In Alchemists, two to four budding alchemists compete to discover the secrets of their mystical art. Points can be earned in various ways, but most points are earned by publishing theories – correct theories, that is — and therein lies the problem.
The game is played in six rounds. At the beginning of the round, players choose their play order. Those who choose to play later get more rewards.
Players declare all their actions by placing cubes on the various action spaces, then each action space is evaluated in order. Players gain knowledge by mixing ingredients and testing the results using a smartphone app (iOS, Android, and also Windows) that randomizes the rules of alchemy for each new game. And if the alchemists are longing for something even more special, they can always buy magical artifacts to get an extra push. There are 9 of them (different for each game) and they are not only very powerful, but also very expensive. But money means nothing, when there's academic pride at stake! And the possession of these artifacts will definitely earn you some reputation too. Players can also earn money by selling potions of questionable quality to adventurers, but money is just a means to an end. The alchemists don't want riches, after all. They want respect, and respect usually comes from publishing theories.
During play, players' reputations will go up and down. After six rounds and a final exhibition, reputation will be converted into points. Points will also be scored for artifacts and grants. Then the secrets of alchemy are revealed and players score points or lose points based on whether their theories were correct. Whoever has the most points at the end of the game wins.
Flavor text:
Mandrake root and scorpion tail; spongy mushroom and warty toad — these are the foundations of the alchemist's livelihood, science, and art.
But what arcane secrets do these strange ingredients hide? Now it is time to find out. Mix them into potions and drink them to determine their effects — or play it safe and test the concoction on a helpful assistant! Gain riches selling potions to wandering adventurers and invest these riches in powerful artifacts. As your knowledge grows, so will your reputation, as you publish your theories for all to see. Knowledge, wealth, and fame can all be found in the murky depths of the alchemist's cauldron.
Alchemists - Playthrough & Review
- rich theme
- deep strategic layering
- can be fiddly
- heavy on rules
- potion brewing and scientific method
- alchemy lab with potions and experiments
- thematic, semi-coop with deduction
- Potion Explosion
- Eclipse: Second Dawn of the Galaxy
Mechanics (from transcript analysis)
- action drafting — Players plan sequences to collect ingredients and brew potions.
- Unique player powers — Each alchemist provides unique abilities affecting potions and experiments.
- Variable player powers — Each alchemist provides unique abilities affecting potions and experiments.
Video topics + discussion points
Quotes (from this video)
- Ding.
- Absolutely right.
- I went off of vibes.
- We both get a point.
- Star Trek.
References (from this video)
- great mix of worker placement with deduction
- interactive engine-building feel
- scannable components with integrated tech (app-like components)
- Potion brewing and scientific experimentation
- Fantasy alchemy laboratory
- Thinky, deduction-driven with deduction via alchemical outcomes
Mechanics (from transcript analysis)
- deduction — determine potion recipes and success through testing and clues
- worker placement — place cubes to perform actions; after all players place, actions resolve and players score and collect ingredients
Video topics + discussion points
Quotes (from this video)
- I absolutely love just the journey you go on
- this is such a fantastic work replacement game
- you are tourists going on a little adventure
- remember you're somebody's reason to smile
- I promise I won't bug you too much we just upload every Wednesday and Saturday
References (from this video)
- highly engaging deduction
- strong two-player depth
- rules heavy for casual players
- deduction and deduction-based experimentation
- Fantasy alchemy workshop
- procedural, puzzle-solving
- Spirit Island
Mechanics (from transcript analysis)
- deduction — players deduce ingredients to brew potions
- work replacement feel — actions simulate lab work with hidden information
Video topics + discussion points
Quotes (from this video)
- my pick is colorado
- it's the perfect board game for people right after let's play
- unlock is the best escape room game that i have ever played
- it's like Waldo, the board game
- Spirit Island ... highly highly suggested as a heavy game for a couple
- my wife’s all-time favorite game
- it's a really decent economic game
References (from this video)
- Strong integration of deduction and worker placement
- High replayability due to variable artifacts, grants, and adventurer demands
- Flavorful theme and a rulebook that conveys narrative context
- Steep learning curve for new players
- Two-player balance can feel open but still requires careful play to maximize scoring opportunities
- Scientific method and deduction through alchemical experimentation
- Alchemy laboratory setting with hidden information, potions, and experiments
- Educational, explanatory narration that mirrors the process of hypothesizing, testing, and publishing theories
- Trust Me Justice
Mechanics (from transcript analysis)
- App integration (optional) — An app can resolve testing results; if not used, a non-table moderator handles testing outputs.
- deduction — Players deduce which alchemical tokens map to each ingredient by testing mixtures and recording results on a deduction sheet.
- Hidden Information — A portion of information is hidden behind screens, with results revealed via an app or moderator, creating information asymmetry.
- Market / bidding dynamics for adventurers — Players bid and reveal discounts to sell potions to adventurers, adding a competitive layer to earning money.
- worker placement — Players place cubes on action spaces to gather ingredients, publish theories, test potions, or interact with other game systems.
Video topics + discussion points
Quotes (from this video)
- this is basically the scientific method in a board game
- the deduction part of it helps us when taking actions on this board
- money is very tight in this game
- the app comes into play and can be optional
- the rulebook is very flavorful
References (from this video)
- Strong thematic flavor
- Engaging deduction elements
- Rules can be dense for new players
- investigation and deduction through alchemical experiments
- Alchemy lab with potions
- evidence-based deduction
- Potion Explosion
- Quacks of Quedlinburg
Mechanics (from transcript analysis)
- card drafting — Draft cards representing recipes and ingredients.
- dice/deduction — Resolve potion effects with dice outcomes and player deductions.
- engine-building — Build an engine to optimize potion production.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- strong production values and thematic polish
- satisfying when you think along the game's line
- apps and components feel premium
- initial heft and learning curve can be intimidating
- alchemy, discovery, and deduction with element composition
- alchemical laboratory with a disc-based production aesthetic
- fantasy-adventure science vibe
- Mysterium
- Discworld evoking elements
Mechanics (from transcript analysis)
- compounded deduction with app-assisted elements — elements combine to give symbols; players deduce ingredient composition
- worker placement — players race to publish theories quickly using resource flow and timing
- worker placement and turn order — players race to publish theories quickly using resource flow and timing
Video topics + discussion points
Quotes (from this video)
- this is the collection starter and here are the top 10 games like cludo but better
- it's brilliant
- the perfect next step
- production-wise it feels like a million bucks
- it's quiet tense and thinky
- a tense beautiful little puzzle gameplay stuffed with side eye pirate paranoia
- you've got this map in front of you which can be broken up and arranged in many different ways depending on the scenario you're playing
- it's an awesome film about language the nature of communication
References (from this video)
- deep deduction with bluff and counter-bluff
- excellent app integration for a modern deduction game
- app reliance may deter some players
- can be heavy for casual groups
- scientific method deduction with a falsifiable theory
- Alchemy; laboratory deduction and experiments
- investigative, deduction-heavy
Mechanics (from transcript analysis)
- App Assisted — An app helps verify theories and adds complexity to the deduction.
- app-assisted deduction — An app helps verify theories and adds complexity to the deduction.
- deduction — Test potions; publish theories to score points while misleading others.
- deduction/hidden information — Test potions; publish theories to score points while misleading others.
- worker placement — Assign actions from a shared pool to run experiments.
- Worker replacement (abstract) — Assign actions from a shared pool to run experiments.
Video topics + discussion points
Quotes (from this video)
- we are embarking on our top 50 journey
- the games for the most part are going to be shipped directly from the publishers
- we have excluded games that we've only played one time
- crossovers obviously because we share a collection a lot
- please keep in mind we are not here to sway you one way or the other but we do have to disclose
References (from this video)
- Rich deduction with thematic flavor
- Expansions (e.g., Golem) add variety
- Solid solo and group play
- Rule complexity can overwhelm new players
- App integration can be a barrier in some plays
- Alchemy, scientific method, deduction
- A laboratory of alchemy with formulas to deduce.
- puzzle-driven, mechanic-rich
- The Search for Planet X
- Lisboa
Mechanics (from transcript analysis)
- deduction — Players deduce alchemical formulas and publish theorems.
- Resource management / expansion tuning — Ingredients and expansions alter difficulty and outcomes.
- worker placement — Gather ingredients and perform lab actions.
Video topics + discussion points
Quotes (from this video)
- There's Nostalgia to it
- Kanban EV is prettier definitely
- the end game sneaks up on you a little bit faster than you're ready for
- we've traveled with this game for about five six years