being able to reroll some of them twice.
- Buds and Blooms from Mark Tuck. Also a game that I enjoyed playing.
- And actually, you know what? I'm actually missing one game. I also played Wingspan.
- Wingspan would also be an S of course and would be up here.
References (from this video)
- Always gets an S for me
- Most favorite solo game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
- It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
- One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
- Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
- Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
- Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
- Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
- It's a very good uh word game. I would give this a B. I enjoy that one.
- Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
- At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
- Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
- And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
- And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
- Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
- don't like the game
Mechanics (from transcript analysis)
- Cooperative deck building — A cooperative deck building game.
Video topics + discussion points
Quotes (from this video)
- For me, this is an S. This is one of the better games ever. I love it.
- Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
- It's just like F plus for me. This is boring.
- If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
- We like lordas but like boa and kban ee is my favorite ones.
- And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
- I would place Marbo in B or C.
- What? D.
- And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
- That was way more fun than I thought it would be.
- I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
- Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
- cooperative play is strong
- variety with Tales to Amaze expansion
- cooperative deck-building with asymmetric decks
- fantasy dungeon
Mechanics (from transcript analysis)
- asymmetric decks — each character has a unique deck and abilities
- Asymmetric Player Powers — each character has a unique deck and abilities
- Cooperative Game — players collaborate to defeat big monsters
- cooperative play — players collaborate to defeat big monsters
- Deck Building — players build and customize their decks to gain powers
- deck-building — players build and customize their decks to gain powers
Video topics + discussion points
Quotes (from this video)
- this game is such a great worker placement game
- I love talking about our top 100
- Kim is not going anywhere
- this game is a 10 out of 10 in my mind
- we love Zombie Side
References (from this video)
- Innovative deck-building mechanic (no shuffling).
- Cooperative gameplay changed the host's view on deck builders.
- Highly varied bosses with unique mechanics.
- Tons of content through expansions and standalone sets.
- Spells are varied and interesting.
- Never shuffling the deck is a cool element.
- Seeding the deck allows control over card acquisition.
- The market card variety is criticized by Mike as not being very diverse.
- The sheer amount of cards in the market can be overwhelming.
- The story progression through legacy campaigns can be confusing.
- Legacy season one is considered weak.
- The order of playing legacy campaigns can be awkward.
- Some bosses have increased difficulty levels and effects.
- fantasy
- linear campaign (with caveats)
- Kingdom Death Monster
- Dominion
- Marvel Champions
- Street Masters
- Grim Coven
- Ashes Reborn
- Legacy of Gravehold
- Freedom 5
- Defenders of the Realm
- Pandemic
Mechanics (from transcript analysis)
- Boss Battler — The core gameplay involves fighting a boss, with minions acting primarily to injure players.
- Deck Building — A cooperative deck-builder where players do not shuffle their decks, allowing for seeded draws.
- legacy elements — Includes legacy campaigns where the story and game evolve over multiple plays.
- Market system — The game features a market where players can acquire new cards.
- Modular scenarios — A large number of bosses are available through expansions and standalone sets, with varied mechanics.
- Variable player powers — Each hero has unique abilities and playstyles.
Video topics + discussion points
Quotes (from this video)
- this is up there with my top games of all time. Like it's probably in the number three or number four slot
- the bosses are super unique. Uh they each have their own special rules and conditions.
- the characters are insanely diverse and they just keep on going.
- It's great. It's just uh it can be mean.
- it's one of those games, you know, most games that offer all those modes don't work that well, and this one is great with everyone.
- I'm completely enamored with the with this one.
- It just does everything in my opinion. It does everything right. uh for me in a boss battler
- Sentinels of the Multiverse is my number one.
- The bosses are crazy varied.
- this for me is the best DC game ever made, the best Marvel game ever made because it doesn't have the IP
- It is a little awkward for certain player counts.
- it's famous for having a lot of effects to track.
- It's just like nothing else does this.
- Aon Trespass Odyssey is easily my number one.
- there's way more mitigation. It's a cleaner, tighter boss fight.
- the inverted paradigm system that they included where when you are taking damage, you get stronger. When you're when the boss is taking damage, they get stronger.
- there's never a moment where you're like not about to get, you know, rocked for fighting against an enemy you've already fought before.
- the enemies in this game are extremely creative and varied.
References (from this video)
- One of the best deck builders
- Unique mechanics like turn order deck and no shuffling
- Full cooperation between players
- Many unique bosses and characters
- Good narrative elements (though sometimes confusing)
- Burned out on campaigns and content
- Daunting amount of content
- Lack of a good storage solution
- Confusing release order for narrative
- Company's problematic release schedule and IP shifts (Astronauts, Invincible)
- Cooperative deck-building against a boss
- Fantasy world defending against "The Nemesis"
- Legacy campaigns and standalone stories
- City of Iron
- BattleCon
- Arkham Horror
- Marvel Champions
- Lord of the Rings: The Card Game
- Astronauts
- Invincible
- Grim Coven
- Nemesis Retaliation
- Dark Quarter
- Final Girl
- Odelin
- Frost Haven
Mechanics (from transcript analysis)
- cooperative play — The host praises the full cooperation between players.
- Deck Building — The host calls it one of the best deck builders and highlights unique mechanics like not shuffling the deck.
- legacy — The host mentions legacy campaigns and the confusing order of content.
- Set Collection — The host mentions collecting content and needing a storage solution.
- Variable player powers — The host mentions unique characters and bosses.
Video topics + discussion points
Quotes (from this video)
- Um, this one for the price of the game and for what you get like all those monuments and stuff that you get or the you know the the wonders.
- They're like painted. They're all like chunky wood stuff. you know, it's a they're that's just retail relief and it's super nice.
- This game is just so good. I really this theme that I just absolutely love.
- That Cuphead style, what is a rubber hose animation?
- So it completely changes the way that you're that you fight them versus all the other ones.
- The components are outstanding for this game.
- This one was one of those that I saw the cover, I nabbed it, and it's was such a a surprise for me, you know, like uh it's it's because it uses that brand.
- Technically, you are not fighting the boss, but you're fighting things on the boss and the boss is fighting back for you.
- I this one I just absolutely love it.
- Every single boss is completely unique in in their their systems and mechanisms.
- If you played Shadow of the Colossus, uh, then you're going to love I I feel like it's just a shoe.
- Plays super well solo.
- Phenomenal cooperative game.
- It has so much content. There's so many uh spirits for this game that are all 100% unique.
References (from this video)
- Legacy
Mechanics (from transcript analysis)
- legacy — Physical alterations to the game that cannot be undone, such as destroying components or placing permanent stickers.
Video topics + discussion points
Quotes (from this video)
- I don't feel any pressure to create content.
- This is my full-time job, right? I don't have another job to go to.
- I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
- The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
- No games do. It doesn't need all of the bling and everything else.
- I think most people in life are affected by what's called seasonally adjusted disorder.
- Entering is absolutely free. It doesn't cost you anything whatsoever.
- The secret word this month is haggis.
- All of my advertising revenue from all of my videos goes to charity.
- I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
- It's only 70 to go.
- I have not. No. Not Not even heard of that one.
- I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
- One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
- I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
- It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
- I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
- Always S rank
- Actually love this game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is just my opinion, right? Yours may very well differ, so let me know in the comments what you think about the games that I will be talking about today.
- It's possible that I will rank a game differently next month.
- So usually my rankings seem to be a little bit more on the more positive side.
- It's not really a game. It's more like an activity, so I would give it a good C.
- This is an amazing small box cooperative game where you like play cooperative poker.
- I urge you if you play this, you should play real time.
- Um it works turn-based, but it's much better real time and it's even better when you speak with a few people with people somehow.
- It's like really great in person, right?
- Wingspan is a number one game.
- It's a good social deduction game that is a kind of um that is like paired with Who Am I?
- Similar to a fake artist goes to New York, just with words instead of drawing.
- It's a very solid game.
References (from this video)
- The game is described as exciting and fun.
- The strategic depth with spells and breaches is appreciated.
- The variety of mages and their combinations is a positive aspect.
- The game has a good pace once the initial turns are over.
- The mechanics involving elemental tokens and their interactions are seen as interesting and good.
- The 'Tuned Reconstructor' card is highlighted as a very good and helpful card.
- The 'Raven's Eye' card and its ability to gain knowledge and spells is appreciated.
- The initial video quality was not up to current standards due to an older setup.
Mechanics (from transcript analysis)
- Action cards — Cards like relics are described as action cards that are discarded after use.
- Breach Opening/Focusing — Players open or focus 'breaches' to cast spells from.
- Card Destruction — The host mentions a mechanic to destroy cards in their deck.
- Combat — The game involves dealing damage to enemies and a 'Nemesis'.
- Deck Building — Players build their decks by acquiring new cards.
- Hand Management — Players manage cards in their hand to play spells, gems, and relics.
- Resource Management — Players use 'either' (currency) and charge tokens to power abilities and buy cards.
- Set Collection — The game involves collecting elemental tokens, like electrify and venom tokens, which have synergistic effects.
- Spellcasting — Players cast spells to deal damage or activate abilities.
- Unique Player Powers — The host mentions different mages and their unique abilities, and the game's replayability based on combinations.
- Variable player powers — The host mentions different mages and their unique abilities, and the game's replayability based on combinations.
Video topics + discussion points
Quotes (from this video)
- This game game is card focused. It's a deck builder.
- The only breach I can really open is this one here, right? Because with four, yeah, that's the only one I can open now.
- The electrified token, whenever there's a second token on there, I resolve all the tokens or if the enemy dies.
- My deck is getting pretty thin, which is good.
- This is a very complex mage, right? You need to remember all of these. You need to think of all these effects here.
- This is a very tough fight. I'm not doing well.
- This is like the beauty of Aeon's Aeon's End, right? Depending on the combination of the market cards, the um nemesis and the mages, this game just works differently every time.
References (from this video)
- Makes for a more cohesive story.
- A good guy wanted to use dark magic for good and then was corrupted.
- Did not build or develop your own character.
- Too much upkeep between sessions.
- Too many new characters introduced.
- Dark Magic
- Continuation of a story arc about a good guy corrupted by dark magic.
- Aeon's End Legacy
Mechanics (from transcript analysis)
- Cooperative — Players work together to achieve game objectives.
- Deck Building — Players build and manage their decks.
- legacy — Permanent changes are made to the game as players progress through a campaign.
Video topics + discussion points
Quotes (from this video)
- If you like Reesside, I think this is better.
- If there's a legacy game that has brought me more joy than almost any other legacy game, this might win for that.
- This is the best family legacy game, I think.
- It's a straight Euro style game where you're rolling dice and using resources and kind of building out this area.
- This game is just blowing me away.
- Think drugs or slavery or things like that.
- This is basically trigger warning the board game.
- This is the game that put Legacy on the map.
- The pressure of not letting a city outbreak in this game is still so tangible to me.
- This is my number three and your number my number five.
- Pandemic Legacy season zero. It's funny because this is where we agree.
- This is my favorite of the Pandemic Legacies. It's just amazing.
- Then our my number one, which Chris has not played, is Clank Legacy.
- This one just hit for me.
References (from this video)
- One of the favorite cooperative game systems.
- Satisfying character creation and upgrading.
- Great boss fights.
- Innovative use of mechanics.
- Good way to learn the base game.
- First few legacy elements felt like just more of the base game.
- Ranking is lower for Tom due to Aeon's End base game preference.
- Aeon's End
Mechanics (from transcript analysis)
- Boss battles — And this has some of my favorite boss fights out of any of the because basically a boss battler.
- Character creation and upgrading — making your own characters and feeling those characters upgraded throughout was like was so so satisfying.
- cooperative play — This is one of my favorite cooperative uh cooperative game systems.
- legacy elements — This is one of the few times though where the experience is stronger than the game.
Video topics + discussion points
Quotes (from this video)
- If you like Reesside, I think this is better.
- If there's a legacy game that has brought me more joy than almost any other legacy game, this might win for that.
- This is the best family legacy game, I think.
- It's a straight Euro style game where you're rolling dice and using resources and kind of building out this area.
- This game is just blowing me away.
- Think drugs or slavery or things like that.
- This is basically trigger warning the board game.
- This is the game that put Legacy on the map.
- The pressure of not letting a city outbreak in this game is still so tangible to me.
- This is my number three and your number my number five.
- Pandemic Legacy season zero. It's funny because this is where we agree.
- This is my favorite of the Pandemic Legacies. It's just amazing.
- Then our my number one, which Chris has not played, is Clank Legacy.
- This one just hit for me.
References (from this video)
- Host loves the series and has played it over 70 times.
- The collection is complete, including all waves, expansions, promos, and upgrade packs.
- Storage solution is organized, future-proofed, and includes custom player aids.
- A compact portable box allows for full expeditions to be taken to gaming events.
- High replayability, with one expedition offering 5-8 hours of fun.
- The boxes used for storage are not as firm as desired.
- The current storage solution might not last for more than 1-3 years without finding better alternatives.
Mechanics (from transcript analysis)
- Card Drafting — Mentioned in the context of market cards and preparing the expedition deck.
- cooperative play — Implied by the mention of multiple players and preparing the expedition box for "two, three, or four players" in addition to solo.
- Deck Building — Mentioned in the context of preparing expedition decks and supply cards.
- Modular Board — Implied by the various player aids for setting up different battles and expeditions.
- Set Collection — Referenced with the organization of gems, relics, and spells.
Video topics + discussion points
Quotes (from this video)
- I played the game more than 70 times. That should tell you how much I love this series.
- I do own everything Aeon's End and with that I mean really everything.
- The best thing for this one here is that I can just say when I'm like for when I'm meeting for a gaming weekend with friends or anything, then I can just say, 'You know what? I am going to bring Aeon's End.'
- This is five to eight hours of fun with Aeon's End just with this small box, which is really cool.
References (from this video)
- Passionate about getting caught up on it
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm not a businessman. Uh, I am not jack business Eddie.
- If you build it, they'll come.
- The cult of new is so strong that I feel like having a lot of content saying older games are also still really great. Um, yeah, can also counteract that.
- The entire Carboard Herald experiment, uh, has been about a dialogue, uh, between the people hosting it and an audience about sharing enthusiastic love for tabletop gaming and the people who make it.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's always monsters isn't it
- The nameless thematically they come in and they ruin everything it's a basically an apocalypse
- all the cards have flavor text all the all the majors have background stories all the nemeses have background stories so yeah there's a lot to delve into if you're if that's if that's your thing there's a lot of depth there
- so it brings this interesting decision of do I always want the best card or do I want to like weigh that against how I'm driving the end game
- the longer we don't deal with the things here the more we're going to suffer from the more we're going to get punished
- the turn order deck that has six cards in it it always has two Nemesis turn cards and then four player cards
- So this time it's it's me finally
- The Prince of Glutton he's going to be eating our memories is the idea here
- if the market is empty we lose the game he's successfully eaten all of our thoughts
- When you start the turn with one of them in your hand you have to play it and something bad and something bad but something good too corrupting you
References (from this video)
Mechanics (from transcript analysis)
- Card order choice — Players choose the order in which they play or discard their cards.
- deck-building — Mentioned as a deck-building game.
Video topics + discussion points
Quotes (from this video)
- Hey, I'm Jamie from Stonemaier Games and today I'm going to talk about my favorite mechanism in the game Tag Team, which I recently played on Board Game Arena.
- And here's the key mechanism in the game, you'll decide where in your deck to insert that card. And I think this is an incredibly clever decision.
- I really like this. I I I mentioned a few other games including Deus that that does this, where you have an icon that's easy for you to see once you know what it means, it's easy for your opponent to see from across the table, but if you want to know exactly what it means in the context of the game in general, you have a full text explanation right there in front of you. You don't have to reference a separate reference card. I love this.
- So, this this this icon is the entire card. That is what you are getting when you play this card. But, it explains, 'You place a concentration token on your opponent. If your opponent already has a concentration token, uh you attack with the power of your opponent, then take back the concentration token.' They've inserted icons into the text here as well.
References (from this video)
- A good game
- Enjoyed playing it the few times
- Doesn't shuffle your deck (unique mechanic)
- Came to the game late with high expectations
- Felt like it was in a crowded field
- World seemed a little generic
- Artwork was not loved
- Gameplay felt standard and didn't bring enough new
- Boss battling wasn't engaging
- Generic
Mechanics (from transcript analysis)
- Boss battling — The boss battling was not found to be engaging.
- cooperative play — Played cooperatively.
- deck-building — A cooperative deck-building game.
- No deck shuffling — Mentioned as a mechanic, but not exciting for the host.
Video topics + discussion points
Quotes (from this video)
- These are top 100 games for the people that do not appear in my personal top 100 solos list.
- I've only played the original Zombicide and Zombicide Black Plague. Black Plague is much better than the original and, you know, it's fun for what it is, but I didn't really enjoy it solo.
- I saw someone online call this game a slog, and honestly, I think that's the best word for what I felt.
- I have no question that this is a great deck-building game.
- I had very similar issues with this one as I had with The 7th Continent.
- I love Scythe as a multiplayer game.
- I get a lot of flak for not putting Nemo's War on my lists.
- I think it looks hideous. It's a bad production.
- I would choose Ark Nova 10 out of 10 times, 100 out of 100 times.
- Let me know if there are any games that everyone seems to love that you don't.
References (from this video)
- Access to billions upon billions of unique decks.
- 250 brand new cards in the Mass Mutation set.
- Transformations caused by dark amber
- Keith Forge's world
Mechanics (from transcript analysis)
- Deck Building — The card pool grows and expands once more giving players access to quite literally billions upon billions of completely new, unique decks to master.
- Mutations — Mutations are now running rampant; discover strange new versions of familiar characters, massive creatures that stretch across more than one card.
Video topics + discussion points
Quotes (from this video)
- it seems there's always another game on the shelf waiting to be discovered
- this episode is made possible in part by oceans from north star games
- You know what's even better than the idea of a lifetime spent exploring space doing so from the comfort of your own home where the potato chips are kept and that's why I joyfully wept gently for several minutes in secret where nobody else could see my shame once I discovered that this month's countdown would be starting with the economic space strategy game Master of Orion the board game
- The winner being granted the coveted title of emperor of the galactic council which is essentially just an honorary title for a glorified administrative desk job
- Now that we've conquered space which took way less time than I was anticipating let's now turn our attention towards conquering the sea because it's just sitting there being all damp and such
- Aquatica with a recent second edition from arcane wonders is a strategic but easy to learn family engine building game about underwater kingdoms
- You know I always enjoy a good bluffing game or do I perhaps I was bluffing just now you can't no I'm unknowable I barely know myself
- Vindication is a wonderful feeling like when you warn someone not to sit on wet paint but they ignore you and then immediately get eaten by a crocodile
- Every year sorcerer city gets built and rebuilt in magically new ways with blocks moving and rotating in crazy directions
- It sounds like a workers compensation insurance nightmare but that's what you get for hiring Howard Howard and Fine as your city planners
- Keith Forge's world was always in a constant state of change but now a vault containing mysterious dark amber is open causing strange and unusual transformations unlike anything seen before
- If you're anything like me then you also have a hilarious crocodile-based anecdote locked and ready to go at a moment's notice but you'd also probably fare pretty well if you ever came time to live underground
- Fallout shelter the board game a post nuclear worker placement board game for two to four players from fantasy flight games based on the hit mobile game from Bethesda softworks
- Three orders nobles civilians and religion unlike today where it's organized around media influence and high fructose corn syrup
- Typically a roll and write game is only a proper roll and right game if it's from the Roland Right region of France
- Otherwise it's a sparkling dice based activity
- And now for some lip smacking cracking action in the upcoming hidden role deduction game from Fun Tales Feed the Kraken featuring three asymmetric factions for feuding friends
- In 1871 with Canada only four years old the prime minister calls for a massive undertaking a transcontinental railway to link eastern and western provinces
- It would be a nation defining project shaping not only the economy of this young fledgling country but also his identity as the well-mannered cousin of the United States who lost a bunch of weight and finished community college
- Brazil Imperial coming from Meepo BR in 2021
- The best monarch receives a title a Brazilian emperor which is essentially just an honorary title for a glorified administrative desk job
- Losers are banished to a ship lost at sea where they inevitably go madam pledge allegiance to a kraken
- That's our list of games we wanted to make sure did not go overlooked this month
References (from this video)
- Never shuffle mechanic creates deep, planning-focused play
- Breaches and discard-pile manipulation provide rich strategic depth
- Cooperative tension is strong and collective—community feel when bad things happen
- Lower price and shorter session lengths improve accessibility
- Sequential turns and downtime can be longer for four players
- Setup is real and can be complex (nemesis deck construction, breach layout, etc.)
- Competition among players for limited resources may feel punishing in some group dynamics
- Array
- Gravehold, a fantasy city under siege
- Integrated theme through mechanics with a shared city-life counter and nemesis threats
- Slay the Spire
Mechanics (from transcript analysis)
- Aether economy — Gem cards generate aether used to buy cards, focus breaches, or gain charges
- Breaches — Breach cards are core to casting spells; opened vs closed breaches affect when spells can be prepped and cast
- Cooperative nemesis management — Multiple players coordinate to handle nemesis threats with unique mechanics
- Deck Manipulation — Players manage and order their discard pile to manipulate upcoming draws
- Discard-pile planning — Players manage and order their discard pile to manipulate upcoming draws
- Never shuffle (deterministic order) — The discard/deck order becomes deterministic after the first cycle; you can plan around it
Video topics + discussion points
Quotes (from this video)
- Buy Aeon's End. It's more affordable, more accessible, and the Never Shuffle mechanic is genuinely unique in board gaming.
- Zero downtime in a four-player game is huge.
- If you screw up and die, you've ended the entire 3-hour session for everyone.
- Never shuffle represents mages who have mastered dark craft over aons.
References (from this video)
- Depth without excessive bookkeeping
- Brings tight coordination and planning
- Requires good group discipline and learning curve
- cooperative depth without heavy bookkeeping
- Cooperative deck-builder where breach mages defend a city from a boss nemesis.
- Array
- Spirit Island
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The theme and the mechanics are completely disconnected.
- Yes, Terrammystica.
- Masquerade looks silly at first. You're given a character card.
- Descent solved the overhead problem by integrating a free companion app that handles almost everything Gloom Haven makes you do manually.
- Station Fall is making your own story.
- Aons is exceptional for people who want depth without the homework.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- 2023 was an insane year for solo gaming
- the Golden Age of solo board games is right here and right now
- the last eight years of solo gaming have been the best eight years
- what a year for solo gaming
- this is a follow-up or companion video to a few previous lists on the channel
References (from this video)
- dominant expansion for varied card interactions
- retains core cooperative feel while increasing depth
- great value for fans of the base game
- adds complexity; not ideal for casual players
- availability and component quality can vary
- cooperative deck-building with evolving threats
- fantasy city defense against a nemesis
- story-driven dungeon-like encounters
- Aeon's End base game
- Other Aeon's End expansions
Mechanics (from transcript analysis)
- AI_boss — the nemesis acts with its own rules and reactions.
- Boss Battler — the nemesis acts with its own rules and reactions.
- Cooperative Game — players work together against a shared boss.
- cooperative_play — players work together against a shared boss.
- deck_building — players draft and play cards to build a strategy.
Video topics + discussion points
Quotes (from this video)
- the Builder's the one that like gives you double turns
- opens up that delivery phase ... there’s a network of cities
- Prelude cards that give you good stuff
- pivotal moments in Twilight Imperium games
References (from this video)
- tight co-op experience
- solid puzzle-like combat with scalable difficulty
- some players may dislike variable card draws
- rule readability can be challenging
- fantasy deck-building with spawned adversaries
- Underground city defense against nameless threats
- cooperative quest with character abilities
- Harry Potter: Hogwarts Battle
- Sentinels of the Multiverse
Mechanics (from transcript analysis)
- Cooperative Game — players work together to defend Gravehold
- cooperative play — players work together to defend Gravehold
- Deck Building — build a deck of spells and cards to defeat threats
- deck-building — build a deck of spells and cards to defeat threats
- enemy spawning / wave mechanics — spawns and escalating threats to manage each turn
Video topics + discussion points
Quotes (from this video)
- I've been Chaz Marlar from Pair of Dice Paradise.
- This expansion funded in 20 minutes and raised 23 times the amount of its funding goal.
- the King's dilemma by a horrible guilt in this interactive narrative and legacy experience
- gaining a hundred and thirty-six spots to crown this month's biggest climber
References (from this video)
- Refined, cooperative take on deck-building
- Dynamic arc and variable encounter design
- Some players may need multiple plays to feel fully proficient
- deck-building with nemesis and evolving threat
- cooperative dungeon/monster defense
- story-driven with modular nemesis cards
- Ghost Stories
- Némesis (in vibe)
Mechanics (from transcript analysis)
- Cooperative deck-building — Players build a deck over a single session to combat a nemesis.
Video topics + discussion points
Quotes (from this video)
- There's no turning back.
- Race for the Galaxy is a contender for the best.
- The dopamine rush of every chip you draw from that bag.
- Quacks of Quedlinburg is such a pure fun game.
- Feast for Odin is a big sandbox design.
- Teach You is by far my favorite card game in terms of teaching and playing with new people.
References (from this video)
- high variability and replayability
- strong theme and tactical depth
- can be lengthy for certain groups
- balance around expansions and content can complicate entry
- mythic boss battles with variable heroes and monsters
- boss-battle deck-building dungeon crawl
- campaign-like, highly variable every game
- Slay the Spire
- War Eternal
Mechanics (from transcript analysis)
- Boss Battler — select a boss, diverse heroes, and a variable market to confront the boss in each run
- Campaign — progression and modification across multiple plays
- deck-building with boss-rival dynamics — select a boss, diverse heroes, and a variable market to confront the boss in each run
- variable boss and character options — each run offers different combinations of boss mechanics and hero abilities
- venturing through a campaign — progression and modification across multiple plays
Video topics + discussion points
Quotes (from this video)
- They're leaving. They're gone. They're dead to us.
- I'm rating Walk and Roll a five out of 10.
- I rate it a six out of 10.
- Aon's End is a great game and there are a lot of people I think that would really enjoy it.
- Gloomhaven will always stand as one that I have such fond memories of.
- Star Wars Imperial Assault... a nine out of 10.
- World Wonders is a is a really solid game. Planet Unknown ended up replacing World Wonders for me.
References (from this video)
- described as a cooperative tech-builder
- recommended for deck-building enthusiasts
- unknown
- unknown
- unknown
Mechanics (from transcript analysis)
- cooperative_play — players work together to overcome threats and complete objectives
- deck_building — players construct and optimize a cooperative deck to defeat adversaries
Video topics + discussion points
Quotes (from this video)
- not a bad game but nothing to write home about in my opinion
- that is a really great game combining worker placement and deck building so really good game i can highly recommend that
- a very good game too
- bit complex
- cooperative tech builder so i suggest looking into that if you like deck builders
References (from this video)
- highly thematic
- great solo and co-op play options
- learning curve
- can be brutal on early runs
Mechanics (from transcript analysis)
- Cooperative deck-building — team defense via evolving deck-building roguelike mechanics
Video topics + discussion points
Quotes (from this video)
- I love Wingspan. As you know, it's my number one board game of all time.
- My number one game this year is Date of Merchants.
- This is like one of my most favorite games ever.
References (from this video)
- tight cooperative deck-building design that shines for two players
- no shuffle mechanic enables stronger planning and combo building
- wide variety of cards and unique villain mechanics
- dramatic pacing with escalating threat as Nemesis strengthens
- player powers emphasize aiding teammates and fostering cooperation
- drags with four players and can stall pacing
- three-player wild card mechanic feels awkward and slows flow
- component quality issues (warped nemesis/player boards, loose dials) requiring replacement
- not ideal in larger groups for pacing and interaction
- defense of a city against malevolent planar invaders using magical mages
- Underground city Gravehold; fantasy/dark magical setting facing interdimensional threats
- cooperative, evolving threats with nemesis-focused encounters
- Sentinels of the Multiverse
- Legendary Encounters: Alien
- Aeon's End: Two's a Date, Three's a Crowd
Mechanics (from transcript analysis)
- Boss Battler — each Nemesis has its own rules; minions attack until defeated, instant attacks can occur, and powers can be canceled before activation
- Breach Management — rotate breaches to open them; open breaches stay open; unopened spells stored in breaches can be cast later
- cooperative play with player powers — players specialize and focus on helping allies; supports collaborative play and shared planning
- Deck Building — start with a basic deck and acquire spells, relics, and gems from a shared market; you draw up to five cards and improve your deck over time
- deck-building — start with a basic deck and acquire spells, relics, and gems from a shared market; you draw up to five cards and improve your deck over time
- market drafting — a shared market is formed from nine sets (four spell sets, two relics, three gems); players can randomize or select combinations to tailor their run
- Market Pricing/Manipulation — a shared market is formed from nine sets (four spell sets, two relics, three gems); players can randomize or select combinations to tailor their run
- nemesis system — each Nemesis has its own rules; minions attack until defeated, instant attacks can occur, and powers can be canceled before activation
- no-shuffle deck recycling — when recycling, players do not shuffle; instead they flip the top card to the top to preserve flow and enable combos
- Resource economy — gems provide aether, the core currency used to pay for actions, buy cards from the market, and gain charges
- Resource Management — gems provide aether, the core currency used to pay for actions, buy cards from the market, and gain charges
Video topics + discussion points
Quotes (from this video)
- Aeon's End is an incredibly tightly designed cooperative deck-building game that really shines for two players
- The best thing about this game is the no shuffle mechanic
- the pacing of the game is dramatic as the Nemesis hits harder you get better
- for a more complex co-op card game try Sentinels of the Multiverse
- and for a different theme try a legendary encounters alien
- Aeons End: two's a date three's a crowd
- you start off doing one damage a turn but could end up doing lots more later in the game
References (from this video)
- well-designed deck builder that never runs out of content
- abundant content, including expansions/upgrades (Awaken Realms)
- deep and strategic without being overly rule-heavy
- story-light fantasy world with evolving lore
- The Castles of Burgundy
Mechanics (from transcript analysis)
- cooperative/coop-adjacent play — players work toward common threats, coordinating actions to progress through encounters.
- deck-building — players build and customize a deck over the course of the game, enabling different abilities and actions.
- Hand Management — careful management of cards hand size and usage to optimize turns and combos.
Video topics + discussion points
Quotes (from this video)
- "absolutely love this game"
- "this is such an elegant game"
- "it's quite complex yet doesn't have too many rules"
- "there's already so much content for it"
- "the new addition by Awaken Realms, the game has received an amazing upgrade"
References (from this video)
- Innovative deck-building
- Solo mode
- Strategic depth
- Slightly dated components
- Complexity for new players
- Boss battling
- Cooperative deck-building fantasy
- Cooperative strategy
Mechanics (from transcript analysis)
- cooperative play — Players work together against a boss
- deck-building — Unique mechanic of non-shuffling deck
Video topics + discussion points
Quotes (from this video)
- We're not trying to make purchasing decisions for other people
- Good components can't save a bad game, but they can elevate a game
- There isn't a correlation between the amount of time someone puts in or even the volume of work
References (from this video)
- Great for solo play
- Excellent for two-hand play
- Smooth interface
- Feels like tabletop on screen
- Good content for core box
- Functional presentation
- Less overwhelming than physical
- Not as visually impressive as others
- Problem with initiative system at 3+ players
- Physical game has too much content
- Doesn't include all expansions
- Cooperative gameplay
- Wizard alliance
- Mystical threats
- Tower defense elements
- Other cooperative deck builders
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- These are 15 new titles, well new to me at least
- This list is presented in order from my least favorite to most favorite of these games
- Functional is better than good looking when it comes to a board game adaption
- The captain's dead is one of my all-time favorite games
- Spirit island is my favorite game of all time so of course it's going to end up at the top of this list
- If you want a good filler game that's just dice chucking and logic puzzles and it's a little bit silly, definitely check out dicey dungeons
References (from this video)
- complex, puzzle-like deck-building
- two-character control adds strategic depth
- setup and learning can be heavy; the rulebook can be improved
- fantasy deck-building with cooperative play
- Mage Knight
- Legendary
Mechanics (from transcript analysis)
- deck-building — two-box structure; you control two characters; strong synergy with Astron Knights
Video topics + discussion points
Quotes (from this video)
- it's one of the most beloved solo board games out there
- this is a wonderful engine builder
- a game that you can take anywhere
- the rule book was perfect in my opinion
- one hell of a title by chip theory games
References (from this video)
- Strong core system with potential for depth with expansions
- Solid two-player experience
- Three-player mode felt unsatisfactory and unbalanced
- Core set feels thin without extensive expansion family
- defend against an onrush of nemeses and monsters using a customizable spell deck
- fantasy cooperative deck-building dungeon crawl with an energy/magic theme
- grim, boss-centric progression with multiple expansions altering visuals
- Legendary: Aliens
Mechanics (from transcript analysis)
- boss encounter — each session centers on a boss with unique abilities and a dynamic threat track
- cooperative play — players coordinate to manage timing, actions, and boss effects
- deck-building — players build and optimize a personal deck to fight a boss and its minions
Video topics + discussion points
Quotes (from this video)
- 2020 was the year that i finally decided i don't like legacy games
- if you like discovering new games and if you like playing a new game every week that's fantastic
- the experience for paradise lost was ... terrible
References (from this video)
- Challenging boss fights
- Engaging cooperative play
- Varied deck-building each session
- Rule complexity and setup time
- Learning curve for new players
- Cooperative deck-building and boss combat
- Fantasy dungeon-crawl in a dark fantasy world
- Cooperative, episodic boss encounters
Mechanics (from transcript analysis)
- cooperative play — Players work together to defeat a boss with shared deck mechanics.
- deck-building — Players build and tailor their decks to improve combat and defense.
- Hand Management — Careful selection and timing of cards to maximize effect.
Video topics + discussion points
Quotes (from this video)
- three rounds of Aeon's End
- we actually did it but that was pretty tough but very fun too
- Dixit again, the digital Android app version
- a game i always like to come back to
- cooperative version for two players
References (from this video)
- deep deck-building with variable heroes
- steep learning curve
- variable difficulty
Mechanics (from transcript analysis)
- cooperative_play — players work together against a common nemesis
- deck-building — players build a personal deck of cards to power their actions
- hand_management — strategic selection and timing of cards
Video topics + discussion points
Quotes (from this video)
- there are no hard or fast rules to get better board games
- gaming should be fun
- stop blaming external factors on whether you win or lose
- learning can happen in defeat
- the end game can come on you faster than you might initially expect
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Striking monster in center lit by halo
- Crowd of people fighting monster clearly cooperative
- Cover conveys what you're doing
- Makes player want to play game
- Good use of visual hints and clues
- Cooperative battle
- Fantasy
- Action-packed
Mechanics (from transcript analysis)
- Cooperative — Cooperative monster-fighting game
Video topics + discussion points
Quotes (from this video)
- The box cover makes a promise to the customer
- Every box cover tells me what I'm going to be doing and how I'm going to be feeling
- This artist is one of the best board game artists working in the industry right now
- This is how you do it
- This cover is a mess
- Striking iconic design
- The box cover is not selling the game
References (from this video)
- unique spell crafting
- smoothed-turn structure
- fantastic art
- rule complexity
- setup/teach time
- magical combat, spell crafting
- fantasy mage duels
- episodic dungeon-crawler vibes through card play
Mechanics (from transcript analysis)
- Card Crafting — collecting runes to craft powerful spells
- Deck Building — players build a personal deck of spells and items
- deck-building — players build a personal deck of spells and items
- Hand Management — careful management of cards each turn
- spell crafting — collecting runes to craft powerful spells
Video topics + discussion points
Quotes (from this video)
- this is supposed to be a really good game
- i'm really excited to play that
- there was just an expansion on kickstarter
- i really would like to play the base game now
- that's going to be exciting
- let's see how all these games are alright see on the channel