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Age of Civilization box art

Age of Civilization

Game ID: GID0017426
Collection Status
Description

In the Age of Civilization, you must lead your people to their glorious future. Analyze the characteristics of every era you are facing, make the best choice for your kingdom development, and become several famous civilizations in our fascinating history. By going through the rise and fall of empires, a unique civilization of yours will finally arise!

Age of Civilization is a pocket-sized civilization game. Throughout one game, each player leads up to three historical civilizations to form a unique combination of abilities. Players build Wonders, research technology, develop culture, conquer for glory, or even exploit their people. Only the player who wisely manages his workers and wealth can achieve the greatest civilization.

Game-play overview

The game is played with 6 rounds. In the 1st round, each player picks one civilization card in the market and gains a number of worker tokens according to the population value indicated on the civilization card. Players may assign workers to action slots in the public region. There are usually 5-6 actions for each player to choose and these actions change between rounds. By assigning workers, players carry out the actions' effects such as earning coins or paying coins for technologies, wonders, or victory points, etc. At the end of a player's turn, workers may return to the player or disappear according to the kind of action it was working on.

In subsequent rounds, players MAY pick another civilization card to replace their previous one. In that case, you reset the number of your workers to the population value indicated on the new civilization card and you lose the main ability of your previous civilization, but the legacy abilities of all your civilizations last forever. In each game, a player can only pick three civilization cards in total, so deciding when to raise a new civilization and which civilization combinations to pick is a big strategic decision of players. When the 6th round ends, the player with the most victory points is the winner.

—description from the designer

Year Published
2019
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–4 of 4
Video R3yRJm_fSZ0 Board Gaming Doctor top_10_list at 5:14 sentiment: positive
video_pk 42463 · mention_pk 128957
Board Gaming Doctor - Age of Civilization video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • civilization development and cards
  • civilization-building in an ancient/early era
  • thematic yet compact
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — civilization cards influence actions and progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game really shines with its thematic integration and the way that its mechanisms work
  • it's not perhaps the most replayable but it does or at least the most variable
  • the solo mode is very interesting and yeah just a very solid game by Rosenberg
  • I love the the depth that this game provides and I still enjoy playing this game over 50 times now
  • the player interaction is very awesome I love the simpleness of this game yet it's very reactive and hard to master
  • Age of Innovation I feel not as daunting to me for someone who hasn't put in the time
References (from this video)
No references stored for this video.
Video mmYwP9GIWqQ Board Gaming Doctor top_10_list at 25:15 sentiment: positive
video_pk 40426 · mention_pk 122409
Board Gaming Doctor - Age of Civilization video thumbnail
Click to watch at 25:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, weight-heavy feel in a small box
  • lots of variety across plays via cultures and actions
Cons
  • miniature footprint might underplay some depth
  • some players may want more end-game variability
Thematic elements
  • technology, culture, and societal development
  • civilization-era progression across a compact game footprint
  • micro civilization epic
Comparison games
  • EP EPO
Mechanics (from transcript analysis)
  • card-driven, action-selection — players draft or select actions to build technologies and societies
  • Deck building — a deck of civilizations with variable powers each game
  • deck-building / civilization modules — a deck of civilizations with variable powers each game
  • short, rapid rounds — six rounds with impactful decisions and variable cultures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • thank you for sticking around and viewing this list once again
  • it's easy to try them out there [Board Game Arena]
  • these are the most underrated games in my opinion
  • this is a tiny Epic type of game where it's really, small and quick
  • I think this is a masterpiece of micro game design
References (from this video)
No references stored for this video.
Video ebl4h46-DJs Board Gaming Doctor top_10_list at 17:11 sentiment: positive
video_pk 34836 · mention_pk 103856
Board Gaming Doctor - Age of Civilization video thumbnail
Click to watch at 17:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Condensed Civ experience with lots of variety
  • Replayable due to diverse card pool and wonders
Cons
  • Not a true civ game; thematic expectations may vary
Thematic elements
  • Technologies, wonders, and civilizations drafting
  • Civilization progression
  • Condensed Civ experience with variability
Comparison games
none
Mechanics (from transcript analysis)
  • Civilization card drafting — Draft civilizations and technologies to guide development
  • Variable round structure — Six rounds with adjustable worker deployment
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my top 10, my go-to games that I've played that I call a weeknight Euro game
  • Zapotech is a very Euro game. It is not as thematic as I would want it to be
  • I would play it again if I had the chance, and I would do so on a week night.
  • the weekn night euro is something that offers a lot of these opportunities in a board game
  • Harmonies I feel does what Cascadia does, but it's quicker
  • Earth plays a lot like Wingspan but faster
References (from this video)
No references stored for this video.
Video Dp2X4r3A3pU Unknown Channel top_10_list at 2:52 sentiment: positive
video_pk 11907 · mention_pk 34917
Unknown Channel - Age of Civilization video thumbnail
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cheap entry point for history/civilization interest
  • Versatile: works solo and multiplayer
Cons
none
Thematic elements
  • civilizational development through worker actions
  • Historical civilization rise and fall
Comparison games
none
Mechanics (from transcript analysis)
  • beat-your-own-solo mode — A solo variant to chase a personal score rather than direct competition.
  • worker placement — Action selection by placing workers to achieve civilization tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the mere mortal tier I'm talking about people that have either no board gaming experience at all or at most they've played Monopoly Uno or maybe Katan
  • the perfect uh game to introduce to someone to the Rand W genre
  • this is the perfect game to introduce someone to the Roll & Write genre
  • this is a great option especially if you know that they like card games or nature
  • I've seen people draw some gorgeous Maps
  • this game made me feel all smart and stuff
  • Everdale is a fantastic puzzle
References (from this video)
No references stored for this video.
Transcript Navigation
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