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Age of Galaxy box art

Age of Galaxy

Game ID: GID0017526
Game Info
Year
2022
Players
1-4
Age
12+
Playtime
60 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Age of Galaxy is a strategic game in the line of Age of Civilization. This pocket-sized 4X game places you in control of an interstellar alliance consist of 3 factions with unique powers. You could explore systems, colonize planets, research technologies, build galactic cruisers, and much more.

There are many potential paths to victory, according to the ability combos and the main ideology of your alliance.

The five ideologies:

Supporters of Science commit themselves to lifelong research on new technologies, convinced that knowledge is the only way forward.
Upholders of Militarism are merciless aggressors who conquer by might, regarding wars as a means to an end.
On the other hand, keen adopters of Diplomacy prioritize relations between factions, acting tactfully while competing to become the head of the Congress.
Factions that value Industrialism undertake ambitious construction schemes to turn planets into highly-developed cities and industrial complexes.
As for factions that advocate Culturalism, they take pride in cultivating spiritual and cultural growth, always curious about the insights the mysterious “Relics” might offer.

In this vast galaxy with more than 30 extraordinary factions, the possibilities are unlimited!

—description from the publisher

Description

Age of Galaxy is a strategic game in the line of Age of Civilization. This pocket-sized 4X game places you in control of an interstellar alliance consist of 3 factions with unique powers. You could explore systems, colonize planets, research technologies, build galactic cruisers, and much more.

There are many potential paths to victory, according to the ability combos and the main ideology of your alliance.

The five ideologies:

Supporters of Science commit themselves to lifelong research on new technologies, convinced that knowledge is the only way forward.
Upholders of Militarism are merciless aggressors who conquer by might, regarding wars as a means to an end.
On the other hand, keen adopters of Diplomacy prioritize relations between factions, acting tactfully while competing to become the head of the Congress.
Factions that value Industrialism undertake ambitious construction schemes to turn planets into highly-developed cities and industrial complexes.
As for factions that advocate Culturalism, they take pride in cultivating spiritual and cultural growth, always curious about the insights the mysterious “Relics” might offer.

In this vast galaxy with more than 30 extraordinary factions, the possibilities are unlimited!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 10 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–13 of 13
Video AIBp_G9XfVU Rules Teach at 0:02 sentiment: mixed
video_pk 66626 · mention_pk 162345
Age of Galaxy video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Captures epic scope of larger 4X games in a shorter playtime.
  • Strong design with multi-use cards and strategic depth.
  • High production value in the Portal Games edition.
  • Good variety with multiple solo modules.
  • Thematic integration of 4X elements.
  • Interesting card-driven mechanics for strategy and flexibility.
Cons
  • The aggressive 'exterminate' aspect of 4X is not preferred by the reviewer.
  • Destructive war phase can feel mean-spirited and ruin player investments.
  • Player interaction can be overly aggressive and negative.
  • The original edition's heavy iconography was a downside.
Thematic elements
  • explore, expand, exploit, and exterminate
  • the galaxy
Comparison games
  • Age of Civilization
  • Inheritors
  • Epochs: Course of Cultures
  • Zoology
  • Terraforming Escape
  • Isla and Something Shiny
  • Twilight Imperium
Mechanics (from transcript analysis)
  • 4X — The core gameplay loop involves exploring, expanding, exploiting, and exterminating.
  • Area Control/Conquest — Players can colonize or conquer planets to expand their influence and control across the galaxy.
  • card drafting/hand management — Players start with seven faction cards, which are multi-use and crucial for strategy and card play.
  • Resource management — Players manage resources such as money, production, influence, and innovation to perform actions and achieve goals.
  • set collection — Collecting sets of alliances contributes to a major ideology for end-game scoring.
  • solo mode — The game includes solo modules that offer different ways to win and add variety to the solo experience.
  • Technology research — Players can research technologies like warp drive, which expands their reach and unlocks new abilities.
  • worker placement — The game uses action discs for worker placement actions like explore, manufacture, retrieve, scavenge, and nominate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am not a 4X player. I love a good 3X game, but 4X is not for me.
  • It would have been so easy for Jeffrey to do something else, to say, 'Oh yeah, after the war is over, you know what? Hey, I'm not going to destroy your thing, I'm just going to put my own disc on top of it.'
  • For me and Jen, it is not, and it breaks my heart, because I love everything else about this game.
  • This game does such an amazing job of capturing the epic sweep and scope of a Twilight Imperium style game in less than an hour.
  • Jeffrey CCH continues to be a, you know, flying under the radar design force that I think more publishers should be seeking out and trying to ally with, cuz this man knows what he's doing.
References (from this video)
No references stored for this video.
Video 77krOuWPvGY The Dice Tower Review at 12:31 sentiment: negative
video_pk 66251 · mention_pk 161137
The Dice Tower - Age of Galaxy video thumbnail
Click to watch at 12:31 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • card drafting concept can be interesting
  • card art is nice
Cons
  • symbols/iconography are overly complicated
  • player aids are poor or missing
  • rules are confusing and unclear
  • limited interaction and take-that elements
Thematic elements
  • 4X-style drafting and space dominance
  • galactic empire, space exploration
  • space opera with heavy symbolism
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — draft cards to shape strategy
  • exploration and discovery — discover planets and trade
  • Resource management — manage resources to build an empire
  • set collection — score via planets and majority control
  • set collection/majorities — score via planets and majority control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Night Soil is a game about poop. That's all it is about.
  • This game kind of beats you down.
  • The cloth mat with the printing on is pretty hard to read what all the symbols do.
  • This is a five out of 10 for me.
  • The rules... is a very convoluted process.
  • I really dislike what Portal did with this.
  • There is a player aid per character. Yay.
  • Symbols in this game do not match what you think they might mean.
  • Redonkulously huge.
References (from this video)
No references stored for this video.
Video z7TYYnqewEU Meeple University Discussion at 0:06 sentiment: positive
video_pk 64426 · mention_pk 157886
Meeple University - Age of Galaxy video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Faction cards are juicy with many ways to break the rules and manipulate actions or combat them together in your tableau
  • Tech trees on player boards provide engine-building options and allow for varied plays
  • The cards encourage the game to be different each time
  • There is plenty of replayability due to diverse endgame bonuses and card variety
  • The trade card mechanic can refill actions and enable bursts of activity
Cons
  • Components and rules/hours are prototype and not final
Thematic elements
  • space exploration and empire building
  • galaxy
  • tech-tree driven engine-building
Comparison games
  • Age of Civilization
Mechanics (from transcript analysis)
  • Action points — At the start of each round, players gain three action cubes; a player spends one action cube to perform one of nine possible actions, and the round continues until all players are out of cubes.
  • action points / action cubes — At the start of each round, players gain three action cubes; a player spends one action cube to perform one of nine possible actions, and the round continues until all players are out of cubes.
  • colonization and alliance — Players can colonize planets and must have alliances to colonize certain types of planets.
  • drafting faction cards — The game starts with drafting seven faction cards that influence strategy.
  • end game bonuses — After five rounds the game ends and the player with the most prestige points wins.
  • endgame condition — After five rounds the game ends and the player with the most prestige points wins.
  • engine building — Tech trees on player boards provide engine-building options.
  • engine building via tech trees — Tech trees on player boards provide engine-building options.
  • galactic phase and system card reveals — After the wall/galactic phase, the next system card reveals and the ship token moves.
  • overlord and conquest — The player with the most ships becomes overlord and can conquer other players' unprotected planets.
  • Tableau management — One card per turn can be played as a free action to gain bonuses or played to the tableau for ongoing tech bonuses.
  • trade cards and action cubes recycling — Top three trade cards will fill with actions; when full of action cubes you get your action cubes back, potentially yielding up to six actions next round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • faction cards are very juicy there are many ways to break the rules many ways to manipulate your actions or combat them together in your tableau
  • the cards are the ones that encourage the game to be different each time
  • points could come from relic resources that you find and convert or end game
  • after 5 rounds the game ends and player with the most prestige points wins
  • all these things fit in this box for 4x game
  • i found the faction cards in age of civilization galaxy are very juicy
References (from this video)
No references stored for this video.
Video w6hpStuHAZk The Board Gaming Doctor Review at 0:00 sentiment: positive
video_pk 40044 · mention_pk 121069
The Board Gaming Doctor - Age of Galaxy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very quick playtime (45-60 minutes) for a space 4X.
  • High variability due to a large pool of faction cards and drafting options.
  • Ideology endgame objectives add flexible scoring and personalization.
  • Mechanics familiar to Age of Civilization fans, but tighter and more focused.
  • Modular map and multiple viable strategies (military, development, relics).
  • Digital and fan-made play options available to test the game.
Cons
  • Rulebook can be hard to learn; iconography is not fully explained.
  • Balance concerns with certain faction card combinations.
  • Translation issues or wording ambiguities in the rulebook.
  • Potentially longer playtime at higher player counts.
Thematic elements
  • Asymmetric faction-driven space 4X with endgame ideology and varied scoring
  • Space exploration and colonization on a modular space board
  • Analytical first-impression critique
Comparison games
  • Age of Civilization
  • Tiny Epic Galaxies
  • Twilight Imperium
  • Eclipse
Mechanics (from transcript analysis)
  • Asymmetric faction cards — Each faction provides unique, multi-use abilities; hand size 7; you may play up to 3 at a time; ideology overlay for endgame objectives
  • Colonization and planetary development — Develop and colonize planets, place Cruisers, gain benefits and points through development
  • Drafting and resource trading — Draft or receive faction cards; trade options to convert resources into points; some trades unlock bonuses
  • Fixed action spaces with 3 actions per round — Actions are chosen from a fixed set; total 15 actions across the game; no randomness in action order
  • Ideology overlay / endgame objectives — Play an ideology card to gain endgame objectives and extra points
  • Modular board — Board layout changes per game; trade spots yield points; filling a trade spot can trigger a Golden Age
  • Modular space board / trade spots — Board layout changes per game; trade spots yield points; filling a trade spot can trigger a Golden Age
  • Relics and resource points — Relics provide points and additional strategies for scoring
  • Research track with branching tree — Progress along a shared path, unlocking technologies and new capabilities; selecting next research branches
  • Tech trees — Progress along a shared path, unlocking technologies and new capabilities; selecting next research branches
  • War phase and military combat — Compare military strength; the least protected loses a worker; battleships can be placed on vulnerable planets to gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my first impressions of age of Galaxy were very POS positive
  • it's a small box version of a 4X game where you explore expand and uh interact in a militaristic way to gain control over the galaxies
  • they will give you some endgame objectives to pursue for extra victory points
  • this game accomplishes what a space 4X is trying to do in a small box and quick play time
  • I really enjoy the design and I think this is another hit from Jeffrey CCH
  • I can't wait to play this more
References (from this video)
No references stored for this video.
Video 7vdjYC-3WKY Board With Steve Top List at 3:27 sentiment: positive
video_pk 28930 · mention_pk 84989
Board With Steve - Age of Galaxy video thumbnail
Click to watch at 3:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability due to diverse alien abilities
  • accessible 4X feel
Cons
  • lighter in depth than heavier 4X games
Thematic elements
  • 4X-like empire building with a light rule set
  • space exploration and expansion
  • card-driven, modular strategy
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — draft seven starting cards with varied alien abilities
  • Space empire building — combine cards and abilities to expand and score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those lovely puzzle games and I always find myself coming back to it.
  • The board is so small, you feel an intense pressure come on top of you and it's on straight away.
  • I'm the biggest Teenage Mutant Ninja Turtles fanboy of all time.
  • Turtle Power.
  • Easily the best co-op game of the year for me.
  • The amount of replayability from the start is insane.
References (from this video)
No references stored for this video.
Video 60cmxDveGAY The Dice Tower Preview at 1:05:41
video_pk 12863 · mention_pk 37576
The Dice Tower - Age of Galaxy video thumbnail
Click to watch at 1:05:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hall three. This is hall three.
  • We will be there doing a top five.
  • Two filters English and for sale. 842 titles.
References (from this video)
No references stored for this video.
Video ASfiZW-RdpA Board Gaming Ramblings Review at 0:00 sentiment: positive
video_pk 11968 · mention_pk 35107
Board Gaming Ramblings - Age of Galaxy video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cards drive varied strategies and combos
  • Snappy, engaging two-player experience
  • High replayability due to diverse card interactions
  • Compact length with clear pacing
  • Quality artwork and component presentation
Cons
  • Tech tree can feel underwhelming to some players
  • Resource generation can be a bit constrained in practice
  • Drafts and card availability can influence luck, though mitigated by mulligan and variants
Thematic elements
  • Expansion, exploration, and technology with faction-driven endgame scoring
  • Interstellar empire-building in a galactic setting
  • Array
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • action selection — Players allocate a set of action discs each round to perform various board actions.
  • Alliance / ideology mechanism — Three alliance cards are played to shape player abilities and determine endgame ideology scoring.
  • Card drafting / faction cards — Drafts of faction cards influence start bonuses, capabilities, and endgame scoring, with mulligan options.
  • Planet colonization / exploration — Exploring the galaxy yields tokens and opportunities to colonize planets for points/resources.
  • Resource management and trade — Resources are exchanged via trade to fuel actions and purchases, with the resource economy evolving over the game.
  • Technology / card-driven progression — Technologies printed on cards provide ongoing effects, one-time uses, or setup modifications.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these cards are amazing.
  • it's very quick, it's snappy
  • I love the length.
  • I really like this game.
  • I want to play it again
References (from this video)
No references stored for this video.
Video vOy0U5_Mt7Y Rolling Dice & Taking Names Interview at 5:05 sentiment: positive
video_pk 11214 · mention_pk 32981
Rolling Dice & Taking Names - Age of Galaxy video thumbnail
Click to watch at 5:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic resonance with a compact footprint; quick 45-minute play cadence in practice
  • High replayability due to 40 factions and diverse tech-tree choices
  • Excellent production value, including double-layer boards and updated art
  • Solid integration of solo variants and post-launch scenarios
  • Clear sense of progression, pacing, and a tangible sense of forward momentum
Cons
  • Iconography can be initially intimidating; learning curve exists despite simplifications
  • As a card-driven euro/4X hybrid, it may not be ideal for casual, beginner, or party-game crowds
  • Some players may desire deeper, longer play sessions beyond the six-round structure
Thematic elements
  • 4X-inspired empire-building emphasizing exploration, colonization, and conflict with evolving factions
  • A science-fiction space exploration and colonization scope where players build alliances across a sector of a galaxy
  • Narrative driven by faction interactions, tech-tree advancement, and ideology-based scoring; dynamic storytelling through cards and player choices
Comparison games
  • Star Trek: Ascendancy
  • Dominion (as a deck-building point of reference)
  • 4X space card games
Mechanics (from transcript analysis)
  • Card-driven actions — Players allocate action discs to perform actions such as exploring, trading, researching, manufacturing, retrieving, and more; action economy drives tension and pacing.
  • Combat and fleet dynamics — A later combat phase compares fleet strength to determine advantages and potential control shifts over planets.
  • Component and design refinements — Expanded boards and updated artwork; double-layer boards and simplified iconography (text-based) to reduce symbolic clutter.
  • Endgame and scoring openness — Endgame triggers occur when the last map card is revealed; scoring includes in-game achievements and open information about opponents’ plans.
  • Factions and alliances — 40 factions/races exist, each enabling a distinct combination of abilities; this yields high replayability and varying strategies per game.
  • Map cards and a modular galaxy — A map of the galaxy is revealed progressively; colonization choices and planetary rewards drive endgame conditions.
  • Resource trading and production — Resource conversion and management underpin expansion, development, and colonization options.
  • Solo variants — Official solo scenarios exist, designed to scale complexity and maintain thematic integrity.
  • Tech tree progression — Players develop their capabilities via a tech tree that unlocks new powers and options, with some cards providing research-oriented benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rules are simple, but it's hard to master
  • Bohemians is a casual deck builder
  • syphilis under your Christmas tree
  • you bought it. you play it however you want
  • this is a meaty science fiction card game
  • it's freaking amazing
  • the game end triggers when you flip over that last map card
  • map cards on the table; you reveal one each round and chase planets
References (from this video)
No references stored for this video.
Video -e1ivl_WNGM Drive Thru Games Top List at 3:17 sentiment: positive
video_pk 10207 · mention_pk 30105
Drive Thru Games - Age of Galaxy video thumbnail
Click to watch at 3:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-playing yet strategic
  • strong solo mode
  • nostalgic, old-school feel with modern polish
Cons
  • not as crunchy as heavier 4X games
Thematic elements
  • space empire-building, rapid development
  • space civilization era, card-driven exploration
  • punchy, streamlined, solo-friendly
Comparison games
  • Res Arcana
  • Race for the Galaxy
  • Res Age of Stars
Mechanics (from transcript analysis)
  • Card-driven engine building — cards power tracks and actions across multiple systems
  • compact 4X design in under an hour — space conquest, expansion, and development in a tight timeframe
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Speak Easy is fantastic. It's great.
  • it's almost like two different games where it works really good solo and really good two-player.
  • I hate ordering this top 10. I hate ordering this.
References (from this video)
No references stored for this video.
Video sgRD0Me5MRs Going Analog Discussion at 15:23 sentiment: positive
video_pk 10221 · mention_pk 30157
Going Analog - Age of Galaxy video thumbnail
Click to watch at 15:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact, highly replayable 4X feel in a small footprint
  • Diverse faction interactions create emergent strategies
Cons
  • Complex to grok for new players
  • Some may prefer a larger box or more explicit engine depth
Thematic elements
  • tiny-box 4X abstraction; alliance building and relic collection
  • spacefaring civilizations across galaxies, orbital empires
  • engine-building, card-driven, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • 4X-in-a-box via cards — Abstracted exploration and conquest through faction cards with varied bonuses.
  • Alliance-building via faction cards — Only up to three alliances are allowed; synergies come from card interactions and bonus effects.
  • Relics and scoring variety — Multiple routes to victory with relics and competing strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BGcon is the highlight of my year.
  • The BG library is huge; 99% of your time is spent playing games.
  • We ran the board game quiz show live at BGCon in the fall in Dallas, Texas.
  • This is not a pipe. This is a game about a pipe.
  • The double wheel system of selecting actions is just fantastic.
  • Take Time around the clock is a great mind-share battle; it makes you yell at each other in good fun.
References (from this video)
No references stored for this video.
Video Vcpy64zjA_s Rolling Dice & Taking Names Discussion at 22:03 sentiment: positive
video_pk 9361 · mention_pk 27573
Rolling Dice & Taking Names - Age of Galaxy video thumbnail
Click to watch at 22:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cards provide varied strategic options across games
  • fits a shorter time window than many 4X titles
Cons
  • rules can be dense for newcomers to 4X
  • dependent on card pacing to avoid downtime
Thematic elements
  • card-driven engine-building 4X in a shorter playtime
  • spacefaring 4X universe; compact yet expansive
  • strategic, with variable card-driven setup
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven 4X — cards drive exploration, expansion, exploitation, and extermination in a compact frame
  • engine-building via cards — players acquire and play cards to build engine efficiency toward victory
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not a big brain burner
  • I love the asymmetric gameplay
  • This is a light family game
  • The ending is brutal on scoring
  • I love the asymmetric gameplay. I love that when I play heroes, it feels totally different from playing the rogues
  • This is Skull King with dice
References (from this video)
No references stored for this video.
Video fVUUxO85wdQ Rolling Dice & Taking Names Interview at 6:30 sentiment: positive
video_pk 7250 · mention_pk 21447
Rolling Dice & Taking Names - Age of Galaxy video thumbnail
Click to watch at 6:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Short playtime for a dense 4X feel (roughly 45 minutes per session)
  • High replayability due to 40 factions and card-driven variability
  • Compact box with rich components and a clear thematic throughline
  • Strong combination of strategy depth and approachable rules
Cons
  • Initial iconography and symbols can be dense; learning curve exists
  • Some players may find the number of options and minuscule details challenging at first
Thematic elements
  • Empire-building through exploration, colonization, and technological advancement
  • Space opera 4X style development and exploration across a galaxy map
  • Tech-tree driven progression with variable factions; strong thematic emphasis on space civilization growth
Comparison games
  • Star Trek (deck of factions feel; symmetry and variability)
Mechanics (from transcript analysis)
  • Card-driven action selection — Players assign action discs to a shared action area to perform exploration, trade, research, manufacture, and retrieval.
  • End-game scoring via ideology and relics — Major ideology on your board drives scoring, with relic tokens providing points and strategic variance.
  • Fleet building and war/combat phase — End of round war phase where fleet strength is compared to determine rewards and dominance.
  • resource management and trading — Gaining and exchanging resources to fuel actions, build capabilities, and develop tech.
  • Tech tree progression — Player boards feature a tech tree; advancing unlocks new abilities and can be enhanced by cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I got syphilis at Essen.
  • If you're offended, go read history. I'm sorry.
  • You bought it. You play it however you want. You can break every rule in the game. I don't care.
  • This is a casual deck builder. It is not a tournament game.
References (from this video)
No references stored for this video.
Video xQkl9IW4udE Tabletop Turtle Discussion at 6:30 sentiment: positive
video_pk 3972 · mention_pk 11582
Tabletop Turtle - Age of Galaxy video thumbnail
Click to watch at 6:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, varied card powers create interesting strategic choices
  • Good playtime balance; about an hour
  • High player agency with multiple viable strategies
Cons
  • Could be lighter for hardcore strategy players
  • Subject to run-time tuning depending on player count
Thematic elements
  • Galactic conquest via limited actionable cards and alliances
  • Sci-fi civilization-building universe
  • Dramatic space opera with accessible mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • alliances_and_powers — Form alliances, gain powers, and use unique abilities
  • multi_use_cards — Seven-card hand that can be used in multiple ways per turn
  • planet_conquest_and_conversion — Conquer and convert planets into resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one hell of a looker. This is a this is a really good looking game.
  • I don't like this game.
  • Playtime's important. It's sort of like when you watch those comedies and horror movies from like the 90s and early 2000s, they all clocked in under 90 minutes.
  • This game does have a beautiful board but the mechanics aren't as deep as the art.
  • If you're not the biggest Euro fan, you're not going to like Forestry.
References (from this video)
No references stored for this video.
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