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Age of Civilization box art

Age of Civilization

Game ID: GID0017426
Game Info
Year
2019
Collection
Ratings
Creator Score
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Description

In the Age of Civilization, you must lead your people to their glorious future. Analyze the characteristics of every era you are facing, make the best choice for your kingdom development, and become several famous civilizations in our fascinating history. By going through the rise and fall of empires, a unique civilization of yours will finally arise!

Age of Civilization is a pocket-sized civilization game. Throughout one game, each player leads up to three historical civilizations to form a unique combination of abilities. Players build Wonders, research technology, develop culture, conquer for glory, or even exploit their people. Only the player who wisely manages his workers and wealth can achieve the greatest civilization.

Game-play overview

The game is played with 6 rounds. In the 1st round, each player picks one civilization card in the market and gains a number of worker tokens according to the population value indicated on the civilization card. Players may assign workers to action slots in the public region. There are usually 5-6 actions for each player to choose and these actions change between rounds. By assigning workers, players carry out the actions' effects such as earning coins or paying coins for technologies, wonders, or victory points, etc. At the end of a player's turn, workers may return to the player or disappear according to the kind of action it was working on.

In subsequent rounds, players MAY pick another civilization card to replace their previous one. In that case, you reset the number of your workers to the population value indicated on the new civilization card and you lose the main ability of your previous civilization, but the legacy abilities of all your civilizations last forever. In each game, a player can only pick three civilization cards in total, so deciding when to raise a new civilization and which civilization combinations to pick is a big strategic decision of players. When the 6th round ends, the player with the most victory points is the winner.

—description from the designer

Description

In the Age of Civilization, you must lead your people to their glorious future. Analyze the characteristics of every era you are facing, make the best choice for your kingdom development, and become several famous civilizations in our fascinating history. By going through the rise and fall of empires, a unique civilization of yours will finally arise!

Age of Civilization is a pocket-sized civilization game. Throughout one game, each player leads up to three historical civilizations to form a unique combination of abilities. Players build Wonders, research technology, develop culture, conquer for glory, or even exploit their people. Only the player who wisely manages his workers and wealth can achieve the greatest civilization.

Game-play overview

The game is played with 6 rounds. In the 1st round, each player picks one civilization card in the market and gains a number of worker tokens according to the population value indicated on the civilization card. Players may assign workers to action slots in the public region. There are usually 5-6 actions for each player to choose and these actions change between rounds. By assigning workers, players carry out the actions' effects such as earning coins or paying coins for technologies, wonders, or victory points, etc. At the end of a player's turn, workers may return to the player or disappear according to the kind of action it was working on.

In subsequent rounds, players MAY pick another civilization card to replace their previous one. In that case, you reset the number of your workers to the population value indicated on the new civilization card and you lose the main ability of your previous civilization, but the legacy abilities of all your civilizations last forever. In each game, a player can only pick three civilization cards in total, so deciding when to raise a new civilization and which civilization combinations to pick is a big strategic decision of players. When the 6th round ends, the player with the most victory points is the winner.

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 13 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–14 of 14
Video W2rgpqXyzjY Hungry Gamer Discussion at 6:58 sentiment: positive
video_pk 87463 · mention_pk 228604
Hungry Gamer - Age of Civilization video thumbnail
Click to watch at 6:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, quick; interesting mechanics
Cons
none
Thematic elements
  • civilization rise and fall
  • Ancient civilizations
  • engine-driven progression
Comparison games
none
Mechanics (from transcript analysis)
  • Civilization Selection — Choose different civilizations with unique powers and workers; score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful mess of a game
  • criminally underrated
  • it's a long game
  • I adore Guild Master
  • this is a very clever game
  • it's a fun crazy wacky game
References (from this video)
No references stored for this video.
Video zXb-3LS1WFs Rahdo Runs Through Top List at 1:25:54 sentiment: positive
video_pk 81162 · mention_pk 200151
Rahdo Runs Through - Age of Civilization video thumbnail
Click to watch at 1:25:54 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Such a brilliant tight little package
  • Does such a brilliant job capturing the breadth and scope of an era of antiquity civilization building game
  • Does so much with so little
  • A little miracle of design
  • Cannot recommend it highly enough
Cons
none
Thematic elements
  • Civilization building
  • Antiquity
Comparison games
  • Age of Galaxy
Mechanics (from transcript analysis)
  • Card Drafting — Uses a deck of cards for gameplay.
  • civilization building — Captures the breadth and scope of antiquity civilization building.
  • Hand Management — Implied by using a deck of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
No references stored for this video.
Video zXb-3LS1WFs Rahdo Runs Through Top List at 1:35:02 sentiment: positive
video_pk 81162 · mention_pk 200161
Rahdo Runs Through - Age of Civilization video thumbnail
Click to watch at 1:35:02 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Feels like 'Tiny Epic Civilization'.
  • Small box game that feels like a Civ game.
  • Playable in 30 to 60 minutes.
Cons
  • Speaker does not own a copy.
Thematic elements
  • Civilization building
  • Civilization
Comparison games
none
Mechanics (from transcript analysis)
  • Civ-building — Captures the feel of a civilization game in a shorter playtime.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
No references stored for this video.
Video zXb-3LS1WFs Rahdo Runs Through Top List at 1:44:59
video_pk 81162 · mention_pk 200176
Rahdo Runs Through - Age of Civilization video thumbnail
Click to watch at 1:44:59 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Civilization
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
No references stored for this video.
Video zz9-sEfx4Xo Top 10 List at 19:43 sentiment: positive
video_pk 67938 · mention_pk 164223
Age of Civilization video thumbnail
Click to watch at 19:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • teeters the light to medium weight feel
  • thematic civilization cards
  • tight economy
  • limited actions require efficiency
  • brilliant design
  • provides tough decisions at its complexity level
Cons
none
Thematic elements
  • advancing civilization
  • ancient civilizations
Comparison games
  • Age of Galaxy
  • Epochs: Course of Cultures
Mechanics (from transcript analysis)
  • action selection — you only have a certain amount of actions that are very limited in this game
  • Card Drafting — drafting from a multitude of different civilization cards.
  • Civilization Advancement — use that to advance your civilization whether it's through the building of wonders or advancing up your technology track
  • Worker Placement — It is a quick worker placement game where you only have like six rounds to place workers out collect money and resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oftentimes on this channel I feature heavier games, meaning games that are typically longer and have more complex rule sets.
  • But ultimately, I've come to realize that the way that I think about and rate games differs completely from a heavier game compared to a lighter one.
  • So that's why today I wanted to talk about my top 10 lighter games.
  • And so any game below 2.4 though, out of the majority of the ones that I've played, kind of fit that category that I was looking for.
  • This game is, I think, my lightest game on this list.
  • It still scratches an itch for me that I tend to see in heavier games, you know, it's it's a really light experience and quick and I've had a lot of success teaching this to gamers who weren't familiar with some of these mechanisms and so I think it's a a great hit.
  • And so, if you're looking for a light game that provides a lot of tough decisions at this complexity level, then Age of Civilization might be a great game to try.
References (from this video)
No references stored for this video.
Video GNviK1QI820 Getting Games Playthrough at 0:00 sentiment: positive
video_pk 63527 · mention_pk 156957
Getting Games - Age of Civilization video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Korea's private fishing action provides ongoing benefit across the game
  • Francia enables conquest actions for a single worker with strong endgame potential
  • Technology-focused choices create meaningful endgame scoring opportunities
Cons
  • Complex rule set with many options and phases
  • Noted misorder in passing the starting player token during the playthrough which could affect turn timing
Thematic elements
  • civilization building, expansion, and conquest
  • Three-player game where civilizations rise and can annex others over six rounds
  • rules-focused teach-through with live play
Comparison games
none
Mechanics (from transcript analysis)
  • conquest and wonders — conquest actions grant points; wonders cost money and provide points and potential endgame bonuses; owning wonders influences endgame scoring
  • culture and education — culture actions grant victory points; education enables end-of-turn culture actions without spending workers; writing and other techs boost endgame points
  • farming, fishing, hunting, and economy — actions generate money and workers; private fishing actions exist for some civilizations; money is spent to perform actions and acquire technologies
  • permanent actions and action row — a set of permanent actions are available and the current options shift as rounds progress; certain cards beneath the permanent actions become available only when the row slides
  • rise vs annex civilizations — each turn you rise one civilization (or annex another) to gain its benefits; there is a limit on civilization cards per player; rising/annexing shifts ongoing abilities
  • Tech tree and research — technologies are researched via a tech tree with paths; arrows indicate upgrade options; technologies provide discounts and endgame scoring benefits
  • Tech Trees — technologies are researched via a tech tree with paths; arrows indicate upgrade options; technologies provide discounts and endgame scoring benefits
  • wars and strength — wars appear on the board; players compare strengths; the lowest strength loses a worker; strength can be increased via technologies and civ cards
  • Worker Placement — players use workers to take actions; workers move from reserve to the active area; white spots return workers next round, red spots cause loss
  • workers — players use workers to take actions; workers move from reserve to the active area; white spots return workers next round, red spots cause loss
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we'll be playing through a full three player game of age of civilization
  • private ability to do a fish action
  • Francia here is a very attractive to us
  • final endgame score is going to be 34
  • we ended up with 34 points
References (from this video)
No references stored for this video.
Video R3yRJm_fSZ0 The Board Gaming Doctor Top List at 5:14 sentiment: positive
video_pk 42463 · mention_pk 128957
The Board Gaming Doctor - Age of Civilization video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • civilization development and cards
  • civilization-building in an ancient/early era
  • thematic yet compact
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — civilization cards influence actions and progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game really shines with its thematic integration and the way that its mechanisms work
  • it's not perhaps the most replayable but it does or at least the most variable
  • the solo mode is very interesting and yeah just a very solid game by Rosenberg
  • I love the the depth that this game provides and I still enjoy playing this game over 50 times now
  • the player interaction is very awesome I love the simpleness of this game yet it's very reactive and hard to master
  • Age of Innovation I feel not as daunting to me for someone who hasn't put in the time
References (from this video)
No references stored for this video.
Video mmYwP9GIWqQ The Board Gaming Doctor Top List at 25:15 sentiment: positive
video_pk 40426 · mention_pk 122409
The Board Gaming Doctor - Age of Civilization video thumbnail
Click to watch at 25:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, weight-heavy feel in a small box
  • lots of variety across plays via cultures and actions
Cons
  • miniature footprint might underplay some depth
  • some players may want more end-game variability
Thematic elements
  • technology, culture, and societal development
  • civilization-era progression across a compact game footprint
  • micro civilization epic
Comparison games
  • EP EPO
Mechanics (from transcript analysis)
  • card-driven, action-selection — players draft or select actions to build technologies and societies
  • Deck Building — a deck of civilizations with variable powers each game
  • deck-building / civilization modules — a deck of civilizations with variable powers each game
  • short, rapid rounds — six rounds with impactful decisions and variable cultures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • thank you for sticking around and viewing this list once again
  • it's easy to try them out there [Board Game Arena]
  • these are the most underrated games in my opinion
  • this is a tiny Epic type of game where it's really, small and quick
  • I think this is a masterpiece of micro game design
References (from this video)
No references stored for this video.
Video XBT49IScy70 Board Game Dad Top 9 List at 9:55 sentiment: positive
video_pk 39146 · mention_pk 117980
Board Game Dad - Age of Civilization video thumbnail
Click to watch at 9:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short, family-friendly civilization experience
  • accessible and scalable with kids (10 and up suggested)
Cons
  • simplified compared to heavier civ games
  • depending on deck luck, may feel less strategic for some players
Thematic elements
  • economy, science, culture, and monuments
  • mini civilization-building world civ themes
  • streamlined civilization-building with historic flavor
Comparison games
  • Civilization
  • Through the Ages
Mechanics (from transcript analysis)
  • Deck Building — build a civilization by acquiring resources, money, and monuments
  • deck-building / card-driven economy — build a civilization by acquiring resources, money, and monuments
  • Resource Management — spend money to grow population and monuments for victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games for Gaming's own sake so these are fun these are games that you would play with your own group of friends
  • this game is cooperative if you've never played a Cooperative game before that means all of the players are working together to overcome a challenge
  • Timeline it's very very simple uh you start with one card on the table and it has a year on it
  • it's chock full of science content it has its own booklet full of how the scientific facts are built into the game's design
  • Expeditions around the world... very easy rule set no compromise needs to be made in order to get younger players playing this game
References (from this video)
No references stored for this video.
Video ebl4h46-DJs The Board Gaming Doctor Top List at 17:11 sentiment: positive
video_pk 34836 · mention_pk 103856
The Board Gaming Doctor - Age of Civilization video thumbnail
Click to watch at 17:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Condensed Civ experience with lots of variety
  • Replayable due to diverse card pool and wonders
Cons
  • Not a true civ game; thematic expectations may vary
Thematic elements
  • Technologies, wonders, and civilizations drafting
  • Civilization progression
  • Condensed Civ experience with variability
Comparison games
none
Mechanics (from transcript analysis)
  • Civilization card drafting — Draft civilizations and technologies to guide development
  • Variable round structure — Six rounds with adjustable worker deployment
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my top 10, my go-to games that I've played that I call a weeknight Euro game
  • Zapotech is a very Euro game. It is not as thematic as I would want it to be
  • I would play it again if I had the chance, and I would do so on a week night.
  • the weekn night euro is something that offers a lot of these opportunities in a board game
  • Harmonies I feel does what Cascadia does, but it's quicker
  • Earth plays a lot like Wingspan but faster
References (from this video)
No references stored for this video.
Video LVhVF1or8x8 Board Stupid Top 10 List at 12:18 sentiment: positive
video_pk 31330 · mention_pk 92269
Board Stupid - Age of Civilization video thumbnail
Click to watch at 12:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious scope with deck-building and area control
  • thematic cohesion with civilization progression
Cons
  • complexity may challenge new players
Thematic elements
  • civilization development and expansion
  • prehistoric to early civilization growth
  • euros-inspired civilization progression
Comparison games
none
Mechanics (from transcript analysis)
  • area expansion — stretch influence across new territories
  • Asymmetric Player Powers — permanent powers grow as you progress
  • Deck Building — build and improve your civilization deck for actions
  • deck-building — build and improve your civilization deck for actions
  • upgrades and asymmetry — permanent powers grow as you progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything is in a mist of mystery
  • it's going to be a mega surprise
  • I am enticed by the concept
  • Joy Ride is pure chaos
  • the vibe is so cool
  • this looks absolutely stunning
  • one of the most beautiful boards and components I ever seen
  • it sounds right on my street
  • it's going to be a big big boom
  • oh my gosh by Fantasia Games
References (from this video)
No references stored for this video.
Video JHXdRPRsErA Board Stupid Award Show at 6:06 sentiment: positive
video_pk 30175 · mention_pk 88672
Board Stupid - Age of Civilization video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, multi-mechanic euro feel
  • strong production values
  • good price point for complexity
Cons
  • complex rules may deter casual players
Thematic elements
  • cultural and economic advancement with civ-style mechanics
  • civilization-building era
Comparison games
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • Area Control — territory influence and control as a civilization expands
  • market/open economy — interactions through markets and goods
  • Resource Management — managing a variety of resources to enable growth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Harmony is pushing toward the middle, maybe the top end of our beginner category
  • it's a fabulous game
  • Barbarian Kingdom is a mosH pit of a game of area control
  • Ironwood such an amazing game
  • Rebirth is absolutely fantastic
  • Lord of the Rings DW is a great pick
  • Joy Ride Survival of the Fastest is an amazingly striking game
References (from this video)
No references stored for this video.
Video Dp2X4r3A3pU AzureDeath | Solo Board Gaming Top List at 2:52 sentiment: positive
video_pk 11907 · mention_pk 34917
AzureDeath | Solo Board Gaming - Age of Civilization video thumbnail
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cheap entry point for history/civilization interest
  • Versatile: works solo and multiplayer
Cons
none
Thematic elements
  • civilizational development through worker actions
  • Historical civilization rise and fall
Comparison games
none
Mechanics (from transcript analysis)
  • beat-your-own-solo mode — A solo variant to chase a personal score rather than direct competition.
  • Worker Placement — Action selection by placing workers to achieve civilization tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the mere mortal tier I'm talking about people that have either no board gaming experience at all or at most they've played Monopoly Uno or maybe Katan
  • the perfect uh game to introduce to someone to the Rand W genre
  • this is the perfect game to introduce someone to the Roll & Write genre
  • this is a great option especially if you know that they like card games or nature
  • I've seen people draw some gorgeous Maps
  • this game made me feel all smart and stuff
  • Everdale is a fantastic puzzle
References (from this video)
No references stored for this video.
Video N_svKVIHmzM Sir Thecos Playthrough at 0:16 sentiment: positive
video_pk 5101 · mention_pk 15124
Sir Thecos - Age of Civilization video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solo-friendly and compact box for travel
  • High replay potential due to many civilizations and scenarios
  • Accessible setup and straightforward rules demonstrated in video
  • Engaging strategic decisions despite luck elements
Cons
  • Strong luck element depending on civilization order and card distribution
  • Uncertain multiplayer balance and potential for slower pace in longer sessions
  • Component differences between Kickstarter and retail versions may affect experience
Thematic elements
  • Civilization development, exploration, and culture
  • Civilization-building across early to classical eras
  • Educational, tutorial-like with live explanation and playthrough
Comparison games
  • Age of Galaxy
  • Age of Wonders
Mechanics (from transcript analysis)
  • Action selection and worker placement — Six action slots where players assign workers; the slot distribution changes per game; actions resolve to produce gold, research, culture, and points.
  • Civilization rise/annex system — Each round you rise a civilization or annex an existing one, governing the main power and worker allocations; limits on number of active civilizations.
  • End Game Bonuses — Wonders provide points and sometimes special effects; end-of-round and end-game scoring via culture, research and feats.
  • End-of-round and plague mechanic — After each round, AI gains a military/cube and plague increments can force resource loss.
  • Military strength and conflict — A sword/defense mechanic pits player's military strength against AI; loss of workers may occur if outmatched.
  • Resource Management — Players manage money (gold), research tokens, and workers to support actions and projects.
  • Variable setup and scenario guide — Card distribution and plague slot create a variable setup; solo scenarios are guided by scenario book.
  • Wonders and scoring — Wonders provide points and sometimes special effects; end-of-round and end-game scoring via culture, research and feats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game itself is fun as well
  • it is very prone to luck
  • this game definitely gets a warm recommendation
  • the small box ... really great for traveling
  • you can set it up and play it within 20-25 minutes
  • I'm planning to play through all these scenarios in the future
References (from this video)
No references stored for this video.
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