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Age of Innovation box art

Age of Innovation

Game ID: GID0017557
Game Info
Year
2023
Collection
Rating
Mechanic profile
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Description

Age of Innovation is a standalone game set in the world of Terra Mystica.

Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.

You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.

Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.

—description from the publisher

Description

Age of Innovation is a standalone game set in the world of Terra Mystica.

Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.

You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.

Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 14 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–17 of 17
Video _5uLWAy8iAw Stonemire Games Top List at 19:04 sentiment: positive
video_pk 67407 · mention_pk 163527
Stonemire Games - Age of Innovation video thumbnail
Click to watch at 19:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • setup choices feel wonderful once understood
  • satisfying asymmetrical choices
  • feels great to play again after learning
  • complex and satisfying
Cons
  • hesitant to teach due to complexity
  • daunting to learn and teach
  • struggled to play without all rules taught
  • 45 minute teach before setup decision
  • overwhelming initial choices
Thematic elements
Comparison games
  • Terra Mystica
Mechanics (from transcript analysis)
  • asymmetric factions — draft your faction
  • engine building — engine building from this advancement track
  • tile drafting — your income tile at the beginning of each round, choosing that, drafting that.
  • worker placement — when to put workers on, when to pull workers off
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 6hYgn8lTNR4 All You Can Board Discussion at 14:14 sentiment: mixed
video_pk 65831 · mention_pk 159764
All You Can Board - Age of Innovation video thumbnail
Click to watch at 14:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is in lieu of us doing our yearly top 10; it’s a category-based discussion.
  • I think this format is more interesting and adds flexibility in terms of the games we’re talking about.
  • Anyone who says this game is luck-based, you’re just wrong.
  • Through the Desert is one of the greatest designs ever in my opinion.
  • Magic's back in my life now because of drafting.
References (from this video)
No references stored for this video.
Video RkRryix9faI Meeple University Discussion at 0:58 sentiment: positive
video_pk 63911 · mention_pk 157432
Meeple University - Age of Innovation video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge variability and replayability due to board DIY and Innovations
  • Endgame tension from Innovations
  • Clear evolution within the series
Cons
none
Thematic elements
  • Technology/Innovation
  • Sci-fi/tech-forward advancement (within the same series universe)
Comparison games
  • Terra Mystica
  • Gaia Project
  • Teranova
Mechanics (from transcript analysis)
  • books as a resource — Books become a pivotal resource to access powerful actions and endgame scoring opportunities.
  • door-drafting / board composition — At the start of the game you draft components to build your board, effectively DIYing your faction with race, terrain types, and stronghold secondary abilities.
  • double-layer boards — Boards are double-layered for easier handling.
  • end game bonuses — Innovations create heightened endgame tension and strategic choices.
  • endgame tension from Innovations — Innovations create heightened endgame tension and strategic choices.
  • innovations — Only a subset of Innovations are available per game; they have big endgame impacts.
  • variable setup and track movement — The number of steps moved on the science track is variable per game; steps can vary by game, and the track interacts with endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "the original Terra Mystica"
  • "it's a lighter version of Terra Mystica basically"
  • "Gaia project is set far into the future of the same universe"
  • "the tech track has combined elements of the old cult track and the way upgrades work"
  • "one of the great things about age of innovation is that every game is going to play out differently"
  • "age of innovation is the clear winner here"
  • "that's how much I love age of innovation"
  • "Teranova as a good entry point"
References (from this video)
No references stored for this video.
Video SXSgSP_8LIg All You Can Board Top List at 58:30 sentiment: positive
video_pk 62462 · mention_pk 155026
All You Can Board - Age of Innovation video thumbnail
Click to watch at 58:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, highly customizable engine
  • very replayable with many strategic avenues
Cons
  • very heavy to learn
  • long playtime (around 1.5-2 hours)
Thematic elements
  • technology, books, and city-building
  • Industrial revolution-inspired tech development
  • highly asymmetric engine-building with drafting
Comparison games
none
Mechanics (from transcript analysis)
  • end game bonuses — Endgame conditions vary by setup and player choices
  • modular map and drafting — Draft modules to grow a personal engine and map expansion
  • resource and power counters — Powers and resources upgrade as you progress
  • variable endgame — Endgame conditions vary by setup and player choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The main thing about this is that each of our picks from one through five as we go through them should be a noticeable step up in complexity.
  • There’s complexity kind of seen in two different ways. I think there’s the rules complexity.
  • complexity means different things to everyone.
  • one of the hardest like of all these kinds of videos we do where we do these categories or recommendations.
  • Age of Innovation does that—it rewards you for learning them by giving you a game that every time you play is going to feel unique.
References (from this video)
No references stored for this video.
Video oCveHIBppKo JestaThaRogue Rules Teach at 0:10 sentiment: positive
video_pk 50964 · mention_pk 139905
JestaThaRogue - Age of Innovation video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear setup walkthrough
  • Rule highlights and scope management (solo and 2p notes) provided in description
  • Detailed demonstration of core mechanics and action economy
Cons
  • No solo play or 2-player variant explained in depth
  • Video length may be long for newcomers seeking a quick overview
Thematic elements
  • scientific progress, innovation, and city-building
  • futuristic terraforming civilization where players terraform, build, and develop science
  • instructional tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • Building and adjacency power — place workshops/guilds/palaces; adjacent buildings grant power bonuses; bridges connect across rivers
  • City formation — form a city when four buildings form a connected group with sufficient power to access city bonuses
  • Innovation and science tracks — gain books, power on science tracks; keys to reach higher levels; multiple bonuses and incomes
  • Planning displays and tiles — manage starting bonuses and abilities via planning displays and various tiles; drafting rules noted
  • Power and resource conversion — convert power to scholars/books/tools/coins; power can be moved between bowls and used for actions
  • Resource management — convert power to scholars/books/tools/coins; power can be moved between bowls and used for actions
  • Round bonus tiles and scoring — round-end bonuses; scoring via buildings within reach, science tracks, and river/tie-break mechanics
  • Terraforming — convert spaces to native terrain using tools/spades with constraints (within reach, shortest route)
  • Track advancement — gain books, power on science tracks; keys to reach higher levels; multiple bonuses and incomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game for one to five players
  • they terraform build and spread across the land while Gathering knowledge making Innovations acquiring competencies and advancing in Sciences
  • I'll list those six sections with their own time stamps in the description below
References (from this video)
No references stored for this video.
Video R3yRJm_fSZ0 The Board Gaming Doctor Top List at 6:53 sentiment: positive
video_pk 42463 · mention_pk 128959
The Board Gaming Doctor - Age of Innovation video thumbnail
Click to watch at 6:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • innovative systems and modularity
  • technological and industrial development
  • deterministic yet variable
Comparison games
none
Mechanics (from transcript analysis)
  • Modular board — variable setup with modular factions and technologies
  • modular factions and technologies — variable setup with modular factions and technologies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game really shines with its thematic integration and the way that its mechanisms work
  • it's not perhaps the most replayable but it does or at least the most variable
  • the solo mode is very interesting and yeah just a very solid game by Rosenberg
  • I love the the depth that this game provides and I still enjoy playing this game over 50 times now
  • the player interaction is very awesome I love the simpleness of this game yet it's very reactive and hard to master
  • Age of Innovation I feel not as daunting to me for someone who hasn't put in the time
References (from this video)
No references stored for this video.
Video JGcZ0uMTatM The Board Gaming Doctor Discussion at 8:07 sentiment: positive
video_pk 36740 · mention_pk 110292
The Board Gaming Doctor - Age of Innovation video thumbnail
Click to watch at 8:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combines competitive feel with modular disruption of Terra Mystica
  • Accessible entry point for players familiar with Terra Mystica or Gaia Project
Cons
  • Learning curve tied to modular components may be steep for some
  • Not as straightforward as some lighter titles
Thematic elements
Comparison games
  • Terra Mystica
  • Gaia Project
  • Clans of Caledonia
Mechanics (from transcript analysis)
  • action selection on tracks — Players advance on multiple tracks to gain bonuses and points.
  • modularity / asymmetry — Factions and tiles introduce varied play styles and choices.
  • tech tiles / modular tech track — Draft and collect technology tiles that grant asymmetric benefits.
  • Track advancement — Players advance on multiple tracks to gain bonuses and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and so I really like that the ramping difficulty is really nice as well
  • thematic integration the push your luck mechanism of brewing your beers feels what I imagine to be very thematic
  • I soundly lost
  • I feel like it is a marriage between The Best of Both Worlds
  • I would happily play if someone recommended it
  • I really enjoyed the puzzle that this game provides
References (from this video)
No references stored for this video.
Video 7K8fkuv9KPc Rolls in the Family Top List at 5:33 sentiment: positive
video_pk 13173 · mention_pk 38524
Rolls in the Family - Age of Innovation video thumbnail
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high variability and replayability due to drafting and setup
  • visually vibrant artwork and components
  • strong sense of progression and interactivity
Cons
  • steep learning curve
  • can be heavy and lengthy to teach and play
Thematic elements
  • terraforming/new civilization development with variable start setups
  • A Terra Mystica–style civilization-building scenario with modular drafting of factions and a terraforming-like progression
  • system-driven progression with evolving power cycles
Comparison games
  • Terra Mystica
  • Gaia Project
Mechanics (from transcript analysis)
  • engine building — continuous upgrading of buildings and resources to drive forward the empire
  • engine-building — continuous upgrading of buildings and resources to drive forward the empire
  • faction drafting — draft a faction that comes with unique abilities and interacts with a shifting map/board setup
  • tile-based development and upgrading — buildings and power improvements that scale across the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Age of Innovation feels like it delivers the pinnacle experience of that kind of whole system.
  • Twilight Struggle is a borderline masterpiece.
  • The arc of Twilight Struggle is so exciting; tension grows across the board.
  • This is Mage Knight Ultimate Edition—changing it to cooperative mode is incredible; I’d never go back.
  • Eldritch Horror highs are the top board game experiences I’ve had.
  • Agricola is the best board game we have ever played and it has stayed at the top for years.
References (from this video)
No references stored for this video.
Video uqP79dvH6Fw Tabletop Turtle Review at 0:01 sentiment: other
video_pk 11421 · mention_pk 33561
Tabletop Turtle - Age of Innovation video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
disappointing
Pros
  • For Terra Mystica fans who want new content
Cons
  • Feels like unnecessary additions to an existing game
  • Doesn't capture the elegance of original
  • Adds 'frills' rather than improvements
  • Overhyped by community
  • Divisive - depends on Terra Mystica attachment
Thematic elements
  • Continuation of established series
  • Similar to Terra Mystica
Comparison games
  • Terra Mystica (predecessor)
  • Gaia Project (similar disappointing expansion mentality)
Mechanics (from transcript analysis)
  • Added complexity to base system
  • Resource management
  • worker placement
  • Worker placement variant
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video UOXV83zrjwg Rolling Dice & Taking Names Analysis at 17:30 sentiment: positive
video_pk 11083 · mention_pk 32593
Rolling Dice & Taking Names - Age of Innovation video thumbnail
Click to watch at 17:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging take on competitive resource management
  • Opens opportunities for interactively aggressive and collaborative play styles
Cons
  • Can feel confrontational for some groups
Thematic elements
  • Technological progress and strategic contention
  • Industrialization era with a focus on innovation
  • Competition-driven engineering race
Comparison games
none
Mechanics (from transcript analysis)
  • Tile drafting / engine building — Players select actions that accelerate their own development while hindering others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are buying a book by its cover
  • theme does matter
  • theme doesn't matter at all
  • gameplay is more important than theme
  • do nature themes suck
  • logo has a squirrel who rolls dice
References (from this video)
No references stored for this video.
Video 20dyaUEWPiA Rolls in the Family Top List at 22:11 sentiment: positive
video_pk 8433 · mention_pk 24804
Rolls in the Family - Age of Innovation video thumbnail
Click to watch at 22:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great variability and replayability
  • mechanics feel cohesive yet modular
Cons
  • steep learning curve
  • rich rule-set may overwhelm new players
Thematic elements
  • scientific advancement and modular tech paths
  • terraforming and terraforming network expansion with a tecnology/book economy
  • highly modular, variable setups with asymmetrical power tiles and books
Comparison games
  • Terra Mystica
  • Gaia Project
  • Terra Mystica expansions
Mechanics (from transcript analysis)
  • books as resources — books unlock powerful innovations and special actions
  • decoupled faction boards — faction abilities are mixed and matched with various boards
  • modular map and variable tech tiles — maps and tech tiles are randomized per game for high variability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Second Edition is just a solid in that it takes everything
  • it's a brain burner
  • the floor for this game is just so high
  • when the wife keeps begging to pull it out you just keep saying yes
  • it's the one she's always asking to play
References (from this video)
No references stored for this video.
Video QFwa6limKSc Rolls in the Family Discussion at 15:15 sentiment: positive
video_pk 7789 · mention_pk 23025
Rolls in the Family - Age of Innovation video thumbnail
Click to watch at 15:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Close to Brass feel with modern twists
  • Engaging mid-weight euro
Cons
  • Some overlap with Brass fans may feel repetitive
Thematic elements
  • Engineering and modernization
  • Industrial-age innovation race
  • Strategy-driven
Comparison games
  • Brass
  • Brass: Birmingham
Mechanics (from transcript analysis)
  • Auction / Bidding — Acquire capabilities to advance
  • Auction/bidding and resource management — Acquire capabilities to advance
  • engine building — Construct innovative industries and chains
  • engine-building — Construct innovative industries and chains
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it might just be the most underrated feature on Board Game Geek.
  • I found it to be very very helpful for myself.
  • the analyze feature is actually built into every game page.
  • Lisboa might be one that I want to check out.
References (from this video)
No references stored for this video.
Video Z2eLZqo_jdE Before You Play Top List at 15:11 sentiment: positive
video_pk 2711 · mention_pk 7984
Before You Play - Age of Innovation video thumbnail
Click to watch at 15:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Meaty, strategy-forward gameplay consistent with Terra Mystica lineage
  • Two-player suitability with potential depth
Cons
  • Very heavy and potentially complex for new players
  • Unaffected by rapid balance; may require multiple plays to master
Thematic elements
  • terra mystica-inspired heavy engine-building with a twist
  • Terra Mystica universe environment with Gaia Project-like feel
  • meaty, strategic planning with asymmetric play
Comparison games
  • Terra Mystica
  • Gaia Project
  • Terra Nova
Mechanics (from transcript analysis)
  • area influence / terra mystica-inspired — players develop regions on a map with asymmetrical powers
  • asymmetry — starting conditions differ for players to create varied strategies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a flip and write game
  • open world style flip and write
  • I'm very intrigued by the fact that it's designed by Stephen Aramini
  • standalone sequel to My City
  • two-player only fully Cooperative game
  • pure deduction
  • it's the next in the South Tigris series
  • draft your actions at the very beginning of the game
  • asymmetric compared to everybody else
References (from this video)
No references stored for this video.
Video 8dRk-3uWzqo BoardGameCo Top List at 2:46 sentiment: neutral
video_pk 1557 · mention_pk 4476
BoardGameCo - Age of Innovation video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no real order.
  • There are ties on the dates.
  • The 12 oldest and the 12 newest.
  • There's just brownie points.
  • I haven't played Age of Innovation.
References (from this video)
No references stored for this video.
Video KYb_BEfVTnw Rolls in the Family Top List at 1:00:41 sentiment: positive
video_pk 733 · mention_pk 2134
Rolls in the Family - Age of Innovation video thumbnail
Click to watch at 1:00:41 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • lush production, deep strategic depth, strong thematic resonance with Gaia/Terra Mystica lineage
Cons
  • not cheap, heavy setup considerations, learning curve present
Thematic elements
  • industrial era innovation and map-driven expansion
  • A boxed, ambitious Euro-style engine-building game focused on infrastructure and innovation.
  • epic economic engine-building with a premium presentation
Comparison games
  • Gaia Project
  • Terra Mystica
  • Gaia Project (new iteration)
Mechanics (from transcript analysis)
  • book-resource innovations — Innovations system layers into core play; players use book-like resources to upgrade capabilities.
  • overbuilding/building replacement — Players can replace existing buildings with bigger ones to gain more power and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the greatest deck building board games I've ever played
  • it's pure joy, pure fun
  • the energy in the room when Ready Set Bet is going
  • thematic immersion in Thunder Road Vendetta is spot on
  • Age of Innovation feels like the definitive evolution of this family of games
References (from this video)
No references stored for this video.
Video X21lCXS5s5Y Peaky Boardgamer Rules Teach at 0:25 sentiment: positive
video_pk 496 · mention_pk 1452
Peaky Boardgamer - Age of Innovation video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, multi-layered euro-style with varied action choices
  • Rich interaction via adjacency and city mechanics
  • Thematic integration through innovation and disciplines
  • Multiple victory paths through cities, tiles, and round bonuses
Cons
  • High complexity and long setup
  • Steep learning curve for new players
  • Heavy component management and tracking
Thematic elements
  • Innovation and civilization-building through tracks, tiles, and city founding
  • Hex-based terraforming world with a focus on science and innovation, expansion of factions
  • instructional, analytical, tutorial-like
Comparison games
  • Terra Mystica
Mechanics (from transcript analysis)
  • Building and upgrading — build workshops, upgrade to guilds, palaces, schools, universities; adjacent buildings affect power and city founding
  • City founding — group of buildings with total power >=7 and at least 4 buildings allows founding a city for bonuses
  • Competency tiles — gain competency tiles when upgrading to higher tiers; limit of one tile per type
  • Innovation tiles — purchase innovation tiles with books; gain immediate/ongoing bonuses and new buildings
  • Power tokens and bowls — gain and move power tokens through bowls; power can be spent to gain effects
  • Resources and conversions — convert resources during actions; free conversions allowed after actions
  • Round score tiles — round-specific scoring left side for immediate points; right side provides end-round bonuses connected to disciplines
  • Sailing/river travel — advance along sailing track by spending scholars and coins, enabling movement
  • Terraforming — convert hex terrain to your own by spending Spades and tools to enable building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is definitely in my top five best games
  • the most important action in the game is terraform and construct a workshop
References (from this video)
No references stored for this video.
Video 1vYS01PJ2B4 Gaming Rules! Discussion at 0:00 sentiment: positive
video_pk 200 · mention_pk 559
Gaming Rules! - Age of Innovation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, layered engine-building
  • strong thematic integration with mechanics
Cons
  • can feel like a busy overabundance of options
  • learning curve can be significant
Thematic elements
  • building a complex, interconnected industrial empire
  • Futuristic technological era with industry and innovation
  • mechanics-driven storytelling rather than a linear narrative
Comparison games
  • Gaia Project
  • Terra Mystica
Mechanics (from transcript analysis)
  • engine building — players develop a suite of interlocking abilities and actions
  • engine-building / tech tree — players develop a suite of interlocking abilities and actions
  • Resource management — careful allocation of limited resources to drive progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to show you how the game plays and not to sell you the game.
  • I’m one of the more genuine content creators.
  • Mage Knight is the best game ever.
  • Gaia Project beats Age of Innovation for me.
  • I don’t like the idea of being a used car salesman.
  • Star Trek: Captain’s Chair is an exciting licensed approach with lots of thematic promise.
References (from this video)
No references stored for this video.
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