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Age of Innovation box art

Age of Innovation

Game ID: GID0017557
Game Info
Year
2023
Players
1-5
Age
14+
Playtime
40 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Age of Innovation is a standalone game set in the world of Terra Mystica.

Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.

You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.

Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.

—description from the publisher

Description

Age of Innovation is a standalone game set in the world of Terra Mystica.

Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.

You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.

Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 56
This page: 50
Sentiment: pos 40 · mix 5 · neu 2 · neg 0
Mentions per page
Showing 1–50 of 56
Video qJ12NYHVmqA Rolls in the Family Other at 36:11 sentiment: positive
video_pk 108324 · mention_pk 312579
Rolls in the Family - Age of Innovation video thumbnail
Click to watch at 36:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic successor to Terra Mystica and Gaia Project.
  • Incredibly tight and engaging puzzle.
  • High replayability due to variable setup elements.
  • Beautiful components and table presence.
  • Works well at two players, though prefers three.
  • Simple scoring makes end-game clear.
Cons
  • Can be brutal if players are not positioned near each other in a two-player game.
  • Difficulty in remembering all the terms and specific rules.
  • Challenging to get to the table due to its complexity and length.
Thematic elements
  • Civilization development and technological advancement
  • Fantasy / Sci-fi
Comparison games
  • Terra Mystica
  • Gaia Project
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Area Control — Players expand their influence on the board, claiming territories and building structures.
  • Resource Management — Players manage resources like power, books, and money to perform actions.
  • Technology tree — Players advance on various tracks (science, etc.) to unlock abilities and score points.
  • Variable player powers — Players draft factions at the start, each with unique abilities and starting conditions.
  • Worker Placement — Players use workers to take actions like expanding, upgrading, or researching.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The months keep rolling by and that means that is another month where we need to talk about what our top plays were.
  • It's like my go it's kind of like kind of like my golden birthday. This is kind of like your golden birthday. Wish wish Daniel down in the comments a happy golden monthly play age synchronization event.
  • We we'll have links to all the games we talk about down below if you want to check them out for yourself.
  • It is one of those weird things where when having the things that you would need for such a rare opportunity, but when that opportunity comes, it's like perfect for it.
  • I think one of the reasons I like it a lot is I love games that are very tactical and like optimizing in the moment, and this game has a lot of that.
  • It's not just like let's talk and figure out the strategic answer to this puzzle. It's like we know what it is. You got to step up to the plate.
  • So yeah, have to hand hand this session of Dungeon Fighter the top spot for the month.
References (from this video)
No references stored for this video.
Video DyeaCsl6P_g Meeple University Top 10 List at 9:52 sentiment: positive
video_pk 88603 · mention_pk 233966
Meeple University - Age of Innovation video thumbnail
Click to watch at 9:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Familiar theme, lots of factions, engine building.
Cons
none
Thematic elements
  • Medieval fantasy
Comparison games
  • Terra Mystica
  • Terra Nova
  • Project Gaia
Mechanics (from transcript analysis)
  • Engine Building — Features engine building.
  • Faction Diversity — Has lots of different factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to our top anticipated Gen Con game 2023
  • please come and say hello I might be at die sour Booth I don't have schedule yet but I will put it in the description below
  • so please please please do let me know in the comments if you are going to be there if you're not going to be there that's okay too I will report
  • and we will mention those games in no particular order because it's too hot it's too hard to list it from one to ten
  • I can't do more than a standard three ball and a really clunky tennis I can't do more than more how bad my juggling even that it's just like I can't do more than one
  • it's all about building wind farms in Uruguay which is not a sentence I thought I'd say at any given point in time
  • if you liked Century this is a half step more complex but it's going to be a game for you
References (from this video)
No references stored for this video.
Video 4E3UfrzH0wo Watch It Played Top 10 List at 12:04 sentiment: positive
video_pk 88534 · mention_pk 233576
Watch It Played - Age of Innovation video thumbnail
Click to watch at 12:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New standalone game in the world of Terra Mystica
  • 12 factions with unique characteristics
  • Allows new combinations of factions, homelands, and abilities for replayability
  • Excited to see the fantasy theme return
  • Naveen loved how Gaia Project applied Terra Mystica mechanics to a different setting
Cons
none
Thematic elements
  • Twelve factions with unique characteristics developing their homelands and advancing in science and culture.
  • World of Terra Mystica with varying terrains
Comparison games
  • Terra Mystica
  • Gaia Project
Mechanics (from transcript analysis)
  • Building upgrades — Players can upgrade their buildings.
  • Culture completion — Building palaces, workshops, guilds, and universities contribute to completing culture.
  • Faction Asymmetry — Twelve factions with unique characteristics inhabit the world.
  • Resource Management — Players gain valuable resources.
  • Science advancement — Building schools allows advancement in different sciences.
  • Variable player powers — Players can create new combinations of factions, homelands, and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Horror on the Orient Express the board game which is in development and lures players into the luxurious yet dangerous interiors of the most famous train of the 1920s from hideous monsters crawling out of breeches to cultists hiding among the decadent passengers everything is against you including time race against the clock as you investigate the dark secrets of the Orient Express
  • Oh man nothing is more truly on my radar right now than this game I literally gasped when I saw it announced Call of Cthulhu is my favorite tabletop RPG system and now there's going to be a board game version of it
  • Everything ever is the party game that you've already been preparing for your entire life
  • bunny kingdom in which resourceful rabbits spread their presence across a grid of 100 locations building new cities to increase their influence providing resources to their colonies and secretly rallying rabbit Lords and recruiting skillful Masters as they plan their strategy to score big at the end of the game
  • I just recently tried this game for the first time on board game arena and I think I love it
  • dog's fine rule the skies in 20 minutes
  • what we both picked this tactical World War One war game in which two Fearless Flyboys duel each other across the sky the one where to gain the upper hand a pilot must maneuver themselves behind their Airborne adversary and shoot at exactly the right moment
References (from this video)
No references stored for this video.
Video xJeP4MxxJ_I Meeple University Discussion at 24:12 sentiment: positive
video_pk 88535 · mention_pk 233600
Meeple University - Age of Innovation video thumbnail
Click to watch at 24:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Part of the Terra Mystica universe
Cons
  • Still to come
Thematic elements
  • Terra Mystica Universe
Comparison games
  • Terra Mystica
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pantera that was Prototype so I'm able to be bought just taken or whatever a peaceful garden obviously the one that I showed and here is the um the wind farms in Argentina correct correct well not volcano I'd like to probably sorry if I was in Uruguay yes so for on a volcano we just feel like a Harding's game I like to try it still
  • nucleum this is also a prototype that I saw this is coming David Torchy's next one yes yes by um by ball and dice so this is one that the same day is actually nuclear but they make it in the alternative world because otherwise you'll probably too controversial for nuclear
  • and then the um Star Trek Discovery black alert team assistant yeah that'll be the first Star Trek game in the in the new discovery Universe yep I'll just be um Spore driving all over the place
  • and then there's a game called armelo now this there is a video game called amelo and they're making the board game so it'll be exciting I don't know if you play have you played our Melo I haven't actually played I'm a lawyer yet myself have you okay it seems like a good like artwork as well it wasn't on Sega Mega Drive I probably haven't played it
  • it seems like a good like artwork as well
References (from this video)
No references stored for this video.
Video xJeP4MxxJ_I Meeple University Discussion at 35:30
video_pk 88535 · mention_pk 233608
Meeple University - Age of Innovation video thumbnail
Click to watch at 35:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pantera that was Prototype so I'm able to be bought just taken or whatever a peaceful garden obviously the one that I showed and here is the um the wind farms in Argentina correct correct well not volcano I'd like to probably sorry if I was in Uruguay yes so for on a volcano we just feel like a Harding's game I like to try it still
  • nucleum this is also a prototype that I saw this is coming David Torchy's next one yes yes by um by ball and dice so this is one that the same day is actually nuclear but they make it in the alternative world because otherwise you'll probably too controversial for nuclear
  • and then the um Star Trek Discovery black alert team assistant yeah that'll be the first Star Trek game in the in the new discovery Universe yep I'll just be um Spore driving all over the place
  • and then there's a game called armelo now this there is a video game called amelo and they're making the board game so it'll be exciting I don't know if you play have you played our Melo I haven't actually played I'm a lawyer yet myself have you okay it seems like a good like artwork as well it wasn't on Sega Mega Drive I probably haven't played it
  • it seems like a good like artwork as well
References (from this video)
No references stored for this video.
Video xEjuVBm-gXA All You Can Board Discussion at 51:14 sentiment: positive
video_pk 88226 · mention_pk 232140
All You Can Board - Age of Innovation video thumbnail
Click to watch at 51:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tech Trees — modular rules; variable setup; focuses on strategic planning and long-term development
  • terraformation / tech-tree style progression — modular rules; variable setup; focuses on strategic planning and long-term development
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are in Victory Pines which is a local board game store here in Winnipeg
  • 30 Games total 10 categories
  • this is a gift guide
References (from this video)
No references stored for this video.
Video V5a1k9BLi4s All You Can Board Top List sentiment: positive
video_pk 88100 · mention_pk 331399
Overall sentiment (raw)
positive
Pros
  • high variability and replayability
  • interesting strategic choices and endgame tension
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — accumulating action spaces and resource management; competing for territory
  • area control/selective placement — accumulating action spaces and resource management; competing for territory
  • Tile Placement — modular setup; changing tiles and powers per game
  • tile placement with variable setup — modular setup; changing tiles and powers per game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pinnacle of Cooperative games trick taking and limited communication the fact that it does all three of those as well as it does is just yeah a game that is like a masterpiece of game design in my opinion
  • this game makes me laugh a lot
  • it's quick like you can teach and play in less than an hour easy like 45 minutes it's it's great
  • endgame reveal to see the points you never really know who wins until the end
  • I love radlands I love it so much
  • this is sort of where it gets to let's say the cream of the crop
  • this is the the the group of 10 that has the most Kio games for me on this entire list
  • there was a decent amount of uh new games to the list in this this 20111
  • this year it felt especially difficult to determine what was going to be in the 20 to1 and what was going to be in the 10 to1 for me
  • this is just how I kind of landed on them now based on the plays I've had
  • it would felt very much like a nice fight even more so than the top 10 every scrapping to get even into the top 20
  • this is part of the list I would say that had the most movement for me
References (from this video)
No references stored for this video.
Video ORha7-MHPq0 Meeple University Top 5 List at 3:39 sentiment: positive
video_pk 87921 · mention_pk 230510
Meeple University - Age of Innovation video thumbnail
Click to watch at 3:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid game that adds competition and scoring nuance
  • improved map interaction and new factions
Cons
  • not a full 2.0; some may view it as a tweak rather than a new core
Thematic elements
Comparison games
  • Terra Mystica
  • Through the Ages
  • Terra Nova
  • Project Gaia
Mechanics (from transcript analysis)
  • area control / map interaction — in the Terra Mystica vein; map interaction and competition
  • new factions and scoring tracks — introduces new factions and scoring variations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a Cooperative game where you roll it's a roll and place dice... you're trying to fulfill cards... it's treated as clearing the little platform Zone
  • it's not fully Cooperative so like Sonic Rayman or that sort of like Cooperative games you still need to look after your own scoring at the end of the game
  • very much a patch on Terra Mystica
  • it's a really nice different take
  • it's a step up from Wingspan
  • Triumph... bidding on actions
References (from this video)
No references stored for this video.
Video aXX5W4FvYvk kovray Top 5 List at 8:23 sentiment: positive
video_pk 87051 · mention_pk 226874
kovray - Age of Innovation video thumbnail
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, crunchy decision space
  • Modular play adds variability and potential future expansions
  • Feels like a thematic successor to Terra Mystica
Cons
none
Thematic elements
  • innovation and fantasy tech advancement
  • Terra Mystica-inspired fantasy with new elements and modules
  • modular play with character boards and a scholar section
Comparison games
  • Terra Mystica
Mechanics (from transcript analysis)
  • Modular Setup — board and character selection create varied setups at start.
  • variable sections / scholar section — new areas or sections that affect play dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a wonderful experience can't wait to see what happens with it exactly
  • this is called A Feast for Odin
  • holy guacamole
References (from this video)
No references stored for this video.
Video gLILSvMwyVE Board Gaming Ramblings Top List at 19:26 sentiment: positive
video_pk 86909 · mention_pk 226491
Board Gaming Ramblings - Age of Innovation video thumbnail
Click to watch at 19:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New implementation of familiar concepts
  • Satisfying progression from difficult start
  • Engaging economic engine building
Cons
  • Can feel lighter than Terra Mystica for some
  • Initial stages can feel hopeless
Thematic elements
  • Technological advancement
Comparison games
  • Terra Mystica
  • Gaia Project
Mechanics (from transcript analysis)
  • Engine Building — Balancing building powerful structures with maintaining income generation.
  • Resource Management — Managing limited resources to build expensive structures is key.
  • territory building — Players expand and build on a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything you do is horrible everything you do is very interactive
  • if you are like not looking out for the other players someone going to be like Oh I'm just going to make the same Factory and sell things a little bit cheaper so you don't have to sell sell your things and then you're going to have a big problem because now you have to pay those workers and don't have money so they will stop working for you
  • you have so many options of upgrading getting different abilities doing all these things to make your strategy the way that you want to make it and have a fantastic time
  • I want to play it more
  • it's too much work
  • my brain hurts too much
  • it was so much fun to do a top 10 list again we haven't done one in a while
  • please let us know what is your favorite heavy games
  • subscribe because you can it's very simple it's not that heavy we believe in you you just click that button and you are a subscriber
References (from this video)
No references stored for this video.
Video e4tN8jkV834 Board Gaming Ramblings Top List at 11:59 sentiment: positive
video_pk 86773 · mention_pk 225777
Board Gaming Ramblings - Age of Innovation video thumbnail
Click to watch at 11:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game
  • A re-imagining of Terra Mystica, making it a bit less tight.
  • Likes every single change made.
  • Lots of variability
  • Play again and again
  • Explore strategies
  • Amazing game
Cons
  • Still pretty heavy.
Thematic elements
Comparison games
  • Terra Mystica
Mechanics (from transcript analysis)
  • Area Control — Expanding on a map, trying to outmaneuver opponents without getting too close.
  • Resource Management — Doing Euro stuff to get points.
  • track movement — Moving on tracks to get points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those games where I could just play it forever.
  • This is a game that really quickly rose up to be one of my favorite uh games in general and I think it's wonderful.
  • Jaws of the lion has this fantastic way of learning a Gloom Haven basically.
  • It's no means a Gateway game it still has the meat and potatoes which is the intricate card play that you have to manage.
  • You can play it in like 20 minutes with six players.
  • It has a very tactical map game where you place pieces, you move them around.
  • so hard to get is like the perfect game in that genre for me and so I think every everybody should play it.
  • it's just pure fun.
  • they are like the ultimate work placement games because you have so many reasons for where you want to place.
  • it's the best game it's not the best but it's almost the best game.
References (from this video)
No references stored for this video.
Video 2YmrQBpvtzA Man vs Meeple Top List at 4:32 sentiment: positive
video_pk 85952 · mention_pk 221382
Man vs Meeple - Age of Innovation video thumbnail
Click to watch at 4:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduced and refined the 'emptying board' mechanic
  • Tactile player interaction
  • High variability through modular setup
  • Keeps the core feel of Terra Mystica
Cons
  • May have been better than Terra Mystica and Gaia Project for some players.
Thematic elements
Comparison games
  • Terra Mystica
  • Gaia Project
  • Scythe
Mechanics (from transcript analysis)
  • Modular Board — Players draft components at the start of the game to create unique character/race combinations.
  • Player Board — Features a board where elements are removed throughout the game, providing income and resources.
  • Resource Management — Players gain income and cubes as they empty their player boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game builds from like the first round where you how many points do you score? Six. And to the last round, how many points did you score? 2004, right?
  • The artwork by Manny on those platforms and the production, the artwork, all of it's really cool. Really, really good.
  • This one takes the cake. And the big thing here is the variability.
  • This is effectively, in my opinion, one of the first player boards that introduced, at least to my knowledge, introduced that concept of having a bunch of stuff on your playerboard and then removing it throughout the game.
  • It made a game that wasn't really about player boards definitely a game about player boards.
  • The way that they designed this playerboard to accommodate all of the different uses of cards is actually kind of genius.
  • This playerboard serves as my guide to go through all of the important things you have to teach because the mechanisms for how you play the game, what you do in the structure of a round, not terribly difficult, but all of the different things you can do are on this board in all these sections.
  • It really makes a kind of more heavier game easier to understand because the way they presented all this information.
  • This playerboard is the reason I went to Ryan I said Ryan we should do a top 10 player boards This literally is the playerboard because when I open this thing and I see this playerboard, it just makes me want to play Revive.
  • Everything you're doing in the game, you are always always interacting with your playerboard in some fashion in a really satisfying fashion.
  • This for me, you know, and some people, you know, graphic design and illustrations uh are divisive. You know, a lot of people like some things the way they look, some people don't. This one to me, for me personally, this is what I want games to look like.
  • Sometimes the a game is terrible when what'
  • We have done it. We have compiled not just any top 10 list, but the top 10 player boards of all time.
  • The playerboard because when I open this thing and I see this playerboard, it just makes me want to play Revive.
  • It is one of the more colorful, rich looking um euros that we've had in quite some time and one of probably a reason why it's one of our favorites.
  • And I will always love and there are this is kind of summing up all of these because there are so many that we could have choose from, but I always love when you're sitting down at something and it feels like it's an inworld component.
  • Games can live or die based on how well their player boards are designed for sure.
References (from this video)
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Video I74K9QFv5-s Heavy Cardboard Analysis at 1:24:18 sentiment: mixed
video_pk 85914 · mention_pk 221110
Heavy Cardboard - Age of Innovation video thumbnail
Click to watch at 1:24:18 · YouTube ↗
Overall sentiment (raw)
Mixed; one speaker likes it, but feels they are the only one in the group.
Pros
  • One speaker likes it.
Cons
  • The speaker believes they are the only one in the group who likes it.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video AzPwLaZPwoQ Board Gaming Ramblings Top List at 4:15:08 sentiment: positive
video_pk 85850 · mention_pk 220841
Board Gaming Ramblings - Age of Innovation video thumbnail
Click to watch at 4:15:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • amazing game
  • fun playing it again
  • highly recommend
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • faction abilities — High variability with different abilities and factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spoiler alert is the worst Legacy game I've ever played
  • it's a fun trick taking game I'm looking forward to play like all the chapters
  • it was a complete bust for me at least
  • it just fell flat
  • it wasn't exciting at all
  • it's lighter than I remembered
  • it's a medium game
  • it's like you are there's a city and it's in a crisis and there's like Point SCS basically
  • it's like a semic coop thing because everyone can end up losing but it's a very fun game
  • it is a a great game I really really like it I was very happy to be able to play it again
  • it's such an amazing game
  • I just love age of innovation
  • it's my number one as well it's a fantastic game for all the reasons you said
  • playing heyo because it's really fun
  • everybody's just like vibing
  • it's it's just like silly fun
References (from this video)
No references stored for this video.
Video IiHA4ZAirTs UndeadVikingVideos Discussion at 1:32:36 sentiment: positive
video_pk 85711 · mention_pk 220303
UndeadVikingVideos - Age of Innovation video thumbnail
Click to watch at 1:32:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll trade a $60 euro for that in a heartbeat. Not even think about it because $60 euro game I reviewed I didn't give a [ __ ] about.
  • No, man. I grew up I grew up with a scarcity mindset. I hold to that dear.
  • The majority of the games that I have at this point in my attic are absolute horseshit.
  • It's got a really cool auction mechanism. I think you call it you can't go back where essentially you get offers and you look at the offer and you have to immediately accept it or immediately reject it and move on to the next offer and you so you you don't know what you're getting into.
  • My goal is to be almost 100% board game free other than like a small handful of things that I'll play with my kids.
  • My favorite thing about Strike is that the first time people play it, they're like, "That's all there is."
  • It's 1:15 in the morning. Not early. Boom.
References (from this video)
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Video dkViBAwawoY The Brothers Murph Top List at 5:16 sentiment: positive
video_pk 84712 · mention_pk 215573
The Brothers Murph - Age of Innovation video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new and unique elements to the Terrammystica line.
  • Randomized factions and abilities provide agency.
Cons
none
Thematic elements
Comparison games
  • Terrammystica
Mechanics (from transcript analysis)
  • Faction Randomization — Brings something new and unique to the Terrammystica line of games by randomizing factions and their abilities.
  • Player Agency — This gives you a bit of agency as you now get to choose what abilities your factions get.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video MRgT_Q75nOU Board Game Critique Analysis at 0:00 sentiment: mixed
video_pk 83643 · mention_pk 211241
Board Game Critique - Age of Innovation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Premium dual-layer boards and recessed components; strong table presence
  • 1428+ faction combinations provide high replay variety on paper
  • Solo mode included; good for solo play
  • Modular competency and innovation systems add strategic layers
Cons
  • Huge complexity and long teaching time; heavy learning curve
  • Modular factions can create balance issues and luck elements
  • Significant downtime and analysis paralysis at higher player counts
  • Tedious setup without proper box insert; expensive at $70–$90
Thematic elements
  • Innovation-driven engine-building with randomized, modular drafting
  • Science and education era with schools, science tracks, and books
  • Sandbox drafting; discovery-based progression; modular and evolving engine
Comparison games
  • Terrammystica
Mechanics (from transcript analysis)
  • Book economy and competency tiles — Books as a new resource type; colors match tracks and grant technologies and actions
  • Competency tile and innovation tile system — Tiles drafted early affect track advancement and provide long-term synergies, sometimes painful to pivot
  • modular faction drafting — Draft 12 races, seven terrain types, and 17 palace abilities to create unique factions and combos
  • Randomized tiles each game and final scoring — Innovation tiles and books are drafted and hidden until final scoring, creating tension
  • Science display and color-coded books — Schools grant color-coded books and ongoing abilities; color matching influences strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terrammystica is the 2012 classic.
  • The big mechanical difference everyone talks about is the faction system, and it's legitimately significant.
  • Age of Innovation completely blows this concept open with modular faction drafting.
  • In practice, the huge decision space creates fatigue rather than excitement.
  • Final verdict time. Buy Age of Innovation.
  • Terrammystica creates knife fight moments in Endgame.
  • If you love sandbox drafting and combo discovery more than competitive balance, Age of Innovation delivers that.
  • Terrammystica balance is achieved after years of community play.
References (from this video)
No references stored for this video.
Video LPVVezMwl9U Board Gaming Ramblings Top List at 1:16 sentiment: positive
video_pk 82231 · mention_pk 206593
Board Gaming Ramblings - Age of Innovation video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a better version of Terramystica.
  • Offers variation with different nations and combinations.
  • Has a new book mechanism for exploration.
  • Has many things to do and explore.
Cons
none
Thematic elements
Comparison games
  • Terramystica
  • Gaia Project
Mechanics (from transcript analysis)
  • Area Control — Implied by the nature of building and expansion in a civilization game.
  • Resource Management — Players use very little resources to scrape by and build buildings.
  • Worker Placement — Implied by comparison to other games and discussion of actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the end of the top 50 games of all time.
  • These lists are a snapshot of the time how we feel right now.
  • Age of Innovation for me just made it better.
  • It's Shackleton base.
  • This is kind of a Forex kind of game.
  • Grand Austria Hotel.
  • Brass: Birmingham.
  • My number three is Lisboa.
  • The castles of Burgundy.
  • It is a broadening.
  • It's one of your biggest mistakes in board games is that it's not in your top 10.
  • This game gives me joy.
References (from this video)
No references stored for this video.
Video OvZScU450Bk The Brothers Murph Unboxing at 6:57 sentiment: neutral
video_pk 81313 · mention_pk 201168
The Brothers Murph - Age of Innovation video thumbnail
Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our board game collection has surpassed the 1,000 board game mark.
  • It feels like it's time to do another collection tour.
  • This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
  • Terraforming Mars. This is a classic.
  • The feeling of terraforming Mars is just epic.
  • Too Many Bones. This game has some of the coolest dice I've ever seen.
  • It's a cooperative adventure game with really satisfying combat.
References (from this video)
No references stored for this video.
Video 5mDVBSac19k JestaThaRogue Analysis at 20:48
video_pk 80625 · mention_pk 196789
JestaThaRogue - Age of Innovation video thumbnail
Click to watch at 20:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Terra Mystica
  • Terra Nova
Mechanics (from transcript analysis)
  • Variable player powers — Mentioned as a game with replayability due to different faction plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every game I've ever bought, I've bought for a good reason. At least that's what I tell myself.
  • I don't watch playthroughs cuz playthroughs tend to be too long.
  • I think it's just the hype and how much money this project's making and all this buzz around it was making me think I should get on this now, and I just know that I'm going to get the cards, maybe play it twice, and then never play it again.
  • If it can fit in this 4x4 Kallax, then it will stay. If it doesn't fit, then something's got to go.
  • Will I still enjoy the game after 10 plays? It's not a question I ask myself.
  • Those are the 10 questions I ask myself before buying a game
References (from this video)
No references stored for this video.
Video n-5UtFbnucU Discussion at 1:05:41 sentiment: positive
video_pk 77055 · mention_pk 185624
Age of Innovation video thumbnail
Click to watch at 1:05:41 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • High potential for discovery and exploration.
  • Interesting combinations of factions and abilities.
  • Modular board adds replayability.
Cons
  • Speaker enjoys Terra Mystica more.
  • Speaker feels they haven't respected the game enough by not playing it as intended.
  • Potential for the 'ship to have sailed' for dedicated play due to other preferences.
Thematic elements
Comparison games
  • Terra Mystica
  • Clans of Caledonia
Mechanics (from transcript analysis)
  • Drafting — Features a drafting component at the beginning for initial setup, including factions and resources.
  • Modular Board — The game board is modular, providing different setups.
  • Variable player powers — Players interact with different factions that have distinct abilities and powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like I just I remember thinking if we could play this a lot more, I think we would really like plumb the depths of what what makes this game so special.
  • Like it you should know it so well.
  • Um and I think it's either got to be lots of cards to explore or something kind of yeah with that classic feel.
  • Like that's one that has the depth there that if I was enjoying it, I probably could just get really into Through the Ages.
  • But if I could just like have a group where oh yeah, I'm playing Twilight Imperium once a month. I know the rules. I don't have to refresh and I'm just like playing the same faction for a bit then I'm trying a different one.
  • Like I don't know if there's really an answer. I more so I just want to get your thoughts on it.
  • So, I think it has done two things for me. One is that it has made me sort of upset that I didn't start like branching out sooner.
  • But at the same time it's given me the perspective to see the level of depth that games can have competitive to what it what you get on that first impression.
  • Gloomhaven is really the only board game that I have played consistently for a long period of time with the same people or same person or whatever um at a table, right?
  • It's like a lesson in you can't have your cake and eat it, too.
  • Like you kind of have to pick your lane and just commit to it at different points in your life. Otherwise, you're going to feel like you're not fully experiencing either lane to its fullest, you know?
  • I've had games that I've thought at times like this could be a lifestyle game, so I'm not going to play it yet because if I do, I'm going to get so into it that it's going to prevent me from getting to those other games that are should be a higher priority for me right now.
References (from this video)
No references stored for this video.
Video g0lOhrT9xZQ All You Can Board Top 10 List at 25:15 sentiment: positive
video_pk 74120 · mention_pk 178343
All You Can Board - Age of Innovation video thumbnail
Click to watch at 25:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high variability and replay potential
  • supports 4- to 5-player games and strong long-term engagement
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be my ayb hyp list
  • this is going to be the first installment there are going to be 10 games
  • I'm a huge two-player dueling fan
  • open-ended persistent world ... Myth Wind
References (from this video)
No references stored for this video.
Video wFfp1K9evbA Meeple University Rules Teach at 1:01 sentiment: neutral
video_pk 69845 · mention_pk 213122
Meeple University - Age of Innovation video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • scientific advancement with books and innovation tiles
  • standalone game with similar core rules to Terrammystica, focused on science
Comparison games
  • Terrammystica
Mechanics (from transcript analysis)
  • books and innovation tiles — unique innovation tiles placed in setup; paying books and coins advances on tiles and grants actions and points.
  • books as actions — books can be spent to take book actions similar to power actions; books on setup and tracks are used for benefits.
  • endgame differences — sixth round has a different approach to cult bonus scoring; endgame scoring with multiple track considerations.
  • favors and ongoing benefits — favor tiles provide ongoing benefits; randomized among different track and book bonuses.
  • neutral buildings — place neutral colored buildings; follow adjacency rules; pay spade costs for terraforming and treat as own color for all purposes.
  • non-lockwise turn order — turn order is not fixed; players occupy the highest remaining position in next round after pass.
  • Time Track — tracks require a key to pass space 8; multiple players can pass the same key but only one can reach top space.
  • tracks and keys — tracks require a key to pass space 8; multiple players can pass the same key but only one can reach top space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to Meable University.
  • Have a great day. Bye.
References (from this video)
No references stored for this video.
Video _5uLWAy8iAw Stonemire Games Top List at 19:04 sentiment: positive
video_pk 67407 · mention_pk 163527
Stonemire Games - Age of Innovation video thumbnail
Click to watch at 19:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • setup choices feel wonderful once understood
  • satisfying asymmetrical choices
  • feels great to play again after learning
  • complex and satisfying
Cons
  • hesitant to teach due to complexity
  • daunting to learn and teach
  • struggled to play without all rules taught
  • 45 minute teach before setup decision
  • overwhelming initial choices
Thematic elements
Comparison games
  • Terra Mystica
Mechanics (from transcript analysis)
  • asymmetric factions — draft your faction
  • Engine Building — engine building from this advancement track
  • tile drafting — your income tile at the beginning of each round, choosing that, drafting that.
  • Worker Placement — when to put workers on, when to pull workers off
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video YBYRNHJUzdw All You Can Board Discussion at 1:05:36 sentiment: positive
video_pk 66029 · mention_pk 160477
All You Can Board - Age of Innovation video thumbnail
Click to watch at 1:05:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Terramystica
Mechanics (from transcript analysis)
  • Engine Building — Players craft a progression engine through building upgrades.
  • tableau/building-based engine with evolving systems — Players craft a progression engine through building upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this first play of Queen's Dilemma is already feeling like some of this like was as good, if not better, than some of the strongest plays of King's Dilemma
  • 90% discussion, 10% gameplay
  • you are an actual individual person, but you have regions that you're responsible for
  • it's a game that stands on their own
  • Terramystica and Age of Innovation are probably 80/20 STR strategic
References (from this video)
No references stored for this video.
Video 6hYgn8lTNR4 All You Can Board Discussion at 14:14 sentiment: mixed
video_pk 65831 · mention_pk 159764
All You Can Board - Age of Innovation video thumbnail
Click to watch at 14:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is in lieu of us doing our yearly top 10; it’s a category-based discussion.
  • I think this format is more interesting and adds flexibility in terms of the games we’re talking about.
  • Anyone who says this game is luck-based, you’re just wrong.
  • Through the Desert is one of the greatest designs ever in my opinion.
  • Magic's back in my life now because of drafting.
References (from this video)
No references stored for this video.
Video RkRryix9faI Meeple University Discussion at 0:58 sentiment: positive
video_pk 63911 · mention_pk 157432
Meeple University - Age of Innovation video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge variability and replayability due to board DIY and Innovations
  • Endgame tension from Innovations
  • Clear evolution within the series
Cons
none
Thematic elements
  • Technology/Innovation
  • Sci-fi/tech-forward advancement (within the same series universe)
Comparison games
  • Terra Mystica
  • Gaia Project
  • Teranova
Mechanics (from transcript analysis)
  • books as a resource — Books become a pivotal resource to access powerful actions and endgame scoring opportunities.
  • door-drafting / board composition — At the start of the game you draft components to build your board, effectively DIYing your faction with race, terrain types, and stronghold secondary abilities.
  • double-layer boards — Boards are double-layered for easier handling.
  • End Game Bonuses — Innovations create heightened endgame tension and strategic choices.
  • endgame tension from Innovations — Innovations create heightened endgame tension and strategic choices.
  • innovations — Only a subset of Innovations are available per game; they have big endgame impacts.
  • variable setup and track movement — The number of steps moved on the science track is variable per game; steps can vary by game, and the track interacts with endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "the original Terra Mystica"
  • "it's a lighter version of Terra Mystica basically"
  • "Gaia project is set far into the future of the same universe"
  • "the tech track has combined elements of the old cult track and the way upgrades work"
  • "one of the great things about age of innovation is that every game is going to play out differently"
  • "age of innovation is the clear winner here"
  • "that's how much I love age of innovation"
  • "Teranova as a good entry point"
References (from this video)
No references stored for this video.
Video SXSgSP_8LIg All You Can Board Top List at 58:30 sentiment: positive
video_pk 62462 · mention_pk 155026
All You Can Board - Age of Innovation video thumbnail
Click to watch at 58:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, highly customizable engine
  • very replayable with many strategic avenues
Cons
  • very heavy to learn
  • long playtime (around 1.5-2 hours)
Thematic elements
  • technology, books, and city-building
  • Industrial revolution-inspired tech development
  • highly asymmetric engine-building with drafting
Comparison games
none
Mechanics (from transcript analysis)
  • End Game Bonuses — Endgame conditions vary by setup and player choices
  • modular map and drafting — Draft modules to grow a personal engine and map expansion
  • resource and power counters — Powers and resources upgrade as you progress
  • variable endgame — Endgame conditions vary by setup and player choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The main thing about this is that each of our picks from one through five as we go through them should be a noticeable step up in complexity.
  • There’s complexity kind of seen in two different ways. I think there’s the rules complexity.
  • complexity means different things to everyone.
  • one of the hardest like of all these kinds of videos we do where we do these categories or recommendations.
  • Age of Innovation does that—it rewards you for learning them by giving you a game that every time you play is going to feel unique.
References (from this video)
No references stored for this video.
Video oCveHIBppKo JestaThaRogue Rules Teach at 0:10 sentiment: positive
video_pk 50964 · mention_pk 139905
JestaThaRogue - Age of Innovation video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear setup walkthrough
  • Rule highlights and scope management (solo and 2p notes) provided in description
  • Detailed demonstration of core mechanics and action economy
Cons
  • No solo play or 2-player variant explained in depth
  • Video length may be long for newcomers seeking a quick overview
Thematic elements
  • scientific progress, innovation, and city-building
  • futuristic terraforming civilization where players terraform, build, and develop science
  • instructional tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • Building and adjacency power — place workshops/guilds/palaces; adjacent buildings grant power bonuses; bridges connect across rivers
  • City formation — form a city when four buildings form a connected group with sufficient power to access city bonuses
  • Innovation and science tracks — gain books, power on science tracks; keys to reach higher levels; multiple bonuses and incomes
  • Planning displays and tiles — manage starting bonuses and abilities via planning displays and various tiles; drafting rules noted
  • Power and resource conversion — convert power to scholars/books/tools/coins; power can be moved between bowls and used for actions
  • Resource Management — convert power to scholars/books/tools/coins; power can be moved between bowls and used for actions
  • Round bonus tiles and scoring — round-end bonuses; scoring via buildings within reach, science tracks, and river/tie-break mechanics
  • Terraforming — convert spaces to native terrain using tools/spades with constraints (within reach, shortest route)
  • Track Advancement — gain books, power on science tracks; keys to reach higher levels; multiple bonuses and incomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game for one to five players
  • they terraform build and spread across the land while Gathering knowledge making Innovations acquiring competencies and advancing in Sciences
  • I'll list those six sections with their own time stamps in the description below
References (from this video)
No references stored for this video.
Video R3yRJm_fSZ0 The Board Gaming Doctor Top List at 6:53 sentiment: positive
video_pk 42463 · mention_pk 128959
The Board Gaming Doctor - Age of Innovation video thumbnail
Click to watch at 6:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • innovative systems and modularity
  • technological and industrial development
  • deterministic yet variable
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Board — variable setup with modular factions and technologies
  • modular factions and technologies — variable setup with modular factions and technologies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game really shines with its thematic integration and the way that its mechanisms work
  • it's not perhaps the most replayable but it does or at least the most variable
  • the solo mode is very interesting and yeah just a very solid game by Rosenberg
  • I love the the depth that this game provides and I still enjoy playing this game over 50 times now
  • the player interaction is very awesome I love the simpleness of this game yet it's very reactive and hard to master
  • Age of Innovation I feel not as daunting to me for someone who hasn't put in the time
References (from this video)
No references stored for this video.
Video 8TmJNalRLb4 Board Gaming Ramblings Review at 1:01 sentiment: positive
video_pk 41825 · mention_pk 126875
Board Gaming Ramblings - Age of Innovation video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly replayable with variability
  • More interaction than Terra Mystica
  • New innovations and tracks add depth
Cons
  • Learning curve remains steep
  • Some players may miss Terra Mystica's old track mechanics
Thematic elements
  • innovation and industrial growth in terraformed realms
  • industrial era with a focus on science and innovation
  • story-light, engine-driven, thematic flavor through tech and buildings
Comparison games
  • Terra Mystica
  • Gaia Project
Mechanics (from transcript analysis)
  • action_selection — Smart action selection to build and expand on a shared map
  • book_resource_and_innovations — Books used for normal actions and to draft innovations that grant bonuses or end-game scoring.
  • competency_tiles_randomized — Randomized tiles provide variability each game.
  • dual-layer_city_building — Use a red player board with 12 factions and stronghold-like abilities.
  • three_book_actions_per_turn — Three book actions replace normal actions in cycles, increasing variability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spoiler alert we like it
  • This is a heavy euro game
  • I would give it a 9
  • I’m gonna give it a 10
References (from this video)
No references stored for this video.
Video hZceM02LSyo Board Gaming Ramblings Top 3 List at 9:23 sentiment: positive
video_pk 39552 · mention_pk 119408
Board Gaming Ramblings - Age of Innovation video thumbnail
Click to watch at 9:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • blasti to play
  • great game
  • compelling design
Cons
  • complex rules
Thematic elements
  • territory development and transformation via terraforming-like mechanics
  • fantasy/tech empire-building setting reminiscent of Terra Mystica
  • Euro-style tactile resource game
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — construction of improvements and tech tracks
  • engine-building — construction of improvements and tech tracks
  • Resource Management — managing resources to activate technologies
  • Tile Placement — placing tiles on a modular board to develop territory
  • Tile placement / area control — placing tiles on a modular board to develop territory
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time is weird
  • it's coming tomorrow so you can see it then
  • Age of Innovation... it was such a blast to play
References (from this video)
No references stored for this video.
Video zKOHNfK9n9Q The Board Game Garden Top 10 List at 42:43 sentiment: positive
video_pk 38118 · mention_pk 114634
The Board Game Garden - Age of Innovation video thumbnail
Click to watch at 42:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building feel
  • great faction/train mixing and synergy
Cons
  • rule complexity may challenge new players
Thematic elements
  • faction trains and magic resonance
  • tera mystica-inspired hex-grid world
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — manage income and resources to score victory
  • set collection / resource management — manage income and resources to score victory
  • Tile Placement — place tiles to build tracks and activate buildings
  • tile placement / track building — place tiles to build tracks and activate buildings
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • February was a very busy month you guys might have seen on the Channel that I had a lot of like crowdfunding previews
  • I genuinely really really enjoyed it
  • There is something about going for different goals that just ooh if a game has quests I freaking love it
  • I absolutely love NumerS it is a wonderful wonderful card game
  • It's a push your luck game
  • Anacron is my number one game of February
References (from this video)
No references stored for this video.
Video JGcZ0uMTatM The Board Gaming Doctor Discussion at 8:07 sentiment: positive
video_pk 36740 · mention_pk 110292
The Board Gaming Doctor - Age of Innovation video thumbnail
Click to watch at 8:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combines competitive feel with modular disruption of Terra Mystica
  • Accessible entry point for players familiar with Terra Mystica or Gaia Project
Cons
  • Learning curve tied to modular components may be steep for some
  • Not as straightforward as some lighter titles
Thematic elements
Comparison games
  • Terra Mystica
  • Gaia Project
  • Clans of Caledonia
Mechanics (from transcript analysis)
  • action selection on tracks — Players advance on multiple tracks to gain bonuses and points.
  • modularity / asymmetry — Factions and tiles introduce varied play styles and choices.
  • tech tiles / modular tech track — Draft and collect technology tiles that grant asymmetric benefits.
  • Track Advancement — Players advance on multiple tracks to gain bonuses and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and so I really like that the ramping difficulty is really nice as well
  • thematic integration the push your luck mechanism of brewing your beers feels what I imagine to be very thematic
  • I soundly lost
  • I feel like it is a marriage between The Best of Both Worlds
  • I would happily play if someone recommended it
  • I really enjoyed the puzzle that this game provides
References (from this video)
No references stored for this video.
Video UaX0paWH3uE Board Gaming Ramblings Top 20 List at 20:50 sentiment: positive
video_pk 34826 · mention_pk 103803
Board Gaming Ramblings - Age of Innovation video thumbnail
Click to watch at 20:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever tweaks on Terra Mystica design
Cons
  • Can be challenging to learn
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Terrain-based building / upgrading — Build strategies with terrain constraints and upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such an amazing experience, the story that we were in and explored.
  • I think one of the heaviest game experiences I've ever had, but it's so so good.
  • it's a heavy game to master, but the experience is worth it.
  • it's the quintessential economic Euro game.
  • this is such a good game, the White Castle is a perfect jam for me.
  • you need everything and you need to plan ahead, and it's intense.
  • the balance of high dice and low dice in Bora Bora is really interesting.
  • Nations is the nicer Euro version of Through the Ages.
References (from this video)
No references stored for this video.
Video UaX0paWH3uE Board Gaming Ramblings Top 20 List at 21:50 sentiment: positive
video_pk 34826 · mention_pk 103808
Board Gaming Ramblings - Age of Innovation video thumbnail
Click to watch at 21:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever tweaks on Terra Mystica design
Cons
  • Can be challenging to learn
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Terrain-based building / upgrading — Build strategies with terrain constraints and upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such an amazing experience, the story that we were in and explored.
  • I think one of the heaviest game experiences I've ever had, but it's so so good.
  • it's a heavy game to master, but the experience is worth it.
  • it's the quintessential economic Euro game.
  • this is such a good game, the White Castle is a perfect jam for me.
  • you need everything and you need to plan ahead, and it's intense.
  • the balance of high dice and low dice in Bora Bora is really interesting.
  • Nations is the nicer Euro version of Through the Ages.
References (from this video)
No references stored for this video.
Video K0kv6HoLxU4 The Board Gaming Doctor Top 10 List at 11:56 sentiment: positive
video_pk 30580 · mention_pk 90042
The Board Gaming Doctor - Age of Innovation video thumbnail
Click to watch at 11:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • merger of flexibility and tight competition
  • faction modularity offers varied plays
Cons
  • complexity may be high for some
  • some may prefer Terra Mystica or Gaia Project variants
Thematic elements
Comparison games
  • Terra Mystica
  • Gaia Project
  • Clans of Caledonia
Mechanics (from transcript analysis)
  • modular faction drafting — draft a faction with varied abilities; modules affect gameplay.
  • tech tree and projects — technology board and project choices shape progression.
  • Tech Trees — technology board and project choices shape progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these were the games that I was able to play at the time this time last year and rank accordingly
  • I really bounced off of hard out of Disney and keeping with the latest releases and sets
  • Earth is a staple in my collection
  • Orani and Burger Canal… one of my favorite games to play of all time
References (from this video)
No references stored for this video.
Video ZRSNY5AOjGM Rolls in the Family Top List at 27:35 sentiment: positive
video_pk 13304 · mention_pk 39010
Rolls in the Family - Age of Innovation video thumbnail
Click to watch at 27:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability and replayability through factions, books, and innovations
  • Accessible entry point for fans of Terra Mystica/Gaia Project-like systems
  • Compelling combination of strategy and tempo with books and power tracks
Cons
  • Action economy can feel constrained with limited total actions (14 rounds across the game)
Thematic elements
  • Innovation, books, and power generation with randomized factions
  • A varied, book-driven, power-based civilization-building framework
  • Dice-Euro with heavy variability and modular book actions
Comparison games
  • Terra Mystica
  • Gaia Project
Mechanics (from transcript analysis)
  • books and innovations — Book-driven actions and Innovation tracks provide choices and scoring opportunities.
  • Competency tiles — Randomized tiles grant production, resources, or scoring; tile color dictates potential programs.
  • Dice Drafting — Roll and use dice to activate power actions and manage rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the placement restriction right is you either have to play next to a building of the same color or next to a road
  • this game it was everything I wanted from it
  • we were able to try it twice and it was fantastic
  • the variability that I could want
References (from this video)
No references stored for this video.
Video 7K8fkuv9KPc Rolls in the Family Top List at 5:33 sentiment: positive
video_pk 13173 · mention_pk 38524
Rolls in the Family - Age of Innovation video thumbnail
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high variability and replayability due to drafting and setup
  • visually vibrant artwork and components
  • strong sense of progression and interactivity
Cons
  • steep learning curve
  • can be heavy and lengthy to teach and play
Thematic elements
  • terraforming/new civilization development with variable start setups
  • A Terra Mystica–style civilization-building scenario with modular drafting of factions and a terraforming-like progression
  • system-driven progression with evolving power cycles
Comparison games
  • Terra Mystica
  • Gaia Project
Mechanics (from transcript analysis)
  • Engine Building — continuous upgrading of buildings and resources to drive forward the empire
  • engine-building — continuous upgrading of buildings and resources to drive forward the empire
  • faction drafting — draft a faction that comes with unique abilities and interacts with a shifting map/board setup
  • tile-based development and upgrading — buildings and power improvements that scale across the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Age of Innovation feels like it delivers the pinnacle experience of that kind of whole system.
  • Twilight Struggle is a borderline masterpiece.
  • The arc of Twilight Struggle is so exciting; tension grows across the board.
  • This is Mage Knight Ultimate Edition—changing it to cooperative mode is incredible; I’d never go back.
  • Eldritch Horror highs are the top board game experiences I’ve had.
  • Agricola is the best board game we have ever played and it has stayed at the top for years.
References (from this video)
No references stored for this video.
Video uqP79dvH6Fw Tabletop Turtle Review at 0:01 sentiment: other
video_pk 11421 · mention_pk 33561
Tabletop Turtle - Age of Innovation video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
disappointing
Pros
  • For Terra Mystica fans who want new content
Cons
  • Feels like unnecessary additions to an existing game
  • Doesn't capture the elegance of original
  • Adds 'frills' rather than improvements
  • Overhyped by community
  • Divisive - depends on Terra Mystica attachment
Thematic elements
  • Continuation of established series
  • Similar to Terra Mystica
Comparison games
  • Terra Mystica (predecessor)
  • Gaia Project (similar disappointing expansion mentality)
Mechanics (from transcript analysis)
  • Added complexity to base system
  • Resource Management
  • Worker Placement
  • Worker placement variant
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video UOXV83zrjwg Rolling Dice & Taking Names Analysis at 17:30 sentiment: positive
video_pk 11083 · mention_pk 32593
Rolling Dice & Taking Names - Age of Innovation video thumbnail
Click to watch at 17:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging take on competitive resource management
  • Opens opportunities for interactively aggressive and collaborative play styles
Cons
  • Can feel confrontational for some groups
Thematic elements
  • Technological progress and strategic contention
  • Industrialization era with a focus on innovation
  • Competition-driven engineering race
Comparison games
none
Mechanics (from transcript analysis)
  • Tile drafting / engine building — Players select actions that accelerate their own development while hindering others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are buying a book by its cover
  • theme does matter
  • theme doesn't matter at all
  • gameplay is more important than theme
  • do nature themes suck
  • logo has a squirrel who rolls dice
References (from this video)
No references stored for this video.
Video gk5TfRMNPJA The Brothers Murph Top List at 3:33 sentiment: positive
video_pk 10211 · mention_pk 30118
The Brothers Murph - Age of Innovation video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight focus on faction pairing and home-region synergy
  • diversity from innovations and book-based powers
  • fast, snappy turns that keep the game moving
Cons
  • large footprint and potentially long playtime for bigger groups
  • high complexity to new players
Thematic elements
  • territorial development, home-region synergies, and terraforming-like constraints
  • A Terra Mystica–like framework where factions have homeland types and are randomly paired.
  • systems-driven, high-tan exploration of faction synergies with innovations
Comparison games
  • Terramystica
  • Gaia Project
Mechanics (from transcript analysis)
  • Action economy — Turn order and decisions are designed to be snappy with quick turns.
  • resource evolution via innovations — Books act as a resource to gain one-time benefits or ongoing powers.
  • territory/region control — Players spread onto map areas that match their home type and gain bonuses.
  • upgrading/building levels — Upgrade buildings to increase income and access new powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time melts away and goes by quickly when you're invested in the game.
  • The turns are snappy, and the game feels quicker than you expect.
  • This is Slay the Spire, a roguelite where if you die, you then have to go back to the beginning.
  • The board is modular, so each setup is different and keeps the players engaged.
  • Concordia isn’t a long game, but it is not a short game either; with five players it stretches to a couple of hours.
  • Time does not exist when you're playing Twilight Imperium Fourth Edition.
References (from this video)
No references stored for this video.
Video 20dyaUEWPiA Rolls in the Family Top List at 22:11 sentiment: positive
video_pk 8433 · mention_pk 24804
Rolls in the Family - Age of Innovation video thumbnail
Click to watch at 22:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great variability and replayability
  • mechanics feel cohesive yet modular
Cons
  • steep learning curve
  • rich rule-set may overwhelm new players
Thematic elements
  • scientific advancement and modular tech paths
  • terraforming and terraforming network expansion with a tecnology/book economy
  • highly modular, variable setups with asymmetrical power tiles and books
Comparison games
  • Terra Mystica
  • Gaia Project
  • Terra Mystica expansions
Mechanics (from transcript analysis)
  • books as resources — books unlock powerful innovations and special actions
  • decoupled faction boards — faction abilities are mixed and matched with various boards
  • modular map and variable tech tiles — maps and tech tiles are randomized per game for high variability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Second Edition is just a solid in that it takes everything
  • it's a brain burner
  • the floor for this game is just so high
  • when the wife keeps begging to pull it out you just keep saying yes
  • it's the one she's always asking to play
References (from this video)
No references stored for this video.
Video QFwa6limKSc Rolls in the Family Discussion at 15:15 sentiment: positive
video_pk 7789 · mention_pk 23025
Rolls in the Family - Age of Innovation video thumbnail
Click to watch at 15:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Close to Brass feel with modern twists
  • Engaging mid-weight euro
Cons
  • Some overlap with Brass fans may feel repetitive
Thematic elements
  • Engineering and modernization
  • Industrial-age innovation race
  • Strategy-driven
Comparison games
  • Brass
  • Brass: Birmingham
Mechanics (from transcript analysis)
  • Auction / Bidding — Acquire capabilities to advance
  • Auction/bidding and resource management — Acquire capabilities to advance
  • Engine Building — Construct innovative industries and chains
  • engine-building — Construct innovative industries and chains
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it might just be the most underrated feature on Board Game Geek.
  • I found it to be very very helpful for myself.
  • the analyze feature is actually built into every game page.
  • Lisboa might be one that I want to check out.
References (from this video)
No references stored for this video.
Video QzsyWUdZovQ Peaky Boardgamer Review at 0:02 sentiment: positive
video_pk 7592 · mention_pk 22528
Peaky Boardgamer - Age of Innovation video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Terraforming and map expansion create dynamic, ongoing player interaction and strategic tension.
  • Palaces and tiles provide meaningful progression points that shape engine-building and long-term planning.
  • Variable round objectives add replayability and push players to adapt strategies each game.
  • A clearly defined six-round structure with explicit end-game scoring emphasizes planning and timing.
Cons
  • Not explicitly discussed in the transcript; potential complexity is inherent to the game's design but not evaluated here.
Thematic elements
  • Technological advancement, architectural ambition, and strategic dominance through engineered progress.
  • A civilization-building phase where competing factions explore, terraform, and develop cities across a map, aiming to optimize resources and scoring opportunities.
  • Euro-style engine-building with asymmetric progression and a strong emphasis on planned advancement and end-game scoring.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of regions on a map by terraforming and building, with access to terrain shaping citadels and expansion opportunities tied to the terrain you unlock.
  • Area control / map influence — Players vie for control of regions on a map by terraforming and building, with access to terrain shaping citadels and expansion opportunities tied to the terrain you unlock.
  • City-building scoring — Constructing cities yields victory points and unlocks scoring opportunities along various tracks, driving urban development.
  • Compound Scoring — The game runs for six rounds, culminating in a final scoring phase where victory points determine the winner.
  • Engine Building — Building palaces provides ongoing abilities and a clear progression path, acting as a core engine-building element.
  • Palace construction — Building palaces provides ongoing abilities and a clear progression path, acting as a core engine-building element.
  • Progression in four disciplines — Advancement in four distinct disciplines unlocks bonuses and contributes to victory point accumulation, creating multi-track optimization.
  • Six-round structure with final scoring — The game runs for six rounds, culminating in a final scoring phase where victory points determine the winner.
  • Terraforming to access terrain — Terrain transformation is required to extend influence, create new build sites, and access special actions tied to different landscape types.
  • Tile acquisition (competency and Innovation tiles) — Players draft or acquire tiles that grant powers, scoring bonuses, and strategic options, fueling engine development and strategic options.
  • Track Advancement — Advancement in four distinct disciplines unlocks bonuses and contributes to victory point accumulation, creating multi-track optimization.
  • Variable round objectives (round score tiles) — Each game uses round score tiles to set changing objectives, increasing replayability and forcing adaptation mid-game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in the game players are controlling one of the factions and are trying to spread out on the map as much as possible
  • terraform the land
  • gaining competency tiles and Innovation tiles
  • adapting their gaml to the variable round objectives given by the round score tiles
  • the game lasts for six rounds and after final scoring the player with the most victory points will win
References (from this video)
No references stored for this video.
Video dmuBO5HRHn0 Rolls in the Family Analysis at 7:56 sentiment: positive
video_pk 7187 · mention_pk 21270
Rolls in the Family - Age of Innovation video thumbnail
Click to watch at 7:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic cohesion
  • Engaging interactions between factions
Cons
  • High complexity
  • Longer playtime
Thematic elements
  • Innovation, development, and faction-based competition
  • Futuristic industrial era with competing factions
  • Asymmetrical, faction-driven strategy with modular goals
Comparison games
  • Gaia Project
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Engine Building — Players build production engines across action choices
  • engine-building — Players build production engines across action choices
  • Factions/roles — Each faction provides unique abilities and paths to scoring
  • Resource Management — Balancing multiple resources to advance tech and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the final score in this particular game was 180 to zero
  • every single person at the table is having a blast right now
  • best play of the year goes to age of innovation
  • one of my favorite heavy games and a highlight of six-player play
  • this board game is incredible
References (from this video)
No references stored for this video.
Video pRvIHhV1eFo Rolling Dice & Taking Names Discussion at 39:59 sentiment: mixed
video_pk 6339 · mention_pk 18731
Rolling Dice & Taking Names - Age of Innovation video thumbnail
Click to watch at 39:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High variability and replayability
  • Novel integration with the Terra Mystica ecosystem
Cons
  • Long teach and heavy rule set
  • Potential for analysis paralysis
Thematic elements
  • Technological advancement and terraforming
  • Futuristic terraforming civilization-building world
  • Euro-style engine with randomized factions/board setup
Comparison games
  • Terra Mystica
  • Gaia Project
Mechanics (from transcript analysis)
  • Drafting/faction selection — Random board and faction setup at the start to shape play
  • Resource Management — Manage limited resources akin to a tech/innovation track
  • Tile Placement — Place tiles/buildings to develop your civilization
  • tile/board placement — Place tiles/buildings to develop your civilization
  • Victory point scoring — Endgame scoring via multiple tracks and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest change in this line is ... you only have one action per turn
  • I would pull out Terra Mystica or Age of Innovation this replaces Terra Mystica
  • it's a brain burner
  • this is a total brain burner for me
  • the goal is to get the timeline as close as possible
  • you can only have two lines of cards on the table
  • the Advocates are where the fun is
References (from this video)
No references stored for this video.
Video nuF96dNk5M4 The Broken Meeple Review at 0:00 sentiment: mixed
video_pk 4962 · mention_pk 14767
The Broken Meeple - Age of Innovation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high asymmetry and variety with many faction setups
  • robust component quantity and quality for a big-box experience
  • improved color and artwork versus older versions
  • strong potential for deep strategy and replayability in a heavy euro frame
Cons
  • very similar to Terror Mystica, with limited new rules
  • setup is lengthy and the rulebook lacks a dedicated setup diagram
  • iconography and the sheer number of options can cause analysis paralysis
  • theme feels dry, with limited narrative immersion
  • color-blind accessibility can be challenging
  • long playtime, especially with four players
Thematic elements
  • terraforming, building, and tech advancement in a competitive euro-style world
  • terraforming landscape in a faction-driven, resource management setting with terrain-based challenges
  • mechanics-forward, with minimal storytelling
Comparison games
  • Terror Mystica
  • Gaia Project
  • Teranova
Mechanics (from transcript analysis)
  • Area Control — players compete for control of regions on the board to maximize points and bonuses
  • area_control — players compete for control of regions on the board to maximize points and bonuses
  • automa_and_solo_mode — solo mode via an automa system adds a competitive bot experience
  • bonus_tiles_and_competency_tiles — collect tiles that grant ongoing bonuses and unique abilities throughout the game
  • Engine Building — players upgrade their boards and acquire buildings to unlock more actions and income
  • engine_building — players upgrade their boards and acquire buildings to unlock more actions and income
  • tech_tracks_and_tiles — progress along technology tracks to gain power and end-game points
  • Tile Placement — terrain is shaped to fit a faction's needs, enabling future actions and scoring opportunities
  • tile_placement_and_terraforming — terrain is shaped to fit a faction's needs, enabling future actions and scoring opportunities
  • Track Advancement — progress along technology tracks to gain power and end-game points
  • variable_faction_asymmetry — each faction has a unique starting setup and special abilities, driving replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically Terror Mystica 1.5
  • this is not a game that I would consider to be particularly Innovative in any way
  • if you're brand new to Terror Mystica you're basically picking between Guia Project and this one
  • it's a rich get richer game
  • I'm going to give it a six out of ten
References (from this video)
No references stored for this video.
Video qVEwuNosr2c No Pun Included Top List at 14:25 sentiment: positive
video_pk 4753 · mention_pk 13890
No Pun Included - Age of Innovation video thumbnail
Click to watch at 14:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic with a strong sense of progression
  • interesting balance between aggression and expansion
Cons
  • not universally accessible; punishes missteps
  • tracks can be polarizing
Thematic elements
  • technology race, rivalry, resource leeching
  • Global map with multiple factions
  • mechanistic, macro-strategy with personal power quirks
Comparison games
  • Terra Mystica
  • Gaia Project
Mechanics (from transcript analysis)
  • Shared map with territorial expansion — Players push outward, expanding influence and scoring opportunities.
  • Track Advancement — Progression systems guide development and scoring.
  • Tracks and progression — Progression systems guide development and scoring.
  • Unique faction powers — Each faction has distinct abilities affecting strategy.
  • Unique Player Powers — Each faction has distinct abilities affecting strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be excellent to each other.
  • Sidereal Confluence is grand. It is so grand it will not be contained by such trivialities as a table.
References (from this video)
No references stored for this video.
Video Z2eLZqo_jdE Before You Play Top List at 15:11 sentiment: positive
video_pk 2711 · mention_pk 7984
Before You Play - Age of Innovation video thumbnail
Click to watch at 15:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Meaty, strategy-forward gameplay consistent with Terra Mystica lineage
  • Two-player suitability with potential depth
Cons
  • Very heavy and potentially complex for new players
  • Unaffected by rapid balance; may require multiple plays to master
Thematic elements
  • terra mystica-inspired heavy engine-building with a twist
  • Terra Mystica universe environment with Gaia Project-like feel
  • meaty, strategic planning with asymmetric play
Comparison games
  • Terra Mystica
  • Gaia Project
  • Terra Nova
Mechanics (from transcript analysis)
  • area influence / terra mystica-inspired — players develop regions on a map with asymmetrical powers
  • asymmetry — starting conditions differ for players to create varied strategies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a flip and write game
  • open world style flip and write
  • I'm very intrigued by the fact that it's designed by Stephen Aramini
  • standalone sequel to My City
  • two-player only fully Cooperative game
  • pure deduction
  • it's the next in the South Tigris series
  • draft your actions at the very beginning of the game
  • asymmetric compared to everybody else
References (from this video)
No references stored for this video.
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